I've done a lot in Stone Block since I last posted, the biggest being what I built in the screenshots below:
This is Draconic Evolution's energy storage system, which the highest capacity storage in all of modded Minecraft. The Draconic Energy Core comes in 8 tiers, each storing 6x more power than the previous tier. At tier 1, it can store up to 44.5M RF, with the largest one having nearly infinite caoacity, and a hefty resource cost to match. I opted for a tier 4 orb, which was still expensive to build. 26 Redstone blocks and 54 Draconium blocks to build, and that is the core assembly only. I used another 100 or so Draconium in the making of the Core itself, 4 Energy Core Stabilizers, and 2 Energy Pylons, one for input to the Core, one to output from it.
The GUI:
This is an old screenshot from back when I first built it. Since then I have increased the amount of energy it is storing considerably. I have around 1.633G RF stored in it, and am bringing in 21.922K RF/t. Part of that is being supplied by one of these generators:
Petrified Fuel Generators from Industrial Foregoing (a port of the old Minefactory Reloaded mod) use any standard furnace fuel to produce power. The fuel's burn time sets the amount of power per fuel item consumed. All fuel in the generator has the same burn time, 37 seconds. This includes fuels from ProjectE. A piece of Aeternalis Fuel will produce 5120 RF/t in one of these generators for 37 seconds. A block of Aeternalis Fuel produces 46,080 RF/t for 37 seconds.
Later, I started looking at more power options, and decided to do the solar panel quest line from the quest book. This pack has the Solar Flux Reborn mod, which has solar panels that go up to tier 8. Each higher tier uses solar panels from the previous tiers, plus a number of vanilla mechanisms. Pistons, Clocks, Redstone Lamps, Redstone Repeaters, and so on, are used in their making. I taught the Refined Storage system how to make the various components in the mod. Making the panels was not so difficult until I reached tiers 6 & 7, where I needed a huge amount of both glass and wood.
These output in units of FE (Forge Energy). A tier 7 panel outputs 8,192 FE/t during the day. The crafting recipe makes 2. It is equivalent 1:1 to RF. The block on the bottom is a Flux Plug from Flux Networks. This mod allows wireless transmission of power from generators to storage devices and from storage to machines using the power. With a Flux Controller, it can also wirelessly charge all powered items in your inventory. You can either set a power limit of 256K RF/t, or make it unlimited. Flux Plugs input energy from blocks they are attached to to the Flux Network. Flux Points pull energy out of the network.
This pretty much solves all my power issues for now, and will help with what I need to do soon to get an Energy Condenser from ProjectE. It requires Draconic level fusion crafting, which means I need to make Awaked Draconium. 4 blocks of it are crafted from 4 blocks of Draconium, 7 Draconic Cores, a Dragon Heart, and 350M RF.
In addition, I made the Nether Star Crux, and started growing the seeds. I takes a total of 27 of these to make a Nether Star. It is not my primary way of getting them, though. I've fought around 128 Withers lately over 4 runs of 32 each, waiting enough time between each to allow my mob farm (which still contains the Witch Water) to produce enough Wither Skeleton Skulls to replace the 96 I used.
I also moved all my resource crops to a central area. In addition to the Nether Star seed, I have 32 for Coal, 16 Draconium, 8 Yellorium, 4 Diamond, 4 Steel, and 14 Nether Quartz. There are also 3 or 4 fields with nothing but Inferium seeds. These are a base crafting material in Mystical Agriculture, so I wanted to have a lot of them.
I upgraded both the Simple SAG Mill and Simple Alloy Smelter to their normal counterparts, with a Double Layer Capacitor in each. Both are now quite fast, even without using an Acceleration Wand on them. I have been using these a lot, to speed up machines and the growth of plants.
Lastly, I created several Travel Anchors and placed them throughout the base, to allow for easier travel, and to make moving to the new rooms easier, which I need to do soon.
Updated my "Allbases" world to 1.13.2, previously staying in 1.12 because of using the Conquest resource pack. I did my history (Thankfully I also have a defunked/dead minecraft blog I kept for several years as reference) and this world was started in Beta 1.72, from this spawn point. By 1.8 I had a down stairs with sand walls and log trim borders at the bottom. By 1.0 (Release) I had just started building up the upper floor though the exterior was all in logs, cobble with log trim by 2013, snow blocks and log trim by 2016. Completely Conquested" in 2017.
Past few versions including latest:
With conquest resource pack:
Without Conquest before work:
with work so far:
Slowly replacing oak beans with Dark Oak, on the lower level adding some dark oak stairs as well. The top is still very boxey and I'm not sold on the snow blocks any more. Spruce trapdoors will be added to the windows, (If you look to the right side you'll see some have moved and are thinner for beams and symmetry); but I'm not keen on any white block up there at all any more.
The roof will need a major re-work of course, going in and out at instead of those triangular corners, apparently it's oak so it needs to be spruce for me, varying blocks for texture and an under-hang. Maybe, maybe - even some window shafts coming up from the roof to freshen it up. That's a big job, still lots to do.
These last few days I built a portal nearer to my home (Forgetting the the one I had in the cave by my spawn point, which I dismantled when I remembered), and have been in a new 1.13 chunk. I had traveled over a few nether dunes to get further in the nether before I built my portal, and came across a nether fortress. At some point I need to get some blaze rods as I really need an ender chest. I came out by an stone mountain but could see the ocean.
After a short trip through the oak/birch forest I built a basic hut out of whatever I had on me - literally a nether brick hut with obsidian lower trim and netherrack block roof! Across the ocean I found some ship wrecks, loot was meh, got some nautilus shells (One drowned came onto the shore out side my beach hut which is right on the shore), more ship wrecks, treasure maps and meh loot. I have got some kelp, Found ocean monument half-way at sea, then another as I passed along side a seemingly never-ending jungle to my right and later a third! I'm in no state to do anything about them yet though. Also some underwater ruins- loot meh, one was empty.
I did defeat a trident drowned but the didn't drop it.
I had to come back in the end, I had died and managed to get my stuff back, but I had too many valuables on me. I did the rest of the logs on the frontage back home this morning.
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I made the Angel Ring from Extra Utilities. This item uses grid Power (GP) to function and allows creative flight. Making it requires a couple of other rings, and all of them require at least one captured mob. The first ring is the Chicken Wing Ring. This needs a captured chicken in a Golden Lasso. This is used to make the Ring of the Flying Squid, which requires a squid in a Golden Lasso, and finally the Angel Ring itself, which uses the squid ring and needs a bat in a Golden lasso and a Ghast in a Cursed Lasso. The latter I have gotten from Loot Bags, but capturing the ghast was tricky as it needs to be reduced to one heart in order to be captured. The first few attempts failed as I killed the ghast, but finally I caught one.
A while back I had used my first Dragon Egg to make a Dragon Egg Mill, which supplies 500 GP. This means I now have creative flight in any dimension in Stone Block.
