Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
MC Day 11981: Recently, I decided to upgrade my general mob XP farm at my first base. This was the first kind of XP farm I built in this world, and basically was just an obsidian walled dark room with a door I could open and kill the mobs as they attempted to come thru after me. I couldn’t expand the size much as it had other areas built around it, but now it has a spawn floor with a flushing system to flush mobs to an enclosed kill point where I can despatch them. I also built a circuit to light the spawn floor so I can deactivate the farm if I choose.
Whilst doing the build, I heard a thunderstorm begin and raced out as I usually do to the tower in my open flat plain I created where I watch for charged creepers. This was about the 10th storm I’d had with this new setup and had had no charged creepers here so far (one near miss) but just as the storm ended I got lucky and a charged creeper was created just on the edge of the plain. I then created a temporary shelter to house him, whilst I decide what to do with him.
Not long after, again whilst working on the build, I had another storm. Got to the tower again and whilst I got no more charged creepers, I did get my first Skeleton Trap horse in this area, and the first since they lowered the spawn rate when they were first introduced.
Farm drops storage
Spawn floor / collection chute
Charged Creeper No.6 overall in this world safely contained!
Skeleton Trap Horse
Cool, I did not know what those things could be done.
Well ill tell you the story of my world "Copy of Forge"
I spawned. I punched a tree. I got a wood pickaxe. I got stone. I got iron I saw diamonds. I had stone pickaxe. I smelted iron. I forgot about diamonds. I built a house. I remembered diamonds. I saw a slime so I got distracted. I killed the slime. It split. Than a creeper jumped on me. I blew up. I came back. I collected slimeballs. I went to get diamonds. I didn't use the diamonds yet. That's all I did yesterday. Good enough for ya?
Rollback Post to RevisionRollBack
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
I've gone back to a world I started in February 2014 named the "Podzol Home" (For want of a better name), built in a Mega taiga biome.
I've struggled with this world as I might of had large biomes switched on when I made it. Anyway I made it out of the giant spruce trees around me, but something didn't quite gel with it. In 2015 I changed the exterior walls to snow in March and December and that satisfied me - for a while, but still ultimatetly I wasn't sure what direction the build was going and felt stifled. In 2016 in what little I did play the world it was just concentrating on the storage basement, and although I played a couple of times in 2017, ultimatly there were no major changes.
Coming back to it, the Life HD doesn't look like it's getting updated so I switch in these next pics between r3dcraft and the new default (Jappa) textures - but I still dislike those plastic looking plank blocks.
My trouble is I always like to build huge homes, but after starting to watch a slightly modded let's play with a cabin in the woods I decided to make a drastic change an do something very uncharacteristic of me - and downsize the house. It's early days and I've gone for a completetly different plank look, and have also lopped off the kitchen extension of the back - turning it into a back porch/new back entrance.
It's basic at the moment, no detail - I'm just trying to get the main overall look done first. The other thing I did to the right of the front of the house is remove the hill going up against the side of the house - that always bothered me. So I've created this nice little walk-around:
It might be a bit claustrophobic with the walls inside but there's only one bedroom upstairs now the rest is an attic, as opposed to the half-a-dozen rooms there used to be upstairs. Next time I'll try and show the changes inside so far.
Of course, we all like making Minecraft castles, but I do believe that in the land of Minecraft, democracy is still important, so I am also building a Parliament. Here is one of the rooms I have finished so far. Still have a lot of work to do on the exterior, though.
The Meaning of Life, the Universe, and Everything.
