I updated my Creeper Pie server to 1.13 by building the latest SpigotMC "Extreme Caution" release.
(LOL their name, not mine!)
First attempt was a bit rough. We had to start a new world because the release notes warned that importing older worlds was very broken. So I just started playing whatever random world generated. The system was laggy and disconnected frequently, and eventually hard crashed the world to the point it kicked me shortly after logging in continuously.
Not a good sign for something they labelled as "stable for those looking to run a public server based on Minecraft 1.13" (if you start a new world). But to be fair, my server is called Creeper Pie because it runs on a $35 Raspberry Pi 3B single board computer, which worked well with version 1.12.2, but I feared the little Pi might not be enough for 1.13.
After messing with the server for a couple of days I was notified that my Spigot build was 19 versions behind! Pretty rapid development! So I shut it down and built the latest daily, and it worked MUCH better! I still need to try it in the Nether with another player or two, because that's were it was really laggy, but overworld performance and stability are significantly improved, so I'm hopeful.
Starting over, I spawned in a plains biome and saw what appeared to be a large body of water to the north-east, so I headed that way, punching trees and doing the usual day-1 stuff along the way. As night began to fall on my resource gathering efforts I located some tiny islands near shore and waded out to one that had a tree on it. Dug down under the tree for the night and got to crafting gear from the resources I acquired.
Welcome to the Creeper Pie Java 1.13 Aquatic Update server.
I'm TinyZombie (aka Courageous_Marinade), and this is my tiny island with my day-1 hobbit hole.
Although it's actually been a few Minecraft days since I got here. I've got wheat, sugar cane and pumpkin farms so far.
Looks like the sun is setting, so let's head on down into my hobbit hole...
It's not much, but it does have a nice view!
Preliminary storage and a second bed for my friend RatPrincess, when she comes to visit my world.
The stairs to the right of my bed lead down into the dark depths of my mine (all the way down to bedrock).
Where I found my first diamonds on this world, and it was an 8 ore vein!
And the very next find was a 9 ore vein!
I know this was just beginner's luck, but I'm liking this world so far.
I've done some exploring by boat and found a few shipwrecks, with one nearly intact and close to the surface. I also found a large island with lots of trees that might be a good location for a larger, more permanent base. Although there are also some extreme hills with pretty wild terrain generation that I want to take a closer look at.
But that's all for now (I'm going to give RatPrincess a call to see if she can help me with some further performance and stability testing).
If anyone is wondering, the resource pack is the New Default Betapack V2 patched for 1.13 compatibility by me, with a few extra tweaks.
Later:
Got RatPrincess online and the new build is working much better, but we didn't make it into the Nether yet.
Oh, and apparently there have been more updates since this morning (I'm 5 versions behind).
Accidentally locked my 1.13 world into peaceful... Yeah. So, how about that? Note to self (and everyone else, maybe?): Don't play the game, when you're tired...
I am on my 3rd attempt Hardcore world (if you're watching that series, you should be aware.) I'm at XP level 34 (12 levels wasted on my iron armor and sword, I was at XP level 45... I should build an XP farm, if only I find a dungeon.). So far I have a little house, 46 diamonds (10 wasted into a pickaxe, sword, enchantment table and jukebox, as well as a hoe, but that was very early...) an oceanside wheat farm (planning to add melon and pumpkin as well as carrot, beetroot and potato), a cacti farm, a Mooshroom farm (living in a mushroom biome LOL), fishing outposts...I'm planning to explore the abandoned mineshaft next to my base before venturing into the Nether.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
I really enjoyed the new update, I really wanted to play it, plus having such a large ocean to the south was too good a chance to miss. I think my game save went down from 768mb to 698mb after deleting the chunks, but after exploring, my game save is now 800mb! Went a bit further than i thought ...
I'm kind of tempted to do that, now - I was curious, so I created a new (1.13) test world in creative with the same seed as my "real" world (which is oceany enough that i've called it Waterworld) to see what the oceans near some of my bases/villages were like; there's a really cool coral reef right near my original base (and a cluster of ruins where the first ocean monument i raided on this world used to be). Back in my "real" world, of course, it's just a plain-old regular ocean. (And if I'm going to be replacing those chunks, would it be too cheaty to also replace a bit of the nearby jungle, to encourage parrot spawning...?)
At the moment i'm trying to get my turtle eggs to hatch, but i'm unsure of a few things, the wiki says they hatch at night, but do they mean the cycle or because its dark enough? I've currently got the small area with the eggs on lit to prevent zombie spawning and destroying the eggs but I dont know if a high light level will stop them developing/hatching in the first place regardless of time of day ...
