A few days ago, I made an Angel Ring from Extra Utilities 2. This item grants creative flight, and uses Grid Power (GP) to function. GP is a power system in EU2 that allows certain items and devices to be powered from any dimension so long as enough power is being generated. GP is generated using a variety of Mills, the most basic one being a Manual Mill. Others include the Lava, Water, Fire and Wind Mills, which generate 4 GP each, Solar and Lunar Panels, which generate 1 GP each, at day or night only, the Dragon Egg Mill, which generates 500 GP, and a Creative Mill, which is Creative mode only, and generates 10,000 GP.
The Angel Ring uses 32 GP. Crafting it requires capturing a couple of different mobs in Golden/Cursed Lassos. Golden Lassos are used to capture non-hostile mobs, while Cursed Lassos are used for hostile mobs. Mobs captured by it need to have a 1/2 heart in order to do so. The mob needed for the Ring is a Ghast. I am so OP right now that I had to do it with a plain, non-enchanted vanilla bow, and then not draw the string back fully. This also meant not reflecting the Ghast's fireballs back on it, as doing so will most likely one shot it. It took several attempts before I successfully captured one. The other mobs needed (a Chicken, a Squid and a Bat), were much easier to get.
I do not really need the Ring as I have Draconic Armor, but wanted it as an alternate means of flight. I don't fly as fast with it vs. the armor, so I am sticking with the latter for now.
Later, I greatly increased the amount of food items in my kitchen, so much so that I can now craft 257 different foods at last count. Since then, I've been going around and harvesting fruit from Pam's trees, using the Acceleration Wand to rapidly grow them, getting a stack of each type per tree. I have gotten most of them at this point, but I think there are still a few I have yet to find, so more exploring is in order.
I plan on growing many of the Pam's trees inside my base, and in order to make room for them, I expanded it yet again:
The new area adds about 10 chunks south of my Botania and Blood Magic areas. I also added a Mana Enchanter to my Botania area. This uses books and Mana to enchant, but does not consume the books.
Last, I started working on the 2nd floor of the house, adding interior walls. I'm kind of stuck on this, as I am not sure what size or how many rooms I want upstairs. For now I have left it unfinished while I look for more Pam's related things in the world.
Edit: I decided to add interior walls to the 1st floor of the house, and enclosed the stairwell to the 2nd floor. In addition, I was looking at Bibliocraft's option to add custom paintings. Initially I tried doing it with a separate resource pack, but later decided to add it to Soartex Fanver. There is an example resource pack on Bibliocraft's website, and I just added the contents of the assets folder. I added around 16 images to it. One did not render, which was that of the Andromeda Galaxy, M31. I may try again later.
Here are a few of the paintings I added to my Library/Study room:
The one on the right is that of Mount Everest. I wanted it to be a 4x4.
Most of the paintings I've added lately have been borderless, but a few have Dark Oak Frames around them. Dark Oak contrasts well with the lighter Birch walls in the house.
Obsessing over something I did with my realm, while I managed to cancel the upload of my survival world file backup file before switching that realm to creative mode on a different seed that had already generated, which was made for purposes of testing, not gameplay.
I'm not sure how I could explain that to other gamers without the accusations of cheating on the survival world.
I've got a feeling that the Xbox Live achievements still being active on my survival world file isn't enough evidence to disprove them.
I've been told I worry over too much before by some peers of mine though.
And asking for emails, as well as this post about it to be deleted would make things worse now that I think about it.
I shouldn't do that because then it signals as "something to hide".
Over the last few months, I've done some extensive work on improving resource production in my base. I have already shared these updates, but how about something a bit more abstract? Every now and then, usually following a big project, I like to do something fun and (technically) pointless.
Sometimes, I like to build a parkour course.
Sometimes, it's a monument or some type of statue.
This time? It's a labyrinth, inspired by an actual zen labyrinth I had the pleasure of experiencing in Wilmington, DE, earlier this year.
