I decided not to re-wire most of my base after all. The only exception to that was my Draconic Evolution Energy Infuser. Putting it on a Draconic Wireless Crystal and linking that directly to the output of the energy orb helped speed up the recharging of my Draconic Flux Capacitors. One of these always stays in my inventory, while the other two I keep in my extended inventory.
Everything else in the base doesn't really need to have anything better than Wyvern level power as the machines do not use that much of it when running (the exception being the EnderIO Powered Spawners. I have Double Layer Capacitors in each, and when running they use around 16,000 uI/t. A uI (micro infinity) is equivalent to 1 RF or 1 FE (Forge Energy).
Instead of upgrading my power, I am looking at cleaning out my Refined Storage system of excess junk. I have a lot of low durability armor pieces, tools and weapons from mob drops and from chests, as well as several items with over 10,000 of each.
All these items are going to get put into a Drawer system using normal and Compacting Drawers, and an External Storage on the Drawer Controller.
A screenshot of the Crafting Grid. I usually sort these A-Z and in ascending order with JEI Synchronized search mode. This one I changed to show the number of items I have.
I have the most of Sulfur, Tar, Lapis, Redstone, Coal and Iron. I'm thinking anything with more than 2000 of that item is going to go into a drawer, with things that can be convered into blocks going into the Compacting Drawers. I plan to locate the Drawers in my basement next to my multiblock crafter. So far, only the controller has been placed.
I completed moving everything in my Refined Storage system with more than 2000 items into Drawers. For all of the metals, I am using Compacting Drawers, which allow you to easily convert from blocks to ingots to nuggets. In addition, I moved all of the Drawers from my mob farm to the same area:
Moving everything here cleared up considerable space on my storage disks. I have two drives, each with 8 64k disks in them, allowing a maximum of 1,024,000 items. I had around 383k stored; I now have around 119k after moving things to the Drawers.
With all of the exploring I have been doing, I unlocked another Perk Point in Astral Sorcery. That gave me 5% increased maximum life and 10% increased elemental resistances. That put me at 38 hearts, with all but 10 of the extra hearts being from Astral Sorcery Perks. The others were gotten from Cyclic Heart Containers. These work like those in the 1.7.10 version of Tinkers, except there is a limit of 10 extra by default. That can be changed in the mod's config, but I have left that setting alone.
The multiblock to the right is my Multiblock Crafter from Reborn Storage (an addon to Refined Storage). It functions similar to the multiblock in the 1.6.4 version of AE.
I also fought the Gaia Guardian a couple of times, and have been making Terrasteel. I plan on making a full set of the armor from it to put on an Armor Stand. Each ingot uses roughly a half pool of Mana to craft, so I am only making a few at a time to allow the Mana Pools to refill.
Just finished the Mortal Kombat pixel art above the tower which sits directly above the End Portal. I plan on making a water elevator that goes to the top, then drops you down through the portal. I'll need to add slime blocks or water at the bottom. I'll have paintings viewable while you are falling/raising to represent each fight/stage.
ATTACHMENTS
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See my Minecraft world (100% Survival), Dirty Baker City here:
I just started a playthrough of modded v1.7.10 Minecraft with a modpack that I personally put together, it is magitech-themed and revolves around the GregTech 5 Unofficial and Thaumcraft 4 mods, it totals at 234 mods.
The resourcepack that I put together for the modpack has nearly 100% coverage, courtesy of the Unity Resource Pack and its addons, the Zederrian Technology Resource Pack and its addons, as well as the Painterly Resource Pack, alongside of my own, original textures for things that were not covered by those three resource packs.
I only just started to play today, after I finished creating and editing the remainder of the textures that did not mesh well with the rest, and I built myself a small cottage as my starter house (which took some time to build and to gather the necessary wood, GregTech nerfs wooden plank crafting if not using a handsaw, which requires metal materials) as I am not the greatest of builders, but I intend to improve.
The river that runs by the house is full of Squids, and Fishes from the Just a Few Fish mod.
I also happened to stumble upon a vein of Coal Ore and Lignite Ore right underneath of my house (most of the ore generation in the modpack is handled by GregTech, which generates very large, but sparse ore veins that often require some searching and digging, or prospecting, to find them), which should make the beginning stages a little bit easier.
I did a lot of exploring my world lately, mapping out areas I had not been to yet.
While exploring I came upon two biomes I have not discovered yet, one vanilla, the other Biome O Plenty.
Here is the vanilla biome I found:
This is far to the south of my base, and west of the 1st Woodland Mansion I found. There's also an Ancient Shrine with a Collector Crystal in it. While I cannot harvest that crystal, there are loot chests to be found in the room with the crystal. I didn't bother getting any of it as I have plenty of resources.
