I got some basic power going (4 Furnace Generators from Extra Utilities 2), and a couple of Thermal Expansion machines. I made a Pulverizer, a Redstone Furnace, Sawmill and Arcane Ensorcellator. The last of these uses liquid XP, books and items to enxhant books. I enchanted 3 of 4 Emerald Armor pieces with Protection IV, then ran out of XP.
I also made an Auto Sieve from Ex Nihilo, which functions like the normal sieve, but uses RF. I still need to make an Energetic Infuser so I can charge RF powered items, and later on I will need an Induction Smelter, Magma Crucible and Fluid Transposer.
In addition, I chopped down some of my trees and planted IC2 Rubber Tree Saplings in their place. I started with 5 saplings, eventually planting a total of 18. The last thing I did recently was to remove the heat source from under my Crucible and replace it with a Yellorium Block. I had quite a bit of the dust and smelted 9 ingots. Putting a Yellorium Block under the Crucible gives it a 20x speed. This should make creation of lava go a lot faster. I'm thinking of adding another Crucible and Yellorium Block as I might want to use lava for power (either a Magmatic Generator from Extra Utilities 2, or a Magmatic Dynamo from Thermal Expansion will do. The former will give me a Loot Chest reward for completing a quest. Maybe 3 such generators will be ideal.
As for XP, I got 7 Essence Berry bushes from Tinker's Construct by sieving dirt. These give XP from the berries when eaten. They have a 1% chance of being dropped when a diamond stiffened mesh is used. There is also a 1% chance to get any of the Ore Berry bushes as well.
I've finally got the opportunity to test performance of MC, my world specifically. My new home still causes big FPS dip on machine with R7 2700X and GTX 1070Ti with 32 GB RAM and NVMe SSD. So…it's probably not that much about HW. Which is kind of sad and good at the same time.
Besides that, I've finished couple of highways in sout-east sector. Time expensive build, and I already see, how I will not go there. But I still want it. :-D
And new tower is in the plans. Needle-style, in the south (that region needs something attractive really bad), called the tower of hope, or something like that. Made completely from smooth sandstone, on small island.
Finished columns for south-eastern region of highway system, started construction of the yellow tower on re-purposed island, mined a lot of sand and sandstone from desert near jungle colony…
Edit: It's complete. The yellow tower in the souther region of eIIR, as seen from the ground with tower of the south behind. With part of the highway system in the picture, but you cannot really get away from that, that thing is everywhere (which is kind of the purpose). Part behind the tower has been finished long time ago, but got modernization after I've resolved problems with guardians spawning there.
Tower symbolizes south. Yellow, smooth sandstone from desert, evoking heat. Behind the tower is southern part of the sea, going about 1,5 km south and way more in the west.
Underwater terrain has been totaly changed. Leveled, because this is Isteria.
I built a portal and wnet to the Nether, where I spawned in a small cave. I eventually dug a tunnel to a large open cave area, where I found Soul Sand. Unlike the Overworld, the Nether in Stone Block has normal worldgen. Ores that generate here are Cobalt and Ardite from Tinker's Construct, Nether Quartz, and Prosperity Shard ore and Inferium ore from Mystical Agriculture.
I also finished enchanting the emerald armor, and got a few more Essence Berry bushes from sieving compressed dirt. I also made a Heavy Auto Sieve, a Metalllurgic Infuser from Mekanism, and a Simple Alloy Smelter from EnderIO. The last of these I needed to make steel for the Metallurgic Infuser, which I used to make Mycelium. That was used ti make a bucket of Witch Water.
Witch Water will transform mobs it comes into contact with, and give the player some debuffs, such as Wither I, Slowness I, and Blindness. It does not affect Zombies or Endermen (including the Evolved ones). Spiders get turned into Cave Spiders, Creepers into Charged Creepers, and Skeletons into Wither Skeletons. Witches are immune to it.
I put the bucket of it into my mob farm so I could start getting Wither Skeleton Skulls. I also built a Mob Masher from Mob Grinding Utilities and added 5 Sharpness, 3 Looting and 7 Beheading Upgrades to it. It can take up to 10 each of these. There are also Fire Aspect, Smite and Bane of Arthropods Upgrades that can be added. I've gotten 79 Wither Skeleton Skulls from the Mob Masher. There is one small problem with it, though. I have it placed at 2 blocks height, and it is unable to kill any Cave Spiders as they are only a block tall. For them, I am able to kill them with a bow.
I was using a diamond chest to collect all the drops, but recently I added a Storage Drawer system to collect them:
There is an Item Duct under the floor running from the diamond chest to the Drawer Controller. It has a Hardened Servo on it, which is relatively slow at pulling items out. Some tiems dropped by mobs, such as Loot Bags, armor pieces, carrots and potatoes, are left in the chest. There are a total of 24 items that can go into the drawers. A few of these are 1x2, which only accept 16 stacks of items each. The basic ones can hold 32 stacks. There are upgrades that can be added. This mod is based in part on JABBA. Unlike JABBA, upgrades can be added in any desired tier; no need to sequentially apply upgrades or add storage upgrades.
Edit: a few more things I did today - I repaired all of my enchanted emerald armor and in the process broke yet another Anvil. I also tried repairing the bow I enchanted with Power IV and Infinity, but it was too expensive. I also made the Auto Anvil from Open Blocks, a tank from the same mod to hold Liquid XP, and an XP Obelisk from EnderIO so I can empty accumulated XP into it and feed the tank. I discovered that the Auto Anvil cannot repair items, so I made a Diamond Powered Anvil from Cyclic. This uses RF to repair items. I repaired the bow using it.
I also dug out 4 18x18 rooms where I am eventually going to move everything to. I plan on mining out another 5 rooms. Each room is 5 blocks high, unlike in my 1.7.10 world. This will allow for a Smeltery and some Immersive Engineering machines, though one of these, the Distillation Tower, will not fit as it is 16 blocks high.
Finished my Fallout Vault. This took over a week to complete, mainly because of all the mining to clear out enough space! This is one of my favorite builds in my survival world. I even managed to lure a pigmen into the vault and name him 'Slim'. There is also an Iron Golem in the overseer office named 'Strong'. The two do not get along! The layout is from a Fallout 4 fault, the color scheme is from the upcoming Fallout 76.
ATTACHMENTS
overseer_office
sleeping_pods2
fallout_vault_final2
fallout_vault_final1
classroom
Rollback Post to RevisionRollBack
See my Minecraft world (100% Survival), Dirty Baker City here:
I went to the Nether again and searched to the east of the portal. I found what I was looking for - a Nether Fortress. The tunnel I dug through the Netherrack was at around Y=80, with the fortress at around Y=40. I had something that would allow me to safely get down there, an Air Charm. While in the fortress, I found 2 Blaze Spawners, and set a waypoint in JourneyMap so I would know where they were.