I am on a mission to create a 3 beacon top for my sleestack temple pyramid. I have one already, and am currently refining my wither skull farm/trap. Need two more wither skeleton heads for next Wither boss, to get next beacon. Whooo.. lots of fun work
Rollback Post to RevisionRollBack
Vanilla Survival MC. non-modded, only Optifine and Bdcraft graphics -
MC Day 12325: After completing renovating work on my first base in the world (over nearly 2000 MC days) I’ve now moved on to my third base , located 10000 or so blocks away in an Ice Spikes biome. Although happy with the design of this base, the egg section is simply too small. So I decided to demolish it and increase the size by 33%, from a 39 block diameter to 59 blocks. It meant taking out all my storage, portal room, brewing room etc, but it defo needs more space in the bottom half. The underground section below the egg is fine, so I’ve left as is. Have just about done the base part of the egg, now starting on the ellipsoid part. And this time I will finish it and build something in the top half! Oh, and https://www.plotz.co.uk/ is a wonderful tool! J
I've spent the past week working on updating "TheMasterCaver's World" to version 5; I stopped playing on my first world on the 14th and have not actually played Minecraft since then, unless you count running it within MCP. I decided to take a break after I'd finished exploring the last map I made, which is a good stopping point (there are still 2 more maps (level 4) to explore, which would each take up to about half a year another year of daily playing before I've explored everything under/near land within 3x3 maps around the origin. After this I don't have plans as to what to do next in this world, perhaps explore all the ocean areas before adding new maps outside of the 3x3 area until the entire continent is explored).
The latest feature that I added, dry ice, is pretty interesting; I took the idea from a suggestion that was posted a while back; it is nearly the same as mentioned there and among other things it lets you make an ice generator in the same way as a cobblestone generator except that instead of water and lava you replace the lava with dry ice (and no, do not mix dry ice with lava or place it in the Nether unless you want an explosion; I used an explosion power of 2 instead of 3 since I though it was a bit high, and no other explosions in vanilla have a power of 2). Like magma blocks, it damages players/mobs standing on it but sneaking does not prevent damage; the death message is "player was frostbitten" / "player froze whilst trying to escape mob". It naturally generates in Ice Plains Spikes in place of some of the patches of packed ice, as well as random single blocks in caves underground (otherwise, it is not craftable, making it one of the few non-ore blocks which I've added which only generate naturally):
Mining ice without Silk Touch will result in packed ice since ice turns into a water source block; it is faster to just mine the ice with Silk Touch though, 2x2 of which can be crafted into one packed ice:
Placing dry ice in water:
Another feature I recently added is biome-specific ores which are based on non-stone blocks; I've only added coal, iron, and gold since these are the only ores that generate within biome-specific underground layers (gold currently does not but will be in mesa mineshafts, the next feature I plan to add. These are all actually the same block ID as vanilla with different data values so I did not actually add any "new" blocks; the vast majority of blocks I've added heavily rely on data values so the actual number of new IDs used is surprisingly small and I am not concerned about running out). Similar to the 1.8 stones, iron and gold only drop non-stone variants if mined with Silk Touch so they do not clog your inventory with extra stacks (the biome-specific underground layers only go down to around y=30 so at least two variants of iron and coal alway generate in these biomes):
Quartz desert/quartz beach:
Ice plains spikes:
Ice hills; I also added random blocks of snow to the floors of caves (since TMCWv4):
I've also added biome-specific undergrounds to jungle and mushroom Island; jungles have vines much deeper down and patches of grass and "cave grass", a special variant of grass which ignores light levels, generating on dirt and mushroom islands have mycelium on the floors of caves and giant mushrooms, which also now come in both variants for red and brown (previously this only applied to giant mushrooms which generated in giant cave regions, this also applied to mushrooms grown by the player) as well as two more sizes for a total of 12 different variants (the smaller size currently only generates naturally):
Jungles also have a new variant of cave which generates as an irregular cavity 10-20 blocks below the surface which is lined with cobblestone and moss stone and filled with vegetation and has a vertical skylight to the surface (it will always reach the surface no matter how high the terrain is and is also lined with cobblestone up to the dirt layer):
This jungle cave generated in a crater open to the surface (it is possible that they can be entirely overwritten by a large cave; of note, they are entirely generated during cave generation, including the vegetation inside, as opposed to during chunk population; they generate after all other caves so caves do not cut through them but similar to strongholds in vanilla they only generate walls in non-air blocks and place vegetation on grass blocks which line the bottom):
The next feature I'm going to add is mineshafts which generate near to above sea level in mesa biomes, in addition to the normal ones underground so mesas will have more mineshafts than other biomes (surface mineshafts will be smaller though; I'm considering checking that a 5x5 chunk area is all mesa and generating mineshafts which are no larger than that, which will reduce the amount of biome-checking needed). They will also have gold ore generated as part of the structure, not as normal veins, so you will only find it within mineshafts, not anywhere, and instead of using the light level to determine whether or not they generate I'll check if there are blocks above each section and only if the block above is above sea level (since 1.10 mineshafts are bugged since the check they do is applied anywhere and includes block light, resulting in missing supports and/or broken-up mineshafts where they intersect ravines and caves, and no floating mineshafts in Superflat worlds).
