Today, I formatted and performed a clean installation of Windows and all my drivers. It was the first time I formatted the computer since I built it in Dec., 2015, I believe. So, almost five years. The i5 6500/GTX 970/16G RAM/SSD doesn't really seem very dated compared to my friend's 8xxx/GTX 1060 computer, though I know it's a generation behind. I'm just not yet very impressed with newer computers, but my friend is also upgrading now to an AMD 3700/RTX 2070. That's going to be a real monster. I'll judge after I see it in action if I want to upgrade, but I'm not messing with it until after New Years.
Minecraft runs so much better now. I suddenly started having poor performance, not just with it, but with the computer in general. It was an issue with Windows update. Runs like a well-oiled machine again! I was glad to get back to flying around upon rocket-powered wings. About a month ago or so, I started getting stutters, glitches and even crashes when flying, so I haven't played very much. It felt good to take a spin around the cloud-covered peaks of the Olympian Mountains in my five-year-old large-biome world. It wasn't that I'd been away from my Minecraft home for a long time; it was just that I hadn't been able to play as I liked due to poor performance. Felt like a new "Steve!"
Hey Sharpe! Funnily enough i've just built a new PC 3-4 months back, but have only recently started using it in earnest as i needed to sort new workstation furniture for my new set-up. I've been playing MC (1.13 still) on and off last few weeks now on the new system (Ryzen 2700X, 64gb 2666 RAM, GTX1060 3GB, NVe M2 Samsung Evo Pro+ HD) and its been playing fine (as you would expect given my old PC was built in 2012) but I need to try it out at my Blaze farm and see if i still get lag as I was getting on old PC when the number of blaze got over 30 or so. Not really mucked about with settings, apart from my soundcard which had defaulted my stereo speakers setup to Dolby 5,1 so I was getting funny sound fades at certain times (as sound was being directed to the non-existant rear speakers!). Have to say the soundcard really does make the music stand out much better than the onboard sound, can hear things i'd never heard before.
I did wonder if I should have waited the extra moinths for the new gen Ryzens and the new faster chipsets that were coming out, sounds like your friends will be a monster!
I think I might have found another Thaumcraft 6 bug, this one relating to Flux. I had been really careful about putting any excess Flux into the aura around my Thaumcraft building, and last I checked I only had about 34 out of 322, around 10%. I got attacked by a Flux Cloud spell, and those are spawned by Rifts. This one had spawned on the roof of the building, above where the Crucible is. I haven't been using the Crucible at all lately as the Thaumatorium I set up downstairs is much more efficient at producing Alchemy recipes.
Since there appears to be a bug that causes rifts when they should not spawn, I decided I should go into Creative Mode again, close the rift and remove the Flux, then save the sponge in my Shulker Box in case this occurs again.
I also completed moving the Warded Jars to a location I wanted:
Originally I had Aer through Metallum on the right, and Mortuus through Volatus on the left. I had to move the jars around several times to get them in the order I wanted, and at some point I accidentally vein mined them and almost every single one dropped and were all out of order, plus I could only pick up a few of them as my inventory was mostly full.
Edit: the item on top of the roof is a Dark Matter Pedestal with an Archangel's Smite on it. It is effectively a turret, firing on any Wisps that get too close.
I also checked my Refined Storage system; I have 191 Void Seeds. I do not need to mess with Flux Rifts any more as those are enough to be able to craft the rest of the Eldritch items and also upgrade my other Smeltery to Void Metal. Any anyway, I have more than enough Vitium in both Essentia and crystal forms that I really do not need any more.
Lastly, I made some Purifying Fluid and stored in a Reservoir. I can then use it from my hotbar to give myself the Warp Ward effect when I need it. I had thought at first that what I had experienced was a high warp event; that is until I spotted the rift on my roof.
Just built a small trading hall with only 16 stalls. Used the new profession choosing mechanics so that now the librarians there trade all the spells I need to replace any equipment I might lose and the other traders accept every thing that I farm.
Just built a small trading hall with only 16 stalls. Used the new profession choosing mechanics so that now the librarians there trade all the spells I need to replace any equipment I might lose and the other traders accept every thing that I farm.
Next you should set up a way to turn them all into zombie villagers and then cure them. You can get really good deals on the enchantment books that way and its also a good way to get glass.
I think I know how I may have gotten high flux in my base, by accidentally voiding the contents of one or more Warded Jars while placing them on top of one another. I'm still going to keep the Flux Sponge handy should this occur again. If a rift spawns inside the building, I don't want to use a Causality Collapser on it as those also destroy blocks.
