I recently learned that redstone repeaters could do this:
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2015-12-22_00.26.45
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I recently learned that redstone repeaters could do this:
It's called "locking a repeater". Now the repeater that is locked cannot be powered until it is unlocked by the repeater that is locking it. And if it were powered it could not be unpowered until the repeater that is locking it is unpowered. Comparators can also lock repeaters, but that black line won't show on the repeater. Cool you found this out on your own
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If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
It's called "locking a repeater". Now the repeater that is locked cannot be powered until it is unlocked by the repeater that is locking it. And if it were powered it could not be unpowered until the repeater that is locking it is unpowered. Comparators can also lock repeaters, but that black line won't show on the repeater. Cool you found this out on your own
I spent quite a few hours trying to figure a design that would only power the output for a specific amount of ticks. I originally tried a typical repeater clock but it was too fast for the output pistons to react. Finding that cool new function was a matter of accident actually; it didn't take long to realize that could actually be quite useful for many purposes, including what I needed it for.
Didn't know comparators could also do that, but I suppose it makes sense. Back to brainstorming!
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Have recently converted an unused Blaze Spawner (that was one of a pair close together and encased in Netherrack) into the NimsTUT Blaze farm. Much better than the other MumboJumbo one I built with the other spawner a year or so a go ... Well recommended.
Yesterday I started a new world on 1.9. I spawned in a forest biome (finally big oaks are back) and I'm just playing like normal right now. Not much to show yet, but I'll have a goodish house soon that I'll post.
Same. I'm in a Large Biomes Savanna Plateau. I walked a short distance, found a river at the base of a plateau, and burrowed into the plateau where it meets the river. Started a sheep farm outside, a wheat farm dug into the plateau, and am ready to make a little hideout in that hole. I can't think to make anything good though because I hardly got any sleep, so I'll probably just play Streets of Rage instead.
My girlfriend and I recently cleared out a large dark oak forest next to our base and used all of the wood to build a huge tree house addition to our castle. Still in the process of cleaning some things up on the buildings and walkways, and I want to add vines to get a more natural look. But other than that its pretty much done, what do you guys think? any suggestions for additions? Its in our survival world also.
My girlfriend and I recently cleared out a large dark oak forest next to our base and used all of the wood to build a huge tree house addition to our castle. Still in the process of cleaning some things up on the buildings and walkways, and I want to add vines to get a more natural look. But other than that its pretty much done, what do you guys think? any suggestions for additions? Its in our survival world also.
Needs a lot more leaves. Try placing bunches of leaves next to and on top of the buildings and think about making the leaf balls on the branches much bigger.
I've been working on a Guardian farm. Back in October of 2015 my friends and I started this monstrosity. It's been fully functional for over a month, but I decided to come back to it and make it look fabulous! So far two out of the four interior walls are finished:
I don't have a design for the wall with the Guardian head yet, but I'm working on it.
Btw, the farm was designed by the folks at ZipKrowd.
I've been working on a Guardian farm. Back in October of 2015 my friends and I started this monstrosity. It's been fully functional for over a month, but I decided to come back to it and make it look fabulous! So far two out of the four interior walls are finished:
I don't have a design for the wall with the Guardian head yet, but I'm working on it.
Btw, the farm was designed by the folks at ZipKrowd.
While exploring a giant cave today I reached level 70 for the first time (not including killing the Ender Dragon or one time when I mined quartz) - that is enough to repair any two of the items that I carry with me, even the most expensive one, and not considering the fact that as you level up you need more and more XP; to reach level 70 in 1.6.4 (before 1.8) you need 8,765 XP, compared to 2,410 XP to go from 0-35 twice, and the 31 levels I spent to repair my pickaxe represented 8 times more XP than I'd have spent if I repaired it when I had 31 levels:
For perspective, today I got about 3,200 XP from ores and 1,300 XP from mobs, a total of about 4,500 XP; the extreme level that I reached was in part because the last time I repaired any of my gear every piece had been nearly fully repaired, and I haven't explored any mineshafts (I've found and marked a couple for exploration later) or many dungeons lately (less rails and mossy cobblestone mined, though spawners give a good amount of XP). Note also that I did not start from level 0 after the last repair of any item, as seen here I already had 40 levels by the time I stopped for the day:
When adding up XP from mobs I assumed that skeletons drop 8 XP since each piece of equipment adds 1-3 XP (average 2) so their bows increase their average XP drop to 7, plus any armor, and I likewise used 6 for zombies to account for armor and weapons (one time I recorded my XP level before and after a play session and I got around 6 XP per mob after subtracting ores), and slimes average 2 XP each (1 for tiny, 2 for medium, and 4 for large).
