The Meaning of Life, the Universe, and Everything.
After taking a break since around the time 1.10 came out I've returned to Minecraft with the release of 1.12. I deleted my one world and started over because I'm lame like that. I'm determined, for the moment, to stick with this one. The early game chores/jobs of getting yourself establish are getting a little old. I really would like to work on some ideas I've had brewing. First up a treehouse in my jungle spawn. Then a minecart station that departs North, South, East, West, and underground.
I did some more things with Botania, such as make all of the elementary (Water, Earth, Air, Fire) and intermediate Runes (Spring, Summer, Autumn, Winter). I made a total of 64 of each of the lowest tier ones, and 32 of the middle tier ones. There are also 7 Runes based on the 7 Deadly Sins (Wrath, Envy, Greed, Gluttony, Lust, Sloth, Pride), and a Mana Rune. Making all of them used most of the Mana in one Pool, so I had to add a second Mana Spreader to act as a backup.
I also made some Sparks, which are a lossless and more efficient way of moving mana from pools to things that can use it, like the Terrestrial Agglomeration Plate (used to make Terrasteel, a late game metal in the the mod). A single Terrasteel ingot needs half a pool's worth of mana to craft, and Mana Spreaders are too slow and inefficient at moving enough mana to craft it, so Sparks are recommended. Terrasteel is also used in the Portal to Alfheim. 3 Terrasteel Nuggets are used in the Elven Gateway Core used in the portal.
The portal uses a lot of mana to open, and a much smaller amount to maintain, so I am looking into better ways of generating it than the Endoflames I am currently using. I will continue to use those for the Runic Altar, but for other uses, I am thinking of going with either the Gourmaryllis (consumes food items to generate mana) or the Thermalilly (generates mana from lava). For the latter, I tested a small system using an Autonomous Activator with a Volcanite Amulet and a Klein Star Zwei in it to power the amulet.
The button, when pressed, sends a redstone signal through the Red Alloy Wire which turns on the Autonomous Activator. A single source block of lava is then placed in the hole behind it. The Thermalilly would then consume the lava and generate mana for 45 seconds, after which there is a 5 minute cooldown period where it does not produce mana, but will still consume lava. This also resets the cooldown timer, and the flower still needs the full 5 minutes before it can generate mana again. The final build will be at ground level (the lava and flower need to be at the same height), and consist of 4 or so of these, each feeding a separate Mana Pool.
I also expanded this area to 64x40 blocks. It was originally 40x40, but I wanted some more space in the area. I may move the tree farm to the back of the area a bit more.
Edit; The completed Terrestrial Agglomeration Plate build:
I'm using two types of flowers here. The red ones are the Thermalillies, being fed lava from the Autonomous Activators with the Volcanite Amulets in them. The yellow flowers are Gourmaryllises, and they get steak from each dispenser once every 10 seconds. A 1x3 Mk II solar flower is duplicating steak from the EMC it generates.
I've spent a lot of time repairing my Woodland Mansion from the damage that one lava source caused. Before, in a massive area there was no floor at all. Now, the first two floors actually exist. The third is still in progress, and I'm marking out walls and making plans on the first floor. I already know where a fish farm will go, where my enchantment table will go, and where an XP farm will be going, as my mansion spawned in with a spider spawner room.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
The Meaning of Life, the Universe, and Everything.
East Coast US
Still of a beginner mind, I started a 1.12 world, which so far has been unremarkable. I am undecided about the Crafting Book. On the one hand I do like not needing to laboriously drag each item to the grid when crafting common items and it's nice to learn about making Andesite from other stones combined (I hadn't realized that!). But the rotating through various wood types or stone types is annoying, and it's difficult to craft a whole lot of an item using the Book, for example, torches are something I use a whole lot of and crafting just 4 or 8 at a time is more a pain than it's worth.
I still have to learn about enchanting, but, I did manage to trade with some villagers (I had mined a LOT of emeralds) and get one enchanted tool, a shovel. So I guess this is my nudge from the game to get a move on to some enchanting of my own.
Last night I had decided to start up my Ender Quarry again, which was in the Jungle Age this time. But I had forgotten that I had earlier broke and replaced it to teach it and the upgrades to my Transmutation Tablet, and once I replaced it, it started over from the beginning. Since I had a filter to send dirt, cobblestone, gravel and some other common blocks to an Extra Utilities Trash Can, and the Ender Quarry by default replaces what it has already mined with dirt, I was getting nothing.