Then on the far west side of the world I encountered this:
This is perhaps the spookiest of all the BoP biomes. You find Umbran trees here as well as Brambles (the red plants in the center) and Deathblooms. Those are the small white flowers in the screenshot. They give you Wither I when stepped on or touched, but they are perfectly safe when picked up. There is an advancement in the mod called Yin and Yang, where you plant a Deathbloom in the Mystic Grove biome and a Glowflower (found in Mystic Groves) in the Ominous Woods.
I beat the hardmode version of the Botania Gaia Guardian last night.
Before I began the fight, I had waited until there was a new moon so I could create more Stardew potions with Absorption V & Regeneration V. And one of the potions also got Phoenix Fire on it. Once those were made, I took one of them and then made a Gaia Spirit ingot to summon the boss.
Overall, the fight is similar to that of the 1st Gaia Guardian, only he has faster attacks, and an additional one that the easier boss doesn't have. He also spawns Witches at a higher % chance.
The hardmode Gaia Guardian drops a lot of endgame items. I got 16 Gaia Spirits, 20 Manasteel ingots, 8 Mana Pearls, a Scathed Music Disc with "Fight for Quiescense" (this is the boss music that plays during the fight), a Will of Karil (when applied to a Terrasteel helmet, it gives you the ability to inflict withering on a critical hit), and Dice of Fate. This, when clicked, gives you one of 6 Relics. The I got is called the Key of the King's Law. This can be used to fire explosive projectiles with the same power as a creeper. Only these do not destroy blocks. I tested it on some mobs at night and it isn't that useful as it tends to obliterate drops and XP orbs in the area of the explosion. What I would really like is the Ring of Odin. This is obtained by rolling a 5 on the Dice of Fate. It gives you 20 extra hearts of health.
MC Day 14914: Having decided I would use purpur blocks as a main block in the build of my Nether Castle, and realising I would need a large amount, I decided to build a large semi-auto Chorus Plant farm adjacent to the castle. Because water couldn’t be used for the collection system, I figured out a rail system with 5 hopper minecarts each collecting a particular area of the farm – I did originally have a design with one cart doing the whole farm, but I realised too late that the hopper would be full probably less than 50% of the way thru its journey, and could not unload then return before the other drops despawned. The farm works by me first climbing up to some walkways and hacking off some flowers for the next crop (The farm has 60 planting spots) then pressing a button to break the plants (the endstone they grow on is on a piston), then a few secs later the carts are activated and collect the drops. Will be adding a sorting system and auto-furnace set-up as work progresses
Oh, and the Ghast count is now 2063 …
Other Images
Outside
Redstone area
The 5 collection carts. They each do a single run everytime the farm is activated, and each has alternate start/unloading positions
I got the Ring of Odin on the 5th try fighting the hardmode Gaia Guardian. This one also dropped the Pinkinator, which can be used on the Wither to make it a passive mob. It is base on the Minecraft 2.0 April Fool's joke.
The Ring brought my health up to 55.5 hearts. My health bar, which before was green and yellow, shows purple and blue. I think this is the most health I have ever had in Minecraft, even 1.7.10, where I had 30 hearts.
I'm also going to be expanding my base again to make room for Immersive Engineering machines. I have so far made the Engineer's Workbench, Wire Cutters and all of the Blueprints that are craftable. I already have the Engineer's Hammer, having obtained it from a villager's house (every Engineer's house will have one of these in an Item Frame above the front door). There are also some useful components that can be found here.
I am going to be setting up the Metal Press pretty soon, but unlike most of the other machines, it is small enough to go indoors in my base. There will also be a Garden Cloche or two in here if I need to make them. I made those in Stone Block to speed up getting Draconium and some other resources; here I do not really need them, so I might not make any.
This is the area I have cleared out so far:
I made the Destruction Gadget from the Direwolf20 Building Gadgets mod. This will void any blocks it targets, so you want to be careful about where it is used. It makes clearing out the area a lot easier, plus I do not have to deal with item drops. Those can get out of hand when you have your Item Dislocator active, in particular when you are trying to clear the garden plants from Pam's Harvestcraft.
Lastly, I traded with some Immersive Engineering villagers, getting a lot of the wire (LV, MV & HV), some other items, and the Faraday Suit. This is armor that will protect you against the Tesla Coil (IE, not IC's one), but only in LV mode. I was hoping to get one of the non-craftable Blueprints, but I traded with 3 different engineers and none had either. The only one I needed was for the Advanced Projectile components. I already had found the Arc Furnace Electrodes blueprint in a dungeon chest.
I may try something else for the remaining blueprint. I can make a flower called a Loonium, which can generate dungeon loot. It uses a lot of mana. I last used this flower in 1.7.10; it now spawns mobs when it generates items.