Also, here is a list of the gear that I use and the repair costs:
Mining Pickaxe (Efficiency V, Unbreaking III): 33 levels - 1,032 XP (fully repaired with new pickaxe; by using the pickaxe a bit before repairing I can drop the cost down a couple levels and still get a full repair due to the repair bonus of 12%, thus I only spent 31 levels, which still effectively cost 7,130 XP to repair, the difference between level 70 and level 39 - and 8 times more XP than the 887 required to go from 0-31)
Monster Slayer (Sharpness V, Knockback II, Unbreaking III): 35 levels - 1,205 XP (50% repair with 2 diamonds, 2,410 XP for a full repair)
Super Bow (Power V, Infinity I, Unbreaking III): 31 levels - 887 XP (fully repaired with new bow, in practice I repair it 25-50% at a time with bows from skeletons for 28-30 levels)
Diamond chestplate and leggings (Protection IV, Unbreaking III): 21 levels - 402 XP (50% repair with 2 diamonds, 804 XP for a full repair)
Diamond boots (Feather Falling IV, Unbreaking III): 25 levels - 560 XP (50% repair with 2 diamonds, 1,120 XP for a full repair)
Shears (Efficiency V, Unbreaking III): 18 levels - 315 XP (fully repaired with new shears)
Ender Pickaxe (Efficiency V, Silk Touch I, Unbreaking III): 39 levels - 1,635 XP (50% repair with 2 diamonds, 3,270 XP for a full repair; in practice this does not count since it can literally last for years before being depleted and I've repaired it just once with one diamond for 33 levels / 1,032 XP)
Other items (not used when caving):
Tree Killer (Efficiency V, Unbreaking III): 33 levels - 1,032 XP (fully repaired with a new axe)
Digger (Unbreaking III): 26 levels - 607 XP (fully repaired with a new shovel)
As noted, some of these items can be repaired more efficiently; armor can be repaired with 4 diamonds from zero durability for an extra 3 levels per diamond but I prefer to repair most items halfway since you don't need to worry about having enough XP when you need to repair them, and I get way more XP than needed anyway, same for wearing out anvils faster, so much I even made a mod that adds items which are purposely more expensive and rarer versions of diamond gear, with no real advantages over diamond; even the higher durability is offset by repair costs (this is no longer the case in 1.8+).
I also wouldn't consider Mending to be necessary on the last two items and I only started using enchanted shears relatively recently (around a year ago by now) and likewise they are not really necessary in vanilla (in TMCW I made cave spider spawners more exciting by increasing the spawn rates, hence faster mining was desirable; saving a couple stacks of iron, equivalent to all the shears I've made in this world, is nothing. I've even bought the last few from villagers). Similarly, the Silk Touch pickaxe is only used on Ender chests and emerald ore and would still have over half its durability left even without any repairs since I made it a few thousand in-game days ago.
By comparison, in 1.9 everything with Mending costs a flat 1 XP for every 2 durability restored (781 XP to fully repair a diamond tool, 264 for a diamond chestplate, and 192 for a bow) - I wouldn't have any issues at all keeping everything in repair (I've already seen AFK "repair farms" for repairing Mending gear), and there is no resource cost (diamonds and iron for anvils).
I did a lot of work recently. First of all, I realised that I was running out of mushrooms. That meant the construction of a farm. It's completely manual, no atomation at all cause I don't need many mushrooms anyway. So, the farm:
I also made an oreberry bush(Tinker's Construct) farm. Mainly for the xp Berry bushes.
After that, I went to make some dyed glass, and realised I didn't have any dyes. So, I made a flower farm. The floating flower in the middle is a Jaded Amaranthus, I think, from botania. It consumes mana to create flowers around it.
There is an extended piston, blocking a water source block above the jaded amaranthus. It is set to retract every 60 seconds and stay that way for extacly 1 second. The redstone:
There is a timer, set to 60 seconds, a state cell set to 1 second and a NOT gate, to keep the piston extended. The NOT gate, state cell and timer are from RojectRed.