So I dismanlted it and moved it back to the Mining Age where I had first set it up, but this time in a new location. This Age has the huge trees that were added by Mystcraft when it was created, and hostile mobs spawn under them. I cleared out about a 7 chunk square of these trees, using a Red Matter Axe, which when right clicked at full power, breaks every wood and leaf block within about 20 blocks of the player. This made clearing out the area much quicker. I did have to fill in a large number of holes that sometimes went up to 20 blocks deep where each trees 'roots' (the same oak wood as the trunks) were.
The quarry when running is using a huge amount of power, but with my Big Reactor running at full output, the Resonant Energy Cells sending RF through the Tesseract to it are just getting a net gain of stored power.
I also went branch mining again in the same area I have been mining for a long time, now at the Y=18 level.
During that entire time I had neglected my Botania area and two things occurred. One was that the dispensers feeding coal to my Endoflames were both empty. This was easily fixed by restocking them. The other was that I had forgotten to turn off the timer on the Autonomous Activators, and came back to find lava where the Thermalillies were. They had been destroyed by it. So I took down that part of the setup and plan on using the Gourmaryllises again where the Thrmalillies once were. With that setup removed, I now have more room for another Botania based build - a Loonium, which will get me dungeon loot at an extremely high mana cost. For this I am going to use a new flower called the Kekimurus, which consumes cake to generate mana. I'm thinking about having 4 of them with the mnid tier Elven Mana Spreaders.
Oh and I built this:
This is the Portal to Alfheim. While entities such as players or mobs cannot go through, items can. Certain items the elves there like to trade for, and some of those are used to make many of the more advanced flowers and items in Botania. These include the Loonium and Kekimurus. Also, I had to reactivate the Portal because it had somehow gone out. It did not appear to need to use that much mana to do so, unlike the initial time when I first built it.
This opens the way to a boss fight. Botania has a boss called the Gaia Guardian, which is stronger than both the Wither and the Dragon. And that's just the tier 1 boss. There's an even stronger version that drops some way OP end game items.
Today we (nearly) completed our Nether Hub on SMP. Here are a few pictures of the finished build! We have a main portal room that branches off into four different areas. Two of which are sub hubs (last picture) consisting of nine tunnels each. The third area (tunnel) is used for all of our biome portals, and the final area is going to be an info room.
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"Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do. If you haven't found it yet, keep looking. Don't settle. As with all matters of the heart, you'll know when you find it." -Steve Jobs
First, the new things. I built a couple of Kekimuruses, which consume placed Cake to generate mana, The Cake is being placed by 2 Block Placers from Open Blocks. I tried this with the Autonomous Activators I used earlier, but they would not place Cake. Both of the Block Placers are on a 30 second timer, which allows enough time for the Kekimuruses to eat the Cake placed in front of them. Both of them are feeding Elven Mana Spreaders, which are faster and more efficient than the base ones. But they cannot be upgraded to redstone ones. A single Dominant Spark Augment is on the Spark above the Mana Pool. In front of it is a Loonium, which uses large amounts of mana to bring in dungeon loot. It places what it brings in randomly on the ground anywhere around it. Two Vacuum Hoppers are located in holes in the ground, and these feed into an Ender Chest in front of the Kekimurus on the left. Anything the Loonium brings in goes directly into my AE system.
I also upgraded the Mana Spreaders at the Mana Pools near the Runic Altar to Elven. The pools feed both the Portal to Alfheim and the pool that the Loonium draws mana from. I replaced the Endoflames here with 4 Gourmaryillises. These are also around the Terrestrial Agglomeration Plate where the Thermalillies used to be.
As with the coal and the steak I was making in Project E solar flowers, I am doing the same for the cake. A 4x1 Mk II is being used to create it, which has an EMC of 168.
What I would like to do here eventually is replace all the base Mana Spreaders with the Elven ones, move all the wiring underground and perhaps go with Wireless Transsmitters and Receivers, and if possible set up some kind of auto feeding system from the Energy Condensers to the dispensers.
I also made plentiful use of the 'Hue / Saturation' tools in GIMP to make the textures from 'Refined Storage' and 'Cyberware' (The Robosurgeon from it is visible through the window in the image below, but I will post a dedicated picture of the room once that I have an actual setup going) fit in better with the other machines in my modpack, by changing the blue color schemes on screens and details to shades of green (adding white in the case of screens also) that matched the other machines, having a unified look for things makes the experience more wholesome for me.
Most of the updates I have made in-game are somewhat minimal due to time constraints, but with most of the texture work taken care of, I will be able to dedicate more of my free time to actually playing the game.
My updates consisted of building a small 'Refined Storage' system to store all of my items, adding a Fish Tank to the living room in my home and exploring the depths of the sea to extract oil that I am refining into fuel in order to be able to start working on creating my very first rocket and reaching the surface of the moon if everything goes well.