I used the Angel Ring to explore the outer End islands, and found a ship:
There were 2 Shulkers on the ship, both of which I dealt with before they could attack me. Later, I found some chests in the End in another city, but the main reason for going this time was to get Draconium. I need a lot of this for some of the fusion crafting I am about to do, and used up quite a bit in making the setup below:
The beams only appear if you have a Crystal Binder (Draconic Evolution's wrench) The center crystal and the one in the wall are Wyvern Energy relay crystals. They move energy from one crystal to another in the network, and can accept up to 16 links. The two crystals on either side of the center one are Wyvern Wireless Crystals. They provide energy to all of the Fusion Injectors, all of which are Wyvern tier.
I also made the Bow of the Wyvern. This stores RF and has a number of configurable features right out the box. It can be upgraded using Upgrade Keys and is also done using fusion.
Along the way to setting all this up, I ran out of redstone and went mining for it in the Mining Dimension. I had left quite a bit of it behind as I did not need it then, but I do now. I got perhaps 9-10 stacks ot it.
The energy orb is now full, 9.88G RF stored. I will be needing to make Awakened Draconium soon, which requires 350M RF per crafting. I will need to make a total of 3 craftings of it in order to have enough to upgrade all the Fusion Injectors to the Draconic tier.
The Wyvern bow has a ability to fire explosive arrows; these I've found are useful for taking out the End Crystals, even those with iron bars around them, provided I get the arrow to hit close enough to cause the crystal to explode. I used the bow's explosive capability to destroy the End Crystals after spwaning the Dragon.
On my most recent fight against the Dragon, I somehow managed to spawn 2 of them with a single set of End Crystals. I had just finished killng the first dragon when I accidentally fell through the portal. When I went back to the End again, there was another dragon. I'm not sure what caused two dragons to spawn, and am not sure I can duplicate it again.
The End Crystals require a Ghast Tear and a Nether Star (the recipe is tweaked if you have Draconic Evolution installed). I've been hammering cobblestone into gravel in the Auto Hammer (which I added a second Compressed Diamond Hammer) to. I would then place a stack of gravel in the world and transmute it to sandstone using the Philosopher's Stone, and putting it into the SAG Mill to make sand. I then took all the sand (around 18 stacks) and put it into an Automaic Precision Dropper from Actually Additions. It is then dropped in front of the Atomic Reconstructor, which converts sand into Soul Sand, 14 blocks at a time. So this was a slow, grindy process, but in the end I had two stacks of Compressed Soul Sand, which went into the Heavy Auto Sieve to get Nether Quartz (which I have a lot of) and Ghast Tears (which I got around 16 of). I did this twice and got 32 Ghast Tears.
I made the Enchanter from EnderIO - it is the only block of this type that can make Enchanted Books that can be used on Sieve meshes. I put Fortune III on the Diamond Stiffended Mesh used in the Heavy Auto Sieve.
Also, it appears that after seeing Direwolf20's playthrough of Stone Block where he used the Watch of Flowing Time to speed up the growth of resource crops, in particular Awakened Draconium Seeds, that the pack's author removed it and the Harvest Goddess Band. I tried reinstalling Project E again, but no Watch of Flowing Time or Harvest Goddess Band.
It's Project E Power Flower time. Now that I have an Energy Condenser, I have been taking items from my Refined Storage system and those from Loot Bags that have a high amount of EMC (> 50,000), and converting them into Dark and Red Matter. I've gotten enough of both to be able to build a 18x5 Mark III flower. The initial one will be used to make more Dark Matter, then the next Red Matter.
The pack's author has made some changes to Project E so that it is more balanced. It is still OP, but in order to get to that point, you have to work for it. I went through multiple stacks of coal to make the Dark and Red Matter (4 of each) used in the Energy Condenser.
My next major project in this pack is the Transmutation Table. This is the less insane recipe of the two Transmutation items; the tablet requires a lot more things, such as Infinity ingots from Avaritia.
Items needed to craft this, and the mods they are from:
4 Energy Condensers, 1 Energy Collector Mark III, 12 Dark Matter - Project E
28 Neutronium Nuggets - Avaritia
12 HDPE Sheets - Mekanism
4 Ender Stars - Actually Additions
4 Quantum Storage Units - Quantum Storage
8 Knightslime Ingots - Tinker's Construct
4 Evil Infused Iron Extra Utilities II
4 Pixie Dust - Botania
I already have the Knightslime, Neutronium and Evil Infused Iron, and can easily make the Project E items. I will need to get Botania going to the point of opening the Elven Portal, and will need to make several Mekanism machines.
Here by comparison is the recipe for the Transmutation Tablet:
This one needs 28 Neutronium ingots, 4 Energy Condenser Mark II's, a Transmutation Table, 12 HDPE Sheets, 12 Red Matter Blocks, 8 Ender Stars, 4 Gaia Spirit ingots, 4 Quantum Storage Units, and 8 Infinity Ingots. The latter are Avaritia items, made using Xtreme Crafting. They require Infinity Catalysts, which include Singularities made from several to tens of thousands of metal and gem blocks. These include iron, gold, lapis, redstone, nether quartz, copper, tin, lead, silver, nickel, fluxed electrum, diamond and emerald. All of the items need to be compressed in a Neutronium Compressor, which is also an Xtreme Crafting recipe. It requires a block of Neutronium and 16 Neutronium ingots. In order to get this, I am going to have to fight the Gaia Guardian, perhaps a couple of times.
You might notice in the screen shots the JEI listings for Project E in this pack. Two obvious omissions are the Harvest Goddess Band and the Watch of Flowing Time, both of which could be easily abused. I believe they were intentionally removed from the mod as it is in this pack. Also, the Energy Collectors and Antimatter Relays do not have EMC, requiring Infusion crafting to make.
Finally decided to play a version of the game newer than 1.8! Had to find a new texture pack since Painterly is no longer updated, but I really wanted to check out the new underwater update. I've already found a few treasure maps, and started building a large aquarium. As soon as I manage to find some diamonds I'm going to start on the process of making my own village via curing zombie villagers. I've got a small farm started that they can help me expand as I grow my village. Just need those diamonds so I can make a portal.
You don't need diamonds to build a portal, just 3 iron for a bucket, though it's easier with more buckets.
Pouring water on lava source blocks turns them into obsidian.
You can either keep the lava in place with a cobblestone form or place the lava against a wall and add the water before the lava gets everywhere.
(You'd still need a diamond pick to make an enchanting table unless you find obsidian in a chest somewhere, I think it can sometimes be found in village smiths.)
I made a block from Actually Additions called Greenhouse Glass. You use Emporwered Palis (Lapis in an Atomic Reconstructor) crystals, glass and saplings in making them and you get 2 per craft. Then can only be used outdoors, so I decided to locate them in the Mining Dimension, where the sky is visible and there is sunlight. When hit by sunlight, they make plants grow rapidly. I moved all 32 of my Draconium Seeds to a plot under 49 blocks of it. I also put a Sprinkler from Cyclic over the one water block at the center of the farm. I tried the one from Open Blocks, which gradually consumes a water source block below it, but it did not work that well.
