Since the Bedrock edition 1.14 fix the conversion issue of the Nintendo Switch edition, I turned back to my 2 years old survival world again, as there's too much stuff built there and I had form emotional attachment to it. There used to have 4 trust worthy people to join and play with me, while I had lost contact with them (I wish Switch has a message system to contact my friends), my fervency for building remains unchanged.
I attempted to reform the starter town near the spawn, and built a functional redstone bridge to the east of the town. The next plan is to install brand new village to the north of the town to make the town feel more lively.
A few weeks ago, out of pure boredom, I tried my first UHC challenge. I loved the intense rush to prepare and the constant sense of dread I always thought the game was lacking. Today, I started my second UHC challenge—more appropriately, I finished it.
I spawned in an excellent place: a village complete with 10 apples in a blacksmith, a swamp with a Witch hut slightly inside, and all of that with an abandoned mineshaft underneath. But I encountered so many creepers and skeletons. While I was mining I was jumped by two creepers, then turned a corner and saw two more just sitting there, staring at me. Much too frequently did a creeper explode and reveal another one lying in ambush. The skeletons weren't too bad, per se, although I basically only found them when I was surrounded by two or more creepers. Not even two minutes after I healed up from half a heart to 4 and a half hearts, I was mining coal and was swarmed by three creepers and two skeletons, bringing me back down to half a heart. In a moment of panic, I started digging downwards to escape any more, only to break into a cave and fall four blocks. Such a nice run...
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Some nice worlds out there. Thought I would add some pics of mine. Been in my world for 4 or so months now although I started building in it before that using a free entry point. Built and changed many times but relatively happy with it as it is now.
Lots of coloured sheep and some long bridges across valleys, for no real reason apart from the fact I cannot build these in the real world. Even deconstructed part of a nearby village that died and rebuilt next to my base.
Built end portal room. Even, though I am not yet ready to hop to the end, it's still good to get that thing "out of the way", so to speak.The whole build isn't ready yet, as I will be building small FOB next to the end portal room soon.
The rooms ended being 18x18x5, the same as in my Stoneblock instance, except instead of 9 rooms, I did 15 rooms in a 3x5. I was going to do a 4x4, but because of the way in which I claimed chunks in the area, parts of it would be outside the claimed (and loaded) chunks.
Here are some screenshots of a few rooms:
Main Room:
The lights in this room are Feral Flare Lanterns from Torch Master. I have 4 in each corner of every room; they are also lighting up the surface area above. On the right is a bookcase from Bibliocraft (you get a lot of books when you start out - a few won't go on the shelves, notably the Draconic Evolution Tablet and the Integrated Dynamics manual (On the Dynamics of Integration). Past the Anvil is a partial set of Protection IV enchanted Diamond armor. I have only the boots to do. Past that is an Iron Chest with all the ore I have to process in it. Then a Crafting Station with a Transmutation Table on top of it, and a Tool Forge.
The back wall has all my blocks and items. I'm using Small and Medium Storage Crates from Actually Additions. The left wall has a Powered Diamond Anvil. This will repair any damaged item, except for Tinkers' tools. Next to that are 2 Energetic Infusers. The left one is for general purpose use; the right one has a Parabolic Flux Coupling Specialization in it. This allows it to wirelessly recharge Flux Capacitors. It can no longer recharge items.
My Thermal Expansion rooms:
The first shot is the machine room. From left to right: Alchemical Imbuer (makes potions), Redstone Furnace with Pyrolytic Conversion Specialization installed (makes Coal Coke and Creosote Oil from Coal), two Compactors (one for everything but gears, the other for gears only), an Arcane Ensorcellator (makes Enchanted Books), 3 Pulverizers and 3 Redstone Furnaces, 1 Pulverizer, 2 Induction Smelters, 3 Magma Crucible and 3 Fluid Transposers, 2 Fluid Transposers, a Fluid Dictionary Converter from Industrial Foregoing.
On the left in the power room are 3 Compression Dynamos, a 2x1 Mk I Collector/Relay array targeting charcoal and then feeding it to 4 Steam Dynamos. All of those are connected to a Resonant Energy Cell (all of the machines have been upgraded to Resonant except the Arcane Ensorcellator and Alchemical Imbuer). The two machines on the right are Fractionating Stills. These function a lot like the Stills in Forestry - they can not only process various materials into fuels, they can also make alcohol. In this case they are refining Resin into Tree Oil. The Resin is being harvested by 16 Tree Fluid Extractors around 2 2x2 Spruce Trees. These give you the most amount of resin per tree. With the upgrades, I get 1200 RF/tick.
The butterflies around the base are getting more and more numerous:
The majority of the entities that InGameInfo is showing me right now are butterflies. They have the same health as the player. They are particularly common around the Forestry trees.
Also, I located a Stronghold and an End Portal and set a waypoint in JourneyMap so I could get back there easily. I plan on taking on the Dragon pretty soon.
Edit: found a mineshaft in a Mesa biome. It was right next to a Mesa Plateau, where I spent about an hour exploring caves and mining as much gold as I could find. I brought back nearly 5 stacks of it.
For the last few weeks I've been shifting between worlds, hardcore and standard hard, trying to find one I liked. I ended up finding one, and for the past week, I've been working on my main base of operations: "Summer's Spire", a massive tower overlooking a river. Today I finally finished the structure itself.
This was an absolute pain to build. The circular structure took over a stack for each loop, and the structure itself is 19 blocks high, so do the math. It didn't help that I had to go to the Nether for glowstone and nether bricks (I use a black texture) which meant mining for diamonds. I can't even begin to explain how much of a problem mining was. I'm entirely cursed when it comes to branch mines. For reference, I played about 9 different worlds for 5+ hours each. During each of those I branch mined at Y=11 for 1000+ blocks distance, and in three of those I only managed to find coal and redstone ore. That includes mining the dirt and gravel I ran into. I don't even know how somebody can be that unlucky.
It's not like caving was very viable, either. Poor Jan and caves just don't mix at all. I managed to find a single vein of diamonds after 2000+ blocks of exploring, tons of lapis and enough redstone to power a mob grinder, even when I skipped 90% of the ores I found. Then there's the abandoned mineshaft I found, leading to me being bombarded by skeletons, cave spiders, creepers and zombies and adding another five deaths to this world, all in under two hours...
The structure itself is done, but I still need to deal with the inside. My enchanting area is missing all but one bookshelf, I need to fix up my second-floor armory and add a potion station, and I'd like to add a wall map to my third floor. I also need to add another spiral staircase going down that'll lead to a storage room and most likely a proper mineshaft.
.
.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
For the first time in a very long time, perhaps years, I felt the pang of loss. Thankfully, I didn't lose any equipment or anything, but it still felt like a punch in the gut. By a VERY strong 9-year-old.
So, I wanted to see how well my gold farm produced pigmen for XP (I don't care about gold, but I'll keep what they drop, of course). I blocked myself into a little temporary holding platform and left my computer running. Unfortunately, I forgot to check the time so I'm not sure how long I let it run, but probably about three or four hours. This is how I left it:
I don't know why I have a default skin; I was connected to the Internet. Anyways, this is how it looked when I got back after a few swipes:
They were piled atop each other in a huge, writhing mount of rotten flesh. I have no idea how many there are. The 'E' says 479, which I think means 479 entities, but some of those are going to be villagers (in the villager farm), horses, and livestock. The bizarre grunts and snorts of hundreds of zombie pigmen to the overwhelming, seizure-inducing chorus of nine giant Nether portals was too much for me and I muted my speakers. It was crazy. Notcie my FPS was a crawling 11 at the lowest and only 28 at best!
Every swing of my sword, Frost Fate, was hailed with a shower of gold (not like that, Mr. N_Derman, you sicko) and XP!
Then, I got a little careless and took a single hit . . . but from who knows how many pigmen:
Ouch. That hurt.
Anyway, I survived, panting, and finished off the stranglers before cutting down the block wall around me and reaching for the lever to turn off the machine powered by nine massive gates to hell. That all went fine. Machine shut down. FPS jumped back up to triple digits. I've got 44 levels . . . Time to count my gold!
As an aside, if you've never used a beacon with an Efficiency V diamond pickaxe, you have no idea how fast it mines stone. It's faster than a diamond shovel through dirt. A lot faster. "Instant" doesn't describe it. It can be difficult sometimes just to mine one block at a time—a single quick click of the mouse can easily take multiple blocks at once.