I finished hiding all the wiring in the Botania area, going with 7 sets of Wireless Transmitters and Receivers. There is one for each pair of dispensers, and a 7th one for the Block Placers near the Kekimuruses.
I also made an item called the Ring of Far Reach. This extends a player's reach from 5 blocks to 8 blocks, and has proven to be quite useful in bridging over the ravines in the branch mine, which I just completed layer 18 in. This goes in one of the ring slots on the Baubles tab, and is made from 4 Elementium ingots and a Rune of Pride. Elementium is made in the Portal to Alfheim. You need 2 Manasteel ingots for each Elementium ingot.
Here is what the Botania area looks like now:
The right most solar flower is now making Steak. It has a connection to the AE system through an Import Bus. It only imports items out of the first slot of the main inventory of the Energy Condenser and then only if there is an item in the target slot. I have around 7000 Steak in the AE system, so it is currently disabled. The solar flower next to it was being used for coal for the Endoflames, but as those are gone, it too sits idle. A 3rd solar flower is in about the center of the screenshot; it is making cake. It is also disabled, as the only time cake is needed is when the Loonium draws mana from the pool between the two Kekimuruses.
The Meaning of Life, the Universe, and Everything.
East Coast US
I am still running Vanilla and enjoying that, but I did start a new world for 1.12. And finally, I set up an enchanting table and bookshelves, and I've enchanted a couple of tools. I kept mining gold and lapis, so eventually I realized it was time to get some enchanting experience.
Everyone has such inspiring achievements on this thread!!
MC Day 10767: Have been updating a village that was near a stronghold about 800 blocks away from my main Desert base. I decided to dismantle the village and leave the villagers trapped in the church whilst I made a new building for them, a kind of large monastery was my initial concept, using the motif's found in the desert temples. I've now moved the villagers into their new abode, and left the original church standing (plus one house I extended for my temp base here). There is also another village within 120-140 blocks of the monastery which will be my next project. Meanwhile I just need to add some banners i think to the walls then it will be complete.
Central sections. The centre of the desert temple pattern in the floor marked by a blue clay block is directly over the centre of the portal room in the stronghold, about 25 blocks below, and can be opened by a secret piston door (there is also a secret piston door entrance at the long end of the structure).
I activated the rest of my Division Sigils (around 25 of them), which I had to do on two separate nights.The area where this is done has to be in darkness on dirt or grass, and in order to do the activation, you have to kill an animal on an enchantment table at midnight with it surrounded by redstone. Once this is done, lightning strikes the table, and turns all the grass aroubnd it into Cursed Earth. This spawns mobs at a much greater rate than normal, and those mobs are hasted as well.
The bluish blocks are Portguese Pavement from Botania, made with Livingrock, cobblestone, gravel and one of the dye colors, in this case lapis. There are only a handful of colors of this available, white, black, blue, red, yellow and green. The blocks can also be made into stairs and slabs.
In addition to this, I opened the Portal to the Outer Lands, and explored the Eldritch Dimension a bit. This is a gigantic maze-like dungeonm, with a structure like this:
There is a 5x5 empty space for the player to walk in, and the walls, floor and ceilings are made out of Ancient Stone, with Ancient Stone Stairs on the corners. Outside this is a block called Portal to Nothing, which inflicts 8 damage upon contact and is designed to prevent the player from escaping the maze. This is then surrounded by bedrock.
In it are various corridors, rooms and dead ends. Some corridors are lined with Runes which zap the player with electricity when nearby. These bolts partially ignore armor and increase you Warp level (mine got maxed out while in there). There are also some mobs not found outside this dimension, such as Eldritch Crabs, which try to jump on top of your head and latch on, doing continuous damage. These are like the Head Crabs from the Half Life game or the Brain Suckler enemy in Terraria's Lunar Events. When they are on top, you have to aim upward to hit them.
There is also a zombie like creature called a Shambling Husk. They have the helmet of a Crimson Knight, which hides a gruesome fact - they have no head, having been devoured by an Eldritch Crab. They were once Crimson Knights that fought an Eldritch Crab and lost. When defeated, that Crab drops and its body takes on the appearence of the helmet that the Shambling Husk once wore. The Crabs also spawn from Crusted Openings in the walls, and there is one room with several of these. It is called a Crusted Nest, and is not for inexperienced players.