Cycle. I fenced mine in, with torches on the fenceposts (in addition to the ones already on the ground)... The fences also kept mobs out, and kept the baby turtles in - i had a 5x5 pen, half beach half water.
After updating my world, I went off in search of new oceans. After a few days of travel I found a scenic beach just filled with turtles; I decided that it was a good spot for an ocean-exploration staging area. Built a little house (and dug down to mining level - eventually i'll connect this house up to my minecart network), planted a garden, gathered up some cows and chickens, and started breeding turtles. I gathered up the first few rounds of eggs (along with some kelp and seagrass) to bring back "home"; I hatched this last batch to collect the scutes. Found some shipwrecks (including one sticking up out of the sand and dirt (with a birch tree growing out of the middle) just behind the turtles' egg-laying spot), and a buried treasure; explored a small ocean ravine. So far I've mostly encountered regular ocean, with a couple of small patches of cold ocean... I've only encountered a handful of Drowned armed with tridents, haven't had one drop yet.
Once the last baby turtle grows up and drops his scute I'm off in search of warmer seas...
I'm kind of tempted to do that, now - I was curious, so I created a new (1.13) test world in creative with the same seed as my "real" world (which is oceany enough that i've called it Waterworld) to see what the oceans near some of my bases/villages were like; there's a really cool coral reef right near my original base (and a cluster of ruins where the first ocean monument i raided on this world used to be). Back in my "real" world, of course, it's just a plain-old regular ocean. (And if I'm going to be replacing those chunks, would it be too cheaty to also replace a bit of the nearby jungle, to encourage parrot spawning...?)
Cycle. I fenced mine in, with torches on the fenceposts (in addition to the ones already on the ground)... The fences also kept mobs out, and kept the baby turtles in - i had a 5x5 pen, half beach half water.
Funnily enough i have the same issue with parrots i.e no new jungles; all my jungle areas are pre 1.7 and even though some of the unexplored chunks could be deleted, its probably 99.9% they wont be jungles in the newer versions ...
I deleted the lighting and the eggs started to crack shortly afterwards, but as i found out later they take a long time to hatch anyway, I wasn't sure whether deleting the light had made a difference. I also didn't consider what the baby turtles would do once hatched; when the first (and only so far) one hatched, it squeaked then proceeded to swim off at breakneck speed; I lost it within a few seconds! So now the rest are enclosed in an outer wall, at some point, i will have to design & build (or copy from YT) a small hatchery.
In my main world of 7 & 1/2 years+, I have just finished fencing off (By that I mean log posts with planks between them as "panels" not fencing fencing) a really ugly chunk border near Mount DOOOooom, and found a nice little surprise at the beach where I started.
context of where this is:
I started in the beach front and found it not too far in:
I've been digging it out properly today and made a bit of a farm/grinder from it, manual though nothing automated or afk. Spent a while grinding to get bones/bonemeal to make bone blocks and do a little decorative entrance, it's great for getting XP up, especially when a whole bunch of skeletons cram up at where I stand to attack them.
Soon I will be flattening the area, once I move my beacon again which is temporarily at the Chunk Plaza giving that Haste II goodness. This will be so the flat side of the chunk wall facing out to sea can be made visually more enhancing.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
So I had an issue with Charged Aura Nodes in Thaumcraft 4.2.3.5 apparently not working (no brightening of the beams to the Vis Relays when approaching them while holding a wand that needed recharging), and attempted to correct it by restoring my last backup, which was 7/19/2017. When that did not work, I tried going back again to the current save, only to find it would not work at all.
So the villager houses, my high speed rail line to the new base, and the walls I had built there, as well as some progress in the Twilight Forest, were now gone. Inside my base, there was no longer the armors being displayed.
In the Twilight Forest (the 1.7.10 version), I had completed all of the major progression areas, but after the backup restore, the last area I had completed was the Yeti Cave and the Alpha Yeti. So I went back and defeated the Snow Queen. That boss took quite a while to defeat. I put everything I had gotten from her castle (the Aurora Palace) in my AE system, including some unique weapons, such as the Ice Bow and Glass Sword (the latter does +40 damage, but has a durability of 1). I did not use it, wanting to save it and put it on display. (At this point I have defeated all the major bosses in the vanilla game and most of those in the Twilight Forest. There are still a few bosses I have yet to encounter in the Eldritch Dimension, the only one beaten so far has been the Crimson Praetor.)