What happened next happened all at once. As in, it all in one motion. Obviously, I don't have a picture of this, but I walked across the platform, swung my pick, knocking out the two stone brick blocks . . . but I also took out a cobble slab on the floor, though I didn't notice it. I was already in mid-jump when I saw that I was headed right for a hole—at a lethal height in the air. The walkway was suspended a perilous distance above the cold, hard floor far below.
No problem. That's what elytra are for. Plus, I'm wearing max-enchant armor. I'll be fine.
Except, none of that was true. I had taken all my equipment off before I went AFK. No matter how hard I jackhammered my space bar, there were no wings to save me . . .
Well, there went 44 levels, not that I really care—what am I going to do with them—but like I say, it wasn't a pleasant surprise. I had just narrowly survived moments earlier, healed to full, then suddenly lost everything. What a bummer! That's what I get for hurrying!
I appeared about 1,000 blocks to the west in another base, but I keep elytra and a stack of fireworks in my ender chest. I rocketed back.
(Above) There it is, the hole that sent me plummeting to my death . . .
I ended up with . . .
. . . 21 blocks, 8 ingots, and 8 nuggets. Not a bad haul!
Thanks for reading!
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My short story-like journals; quick-and-easy reads:
After working on server community projects for months, I was able to mostly finish a room in my castle. I'll probably do a little more to it, or just let it morph over time, but I'm pretty pleased with my first interior room.
Since my last post, I beat both the Ender Dragon and the Wither. Both required some preparation, the Wither fight needing more than the dragon.
For the dragon, I had earlier made a full set of Protection IV enchanted Diamond armor, a couple Enchanted Golden Apples, and a ring from Project E called Archangel's Smite. This fires 10 arrows when left clicked, or 1 when right clicked. These arrows home in on the nearest mob, and cannot be picked back up again. This item in the 1.7.10 version and in EE2 in 1.2.5 could fire a continuous volley of arrows; this ability has been removed with the 1.12.2 version of Project E.
The fight took about 5 minutes, and I was able to take out most of the Ender Crystals using the ring, except for the 2 that were behind iron bars. For those I had to land and break the bars before backing away and shooting the crystal. Although this tactic is OK with the dragon, if tried with the Chaos Guardian, it could get you killed pretty quickly. The Chaos Guardian is added by Draconic Evolution, and is perhaps the strongest boss in all of modded Minecraft. I used the Draconic Bow with explosive arrows in Stone Block to take out the Ender Crystals which heal it. There are 14, all are behind iron bars, and all must be destroyed to damage the Guardian.
Back in my base, I set up a mob farm using Cursed Earth. This is much like the one I did in Stone Block:
Like in Stone Block, there is a Mob Masher behind the lever in front of the Diamond Chest. In front of the chest in the wall, there is an Absorption Hopper, which grabs items and XP. The items go into the chest, or into one of the drawers. There is a Drawer Controller under the Drawer with the Skeleton Skulls in it. It, like the Masher, is from the Mob Grinding Utils mod. It has vector Plates to move the Mobs towards the Masher. This enabled me to get an Enderman Head, needed for the Ender IO Soul Binder. I completed the basic Ender IO Advancements, getting "The Culmination" (craft a Machine Chassis), and a food item called Enderios as a reward.
I made a Powered Spawner for Wither Skeletons, again using a Mob Masher, with 8 Sharpness, 10 Looting and 10 Beheading Upgrades. At first I used a Basic Capacitor in the spawner, and found it was using more power than I could generate, so I upgraded my Dynamos, adding 3 more Compression ones, and adding an Auxiliary Transmission Coil Augment to each, as well as the Steam Dynamos. This resulted in a net power gain, until I added another spawner for Blizzes (a Thermal Foundation mob), and upgraded Capacitors in both to Double-Layered. A few more Transmission Coils in each Dynamo resolved this, but at the cost of increased fuel usage.
So I dug out a basement under the Thermal power room, and made it 18x18x15. (X,Z,Y). This was so I could later add a Draconic Energy orb. I'm thinking of doing the Tier 5 orb this time. It can store up to 59 billion RF, and requires a 7x7x7 area, not counting the Stabilizers, which you need 36 of. You also need 90 blocks of Draconium and 80 blocks of Redstone. Currently I have 3 Petrified Fuel Generators being fed Mobius Fuel at 1280 RF/t for 36 seconds for each piece of fuel. This will provide for my power for some time to come, at least until I start doing Draconic Fusion crafting.
Much of what I have been doing has been assisted by Project E. I had enough EMC to make a 17x5 Mk 3 power flower, with around 1.5M EMC left over. I've had it target diamonds, and it can produce one every 12 seconds or so. I have around 53M stored. I also made a Red Matter Furnace, a Volcanite Amulet (an infinite lava source that uses 32 EMC per operation), and a Evertide Amulet. This is like the other amulet, but is for water, and all uses are free. I had thought about making the Watch of Flowing Time and the Harvest Goddess Band, but did not do so, nor did I make a Dark Matter Pedestal which can be used with these to automate them.
I also fought the Wither. and then built a Beacon. My status effects from it wore off during the 2nd fight as the room I had set up was too far away. For the first fight, I used a golden apple I had left over from the dragon fight and a Strength II potion. I found I could not cheese the fight like in Stone Block, as it would spawn in the back of the room. I later moved the Wither spawning room downstairs in a room next to the basement power room, and added 3 more beacons to make it a 2x2. I plan on later adding 2 more along with the mineral blocks I will need (4 emerald, 6 diamond, 8 gold, 10 iron):
Most of my base is covered by the status effects. Once I get some more diamonds from the Energy Condenser on the 17x5 power flower, I will add the remaining mineral blocks and Beacons, then max out all the effects.
Lastly, I have gotten started with IC2, making 2 Generators, a Geothermal Gnerator, a CESU, MFE, 2 Macerators, 2 Electric Furnaces, 2 Extracters, 2 Compressors, a Fluid/Solid Canning Machine and a Metal Former. Extracters convert Sticky Resin to rubber at 3 per piece (vs. 1 for smelting it), and the Metal Former makes wires and plates. I also made a LV Transformer to step down the voltage from the CESU. It is tier 2 power, and all my machines are tier 1, which would make them explode if connected without it. Most of the items in IC2 have EMC. I can duplicate those, except for the cables. I have to craft these rather than pull them out of the Transmutation Table/Tablet or an Energy Condenser. All the cables only give you copper cable (which cannot be used to craft anything) when this is attempted.
I started digging out another basement room; this will be for both an Extreme (Yellorium) and an IC2 (Uranium) Reactor. It is going to be 18x18x10, maybe a higher depending on how tall the Yellorium Reactor is going to be.
Edit: I'm looking through the various generators in IC2 and noticing which fuel types in the wiki can be used in the Semifluid Generator. I used these as my main source of IC2 power, relying on a Nuclear Reactor for backup power or when I ran the Matter Fabrication line (Mass Fabricator, Scanner, Pattern Storage, Replicator), in 1.7.10. There is no Buildcraft in this pack, so I would either have to make Forestry Biogas or IC2 Biogas. I chose instead just to use Geothermals:
Behind my hand in the corner is my MFE. There is currently nothing drawing that power. That's 12 Storage Tanks (64 buckets each) of lava, thanks to the Volcanite Amulet.
At first I gritted my teeth, but I have to chuckle it's so absurd . . .
I put my sword on the anvil to take a look at some enchanting options to get it to Sharpness V for the fewest levels as I over-prepare for the dragon in my hardcore world, then pressed 'e' to close the anvil GUI.
Except, that doesn't close it, it puts an 'e' at the end of its name, which I didn't notice in my haste. Foolishly thinking that since I wasn't enchanting it, it wouldn't matter, I took the sword from the right-most slot, thus enchanting my sword, er . . . "sworde."
I choose to imagine that it's foreign, like from a French botique or something.
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My short story-like journals; quick-and-easy reads:
Mr_N! Glad to see you're still around (and correctly pronouncing my last name ), at least checking in every now and again. I hope you're not fading completely out. I come and go about every six months, but it sounds like you're drifting off for a long voyage away.
We've lost so many.