In setting up the jars along the west wall of the Thaumcraft building, I discovered that the Runic Matrix can pull Essentia from any of the jars along the walls, including a backup set on the north wall. I then moved the Thaumatorium to the west side of the room so the Emptying Essentia Transfuser on top could pull from the jars above.
Later I tried putting a Watch of Flowing Time on top of a Dark Matter Pedestal in front of my Loonium flower in my Botania area, then set up 9 more DM Pedestals, these with Archangel's Smite's on them, and turned on the lever.
The result was mobs spawning at an insane rate, and loot plus XP orbs all over the place. I turned on the Item Dislocator to collect all the loot. There wasn't room in my inventory, and that Hungry Chest could only grab items that landed right next to it. They're good for the outputs of an Infernal Furnace or the Thaumatorium, but not much else it seems. Absorption Hoppers from Mob Grinding Utils would do a much better job of picking up items.
In the process of whacking at over a dozen mobs with my sword, I managed to break the Loonium itself. I started picking up the loot and dumping it into my Ender Pouch, and finally got it. I initially placed it on the wrong lever, which was on and was the one controlling the Dispensers to the Kekimuruses.
I moved it to the correct lever, but am going to have to wait to do this again as it has nearly depleted all the mana in the 6 pools around the Kekimuruses.
The one of these on the roof of the Thaumcraft building; it has so far shot several Wisps that came too close.
Edit: I forgot to mention that I upgraded the other Smeltery in the building to Void Metal.
I'm currently in the process of doing this for a remote location where I am doing nothing but filling Warded Jars with Essentia. This will help reduce the amount of Flux getting into the aura. The remote area (just a 9x9 with a higher ceiling where the Flux Condenser Lattices are) is located in a Magical Forest biome, with the Smeltery in a chunk with about 360 Vis. The Flux level is around 33-40% of the local Vis, as I have been using the area frequently to make the Essentia needed for both Sanitizing Soap and Purifying Bath Salts. Warp is increasingly becoming an issue for me - while messing around with mob spawning around the Loonium, I got attacked by another Eldritch Guardian. Also, much of the research I'm doing these days is giving me pages which unlock Eldritch and give Temporary Warp.
I've also added Void Metal Ingots to the Thaumatorium. They take 10 Metallum and 5 Vitium per ingot. So the latter does have some uses, but not until you unlock the ability to make Void Metal.
The Meaning of Life, the Universe, and Everything.
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My buddies and I started a brand new server and in the town of Saint Homer (spawn town) I built us a sort of hippy community building called Goodvibes Public Center, which contains backup copies of maps of the surrounding territories, general supplies, respawn supplies, enchanted armor and tools / weapons, beds, crafting areas, anvils, with an automatic sugar cane farm and storage section in the basement, wheat / carrots / potato / melon and pumpkin crops surrounding the main building for selling to villager Ezekiel, in addition to stables with donkeys, mules, horses, stocked with saddles, and a livestock barn, all for public use by players.
I also built a temporary starter base, which is a shipwreck on Booji Island, which I call Nephes' Fishin' Shack. I have four Teenage Mutant Sea Turtles named Carravaggio, Giovanni, Titian and Botticelli. My buddy Ozuhara built a Japanese temple under Mt. Shochiku called Mu Manor, and another buddy Rockmih is currently building a large snow town far to the west. Soon we're going to start building some large industrial farms, as a sort of hidden government facility in the Madlands Mesa to the north east, and I hope to connect a bunch of the builds / cities with a piston bolt minecart system and eventually an Ender Pearl Cannon.
By the way, we're looking for other chill, talented builders, so if anyone would like to take a server tour or join, hit me up!
I made the Voideseer's Pearl this morning. Like everything else in the Eldritch tab, equipping or using this will give you Warp effects. The Vis bonus supposedly goes higher the more permanent Warp you have:
This item has one of the creepiest tooltips I have ever seen in any mod. It reads "You peer into the inky blackness. You think you see something staring back."
Forgot to add: the Altar was perfectly stable when crafting this.
Also, the level of Warping this item gives is mild compared to the Void Crusher (Warping 2) or the Void Thaumaturge's Robes (Warping 3). This is the same level of Warping granted/inflicted upon the player when wearing the Void armor or using the tools.