Just follow the path...
The walls/roof are made up of coal blocks to give it a very secluded feel, even though it's actually right outside!
This is part of a much larger build that focuses on the same purpose: zen and abstract activity. With so much going on in this base, I figure that having an area without redstone might be beneficial. So here it is!
More to come.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 3 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I expanded the storage in my kitchen cabinets to 12. I had started out with only 4 cabinets, then went to 6, and when it looked like I was going to completely fill those, I added another 6. Each can hold the equivalent of a single chest.
All 12 are connected to the rest of the kitchen blocks, which also includes both fridges. Each of those can store the equivalent of a double chest. I have been putting all of the meat, fish and similar things that would normally go there in them, while everything else has gone into the cabinets above or counters below.
Pam's HarvestCraft has a block called the Market, where you can buy various items, such as all of the seeds and saplings, as well as animal spawn eggs and a few other things. Seeds are 1 emerald each, saplings 3 emeralds each. I bought 2 of each sapling, and 4 of each seed, except for a few which I felt I did not need. I have around 3000 emeralds in my Refined Storage system, having gotten most from the Void Ore Miner, an Immersive Engineering Excavator, and from Vindicators. Those I have gotten as a result of capturing one in a Soul Vial when I last explored the Woodland Mansion south of my base (before lightining struck it and burned it down). I have a room with Powered Spawners for them, Blazes, Wither Skeletons, Blizzes (from Thermal Foundation), and Pech Foragers (from Thaumcraft), which has a Mob Masher from Mob Grinding Utils in it. This has 10 each of Sharpness, Looting and Beheading Upgrades in it.
The paintings on the left and to the right of the table are a couple of the default Bibliocraft ones. The others are the vanilla Soartex Fanver ones. I chose two food related ones for this room.
I fixed the image for the Andromeda Galaxy - the reason it would not render was because the file name was too long. I made it 3x3. It replaces the 3x4 painting that was on this wall (the same as in the previous image) - unintended consequences of placing a Shulker Box in front of it - it knocked the painting off the wall. In addition, I added several more paintings to the zip file for Soartex.
As for where I am growing the Pam's trees and crops, I chose recently expanded areas on the east and west sides of the base for the trees, and 4 9x9 plots for all of the seeds. In order to plant all of those, I re-purposed 2 of the existing plots, one wheat, the other Canola (a crop from Actually Additions, used mostly for fuel), and added 2 more in one of the new areas.
I also switched my main food type, to Chocolate Cake. This is also from Actually Additions, and restores 8 hunger and 13 saturation (about double that of Steak). It uses dough (made from 2 wheat), an egg, 3 milk, and 3 cocoa beans to make. Unlike vanilla cake, it does not need to be placed to use.
Edit: I did a bit of mining down at Y level 11, and got around 16 diamonds from 2 veins, then found an Infernal hive. This is added by Magic Bees, and as the name suggests, these bees like the Nether, but are not found there. They produce Refractory Wax, which is used in the making of all the fireproof wood types. I put them in one of the unused Gendustry Industrial Apiaries, with a Hell Emulation Upgrade, 3 Dryer Upgrades, an Automation Upgrade and 4 Production Upgrades, along with some Nether Wart nearby.
You can tell if there is an Infernal Hive nearby as they are completely surrounded by Glowstone.
These bees are aggressive, and if you stand near the Apiary, you will get attacked once every few seconds. It's not enough to even trigger the entropy of my Draconic Armor, so I'm not even bothering with the Apiarist's armor which would completely protect against their effect.
I've spent some time constructing ways to turn off all automatic farms within Starlight. For example, farms like the iron and sugar cane farms tend to run all the time without player intervention, but eventually I may want to turn them off.