I found out that Dragon's Breath has EMC in this pack, 262,144 per bottle of it. So I have one Energy Condensr targetting it. I also made my first Klein Star (a battery for EMC), with 8 Mobius Fuel around a Diamond. This makes the lowest tier Star, an Ein, which can hold 50,000 EMC. Those also do not have EMC in this pack, so I have to make them all by crafting. 4 Eins makes a Zwei, which can hold 200,000 EMC. Then each higher tier (Drei, Vier, Sphere, and finally Omega) use 4 of the previous tier Klein Stars and can hold 4x the EMC. At the Omega level, I would need 8192 Mobius Fuel at 16,777,216 EMC to make one. It can hold 12,800,000 EMC. Note - this does not count the 8,388,608 EMC you need for all the diamonds (1024) in the recipes.
You charge Klein Stars either in an Antimatter Relay with Energy Collectors around it. Using MK3 Collectors and a MK3 Relay are your best bet. MK3 Collectors store up to 60,000 EMC and can transfer 40 EMC/s. The MK3 Relay can store up to 10,000,000 EMC and outputs a maximum of 640 EMC/s.
Edit: I made the Advanced Dislocator from Draconic Evolution. This is basically a hand held teleporter that can store up to 8 destinations and uses Ender Pearls as fuel. It uses one fuel for each teleport. It also was a quest, so I got a loot chest. It had 3 Resonant Upgrade Kits from Thermal Expansion. Nice reward, but not as useful as a Resonant Conversion Kit, which can upgrade any TE machine to that tier from any other tier. The Upgrade Kits require the previous tier to be applied first before they can be used.
With my last post - updating my old Beta "Allbases" world to 1.13, I have gone back to the conquest resource pack, I have also since then added the same datapacks as my main world, built up an enchantment area in the spare empty bedroom (Which is looking to become a study I guess?); and I began taking off the old roof for improvement.
First off I had to remove the last snow blocks from the top of the exterior walls before working on a roof
For the roof, I made a copy of the world, and turned it to creative to try and figure it out. Both tries did not go well - the first was too angular and triangular again - now in spruce stairs not oak ones, the second time I moved the pointy bits to the front side rather than the two sides resulting in small roof syndrome. A very, very low roof. Neither looked good. In the end I went to google and looked at medieval roofs and Minecraft medieval roofs.
I have opted for the traditional jagged roof look with two proceeding stairs up then a two high block, then two proceeding stairs etc for that "jagged old roof" look, although this is my first time doing this type of roof. Happy with the look which includes two window shafts coming up from the roof I was ready to do it in the survival world.
Not until today however..
This morning I began work having two giant spruce trees that was already plated and then replanted after I chopped them down, I have begun work.
It looks funny front-on but you get the idea from the side. I guess I should add the cobble stair edge along the bottom of the front side as well? The last thing I did below the roof end, was do the dog kennel extension's roof in the same style before I could take the picture! I need a lot more diorote to finish the outer walls either end now, back to a 1.13 chunk I guess!
Few things:
Enchantment area:
Before I could add kelp, I had to return some of the waterfall that used to be there up until 1.12:
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I had enough Dark and Red Matter to make a Red Matter Furnace from ProjectE. This has built-in ore doubling, and is faster than most of the other furnaces in the game. I'm not sure if the Ultimate Furnace from Mystical Agriculture is faster. Although it can use normal fuel like coal/charcoal or their Tiny versions from Actually Additions, it is better to use a Klein Star to power it. I made 2 Drei's, which can hold 800,000 EMC. One of those is sitting in my Refined Storage system, which will be used when I have enough Dark & Red matter to make another one. I'm going to be using it for much of my smelting of ores, except for gold, nickel and copper. Those all produce secondary outputs when processed through a Pulverizer or SAG Mill; the RM Furnace does not produce any secondary outputs.
I also made an Awakened Draconium Seed and the Crux needed to grow it. I now have 37 ingots, 7 blocks and 7 Dragon Hearts. The last of these are only used in 2 recipes - the Awakened Draconium Crux, and Awakened Draconium itself (a fusion recipe requiring 350M RF to make 4 blocks of it.) I found out that the Fertilized Essence you can sometimes get from Mystical Agriculture crops does not work on tier 6 seeds (there are only 3 - Nether Star, Awakened Draconium, and Dragon Egg) from Mystical Agradditions. I might still fight the Ender Dragon, but with the resources I have, I do not really need to fight it.
I also started a chicken farm. There are 3 chicken related mods in this pack that allow you to breed chickens which produce large amounts of most of the resources in the game. Those mods are Chickens, Hatchery, and Roost. In his playthrough of Stone Block, Direwolf20 was looking for ways of generating massive amounts of EMC to make Infinity Catalysts from Avaritia. In his version of the pack, those have 3.4G EMC, while in my version that has been reduced to 7.48M EMC, far less. But the Singularities used to make those are more expensive - for example the iron one needs 27,450 blocks of iron, up from the 12,200 or so Direwolf20 needs.
I made the Wyvern armor from Draconic Evolution. While its stats aren't all that good, it can be upgraded to Draconic Armor. This armor requires a fair amount of Awakened Draconium. I may have enough now, but if not I can just grow more of it. I've been using the Acceleration Wand to rapidly grow the seeds. 27 of the Essence from the plant make one ingot of Awakened Draconium.
Edit: I had enough Awakened Draconium and Insanium Essence to craft 2 more seeds and Cruxes, and planted them next to the existing one. This helped in my next project, upgrading the Wyvern Armor to Draconic Armor.
Here is what the armor looks like, front and back.
The armor has a built in shield, which absorbs all damage, up to 256 hearts without any upgrades added to it. It also has a number of built in abilities. The helm has night vision, cures all negative potion effects, bypasses suffocation and drowning damage, and removes the mining slowdown under water (Aqua Affinity). The chestplate has flight, inertia cancellation (you stop almost immediately while flying when you release the movement keys), protection from fire, and removes the mining slowdown while in the air. The leggings have speed boost, while the boots have jump boost, fall protection and uphill step assist.
This armor is one of the most overpowered sets in all of modded Minecraft. I'm not sure how it compares to the Gem Armor from ProjectE, the Infinity Armor from Avaritia, or the Awakened Ichorium Armor from Thaumic Tinkerer KAMI., but when it comes to fighting the Chaos Guardian, OP is what you need, and the armor as it is when crafted is not going to be powerful enough. So I am upgrading it.
All of the upgrades in DE use fusion crafting. The Basic tier uses 2 Golden Apples, 2 Diamonds, 2 Eyes of Ender and a Draconic Core, along with an Upgrade Key. This item (there are a total of 12) is not consumed when crafting upgrades. The Wyvern tier upgrade needs 2 Nether Stars, 2 Draconic Cores, 2 Emeralds, a Wyvern Core, and the Upgrade Key. The Draconic tier uses 2 Nether Stars, 2 Emerald blocks, 2 Wyvern Cores, an Awakened Core, and the Upgrade Key. There is also a Chaotic tier, but it has not been implemented. That uses 2 Wyvern Cores, 2 Dragon Eggs, 2 Awakened Cores, a Chaotic Core and the Upgrade Key.
So far I have applied RF Capacity at Draconic (the armor now stores 1.024G RF vs. 64M, Shield Capacity at Wyvern (1536 shield), and Shield Recovery at Wyvern (how fast it can recover its energy when depleted; this also reduces the effects of Entropy, which builds up as your shield takes damage at higher rates, and slows down its recharge. When it is at 100%, your shield will not charge at all.