After my death at an iron golem's hands in my last Hardcore, I tried several more before tiring of them. I wanted something new, especially since I can't run 7 Days to Die anymore. I thought about installing a mod launcher and trying some modpacks.
After spending a day trying to set up Bashed Patches in Wrye Bash for my TES:IV Oblivion playthrough, I gave up. I don't know how y'all are able to keep up with that many mods. I can't understand a few basic tags without crashing my game. (Though to be fair, It Just Worksโข)
So I decided to try a standard world again, since my last technical catch-free main world was during the 1.9 snapshots. I spawned in and went on a bit of adventure. I checked several mineshafts and traversed several oceans. At one point I found an Illager Outpost, and this happened.
EDIT: Turns out this is from a hardcore world before my main world. Whoops.
.
.
Yea, I just realized I'm an idiot and this is in a different world.
The tsunami approaches.
I was able to escape after running several hundred blocks so all of them despawned.
I set up my base far away from spawn and set to terraforming a valley I planned to put most of my buildings in.
Following my last post about upgrading the untouched over-world buildings on my first saved Alpha world, I have done a little more since.
I did indeed flatten the whole existing build and actually took it down a block so it was all nice and level and flat this time. After a failed first attempt to build something I saw on a google image search (having built all the walls up), I ended up flattening that too and starting again and winging it. At first it was very flat walls and standard looking, but then I started playing with stairs near the back door and ended up making all the walls out of stairs giving a vey nice ridged look to the outside!
Once it was done, I took down a few inner walls as it felt quite claustrophobic. With a basic skeleton of a kitchen I began working on redstone (Not my forte) one side where there was the hole underneath that would become the basement. I carried this on until I got too frustrated. I left it until today where I have something I like, it's not perfect and could be better but I can improve the redstone later.
I have also just added a brick fireplace upon my return from clay sourcing and then a bit of mining.
Original comparisons:
(re-uploaded from a year in circa 2011)
front to back inside:
reverse to front:
I need about 23 more clay blocks for the ceiling and need to decide on what I'm going to do with the floor - but do far it's going well.
Out of boredom and procrastination, I created a new world and rushed to the Ender Dragon. I managed to kill her after 3.6 hours (in-game statistics). Even though it was only my second legit kill, it wasn't a tough fight, per se...
She just takes so long to land. Seriously. At least when I fight the megadragon Alduin, I have Dragonrend to force him to land. With the Ender Dragon, I spent five minutes running around and dying to Enderman that randomly switched their targeting to me. Then getting flung in the air and dying that way.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokรฉmon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I tore down the entire roof of my new Thaumcraft building and added a second level and a new roof. Initally I wanted to put some glass in the top as before so I could see outside, but it didn't quite work out as well as I wanted, so I opted for for 3x3 windows in the sides of the second level.
Here is a screenshot of the roof. I got the idea from seeing some of the design of the Twilight Forest castle, with the alternating black and white spires on some of the towers, and the encased castle bricks found in a lot of places there.
I chose to use slabs instead of whole blocks or stairs. The white slabs are Astral Sorcery marble. They are made from Marble Bricks. They are the only slabs in that mod. The black ones are Black Quartz slabs from Actually Additions.
The new second level I am thinking of using for Essentia Storage. I might even build an Essentia sorting system up here. It is possible to do this with Essentia Buffers and other components of the tube system. I moved all of the Warded Jars with no labels on them that had some Essentia in them into a Diamond Shulker Box, and took it upstairs to the new room. This is a lot safer than messing around with placing jars full of Essentia down. I accidentally shift-clicked another full jar (250 Vis) of Essentia, causing it to be released as Flux and opening a rift.
I also set this up in the new room:
This is the Essentia Centrifuge. It breaks down complex Essentia into simpler forms; in this case Vitium into its components Perditio and Praecantatio. Once the centrifuge was done, I ended up with 48 Praecantatio and 55 Perditio. The latter is more useful, as it is a component in the making of Alumentum. The other can still be used to fuel Flux Condensers or be centrifuged again into Aer and Potentia. Both are used in Thaumatorium recipes. I may consider moving that upstairs as well, though only if I have a tube-based Essentia sorting system to support it.
Edit - on top of the centrifuge is an Essentia Buffer. It allows multiple Essentia types to pass through the tube network to the warded jars.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2019
Posts:
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Been fleshing out the maps of the surrounding territories on my server Spudcraft, and getting ready to build a secret government facility / "industrial complex" in the north mesa for some massive automatic mob / iron / xp / sugar cane farms all hooked up to a centralized item sorting facility called the Yield Index. I actually did this before in my single player world, where items beep and flash lights every time they are deposited into the system, which makes it feel like you're walking around inside a computer. XD I also finished my shipwreck starter base.