This is what happens when the timer hits 60 seconds:
A hopperhock (botania) collects all the flowers and puts them in an ender chest, which is connected to my AE system. (applied energistics 2).
I got over 5000 of each color in about 3 hours. I'm kinda proud of this system, since I didn't look it up online. was completely my idea. (probably that's why it's not as efficient as possible)
Anyway, I wanted to work on witchery a bit, specifically I wanted to summon a demon. But, for that, I needed at least 2 ghast tears. Now, I hate the nether, I died way too many times there. So ghast hunting wasn't an option. Blood magic has a way to duplicate ghast tears but I find that too slow. So, I made ghast farm:
The lever on the wall turns on the lights, Turns of the spawner and the killer joe (which is doing the killing(obviously)) so I can go down there if needed. Note that this is the first system that I made that actually has an off switch.
I did forget to do one thing though: a way to get the exp out of the killer joe. gonna have to go down there soon.
Dead ghast!
So, after doing all this work, I noticed that I also need wool of bat. Well, I'm not a fan of hunting bats in dark caves, so I build another spawner, next to the ghast spawner:
The killer joe does have an off switch, but the spawner hasn't, which will create a problem soon.
That's a lot of bat wool!
So, after I got all of that done, I summoned a demon and killed it. Apparently, It wasn't as big a deal as I thought. Also, I forgot to take pics. I'll show them next time.
After I killed the demon, I decided I wanted to start the demon invasion from blood magic. So, I did that. Took about a week to gather all the meterials.I started the invation in another dimention, since it gets to about 1000x1000 in size. Don't want anything like that in the overworld. Here is the ritual:
It just HAD to be nighttime, didn't it?
After the ritual was complete:
The pink block hovering above the glowstone in the centre is the portal.If I breake that, the invasion will stop.
The invasion, as it grows:
After this, I put a chunkloader there and left the dimension for about twenty minutes. The result when I came back:
The nether brick building is the portal. It apparently jumped phases while I was gone. I'm supposed to kill some of those demons but they are a bit too strong. One hit of them took away nearly 10 hearts, along with my runic shielding(Thaumcraft 4). And I was wearing Terrasteel armor when It happened.Terrasteel is botania's top tier armor. So, I'm making bound armor from Blood magic. That one has 90% damage reduction. I'll try killing them with that when I make it.
I also did some more work in my base, while waiting for the bound armor to be ready.
It's kinda hard to see, but there are 3 golems in the back, just at the left edge of the hole in the wall. 2 of those are fishing golems (thaumcraft 4) and there is a gather golem. The gather golem collects everything the others fish and puts it in an ender chest, which isn't yet connected to my AE system.
I also added some more molecular assemblers to my AE system:
The column of pink-black square blocks are the molecular assemblers. They let me autocraft nearly everything.
I also worked a bit on my castle. Started making a mage tower-library-royal quarters building in the back:
The huge round tower is the library-mage tower. It'll get thinner as it ascends.
The view from the forest behind the tower:
Looks rather plain now, gonna have to add some supports and such to make it look interesting.
And, the current status of my hungry node:
Getting bigger by the hour!
And, lastly, remember that blood altar room I had? with the plain ugly walls? If not, here is a pic:
I worked on those walls a bit:
I'm not done yet. But this will be the theme of room. I'll also add red candles all over the place.
Ok, that's what I have done recently. Hope those who read the whole thing enjoyed.
Last night, I went on a 5000+ block expedition to find a desert, and therefore cactus. Why cactus? Because I want cactus to make a slime farm, so I can get slimes to make sticky pistons, so... you get the idea.
BTW, 1.9 generated forests are quite a bit denser than 1.8 forests because of the re-addition of naturally occurring giant oaks.
So basically there's a piston underneath. It moves a block back and forth to form a clock while a 1-tick pulse system activates said clock. It moves the farmland up and down with my finished crops. I simply need to hold the seeds in my off-hand slot and the bonemeal in my main hand.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Not a whole heck of a lot, as I'm not as creative as pretty much everyone here. Started a new world to play around with the Lucky Block mod, and am currently trying to get the last bits and pieces I need to be able to start a village around my spawn point, since my current world didn't give me any nearby like my last two did. Trying to get another couple apples, and I'll need some more gold ingots to be able to make two more golden apples. Also need to build some houses that I can trap and cure zombie villagers in, and for them to live in after being cured. Hoping if I can cure three or four zombie villagers, that will be enough for them to start breeding without having to wait for weeks on end. Only curing two never gets me anywhere.