I'm thinking of giving up on the 1.7.10 version and playing the latest Direwolf20 modpack on 1.12 (which includes quite a few new mods, and the return of some well known older ones, like Thaumcraft 6).
Forgot to add: I got the Seeker Bow from the Snow Queen. I might consider enchanting it as its homing ability might be useful, though I dont' really need it as I have a Flux-Infused Bow (from the Redstone Arsenal mod) I made some time ago.
Now that I have made the first room of my base, I have decided to start with 1.13.
First, I'm not in 1.13, but in Snapshot 18w30a.
Out of Screenshots, I've been preparing things and I've got my first Trident.
I have gone to a ship to look for some treasure map.
In the first boat there was none:
In the second there was nothing either.
In the third, if there was a treasure map.
After looking for the treasure, I found the point where it was.
I thought I was in the sea, but I was on the coast.
And so, for the first time I got a Heart of Sea.
I'm sorry because in this week I did not say anything about my Survival.
I was on vacation, and I could not talk about the Survival, but in August I'll be back with more projects.
When I seek respite from whatever it is I'm doing in Minecraft, I'll fire up the old rocket booster and take to the air. Sometimes, I'll just sightsee. Other times, I'll land near my main base and delve into a cave or ravine. Yet other times, I'll soar across the sky for 10 or 15 minutes at least, travelling tens of thousands of blocks before returning home.
It was on such an occasion that I flew to an old, well-explored ravine very close to my first and main base, Castle Midgard. It's a deep, dark crevasse that I first discovered while following a drifting eye of Ender as it made its way toward the world's first stronghold not far from the castle. Well, not far by my current reckoning. Back in version 1.7.10—back when I knew very little about Minecraft, back when the world was a vast and mysterious place, back when my render distance was less than half what it is now at 32—back then, this felt a whole lot farther away from home.
I name a lot of locations, but there's nothing particularly significant about this ravine. It's medium sized in length, but cuts fairly deep into the surface of the extreme hills biome. Honestly, I didn't really explore it for the first couple years because, well, it's just another ravine.
It does have one feature that sets it apart, though: a black hole in its floor with a waterfall flowing down into it. That's a great place to start an adventure, and that's what I did several times over the course of the next couple years leading to today.
I like to leave my caves well lit enough to see, but not so well lit there are no shadows here and there for monsters to spawn. With max-enchant diamond armor, sword and bow, the monsters of Minecraft offer little threat—but sometimes things get a bit out of control. Not long ago, while still suffering from a poison potion tossed by a witch, a creeper exploded behind me, throwing me down into the lava at the bottom of a ravine for a ring of skeletons to pelt me from all directions. That's a situation. It's rare, but it can happen. All that to say, despite having god-tier equipment, on rare occasions, danger can still arise.
No screenshots, but tonight I took a little break from the grind and took a short flight. I saw the ravine and figured I'd explore the chasm in its floor. So, I flew down and then rocketed straight up to about cloud level, the hole directly below me. In mid air, I then swapped my wings for armor and plummeted some 150 meters or so back down. Death was certainly possible, but I expected to land in the water. I did, but I was going so fast that I crashed through the water onto the jagged rocks of the spillway and tumbled into a small pit. It was pitch black, of course, with no way to climb out. I couldn't really see anything and it all happened in a second.
Thankfully, there was a creeper there to greet me, so I wasn't lonely. With a loud blast, he called in a party of about half a dozen zombies. As I chopped frantically in the dark, I had to laugh, "Were you all just waiting down here for me to arrive?"
Soon, I managed to crawl out of the hole, covered in zombie gore. I had more than 20 rotten flesh, if that's a metric. I was battered, but still at more than half hearts.
But, I was in a place that I had never been. It was a dark cave leading toward light, but I soon discovered that was a lava gout, not a torch. The was a nearby vein of gold beside a glittering emerald ore, so I knew this was an unexplored tunnel. I mined for a bit then continued until I reached a ledge.
I looked out and saw a massive cavern expanding below me, big by comparison to any I'd seen, even some of the 1.6.4 stuff I recall (there's TheMasterCaver's dog whistle ). It may not be the biggest cave in Midgard, but it's right up there. Top five for sure.
I snapped some pictures and called it a night. As usual, the pictures don't do cave size any justice. I turned my brightness up from the default where I always leave it to "bright" just for the pictures. All pictures are of the same chamber, just taken from different spots.