I've also been playing around with maps. Have a 9 x9 block wall I'm covering with 1/4 scale maps. Takes a while but sofar, I've worked out to the second ring around my base.
Also working on extending my rail system in the nether ceiling ( Nether level 120) to other portals further away or in unique locations as I find them. Doing a lot of mineshaft clearing to recover rails as I prefer to recycle them rather than make new ones, especially the powered rails.
Since starting a new world with my partner, we haven't killed the dragon. Instead, we have been focusing on our "raid" village and trying to get librarians that offer a variety of good stuff. One trick to killing the villagers you don't want without pissing off the golems, is to use a boat and some magma cubes.
Get the undesirable villager in the boat, paddle over to your magma blocks (which should be surrounded by fencing to prevent escape), jump out of the boat, put the gate back that you had to break to get the boat in, then break the boat and watch the villager die. This method doesn't seem to hurt your popularity either.
Back to dragon prepping... Last night I finally got a villager who would trade Blast Protection IV. Sunday I got potions in order. The slow falling potion can't be beat when doing dragon battle, in my opinion. As a bonus, all my villager trading leveled me up enough to apply enchantments to everything. Sadly, it was also last night that I remembered you can't combine Protection and Blast Protection. Once I have some shulker boxes, it will be time for BIG projects.
I finally made it to the stronghold and beat the enderdragon for the first time. I have been playing this game since 2011, but i have never gotten around to defeating the ender dragon on singleplayer survival.
The coolest part about this is that the dungeon is only about 1000 blocks from my house, and it is visible from the surface of the ocean. Its barely submerged under the ocean floor. Some of the hallways are intersected by water that has not updated, meaning you can swim right into the dungeon without breaking any blocks.
Not to mention the fact that there is a zombie spawner hugging the edge of the dungeon, not too far off from the portal!
On my main 9 year old survival world I've gathering stacks upon stacks of diorite for the new church roof. The bone blocks were never a problem however, thanks to my skeleton grinder. I came back with about 39 stacks of diorite taking into consideration I would be using stairs, slabs, low walls as wells as blocks. I was about to start - but I waited a few days. In the end I decided to make a second trip and this time brought back 34 stacks, making a total of 73 stacks of pure diorite.
Incidently It was in November 2015 I rebuilt the church and in Dec/Jan that year and into the new year I was doing the old roof, now 4 years later it's getting a make-over.
Church roof before, and bare church roof after removal and first trip mining:
I had designed the new roof in my creative copy.
When it came to the actual survival world - it hasn't been all plain sailing. The first time the back of the church roof fell short of the top of the walls so something wasn't aligned right and I had to do it twice. Then there was the trauma of the end triangle facing the cemetery and MOunt DOOOooom. What I matched it up exactly with the one the other end it was too far over, then it was too high. I ended up doing it 3 - 4 times. Then there is the matter of the end of the church - the extension which was now off center and to the very right of the triangular part of the new roof.
It didn't matter with the old roof because of it's shape, it wasn't off center. With the new roof it meant I had no choice but to center the extension dead center of the overhead triangular roof section, requiring maths, and a lot of decisions regarding what to tear down. A the back the rear extension does go in funnily due to the lack of land below it and due to the re-proportionized shape I have had to build a little hill of land up.
The main entrance tower on the far right has bone blocks going up the middle for now but these will be changed to the intended gray. I also accidentally wasted 5 blocks of diorote by crafting them all into low walls without meaning too, which annoyed me.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Member Details
After weeks of exploring the territory around my new server, I have finally settled on a location for my base, on an island far south called Brujuku, which will be a satirical eco-hipster-future combination of Brooklyn, NYC and Harajuku, Tokyo, with uber modern architecture meets oldschool NYC / Tokyo urban architecture, complete with a futuristic automated-resource infrastructure (mob farms, iron farms, greenhouse farms, etc. all funneling resources into a collective storage system at my base).
I've also ventured out into new chunks and brought back a supply of bees, which I supplied to both my base and the non-profit Goodvibes Public Center in the spawn town of Homer. In addition to that, I built a temporary iron farm in Homer which is already producing an excellent level of iron. The spawn-area chunk it is located in runs in the background no matter where a player is active on the server. So it's always producing iron (the iron you see is how much it produced just while I was taking pictures).