Lastly, while looking for Draconium in the End, I came upon this:
Its a comet made out of End Stone, Obsidian and Draconium. The nucleus of the comet is obsidian, and here you'll find the most Draconium. There is also some in the comet's body and tail. These are pretty rate, so if you find one, you should set a waypoint in Journeymap. That's what the beams in the screenshot are.
Sorry for bumping this thread, but is it dead? I mean, nobody ever goes into it and that worries me a lot, especially since there was a lot of people posting into it. But maybe that’s just me...
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
After several failed attempts to rejoin the Minecraft community, a different survival game finally gave me a chance. 7 Days to Die released its Alpha 17 update, full of lag and pointless game mechanics that drove me back here out of frustration.
So, a new world! I know I have backups of my old worlds, I'm just not sure where. Probably somewhere in Morrowind backups. Either way, I started fresh and found several guardian temples and a village that I deleted the images of by accident. I took the next step of mining for resources, and fell down a hole directly into lava (luckily having cheats on for keepInventory purposes.)
After I had a full set of iron armor with more smelting, I began clearing a nearby roofed forest for a large temporary base. At first I just chopped everything down with stone axes, then decided to give myself Haste to speed it up. I finally remembered that I hate how dark oak everything-that's-not-a-log looks and used commands to fill the dark oak in with air.
And did THAT work well. I ended up getting it to work with this result:
Even after filling all the logs with air, I still had several stacks of dark oak logs. I decided to put them to use building a tree jutting out of the cliff face.
It's a work-in-progress. I need more logs to make it bigger, I need to fix the shape, et cetera. But it's a start, at least. No more sleeping in a cave.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Glad someone finally posted into that thread...I thought it would be dead and be forgotten by everyone.
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
Largest landgrab in Isterian history. Empire gets new sector, eastern one.
This landgrab has several phases, like decide how big it will be, where will be the borders, then put beacons (Journey Map) down, dig borderline to y=62, and so on. It will take weeks to get all the land leveled and secured. Former eastern block (yeah. I know how it sounds, but it really doesn't have anything to do with countries of the Warsaw pact and Soviet Union. In fact, because it's my latest block, it will be built with latest standards in effect, so it will be more advanced than the western counterparts) was 5 by 5 chunks in size, with 1 chunk exclusion zone (my empire is normalized at y=64, exclusion zone is at y=63, because I am better than anything else and I want it to be known. I am above). Now, it's 11 chunks wide, 13 with EZ, but northern part is 1 chunk less, because of river. I could fill it up, in fact, in southern part, I've spend entire yesterday filling up lake, but no. This river is between central and eastern block, so it's protected patch of nature. Those 11/10 (13/12) chunks are width, east to west, the length is 16 (18 with EZ), basically from inner sea in the south to the eastern highway in the north, which probably will become just…highway in the empire.
The total area of eastern block is 169 (heh. 13^2) chunks (11*16-7), that is the imperial part, then the EZ, 1 chunk around it. 25 chunks were done previously, meaning I'll do "only" 144 (12^2).
So far, I have some southern portion done, it took me a while, because I had to fill up lake, so leveling, take the dirt down, fill it up, leveling, take dirt down, and so on. But to be honest, it looks awesome. It's so big, that if I want to have decent FPS, I'm not able to see edges of the new land.
Why so much land, you might ask. You see, we, in Isteria, do everything on large scale. You want food? You'll get large cest of it. Mining? From the surface down on the bedrock level. New land? A lot of it. I have plans to build some ferrum farms there, and I don't want to be constrained by available land.
After 3 days of building i finally finished my biggest project yet.
A huge fantasy wizard tower made by youtuber Jeracraft that i built in survival. It wasn't a walk in the park that is for sure but it was totally worth it B)B)
I was building myself an iron farm/zombie catcher when I found a mineshaft (because those things are EVERYWHERE). Did a pretty good job clearing the mineshaft. There were no chests, but I did get quite a bit of ore and I found 3 cave spider spawners and one skeleton spawner. Two of the spider spawners are close enough together that I think I can make a pretty decent XP farm with them. I'm not sure how I'm going to do it though since they are positioned diagonally from each other both vertically and horizontally. If I want just one mob softener, it's going to take some tricky water work. Wish me luck!
In some of my other worlds - that aren't my old one, I finally got back to another older world started in pre-release 1.9.5 - in another mountain home. I had been tinkering with the kitchen previously and went on a big mine session, on the way back through the nether I foolishly was careless whilst getting magma blocks and got lava'd. So I've been hesitant to go back as I knew I'd have to do a big grind again. I don't have many resources in this world - i diamond, no iron after I ran out, but I do have a couple of dungeons turned mob farms .
Before going to do a mining grind in a new 1.13 chunk, I demolished the old neutral mob farm monstrosity as it had come to be known. A giant cobble box with different layers. Before the loss I was building a new farm house, so now I have moved the sheep I have finally demolished the old blight of a building.
Seen on the right of the home here, this cobble monstrosity stood high:
Now all gone! To the very right you can see the dirt skeleton of the new build's roof:
After removing the offending building I went through the nether again and explored a nearby ravine and after going in and out 3/4 times after losing my basic stone tools (Via death) The caves off the ravine were okay but nothing special. Eventually I wandered to the point where I accidentally found an abandoned mineshaft, then the real treasure began, 15 diamonds, over 3 stacks of lapis, 2+ stacks of iron a music disc and projectile protection book from a dungeon (both pre-abandoned mine though). There were even more temptations but I sensibly decided to go back with a full inventory before greed took over and would inevitably cause something to happen to me.
I did get back safely however, despite being sure something would go wrong with 17 - 19 xp levels as well. Also pre-trip I chopped down a load of oak trees and filled up my basement storage with even more chests. Will eventually be organized.
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Eastern block of my empire is nearly finished. Meaning almost all surface is leveled and with grass on top of it. There is just bit of future imperial land, which I need to finish and section of exclusion zone.
Re-discovery of mob spawners, now with knowledge how to use them, is also a new direction for the empire. I will built facilities taking advantage of those spawners, but not just yet.
And southern (jungle) colony! Oh, yeah. Established long, long time ago, upgraded couple of times… And now I've decided to re-do the entire thing. After current projects are finished, of course.
I will create map, of where what will be. Something like city plan. Each building will have it's floor plan, of course. Those will be my home (whit all modern standards), some vertical plant farm and the same for animals, then building with nether portal. This colony will feature highway network as well. Basically, just like the empire.
I know this is more talk about the future, but…so far, I've spend days and weeks trying to level really big area, fill up caves from certain level, light anything below (aka. securing the land) and then build layer of dirt on the surface. Not really exciting, just work. On very large scale.
And I've almost forgot. Western and eastern highways received couple of stations (eastern got more) and western highway was pushed another about 270 m further. Now, from (future) eastern colony to end of the western highway, it's 2,2 km.
I've attached a map if the empire, for those interested.