Although I can get Blaze Powder from sieving dust in Ex Nihilo, and can then use Thermal Expansion's Compactor to convert 5 powder into a Blaze Rod, I would rather have a more reliable source of them. I plan to bringing a Mob Imprisonment Tool from Industrial Foregoing (the successor to Minefactory Reloaded) with me to the fortress and capturing a Blaze to spawn and auto-kill. I would also need to have Mob Essence being made to support the running of the mod's auto spawner. The other route I could go in spawning mobs is EnderIO. However, I would need to capture a Blaze in a Soul Vial and would need several machines in order to make the Powered Spawner, as well as a broken spawner. The latter I would only be able to obtain in the Nether as the Overworld in Stone Block has no dungeons in it.
I also got a Refined Storage system up and running, and put all my items (22,939 in total) into it. I had previously gotten 8 64K Storage Disks from the mod as a quest reward; I can store up to 512,000 items in them. I'm only using 4% of their total capacity.
Just now I went to check on my mob farm and the diamond chest where all the drops are going and found this:
That's a lot of Loot Bags. There are 5 tiers in that mod. The white ones are Common, green Uncommon, bluish purple Rare, purple Epic, and yellow/gold Legendary. Each tier has a weight/value 4x that of the previous tier. For example, when 256 Common Loot Bags are stored, they equal 1 Legendary Loot Bag. I have been finding a lot of my diamonds through them, as well as other rare items. These take the place of dungeon loot in Stone Block.
Last week I picked up my ravine world from 2014/2015 so called due to making a home out of a ravine. There's an initial ravine that leads into another one, kind of a double-dip ravine. Back in the day I was either using the Modern HD resource pack (Which I've gone to) or the Flows HD resource pack, I had changed the lower walls of the first main ravine to diorite but it was changed in an update to less white looking so it looked like I had done nothing. This was the first thing to address.
For now I've chosen white concrete powder with an andesite border:
I may changed the old floor up soon.
This is the world were in this first ravine I've used the upper level of the ravine for farms - currently wheat, potatoes, carrots, pumpkins and melons. When it breaks out into the opening of the 2nd ravine, I've done a dirt layer for growing trees. This is also the world where from underneath the 2nd ravine, I was changing the abandoned mine into storage.
At the bottom of the main walkway I've found a nice little area where I can set up an enchantment area:
I'm not sure how I want the room to look yet, but I'll worry about that after I've completed the enchantment area.
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I built a Wither-proof (mostly) room out of Reinforced Obsidian. This block used to be part of Extra Utilities in 1.7.10, but is now part of the Tiny Progressions mod.
I then brewed a bunch of potions of Fire Resistance (8 min), Strength II and Regeneration II. The former was so I could better fight Blazes. I moved one of the spawners using a Diamond Chest Transporter from the Chest Transporters mod to an area not too far from the portal. I've gotten around 120 or so Blaze Rods.
My main weapon is currently a Manyullyn Broadsword, which has Sharpest (equal to Sharpness V) and Looting III. It can kill Endermen in 4, sometimes 3 hits. I've gotten it leveled up (Tinker's tools level up with usage in this pack). The ores needed to make Manyullyn appear to be much more plentiful in 12.2 than they were in 1.7.10. My trips into the Nether has gotten me 75 Ardite and 82 Cobalt ore.
After completing the room, I klilled the Wither once. I had an Inferium Apple from Mystical Agriculture, which gives you Absorption II for 2 minutes when eaten. That gave me 4 extra hearts for the Wither battle. In addition I used the Strength II and Regeneration II potions, and an Antidote Charm from Cyclic. This item instantly cures poison and wither effects. I have several of these, and the one I had used about half its durability in the fight.
I used the Nether Star I got to make a Netherstar Generator from Extra Utilities 2. This is the most dangerous of all the generators in the mod - in past versions it would just damage you, I believe in this version it also withers you when running. I had considered setting one up in my 1.6.4 world a few years ago, but never did.
I also did some more quests, and opened a few Chance Cubes (from the mod of the same name). There are normal cubes, Chance Icosahedrons (which are found in Loot Bags), and Giant Chance Cubes. The normal ones often result in bad 'rewards' when broken, unless you are carrying a Chance Pendant. Tier 1 is +10, Tier 2 +20, tier 3 +50.. Normal cubes have a random chance value (positive=good, negative chance=bad). I've gottne killed by Charged Creepers when opening one, on another I got a book, and one spawnied cobwebs all around me. Using the Chance Pendant I've gotten mostly good rewards, except for one time where it spawned around 2 dozen rabbits all around it. I had to kill them all as I did not want them hopping around my base. If it were outdoors, it would be different and I would just let them run away.
A more recent Chance Cube gave me 4 Sextuple Compressed Cobblestone. That was sufficient to make the Multi Mining Tool from Aroma1997's Dimensional World mod. I then built the portal to the mining dimension. It has a flat surface, and all ores generate normally there. I went through once to check it out, and it was night time. There were no mobs around, but I did see some plants here and there, and some Chance Cubes (which spawn naturally in the Overworld on the surface and underground.
Sheep segmentation (special areas for sheeps sorted by colors), cocoa beans farm (in large scale, because of course), and killing a lot of animals. No, you don't get it, like more than 1000 of them. Yeah… Rabbits. I've reproduced them for some time just for this reason. See images. They were only kind which did not produced much meat.
Activated my 14-barell minigun like dispenser system, to shoot some eggs and create chicks that way. Ended up with hard performance dip, so I've just…suffered 6 FPS for a while. I can take it.
Ehtier vertical plant farm or vertical animal farm buildings were designed and build more than year ago for current usage. I had to come up with some clever ways how to accomodate everything. Current usage is on 100%. No more segmentation, no more extention for more crops. This is it. Building on final capacity.
And I really, REALLY don't want to build new one. That would be such a pain. Meaning I'd have to reorganize current one, so ti would make sense with the new one.
And I also trimmed my world. From 1,1 GB to about 175 MB. Yeah, the era of exploration before amidst was…well, extensive. Did that for eventual share of my world here, if anyone is interested. Or maybe this is just thread, where everyone posts their progress and not answers other.
Did a bit of exploring in the Mining Dimension and found Natura Bluebells. These can be made into blue dye. I have been using much of my Lapis to add Fortune III to my Emerald Pickaxe (a Tinker's tool). I also added Redstone to it to increase the mining speed. So it now mines much faster than it did before (mining speed is 18.72 - I believe that is faster than a diamond pickaxe with Efficiency V on it.
Also while exploring there, I broke a couple of Chance Cubes with the pendant equipped (it only needs to be in your inventory). One cube gave me some more Sextuple Compressed Cobblestone (4), which is useful for making the Portal to the Deep Dark. The others spawned a Zombie Pigman, a Witch, and several Witches and Bats. The rabbits that earlier one spawned were all named "Fluffy", BTW. Another cube created a 7x7 pool of water one block deep, which turned into lava a few seconds later. I got out before the lava formed and went back to my base to grab a tank. So it may have been a bad outcome, but free lava isn't so bad - I used it to make obsidian and end stone in the Ex Nihilo Stone Barrel. Obsidian is made by pouring water over the barrel, and end stone by right clicking the barrel with glowstone dust.