These are only a fraction of the features which I've added to what is going to be the largest update to my mod ever (many more are mentioned in the most recent comments on the mod's thread); I may even add underwater content and possibly new mobs (the only thing which I have never added to any of my mods, not counting changes to existing mobs). When I finish it I'll start a new world (which will be like any of my other worlds with caving taking up the majority of the time I spend on it; in my last world I took 4 months to find every type of cave, which was my goal in the world. A more ambitious goal would be to find every single biome, or at least every single biome with a unique underground, I've still never found Ice Plains Spikes or Ice Hills, despite the latter being added in the first version of the mod, and only found a Mushroom Island once, in my vanilla first world).
Here is a (very long) list of every block/item/biome/etc that I've added so far (including vanilla blocks which are obtainable, such as bark logs; biomes include all Overworld biomes, the Nether and End are unaltered):
Been off Minecraft since 1.9 so I've started a survival world following the current snapshots to come to grips with the new additions. Found a location overseeing a small lagoon so I set-up shop. Current status: Finished building my first building, only now have a roof over my head. Pictures below.
This house is a first of many - I'm hoping to create some sort of town, we'll see how it goes. I aim to play this survival for what Minecraft is so I'm wondering whether to create a journal or not. The only progress I've made is extracting a nearby cave, stumbled upon a mineshaft and two desert temples (of value: two name tags and three saddles). I haven't stepped foot in the nether, only have about 10 diamonds, and I've no idea where a stronghold is yet. Practically just came outta the womb boys.
Since my last post I've added the mesa mineshafts that I mentioned, as well as more biomes; Mesa Plateau Forest, which is similar to 1.7's Mesa Plateau F biome, and Mushroom Forest, which is a forest with many giant mushrooms which come in 12 variants (3 different sizes for each of 2 types of cap and two colors).
Here is a look at the mesa mineshafts; as also mentioned before I use a different method than 1.10 uses (which checks the light level) to prevent them from generating above ground level which also avoids any bugs with normal mineshafts (the code I use to check whether there are blocks overhead is only used for mesa mineshafts and only when above sea level):
Unlike normal mineshafts the center room uses clay instead of dirt for the floor (normal mineshafts within mesas use oak wood and if they generate within the clay layer their dirt floor is replaced with hardened clay):
A view of a mesa showing several Mesa Plateau Forest biomes, which generate between y=95-105 (they only have grass and vegetation between these altitudes, otherwise they appear like normal mesa; the grass and dirt layer is two blocks deep); as well as a series of slices through a mesa biome:
Notice the cows near the right side; while passive mobs can't normally spawn in mesa biomes I allowed them to spawn in Mesa Plateau Forest (note that the presence of grass is not checked during world generation spawning, which is why you can find animals on top of houses or in ravines):
The first image shows the surface, second is at y=72, with several mesa mineshafts visible, third at y=35, showing a stronghold and some normal mineshafts which generated within the hardened clay layer, and last at y=25, below the hardened clay layer; you can also see another feature of my mod here, which is regional variation in the number and size of veins of granite, andesite, diorite, dirt, gravel, and their biome-specific alternatives:
A Mushroom Forest biome; there is significant chunk-to-chunk variation in the density and type of trees and mushrooms (there are vanilla spruce trees, a larger variant I made, and vanilla oak trees; the chances of each type as well as the size of mushrooms varies within 2x2 chunk regions). They also have Meadow in addition to a hills variant as a sub-biome, Meadow is also now considered to be a valid biome for the world spawn point:
I've now used 106 biome IDs with 83 of these being new biomes added by my mod; all are in the Overworld (I have not modified the Nether or End in any way other than to change their biome names to "The Nether" and "The End"). By contrast, vanilla 1.6.4 has 23 biomes and 1.12.2 has 62 (59 if you don't count the three that do not naturally generate, Frozen Ocean, Extreme Hills Edge, and The Void). 1.13 is adding at least 11 more biomes (10 if Warm Deep Ocean doesn't naturally generate) but the total is still far below the number TMCW has.