Extended my transit systam near the nether ceiling to 3 more portals. Now have 8 including my frontier bases at 1K to 1.7K blocks from overworld base, the connections to my local archipelago outposts, and now a portal in my closest stronghold right outside the portal room door. Am starting to install the rail tracks for the more distant locations to speed travel even more.
tried out shaders for the first time on my vanilla survival server. It's so amazing, hopefully they will add this as a default option in future versions though I doubt it.
ATTACHMENTS
2019-10-13_21.51.11
2019-10-13_21.54.46
2019-10-13_21.51.30
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Interested in playing on a long-term, complete vanilla world?
I completed extending the base in the NE corner, and replaced the grass with Chisel Factory Block floors, kind of like what Direwolf20 did in 1.7.10. The 1.12.2 version of Chisel has fewer block types that can be carved vs. its earlier counterpart. I initially chose Blue Wireframe and another bluish block of the same type, decided I didn't like them, re-chiseled them to Sturdy and Wireframe, then decided I didn't like the visual effect of so many wireframe blocks in my FOV. I ended up with Grinder on the inside portion and Sturdy on the outside:
There is another block I chose to use on the inside of this floor area (and then changed to what it currently is) I did not mention, and that is what I am holding in this screenshot. The block type is Metal Column.
I also used The Piinkinator after building a 2nd Wither proof room adjacent to the 1st one:
He is passive, regenerates, emits smoke particles and hearts, and makes the same sounds that the regular Wither does. The walls of the room are made out of Reinforced Obsidian from Tiny Progressions. This mod was not originally in the Direwolf20 1.12.2 modpack; I added it.
Over the past few weeks, I've been playing in a hardcore world. It was going well- I had a nether fortress by my main portal and nearly full diamond armor. I was giving myself stuff to do by remodeling a nearby village. I'm attacked by a few zombies coming out of a cave. I swing at one. Mid-swing, the village's iron golem drops down and is hit by sweeping. I turn and face it only to be smacked in the face and die...
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Starting up my Imnersive Engineering machines area. I made the Metal Press, which I located indoors next to the Engineering Workbench. Outside in the new area, I built these:
The machine on the left is a Crusher, and the one on the right is the Improved Blast Furnace. The two tower-like structures are Blast Furnace Preheaters, which provide hot air to the furnace and speeds up its operation.
I was thinking of using IE's own wiring system, and linking it to my Draconic power network through an HV Capacitor, which would receive power from the network. Initially I tried powering the Metal Press from the Wireless crystal, but it would not accept power this way, so I had to use an IO crystal instead. I chose to go all Draconic outside as well.
The next machine I need to build is the Squeezer. This produces HOP (Highly Ordered Pyrolytic) Graphite as an output, which is used in the making of the Arc Furnace Electrodes. I'm also going to build the Arc Furnace as well.
Edit: I built the Industrial Squeezer and Arc Furnace:
Both machines I'm leaving constantly running, but if I wanted to stop them, I can put a lever on either of the Redstone Engineering Blocks. Those I always orient to the right side of each machine.
The back side, with Draconic IO Crystals on all 3 power ports. These will appear as electrical sockets on the back of the machine:
I completed a Challenge called The Hottest Topic by making this. This is perhaps the most complex of all of the machines in the mod; I found a step by step Youtube tutorial on Mischief of Mice's channel.
Edit #2: I built the IE Excavator. This machine is a 2 part multiblock - one part is the Excavator itself, the other is a Mining Wheel that gets placed in the center of the gap between blocks formed by the structure:
This machine uses 4096 RF/t to run, making it the most expensive to run machine in the mod. Again I chose a similar power setup as to what I did in the Mining Dimension with the Environmental Tech Void Miners. Instead of a Tier 3 Core, I chose a Tier 2, which can store 273M RF. I also chose a smaller power flower than in the Mining Dimension. Each of the Petrified Fule Generators produces 5120 RF/t.
I currently have it turned off to allow the Core to completely fill up.
You cannot just place this machine anywhere; you first need to use a Core Sample Drill. You have about a 1 in 10 chance of drilling up an ore sample in any one chunk; the rest of the time, you will get samples indicating "no mineral found". This chunk has Coal in it, but also produces Diamond and Emerald Ore. This is another feature of IE's mineral veins - they will have multiple ores in them. For example, copper veins will also yield gold ore, and iron will yield nickel.
Haven't played Minecraft in about a month. Experienced some bad crashes. Updated drivers, Java, and re-installed. I think it's fine now.
Anyway, I'm re-designing part of my five-year-old 1.12.2 world's main base. Most of its lighting is based around piston-based floor lighting, which 1.14 breaks. If I'm ever to update my original world, I have to redesign most of the castle's lighting.
I only took one "before" picture, but I began with the landing at the end of a long (and temporary, in these pictures) bridge. I lowered it a block, then slabbed the floor. It ended up not looking much different.
The zombie farm chamber is far from complete. It's about 25% done, maybe? If that? However, I plan to design its lava-level floor with bridges over stained glass. The stained glass will get darker in layers, producing a nice "water" effect. At least, that's what I hope.