I know it's never going to be the heyday of three and four whole pages of new threads and posts every day in the survival forum, but going 12-18 hours without even a single post sucks. Still, quality over quantity.
Not playing much these days? Did you make the jump to 1.14? What do you think?
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My short story-like journals; quick-and-easy reads:
Deleted my world after losing my best diamond goodies in a failed ocean monument raid.
So I started a new world and after a bit of wandering around the spawn area I spotted a village in the distance. I excitedly hopped my way over to it and noticed an abandoned house atop a hill.
"That's pretty neat" I thought, as I made my way into the town.
It immediately became clear that the whole place was in ruins. There wasn't a soul in sight.
I started searching the houses, praying some villagers might still be found inside them, and as I was walking out a building I spotted something! A single black cat darted across the main road. This small hint of life gave me renewed hope. Maybe the town really was inhabited.
Eventually I ran into this guy.
I brushed off the fact this was zombie villager as nothing more than a coincidence, but as I made my way through town I stumbled across more and more of them. These were obviously the town's inhabitants.
This was my first time seeing a zombie village. I knew about the changes made to villagers and villages, but I really wasn't expecting something like this. I'm very happy to have found it.
The biggest thing I've done recently was getting Draconic Evolution going to the point of having full Draconic armor with all the upgrades except Draconic level on both movement speed and jump boost, a fully upgraded Draconic bow with Power V and Infinity on it, and a fully upgraded Draconic sword with Sharpness V ad Looting III on it. I also made an Advanced Dislocator (allows teleportation across any dimension at the cost of one Ender Pearl per teleport), and an Awakened Item Dislocator (this functions like a magnet - this is essential when you are mining in the End). The Advanced Dislocator can now store 100 locations (it used to only store 8).
In addition to this, of course I have a full Draconic Fusion crafting multiblock, and have built a tier 5 Energy Core, which can store 59.3G RF. I used something similar I used to charge the energy orb I made in Stone Block - a couple of Petrified Fuel Generators from Industrial Foregoing being fed with Aeternalis Fuel, in this case 4. Two generators feed one Wyvern Relay (each can transfer 16M RF max, a PFG being fed Aeternalis Fuel generates 5120 RF/t, so putting all 4 on one relay would exceed the transfer limit), which then feed into the orb. The output side goes to every RF powered machine in my base. There are no Fluxducts anywhere in my base - all my power transmission is wireless. I'm limited to using Wyvern Wireless Relays as going to Draconic requires Chaos Shards. I'm not yet ready to take on the Chaos Guardian.
I expanded the Beacon so that it has 6 total, and I get max effect on all buffs. It makes for travel which is way too fast depending on my leggings' speed settings. Draconic tools and armor have profiles - I have 3 set on the armor, one to use when out in the wilderness, another when in my base, and one for underwater travel.
I found a Cartographer villager, and traded with him for a map to a Woodland Mansion. This was around 8000m SE of my base. I also got a map to an Ocean Monument, FWIW. The reason I say that is because I have been exploring my world lately, and have come across around 8 of these, one of which is about 400m from my base.
The Mansion itself, at first glance. I went back there a second time before going in and clearing out the place. The above screen shot was before I got full Draconic armor and weapons.
A few of the residents. I captured one of the Vindicators in a Soul Vial to make into a Powered Spawner, as these guys drop a lot of emeralds when killed with a sword that has Looting III on it. In this case, it is the equivalent of Looting X, as I put the spawner in the same room as the Blizz, Blaze and Wither Skeleton ones (the Blaze one was added not too long ago).
There were 3 Evokers here. I one shotted everything in this dungeon with the Draconic bow. I got the drop on the Evokers before they had a chance to summon any Vexes. I'm planning on using the Mansion as a new base. I am not sure how or if I would be able to have access to items in my main base from here.
I also went to the outer End islands. The Gateway put me on an island with a city, and there was a ship there, which was quite fortunate. Not that I really need the Elytra given I have Draconic flight. I also got some treasure and killed several Shulkers. Their levitation effect does not work when I am flying. I started making Shulker boxes, even some of the Iron Chests ones.
And most recently, I started progressing through the Twilight Forest. This mod has the same system as before where you get bad status effects and cannot harm bosses in a given area if it is not in the progression chain. I have so far defeated the Naga, Lich, Minoshroom, and Hydra, have given the Questing Ram its wool, gotten the Mazebreaker pickaxe, and am currently on the 2nd level of the Goblin Knight's Stronghold. There's a lot of mobs here.
Mr_N! Glad to see you're still around (and correctly pronouncing my last name ), at least checking in every now and again. I hope you're not fading completely out. I come and go about every six months, but it sounds like you're drifting off for a long voyage away.
We've lost so many.
I know it's never going to be the heyday of three and four whole pages of new threads and posts every day in the survival forum, but going 12-18 hours without even a single post sucks. Still, quality over quantity.
Not playing much these days? Did you make the jump to 1.14? What do you think
I'm defo still around. Visit the board at least once a day, but my Minecraft playing dropped due to my PC overheating and a couple of other things, including just taking a breather generally. In the last few weeks i've sorted out my PC and in fact have had a few sessions of a good few hours on MC. It's just i havent really been up to much creatively, not much to show, its mainly been rebuild work and gathering resources (for example, i spent the last 4 hour session in the Nether collecting Nether Quartz). Also been completing or getting further along with some bits I started but never finished, hence i'm back at my first base in the desert pyramid.
I tried the new update in a copy of my world, and found a new village that generated in some unexplored areas, so was able to try the new villager mechanics and the raid feature, and i did post about this in a thread called "Must Vent about Raids" or summat. I quite enjoyed it, but the fact is my two large villager trading hall/iron farm combo builds will not work anymore, so I dont think I will upgrade just now. Staying in 1.13 for the forseeable future...
I did some more progression through the Twilight Forest. I defeated the Knight Phantom, which is a floating boss that spawns in groups of 6. I also explored the Dark Tower and defeated the Ur-Ghast. You're supposed to lure Carminite Ghastlings or Ghastguards to a block called a Ghast Trap. When one of the Tower's Ghasts is killed, it will begin to play music louder and louder. Once it begins to smoke heavily and the music is really loud, you're supposed to activate it with a redstone signal where it emits a red beam that can critically damage the Ur-Ghast.
Only that's not how it worked out. I had done the return to sender on his Ghastguards earlier when I had reached the top of other Tower sections and they began shooting at me. And the Ur-Ghast himself never summoned any Ghastlings. Although immune to melee weapons, returning his own fireballs is a very effective strategy for fighting him. Between doing that and shooting at him with the Draconic bow, the fight didn't last very long. Then after that I went to the snow forest and fought the Alpha Yeti. A few hits with the Draconic Sword was all it took. The normal Yetis are hostile, but not very strong. They also have a very small aggro rangecompared to other hostile mobs. They can throw you in the air.
Trophies:
Top to bottom, left to right: Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast. The object under my hand is a Matter Receiver from RF Tools. I've left it there, thought it has really become outmoded what with the ability to teleport to up to 100 locations with the Advanced Dislocator. I used that to teleport to the Woodland Mansion where I built a Nether Portal and travelled to my original one, getting the Subspace Bubble Challenge in doing so.
Edit: I finished the progression through the Twilight Forest, defeating the Snow Queen in the Aurora Palace, which is the final boss in the mod. I also completed the Troll Caves, Thornlands and the Final Castle. I also got a couple Uncrafting Tables from the medium Hollow Hill near the portal. They do not seem to work, or perhaps they work differently than they did in 1.7.10.
Big day for me in Minecraft. First, in my vanilla, large-biome main world, began July 2, 2014, I killed the Wither for the fifth time. The first three times were all in October, the first in 2014, second in '16, and third in '17. By pure coincidence, the last time I killed the Wither was a year ago today!
In my 1.14.2 hardcore large-biome world using the same seed as my main world, I'm on MC day 218 and I just raided my first End city! I picked up a pair of elytra and about 6 shulker boxes. I didn't take a whole lot of pictures because I video recorded the raid in two parts, the first being 15 minutes and the second being 20.
(Above) After tossing my pearl through the End city gateway, I landed within sight of a ship. Lucky me!
(Above) Unfortunately, I wasn't quite lucky enough not to need to bridge a wide gap between islands. My left pinkie finger was turning purple by the time I bridged all the way over to the other side! But, worse was to come!