Also considering renaming the server, as I just discovered someone had already named their server "Spudcraft". Any suggestions?
Hey Sharpe! Funnily enough i've just built a new PC 3-4 months back, but have only recently started using it in earnest as i needed to sort new workstation furniture for my new set-up. I've been playing MC (1.13 still) on and off last few weeks now on the new system (Ryzen 2700X, 64gb 2666 RAM, GTX1060 3GB, NVe M2 Samsung Evo Pro+ HD) and its been playing fine (as you would expect given my old PC was built in 2012) but I need to try it out at my Blaze farm and see if i still get lag as I was getting on old PC when the number of blaze got over 30 or so. Not really mucked about with settings, apart from my soundcard which had defaulted my stereo speakers setup to Dolby 5,1 so I was getting funny sound fades at certain times (as sound was being directed to the non-existant rear speakers!). Have to say the soundcard really does make the music stand out much better than the onboard sound, can hear things i'd never heard before.
I did wonder if I should have waited the extra moinths for the new gen Ryzens and the new faster chipsets that were coming out, sounds like your friends will be a monster!
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!

I think I might have found another Thaumcraft 6 bug, this one relating to Flux. I had been really careful about putting any excess Flux into the aura around my Thaumcraft building, and last I checked I only had about 34 out of 322, around 10%. I got attacked by a Flux Cloud spell, and those are spawned by Rifts. This one had spawned on the roof of the building, above where the Crucible is. I haven't been using the Crucible at all lately as the Thaumatorium I set up downstairs is much more efficient at producing Alchemy recipes.
Since there appears to be a bug that causes rifts when they should not spawn, I decided I should go into Creative Mode again, close the rift and remove the Flux, then save the sponge in my Shulker Box in case this occurs again.
I also completed moving the Warded Jars to a location I wanted:
Originally I had Aer through Metallum on the right, and Mortuus through Volatus on the left. I had to move the jars around several times to get them in the order I wanted, and at some point I accidentally vein mined them and almost every single one dropped and were all out of order, plus I could only pick up a few of them as my inventory was mostly full.
Edit: the item on top of the roof is a Dark Matter Pedestal with an Archangel's Smite on it. It is effectively a turret, firing on any Wisps that get too close.
I also checked my Refined Storage system; I have 191 Void Seeds. I do not need to mess with Flux Rifts any more as those are enough to be able to craft the rest of the Eldritch items and also upgrade my other Smeltery to Void Metal. Any anyway, I have more than enough Vitium in both Essentia and crystal forms that I really do not need any more.
Lastly, I made some Purifying Fluid and stored in a Reservoir. I can then use it from my hotbar to give myself the Warp Ward effect when I need it. I had thought at first that what I had experienced was a high warp event; that is until I spotted the rift on my roof.
In a Vanilla World.
Just built a small trading hall with only 16 stalls. Used the new profession choosing mechanics so that now the librarians there trade all the spells I need to replace any equipment I might lose and the other traders accept every thing that I farm.
Next you should set up a way to turn them all into zombie villagers and then cure them. You can get really good deals on the enchantment books that way and its also a good way to get glass.
I think I know how I may have gotten high flux in my base, by accidentally voiding the contents of one or more Warded Jars while placing them on top of one another. I'm still going to keep the Flux Sponge handy should this occur again. If a rift spawns inside the building, I don't want to use a Causality Collapser on it as those also destroy blocks.
In setting up the jars along the west wall of the Thaumcraft building, I discovered that the Runic Matrix can pull Essentia from any of the jars along the walls, including a backup set on the north wall. I then moved the Thaumatorium to the west side of the room so the Emptying Essentia Transfuser on top could pull from the jars above.
Later I tried putting a Watch of Flowing Time on top of a Dark Matter Pedestal in front of my Loonium flower in my Botania area, then set up 9 more DM Pedestals, these with Archangel's Smite's on them, and turned on the lever.
The result was mobs spawning at an insane rate, and loot plus XP orbs all over the place. I turned on the Item Dislocator to collect all the loot. There wasn't room in my inventory, and that Hungry Chest could only grab items that landed right next to it. They're good for the outputs of an Infernal Furnace or the Thaumatorium, but not much else it seems. Absorption Hoppers from Mob Grinding Utils would do a much better job of picking up items.