Before:
After:
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My short story-like journals; quick-and-easy reads:
I made the Mixer from Immersive Engineering. Its primary purpose is for making Liquid Concrete, but it can also be used for brewing potions. Not that I would ever use it for that as the Stellar Refaction Table from Astral Sorcery can make much better potions.
Then I stopped playing for a while as I was starting to get bored with the pack and was looking at maybe playing FTB Sky Odyssey, which is quest and EMC based.
Tonight I decided to play some more, and got started with Thaumcraft 6:
On the left I have a Drawer Controller with all of the Primal Vis Crystals (Aer, Aqua, Ignis, Ordo, Perditio and Terra), Amber and Zombie Brains. I'm thinking about adding Quartz Slivers, Quicksilver and Salis Mundis to the drawer system.
On the right next to the Gold Chest is the Arcane Workbench. To the right is the Research Table and at the right corner is the Crucible, connected to a Sink which keeps it filled with water. The yellow glow in the upper right corner of the room is Yellow Nitor. That is one of the first things you'll want to make in the Crucible. The Quartz Slivers are used (2 per use) to drain excess Aspects out of the Crucible. Shift-clicking on it instead will empty its contents, releasing Flux. If enough of this is generated (75% or more of the total vis in the chunk), it will cause a Flux Rift to open. This is the only way to get a Primordial Pearl, but it can also drop a Taint Seed, which will spread Taint in a given area.
Getting a Pearl might be easier in the Nether, but I was also considering making a custom RF Tools dimension for this. I got a basic setup of all the machines in RF Tools needed to create dimensions. I was able to infuse all of them to 100% (infusing machines makes them run more efficiently:
From left to right: Metal Press, Faraday Suit, Engineer's Workbench, Dialling Device, Matter Transmitter (directly below the Dialling Device), Matter Receiver, Dimlet Workbench, Dimension Enscriber, Dimension Builder, Dimension Editor and Machine Infuser.
The last time I did anything with RF Tools dimensions was in Stoneblock. One of the dimensions (Digit Dimlets 314) in that pack gave me a city dimension that looks a lot like the Lost Cities Dimension (which is another McJty mod).
I did not have to go to another dimension to get Dimensional Shards. I have gotten its ore from the Nether and from my Void Ore Miner. I seem to recall also getting it from the IFG Laser Drill. Dimensional Shards have EMC, so I was able to get what I needed to upgrade my machines.
Also, make sure to scan the machines with your Thaumometer; they have a lot of aspects through which you can gain Observation points.
Edit: I have run into a roadblock with my Thaumcraft progression. I need to make a fire focus using the Focal Manipulator to start the Auromancy tab, but it does not appear to work. I can put any blank Focus into it, but no Aspects appear and clicking the Start Crafting button does nothing. I have posted about it in the forum in case it is something that can be resolved through additional research.
Edit #2: I have figured out what I needed to do thanks to a video on Mischief of Mice's Youtube channel. The Thaumonomicon said to "examine fire really closely". I had to remove all my Draconic Armor and my Baubles, then get out of range of my Beacons and wait for their buffs to wear off, and set myself on fire. Once you come into contact with fire and take damage, you will complete the entry.
I have since moved on past that point, and am coming close to being able to do infusion. There is a greater chance for instability than there was in Thaumcraft 4.2.3.5 for Minecraft 1.7.10, but there are now new ways of reducing it.
I have gotten an Alchemical Furnace with 4 Arcane Alembics on it. Essentia can be stored in Phials at 10 units each. It was 8 in TC4. The process of burning items now incurs a cost in items, which get released into the chunk where the furnace is located as Flux. If enough of this forms in an area (75% or more of an area's total Vis capacity) a Flux Rift will open:
When one of these forms, it will drop a Taint Seed in a given area. But there is also something much more important that can drop from a Flux Rift, and that is a Primordial Pearl. You need this item along with the Crimson Rites book to unlock Eldritch entries. These are not like those in 1.7.10, as there is no Outer Lands dimension nor Eldritch Portals. The book is gotten from a random encounter, usually in desolate biomes far away from one's base, with a Lesser Crimson Portal, which spawns Crimson Knights when you approach it.
Also, just using the Crucible puts Flux into the area; this can be reduced using Quartz Slivers to recover unused Aspects at a cost of 2 slivers per point of each.
Finally got a mending villager in our "Raid" village. Turns out that my partner was killing off villagers prematurely, so it's entirely possible that we've had one, or several, long before now. (sigh)
Our fence system around the village and letting at least 10 golems spawn before starting a raid makes it super easy for two players and only slightly challenging for one. The real trick seems to be not firing at the golems. We are toying with the idea of putting a magma block perimeter around the outside of the fence. We have also discovered that dogs during a two player raid is a very bad idea. It's too easy to fire arrows at your friend's dogs.