Later I made an artifical End Portal (added by Random Things) using 16 obsidian in a 3x3 pattern, 9 End Stone an End Rod 2 blocks above the obsidian, and another End Stone on top of the End Rod. To open the portal you right click the End Rod with an Evil Tear. This is made in the 3x3 crafting grid with a Wither Skeleton Skull on top, a Ghast Tear in the middle, and an Ender Pearl on the bottom. The Tear is consumed in opening the portal. I then intentionally broke one of the obsidian, which closes the portal, so I will need to make another Evil tear to reopen it.
I also upgraded my Pulverizer and Redstone Furnace to the Reinforced tier (the yellow corners on the machines indicate they are at this tier), and added Secondary Reception Coil Augments to both machiines. This increases their processing speeds, but also increases their power usage. In addition I automated ore processing on those two machines. Ore and ore chunks go in the Iron Chest and are fed by the Hopper to the Pulverizer, then to the Furance, where the finished ingots are sent to an Ender Chest connected to my Refined Storage system. The power usage when both machines were running resulted in a net loss from the Hardened Energy Cell (whiich I am going to upgrade to Reinforced soon), so I had to add another Spectre Coil to provide an additional 128 RF/t.
This setup is temporary - I eventually plan to move all the machines downstairs to the 18x18x5 rooms I dug out a while back.
I made a couple of Auto Crafters from Cycllic. I plan on using 6 of them to automate the process of making Sextuple Compressed Cobblestone. I need a total of 13 of these (9 to make a Septuple Compressed Cobblestone) and 4 Quintuple Compressed Cobblestone to make the Portal to the Deep Dark. I do not plan on going there just yet; once I make it I plan to put it back into my Refined Storage system for later use. It will give me a quest reward, though.
I went back to the mining dimension with a Silk Touch Chance Pendant, the Tier 3 Chance Pendant and a Chance Cube Scanner. Any cubes with a positive chance after applying the +50 from the pendant I broke. Any negative chance ones I broke with the silk touch pendant. I'm keeping these as they have EMC, so eventually when I get into Project E, I can burn them and reclaim the lapis. (Normal cubes can be crafted using a lapis block with 8 lapis around it.)
Lastly I fought the Wither a couple more times, and found a way to cheese the fight by standing in the corridor where it can't enter but where I can still hit it with my sword. I've only gotten hit once by its skull projectiles while doing this.
Edit: the Auto Crafters from Cyclic did not work the way I expected. I was thinking they would auto output their products to the next one to the right. I had to space them one block apart and connect them with Itemducts and Servos. Initially I used the Hardened ones, but upgraded those to Reinforced.
Also, I died opening another Chance Cube. I've decided that if the chance with the pendant equipped is less than 20, I'm not opening it and will pick it up using the Silk Touch Pendant. I have around 4 of these I have scanned and decided that they were not safe to open.
2nd Edit: I got a cactus farm going, in the same area as my tree and other farms. I am also growing Ender Lillies, and have 12 plants. Not that I really need Ender Peatls as I have a lot from killing the Evolved Endermen (both with the Mob Masher and my sword).
I finally got around to making an Energetic Infuser from Thermal Expansion, which is used to charge items that run off RF power. Along with it I made a Hardened and a Reinforced Upgrade, a Matter Receiver from RF Tools, the RF Tools wrench, and the Advanced Charged Porter, which will allow me to teleport back to a linked Matter Receiver from anywhere in the world. I plan on using it when I go to the End later to fight the Dragon. I may wait on fighting it, and only go to the End to collect some of the Dragon's Breath. I need 4 bottles of it to get started with Project E along with a Nether Star.
Before that I got a Chance Icosahedron, which I placed in the mining dimension. It had a chance value of -50 with the Tier 3 Chance Pendant equipped, so I broke it with the Silk Touch Chance Pendant, and it disappeared. It has no EMC value and I don't want to keep it given how bad it would likely be were I to open it.
The Meaning of Life, the Universe, and Everything.
Location:
Upplands Väsby
Join Date:
8/21/2017
Posts:
262
Location:
Upplands Väsby, Sweden
Minecraft:
AvionPhoton
Member Details
I finally started the expansion north of my main area I envisioned already in late spring/early summer, but didn't have time for
But now I do! And I am making it a Let's Play video-series on YouTube, my first attempt at such a venture!
Here is what I have built so far, after four episodes:
Doesn't look like much, but a lot of thought has gone into it!
In the center of the screenshot you can see is a water cistern. It has been dug out to be a part of a natural cave, and it will be the heart and core of the planned self-sustainable structure to be built above. The cistern will provide water for cooling, irrigation, cleaning, washing and maybe more.
It is filled by the dug-out channel in the river to the left. I want to add a mechanism which closes the channel when it senses the cistern is full and opens it when its not.
If I can't figure out a way of doing it with redstone, I will at least make something non-functioning but visually indicating it.
The cave will also have a connection to my main area Flower Valley by mine-cart rails! A lot of digging to do, but it should be well worth it. The trickiest part will be how to integrate the rail with the existing track and tunnels to the mine-shafts and the desert in the east.
Mined a lot. Like…a LOT lot. Burned a lot of stone.
All for one prupose. New building in westland mine. The area about 20 or so chunks, which were mined from top to absolute bottom. There is big hole there. This is how unrgulated and unrestricted mining looks like. Now, there will be another phase. Building official colonial tower-like building. I have the blueprints already done (I might be able to build it from head, but draw it first is better). 51 by 48 is the footprint, so nothing too large, just middle-sized. But I plan to go all in. Luxurious, plenty of storage, etc. Will build from the absolute bottom to highway level (74) first, then, later, build tower to 254. It will be absolute tower, and I alredy have name for it. Tower of the west.
Besides this, preparation of materials for finishing (or continuing) building the concrete tower, not that far from west mine, has been completed. Now just build it. Concrete-making facility has prooven itself to be very usefull, and 4096 blocks at once might not sound like much, but manually putting all the concrete powder is time consuming.
I went to the End and defeated the Ender Dragon. The fight took about 15 minutes. I brought both an Air Charm and Climbing Gloves from Cyclic. I only used the Air Charm during the battle, staying in the air all the time. I flew around destroying the Ender Crystals that did not have Iron Bars around them, then landed on the Obsidian Pillars to break the iron bars, then went up enough blocks to be out of their blast range, and shot the remaining crystals. The dragon landed 3 times at 0,0, and I was able to get in hits with my Manyullyn Broadsword, though it knocked me back each time I did that. Finally on the third landing, it had only a little health left, and I killed it in a single blow. I also had couple of Strength II potions and Notch Apples with me. The Dragon's Breath did the most damage, and at one point I was down to half my health (I have 19 hearts at full health thanks to Heart Containers I've found in Legendary Lootbags.