I've done a lot in Stone Block since I last posted, the biggest being what I built in the screenshots below:
This is Draconic Evolution's energy storage system, which the highest capacity storage in all of modded Minecraft. The Draconic Energy Core comes in 8 tiers, each storing 6x more power than the previous tier. At tier 1, it can store up to 44.5M RF, with the largest one having nearly infinite caoacity, and a hefty resource cost to match. I opted for a tier 4 orb, which was still expensive to build. 26 Redstone blocks and 54 Draconium blocks to build, and that is the core assembly only. I used another 100 or so Draconium in the making of the Core itself, 4 Energy Core Stabilizers, and 2 Energy Pylons, one for input to the Core, one to output from it.
The GUI:
This is an old screenshot from back when I first built it. Since then I have increased the amount of energy it is storing considerably. I have around 1.633G RF stored in it, and am bringing in 21.922K RF/t. Part of that is being supplied by one of these generators:
Petrified Fuel Generators from Industrial Foregoing (a port of the old Minefactory Reloaded mod) use any standard furnace fuel to produce power. The fuel's burn time sets the amount of power per fuel item consumed. All fuel in the generator has the same burn time, 37 seconds. This includes fuels from ProjectE. A piece of Aeternalis Fuel will produce 5120 RF/t in one of these generators for 37 seconds. A block of Aeternalis Fuel produces 46,080 RF/t for 37 seconds.
Later, I started looking at more power options, and decided to do the solar panel quest line from the quest book. This pack has the Solar Flux Reborn mod, which has solar panels that go up to tier 8. Each higher tier uses solar panels from the previous tiers, plus a number of vanilla mechanisms. Pistons, Clocks, Redstone Lamps, Redstone Repeaters, and so on, are used in their making. I taught the Refined Storage system how to make the various components in the mod. Making the panels was not so difficult until I reached tiers 6 & 7, where I needed a huge amount of both glass and wood.
These output in units of FE (Forge Energy). A tier 7 panel outputs 8,192 FE/t during the day. The crafting recipe makes 2. It is equivalent 1:1 to RF. The block on the bottom is a Flux Plug from Flux Networks. This mod allows wireless transmission of power from generators to storage devices and from storage to machines using the power. With a Flux Controller, it can also wirelessly charge all powered items in your inventory. You can either set a power limit of 256K RF/t, or make it unlimited. Flux Plugs input energy from blocks they are attached to to the Flux Network. Flux Points pull energy out of the network.
This pretty much solves all my power issues for now, and will help with what I need to do soon to get an Energy Condenser from ProjectE. It requires Draconic level fusion crafting, which means I need to make Awaked Draconium. 4 blocks of it are crafted from 4 blocks of Draconium, 7 Draconic Cores, a Dragon Heart, and 350M RF.
In addition, I made the Nether Star Crux, and started growing the seeds. I takes a total of 27 of these to make a Nether Star. It is not my primary way of getting them, though. I've fought around 128 Withers lately over 4 runs of 32 each, waiting enough time between each to allow my mob farm (which still contains the Witch Water) to produce enough Wither Skeleton Skulls to replace the 96 I used.
I also moved all my resource crops to a central area. In addition to the Nether Star seed, I have 32 for Coal, 16 Draconium, 8 Yellorium, 4 Diamond, 4 Steel, and 14 Nether Quartz. There are also 3 or 4 fields with nothing but Inferium seeds. These are a base crafting material in Mystical Agriculture, so I wanted to have a lot of them.
I upgraded both the Simple SAG Mill and Simple Alloy Smelter to their normal counterparts, with a Double Layer Capacitor in each. Both are now quite fast, even without using an Acceleration Wand on them. I have been using these a lot, to speed up machines and the growth of plants.
Lastly, I created several Travel Anchors and placed them throughout the base, to allow for easier travel, and to make moving to the new rooms easier, which I need to do soon.
Updated my "Allbases" world to 1.13.2, previously staying in 1.12 because of using the Conquest resource pack. I did my history (Thankfully I also have a defunked/dead minecraft blog I kept for several years as reference) and this world was started in Beta 1.72, from this spawn point. By 1.8 I had a down stairs with sand walls and log trim borders at the bottom. By 1.0 (Release) I had just started building up the upper floor though the exterior was all in logs, cobble with log trim by 2013, snow blocks and log trim by 2016. Completely Conquested" in 2017.
Past few versions including latest:
Without Conquest before work:
with work so far:
Slowly replacing oak beans with Dark Oak, on the lower level adding some dark oak stairs as well. The top is still very boxey and I'm not sold on the snow blocks any more. Spruce trapdoors will be added to the windows, (If you look to the right side you'll see some have moved and are thinner for beams and symmetry); but I'm not keen on any white block up there at all any more.
The roof will need a major re-work of course, going in and out at instead of those triangular corners, apparently it's oak so it needs to be spruce for me, varying blocks for texture and an under-hang. Maybe, maybe - even some window shafts coming up from the roof to freshen it up. That's a big job, still lots to do.
These last few days I built a portal nearer to my home (Forgetting the the one I had in the cave by my spawn point, which I dismantled when I remembered), and have been in a new 1.13 chunk. I had traveled over a few nether dunes to get further in the nether before I built my portal, and came across a nether fortress. At some point I need to get some blaze rods as I really need an ender chest. I came out by an stone mountain but could see the ocean.
After a short trip through the oak/birch forest I built a basic hut out of whatever I had on me - literally a nether brick hut with obsidian lower trim and netherrack block roof! Across the ocean I found some ship wrecks, loot was meh, got some nautilus shells (One drowned came onto the shore out side my beach hut which is right on the shore), more ship wrecks, treasure maps and meh loot. I have got some kelp, Found ocean monument half-way at sea, then another as I passed along side a seemingly never-ending jungle to my right and later a third! I'm in no state to do anything about them yet though. Also some underwater ruins- loot meh, one was empty.
I did defeat a trident drowned but the didn't drop it.
I had to come back in the end, I had died and managed to get my stuff back, but I had too many valuables on me. I did the rest of the logs on the frontage back home this morning.
Closed old thread
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16yrs+ only
I made the Angel Ring from Extra Utilities. This item uses grid Power (GP) to function and allows creative flight. Making it requires a couple of other rings, and all of them require at least one captured mob. The first ring is the Chicken Wing Ring. This needs a captured chicken in a Golden Lasso. This is used to make the Ring of the Flying Squid, which requires a squid in a Golden Lasso, and finally the Angel Ring itself, which uses the squid ring and needs a bat in a Golden lasso and a Ghast in a Cursed Lasso. The latter I have gotten from Loot Bags, but capturing the ghast was tricky as it needs to be reduced to one heart in order to be captured. The first few attempts failed as I killed the ghast, but finally I caught one.
A while back I had used my first Dragon Egg to make a Dragon Egg Mill, which supplies 500 GP. This means I now have creative flight in any dimension in Stone Block.
I used the Angel Ring to explore the outer End islands, and found a ship:
There were 2 Shulkers on the ship, both of which I dealt with before they could attack me. Later, I found some chests in the End in another city, but the main reason for going this time was to get Draconium. I need a lot of this for some of the fusion crafting I am about to do, and used up quite a bit in making the setup below:
The beams only appear if you have a Crystal Binder (Draconic Evolution's wrench) The center crystal and the one in the wall are Wyvern Energy relay crystals. They move energy from one crystal to another in the network, and can accept up to 16 links. The two crystals on either side of the center one are Wyvern Wireless Crystals. They provide energy to all of the Fusion Injectors, all of which are Wyvern tier.