In addition to these, there are also Eldritch Guardians. These spawn randomly in any of the corridors, and 3 are found in one special room (the Capstone Room) with an item called a Runed Tablet. This item is needed to open an Ancient Doorway inside which spawns one of four bosses. These are the Champion Eldritch Guardian, the Crimson Portal, Giant Taintacles, or the Eldritch Construct.
I explored this dungeon for about an hour, and found the Capstone Room and the Ancient Doorway. I set a waypoint in JourneyMap, which does not show the interior, but can still be used to find landmarks inside it. This was one tough dungeon, even with end-game equipment. You will need a full set of enchanted diamond armor or equivalent, a good sword with knockback, some blocks to note corridors that have dead ends or that have been explored already, and a lot of food. I came close to getting knocked into the Portal to Nothing while attempting to deal with the Runes that zap you, but also found a fair amount of loot, including another 5 Eldritch Eyes, a lot of Ender Pearls (the crabs have these as their eye, and can drop them when killed). Also, a good ranged weapon helps here - I used the Void Aspected Staff I had with 250 Vis and the Shock Focus here. It is pretty effective against the Crabs and Husks, but less so on the Eldritch Guardians.
My Quantum Leggings came close to being destroyed here; they were down to 1.2 million out of 10 million EU. Having the extra hearts from Tinker's Construct helped here as well, what with the Runes damaging me up to 8-9 hearts. Plus it didn't help that there were both the Crabs from a nearby Crusted Nest, and Guardians as well.
I have since made an item called the Tectonic Girdle from Botania, which negates knockback, and found an easier way of carrying Purifying Fluid for renewing the Warp Ward as needed. I have been getting Warp effects almost immediately after it wears off, I found that Universal Fluid Cells from IC2 can be used to carry the Fluid, so I am keeping them in my inventory instead of using the tank and bucket I had before, but of which I put into the Bottomless Pouch.
Edit; I went back to the Eldritch Dimension a couple more times, and was prepared to take on the boss room, though i had trouble getting to it. I wanted to go the long way instead of using JourneyMap to teleport. While there I found that one of the Eldritch Guardian types there had the ability to cancel my Warp Ward. I was trying to figure out what was doing this, then one shot its projectiles at me, and one of those cancelled it. Also, I got knocked to the outside of the top bedrock layer of the dungeon, and had to use one of my Overworld Linking Books to get back home. I am not sure what did this, though I believe there was a hole in the ceiling where either one of the Crusted Openings that spawn the Crabs were, or a Rune I destroyed earlier.
so I have been working on my base for the past couple of weeks and would love some feedback. its inspired by latin american and south american temples such as the ones built by the mayans and aztecs. the bottom step is 33x33 and decreases by 4 blocks each step so the second step is 29x29. I still need to do some weathering on the outside to make it fit in the jungle environment.
on the inside on the other hand I went a little overboard and steered away from accurate towards say Indiana Jones esq..
the mine cart in the middle follows its track to another room that i am building currently that will house the redstone contraptions like super smelter and afk fish farm and eventually storage system. then it continues down to y,10 where my branch mine is.
The other room that is actually above this central chamber, is the enchanting and potion room and its a lot smaller in comparison .
I went back to the Outer Lands again, and this time opened the Ancient Doorway. While taking potions of Strength II and Regeneration II in preparation to fight whatever boss was spawned in there, I got the following message in chat:
"A ruby portal has opened nearby, heralding the arrival of the Crimson Cult. You must close it quickly!"
The Crimson Portal itself cannot attack, but instead spawns waves of Crimson Knights and Crimson Clerics. These spawn in alternating waves. On the 5th wave, a Crimson Praetor is spawned. This is also a boss. He has 125 hearts health, is heavily armored, and has a Crimson Sword which does 6 hearts damage. After being hit a few times, he goes into a rage mode where the damage he inflicts is doubled. At that point I got another message in chat, "Crimson Praetor Ferrando the Spined is enraged by your mighty blows!". All of the Thaumcraft bosses found in the Outer Lands have Champion attributes by default, except the Crimson Portal. It took about 3 minutes to defeat him.
I got a Primordial Pearl from him, and some armor items from the Knights and Clerics. The Praetor also rarely drops his Crimson Sword and his Crimson Praetor armor. The room itself is pretty brightly lit; I'm thinking about using it as a base of operations to continue exploring the maze-like dungeon, and may even set up a mob grinder in front of one of the Crusted Nests where the Eldritch Crabs spawn in greater numbers than usual.
There is only one boss per dungeon, and each time a portal is opened, a different randomly generated dungeon with its own boss is created. Direwolf20 fought the Champion Eldritch Guardian in his season 7 single player series. I've picked up several more Eldtich Eyes from the Guardians I fought while in there, enough to open 2 more portals with 1 left.