My next to do is to finish the starter base I started earlier this summer.
I decided not to re-wire most of my base after all. The only exception to that was my Draconic Evolution Energy Infuser. Putting it on a Draconic Wireless Crystal and linking that directly to the output of the energy orb helped speed up the recharging of my Draconic Flux Capacitors. One of these always stays in my inventory, while the other two I keep in my extended inventory.
Everything else in the base doesn't really need to have anything better than Wyvern level power as the machines do not use that much of it when running (the exception being the EnderIO Powered Spawners. I have Double Layer Capacitors in each, and when running they use around 16,000 uI/t. A uI (micro infinity) is equivalent to 1 RF or 1 FE (Forge Energy).
Instead of upgrading my power, I am looking at cleaning out my Refined Storage system of excess junk. I have a lot of low durability armor pieces, tools and weapons from mob drops and from chests, as well as several items with over 10,000 of each.
All these items are going to get put into a Drawer system using normal and Compacting Drawers, and an External Storage on the Drawer Controller.
A screenshot of the Crafting Grid. I usually sort these A-Z and in ascending order with JEI Synchronized search mode. This one I changed to show the number of items I have.
I have the most of Sulfur, Tar, Lapis, Redstone, Coal and Iron. I'm thinking anything with more than 2000 of that item is going to go into a drawer, with things that can be convered into blocks going into the Compacting Drawers. I plan to locate the Drawers in my basement next to my multiblock crafter. So far, only the controller has been placed.
i harvest wheat and made some bread. also, axe some oak trees in order to make more tools like pickaxes. after that, i went caving.
bootleg fishcenterlive
I took Docm77's 3x3 piston door design from his Hermitcraft series, and made it work horizontally!
I completed moving everything in my Refined Storage system with more than 2000 items into Drawers. For all of the metals, I am using Compacting Drawers, which allow you to easily convert from blocks to ingots to nuggets. In addition, I moved all of the Drawers from my mob farm to the same area:
Moving everything here cleared up considerable space on my storage disks. I have two drives, each with 8 64k disks in them, allowing a maximum of 1,024,000 items. I had around 383k stored; I now have around 119k after moving things to the Drawers.
With all of the exploring I have been doing, I unlocked another Perk Point in Astral Sorcery. That gave me 5% increased maximum life and 10% increased elemental resistances. That put me at 38 hearts, with all but 10 of the extra hearts being from Astral Sorcery Perks. The others were gotten from Cyclic Heart Containers. These work like those in the 1.7.10 version of Tinkers, except there is a limit of 10 extra by default. That can be changed in the mod's config, but I have left that setting alone.
The multiblock to the right is my Multiblock Crafter from Reborn Storage (an addon to Refined Storage). It functions similar to the multiblock in the 1.6.4 version of AE.
I also fought the Gaia Guardian a couple of times, and have been making Terrasteel. I plan on making a full set of the armor from it to put on an Armor Stand. Each ingot uses roughly a half pool of Mana to craft, so I am only making a few at a time to allow the Mana Pools to refill.
Started playing minecraft again
Frank Ocean stan BTW
Just finished the Mortal Kombat pixel art above the tower which sits directly above the End Portal. I plan on making a water elevator that goes to the top, then drops you down through the portal. I'll need to add slime blocks or water at the bottom. I'll have paintings viewable while you are falling/raising to represent each fight/stage.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
I just started a playthrough of modded v1.7.10 Minecraft with a modpack that I personally put together, it is magitech-themed and revolves around the GregTech 5 Unofficial and Thaumcraft 4 mods, it totals at 234 mods.
Modlist:
The resourcepack that I put together for the modpack has nearly 100% coverage, courtesy of the Unity Resource Pack and its addons, the Zederrian Technology Resource Pack and its addons, as well as the Painterly Resource Pack, alongside of my own, original textures for things that were not covered by those three resource packs.
In addition, fully custom music is provided courtesy of the MechaniCraft Resource Pack, and custom sounds for both Minecraft and the Dynamic Surroundings mod are provided by the AudioCraft Resource Pack, while custom sounds for the Thaumcraft 4 mod are provided by the Sonomagy Resource Pack.
I only just started to play today, after I finished creating and editing the remainder of the textures that did not mesh well with the rest, and I built myself a small cottage as my starter house (which took some time to build and to gather the necessary wood, GregTech nerfs wooden plank crafting if not using a handsaw, which requires metal materials) as I am not the greatest of builders, but I intend to improve.
The river that runs by the house is full of Squids, and Fishes from the Just a Few Fish mod.
I also happened to stumble upon a vein of Coal Ore and Lignite Ore right underneath of my house (most of the ore generation in the modpack is handled by GregTech, which generates very large, but sparse ore veins that often require some searching and digging, or prospecting, to find them), which should make the beginning stages a little bit easier.