I collected around 40 bottles of the Dragon's Breath, and plan on respawning it again when I need more of it. Some of Avaritia's Xtreme crafting recipes require Ender Stars, which require 1 each of Dragon's Breath, Nether Star, Prismarine Shard, and Black Quartz (its an Actually Additions recipe). I also found Ender Draconium ore here, Prosperity Shard and Inferium ore.
Later I went back and explored the outer islands. I know where one of the Gateways are to reach them, and this is where I teleported from. The first 2 or 3 islands had no cities on them, but the next one had a city, but no ship. Again I used the Air Charm a lot, particularly when I would get hit by Shulker bullets, which home in on players. There were no rooms with loot chests - either I had bad luck with the RNG, or loot chests were removed by the pack's author. The latter seems more plausible to me as there are Lootbags.
When I came back I made the Philosopher's Stone from Project E and also the Xtreme Crafting Table from Avaritia. Many of the blocks/items in the mod are made with Xtreme Crafting, Draconic Fusion, or Actually Additions infusion. Both of the fusion crafting mechanics use a lot of RF, and Spectre Coils aren't going to cut it. The next thing I need to make to complete a quest is the Neutronm Collector from Avaritia.
Here's the recipe for that item:
The white blocks are Quartz, the red ones Redstone, and the gray ones Iron. The bluish ingots are Crystal Matrix Ingots; each requires 4 Diamond Lattices (5 diamonds in an 'X' pattern and 2 Nether Stars. And this is one of the simpler recipes in the mod. It only gets more insane with the amount of resources needed and the complexity of crafting the further you go into it.
I've been getting much of my Draconium lately by growing Draconium Seeds from Mystical Agriculture. I've also been growing a lot of Inferium Seeds, which are used quite a lot. In fact I have used up all of what I had in making the first few Draconium seeds. I currently have 7 and ought to be able to make an 8th. You combine 8 Dracium Essence in the 3x3 crafting grid with the center empty to make 1 Draconium Ingot.
In addition to the Egg and some other things added by Cyclic, you also get a Dragon Heart from Draconic Evolution. These are used in making Awakened Draconium. You need a Wyvern tier infusion setup, 4 Draconium blocks, 6 Draconic Cores, 1 Dragon Heart and 350,000,000 RF to make 4 Awakened Draconium. The mod has 4 tiers - Basic, Wyvern, Awakended and Chaotic. The highest tier requires Chaos Shards, which can only be obtained by fighting the Chaos Guardian. Like the Ender Dragon, it is healed by Ender Crystals, but all must be destroyed to even begin harming it. Its projectile attacks do very high damage, you really need Draconic Armor and weapons to even have a chance at surviving the fight, plus a couple of Draconic Capacitors. It can be found at multiples of 10,000 blocks out from 0,0, with those found at 20,000, 30,000 and beyond being progressively stronger.
I would like to come up with a way of automating Nether Stars in this pack, as a lot of them will be needed for both Avaritia and Project E.
Edit: I was thinking of ways to get more Nether Stars, and to make it easier fighting the Wither, I made this:
This is without any enchantments. I want to add Smite V and Looting III to it. I have some Smite I Enchanted Books being made in the Arcane Ensorcellator nearby (I will need 16), and have a Looting III book in my Refined Storage system. I would like to use it to fight the Wither.
I came close to corrupting my Stone Block save when I tried adding Chicken Chunks and Bibliocraft to it. Chicken Chunks was installed successfully, but Bibliocraft would not because it exceeded the 4096 block IDs. So I removed both Psi and Missing Pieces (a mod that partly covers what Bibliocraft added), and then added Bibliocraft. My save would crash everytime I logged into it with a 'ticking player' error.
After a few of these, I restored backup copy of the save and put the mods back as they were, with only Chicken Chunks added. There is no chunk loader mod in Stone Block by default, so this was why I added Chicken Chunks.
Later I went through the entire process of making a Power Spawner from EnderIO for Wither Skeletons. First I made some organic dye, used in the Soul Machine Chassis. I also made a few Industrial Machine Chassis, which I will be using later. Then I made the Slice'N'Splice, which takes mob heads, chops them up and splices them onto redstone and silicon to make components for machines. A Z-Logic Controller is used in the Powered Spawner; this is made in the Slice'N'Splice with a zombie head, 2 Soularium (gold and soul sand alloy smelted together), 2 silicon and 2 redstone. Then I made the Soul Binder, which takea s Broken Spawner and combies it with a mob in a Soul Vial to make a Broken Spawner of the mob type. This takes about 8 levels of XP to make as well. Then I made the Powered Spawner itself, using 30 levels in an anvil to combine with the broken spawner. In this pack, the only place where spawners are Blaze Spawners in the Nether.
The spawner works quite well, but it very power hungry, and sometimes spawns the skeletons in my main room. It needs 3200 uI/t (1 uI = 1 RF) at the most. initially I had it running with 3 Spectre Coils you can get from Lootbags, but they were no where near enough energy to keep a Reinforced Energy Cell from completely discharging in about 3 minutes. So I added some Magmatic Generators from Extra Utilities and then added 4 Magmatic Dynamos from Thermal Dynamics. The generators only produce 40 RF/t, while the dynamos produce 60 RF/t max. Also they will automatically throttle down their outputs if the power is not needed. I'm planning on replacing the generators with another 4 dynamos later. To increase the production of lava for the generators, I placed Superheating Elements from Mekanism under two stone crucibles, with Mechanical Users feeding cobblestone. It takes about 5-6 seconds to make one bucket of lava. That lava then goes into a Drum from Extra Utilities 2 (the generators and Mechanical Users are from it as well) which holds 256 buckets. I have two crucibles melting down cobblestone.
I also did some expansion on my farm, adding another 8 plots. 3 are 9x9, one is 9x8, one 6x8 and the rest 6x9. I plan on using the plots to greatly expand my Mystical Agriculture crops. I made 4 Steel Seeds, 4 Diamond Seeds and 7 Draconium Seeds. I also made 3 Nether Star Seeds from Mystical Agradditions. When they did not grow, I looked up why and it is because they need to be planted on a block called a Crux. There is one type for each tier 6 resource, Awakened Draconium, Nether Stars, and Dragon Egg. They require a lot of tier 6 Essence (each tier of Essence uses 4 of the previous tier in it, so in order to make enough tier 6 (Isanium) Essence for the Crux, I would either need 20480 of the lowest tier Essence (Inferium), or fight the Wither 40 times (it drops 2 tier 5 Supremium Essence), which would give me enough to craft one Crux. But since I am getting so many Nether Stars from cheesing Wither fight, I might not need the seeds after all.
I got some basic power going (4 Furnace Generators from Extra Utilities 2), and a couple of Thermal Expansion machines. I made a Pulverizer, a Redstone Furnace, Sawmill and Arcane Ensorcellator. The last of these uses liquid XP, books and items to enxhant books. I enchanted 3 of 4 Emerald Armor pieces with Protection IV, then ran out of XP.