Now I have that option:
Why is this useful, you may wonder? Well, being able to toggle the farms on/off allows me to more effectively use them as targets in Starlight's modular system - wherein I can use one farm to control another. So now, I can keep the sugar cane farm disabled until input from the iron farm is received, for example. Or, I can use the potion brewer to harvest the sugar cane. So many possibilities now.
This survival base is moving into beta phase, with most of these modular capabilities complete! I'll share a video soon of this in practical application.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 3 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
And it's here! A demonstration of the "modular" capabilities of my main survival base - though, it's become much more than just a base. Now, it's a redstone-run machine!
Here is a demonstration video of the modular system and one of its plugins, the Modular Interface Specifications Center (MISC).
Lots of potential in what we can do from here!
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 3 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The main thing I've been doing for the past several weeks has been branch mining - a lot of it. I've been mining down at Y11 in an area west of my base, mainly for diamonds. Before I started this, I had around 4000 diamonds in my Refined Storage system; I now have around 5900. I've been using a Silk Touch Tinker's Cobalt Pickaxe for this, and also mining redstone ore this way. Redstone ore when pulverized has a chance of creating Cinnabar as a secondary output. This can then be used in an Induction Smelter to triple ore outputs, with a 75% of producing Rich Slag as a byproduct. It too can be used for ore tripling.
Gold also produces Cinnabar as a secondary output when pulverized, though with a lesser chance than redstone ore.
A screenshot of all of the tunnels, which are 2 blocks apart:
The larger tunnel running E-W is 3x3. The Fluxbore from Thermal Expansion has several mining modes. 3x3 is one of them. It can also mine a 1x2 tunnel. For lighting, I am using a Torch Launcher from Cyclic, which I put Unbreaking III on. This gives it an effective durablity of 768. Like other tools from this mod, and a lot of other tools from other mods, it can be repaired in either a Magma Anvil (uses lava to repair items) or a Powered Diamond Anvil (uses RF/FE to repair). It is very useful for lighting up caves from a great distance, and could come in handy in a dimension like the Deep Dark from Extra Utilities 2.
I'm considering doing all my mining in the Mining Dimension, which I have not visited in a long time.
All the time I have been mining, though, things have occurred at my base. One of those were a couple of Shooting Stars from Astral Sorcery. When these land, they explode with a force greater than that of TNT. This is the approximate size of the crater they leave behind:
Another of these landed inside my base, but fortunately only destroyed some grass and one Refined Storage cable, easily replaced.
I had un-claimed all the chunks around my base in order to troubleshoot the framerate lag around my Astral Sorcery area and forgot to reclaim them. I have since done so.
There were also some fences at my animal pens and some logs around one of the farm areas near the village that were destroyed by lightning. Forestry adds fireproof woods, made using a Thermionic Fabricator. This uses molten glass along with Refractory Wax to make the wood. The wax is gotten from centrifuging combs from Nether bees.
I replaced all the fences around the animal pens with their fireproof equivalents. I am considering doing the entire walkway on the outer walls of the base eventually. When I rebuilt the house, all the wood I used was fireproof.
I've Not being doing much on my world latetly, but I what I have been doing has just been small aesthetic things. Usually any outside railings consist of a stonebrick block->iron railings->stonebrick block, so I've been replacing the railing with the matching stonebrick wall. Similarly I'm changing up the railings on the mono rail for white stained glass panes and am currently gathering more sand. (Needed more glass panes that I realized.).
I have aqquired the "Winter pack" from Curse to put over the top of mine for that winter effect as mine no longer works, and it does look very pretty:
And here's me riding the monorail line after improvements:
One of the main things I've been doing though has been in the library and removing torch spam, using more hanging chains and lanterns, placing visable glowstone underneath trap door and generally improving the lighting as well as adding some wodden slab panels on the ceilings here and there and a few more details like stairs placements (upside down) on the log support columns.