(Above) I think I need to go in for X-rays to my left pinkie after bridging from the tower to the ship. Fighting my way up the tower was fun, even exciting at times, but not very difficult. I took it slow and steady.
My haul:
(Above) Sword is Sharpness IV, Unbreaking III; pick is Efficiency IV, Unbreaking III; shovel is Unbreaking III; first helmet is Protection IV, Unbreaking III; second is Protection IV, Mending. One shell shy of seven total shulker boxes. That's plenty! In my main world I may not even use quite that many. The pick and shovel were great treasures: my Silk Touch pick has only that enchantment and my shovel lacks Unbreaking. My helmet is already max enchant, so I'll never need another. If I lose it, that means I'm dead, and if I'm dead, that means no more hardcore Midgard!
Thanks for reading!
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My short story-like journals; quick-and-easy reads:
I've completed the Twilight Forest progression, fighting the Snow Queen in the Aurora Palace, and completing the Highlands/Final Plateau with the Troll Caves, Cloud Cottage, Thornlands and the Final Castle.
You first visit the Troll Caves to obtain the Magic Bean, which is planted on Uberous Soil (this is found above the Troll Caves) to grow a beanstalk and fight the Giant Miner at the Cloud Cottage. It drops the Giant Pickaxe, needed to mine the Giant Obsidian at the center of the Troll Caves. Inside is a chest with the Lamp of Cinders, used to burn the thorns in the Thornlands and get to the Final Castle.
Although the progression can be completed, the advancements for such cannot as the last two (Thornlands and Castle) are not yet implemented. There were a few new mobs in the Castle, again being NYI like the last two stages of the progression. I also found a Deep Mushroom Forest, and this:
The last time I was in the Twilight Forest, I could not find a Mushroom Castle. Much like the Final Castle, this one is still a work in progress. There are no mobs/bosses here to fight, and all the rooms are empty.
I did find some Mycelium in this biome, but did not have a Silk Touch Shovel on me, so I went home to get it and came back.
Later, I spent about 3 hours building a house:
After building it, I went back to the Twilight Forest again to explore some of the Hollow Hills. I had yet to obtain a few of the advancements for these, so I completed them. When I came back to my base, the house was on fire and most of it had already burned down. I'm guessing there was a lightning strike on the side of the house where the roof overhangs, and the rain was unable to put it out.
I rebuilt the house twice, each time deciding I did not like it, and tore it down. Evntually I settled on a smaller house, just over a chunk in area:
More recently I found a Mushroom Island and brought back with me 4 Mooshrooms. Too bad Mushroom Stew does not stack. This makes it less useful as a food item.
Then much later I went to the Lost Cities Dimension. There are two ways of getting there. You can either choose it as your world type at the start, or take a bed, place it over two diamond blocks, surround it with skulls and attempt to sleep in it. You will be transported to the dimension. The Lost Cities is added by McJty, the author of RF Tools and XNet. I had encountered a similar city dimension in Stone Block, but it was not as elaborate as this.
Many of the buildings will have mob spawners and chests full of loot, as well as things like Crafting Tables, Furnaces, Brewing Stands, Cauldrons and even Enchantment Tables. There are roads and rail lines throughout this entire dimension. There is also a village not far from spawn. I placed Mega Torches both near spawn and in the approximate center of the nearby village.
The rail lines, meant to be the Cities subway, run everywhere, both above ground and underground. The rails are all one block lower than the floor, and there is no lighting, so mobs spawn down here. I would snipe them with my bow from a distance. With Night Vision permanently turned on on my helmet, I can see mobs from far enough away to do so.
I've also found a Desert Temple here and a vanilla dungeon next to one of the buildings.
The first screenshot in this post shows some Arboreal Extracters from Thermal Expansion. I have since dismantled them and the entire Tree Oil setup I had in my power room. I then added some Ignition Plugs to each Compression Dynamo. This makes it so they burn fuel more efficiently and produce a much higher output, but only work with the use of Refined Fuel.
I have a 5x1 Mk III Power Flower from ProjectE in the next room. It feeds coal to a pair of Pulverizers, which then feed two Magma Crucibles. They melt down the Pulverized Coal into Liquifacted Coal, which is converted into Naptha in the first Fractionating Still, then converted to Refined Fuel in the second Still. The Drawers on top of each Still are meant to collect the secondary outputs, sulfur from Naptha, and Tar from Refined Fuel. While sulfur has some uses, tar also has a few. It can be made into torches, or used in place of Slimeballs in Sticky Pistons.
At this point in the game, my Draconic Energy core has reached its capacity of 59.3G RF, so all my generators have effectively shut down. I did also build both an Extra Utilities Quantum Quarry and the Laser Drill from Industrial Foregoing. This needs a Laser Base and 4 Laser Drills, which feed their beams into the Base. Each requires Pink Slime to make a Laser Lens. Like the MFR Laser, you can specify which ores it will mine based on the color of the lens. The Quantum Quarry requires a Magical Snow Globe to craft, plus you must visit 7 or more biomes with it in your inventory to activate it. This requires a Nether Star to craft, so this is late game.
After looking into what I needed to craft it, I realized I needed End Rods, so I went back to the End, to the City where I had found my first Ship, and got some of them.. I needed a total of 6, one for each Quantum Quarry Actuator. You surround the Quarry itself with these, give all 6 some RF, then place a Biome Marker and an Enchanted Book (either Silk Touch or Fortune I, II or III) inside it. The Biome Marker is made by crafting a blank one, then going to the biome and right clicking it on the ground to set it to that biome. The most useful biomes to use are Mesa Plateau for Gold and Extreme Hills for Emeralds. I also set Markers for the Nether, End, Mega Taiga, and Desert biomes.
This quarry uses around 15-16K RF/t, depending on which Enchanted Book is used. Fortune III uses slightly more power than Silk Touch.
The Laser Drill can accept Tesla Core upgrades, one of each type. I have a Speed Upgrade I and a Speed Upgrade II in each drill, which increases energy usage per drill to 225 RF/t. It does seem to speed up the Laser Base's work, but it seems hard to tell.
I have gotten ores from this that cannot be obtained through normal means.
There are a few other methods of doing automated mining in this pack. The RF Tools Builder can be used for this. Environmental Tech has Void Ore and Void Resource Miners. Like their names imply, both need access to the Void or Bedrock to work. This used to be the case for the MFR Laser, but the Industrial Foregoing one does not appear to require this.
Edit: I got the Environmental Tech Void Ore and Resource Miners going in the Mining Dimension. I dug out a 30x14x30 room to allow enough space for upgrading the Miners and for a Draconic Energy Core. The end result was this (the Ore Miner is in back, the Resource Miner in front):
The ProjectE power flower produces a piece of Aeternalis Fuel every 12 seconds or so, which is fed through Itemducts to a pair of Petrified Fuel Generators from Industrial Foregoing, producing 5120 RF/t for 36 seconds per Fuel. This energy is output into a Tier 3 Energy Core, which can store 1.64G RF. Though really, this setup is overkill, but is also self sustaining. I plan to let the Miners run continuously.
What I have gotten so far:
My cursor is on the item needed to upgrade the Void Ore or Resource Controller to tier 2. A total of 54 Erodium is needed. Best bet is to let these run AFK overnight. They only consume 660 RF/t at tier 1.
I recall my first time finding a zombie village, not long ago. I had no idea they existed either. Been around since 1.10, actually.
Keep us updated!
That's some interesting info. The 2% generation rate explains why I'd never seen one before.
The only update left to make of that world is that it is now gone. I got a shiny looting sword early on and used it to rush to the end. The credits rolled and that was it for that save.
However, I've been having a lot of fun learning about some of the new game features in my latest world.
I built a villager breeder that works using the new mechanics
I made an iron farm that is extremely simplistic when compared to those of past Minecraft versions but produces some insane amounts of iron.
I also built a redstone contraption that facilitates the conversion of villagers into zombie villagers for trading discounts.
Now I'm thinking about deleting this world soon and seeing how fast I can achieve all of this in my next run.
I'd like to write up a thread about my experiences learning these bits of the game and how the recent changes have made some things more enjoyable for me and some others less so. Although it'll probably take me a while since I struggle to express my thoughts in english, and also suck at writing in general.