In the process of whacking at over a dozen mobs with my sword, I managed to break the Loonium itself. I started picking up the loot and dumping it into my Ender Pouch, and finally got it. I initially placed it on the wrong lever, which was on and was the one controlling the Dispensers to the Kekimuruses.
I moved it to the correct lever, but am going to have to wait to do this again as it has nearly depleted all the mana in the 6 pools around the Kekimuruses.
The one of these on the roof of the Thaumcraft building; it has so far shot several Wisps that came too close.
Edit: I forgot to mention that I upgraded the other Smeltery in the building to Void Metal.
I'm currently in the process of doing this for a remote location where I am doing nothing but filling Warded Jars with Essentia. This will help reduce the amount of Flux getting into the aura. The remote area (just a 9x9 with a higher ceiling where the Flux Condenser Lattices are) is located in a Magical Forest biome, with the Smeltery in a chunk with about 360 Vis. The Flux level is around 33-40% of the local Vis, as I have been using the area frequently to make the Essentia needed for both Sanitizing Soap and Purifying Bath Salts. Warp is increasingly becoming an issue for me - while messing around with mob spawning around the Loonium, I got attacked by another Eldritch Guardian. Also, much of the research I'm doing these days is giving me pages which unlock Eldritch and give Temporary Warp.
I've also added Void Metal Ingots to the Thaumatorium. They take 10 Metallum and 5 Vitium per ingot. So the latter does have some uses, but not until you unlock the ability to make Void Metal.
My buddies and I started a brand new server and in the town of Saint Homer (spawn town) I built us a sort of hippy community building called Goodvibes Public Center, which contains backup copies of maps of the surrounding territories, general supplies, respawn supplies, enchanted armor and tools / weapons, beds, crafting areas, anvils, with an automatic sugar cane farm and storage section in the basement, wheat / carrots / potato / melon and pumpkin crops surrounding the main building for selling to villager Ezekiel, in addition to stables with donkeys, mules, horses, stocked with saddles, and a livestock barn, all for public use by players.
I also built a temporary starter base, which is a shipwreck on Booji Island, which I call Nephes' Fishin' Shack. I have four Teenage Mutant Sea Turtles named Carravaggio, Giovanni, Titian and Botticelli. My buddy Ozuhara built a Japanese temple under Mt. Shochiku called Mu Manor, and another buddy Rockmih is currently building a large snow town far to the west. Soon we're going to start building some large industrial farms, as a sort of hidden government facility in the Madlands Mesa to the north east, and I hope to connect a bunch of the builds / cities with a piston bolt minecart system and eventually an Ender Pearl Cannon.
By the way, we're looking for other chill, talented builders, so if anyone would like to take a server tour or join, hit me up!
๐ช๐ช๐ช Blocky World ๐ช๐ช๐ช - [ Whitelist / Survival / Redstone / Civilization ]
I made the Voideseer's Pearl this morning. Like everything else in the Eldritch tab, equipping or using this will give you Warp effects. The Vis bonus supposedly goes higher the more permanent Warp you have:
This item has one of the creepiest tooltips I have ever seen in any mod. It reads "You peer into the inky blackness. You think you see something staring back."
Forgot to add: the Altar was perfectly stable when crafting this.
Also, the level of Warping this item gives is mild compared to the Void Crusher (Warping 2) or the Void Thaumaturge's Robes (Warping 3). This is the same level of Warping granted/inflicted upon the player when wearing the Void armor or using the tools.
After my death at an iron golem's hands in my last Hardcore, I tried several more before tiring of them. I wanted something new, especially since I can't run 7 Days to Die anymore. I thought about installing a mod launcher and trying some modpacks.
After spending a day trying to set up Bashed Patches in Wrye Bash for my TES:IV Oblivion playthrough, I gave up. I don't know how y'all are able to keep up with that many mods. I can't understand a few basic tags without crashing my game. (Though to be fair, It Just Worksโข)
So I decided to try a standard world again, since my last technical catch-free main world was during the 1.9 snapshots. I spawned in and went on a bit of adventure. I checked several mineshafts and traversed several oceans. At one point I found an Illager Outpost, and this happened.
EDIT: Turns out this is from a hardcore world before my main world. Whoops.
.
.
Yea, I just realized I'm an idiot and this is in a different world.
The tsunami approaches.
I was able to escape after running several hundred blocks so all of them despawned.
I set up my base far away from spawn and set to terraforming a valley I planned to put most of my buildings in.