And last a screenshot of the room where the Crimson Portal and Crimson Praetor spawn:
The crosshair marks the location where the Portal spawns, and it also places the Crimson Cult banners and Glyphed Stone around the center. Those are the stone with runes on them between the Ancient Stone blocks and slabs. When broken they drop Knowledge Fragments and some XP. The Ancient Doorway blocks are found only in this room and in the multiblock structure which acts as a gate to the boss room and can only be opened by the Runed Tablet.
I have a zoo in my survival world. It is the glass room with monstres of different types inside. I name them with name tag so they do not despawn. I have a charged creeper's farm. But i am not yet lucky with it:)
I've always thought that building a zoo would be cool, but I haven't gotten around to it yet. I have worked on creature display designs, though. Rather than just putting them in pens, I like this design. They are suspended in solid glass by dropping them into a hole and then pushing glass blocks to fill in the space. They can turn their heads and spin in place, but they can't walk around (and it looks like they are floating).
Back when I was looking for Elytra I used to find lots of end cities with no ships. It was quite frustrating. I eventually did find elytra, and several backups, so I don't really need any more. What I do need is shulker boxes. So today I go looking for shulkers, and what do I find?
A ship with no city!
And if that wasn't bad enough, the back of the ship (the part that has 2 shulkers) was missing.
So only one lousy shulker. On the bright side, the loot chests had diamonds!
Must have been a map generation error. I found only the side of a ship previously, back when I was looking for elytra, and of course there wasn't one in that ship facade.
I have been doing some more branch mining, this time at the Y=15 layer, and in addition I went exploring in my Mining Age where I originally had the Ender Quarry. Not far from where my Linking Book was, there was an unexplored area and in it a library. I have most of the Symbols you can obtain from these, but found one that I did not have yet - Jungle biome. I had the Jungle Hills Symbol, but not this one. Incidentally, I have not been able to find one of these biomes in the Overworld, even after exploring several thousand meters in all directions from my base.
There is another mod besides Mystcraft that allows for dimension building, and that is RFTools. This mod also has some other things in it, like logic gates similar to those of ProjectRed, autocrafting, player teleportation, a modular beacon-like system, and more. The dimension building system uses RF to both create and maintain dimensions, and these can use insane amounts of RF depending on how complex they are. Simpler dimensions may not use that much RF, but extremely complex ones can easily go above millions of RF/tick.
To provide such a massive amount of power, I decided I would need to build a second Big Reactor. This one is 11x11x9 on the outside, has 25 Conttol Rods, 175 Yellorium Fuel Rods, and almost 400 buckets of Gelid Cryotheum as coolant.
I did not have enough Blizz Rods to be able to completely fill the structure with the Cryotheum, but had a Blizz in an MFR Safari Net. I let it out, then immediately captured it in an EnderIO Soul Vial so I could set up a Powered Spawner for Blizzes. These also drop snowballs. They are basically cold water elementals found in icy biomes. It has a similar sprite to that of the Blaze, only icy blue instead of fiery.
The otyher ingredients used in making the Cryotheum are redstone and Niter or Saltpeter. Nite can be obtained from pulverizing sandstone, while saltpeter is found in deserts and added by Railcraft. Niter is also dropped by the Blitz, another Thermal Foundation mob, which is basically an air elemental.
I still have some power connections to add to the reactor, as well as 3 Resonant Energy Cells, and a Hyper Energy Transfer Node from Extra Utilities.
The reactor is located under the northeast room of my base, and is connected to my AE system by a light blue cable. I used a P2P Tunnel again to save on item cost, as Dense Cable is relatively expensive to craft in the amount I needed to run to the room.
Edit: I got the reactor running, and it produces 56.5K RF/tick. A single Hyper Energy Transfer Node on the Power Tap feeds into 3 Resonant Energy Cells, each of which has an independent power connection to the Dimension Builder, which can use a lot of power for building and maintaining complex dimensions. Another 3 Hyper Energy Nodes are at the bottoms of each of the Resonant Energy Cells - these can transfer 1,000,000 RF/tick each.
The hardest part of the build was routing the Energy Pipes up to the room with the RFTools machines. I had to use covers to keep the pipes from connecting. One of the pipes also sends power to the Dimlet Researcher. The other machine I built in the room is the Dimension Enscriber, which does not require power, but does require an Empty Dimension Tab to store Dimlets onto.
I also added an Interface Terminal and Pattern Terminal to the room, so I can add new autocrafting recipes, such as the empty dimension tabs. Those only require paper and redstone to make.