I also made the Bow of the Wyvern. This stores RF and has a number of configurable features right out the box. It can be upgraded using Upgrade Keys and is also done using fusion.
Along the way to setting all this up, I ran out of redstone and went mining for it in the Mining Dimension. I had left quite a bit of it behind as I did not need it then, but I do now. I got perhaps 9-10 stacks ot it.
The energy orb is now full, 9.88G RF stored. I will be needing to make Awakened Draconium soon, which requires 350M RF per crafting. I will need to make a total of 3 craftings of it in order to have enough to upgrade all the Fusion Injectors to the Draconic tier.
The Wyvern bow has a ability to fire explosive arrows; these I've found are useful for taking out the End Crystals, even those with iron bars around them, provided I get the arrow to hit close enough to cause the crystal to explode. I used the bow's explosive capability to destroy the End Crystals after spwaning the Dragon.
On my most recent fight against the Dragon, I somehow managed to spawn 2 of them with a single set of End Crystals. I had just finished killng the first dragon when I accidentally fell through the portal. When I went back to the End again, there was another dragon. I'm not sure what caused two dragons to spawn, and am not sure I can duplicate it again.
The End Crystals require a Ghast Tear and a Nether Star (the recipe is tweaked if you have Draconic Evolution installed). I've been hammering cobblestone into gravel in the Auto Hammer (which I added a second Compressed Diamond Hammer) to. I would then place a stack of gravel in the world and transmute it to sandstone using the Philosopher's Stone, and putting it into the SAG Mill to make sand. I then took all the sand (around 18 stacks) and put it into an Automaic Precision Dropper from Actually Additions. It is then dropped in front of the Atomic Reconstructor, which converts sand into Soul Sand, 14 blocks at a time. So this was a slow, grindy process, but in the end I had two stacks of Compressed Soul Sand, which went into the Heavy Auto Sieve to get Nether Quartz (which I have a lot of) and Ghast Tears (which I got around 16 of). I did this twice and got 32 Ghast Tears.
I made the Enchanter from EnderIO - it is the only block of this type that can make Enchanted Books that can be used on Sieve meshes. I put Fortune III on the Diamond Stiffended Mesh used in the Heavy Auto Sieve.
Also, it appears that after seeing Direwolf20's playthrough of Stone Block where he used the Watch of Flowing Time to speed up the growth of resource crops, in particular Awakened Draconium Seeds, that the pack's author removed it and the Harvest Goddess Band. I tried reinstalling Project E again, but no Watch of Flowing Time or Harvest Goddess Band.
<-- trying multiplayer for the 1st time. Minewind anarchy server. Its craaaazy lol
Vanilla Survival MC. non-modded, only Optifine and Bdcraft graphics -
It's Project E Power Flower time. Now that I have an Energy Condenser, I have been taking items from my Refined Storage system and those from Loot Bags that have a high amount of EMC (> 50,000), and converting them into Dark and Red Matter. I've gotten enough of both to be able to build a 18x5 Mark III flower. The initial one will be used to make more Dark Matter, then the next Red Matter.
The pack's author has made some changes to Project E so that it is more balanced. It is still OP, but in order to get to that point, you have to work for it. I went through multiple stacks of coal to make the Dark and Red Matter (4 of each) used in the Energy Condenser.
My next major project in this pack is the Transmutation Table. This is the less insane recipe of the two Transmutation items; the tablet requires a lot more things, such as Infinity ingots from Avaritia.
Items needed to craft this, and the mods they are from:
4 Energy Condensers, 1 Energy Collector Mark III, 12 Dark Matter - Project E
28 Neutronium Nuggets - Avaritia
12 HDPE Sheets - Mekanism
4 Ender Stars - Actually Additions
4 Quantum Storage Units - Quantum Storage
8 Knightslime Ingots - Tinker's Construct
4 Evil Infused Iron Extra Utilities II
4 Pixie Dust - Botania
I already have the Knightslime, Neutronium and Evil Infused Iron, and can easily make the Project E items. I will need to get Botania going to the point of opening the Elven Portal, and will need to make several Mekanism machines.
Here by comparison is the recipe for the Transmutation Tablet:
This one needs 28 Neutronium ingots, 4 Energy Condenser Mark II's, a Transmutation Table, 12 HDPE Sheets, 12 Red Matter Blocks, 8 Ender Stars, 4 Gaia Spirit ingots, 4 Quantum Storage Units, and 8 Infinity Ingots. The latter are Avaritia items, made using Xtreme Crafting. They require Infinity Catalysts, which include Singularities made from several to tens of thousands of metal and gem blocks. These include iron, gold, lapis, redstone, nether quartz, copper, tin, lead, silver, nickel, fluxed electrum, diamond and emerald. All of the items need to be compressed in a Neutronium Compressor, which is also an Xtreme Crafting recipe. It requires a block of Neutronium and 16 Neutronium ingots. In order to get this, I am going to have to fight the Gaia Guardian, perhaps a couple of times.
You might notice in the screen shots the JEI listings for Project E in this pack. Two obvious omissions are the Harvest Goddess Band and the Watch of Flowing Time, both of which could be easily abused. I believe they were intentionally removed from the mod as it is in this pack. Also, the Energy Collectors and Antimatter Relays do not have EMC, requiring Infusion crafting to make.
Finally decided to play a version of the game newer than 1.8! Had to find a new texture pack since Painterly is no longer updated, but I really wanted to check out the new underwater update. I've already found a few treasure maps, and started building a large aquarium. As soon as I manage to find some diamonds I'm going to start on the process of making my own village via curing zombie villagers. I've got a small farm started that they can help me expand as I grow my village. Just need those diamonds so I can make a portal.
You don't need diamonds to build a portal, just 3 iron for a bucket, though it's easier with more buckets.
Pouring water on lava source blocks turns them into obsidian.
You can either keep the lava in place with a cobblestone form or place the lava against a wall and add the water before the lava gets everywhere.
(You'd still need a diamond pick to make an enchanting table unless you find obsidian in a chest somewhere, I think it can sometimes be found in village smiths.)
Just testing.
I made a block from Actually Additions called Greenhouse Glass. You use Emporwered Palis (Lapis in an Atomic Reconstructor) crystals, glass and saplings in making them and you get 2 per craft. Then can only be used outdoors, so I decided to locate them in the Mining Dimension, where the sky is visible and there is sunlight. When hit by sunlight, they make plants grow rapidly. I moved all 32 of my Draconium Seeds to a plot under 49 blocks of it. I also put a Sprinkler from Cyclic over the one water block at the center of the farm. I tried the one from Open Blocks, which gradually consumes a water source block below it, but it did not work that well.