Gallery:
Yin and yang is Chinese.
My first poll! https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2991209-how-many-nether-stars-have-you-obtained
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
I beat the hardmode version of the Botania Gaia Guardian last night.
Before I began the fight, I had waited until there was a new moon so I could create more Stardew potions with Absorption V & Regeneration V. And one of the potions also got Phoenix Fire on it. Once those were made, I took one of them and then made a Gaia Spirit ingot to summon the boss.
Overall, the fight is similar to that of the 1st Gaia Guardian, only he has faster attacks, and an additional one that the easier boss doesn't have. He also spawns Witches at a higher % chance.
The hardmode Gaia Guardian drops a lot of endgame items. I got 16 Gaia Spirits, 20 Manasteel ingots, 8 Mana Pearls, a Scathed Music Disc with "Fight for Quiescense" (this is the boss music that plays during the fight), a Will of Karil (when applied to a Terrasteel helmet, it gives you the ability to inflict withering on a critical hit), and Dice of Fate. This, when clicked, gives you one of 6 Relics. The I got is called the Key of the King's Law. This can be used to fire explosive projectiles with the same power as a creeper. Only these do not destroy blocks. I tested it on some mobs at night and it isn't that useful as it tends to obliterate drops and XP orbs in the area of the explosion. What I would really like is the Ring of Odin. This is obtained by rolling a 5 on the Dice of Fate. It gives you 20 extra hearts of health.
MC Day 14914: Having decided I would use purpur blocks as a main block in the build of my Nether Castle, and realising I would need a large amount, I decided to build a large semi-auto Chorus Plant farm adjacent to the castle. Because water couldn’t be used for the collection system, I figured out a rail system with 5 hopper minecarts each collecting a particular area of the farm – I did originally have a design with one cart doing the whole farm, but I realised too late that the hopper would be full probably less than 50% of the way thru its journey, and could not unload then return before the other drops despawned. The farm works by me first climbing up to some walkways and hacking off some flowers for the next crop (The farm has 60 planting spots) then pressing a button to break the plants (the endstone they grow on is on a piston), then a few secs later the carts are activated and collect the drops. Will be adding a sorting system and auto-furnace set-up as work progresses
Oh, and the Ghast count is now 2063 …
Other Images
Outside
Redstone area
The 5 collection carts. They each do a single run everytime the farm is activated, and each has alternate start/unloading positions
[\spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I got the Ring of Odin on the 5th try fighting the hardmode Gaia Guardian. This one also dropped the Pinkinator, which can be used on the Wither to make it a passive mob. It is base on the Minecraft 2.0 April Fool's joke.
The Ring brought my health up to 55.5 hearts. My health bar, which before was green and yellow, shows purple and blue. I think this is the most health I have ever had in Minecraft, even 1.7.10, where I had 30 hearts.
I'm also going to be expanding my base again to make room for Immersive Engineering machines. I have so far made the Engineer's Workbench, Wire Cutters and all of the Blueprints that are craftable. I already have the Engineer's Hammer, having obtained it from a villager's house (every Engineer's house will have one of these in an Item Frame above the front door). There are also some useful components that can be found here.
I am going to be setting up the Metal Press pretty soon, but unlike most of the other machines, it is small enough to go indoors in my base. There will also be a Garden Cloche or two in here if I need to make them. I made those in Stone Block to speed up getting Draconium and some other resources; here I do not really need them, so I might not make any.
This is the area I have cleared out so far:
I made the Destruction Gadget from the Direwolf20 Building Gadgets mod. This will void any blocks it targets, so you want to be careful about where it is used. It makes clearing out the area a lot easier, plus I do not have to deal with item drops. Those can get out of hand when you have your Item Dislocator active, in particular when you are trying to clear the garden plants from Pam's Harvestcraft.
Lastly, I traded with some Immersive Engineering villagers, getting a lot of the wire (LV, MV & HV), some other items, and the Faraday Suit. This is armor that will protect you against the Tesla Coil (IE, not IC's one), but only in LV mode. I was hoping to get one of the non-craftable Blueprints, but I traded with 3 different engineers and none had either. The only one I needed was for the Advanced Projectile components. I already had found the Arc Furnace Electrodes blueprint in a dungeon chest.
I may try something else for the remaining blueprint. I can make a flower called a Loonium, which can generate dungeon loot. It uses a lot of mana. I last used this flower in 1.7.10; it now spawns mobs when it generates items.
Extended my transit systam near the nether ceiling to 3 more portals. Now have 8 including my frontier bases at 1K to 1.7K blocks from overworld base, the connections to my local archipelago outposts, and now a portal in my closest stronghold right outside the portal room door. Am starting to install the rail tracks for the more distant locations to speed travel even more.