-* If I'm dead, that means no more hardcore Midgard! *-
You are a madman! Raiding an end city in Hardcore difficulty sounds like some nerve-wrecking form of torture. I don't understand how you can willingly subject yourself to that level of stress.
Edit: I just realized that versions 1.13 and onwards will potentially ruin these thrills for you as well. :\
Since the Bedrock edition 1.14 fix the conversion issue of the Nintendo Switch edition, I turned back to my 2 years old survival world again, as there's too much stuff built there and I had form emotional attachment to it. There used to have 4 trust worthy people to join and play with me, while I had lost contact with them (I wish Switch has a message system to contact my friends), my fervency for building remains unchanged.
I attempted to reform the starter town near the spawn, and built a functional redstone bridge to the east of the town. The next plan is to install brand new village to the north of the town to make the town feel more lively.
A few weeks ago, out of pure boredom, I tried my first UHC challenge. I loved the intense rush to prepare and the constant sense of dread I always thought the game was lacking. Today, I started my second UHC challenge—more appropriately, I finished it.
I spawned in an excellent place: a village complete with 10 apples in a blacksmith, a swamp with a Witch hut slightly inside, and all of that with an abandoned mineshaft underneath. But I encountered so many creepers and skeletons. While I was mining I was jumped by two creepers, then turned a corner and saw two more just sitting there, staring at me. Much too frequently did a creeper explode and reveal another one lying in ambush. The skeletons weren't too bad, per se, although I basically only found them when I was surrounded by two or more creepers. Not even two minutes after I healed up from half a heart to 4 and a half hearts, I was mining coal and was swarmed by three creepers and two skeletons, bringing me back down to half a heart. In a moment of panic, I started digging downwards to escape any more, only to break into a cave and fall four blocks. Such a nice run...
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Some nice worlds out there. Thought I would add some pics of mine. Been in my world for 4 or so months now although I started building in it before that using a free entry point. Built and changed many times but relatively happy with it as it is now.
Lots of coloured sheep and some long bridges across valleys, for no real reason apart from the fact I cannot build these in the real world. Even deconstructed part of a nearby village that died and rebuilt next to my base.
Loving building and battling mobs in my world!!
Built end portal room. Even, though I am not yet ready to hop to the end, it's still good to get that thing "out of the way", so to speak.The whole build isn't ready yet, as I will be building small FOB next to the end portal room soon.
The rooms ended being 18x18x5, the same as in my Stoneblock instance, except instead of 9 rooms, I did 15 rooms in a 3x5. I was going to do a 4x4, but because of the way in which I claimed chunks in the area, parts of it would be outside the claimed (and loaded) chunks.
Here are some screenshots of a few rooms:
Main Room:
The lights in this room are Feral Flare Lanterns from Torch Master. I have 4 in each corner of every room; they are also lighting up the surface area above. On the right is a bookcase from Bibliocraft (you get a lot of books when you start out - a few won't go on the shelves, notably the Draconic Evolution Tablet and the Integrated Dynamics manual (On the Dynamics of Integration). Past the Anvil is a partial set of Protection IV enchanted Diamond armor. I have only the boots to do. Past that is an Iron Chest with all the ore I have to process in it. Then a Crafting Station with a Transmutation Table on top of it, and a Tool Forge.
The back wall has all my blocks and items. I'm using Small and Medium Storage Crates from Actually Additions. The left wall has a Powered Diamond Anvil. This will repair any damaged item, except for Tinkers' tools. Next to that are 2 Energetic Infusers. The left one is for general purpose use; the right one has a Parabolic Flux Coupling Specialization in it. This allows it to wirelessly recharge Flux Capacitors. It can no longer recharge items.
My Thermal Expansion rooms:
The first shot is the machine room. From left to right: Alchemical Imbuer (makes potions), Redstone Furnace with Pyrolytic Conversion Specialization installed (makes Coal Coke and Creosote Oil from Coal), two Compactors (one for everything but gears, the other for gears only), an Arcane Ensorcellator (makes Enchanted Books), 3 Pulverizers and 3 Redstone Furnaces, 1 Pulverizer, 2 Induction Smelters, 3 Magma Crucible and 3 Fluid Transposers, 2 Fluid Transposers, a Fluid Dictionary Converter from Industrial Foregoing.
On the left in the power room are 3 Compression Dynamos, a 2x1 Mk I Collector/Relay array targeting charcoal and then feeding it to 4 Steam Dynamos. All of those are connected to a Resonant Energy Cell (all of the machines have been upgraded to Resonant except the Arcane Ensorcellator and Alchemical Imbuer). The two machines on the right are Fractionating Stills. These function a lot like the Stills in Forestry - they can not only process various materials into fuels, they can also make alcohol. In this case they are refining Resin into Tree Oil. The Resin is being harvested by 16 Tree Fluid Extractors around 2 2x2 Spruce Trees. These give you the most amount of resin per tree. With the upgrades, I get 1200 RF/tick.
The butterflies around the base are getting more and more numerous:
The majority of the entities that InGameInfo is showing me right now are butterflies. They have the same health as the player. They are particularly common around the Forestry trees.
Also, I located a Stronghold and an End Portal and set a waypoint in JourneyMap so I could get back there easily. I plan on taking on the Dragon pretty soon.
Edit: found a mineshaft in a Mesa biome. It was right next to a Mesa Plateau, where I spent about an hour exploring caves and mining as much gold as I could find. I brought back nearly 5 stacks of it.
For the last few weeks I've been shifting between worlds, hardcore and standard hard, trying to find one I liked. I ended up finding one, and for the past week, I've been working on my main base of operations: "Summer's Spire", a massive tower overlooking a river. Today I finally finished the structure itself.
This was an absolute pain to build. The circular structure took over a stack for each loop, and the structure itself is 19 blocks high, so do the math. It didn't help that I had to go to the Nether for glowstone and nether bricks (I use a black texture) which meant mining for diamonds. I can't even begin to explain how much of a problem mining was. I'm entirely cursed when it comes to branch mines. For reference, I played about 9 different worlds for 5+ hours each. During each of those I branch mined at Y=11 for 1000+ blocks distance, and in three of those I only managed to find coal and redstone ore. That includes mining the dirt and gravel I ran into. I don't even know how somebody can be that unlucky.
It's not like caving was very viable, either. Poor Jan and caves just don't mix at all. I managed to find a single vein of diamonds after 2000+ blocks of exploring, tons of lapis and enough redstone to power a mob grinder, even when I skipped 90% of the ores I found. Then there's the abandoned mineshaft I found, leading to me being bombarded by skeletons, cave spiders, creepers and zombies and adding another five deaths to this world, all in under two hours...
The structure itself is done, but I still need to deal with the inside. My enchanting area is missing all but one bookshelf, I need to fix up my second-floor armory and add a potion station, and I'd like to add a wall map to my third floor. I also need to add another spiral staircase going down that'll lead to a storage room and most likely a proper mineshaft.
.
.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
For the first time in a very long time, perhaps years, I felt the pang of loss. Thankfully, I didn't lose any equipment or anything, but it still felt like a punch in the gut. By a VERY strong 9-year-old.
So, I wanted to see how well my gold farm produced pigmen for XP (I don't care about gold, but I'll keep what they drop, of course). I blocked myself into a little temporary holding platform and left my computer running. Unfortunately, I forgot to check the time so I'm not sure how long I let it run, but probably about three or four hours. This is how I left it:
I don't know why I have a default skin; I was connected to the Internet. Anyways, this is how it looked when I got back after a few swipes:
They were piled atop each other in a huge, writhing mount of rotten flesh. I have no idea how many there are. The 'E' says 479, which I think means 479 entities, but some of those are going to be villagers (in the villager farm), horses, and livestock. The bizarre grunts and snorts of hundreds of zombie pigmen to the overwhelming, seizure-inducing chorus of nine giant Nether portals was too much for me and I muted my speakers. It was crazy. Notcie my FPS was a crawling 11 at the lowest and only 28 at best!
Every swing of my sword, Frost Fate, was hailed with a shower of gold (not like that, Mr. N_Derman, you sicko) and XP!
Then, I got a little careless and took a single hit . . . but from who knows how many pigmen:
Ouch. That hurt.
Anyway, I survived, panting, and finished off the stranglers before cutting down the block wall around me and reaching for the lever to turn off the machine powered by nine massive gates to hell. That all went fine. Machine shut down. FPS jumped back up to triple digits. I've got 44 levels . . . Time to count my gold!