I found out that Dragon's Breath has EMC in this pack, 262,144 per bottle of it. So I have one Energy Condensr targetting it. I also made my first Klein Star (a battery for EMC), with 8 Mobius Fuel around a Diamond. This makes the lowest tier Star, an Ein, which can hold 50,000 EMC. Those also do not have EMC in this pack, so I have to make them all by crafting. 4 Eins makes a Zwei, which can hold 200,000 EMC. Then each higher tier (Drei, Vier, Sphere, and finally Omega) use 4 of the previous tier Klein Stars and can hold 4x the EMC. At the Omega level, I would need 8192 Mobius Fuel at 16,777,216 EMC to make one. It can hold 12,800,000 EMC. Note - this does not count the 8,388,608 EMC you need for all the diamonds (1024) in the recipes.
You charge Klein Stars either in an Antimatter Relay with Energy Collectors around it. Using MK3 Collectors and a MK3 Relay are your best bet. MK3 Collectors store up to 60,000 EMC and can transfer 40 EMC/s. The MK3 Relay can store up to 10,000,000 EMC and outputs a maximum of 640 EMC/s.
Edit: I made the Advanced Dislocator from Draconic Evolution. This is basically a hand held teleporter that can store up to 8 destinations and uses Ender Pearls as fuel. It uses one fuel for each teleport. It also was a quest, so I got a loot chest. It had 3 Resonant Upgrade Kits from Thermal Expansion. Nice reward, but not as useful as a Resonant Conversion Kit, which can upgrade any TE machine to that tier from any other tier. The Upgrade Kits require the previous tier to be applied first before they can be used.
With my last post - updating my old Beta "Allbases" world to 1.13, I have gone back to the conquest resource pack, I have also since then added the same datapacks as my main world, built up an enchantment area in the spare empty bedroom (Which is looking to become a study I guess?); and I began taking off the old roof for improvement.
First off I had to remove the last snow blocks from the top of the exterior walls before working on a roof
For the roof, I made a copy of the world, and turned it to creative to try and figure it out. Both tries did not go well - the first was too angular and triangular again - now in spruce stairs not oak ones, the second time I moved the pointy bits to the front side rather than the two sides resulting in small roof syndrome. A very, very low roof. Neither looked good. In the end I went to google and looked at medieval roofs and Minecraft medieval roofs.
I have opted for the traditional jagged roof look with two proceeding stairs up then a two high block, then two proceeding stairs etc for that "jagged old roof" look, although this is my first time doing this type of roof. Happy with the look which includes two window shafts coming up from the roof I was ready to do it in the survival world.
Not until today however..
This morning I began work having two giant spruce trees that was already plated and then replanted after I chopped them down, I have begun work.
It looks funny front-on but you get the idea from the side. I guess I should add the cobble stair edge along the bottom of the front side as well? The last thing I did below the roof end, was do the dog kennel extension's roof in the same style before I could take the picture! I need a lot more diorote to finish the outer walls either end now, back to a 1.13 chunk I guess!
Few things:
Before I could add kelp, I had to return some of the waterfall that used to be there up until 1.12:
The quest continues..
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
I had enough Dark and Red Matter to make a Red Matter Furnace from ProjectE. This has built-in ore doubling, and is faster than most of the other furnaces in the game. I'm not sure if the Ultimate Furnace from Mystical Agriculture is faster. Although it can use normal fuel like coal/charcoal or their Tiny versions from Actually Additions, it is better to use a Klein Star to power it. I made 2 Drei's, which can hold 800,000 EMC. One of those is sitting in my Refined Storage system, which will be used when I have enough Dark & Red matter to make another one. I'm going to be using it for much of my smelting of ores, except for gold, nickel and copper. Those all produce secondary outputs when processed through a Pulverizer or SAG Mill; the RM Furnace does not produce any secondary outputs.
I also made an Awakened Draconium Seed and the Crux needed to grow it. I now have 37 ingots, 7 blocks and 7 Dragon Hearts. The last of these are only used in 2 recipes - the Awakened Draconium Crux, and Awakened Draconium itself (a fusion recipe requiring 350M RF to make 4 blocks of it.) I found out that the Fertilized Essence you can sometimes get from Mystical Agriculture crops does not work on tier 6 seeds (there are only 3 - Nether Star, Awakened Draconium, and Dragon Egg) from Mystical Agradditions. I might still fight the Ender Dragon, but with the resources I have, I do not really need to fight it.
I also started a chicken farm. There are 3 chicken related mods in this pack that allow you to breed chickens which produce large amounts of most of the resources in the game. Those mods are Chickens, Hatchery, and Roost. In his playthrough of Stone Block, Direwolf20 was looking for ways of generating massive amounts of EMC to make Infinity Catalysts from Avaritia. In his version of the pack, those have 3.4G EMC, while in my version that has been reduced to 7.48M EMC, far less. But the Singularities used to make those are more expensive - for example the iron one needs 27,450 blocks of iron, up from the 12,200 or so Direwolf20 needs.
I made the Wyvern armor from Draconic Evolution. While its stats aren't all that good, it can be upgraded to Draconic Armor. This armor requires a fair amount of Awakened Draconium. I may have enough now, but if not I can just grow more of it. I've been using the Acceleration Wand to rapidly grow the seeds. 27 of the Essence from the plant make one ingot of Awakened Draconium.
Edit: I had enough Awakened Draconium and Insanium Essence to craft 2 more seeds and Cruxes, and planted them next to the existing one. This helped in my next project, upgrading the Wyvern Armor to Draconic Armor.
Here is what the armor looks like, front and back.
The armor has a built in shield, which absorbs all damage, up to 256 hearts without any upgrades added to it. It also has a number of built in abilities. The helm has night vision, cures all negative potion effects, bypasses suffocation and drowning damage, and removes the mining slowdown under water (Aqua Affinity). The chestplate has flight, inertia cancellation (you stop almost immediately while flying when you release the movement keys), protection from fire, and removes the mining slowdown while in the air. The leggings have speed boost, while the boots have jump boost, fall protection and uphill step assist.
This armor is one of the most overpowered sets in all of modded Minecraft. I'm not sure how it compares to the Gem Armor from ProjectE, the Infinity Armor from Avaritia, or the Awakened Ichorium Armor from Thaumic Tinkerer KAMI., but when it comes to fighting the Chaos Guardian, OP is what you need, and the armor as it is when crafted is not going to be powerful enough. So I am upgrading it.
All of the upgrades in DE use fusion crafting. The Basic tier uses 2 Golden Apples, 2 Diamonds, 2 Eyes of Ender and a Draconic Core, along with an Upgrade Key. This item (there are a total of 12) is not consumed when crafting upgrades. The Wyvern tier upgrade needs 2 Nether Stars, 2 Draconic Cores, 2 Emeralds, a Wyvern Core, and the Upgrade Key. The Draconic tier uses 2 Nether Stars, 2 Emerald blocks, 2 Wyvern Cores, an Awakened Core, and the Upgrade Key. There is also a Chaotic tier, but it has not been implemented. That uses 2 Wyvern Cores, 2 Dragon Eggs, 2 Awakened Cores, a Chaotic Core and the Upgrade Key.
So far I have applied RF Capacity at Draconic (the armor now stores 1.024G RF vs. 64M, Shield Capacity at Wyvern (1536 shield), and Shield Recovery at Wyvern (how fast it can recover its energy when depleted; this also reduces the effects of Entropy, which builds up as your shield takes damage at higher rates, and slows down its recharge. When it is at 100%, your shield will not charge at all.