More pics:
(EDIT: It's probably of very little interest to readers, but I wrote this really more as a note to myself, not that I found a big cave, but that I found really much of anything at all "within the shadow of the tower." That's the area I can see at render distance 32 standing atop Castle Midgard's highest tower, which stretches to the build limit at Y=256. With shaders, the massive tower's shadow creeps to the edges of the horizon. Looking down from there, one can see beneath the clouds for a very long way. It's a big cave, sure, but discovering anything of note in that wide area surprises me. I've been exploring its depths for more than four years. I still do make a find every now and then, but the last time would have been in late 2016 or early 2017. And, tonight! )
I looked out and saw a massive cavern expanding below me, big by comparison to any I'd seen, even some of the 1.6.4 stuff I recall (there's TheMasterCaver's dog whistle ). It may not be the biggest cave in Midgard, but it's right up there. Top five for sure.
When I talk about "big caves" in 1.6.4 I'm referring to entire cave systems, not individual caves, which were not changed (the largest single cave can reach up to 27 blocks in diameter and get up to 84 blocks long before branching, with branches always being 4-5 blocks wide. Even wider chambers can form if the cave loops around on itself, I've found some more than 30 blocks wide), and are also only slightly less common since the changes in 1.7 mainly involved the way individual caves are distributed.
For example, this cave system consists of 174 individual caves, overlapping so much that in the lower levels there are no recognizable tunnels in the interior, which is a large semi-open area filled with random block formations:
Likewise, this is the biggest single complex of caves that I've found, consisting of around 400 individual caves in an area stretching nearly 500 blocks north-south (and interconnected to even more caves/mineshafts/etc; I actually reached the southern tip a couple years before I explored it from the northern end, not exploring it until then since it was off the edge of the map I was exploring at the time):
Here are examples, including from the cave systems shown above, of what I mean by "1.6.4" type caves:
I deleted the lighting and the eggs started to crack shortly afterwards, but as i found out later they take a long time to hatch anyway, I wasn't sure whether deleting the light had made a difference. I also didn't consider what the baby turtles would do once hatched; when the first (and only so far) one hatched, it squeaked then proceeded to swim off at breakneck speed; I lost it within a few seconds! So now the rest are enclosed in an outer wall, at some point, i will have to design & build (or copy from YT) a small hatchery.
Pretty sure the timing is just random - my first cluster of eggs cycled rapidly through the growth stages, but the last of the single eggs was stuck in the first stage *forever*. I think I'm going to stick with the temporary fencing - i'm not planning on starting a scute factory, will probably just be hatching a handful of eggs here and there. Over at Turtle Beach I'll mostly be harvesting the eggs to transport elsewhere, so definitely want to keep those beaches clear...
Waiting for Optifine for 1.13 to get finished so I started a brand new world yesterday which I will carry over to 1.13 once Optifine is finished for it.
I rarely take time to build houses, most of the time they're just wooden blocks, so I'm very proud of this one I bulit over a couple hours last night. I wanted it to resemble an old viking longhouse but I think the roof came out a little derpy but I still like it.
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The Meaning of Life, the Universe, and Everything.
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Member Details
Explored the new oceans around my Turtle Beach house, and found several shipwrecks, two buried treasures, a large deep oceany ravine (which led to a dry cave system and a mineshaft - my inventory was already pretty full, so i just grabbed a quick stack of rails and marked the location for later), and an entire village of ocean ruins. Fought several more trident-wielding drowned, still no drops...
Made my way back home, where I got completely distracted from the ocean exploration project - when i walked into the map room to place the new maps on the map wall and file the backup copies, I took one look at the bright carpet abstract fake-map on the big table and decided that it was time to fix it. Played around a bit, decided on a level-2 map of the region around the house; crafted a stack of maps, packed a boat and a saddle and a crap-ton of paper, and set off to fill a 5x5 grid. It was actually kind of interesting re-exploring - following two-year-old trails of torches up and down steep mountains, spending the night in lit-up-but-undeveloped villages, finding lost boats (including one carrying a pair of sheep) and saddled horses...
The map table looks much better now. (i also added banner-labels to the house and village; they don't show up at all on a fully zoomed-out map, but you can read them on a level-2 one, although it's hard to see in the pics here)
As always, the first view of home after a long 'splore is always a welcome sight; usually I approach the house by water, but this time I decided to just run up and over the mountain instead of rowing around.