Vanilla 1.14.4 Survival
Learn something new each day
Just raiding a woodland mansion.
tried out shaders for the first time on my vanilla survival server. It's so amazing, hopefully they will add this as a default option in future versions though I doubt it.
Interested in playing on a long-term, complete vanilla world?
https://www.minecraftforum.net/forums/servers-java-edition/pc-servers/2979860-shroom-smp-1-14-4-small-community-oriented
I completed extending the base in the NE corner, and replaced the grass with Chisel Factory Block floors, kind of like what Direwolf20 did in 1.7.10. The 1.12.2 version of Chisel has fewer block types that can be carved vs. its earlier counterpart. I initially chose Blue Wireframe and another bluish block of the same type, decided I didn't like them, re-chiseled them to Sturdy and Wireframe, then decided I didn't like the visual effect of so many wireframe blocks in my FOV. I ended up with Grinder on the inside portion and Sturdy on the outside:
There is another block I chose to use on the inside of this floor area (and then changed to what it currently is) I did not mention, and that is what I am holding in this screenshot. The block type is Metal Column.
I also used The Piinkinator after building a 2nd Wither proof room adjacent to the 1st one:
He is passive, regenerates, emits smoke particles and hearts, and makes the same sounds that the regular Wither does. The walls of the room are made out of Reinforced Obsidian from Tiny Progressions. This mod was not originally in the Direwolf20 1.12.2 modpack; I added it.
Over the past few weeks, I've been playing in a hardcore world. It was going well- I had a nether fortress by my main portal and nearly full diamond armor. I was giving myself stuff to do by remodeling a nearby village. I'm attacked by a few zombies coming out of a cave. I swing at one. Mid-swing, the village's iron golem drops down and is hit by sweeping. I turn and face it only to be smacked in the face and die...
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Starting up my Imnersive Engineering machines area. I made the Metal Press, which I located indoors next to the Engineering Workbench. Outside in the new area, I built these:
The machine on the left is a Crusher, and the one on the right is the Improved Blast Furnace. The two tower-like structures are Blast Furnace Preheaters, which provide hot air to the furnace and speeds up its operation.
I was thinking of using IE's own wiring system, and linking it to my Draconic power network through an HV Capacitor, which would receive power from the network. Initially I tried powering the Metal Press from the Wireless crystal, but it would not accept power this way, so I had to use an IO crystal instead. I chose to go all Draconic outside as well.
The next machine I need to build is the Squeezer. This produces HOP (Highly Ordered Pyrolytic) Graphite as an output, which is used in the making of the Arc Furnace Electrodes. I'm also going to build the Arc Furnace as well.
Edit: I built the Industrial Squeezer and Arc Furnace:
Both machines I'm leaving constantly running, but if I wanted to stop them, I can put a lever on either of the Redstone Engineering Blocks. Those I always orient to the right side of each machine.
The back side, with Draconic IO Crystals on all 3 power ports. These will appear as electrical sockets on the back of the machine:
I completed a Challenge called The Hottest Topic by making this. This is perhaps the most complex of all of the machines in the mod; I found a step by step Youtube tutorial on Mischief of Mice's channel.
Edit #2: I built the IE Excavator. This machine is a 2 part multiblock - one part is the Excavator itself, the other is a Mining Wheel that gets placed in the center of the gap between blocks formed by the structure:
This machine uses 4096 RF/t to run, making it the most expensive to run machine in the mod. Again I chose a similar power setup as to what I did in the Mining Dimension with the Environmental Tech Void Miners. Instead of a Tier 3 Core, I chose a Tier 2, which can store 273M RF. I also chose a smaller power flower than in the Mining Dimension. Each of the Petrified Fule Generators produces 5120 RF/t.
I currently have it turned off to allow the Core to completely fill up.
You cannot just place this machine anywhere; you first need to use a Core Sample Drill. You have about a 1 in 10 chance of drilling up an ore sample in any one chunk; the rest of the time, you will get samples indicating "no mineral found". This chunk has Coal in it, but also produces Diamond and Emerald Ore. This is another feature of IE's mineral veins - they will have multiple ores in them. For example, copper veins will also yield gold ore, and iron will yield nickel.
Haven't played Minecraft in about a month. Experienced some bad crashes. Updated drivers, Java, and re-installed. I think it's fine now.
Anyway, I'm re-designing part of my five-year-old 1.12.2 world's main base. Most of its lighting is based around piston-based floor lighting, which 1.14 breaks. If I'm ever to update my original world, I have to redesign most of the castle's lighting.
I only took one "before" picture, but I began with the landing at the end of a long (and temporary, in these pictures) bridge. I lowered it a block, then slabbed the floor. It ended up not looking much different.
The zombie farm chamber is far from complete. It's about 25% done, maybe? If that? However, I plan to design its lava-level floor with bridges over stained glass. The stained glass will get darker in layers, producing a nice "water" effect. At least, that's what I hope.