The end result:
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokรฉmon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Hello guys! I decided that I will record my every move in minecraft, so for RELAXING - this video is perfect!
I combined a Villager Breeder with an Iron Farm. I use a sticky piston controlled by an inverted daylight to hide the Zombie at night.
Next I'll make a Zombie-DeZombie chamber to feed into a trading hall.
I plan to record as I play, and hope to post some videos on YouTube.
Following my last post about upgrading the untouched over-world buildings on my first saved Alpha world, I have done a little more since.
I did indeed flatten the whole existing build and actually took it down a block so it was all nice and level and flat this time. After a failed first attempt to build something I saw on a google image search (having built all the walls up), I ended up flattening that too and starting again and winging it. At first it was very flat walls and standard looking, but then I started playing with stairs near the back door and ended up making all the walls out of stairs giving a vey nice ridged look to the outside!
Once it was done, I took down a few inner walls as it felt quite claustrophobic. With a basic skeleton of a kitchen I began working on redstone (Not my forte) one side where there was the hole underneath that would become the basement. I carried this on until I got too frustrated. I left it until today where I have something I like, it's not perfect and could be better but I can improve the redstone later.
I have also just added a brick fireplace upon my return from clay sourcing and then a bit of mining.
Original comparisons:
(re-uploaded from a year in circa 2011)
front to back inside:
reverse to front:
I need about 23 more clay blocks for the ceiling and need to decide on what I'm going to do with the floor - but do far it's going well.
Out of boredom and procrastination, I created a new world and rushed to the Ender Dragon. I managed to kill her after 3.6 hours (in-game statistics). Even though it was only my second legit kill, it wasn't a tough fight, per se...
She just takes so long to land. Seriously. At least when I fight the megadragon Alduin, I have Dragonrend to force him to land. With the Ender Dragon, I spent five minutes running around and dying to Enderman that randomly switched their targeting to me. Then getting flung in the air and dying that way.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokรฉmon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I tore down the entire roof of my new Thaumcraft building and added a second level and a new roof. Initally I wanted to put some glass in the top as before so I could see outside, but it didn't quite work out as well as I wanted, so I opted for for 3x3 windows in the sides of the second level.
Here is a screenshot of the roof. I got the idea from seeing some of the design of the Twilight Forest castle, with the alternating black and white spires on some of the towers, and the encased castle bricks found in a lot of places there.
I chose to use slabs instead of whole blocks or stairs. The white slabs are Astral Sorcery marble. They are made from Marble Bricks. They are the only slabs in that mod. The black ones are Black Quartz slabs from Actually Additions.
The new second level I am thinking of using for Essentia Storage. I might even build an Essentia sorting system up here. It is possible to do this with Essentia Buffers and other components of the tube system. I moved all of the Warded Jars with no labels on them that had some Essentia in them into a Diamond Shulker Box, and took it upstairs to the new room. This is a lot safer than messing around with placing jars full of Essentia down. I accidentally shift-clicked another full jar (250 Vis) of Essentia, causing it to be released as Flux and opening a rift.
I also set this up in the new room:
This is the Essentia Centrifuge. It breaks down complex Essentia into simpler forms; in this case Vitium into its components Perditio and Praecantatio. Once the centrifuge was done, I ended up with 48 Praecantatio and 55 Perditio. The latter is more useful, as it is a component in the making of Alumentum. The other can still be used to fuel Flux Condensers or be centrifuged again into Aer and Potentia. Both are used in Thaumatorium recipes. I may consider moving that upstairs as well, though only if I have a tube-based Essentia sorting system to support it.
Edit - on top of the centrifuge is an Essentia Buffer. It allows multiple Essentia types to pass through the tube network to the warded jars.
Hello,
I made a video for people who want to make minecraft more difficult. This video will show you some tips.
Been fleshing out the maps of the surrounding territories on my server Spudcraft, and getting ready to build a secret government facility / "industrial complex" in the north mesa for some massive automatic mob / iron / xp / sugar cane farms all hooked up to a centralized item sorting facility called the Yield Index. I actually did this before in my single player world, where items beep and flash lights every time they are deposited into the system, which makes it feel like you're walking around inside a computer. XD I also finished my shipwreck starter base.
๐ช๐ช๐ช Blocky World ๐ช๐ช๐ช - [ Whitelist / Survival / Redstone / Civilization ]
I've also been playing around with maps. Have a 9 x9 block wall I'm covering with 1/4 scale maps. Takes a while but sofar, I've worked out to the second ring around my base.