As an aside, if you've never used a beacon with an Efficiency V diamond pickaxe, you have no idea how fast it mines stone. It's faster than a diamond shovel through dirt. A lot faster. "Instant" doesn't describe it. It can be difficult sometimes just to mine one block at a time—a single quick click of the mouse can easily take multiple blocks at once.
What happened next happened all at once. As in, it all in one motion. Obviously, I don't have a picture of this, but I walked across the platform, swung my pick, knocking out the two stone brick blocks . . . but I also took out a cobble slab on the floor, though I didn't notice it. I was already in mid-jump when I saw that I was headed right for a hole—at a lethal height in the air. The walkway was suspended a perilous distance above the cold, hard floor far below.
No problem. That's what elytra are for. Plus, I'm wearing max-enchant armor. I'll be fine.
Except, none of that was true. I had taken all my equipment off before I went AFK. No matter how hard I jackhammered my space bar, there were no wings to save me . . .
Well, there went 44 levels, not that I really care—what am I going to do with them—but like I say, it wasn't a pleasant surprise. I had just narrowly survived moments earlier, healed to full, then suddenly lost everything. What a bummer! That's what I get for hurrying!
I appeared about 1,000 blocks to the west in another base, but I keep elytra and a stack of fireworks in my ender chest. I rocketed back.
(Above) There it is, the hole that sent me plummeting to my death . . .
I ended up with . . .
. . . 21 blocks, 8 ingots, and 8 nuggets. Not a bad haul!
Thanks for reading!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
After working on server community projects for months, I was able to mostly finish a room in my castle. I'll probably do a little more to it, or just let it morph over time, but I'm pretty pleased with my first interior room.
Since my last post, I beat both the Ender Dragon and the Wither. Both required some preparation, the Wither fight needing more than the dragon.
For the dragon, I had earlier made a full set of Protection IV enchanted Diamond armor, a couple Enchanted Golden Apples, and a ring from Project E called Archangel's Smite. This fires 10 arrows when left clicked, or 1 when right clicked. These arrows home in on the nearest mob, and cannot be picked back up again. This item in the 1.7.10 version and in EE2 in 1.2.5 could fire a continuous volley of arrows; this ability has been removed with the 1.12.2 version of Project E.
The fight took about 5 minutes, and I was able to take out most of the Ender Crystals using the ring, except for the 2 that were behind iron bars. For those I had to land and break the bars before backing away and shooting the crystal. Although this tactic is OK with the dragon, if tried with the Chaos Guardian, it could get you killed pretty quickly. The Chaos Guardian is added by Draconic Evolution, and is perhaps the strongest boss in all of modded Minecraft. I used the Draconic Bow with explosive arrows in Stone Block to take out the Ender Crystals which heal it. There are 14, all are behind iron bars, and all must be destroyed to damage the Guardian.
Back in my base, I set up a mob farm using Cursed Earth. This is much like the one I did in Stone Block:
Like in Stone Block, there is a Mob Masher behind the lever in front of the Diamond Chest. In front of the chest in the wall, there is an Absorption Hopper, which grabs items and XP. The items go into the chest, or into one of the drawers. There is a Drawer Controller under the Drawer with the Skeleton Skulls in it. It, like the Masher, is from the Mob Grinding Utils mod. It has vector Plates to move the Mobs towards the Masher. This enabled me to get an Enderman Head, needed for the Ender IO Soul Binder. I completed the basic Ender IO Advancements, getting "The Culmination" (craft a Machine Chassis), and a food item called Enderios as a reward.
I made a Powered Spawner for Wither Skeletons, again using a Mob Masher, with 8 Sharpness, 10 Looting and 10 Beheading Upgrades. At first I used a Basic Capacitor in the spawner, and found it was using more power than I could generate, so I upgraded my Dynamos, adding 3 more Compression ones, and adding an Auxiliary Transmission Coil Augment to each, as well as the Steam Dynamos. This resulted in a net power gain, until I added another spawner for Blizzes (a Thermal Foundation mob), and upgraded Capacitors in both to Double-Layered. A few more Transmission Coils in each Dynamo resolved this, but at the cost of increased fuel usage.
So I dug out a basement under the Thermal power room, and made it 18x18x15. (X,Z,Y). This was so I could later add a Draconic Energy orb. I'm thinking of doing the Tier 5 orb this time. It can store up to 59 billion RF, and requires a 7x7x7 area, not counting the Stabilizers, which you need 36 of. You also need 90 blocks of Draconium and 80 blocks of Redstone. Currently I have 3 Petrified Fuel Generators being fed Mobius Fuel at 1280 RF/t for 36 seconds for each piece of fuel. This will provide for my power for some time to come, at least until I start doing Draconic Fusion crafting.
Much of what I have been doing has been assisted by Project E. I had enough EMC to make a 17x5 Mk 3 power flower, with around 1.5M EMC left over. I've had it target diamonds, and it can produce one every 12 seconds or so. I have around 53M stored. I also made a Red Matter Furnace, a Volcanite Amulet (an infinite lava source that uses 32 EMC per operation), and a Evertide Amulet. This is like the other amulet, but is for water, and all uses are free. I had thought about making the Watch of Flowing Time and the Harvest Goddess Band, but did not do so, nor did I make a Dark Matter Pedestal which can be used with these to automate them.
I also fought the Wither. and then built a Beacon. My status effects from it wore off during the 2nd fight as the room I had set up was too far away. For the first fight, I used a golden apple I had left over from the dragon fight and a Strength II potion. I found I could not cheese the fight like in Stone Block, as it would spawn in the back of the room. I later moved the Wither spawning room downstairs in a room next to the basement power room, and added 3 more beacons to make it a 2x2. I plan on later adding 2 more along with the mineral blocks I will need (4 emerald, 6 diamond, 8 gold, 10 iron):
Most of my base is covered by the status effects. Once I get some more diamonds from the Energy Condenser on the 17x5 power flower, I will add the remaining mineral blocks and Beacons, then max out all the effects.
Lastly, I have gotten started with IC2, making 2 Generators, a Geothermal Gnerator, a CESU, MFE, 2 Macerators, 2 Electric Furnaces, 2 Extracters, 2 Compressors, a Fluid/Solid Canning Machine and a Metal Former. Extracters convert Sticky Resin to rubber at 3 per piece (vs. 1 for smelting it), and the Metal Former makes wires and plates. I also made a LV Transformer to step down the voltage from the CESU. It is tier 2 power, and all my machines are tier 1, which would make them explode if connected without it. Most of the items in IC2 have EMC. I can duplicate those, except for the cables. I have to craft these rather than pull them out of the Transmutation Table/Tablet or an Energy Condenser. All the cables only give you copper cable (which cannot be used to craft anything) when this is attempted.
I started digging out another basement room; this will be for both an Extreme (Yellorium) and an IC2 (Uranium) Reactor. It is going to be 18x18x10, maybe a higher depending on how tall the Yellorium Reactor is going to be.
Edit: I'm looking through the various generators in IC2 and noticing which fuel types in the wiki can be used in the Semifluid Generator. I used these as my main source of IC2 power, relying on a Nuclear Reactor for backup power or when I ran the Matter Fabrication line (Mass Fabricator, Scanner, Pattern Storage, Replicator), in 1.7.10. There is no Buildcraft in this pack, so I would either have to make Forestry Biogas or IC2 Biogas. I chose instead just to use Geothermals:
Behind my hand in the corner is my MFE. There is currently nothing drawing that power. That's 12 Storage Tanks (64 buckets each) of lava, thanks to the Volcanite Amulet.
At first I gritted my teeth, but I have to chuckle it's so absurd . . .
I put my sword on the anvil to take a look at some enchanting options to get it to Sharpness V for the fewest levels as I over-prepare for the dragon in my hardcore world, then pressed 'e' to close the anvil GUI.
Except, that doesn't close it, it puts an 'e' at the end of its name, which I didn't notice in my haste. Foolishly thinking that since I wasn't enchanting it, it wouldn't matter, I took the sword from the right-most slot, thus enchanting my sword, er . . . "sworde."