Crossed the 100 building mark in my city and drained an ocean monument and made a guardian farm. I love my world because i have the old diamond armor /tools trades from before 1.8 update. I don't have pictures but you could add me on xbox and i could give a tour
I recently learned that redstone repeaters could do this:
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
It's called "locking a repeater". Now the repeater that is locked cannot be powered until it is unlocked by the repeater that is locking it. And if it were powered it could not be unpowered until the repeater that is locking it is unpowered. Comparators can also lock repeaters, but that black line won't show on the repeater. Cool you found this out on your own
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
I spent quite a few hours trying to figure a design that would only power the output for a specific amount of ticks. I originally tried a typical repeater clock but it was too fast for the output pistons to react. Finding that cool new function was a matter of accident actually; it didn't take long to realize that could actually be quite useful for many purposes, including what I needed it for.
Didn't know comparators could also do that, but I suppose it makes sense. Back to brainstorming!
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
That is modded redstone, no?
No. That is not modded.
As for me, I'm simply trying to update to 1.9. It won't finish loading.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Have recently converted an unused Blaze Spawner (that was one of a pair close together and encased in Netherrack) into the NimsTUT Blaze farm. Much better than the other MumboJumbo one I built with the other spawner a year or so a go ... Well recommended.

Other pics:
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!

Yesterday I started a new world on 1.9. I spawned in a forest biome (finally big oaks are back) and I'm just playing like normal right now. Not much to show yet, but I'll have a goodish house soon that I'll post.
Same. I'm in a Large Biomes Savanna Plateau. I walked a short distance, found a river at the base of a plateau, and burrowed into the plateau where it meets the river. Started a sheep farm outside, a wheat farm dug into the plateau, and am ready to make a little hideout in that hole. I can't think to make anything good though because I hardly got any sleep, so I'll probably just play Streets of Rage instead.
My girlfriend and I recently cleared out a large dark oak forest next to our base and used all of the wood to build a huge tree house addition to our castle. Still in the process of cleaning some things up on the buildings and walkways, and I want to add vines to get a more natural look. But other than that its pretty much done, what do you guys think? any suggestions for additions? Its in our survival world also.
Needs a lot more leaves. Try placing bunches of leaves next to and on top of the buildings and think about making the leaf balls on the branches much bigger.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I've been working on a Guardian farm. Back in October of 2015 my friends and I started this monstrosity. It's been fully functional for over a month, but I decided to come back to it and make it look fabulous! So far two out of the four interior walls are finished:
I don't have a design for the wall with the Guardian head yet, but I'm working on it.
Btw, the farm was designed by the folks at ZipKrowd.
The signature is a lost art.
Looks great! I never would have thought of this.
.............mcf isnt gone???????????????
While exploring a giant cave today I reached level 70 for the first time (not including killing the Ender Dragon or one time when I mined quartz) - that is enough to repair any two of the items that I carry with me, even the most expensive one, and not considering the fact that as you level up you need more and more XP; to reach level 70 in 1.6.4 (before 1.8) you need 8,765 XP, compared to 2,410 XP to go from 0-35 twice, and the 31 levels I spent to repair my pickaxe represented 8 times more XP than I'd have spent if I repaired it when I had 31 levels:
For perspective, today I got about 3,200 XP from ores and 1,300 XP from mobs, a total of about 4,500 XP; the extreme level that I reached was in part because the last time I repaired any of my gear every piece had been nearly fully repaired, and I haven't explored any mineshafts (I've found and marked a couple for exploration later) or many dungeons lately (less rails and mossy cobblestone mined, though spawners give a good amount of XP). Note also that I did not start from level 0 after the last repair of any item, as seen here I already had 40 levels by the time I stopped for the day:
When adding up XP from mobs I assumed that skeletons drop 8 XP since each piece of equipment adds 1-3 XP (average 2) so their bows increase their average XP drop to 7, plus any armor, and I likewise used 6 for zombies to account for armor and weapons (one time I recorded my XP level before and after a play session and I got around 6 XP per mob after subtracting ores), and slimes average 2 XP each (1 for tiny, 2 for medium, and 4 for large).