I also made an Auto Sieve from Ex Nihilo, which functions like the normal sieve, but uses RF. I still need to make an Energetic Infuser so I can charge RF powered items, and later on I will need an Induction Smelter, Magma Crucible and Fluid Transposer.
In addition, I chopped down some of my trees and planted IC2 Rubber Tree Saplings in their place. I started with 5 saplings, eventually planting a total of 18. The last thing I did recently was to remove the heat source from under my Crucible and replace it with a Yellorium Block. I had quite a bit of the dust and smelted 9 ingots. Putting a Yellorium Block under the Crucible gives it a 20x speed. This should make creation of lava go a lot faster. I'm thinking of adding another Crucible and Yellorium Block as I might want to use lava for power (either a Magmatic Generator from Extra Utilities 2, or a Magmatic Dynamo from Thermal Expansion will do. The former will give me a Loot Chest reward for completing a quest. Maybe 3 such generators will be ideal.
As for XP, I got 7 Essence Berry bushes from Tinker's Construct by sieving dirt. These give XP from the berries when eaten. They have a 1% chance of being dropped when a diamond stiffened mesh is used. There is also a 1% chance to get any of the Ore Berry bushes as well.
I've finally got the opportunity to test performance of MC, my world specifically. My new home still causes big FPS dip on machine with R7 2700X and GTX 1070Ti with 32 GB RAM and NVMe SSD. So…it's probably not that much about HW. Which is kind of sad and good at the same time.
Besides that, I've finished couple of highways in sout-east sector. Time expensive build, and I already see, how I will not go there. But I still want it. :-D
And new tower is in the plans. Needle-style, in the south (that region needs something attractive really bad), called the tower of hope, or something like that. Made completely from smooth sandstone, on small island.
I haven't done.
Me again.
Finished columns for south-eastern region of highway system, started construction of the yellow tower on re-purposed island, mined a lot of sand and sandstone from desert near jungle colony…
Edit: It's complete. The yellow tower in the souther region of eIIR, as seen from the ground with tower of the south behind. With part of the highway system in the picture, but you cannot really get away from that, that thing is everywhere (which is kind of the purpose). Part behind the tower has been finished long time ago, but got modernization after I've resolved problems with guardians spawning there.
Tower symbolizes south. Yellow, smooth sandstone from desert, evoking heat. Behind the tower is southern part of the sea, going about 1,5 km south and way more in the west.
Underwater terrain has been totaly changed. Leveled, because this is Isteria.
Height is 180of the top block.
I built a portal and wnet to the Nether, where I spawned in a small cave. I eventually dug a tunnel to a large open cave area, where I found Soul Sand. Unlike the Overworld, the Nether in Stone Block has normal worldgen. Ores that generate here are Cobalt and Ardite from Tinker's Construct, Nether Quartz, and Prosperity Shard ore and Inferium ore from Mystical Agriculture.
I also finished enchanting the emerald armor, and got a few more Essence Berry bushes from sieving compressed dirt. I also made a Heavy Auto Sieve, a Metalllurgic Infuser from Mekanism, and a Simple Alloy Smelter from EnderIO. The last of these I needed to make steel for the Metallurgic Infuser, which I used to make Mycelium. That was used ti make a bucket of Witch Water.
Witch Water will transform mobs it comes into contact with, and give the player some debuffs, such as Wither I, Slowness I, and Blindness. It does not affect Zombies or Endermen (including the Evolved ones). Spiders get turned into Cave Spiders, Creepers into Charged Creepers, and Skeletons into Wither Skeletons. Witches are immune to it.
I put the bucket of it into my mob farm so I could start getting Wither Skeleton Skulls. I also built a Mob Masher from Mob Grinding Utilities and added 5 Sharpness, 3 Looting and 7 Beheading Upgrades to it. It can take up to 10 each of these. There are also Fire Aspect, Smite and Bane of Arthropods Upgrades that can be added. I've gotten 79 Wither Skeleton Skulls from the Mob Masher. There is one small problem with it, though. I have it placed at 2 blocks height, and it is unable to kill any Cave Spiders as they are only a block tall. For them, I am able to kill them with a bow.
I was using a diamond chest to collect all the drops, but recently I added a Storage Drawer system to collect them:
There is an Item Duct under the floor running from the diamond chest to the Drawer Controller. It has a Hardened Servo on it, which is relatively slow at pulling items out. Some tiems dropped by mobs, such as Loot Bags, armor pieces, carrots and potatoes, are left in the chest. There are a total of 24 items that can go into the drawers. A few of these are 1x2, which only accept 16 stacks of items each. The basic ones can hold 32 stacks. There are upgrades that can be added. This mod is based in part on JABBA. Unlike JABBA, upgrades can be added in any desired tier; no need to sequentially apply upgrades or add storage upgrades.
Edit: a few more things I did today - I repaired all of my enchanted emerald armor and in the process broke yet another Anvil. I also tried repairing the bow I enchanted with Power IV and Infinity, but it was too expensive. I also made the Auto Anvil from Open Blocks, a tank from the same mod to hold Liquid XP, and an XP Obelisk from EnderIO so I can empty accumulated XP into it and feed the tank. I discovered that the Auto Anvil cannot repair items, so I made a Diamond Powered Anvil from Cyclic. This uses RF to repair items. I repaired the bow using it.
I also dug out 4 18x18 rooms where I am eventually going to move everything to. I plan on mining out another 5 rooms. Each room is 5 blocks high, unlike in my 1.7.10 world. This will allow for a Smeltery and some Immersive Engineering machines, though one of these, the Distillation Tower, will not fit as it is 16 blocks high.
Finished my Fallout Vault. This took over a week to complete, mainly because of all the mining to clear out enough space! This is one of my favorite builds in my survival world. I even managed to lure a pigmen into the vault and name him 'Slim'. There is also an Iron Golem in the overseer office named 'Strong'. The two do not get along! The layout is from a Fallout 4 fault, the color scheme is from the upcoming Fallout 76.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
I went to the Nether again and searched to the east of the portal. I found what I was looking for - a Nether Fortress. The tunnel I dug through the Netherrack was at around Y=80, with the fortress at around Y=40. I had something that would allow me to safely get down there, an Air Charm. While in the fortress, I found 2 Blaze Spawners, and set a waypoint in JourneyMap so I would know where they were.
Although I can get Blaze Powder from sieving dust in Ex Nihilo, and can then use Thermal Expansion's Compactor to convert 5 powder into a Blaze Rod, I would rather have a more reliable source of them. I plan to bringing a Mob Imprisonment Tool from Industrial Foregoing (the successor to Minefactory Reloaded) with me to the fortress and capturing a Blaze to spawn and auto-kill. I would also need to have Mob Essence being made to support the running of the mod's auto spawner. The other route I could go in spawning mobs is EnderIO. However, I would need to capture a Blaze in a Soul Vial and would need several machines in order to make the Powered Spawner, as well as a broken spawner. The latter I would only be able to obtain in the Nether as the Overworld in Stone Block has no dungeons in it.