Lastly, while looking for Draconium in the End, I came upon this:
Its a comet made out of End Stone, Obsidian and Draconium. The nucleus of the comet is obsidian, and here you'll find the most Draconium. There is also some in the comet's body and tail. These are pretty rate, so if you find one, you should set a waypoint in Journeymap. That's what the beams in the screenshot are.
Sorry for bumping this thread, but is it dead? I mean, nobody ever goes into it and that worries me a lot, especially since there was a lot of people posting into it. But maybe that’s just me...
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
After several failed attempts to rejoin the Minecraft community, a different survival game finally gave me a chance. 7 Days to Die released its Alpha 17 update, full of lag and pointless game mechanics that drove me back here out of frustration.
So, a new world! I know I have backups of my old worlds, I'm just not sure where. Probably somewhere in Morrowind backups. Either way, I started fresh and found several guardian temples and a village that I deleted the images of by accident. I took the next step of mining for resources, and fell down a hole directly into lava (luckily having cheats on for keepInventory purposes.)
After I had a full set of iron armor with more smelting, I began clearing a nearby roofed forest for a large temporary base. At first I just chopped everything down with stone axes, then decided to give myself Haste to speed it up. I finally remembered that I hate how dark oak everything-that's-not-a-log looks and used commands to fill the dark oak in with air.
And did THAT work well. I ended up getting it to work with this result:
Even after filling all the logs with air, I still had several stacks of dark oak logs. I decided to put them to use building a tree jutting out of the cliff face.
It's a work-in-progress. I need more logs to make it bigger, I need to fix the shape, et cetera. But it's a start, at least. No more sleeping in a cave.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Glad someone finally posted into that thread...I thought it would be dead and be forgotten by everyone.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
This one is bit…longer.
Largest landgrab in Isterian history. Empire gets new sector, eastern one.
This landgrab has several phases, like decide how big it will be, where will be the borders, then put beacons (Journey Map) down, dig borderline to y=62, and so on. It will take weeks to get all the land leveled and secured. Former eastern block (yeah. I know how it sounds, but it really doesn't have anything to do with countries of the Warsaw pact and Soviet Union. In fact, because it's my latest block, it will be built with latest standards in effect, so it will be more advanced than the western counterparts) was 5 by 5 chunks in size, with 1 chunk exclusion zone (my empire is normalized at y=64, exclusion zone is at y=63, because I am better than anything else and I want it to be known. I am above). Now, it's 11 chunks wide, 13 with EZ, but northern part is 1 chunk less, because of river. I could fill it up, in fact, in southern part, I've spend entire yesterday filling up lake, but no. This river is between central and eastern block, so it's protected patch of nature. Those 11/10 (13/12) chunks are width, east to west, the length is 16 (18 with EZ), basically from inner sea in the south to the eastern highway in the north, which probably will become just…highway in the empire.
The total area of eastern block is 169 (heh. 13^2) chunks (11*16-7), that is the imperial part, then the EZ, 1 chunk around it. 25 chunks were done previously, meaning I'll do "only" 144 (12^2).
So far, I have some southern portion done, it took me a while, because I had to fill up lake, so leveling, take the dirt down, fill it up, leveling, take dirt down, and so on. But to be honest, it looks awesome. It's so big, that if I want to have decent FPS, I'm not able to see edges of the new land.
Why so much land, you might ask. You see, we, in Isteria, do everything on large scale. You want food? You'll get large cest of it. Mining? From the surface down on the bedrock level. New land? A lot of it. I have plans to build some ferrum farms there, and I don't want to be constrained by available land.
I built this thing
This is a generic signature for a guy with a generic username.
After 3 days of building i finally finished my biggest project yet.
A huge fantasy wizard tower made by youtuber Jeracraft that i built in survival. It wasn't a walk in the park that is for sure but it was totally worth it B)B)
I was building myself an iron farm/zombie catcher when I found a mineshaft (because those things are EVERYWHERE). Did a pretty good job clearing the mineshaft. There were no chests, but I did get quite a bit of ore and I found 3 cave spider spawners and one skeleton spawner. Two of the spider spawners are close enough together that I think I can make a pretty decent XP farm with them. I'm not sure how I'm going to do it though since they are positioned diagonally from each other both vertically and horizontally. If I want just one mob softener, it's going to take some tricky water work. Wish me luck!
I am starting a new project witch by the way will be mega huge. I want to make a pyramid with a complex with everything.
I also need some pictures from somebody who made it so if you guys have it please help me out
In some of my other worlds - that aren't my old one, I finally got back to another older world started in pre-release 1.9.5 - in another mountain home. I had been tinkering with the kitchen previously and went on a big mine session, on the way back through the nether I foolishly was careless whilst getting magma blocks and got lava'd. So I've been hesitant to go back as I knew I'd have to do a big grind again. I don't have many resources in this world - i diamond, no iron after I ran out, but I do have a couple of dungeons turned mob farms .
Before going to do a mining grind in a new 1.13 chunk, I demolished the old neutral mob farm monstrosity as it had come to be known. A giant cobble box with different layers. Before the loss I was building a new farm house, so now I have moved the sheep I have finally demolished the old blight of a building.
Seen on the right of the home here, this cobble monstrosity stood high:
Now all gone! To the very right you can see the dirt skeleton of the new build's roof:
After removing the offending building I went through the nether again and explored a nearby ravine and after going in and out 3/4 times after losing my basic stone tools (Via death) The caves off the ravine were okay but nothing special. Eventually I wandered to the point where I accidentally found an abandoned mineshaft, then the real treasure began, 15 diamonds, over 3 stacks of lapis, 2+ stacks of iron a music disc and projectile protection book from a dungeon (both pre-abandoned mine though). There were even more temptations but I sensibly decided to go back with a full inventory before greed took over and would inevitably cause something to happen to me.
I did get back safely however, despite being sure something would go wrong with 17 - 19 xp levels as well. Also pre-trip I chopped down a load of oak trees and filled up my basement storage with even more chests. Will eventually be organized.
full trip inventory:
Closed old thread
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16yrs+ only
Eastern block of my empire is nearly finished. Meaning almost all surface is leveled and with grass on top of it. There is just bit of future imperial land, which I need to finish and section of exclusion zone.
Re-discovery of mob spawners, now with knowledge how to use them, is also a new direction for the empire. I will built facilities taking advantage of those spawners, but not just yet.
And southern (jungle) colony! Oh, yeah. Established long, long time ago, upgraded couple of times… And now I've decided to re-do the entire thing. After current projects are finished, of course.
I will create map, of where what will be. Something like city plan. Each building will have it's floor plan, of course. Those will be my home (whit all modern standards), some vertical plant farm and the same for animals, then building with nether portal. This colony will feature highway network as well. Basically, just like the empire.
I know this is more talk about the future, but…so far, I've spend days and weeks trying to level really big area, fill up caves from certain level, light anything below (aka. securing the land) and then build layer of dirt on the surface. Not really exciting, just work. On very large scale.
And I've almost forgot. Western and eastern highways received couple of stations (eastern got more) and western highway was pushed another about 270 m further. Now, from (future) eastern colony to end of the western highway, it's 2,2 km.
I've attached a map if the empire, for those interested.