I choose to imagine that it's foreign, like from a French botique or something.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Well, I'm always used to "Sharpe" without the 'e' on the end, so having a "Sworde" quite suits you
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Mr_N! Glad to see you're still around (and correctly pronouncing my last name ), at least checking in every now and again. I hope you're not fading completely out. I come and go about every six months, but it sounds like you're drifting off for a long voyage away.
We've lost so many.
I know it's never going to be the heyday of three and four whole pages of new threads and posts every day in the survival forum, but going 12-18 hours without even a single post sucks. Still, quality over quantity.
Not playing much these days? Did you make the jump to 1.14? What do you think?
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Deleted my world after losing my best diamond goodies in a failed ocean monument raid.
So I started a new world and after a bit of wandering around the spawn area I spotted a village in the distance. I excitedly hopped my way over to it and noticed an abandoned house atop a hill.
"That's pretty neat" I thought, as I made my way into the town.
It immediately became clear that the whole place was in ruins. There wasn't a soul in sight.
I started searching the houses, praying some villagers might still be found inside them, and as I was walking out a building I spotted something! A single black cat darted across the main road. This small hint of life gave me renewed hope. Maybe the town really was inhabited.
Eventually I ran into this guy.
I brushed off the fact this was zombie villager as nothing more than a coincidence, but as I made my way through town I stumbled across more and more of them. These were obviously the town's inhabitants.
This was my first time seeing a zombie village. I knew about the changes made to villagers and villages, but I really wasn't expecting something like this. I'm very happy to have found it.
Great post! Eerie pictures!
I recall my first time finding a zombie village, not long ago. I had no idea they existed either. Been around since 1.10, actually.
Keep us updated!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
The biggest thing I've done recently was getting Draconic Evolution going to the point of having full Draconic armor with all the upgrades except Draconic level on both movement speed and jump boost, a fully upgraded Draconic bow with Power V and Infinity on it, and a fully upgraded Draconic sword with Sharpness V ad Looting III on it. I also made an Advanced Dislocator (allows teleportation across any dimension at the cost of one Ender Pearl per teleport), and an Awakened Item Dislocator (this functions like a magnet - this is essential when you are mining in the End). The Advanced Dislocator can now store 100 locations (it used to only store 8).
In addition to this, of course I have a full Draconic Fusion crafting multiblock, and have built a tier 5 Energy Core, which can store 59.3G RF. I used something similar I used to charge the energy orb I made in Stone Block - a couple of Petrified Fuel Generators from Industrial Foregoing being fed with Aeternalis Fuel, in this case 4. Two generators feed one Wyvern Relay (each can transfer 16M RF max, a PFG being fed Aeternalis Fuel generates 5120 RF/t, so putting all 4 on one relay would exceed the transfer limit), which then feed into the orb. The output side goes to every RF powered machine in my base. There are no Fluxducts anywhere in my base - all my power transmission is wireless. I'm limited to using Wyvern Wireless Relays as going to Draconic requires Chaos Shards. I'm not yet ready to take on the Chaos Guardian.
I expanded the Beacon so that it has 6 total, and I get max effect on all buffs. It makes for travel which is way too fast depending on my leggings' speed settings. Draconic tools and armor have profiles - I have 3 set on the armor, one to use when out in the wilderness, another when in my base, and one for underwater travel.
I found a Cartographer villager, and traded with him for a map to a Woodland Mansion. This was around 8000m SE of my base. I also got a map to an Ocean Monument, FWIW. The reason I say that is because I have been exploring my world lately, and have come across around 8 of these, one of which is about 400m from my base.
The Mansion itself, at first glance. I went back there a second time before going in and clearing out the place. The above screen shot was before I got full Draconic armor and weapons.
A few of the residents. I captured one of the Vindicators in a Soul Vial to make into a Powered Spawner, as these guys drop a lot of emeralds when killed with a sword that has Looting III on it. In this case, it is the equivalent of Looting X, as I put the spawner in the same room as the Blizz, Blaze and Wither Skeleton ones (the Blaze one was added not too long ago).
There were 3 Evokers here. I one shotted everything in this dungeon with the Draconic bow. I got the drop on the Evokers before they had a chance to summon any Vexes. I'm planning on using the Mansion as a new base. I am not sure how or if I would be able to have access to items in my main base from here.
I also went to the outer End islands. The Gateway put me on an island with a city, and there was a ship there, which was quite fortunate. Not that I really need the Elytra given I have Draconic flight. I also got some treasure and killed several Shulkers. Their levitation effect does not work when I am flying. I started making Shulker boxes, even some of the Iron Chests ones.
And most recently, I started progressing through the Twilight Forest. This mod has the same system as before where you get bad status effects and cannot harm bosses in a given area if it is not in the progression chain. I have so far defeated the Naga, Lich, Minoshroom, and Hydra, have given the Questing Ram its wool, gotten the Mazebreaker pickaxe, and am currently on the 2nd level of the Goblin Knight's Stronghold. There's a lot of mobs here.
I'm defo still around. Visit the board at least once a day, but my Minecraft playing dropped due to my PC overheating and a couple of other things, including just taking a breather generally. In the last few weeks i've sorted out my PC and in fact have had a few sessions of a good few hours on MC. It's just i havent really been up to much creatively, not much to show, its mainly been rebuild work and gathering resources (for example, i spent the last 4 hour session in the Nether collecting Nether Quartz). Also been completing or getting further along with some bits I started but never finished, hence i'm back at my first base in the desert pyramid.
I tried the new update in a copy of my world, and found a new village that generated in some unexplored areas, so was able to try the new villager mechanics and the raid feature, and i did post about this in a thread called "Must Vent about Raids" or summat. I quite enjoyed it, but the fact is my two large villager trading hall/iron farm combo builds will not work anymore, so I dont think I will upgrade just now. Staying in 1.13 for the forseeable future...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I did some more progression through the Twilight Forest. I defeated the Knight Phantom, which is a floating boss that spawns in groups of 6. I also explored the Dark Tower and defeated the Ur-Ghast. You're supposed to lure Carminite Ghastlings or Ghastguards to a block called a Ghast Trap. When one of the Tower's Ghasts is killed, it will begin to play music louder and louder. Once it begins to smoke heavily and the music is really loud, you're supposed to activate it with a redstone signal where it emits a red beam that can critically damage the Ur-Ghast.
Only that's not how it worked out. I had done the return to sender on his Ghastguards earlier when I had reached the top of other Tower sections and they began shooting at me. And the Ur-Ghast himself never summoned any Ghastlings. Although immune to melee weapons, returning his own fireballs is a very effective strategy for fighting him. Between doing that and shooting at him with the Draconic bow, the fight didn't last very long. Then after that I went to the snow forest and fought the Alpha Yeti. A few hits with the Draconic Sword was all it took. The normal Yetis are hostile, but not very strong. They also have a very small aggro rangecompared to other hostile mobs. They can throw you in the air.
Trophies:
Top to bottom, left to right: Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast. The object under my hand is a Matter Receiver from RF Tools. I've left it there, thought it has really become outmoded what with the ability to teleport to up to 100 locations with the Advanced Dislocator. I used that to teleport to the Woodland Mansion where I built a Nether Portal and travelled to my original one, getting the Subspace Bubble Challenge in doing so.
Edit: I finished the progression through the Twilight Forest, defeating the Snow Queen in the Aurora Palace, which is the final boss in the mod. I also completed the Troll Caves, Thornlands and the Final Castle. I also got a couple Uncrafting Tables from the medium Hollow Hill near the portal. They do not seem to work, or perhaps they work differently than they did in 1.7.10.
Big day for me in Minecraft. First, in my vanilla, large-biome main world, began July 2, 2014, I killed the Wither for the fifth time. The first three times were all in October, the first in 2014, second in '16, and third in '17. By pure coincidence, the last time I killed the Wither was a year ago today!
In my 1.14.2 hardcore large-biome world using the same seed as my main world, I'm on MC day 218 and I just raided my first End city! I picked up a pair of elytra and about 6 shulker boxes. I didn't take a whole lot of pictures because I video recorded the raid in two parts, the first being 15 minutes and the second being 20.
(Above) After tossing my pearl through the End city gateway, I landed within sight of a ship. Lucky me!
(Above) Unfortunately, I wasn't quite lucky enough not to need to bridge a wide gap between islands. My left pinkie finger was turning purple by the time I bridged all the way over to the other side! But, worse was to come!