I also got a Refined Storage system up and running, and put all my items (22,939 in total) into it. I had previously gotten 8 64K Storage Disks from the mod as a quest reward; I can store up to 512,000 items in them. I'm only using 4% of their total capacity.
Just now I went to check on my mob farm and the diamond chest where all the drops are going and found this:
That's a lot of Loot Bags. There are 5 tiers in that mod. The white ones are Common, green Uncommon, bluish purple Rare, purple Epic, and yellow/gold Legendary. Each tier has a weight/value 4x that of the previous tier. For example, when 256 Common Loot Bags are stored, they equal 1 Legendary Loot Bag. I have been finding a lot of my diamonds through them, as well as other rare items. These take the place of dungeon loot in Stone Block.
Last week I picked up my ravine world from 2014/2015 so called due to making a home out of a ravine. There's an initial ravine that leads into another one, kind of a double-dip ravine. Back in the day I was either using the Modern HD resource pack (Which I've gone to) or the Flows HD resource pack, I had changed the lower walls of the first main ravine to diorite but it was changed in an update to less white looking so it looked like I had done nothing. This was the first thing to address.
For now I've chosen white concrete powder with an andesite border:
I may changed the old floor up soon.
This is the world were in this first ravine I've used the upper level of the ravine for farms - currently wheat, potatoes, carrots, pumpkins and melons. When it breaks out into the opening of the 2nd ravine, I've done a dirt layer for growing trees. This is also the world where from underneath the 2nd ravine, I was changing the abandoned mine into storage.
At the bottom of the main walkway I've found a nice little area where I can set up an enchantment area:
I'm not sure how I want the room to look yet, but I'll worry about that after I've completed the enchantment area.
Closed old thread
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I built a Wither-proof (mostly) room out of Reinforced Obsidian. This block used to be part of Extra Utilities in 1.7.10, but is now part of the Tiny Progressions mod.
I then brewed a bunch of potions of Fire Resistance (8 min), Strength II and Regeneration II. The former was so I could better fight Blazes. I moved one of the spawners using a Diamond Chest Transporter from the Chest Transporters mod to an area not too far from the portal. I've gotten around 120 or so Blaze Rods.
My main weapon is currently a Manyullyn Broadsword, which has Sharpest (equal to Sharpness V) and Looting III. It can kill Endermen in 4, sometimes 3 hits. I've gotten it leveled up (Tinker's tools level up with usage in this pack). The ores needed to make Manyullyn appear to be much more plentiful in 12.2 than they were in 1.7.10. My trips into the Nether has gotten me 75 Ardite and 82 Cobalt ore.
After completing the room, I klilled the Wither once. I had an Inferium Apple from Mystical Agriculture, which gives you Absorption II for 2 minutes when eaten. That gave me 4 extra hearts for the Wither battle. In addition I used the Strength II and Regeneration II potions, and an Antidote Charm from Cyclic. This item instantly cures poison and wither effects. I have several of these, and the one I had used about half its durability in the fight.
I used the Nether Star I got to make a Netherstar Generator from Extra Utilities 2. This is the most dangerous of all the generators in the mod - in past versions it would just damage you, I believe in this version it also withers you when running. I had considered setting one up in my 1.6.4 world a few years ago, but never did.
I also did some more quests, and opened a few Chance Cubes (from the mod of the same name). There are normal cubes, Chance Icosahedrons (which are found in Loot Bags), and Giant Chance Cubes. The normal ones often result in bad 'rewards' when broken, unless you are carrying a Chance Pendant. Tier 1 is +10, Tier 2 +20, tier 3 +50.. Normal cubes have a random chance value (positive=good, negative chance=bad). I've gottne killed by Charged Creepers when opening one, on another I got a book, and one spawnied cobwebs all around me. Using the Chance Pendant I've gotten mostly good rewards, except for one time where it spawned around 2 dozen rabbits all around it. I had to kill them all as I did not want them hopping around my base. If it were outdoors, it would be different and I would just let them run away.
A more recent Chance Cube gave me 4 Sextuple Compressed Cobblestone. That was sufficient to make the Multi Mining Tool from Aroma1997's Dimensional World mod. I then built the portal to the mining dimension. It has a flat surface, and all ores generate normally there. I went through once to check it out, and it was night time. There were no mobs around, but I did see some plants here and there, and some Chance Cubes (which spawn naturally in the Overworld on the surface and underground.
love the textuer pack you're using
I recently put lamps down in our spawn on my server, we had torches all over the place so i finally got around to putting up actual lamp posts.
Sheep segmentation (special areas for sheeps sorted by colors), cocoa beans farm (in large scale, because of course), and killing a lot of animals. No, you don't get it, like more than 1000 of them. Yeah… Rabbits. I've reproduced them for some time just for this reason. See images. They were only kind which did not produced much meat.
Activated my 14-barell minigun like dispenser system, to shoot some eggs and create chicks that way. Ended up with hard performance dip, so I've just…suffered 6 FPS for a while. I can take it.
Ehtier vertical plant farm or vertical animal farm buildings were designed and build more than year ago for current usage. I had to come up with some clever ways how to accomodate everything. Current usage is on 100%. No more segmentation, no more extention for more crops. This is it. Building on final capacity.
And I really, REALLY don't want to build new one. That would be such a pain. Meaning I'd have to reorganize current one, so ti would make sense with the new one.
And I also trimmed my world. From 1,1 GB to about 175 MB. Yeah, the era of exploration before amidst was…well, extensive. Did that for eventual share of my world here, if anyone is interested. Or maybe this is just thread, where everyone posts their progress and not answers other.
Did a bit of exploring in the Mining Dimension and found Natura Bluebells. These can be made into blue dye. I have been using much of my Lapis to add Fortune III to my Emerald Pickaxe (a Tinker's tool). I also added Redstone to it to increase the mining speed. So it now mines much faster than it did before (mining speed is 18.72 - I believe that is faster than a diamond pickaxe with Efficiency V on it.
Also while exploring there, I broke a couple of Chance Cubes with the pendant equipped (it only needs to be in your inventory). One cube gave me some more Sextuple Compressed Cobblestone (4), which is useful for making the Portal to the Deep Dark. The others spawned a Zombie Pigman, a Witch, and several Witches and Bats. The rabbits that earlier one spawned were all named "Fluffy", BTW. Another cube created a 7x7 pool of water one block deep, which turned into lava a few seconds later. I got out before the lava formed and went back to my base to grab a tank. So it may have been a bad outcome, but free lava isn't so bad - I used it to make obsidian and end stone in the Ex Nihilo Stone Barrel. Obsidian is made by pouring water over the barrel, and end stone by right clicking the barrel with glowstone dust.