Also, here is a list of the gear that I use and the repair costs:
Monster Slayer (Sharpness V, Knockback II, Unbreaking III): 35 levels - 1,205 XP (50% repair with 2 diamonds, 2,410 XP for a full repair)
Super Bow (Power V, Infinity I, Unbreaking III): 31 levels - 887 XP (fully repaired with new bow, in practice I repair it 25-50% at a time with bows from skeletons for 28-30 levels)
Diamond chestplate and leggings (Protection IV, Unbreaking III): 21 levels - 402 XP (50% repair with 2 diamonds, 804 XP for a full repair)
Diamond boots (Feather Falling IV, Unbreaking III): 25 levels - 560 XP (50% repair with 2 diamonds, 1,120 XP for a full repair)
Shears (Efficiency V, Unbreaking III): 18 levels - 315 XP (fully repaired with new shears)
Ender Pickaxe (Efficiency V, Silk Touch I, Unbreaking III): 39 levels - 1,635 XP (50% repair with 2 diamonds, 3,270 XP for a full repair; in practice this does not count since it can literally last for years before being depleted and I've repaired it just once with one diamond for 33 levels / 1,032 XP)
Other items (not used when caving):
Tree Killer (Efficiency V, Unbreaking III): 33 levels - 1,032 XP (fully repaired with a new axe)
Digger (Unbreaking III): 26 levels - 607 XP (fully repaired with a new shovel)
As noted, some of these items can be repaired more efficiently; armor can be repaired with 4 diamonds from zero durability for an extra 3 levels per diamond but I prefer to repair most items halfway since you don't need to worry about having enough XP when you need to repair them, and I get way more XP than needed anyway, same for wearing out anvils faster, so much I even made a mod that adds items which are purposely more expensive and rarer versions of diamond gear, with no real advantages over diamond; even the higher durability is offset by repair costs (this is no longer the case in 1.8+).
I also wouldn't consider Mending to be necessary on the last two items and I only started using enchanted shears relatively recently (around a year ago by now) and likewise they are not really necessary in vanilla (in TMCW I made cave spider spawners more exciting by increasing the spawn rates, hence faster mining was desirable; saving a couple stacks of iron, equivalent to all the shears I've made in this world, is nothing. I've even bought the last few from villagers). Similarly, the Silk Touch pickaxe is only used on Ender chests and emerald ore and would still have over half its durability left even without any repairs since I made it a few thousand in-game days ago.
By comparison, in 1.9 everything with Mending costs a flat 1 XP for every 2 durability restored (781 XP to fully repair a diamond tool, 264 for a diamond chestplate, and 192 for a bow) - I wouldn't have any issues at all keeping everything in repair (I've already seen AFK "repair farms" for repairing Mending gear), and there is no resource cost (diamonds and iron for anvils).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I did a lot of work recently. First of all, I realised that I was running out of mushrooms. That meant the construction of a farm. It's completely manual, no atomation at all cause I don't need many mushrooms anyway. So, the farm:
I also made an oreberry bush(Tinker's Construct) farm. Mainly for the xp Berry bushes.
After that, I went to make some dyed glass, and realised I didn't have any dyes. So, I made a flower farm. The floating flower in the middle is a Jaded Amaranthus, I think, from botania. It consumes mana to create flowers around it.
There is an extended piston, blocking a water source block above the jaded amaranthus. It is set to retract every 60 seconds and stay that way for extacly 1 second. The redstone:
There is a timer, set to 60 seconds, a state cell set to 1 second and a NOT gate, to keep the piston extended. The NOT gate, state cell and timer are from RojectRed.
This is what happens when the timer hits 60 seconds:
A hopperhock (botania) collects all the flowers and puts them in an ender chest, which is connected to my AE system. (applied energistics 2).
I got over 5000 of each color in about 3 hours. I'm kinda proud of this system, since I didn't look it up online. was completely my idea.
(probably that's why it's not as efficient as possible)
Anyway, I wanted to work on witchery a bit, specifically I wanted to summon a demon. But, for that, I needed at least 2 ghast tears. Now, I hate the nether, I died way too many times there. So ghast hunting wasn't an option. Blood magic has a way to duplicate ghast tears but I find that too slow. So, I made ghast farm:
The lever on the wall turns on the lights, Turns of the spawner and the killer joe (which is doing the killing(obviously)) so I can go down there if needed. Note that this is the first system that I made that actually has an off switch.