FULL GALLERY:
Similary I've really gone off the default texture of glowstone so I'm slowly replacing it throughout the house with shroomlights. Round the back of the house I have a mycellium section outside, so I've took netherrack and done 2x 3x3 patches of both nycillim types to farm nether trees for the shroomlights. In the process i'm finding I'm inadvertedly gaining alot of the warped and crimson wood, and so, so much - of the warped netherwart block in the process!
So much so, I ended up changing the hard brich floor in the V.I.P. lounge to a "carpet" using the warped nether wart block, and it looks nice! I did have the warped planks around the edges, but I didn't like how it looked. I did change the outside birch balcony decking to the warped planks however.
I also had to go netherite hunting again as I may have chucked (Accidently) my decent sword at a creeper. I'm not sure, but I couldn't find it in any of the chests I was just at so it's must've of what happened. Bit bummed about that but I have a decent spare. Also tried to make the drop collection at the mob farm more safer so it doesn't accidentlly blow up the hoppers when a skeleton kills a creeper to get to me and explodes the hoppers.
I've also rotated the cactus farm for more drops per turn and covered my Slime farm with rails and magama blocks for mass collection improvement.
Of course being the holiday season I did get distracted trying to make a giant Christmas tree (Fail) and decorating areas with lights - mainly with both types as lanterns as I just made a lot of both regular and the soul fire type. Right now I'm spending the winter at the castle trying to go round and do more mixing of the walls and towers as it is such a long and extensive job.
Today I finished crafting the foundation and the exterior shell of my MinecraftHouse!
I am playing Minecraft v1.16.4 with the latest version of Fabric Modloader installed, and a sensible host of mods that add more decoration options and machinery, but that ultimately do not de-tract from the core essence of Minecraft, the decorations in particular being based on vanilla's materials, blocks and color palette.
My Minecraft is also heavily packed with resource packs that all follow with the same vanilla-friendly feel, and that touch up things that were not touched by JAPPA's amazing texture work (such as Dirt and Coarse Dirt) or things that I preferred to look a different way (such as having the Ender Chest render a Nether Portal graphic inside of it).
I attempted to go for an eco-friendly design with farmland plots on the rooftop, the center space being reserved for apiculture (bees), and with the ceiling being made out of glass slabs to allow sunlight to go through!
I am not really the best at building, but I am pretty happy with the result, this is my largest build to date, I might add some more details to the exterior but my bedtime has encroached upon me as of the time of writing this post!
I will make a new post once that I have added furniture as well as finished the interior, and touched upon some aspects of the exterior that I am not entirely happy with, I wish to make the exterior more intricate and interesting!
Today I spent my allowed playtime furnishing and improving the exterior of my MinecraftHouse ... Mansion rather, and I am pretty happy with the result!
All that remains now is to furnish the interior with furniture and decor, while the basement will remain unfinished until I get ahold of some sponges to clear out all of the water!
I am trying to build in Minecraft without a lot of external influence or referencing, and while it has been tough, it has also been very fun and satisfying!
Over the last few days, I spent my allowed playtime furnishing and doing interior decor of my Mansion, and I am pretty happy with how it turned out!
Only the Enchantment, Magic, and Alchemy (x2) rooms are left to furnish, but those will necessitate infrastructure and workstations that I do not currently have the materials for just yet!
There are other rooms intentionally left unoccupied in the house, they are reserved for friends' bedrooms!
Gallery (In Order: Bedroom, Armory, Jacuzzi, Stairs, Crafting Room, Dining Room and Kitchen):
Well this is me trying to survive in an Ice Spikes biome world. Its going well if you ask me, built myself a nice shelter and as you can see I am very well equipped.
A few days ago, I made an Angel Ring from Extra Utilities 2. This item grants creative flight, and uses Grid Power (GP) to function. GP is a power system in EU2 that allows certain items and devices to be powered from any dimension so long as enough power is being generated. GP is generated using a variety of Mills, the most basic one being a Manual Mill. Others include the Lava, Water, Fire and Wind Mills, which generate 4 GP each, Solar and Lunar Panels, which generate 1 GP each, at day or night only, the Dragon Egg Mill, which generates 500 GP, and a Creative Mill, which is Creative mode only, and generates 10,000 GP.