Later I made an artifical End Portal (added by Random Things) using 16 obsidian in a 3x3 pattern, 9 End Stone an End Rod 2 blocks above the obsidian, and another End Stone on top of the End Rod. To open the portal you right click the End Rod with an Evil Tear. This is made in the 3x3 crafting grid with a Wither Skeleton Skull on top, a Ghast Tear in the middle, and an Ender Pearl on the bottom. The Tear is consumed in opening the portal. I then intentionally broke one of the obsidian, which closes the portal, so I will need to make another Evil tear to reopen it.
I also upgraded my Pulverizer and Redstone Furnace to the Reinforced tier (the yellow corners on the machines indicate they are at this tier), and added Secondary Reception Coil Augments to both machiines. This increases their processing speeds, but also increases their power usage. In addition I automated ore processing on those two machines. Ore and ore chunks go in the Iron Chest and are fed by the Hopper to the Pulverizer, then to the Furance, where the finished ingots are sent to an Ender Chest connected to my Refined Storage system. The power usage when both machines were running resulted in a net loss from the Hardened Energy Cell (whiich I am going to upgrade to Reinforced soon), so I had to add another Spectre Coil to provide an additional 128 RF/t.
This setup is temporary - I eventually plan to move all the machines downstairs to the 18x18x5 rooms I dug out a while back.
I made a couple of Auto Crafters from Cycllic. I plan on using 6 of them to automate the process of making Sextuple Compressed Cobblestone. I need a total of 13 of these (9 to make a Septuple Compressed Cobblestone) and 4 Quintuple Compressed Cobblestone to make the Portal to the Deep Dark. I do not plan on going there just yet; once I make it I plan to put it back into my Refined Storage system for later use. It will give me a quest reward, though.
I went back to the mining dimension with a Silk Touch Chance Pendant, the Tier 3 Chance Pendant and a Chance Cube Scanner. Any cubes with a positive chance after applying the +50 from the pendant I broke. Any negative chance ones I broke with the silk touch pendant. I'm keeping these as they have EMC, so eventually when I get into Project E, I can burn them and reclaim the lapis. (Normal cubes can be crafted using a lapis block with 8 lapis around it.)
Lastly I fought the Wither a couple more times, and found a way to cheese the fight by standing in the corridor where it can't enter but where I can still hit it with my sword. I've only gotten hit once by its skull projectiles while doing this.
Edit: the Auto Crafters from Cyclic did not work the way I expected. I was thinking they would auto output their products to the next one to the right. I had to space them one block apart and connect them with Itemducts and Servos. Initially I used the Hardened ones, but upgraded those to Reinforced.
Also, I died opening another Chance Cube. I've decided that if the chance with the pendant equipped is less than 20, I'm not opening it and will pick it up using the Silk Touch Pendant. I have around 4 of these I have scanned and decided that they were not safe to open.
2nd Edit: I got a cactus farm going, in the same area as my tree and other farms. I am also growing Ender Lillies, and have 12 plants. Not that I really need Ender Peatls as I have a lot from killing the Evolved Endermen (both with the Mob Masher and my sword).
I finally got around to making an Energetic Infuser from Thermal Expansion, which is used to charge items that run off RF power. Along with it I made a Hardened and a Reinforced Upgrade, a Matter Receiver from RF Tools, the RF Tools wrench, and the Advanced Charged Porter, which will allow me to teleport back to a linked Matter Receiver from anywhere in the world. I plan on using it when I go to the End later to fight the Dragon. I may wait on fighting it, and only go to the End to collect some of the Dragon's Breath. I need 4 bottles of it to get started with Project E along with a Nether Star.
Before that I got a Chance Icosahedron, which I placed in the mining dimension. It had a chance value of -50 with the Tier 3 Chance Pendant equipped, so I broke it with the Silk Touch Chance Pendant, and it disappeared. It has no EMC value and I don't want to keep it given how bad it would likely be were I to open it.
I finally started the expansion north of my main area I envisioned already in late spring/early summer, but didn't have time for
But now I do! And I am making it a Let's Play video-series on YouTube, my first attempt at such a venture!
Here is what I have built so far, after four episodes:
Doesn't look like much, but a lot of thought has gone into it!
In the center of the screenshot you can see is a water cistern. It has been dug out to be a part of a natural cave, and it will be the heart and core of the planned self-sustainable structure to be built above. The cistern will provide water for cooling, irrigation, cleaning, washing and maybe more.
It is filled by the dug-out channel in the river to the left. I want to add a mechanism which closes the channel when it senses the cistern is full and opens it when its not.
If I can't figure out a way of doing it with redstone, I will at least make something non-functioning but visually indicating it.
The cave will also have a connection to my main area Flower Valley by mine-cart rails! A lot of digging to do, but it should be well worth it. The trickiest part will be how to integrate the rail with the existing track and tunnels to the mine-shafts and the desert in the east.
PMC's Pumpkin Carving Solo Contest Entry
Mined a lot. Like…a LOT lot. Burned a lot of stone.
All for one prupose. New building in westland mine. The area about 20 or so chunks, which were mined from top to absolute bottom. There is big hole there. This is how unrgulated and unrestricted mining looks like. Now, there will be another phase. Building official colonial tower-like building. I have the blueprints already done (I might be able to build it from head, but draw it first is better). 51 by 48 is the footprint, so nothing too large, just middle-sized. But I plan to go all in. Luxurious, plenty of storage, etc. Will build from the absolute bottom to highway level (74) first, then, later, build tower to 254. It will be absolute tower, and I alredy have name for it. Tower of the west.
Besides this, preparation of materials for finishing (or continuing) building the concrete tower, not that far from west mine, has been completed. Now just build it. Concrete-making facility has prooven itself to be very usefull, and 4096 blocks at once might not sound like much, but manually putting all the concrete powder is time consuming.
I went to the End and defeated the Ender Dragon. The fight took about 15 minutes. I brought both an Air Charm and Climbing Gloves from Cyclic. I only used the Air Charm during the battle, staying in the air all the time. I flew around destroying the Ender Crystals that did not have Iron Bars around them, then landed on the Obsidian Pillars to break the iron bars, then went up enough blocks to be out of their blast range, and shot the remaining crystals. The dragon landed 3 times at 0,0, and I was able to get in hits with my Manyullyn Broadsword, though it knocked me back each time I did that. Finally on the third landing, it had only a little health left, and I killed it in a single blow. I also had couple of Strength II potions and Notch Apples with me. The Dragon's Breath did the most damage, and at one point I was down to half my health (I have 19 hearts at full health thanks to Heart Containers I've found in Legendary Lootbags.
I collected around 40 bottles of the Dragon's Breath, and plan on respawning it again when I need more of it. Some of Avaritia's Xtreme crafting recipes require Ender Stars, which require 1 each of Dragon's Breath, Nether Star, Prismarine Shard, and Black Quartz (its an Actually Additions recipe). I also found Ender Draconium ore here, Prosperity Shard and Inferium ore.