MC Day 12376: Have now rebuilt the upper half of the outer “egg” shell of my Ice Spikes Base, using coloured glass (i may do a bit of after "blending" between the packed ice and the glass later). I’ve also got the four main doors installed with redstone and have started the interior – I added a temp central column made of dirt/stone blocks – the dirt representing what layers are space (i.e rooms) and the stone representing the floor/ceiling areas. I’m mainly going for 4 block high rooms with 4 block ceilings/floors in between. Starting to add the 4 main staircases.
I intend to have a 4 beacon array, with one of the beacons set to jump – I’ve designed the base so you need to jump one and half blocks high to reach the base and the doors, so mobs (apart from spiders) can’t congregate around the entrances. I used nether quartz half slabs to blend in with the snow, with the intention of having glowstone in a radial pattern underneath to get a glowing effect. Unfortunately, the lighting has gone very weird, with two of the inner blocks bright whist the others are darker than the adjacent blocks which don’t have glowstone underneath!. If I change the smooth lighting setting to off, I get the effect I wanted, but the rest of the game visually isn’t as smooth. Might take the glowstone out altogether and leave it just dark …
Following this thread, I have started a new 1.12 Hardcore world. My last record was 66 days.
I spawned on a slopey bit of hill with some trees, nothing too unusual, met some furry friends along the way whilst gathering resources and tryiong to find a good place for the night. In the distance see a cool looking mountain:
Proof of hardcore with hub:
I love these guys!:
I actually ended up moving a little away from that mountain, but only slightly as I spotted a flat area ripe for potential. Here is the spot and my first night's inventory. Also some prime real estate opened up in the last picture as I went to settle for the night:
Home for the night:
DAYS 1 - 7
Over the next few days I made a small basic farm, penned some cows for leather, went mining for a few days, then to the nether and back and fished a mending fishing rod!
found a fortress but getting to it...
As I have a reed farm of sorts on the shore, my current goal is to get making bookcases as soon as possible and make an enchanting table. I also went fire fighting over this time and cutting down birch trees to replace them and the stumps of the old birch trees (wildfire). Slowly I will re-forest the area over time!
Today in my current Survival world, I built my elytra launchpad tower up another 64 blocks higher than it was, bringing me up to Y:198 as a launch platform. From there, I can glide clear from one corner of my world to the opposite corner, diagonally! I'm playing on an Xbox 360, so the world is only about 862×862 blocks in total, maximum size.
I don't often use elytra, and I'm still definitely a novice glider, generally preferring minecarts or horses to get around in my Survival world, so I'm enjoying practicing my gliding skills. I have set up one target loop to glide through, up on the roof of my main residence, about 100 blocks away from my launch platform. The previous (lower) launch platform is at Y:134 (with my ground level being at Y:70), and from that height I have been able to "thread the needle", gliding through my rooftop target loop, which is currently 3x3 blocks wide. Eventually, once I have more practice with gliding, I will reduce that to a 1x1 space, so that I can get the Super Sonic achievement. I'm still trying to chase down a few of these achievements before a whole slew of new ones are released with the upcoming aquatic update. I'm still yet to defeat an Elder Guardian for The Deep End achievement, and I still haven't respawned the ender dragon for The End... Again... in Survival either. Beyond that, there are a few achievements which are buggy on the Xbox 360 console, and I can't attain them at all. The most ironic of which is the Passing the Time achievement, which requires that I play Minecraft for 100 in-game days (equivalent to 33 hours in real time). I'm pretty sure that at one stage I even tried playing for those 33 real-world hours in a single gaming session, going without sleep the whole time, just to unlock that achievement, but I still haven't got it yet! I only play single player and don't have Xbox Gold, so I won't be getting the minigame achievements either, but I'm trying to get everything else.
Rollback Post to RevisionRollBack
Hi, I'm Augur and I'm from New Zealand (NZ). Just call me "Augur". I'm an older person playing Minecraft Xbox 360 Legacy Console Edition without Xbox Gold (no online gaming, sorry), so please don't hate on the old. 😄
I'll try to get some pics up but I completed a rail system that takes about an hr to get from one end to the other, assuming you continue on through each stop. If you get out and do stuff, it takes longer.