The Angel Ring uses 32 GP. Crafting it requires capturing a couple of different mobs in Golden/Cursed Lassos. Golden Lassos are used to capture non-hostile mobs, while Cursed Lassos are used for hostile mobs. Mobs captured by it need to have a 1/2 heart in order to do so. The mob needed for the Ring is a Ghast. I am so OP right now that I had to do it with a plain, non-enchanted vanilla bow, and then not draw the string back fully. This also meant not reflecting the Ghast's fireballs back on it, as doing so will most likely one shot it. It took several attempts before I successfully captured one. The other mobs needed (a Chicken, a Squid and a Bat), were much easier to get.
I do not really need the Ring as I have Draconic Armor, but wanted it as an alternate means of flight. I don't fly as fast with it vs. the armor, so I am sticking with the latter for now.
Later, I greatly increased the amount of food items in my kitchen, so much so that I can now craft 257 different foods at last count. Since then, I've been going around and harvesting fruit from Pam's trees, using the Acceleration Wand to rapidly grow them, getting a stack of each type per tree. I have gotten most of them at this point, but I think there are still a few I have yet to find, so more exploring is in order.
I plan on growing many of the Pam's trees inside my base, and in order to make room for them, I expanded it yet again:
The new area adds about 10 chunks south of my Botania and Blood Magic areas. I also added a Mana Enchanter to my Botania area. This uses books and Mana to enchant, but does not consume the books.
Last, I started working on the 2nd floor of the house, adding interior walls. I'm kind of stuck on this, as I am not sure what size or how many rooms I want upstairs. For now I have left it unfinished while I look for more Pam's related things in the world.
Edit: I decided to add interior walls to the 1st floor of the house, and enclosed the stairwell to the 2nd floor. In addition, I was looking at Bibliocraft's option to add custom paintings. Initially I tried doing it with a separate resource pack, but later decided to add it to Soartex Fanver. There is an example resource pack on Bibliocraft's website, and I just added the contents of the assets folder. I added around 16 images to it. One did not render, which was that of the Andromeda Galaxy, M31. I may try again later.
Here are a few of the paintings I added to my Library/Study room:
The one on the right is that of Mount Everest. I wanted it to be a 4x4.
Most of the paintings I've added lately have been borderless, but a few have Dark Oak Frames around them. Dark Oak contrasts well with the lighter Birch walls in the house.
Built a 6x6 house with a torch on top. I'm very proud
That kicks ass on everything that jeffreym23, has done.
Keep up the great work.
Obsessing over something I did with my realm, while I managed to cancel the upload of my survival world file backup file before switching that realm to creative mode on a different seed that had already generated, which was made for purposes of testing, not gameplay.
I'm not sure how I could explain that to other gamers without the accusations of cheating on the survival world.
I've got a feeling that the Xbox Live achievements still being active on my survival world file isn't enough evidence to disprove them.
I've been told I worry over too much before by some peers of mine though.
And asking for emails, as well as this post about it to be deleted would make things worse now that I think about it.
I shouldn't do that because then it signals as "something to hide".
Over the last few months, I've done some extensive work on improving resource production in my base. I have already shared these updates, but how about something a bit more abstract? Every now and then, usually following a big project, I like to do something fun and (technically) pointless.
Sometimes, I like to build a parkour course.
Sometimes, it's a monument or some type of statue.
This time? It's a labyrinth, inspired by an actual zen labyrinth I had the pleasure of experiencing in Wilmington, DE, earlier this year.
Just follow the path...
The walls/roof are made up of coal blocks to give it a very secluded feel, even though it's actually right outside!
This is part of a much larger build that focuses on the same purpose: zen and abstract activity. With so much going on in this base, I figure that having an area without redstone might be beneficial. So here it is!