Also working on extending my rail system in the nether ceiling ( Nether level 120) to other portals further away or in unique locations as I find them. Doing a lot of mineshaft clearing to recover rails as I prefer to recycle them rather than make new ones, especially the powered rails.
Since starting a new world with my partner, we haven't killed the dragon. Instead, we have been focusing on our "raid" village and trying to get librarians that offer a variety of good stuff. One trick to killing the villagers you don't want without pissing off the golems, is to use a boat and some magma cubes.
Get the undesirable villager in the boat, paddle over to your magma blocks (which should be surrounded by fencing to prevent escape), jump out of the boat, put the gate back that you had to break to get the boat in, then break the boat and watch the villager die. This method doesn't seem to hurt your popularity either.
Back to dragon prepping... Last night I finally got a villager who would trade Blast Protection IV. Sunday I got potions in order. The slow falling potion can't be beat when doing dragon battle, in my opinion. As a bonus, all my villager trading leveled me up enough to apply enchantments to everything. Sadly, it was also last night that I remembered you can't combine Protection and Blast Protection. Once I have some shulker boxes, it will be time for BIG projects.
I finally made it to the stronghold and beat the enderdragon for the first time. I have been playing this game since 2011, but i have never gotten around to defeating the ender dragon on singleplayer survival.
The coolest part about this is that the dungeon is only about 1000 blocks from my house, and it is visible from the surface of the ocean. Its barely submerged under the ocean floor. Some of the hallways are intersected by water that has not updated, meaning you can swim right into the dungeon without breaking any blocks.
Not to mention the fact that there is a zombie spawner hugging the edge of the dungeon, not too far off from the portal!
On my main 9 year old survival world I've gathering stacks upon stacks of diorite for the new church roof. The bone blocks were never a problem however, thanks to my skeleton grinder. I came back with about 39 stacks of diorite taking into consideration I would be using stairs, slabs, low walls as wells as blocks. I was about to start - but I waited a few days. In the end I decided to make a second trip and this time brought back 34 stacks, making a total of 73 stacks of pure diorite.
Incidently It was in November 2015 I rebuilt the church and in Dec/Jan that year and into the new year I was doing the old roof, now 4 years later it's getting a make-over.
Church roof before, and bare church roof after removal and first trip mining:
I had designed the new roof in my creative copy.

When it came to the actual survival world - it hasn't been all plain sailing. The first time the back of the church roof fell short of the top of the walls so something wasn't aligned right and I had to do it twice. Then there was the trauma of the end triangle facing the cemetery and MOunt DOOOooom. What I matched it up exactly with the one the other end it was too far over, then it was too high. I ended up doing it 3 - 4 times. Then there is the matter of the end of the church - the extension which was now off center and to the very right of the triangular part of the new roof.
It didn't matter with the old roof because of it's shape, it wasn't off center. With the new roof it meant I had no choice but to center the extension dead center of the overhead triangular roof section, requiring maths, and a lot of decisions regarding what to tear down. A the back the rear extension does go in funnily due to the lack of land below it and due to the re-proportionized shape I have had to build a little hill of land up.
The main entrance tower on the far right has bone blocks going up the middle for now but these will be changed to the intended gray. I also accidentally wasted 5 blocks of diorote by crafting them all into low walls without meaning too, which annoyed me.
After weeks of exploring the territory around my new server, I have finally settled on a location for my base, on an island far south called Brujuku, which will be a satirical eco-hipster-future combination of Brooklyn, NYC and Harajuku, Tokyo, with uber modern architecture meets oldschool NYC / Tokyo urban architecture, complete with a futuristic automated-resource infrastructure (mob farms, iron farms, greenhouse farms, etc. all funneling resources into a collective storage system at my base).
I've also ventured out into new chunks and brought back a supply of bees, which I supplied to both my base and the non-profit Goodvibes Public Center in the spawn town of Homer. In addition to that, I built a temporary iron farm in Homer which is already producing an excellent level of iron. The spawn-area chunk it is located in runs in the background no matter where a player is active on the server. So it's always producing iron (the iron you see is how much it produced just while I was taking pictures).
Also considering renaming the server, as I just discovered someone had already named their server "Spudcraft". Any suggestions?
๐ช๐ช๐ช Blocky World ๐ช๐ช๐ช - [ Whitelist / Survival / Redstone / Civilization ]