Later I went back and explored the outer islands. I know where one of the Gateways are to reach them, and this is where I teleported from. The first 2 or 3 islands had no cities on them, but the next one had a city, but no ship. Again I used the Air Charm a lot, particularly when I would get hit by Shulker bullets, which home in on players. There were no rooms with loot chests - either I had bad luck with the RNG, or loot chests were removed by the pack's author. The latter seems more plausible to me as there are Lootbags.
When I came back I made the Philosopher's Stone from Project E and also the Xtreme Crafting Table from Avaritia. Many of the blocks/items in the mod are made with Xtreme Crafting, Draconic Fusion, or Actually Additions infusion. Both of the fusion crafting mechanics use a lot of RF, and Spectre Coils aren't going to cut it. The next thing I need to make to complete a quest is the Neutronm Collector from Avaritia.
Here's the recipe for that item:
The white blocks are Quartz, the red ones Redstone, and the gray ones Iron. The bluish ingots are Crystal Matrix Ingots; each requires 4 Diamond Lattices (5 diamonds in an 'X' pattern and 2 Nether Stars. And this is one of the simpler recipes in the mod. It only gets more insane with the amount of resources needed and the complexity of crafting the further you go into it.
I've been getting much of my Draconium lately by growing Draconium Seeds from Mystical Agriculture. I've also been growing a lot of Inferium Seeds, which are used quite a lot. In fact I have used up all of what I had in making the first few Draconium seeds. I currently have 7 and ought to be able to make an 8th. You combine 8 Dracium Essence in the 3x3 crafting grid with the center empty to make 1 Draconium Ingot.
In addition to the Egg and some other things added by Cyclic, you also get a Dragon Heart from Draconic Evolution. These are used in making Awakened Draconium. You need a Wyvern tier infusion setup, 4 Draconium blocks, 6 Draconic Cores, 1 Dragon Heart and 350,000,000 RF to make 4 Awakened Draconium. The mod has 4 tiers - Basic, Wyvern, Awakended and Chaotic. The highest tier requires Chaos Shards, which can only be obtained by fighting the Chaos Guardian. Like the Ender Dragon, it is healed by Ender Crystals, but all must be destroyed to even begin harming it. Its projectile attacks do very high damage, you really need Draconic Armor and weapons to even have a chance at surviving the fight, plus a couple of Draconic Capacitors. It can be found at multiples of 10,000 blocks out from 0,0, with those found at 20,000, 30,000 and beyond being progressively stronger.
I would like to come up with a way of automating Nether Stars in this pack, as a lot of them will be needed for both Avaritia and Project E.
Edit: I was thinking of ways to get more Nether Stars, and to make it easier fighting the Wither, I made this:
This is without any enchantments. I want to add Smite V and Looting III to it. I have some Smite I Enchanted Books being made in the Arcane Ensorcellator nearby (I will need 16), and have a Looting III book in my Refined Storage system. I would like to use it to fight the Wither.
I finally .. ! Finished my village reorganization and got my 3rd beacon! Whoo rah !
Vanilla Survival MC. non-modded, only Optifine and Bdcraft graphics -
Thats alot of rabbits dude !
Vanilla Survival MC. non-modded, only Optifine and Bdcraft graphics -
Yeah. :-) And a lot of rabbits mean very few FPS. :-D
But it was worth it. Killing them was awesome. The flow of experience orbs was insane.
And I see I'm not the only one improving villages. :-D
I came close to corrupting my Stone Block save when I tried adding Chicken Chunks and Bibliocraft to it. Chicken Chunks was installed successfully, but Bibliocraft would not because it exceeded the 4096 block IDs. So I removed both Psi and Missing Pieces (a mod that partly covers what Bibliocraft added), and then added Bibliocraft. My save would crash everytime I logged into it with a 'ticking player' error.
After a few of these, I restored backup copy of the save and put the mods back as they were, with only Chicken Chunks added. There is no chunk loader mod in Stone Block by default, so this was why I added Chicken Chunks.
Later I went through the entire process of making a Power Spawner from EnderIO for Wither Skeletons. First I made some organic dye, used in the Soul Machine Chassis. I also made a few Industrial Machine Chassis, which I will be using later. Then I made the Slice'N'Splice, which takes mob heads, chops them up and splices them onto redstone and silicon to make components for machines. A Z-Logic Controller is used in the Powered Spawner; this is made in the Slice'N'Splice with a zombie head, 2 Soularium (gold and soul sand alloy smelted together), 2 silicon and 2 redstone. Then I made the Soul Binder, which takea s Broken Spawner and combies it with a mob in a Soul Vial to make a Broken Spawner of the mob type. This takes about 8 levels of XP to make as well. Then I made the Powered Spawner itself, using 30 levels in an anvil to combine with the broken spawner. In this pack, the only place where spawners are Blaze Spawners in the Nether.
The spawner works quite well, but it very power hungry, and sometimes spawns the skeletons in my main room. It needs 3200 uI/t (1 uI = 1 RF) at the most. initially I had it running with 3 Spectre Coils you can get from Lootbags, but they were no where near enough energy to keep a Reinforced Energy Cell from completely discharging in about 3 minutes. So I added some Magmatic Generators from Extra Utilities and then added 4 Magmatic Dynamos from Thermal Dynamics. The generators only produce 40 RF/t, while the dynamos produce 60 RF/t max. Also they will automatically throttle down their outputs if the power is not needed. I'm planning on replacing the generators with another 4 dynamos later. To increase the production of lava for the generators, I placed Superheating Elements from Mekanism under two stone crucibles, with Mechanical Users feeding cobblestone. It takes about 5-6 seconds to make one bucket of lava. That lava then goes into a Drum from Extra Utilities 2 (the generators and Mechanical Users are from it as well) which holds 256 buckets. I have two crucibles melting down cobblestone.
I also did some expansion on my farm, adding another 8 plots. 3 are 9x9, one is 9x8, one 6x8 and the rest 6x9. I plan on using the plots to greatly expand my Mystical Agriculture crops. I made 4 Steel Seeds, 4 Diamond Seeds and 7 Draconium Seeds. I also made 3 Nether Star Seeds from Mystical Agradditions. When they did not grow, I looked up why and it is because they need to be planted on a block called a Crux. There is one type for each tier 6 resource, Awakened Draconium, Nether Stars, and Dragon Egg. They require a lot of tier 6 Essence (each tier of Essence uses 4 of the previous tier in it, so in order to make enough tier 6 (Isanium) Essence for the Crux, I would either need 20480 of the lowest tier Essence (Inferium), or fight the Wither 40 times (it drops 2 tier 5 Supremium Essence), which would give me enough to craft one Crux. But since I am getting so many Nether Stars from cheesing Wither fight, I might not need the seeds after all.
This bad boy took an hour to build.
It is made of bricks and wool. 22 stacks of clay were smelted into brick.
From the top there is an amazing view of the sunrise. There is also an interior which is empty but is otherwise fully functional as an interior