More to come.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 3 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I expanded the storage in my kitchen cabinets to 12. I had started out with only 4 cabinets, then went to 6, and when it looked like I was going to completely fill those, I added another 6. Each can hold the equivalent of a single chest.
All 12 are connected to the rest of the kitchen blocks, which also includes both fridges. Each of those can store the equivalent of a double chest. I have been putting all of the meat, fish and similar things that would normally go there in them, while everything else has gone into the cabinets above or counters below.
Pam's HarvestCraft has a block called the Market, where you can buy various items, such as all of the seeds and saplings, as well as animal spawn eggs and a few other things. Seeds are 1 emerald each, saplings 3 emeralds each. I bought 2 of each sapling, and 4 of each seed, except for a few which I felt I did not need. I have around 3000 emeralds in my Refined Storage system, having gotten most from the Void Ore Miner, an Immersive Engineering Excavator, and from Vindicators. Those I have gotten as a result of capturing one in a Soul Vial when I last explored the Woodland Mansion south of my base (before lightining struck it and burned it down). I have a room with Powered Spawners for them, Blazes, Wither Skeletons, Blizzes (from Thermal Foundation), and Pech Foragers (from Thaumcraft), which has a Mob Masher from Mob Grinding Utils in it. This has 10 each of Sharpness, Looting and Beheading Upgrades in it.
The paintings on the left and to the right of the table are a couple of the default Bibliocraft ones. The others are the vanilla Soartex Fanver ones. I chose two food related ones for this room.
I fixed the image for the Andromeda Galaxy - the reason it would not render was because the file name was too long. I made it 3x3. It replaces the 3x4 painting that was on this wall (the same as in the previous image) - unintended consequences of placing a Shulker Box in front of it - it knocked the painting off the wall. In addition, I added several more paintings to the zip file for Soartex.
As for where I am growing the Pam's trees and crops, I chose recently expanded areas on the east and west sides of the base for the trees, and 4 9x9 plots for all of the seeds. In order to plant all of those, I re-purposed 2 of the existing plots, one wheat, the other Canola (a crop from Actually Additions, used mostly for fuel), and added 2 more in one of the new areas.
I also switched my main food type, to Chocolate Cake. This is also from Actually Additions, and restores 8 hunger and 13 saturation (about double that of Steak). It uses dough (made from 2 wheat), an egg, 3 milk, and 3 cocoa beans to make. Unlike vanilla cake, it does not need to be placed to use.
Edit: I did a bit of mining down at Y level 11, and got around 16 diamonds from 2 veins, then found an Infernal hive. This is added by Magic Bees, and as the name suggests, these bees like the Nether, but are not found there. They produce Refractory Wax, which is used in the making of all the fireproof wood types. I put them in one of the unused Gendustry Industrial Apiaries, with a Hell Emulation Upgrade, 3 Dryer Upgrades, an Automation Upgrade and 4 Production Upgrades, along with some Nether Wart nearby.
You can tell if there is an Infernal Hive nearby as they are completely surrounded by Glowstone.
These bees are aggressive, and if you stand near the Apiary, you will get attacked once every few seconds. It's not enough to even trigger the entropy of my Draconic Armor, so I'm not even bothering with the Apiarist's armor which would completely protect against their effect.
I've spent some time constructing ways to turn off all automatic farms within Starlight. For example, farms like the iron and sugar cane farms tend to run all the time without player intervention, but eventually I may want to turn them off.
Now I have that option:
Why is this useful, you may wonder? Well, being able to toggle the farms on/off allows me to more effectively use them as targets in Starlight's modular system - wherein I can use one farm to control another. So now, I can keep the sugar cane farm disabled until input from the iron farm is received, for example. Or, I can use the potion brewer to harvest the sugar cane. So many possibilities now.