I did forget to do one thing though: a way to get the exp out of the killer joe. gonna have to go down there soon.
Dead ghast!
So, after doing all this work, I noticed that I also need wool of bat. Well, I'm not a fan of hunting bats in dark caves, so I build another spawner, next to the ghast spawner:
The killer joe does have an off switch, but the spawner hasn't, which will create a problem soon.
That's a lot of bat wool!
So, after I got all of that done, I summoned a demon and killed it. Apparently, It wasn't as big a deal as I thought. Also, I forgot to take pics. I'll show them next time.
After I killed the demon, I decided I wanted to start the demon invasion from blood magic. So, I did that. Took about a week to gather all the meterials.I started the invation in another dimention, since it gets to about 1000x1000 in size. Don't want anything like that in the overworld. Here is the ritual:
It just HAD to be nighttime, didn't it?
After the ritual was complete:
The pink block hovering above the glowstone in the centre is the portal.If I breake that, the invasion will stop.
The invasion, as it grows:
After this, I put a chunkloader there and left the dimension for about twenty minutes. The result when I came back:
The nether brick building is the portal. It apparently jumped phases while I was gone. I'm supposed to kill some of those demons but they are a bit too strong. One hit of them took away nearly 10 hearts, along with my runic shielding(Thaumcraft 4). And I was wearing Terrasteel armor when It happened.Terrasteel is botania's top tier armor. So, I'm making bound armor from Blood magic. That one has 90% damage reduction. I'll try killing them with that when I make it.
I also did some more work in my base, while waiting for the bound armor to be ready.
It's kinda hard to see, but there are 3 golems in the back, just at the left edge of the hole in the wall. 2 of those are fishing golems (thaumcraft 4) and there is a gather golem. The gather golem collects everything the others fish and puts it in an ender chest, which isn't yet connected to my AE system.
I also added some more molecular assemblers to my AE system:
The column of pink-black square blocks are the molecular assemblers. They let me autocraft nearly everything.
I also worked a bit on my castle. Started making a mage tower-library-royal quarters building in the back:
The huge round tower is the library-mage tower. It'll get thinner as it ascends.
The view from the forest behind the tower:
Looks rather plain now, gonna have to add some supports and such to make it look interesting.
And, the current status of my hungry node:
Getting bigger by the hour!
And, lastly, remember that blood altar room I had? with the plain ugly walls? If not, here is a pic:
I worked on those walls a bit:
I'm not done yet. But this will be the theme of room. I'll also add red candles all over the place.
Ok, that's what I have done recently. Hope those who read the whole thing enjoyed.
Last night, I went on a 5000+ block expedition to find a desert, and therefore cactus. Why cactus? Because I want cactus to make a slime farm, so I can get slimes to make sticky pistons, so... you get the idea.
BTW, 1.9 generated forests are quite a bit denser than 1.8 forests because of the re-addition of naturally occurring giant oaks.
So I've been playing on LIAF lately...
I have a new farm in my specialized farm area.
So basically there's a piston underneath. It moves a block back and forth to form a clock while a 1-tick pulse system activates said clock. It moves the farmland up and down with my finished crops. I simply need to hold the seeds in my off-hand slot and the bonemeal in my main hand.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Not a whole heck of a lot, as I'm not as creative as pretty much everyone here. Started a new world to play around with the Lucky Block mod, and am currently trying to get the last bits and pieces I need to be able to start a village around my spawn point, since my current world didn't give me any nearby like my last two did. Trying to get another couple apples, and I'll need some more gold ingots to be able to make two more golden apples. Also need to build some houses that I can trap and cure zombie villagers in, and for them to live in after being cured. Hoping if I can cure three or four zombie villagers, that will be enough for them to start breeding without having to wait for weeks on end. Only curing two never gets me anywhere.
I am taking some mooshroom back after a long journey
They absolutely look alien.
1.9 igloo...
My igloo...
Dinnerbone can bite m... my
Crossed the 100 building mark in my city and drained an ocean monument and made a guardian farm. I love my world because i have the old diamond armor /tools trades from before 1.8 update. I don't have pictures but you could add me on xbox and i could give a tour
I have nothing interesting to put here