Before:
After:
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I made the Mixer from Immersive Engineering. Its primary purpose is for making Liquid Concrete, but it can also be used for brewing potions. Not that I would ever use it for that as the Stellar Refaction Table from Astral Sorcery can make much better potions.
Then I stopped playing for a while as I was starting to get bored with the pack and was looking at maybe playing FTB Sky Odyssey, which is quest and EMC based.
Tonight I decided to play some more, and got started with Thaumcraft 6:
On the left I have a Drawer Controller with all of the Primal Vis Crystals (Aer, Aqua, Ignis, Ordo, Perditio and Terra), Amber and Zombie Brains. I'm thinking about adding Quartz Slivers, Quicksilver and Salis Mundis to the drawer system.
On the right next to the Gold Chest is the Arcane Workbench. To the right is the Research Table and at the right corner is the Crucible, connected to a Sink which keeps it filled with water. The yellow glow in the upper right corner of the room is Yellow Nitor. That is one of the first things you'll want to make in the Crucible. The Quartz Slivers are used (2 per use) to drain excess Aspects out of the Crucible. Shift-clicking on it instead will empty its contents, releasing Flux. If enough of this is generated (75% or more of the total vis in the chunk), it will cause a Flux Rift to open. This is the only way to get a Primordial Pearl, but it can also drop a Taint Seed, which will spread Taint in a given area.
Getting a Pearl might be easier in the Nether, but I was also considering making a custom RF Tools dimension for this. I got a basic setup of all the machines in RF Tools needed to create dimensions. I was able to infuse all of them to 100% (infusing machines makes them run more efficiently:
From left to right: Metal Press, Faraday Suit, Engineer's Workbench, Dialling Device, Matter Transmitter (directly below the Dialling Device), Matter Receiver, Dimlet Workbench, Dimension Enscriber, Dimension Builder, Dimension Editor and Machine Infuser.
The last time I did anything with RF Tools dimensions was in Stoneblock. One of the dimensions (Digit Dimlets 314) in that pack gave me a city dimension that looks a lot like the Lost Cities Dimension (which is another McJty mod).
I did not have to go to another dimension to get Dimensional Shards. I have gotten its ore from the Nether and from my Void Ore Miner. I seem to recall also getting it from the IFG Laser Drill. Dimensional Shards have EMC, so I was able to get what I needed to upgrade my machines.
Also, make sure to scan the machines with your Thaumometer; they have a lot of aspects through which you can gain Observation points.
Edit: I have run into a roadblock with my Thaumcraft progression. I need to make a fire focus using the Focal Manipulator to start the Auromancy tab, but it does not appear to work. I can put any blank Focus into it, but no Aspects appear and clicking the Start Crafting button does nothing. I have posted about it in the forum in case it is something that can be resolved through additional research.
Edit #2: I have figured out what I needed to do thanks to a video on Mischief of Mice's Youtube channel. The Thaumonomicon said to "examine fire really closely". I had to remove all my Draconic Armor and my Baubles, then get out of range of my Beacons and wait for their buffs to wear off, and set myself on fire. Once you come into contact with fire and take damage, you will complete the entry.
I have since moved on past that point, and am coming close to being able to do infusion. There is a greater chance for instability than there was in Thaumcraft 4.2.3.5 for Minecraft 1.7.10, but there are now new ways of reducing it.
I have gotten an Alchemical Furnace with 4 Arcane Alembics on it. Essentia can be stored in Phials at 10 units each. It was 8 in TC4. The process of burning items now incurs a cost in items, which get released into the chunk where the furnace is located as Flux. If enough of this forms in an area (75% or more of an area's total Vis capacity) a Flux Rift will open:
When one of these forms, it will drop a Taint Seed in a given area. But there is also something much more important that can drop from a Flux Rift, and that is a Primordial Pearl. You need this item along with the Crimson Rites book to unlock Eldritch entries. These are not like those in 1.7.10, as there is no Outer Lands dimension nor Eldritch Portals. The book is gotten from a random encounter, usually in desolate biomes far away from one's base, with a Lesser Crimson Portal, which spawns Crimson Knights when you approach it.
Also, just using the Crucible puts Flux into the area; this can be reduced using Quartz Slivers to recover unused Aspects at a cost of 2 slivers per point of each.
Finally got a mending villager in our "Raid" village. Turns out that my partner was killing off villagers prematurely, so it's entirely possible that we've had one, or several, long before now. (sigh)
Our fence system around the village and letting at least 10 golems spawn before starting a raid makes it super easy for two players and only slightly challenging for one. The real trick seems to be not firing at the golems. We are toying with the idea of putting a magma block perimeter around the outside of the fence. We have also discovered that dogs during a two player raid is a very bad idea. It's too easy to fire arrows at your friend's dogs.
My next to do is to finish the starter base I started earlier this summer.