This survival base is moving into beta phase, with most of these modular capabilities complete! I'll share a video soon of this in practical application.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 3 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
And it's here! A demonstration of the "modular" capabilities of my main survival base - though, it's become much more than just a base. Now, it's a redstone-run machine!
Here is a demonstration video of the modular system and one of its plugins, the Modular Interface Specifications Center (MISC).
Lots of potential in what we can do from here!
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 3 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
The main thing I've been doing for the past several weeks has been branch mining - a lot of it. I've been mining down at Y11 in an area west of my base, mainly for diamonds. Before I started this, I had around 4000 diamonds in my Refined Storage system; I now have around 5900. I've been using a Silk Touch Tinker's Cobalt Pickaxe for this, and also mining redstone ore this way. Redstone ore when pulverized has a chance of creating Cinnabar as a secondary output. This can then be used in an Induction Smelter to triple ore outputs, with a 75% of producing Rich Slag as a byproduct. It too can be used for ore tripling.
Gold also produces Cinnabar as a secondary output when pulverized, though with a lesser chance than redstone ore.
A screenshot of all of the tunnels, which are 2 blocks apart:
The larger tunnel running E-W is 3x3. The Fluxbore from Thermal Expansion has several mining modes. 3x3 is one of them. It can also mine a 1x2 tunnel. For lighting, I am using a Torch Launcher from Cyclic, which I put Unbreaking III on. This gives it an effective durablity of 768. Like other tools from this mod, and a lot of other tools from other mods, it can be repaired in either a Magma Anvil (uses lava to repair items) or a Powered Diamond Anvil (uses RF/FE to repair). It is very useful for lighting up caves from a great distance, and could come in handy in a dimension like the Deep Dark from Extra Utilities 2.
I'm considering doing all my mining in the Mining Dimension, which I have not visited in a long time.
All the time I have been mining, though, things have occurred at my base. One of those were a couple of Shooting Stars from Astral Sorcery. When these land, they explode with a force greater than that of TNT. This is the approximate size of the crater they leave behind:
Another of these landed inside my base, but fortunately only destroyed some grass and one Refined Storage cable, easily replaced.
I had un-claimed all the chunks around my base in order to troubleshoot the framerate lag around my Astral Sorcery area and forgot to reclaim them. I have since done so.
There were also some fences at my animal pens and some logs around one of the farm areas near the village that were destroyed by lightning. Forestry adds fireproof woods, made using a Thermionic Fabricator. This uses molten glass along with Refractory Wax to make the wood. The wax is gotten from centrifuging combs from Nether bees.
I replaced all the fences around the animal pens with their fireproof equivalents. I am considering doing the entire walkway on the outer walls of the base eventually. When I rebuilt the house, all the wood I used was fireproof.
(Let's see if it'll actually let me post in this thread this time, unlike last time with 6 fail attempts,. Stupid forum software)
I've Not being doing much on my world latetly, but I what I have been doing has just been small aesthetic things. Usually any outside railings consist of a stonebrick block->iron railings->stonebrick block, so I've been replacing the railing with the matching stonebrick wall. Similarly I'm changing up the railings on the mono rail for white stained glass panes and am currently gathering more sand. (Needed more glass panes that I realized.).



I have aqquired the "Winter pack" from Curse to put over the top of mine for that winter effect as mine no longer works, and it does look very pretty:
And here's me riding the monorail line after improvements:
One of the main things I've been doing though has been in the library and removing torch spam, using more hanging chains and lanterns, placing visable glowstone underneath trap door and generally improving the lighting as well as adding some wodden slab panels on the ceilings here and there and a few more details like stairs placements (upside down) on the log support columns.
FULL GALLERY:
Similary I've really gone off the default texture of glowstone so I'm slowly replacing it throughout the house with shroomlights. Round the back of the house I have a mycellium section outside, so I've took netherrack and done 2x 3x3 patches of both nycillim types to farm nether trees for the shroomlights. In the process i'm finding I'm inadvertedly gaining alot of the warped and crimson wood, and so, so much - of the warped netherwart block in the process!