(Above) I think I need to go in for X-rays to my left pinkie after bridging from the tower to the ship. Fighting my way up the tower was fun, even exciting at times, but not very difficult. I took it slow and steady.
My haul:
(Above) Sword is Sharpness IV, Unbreaking III; pick is Efficiency IV, Unbreaking III; shovel is Unbreaking III; first helmet is Protection IV, Unbreaking III; second is Protection IV, Mending. One shell shy of seven total shulker boxes. That's plenty! In my main world I may not even use quite that many. The pick and shovel were great treasures: my Silk Touch pick has only that enchantment and my shovel lacks Unbreaking. My helmet is already max enchant, so I'll never need another. If I lose it, that means I'm dead, and if I'm dead, that means no more hardcore Midgard!
Thanks for reading!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I've completed the Twilight Forest progression, fighting the Snow Queen in the Aurora Palace, and completing the Highlands/Final Plateau with the Troll Caves, Cloud Cottage, Thornlands and the Final Castle.
You first visit the Troll Caves to obtain the Magic Bean, which is planted on Uberous Soil (this is found above the Troll Caves) to grow a beanstalk and fight the Giant Miner at the Cloud Cottage. It drops the Giant Pickaxe, needed to mine the Giant Obsidian at the center of the Troll Caves. Inside is a chest with the Lamp of Cinders, used to burn the thorns in the Thornlands and get to the Final Castle.
Although the progression can be completed, the advancements for such cannot as the last two (Thornlands and Castle) are not yet implemented. There were a few new mobs in the Castle, again being NYI like the last two stages of the progression. I also found a Deep Mushroom Forest, and this:
The last time I was in the Twilight Forest, I could not find a Mushroom Castle. Much like the Final Castle, this one is still a work in progress. There are no mobs/bosses here to fight, and all the rooms are empty.
I did find some Mycelium in this biome, but did not have a Silk Touch Shovel on me, so I went home to get it and came back.
Later, I spent about 3 hours building a house:
After building it, I went back to the Twilight Forest again to explore some of the Hollow Hills. I had yet to obtain a few of the advancements for these, so I completed them. When I came back to my base, the house was on fire and most of it had already burned down. I'm guessing there was a lightning strike on the side of the house where the roof overhangs, and the rain was unable to put it out.
I rebuilt the house twice, each time deciding I did not like it, and tore it down. Evntually I settled on a smaller house, just over a chunk in area:
More recently I found a Mushroom Island and brought back with me 4 Mooshrooms. Too bad Mushroom Stew does not stack. This makes it less useful as a food item.
Then much later I went to the Lost Cities Dimension. There are two ways of getting there. You can either choose it as your world type at the start, or take a bed, place it over two diamond blocks, surround it with skulls and attempt to sleep in it. You will be transported to the dimension. The Lost Cities is added by McJty, the author of RF Tools and XNet. I had encountered a similar city dimension in Stone Block, but it was not as elaborate as this.
Many of the buildings will have mob spawners and chests full of loot, as well as things like Crafting Tables, Furnaces, Brewing Stands, Cauldrons and even Enchantment Tables. There are roads and rail lines throughout this entire dimension. There is also a village not far from spawn. I placed Mega Torches both near spawn and in the approximate center of the nearby village.
The rail lines, meant to be the Cities subway, run everywhere, both above ground and underground. The rails are all one block lower than the floor, and there is no lighting, so mobs spawn down here. I would snipe them with my bow from a distance. With Night Vision permanently turned on on my helmet, I can see mobs from far enough away to do so.
I've also found a Desert Temple here and a vanilla dungeon next to one of the buildings.
The first screenshot in this post shows some Arboreal Extracters from Thermal Expansion. I have since dismantled them and the entire Tree Oil setup I had in my power room. I then added some Ignition Plugs to each Compression Dynamo. This makes it so they burn fuel more efficiently and produce a much higher output, but only work with the use of Refined Fuel.
I have a 5x1 Mk III Power Flower from ProjectE in the next room. It feeds coal to a pair of Pulverizers, which then feed two Magma Crucibles. They melt down the Pulverized Coal into Liquifacted Coal, which is converted into Naptha in the first Fractionating Still, then converted to Refined Fuel in the second Still. The Drawers on top of each Still are meant to collect the secondary outputs, sulfur from Naptha, and Tar from Refined Fuel. While sulfur has some uses, tar also has a few. It can be made into torches, or used in place of Slimeballs in Sticky Pistons.
At this point in the game, my Draconic Energy core has reached its capacity of 59.3G RF, so all my generators have effectively shut down. I did also build both an Extra Utilities Quantum Quarry and the Laser Drill from Industrial Foregoing. This needs a Laser Base and 4 Laser Drills, which feed their beams into the Base. Each requires Pink Slime to make a Laser Lens. Like the MFR Laser, you can specify which ores it will mine based on the color of the lens. The Quantum Quarry requires a Magical Snow Globe to craft, plus you must visit 7 or more biomes with it in your inventory to activate it. This requires a Nether Star to craft, so this is late game.
After looking into what I needed to craft it, I realized I needed End Rods, so I went back to the End, to the City where I had found my first Ship, and got some of them.. I needed a total of 6, one for each Quantum Quarry Actuator. You surround the Quarry itself with these, give all 6 some RF, then place a Biome Marker and an Enchanted Book (either Silk Touch or Fortune I, II or III) inside it. The Biome Marker is made by crafting a blank one, then going to the biome and right clicking it on the ground to set it to that biome. The most useful biomes to use are Mesa Plateau for Gold and Extreme Hills for Emeralds. I also set Markers for the Nether, End, Mega Taiga, and Desert biomes.
This quarry uses around 15-16K RF/t, depending on which Enchanted Book is used. Fortune III uses slightly more power than Silk Touch.
The Laser Drill can accept Tesla Core upgrades, one of each type. I have a Speed Upgrade I and a Speed Upgrade II in each drill, which increases energy usage per drill to 225 RF/t. It does seem to speed up the Laser Base's work, but it seems hard to tell.
I have gotten ores from this that cannot be obtained through normal means.
There are a few other methods of doing automated mining in this pack. The RF Tools Builder can be used for this. Environmental Tech has Void Ore and Void Resource Miners. Like their names imply, both need access to the Void or Bedrock to work. This used to be the case for the MFR Laser, but the Industrial Foregoing one does not appear to require this.
Edit: I got the Environmental Tech Void Ore and Resource Miners going in the Mining Dimension. I dug out a 30x14x30 room to allow enough space for upgrading the Miners and for a Draconic Energy Core. The end result was this (the Ore Miner is in back, the Resource Miner in front):
The ProjectE power flower produces a piece of Aeternalis Fuel every 12 seconds or so, which is fed through Itemducts to a pair of Petrified Fuel Generators from Industrial Foregoing, producing 5120 RF/t for 36 seconds per Fuel. This energy is output into a Tier 3 Energy Core, which can store 1.64G RF. Though really, this setup is overkill, but is also self sustaining. I plan to let the Miners run continuously.
What I have gotten so far:
My cursor is on the item needed to upgrade the Void Ore or Resource Controller to tier 2. A total of 54 Erodium is needed. Best bet is to let these run AFK overnight. They only consume 660 RF/t at tier 1.
That's some interesting info. The 2% generation rate explains why I'd never seen one before.
The only update left to make of that world is that it is now gone. I got a shiny looting sword early on and used it to rush to the end. The credits rolled and that was it for that save.
However, I've been having a lot of fun learning about some of the new game features in my latest world.
I built a villager breeder that works using the new mechanics
I made an iron farm that is extremely simplistic when compared to those of past Minecraft versions but produces some insane amounts of iron.
I also built a redstone contraption that facilitates the conversion of villagers into zombie villagers for trading discounts.
https://imgur.com/a/SB5FA85
Now I'm thinking about deleting this world soon and seeing how fast I can achieve all of this in my next run.
I'd like to write up a thread about my experiences learning these bits of the game and how the recent changes have made some things more enjoyable for me and some others less so. Although it'll probably take me a while since I struggle to express my thoughts in english, and also suck at writing in general.
You are a madman! Raiding an end city in Hardcore difficulty sounds like some nerve-wrecking form of torture. I don't understand how you can willingly subject yourself to that level of stress.
Edit: I just realized that versions 1.13 and onwards will potentially ruin these thrills for you as well. :\