So much so, I ended up changing the hard brich floor in the V.I.P. lounge to a "carpet" using the warped nether wart block, and it looks nice! I did have the warped planks around the edges, but I didn't like how it looked. I did change the outside birch balcony decking to the warped planks however.
I also had to go netherite hunting again as I may have chucked (Accidently) my decent sword at a creeper. I'm not sure, but I couldn't find it in any of the chests I was just at so it's must've of what happened. Bit bummed about that but I have a decent spare. Also tried to make the drop collection at the mob farm more safer so it doesn't accidentlly blow up the hoppers when a skeleton kills a creeper to get to me and explodes the hoppers.
I've also rotated the cactus farm for more drops per turn and covered my Slime farm with rails and magama blocks for mass collection improvement.
Of course being the holiday season I did get distracted trying to make a giant Christmas tree (Fail) and decorating areas with lights - mainly with both types as lanterns as I just made a lot of both regular and the soul fire type. Right now I'm spending the winter at the castle trying to go round and do more mixing of the walls and towers as it is such a long and extensive job.
Today I finished crafting the foundation and the exterior shell of my Minecraft House!




I am playing Minecraft v1.16.4 with the latest version of Fabric Modloader installed, and a sensible host of mods that add more decoration options and machinery, but that ultimately do not de-tract from the core essence of Minecraft, the decorations in particular being based on vanilla's materials, blocks and color palette.
My Minecraft is also heavily packed with resource packs that all follow with the same vanilla-friendly feel, and that touch up things that were not touched by JAPPA's amazing texture work (such as Dirt and Coarse Dirt) or things that I preferred to look a different way (such as having the Ender Chest render a Nether Portal graphic inside of it).
I attempted to go for an eco-friendly design with farmland plots on the rooftop, the center space being reserved for apiculture (bees), and with the ceiling being made out of glass slabs to allow sunlight to go through!
I am not really the best at building, but I am pretty happy with the result, this is my largest build to date, I might add some more details to the exterior but my bedtime has encroached upon me as of the time of writing this post!
I will make a new post once that I have added furniture as well as finished the interior, and touched upon some aspects of the exterior that I am not entirely happy with, I wish to make the exterior more intricate and interesting!
Gallery:
LiLi Stormstout -- Novice Java Programmer -- Aspiring Fabric Developer -- Modpack Creator -- Pixel Art Hobbyist -- Middle School Honor Student
Today I spent my allowed playtime furnishing and improving the exterior of my Minecraft House ... Mansion rather, and I am pretty happy with the result!


All that remains now is to furnish the interior with furniture and decor, while the basement will remain unfinished until I get ahold of some sponges to clear out all of the water!
I am trying to build in Minecraft without a lot of external influence or referencing, and while it has been tough, it has also been very fun and satisfying!
Gallery:
LiLi Stormstout -- Novice Java Programmer -- Aspiring Fabric Developer -- Modpack Creator -- Pixel Art Hobbyist -- Middle School Honor Student
Over the last few days, I spent my allowed playtime furnishing and doing interior decor of my Mansion, and I am pretty happy with how it turned out!


Only the Enchantment, Magic, and Alchemy (x2) rooms are left to furnish, but those will necessitate infrastructure and workstations that I do not currently have the materials for just yet!
There are other rooms intentionally left unoccupied in the house, they are reserved for friends' bedrooms!
Gallery (In Order: Bedroom, Armory, Jacuzzi, Stairs, Crafting Room, Dining Room and Kitchen):
LiLi Stormstout -- Novice Java Programmer -- Aspiring Fabric Developer -- Modpack Creator -- Pixel Art Hobbyist -- Middle School Honor Student
Well this is me trying to survive in an Ice Spikes biome world. Its going well if you ask me, built myself a nice shelter and as you can see I am very well equipped.