(it was a laggy night, the trees and mountains behind the barn were still rendering; impatient to get home, I grabbed a pic and then cannon-balled off the top of the dark oak i was standing on into the lake and started to swim across, before coming to my senses and getting back in the boat... )
Next up: hatching some turtles on the beach behind the house, maybe some work on the garden, and then once again off in search of warm(er) oceans...
Made my way back home, where I got completely distracted from the ocean exploration project - when i walked into the map room to place the new maps on the map wall and file the backup copies, I took one look at the bright carpet abstract fake-map on the big table and decided that it was time to fix it. Played around a bit, decided on a level-2 map of the region around the house; crafted a stack of maps, packed a boat and a saddle and a crap-ton of paper, and set off to fill a 5x5 grid. It was actually kind of interesting re-exploring - following two-year-old trails of torches up and down steep mountains, spending the night in lit-up-but-undeveloped villages, finding lost boats (including one carrying a pair of sheep) and saddled horses...
The map table looks much better now. (i also added banner-labels to the house and village; they don't show up at all on a fully zoomed-out map, but you can read them on a level-2 one, although it's hard to see in the pics here)
Love that map room pykaxe! I'm a big fan myself of using Acacia and Dark Oak together as they contrast each other so well.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
I caught a Phantom in my new 1.13 world!
Almost finished with my version of the Hollywood Bowl!
I'll be posting more of my older creations on my thread this week:
https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2915825-dirty-baker-city
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
Wow this is very nice. I am trying to make a city too , small scale one but i have no idea how to build so many things :/
In my old world, I shop items for new enchanted books.
Only interested for me the enchanted books.
I updated my Creeper Pie server to 1.13 by building the latest SpigotMC "Extreme Caution" release.
(LOL their name, not mine!)
First attempt was a bit rough. We had to start a new world because the release notes warned that importing older worlds was very broken. So I just started playing whatever random world generated. The system was laggy and disconnected frequently, and eventually hard crashed the world to the point it kicked me shortly after logging in continuously.
Not a good sign for something they labelled as "stable for those looking to run a public server based on Minecraft 1.13" (if you start a new world). But to be fair, my server is called Creeper Pie because it runs on a $35 Raspberry Pi 3B single board computer, which worked well with version 1.12.2, but I feared the little Pi might not be enough for 1.13.
After messing with the server for a couple of days I was notified that my Spigot build was 19 versions behind! Pretty rapid development! So I shut it down and built the latest daily, and it worked MUCH better! I still need to try it in the Nether with another player or two, because that's were it was really laggy, but overworld performance and stability are significantly improved, so I'm hopeful.
Starting over, I spawned in a plains biome and saw what appeared to be a large body of water to the north-east, so I headed that way, punching trees and doing the usual day-1 stuff along the way. As night began to fall on my resource gathering efforts I located some tiny islands near shore and waded out to one that had a tree on it. Dug down under the tree for the night and got to crafting gear from the resources I acquired.
Welcome to the Creeper Pie Java 1.13 Aquatic Update server.
I'm TinyZombie (aka Courageous_Marinade), and this is my tiny island with my day-1 hobbit hole.
Although it's actually been a few Minecraft days since I got here. I've got wheat, sugar cane and pumpkin farms so far.
Looks like the sun is setting, so let's head on down into my hobbit hole...
It's not much, but it does have a nice view!
Preliminary storage and a second bed for my friend RatPrincess, when she comes to visit my world.
The stairs to the right of my bed lead down into the dark depths of my mine (all the way down to bedrock).
Where I found my first diamonds on this world, and it was an 8 ore vein!
And the very next find was a 9 ore vein!
I know this was just beginner's luck, but I'm liking this world so far.
I've done some exploring by boat and found a few shipwrecks, with one nearly intact and close to the surface. I also found a large island with lots of trees that might be a good location for a larger, more permanent base. Although there are also some extreme hills with pretty wild terrain generation that I want to take a closer look at.
But that's all for now (I'm going to give RatPrincess a call to see if she can help me with some further performance and stability testing).
If anyone is wondering, the resource pack is the New Default Betapack V2 patched for 1.13 compatibility by me, with a few extra tweaks.
Later:
Got RatPrincess online and the new build is working much better, but we didn't make it into the Nether yet.
Oh, and apparently there have been more updates since this morning (I'm 5 versions behind).
Accidentally locked my 1.13 world into peaceful... Yeah. So, how about that? Note to self (and everyone else, maybe?): Don't play the game, when you're tired...
I am on my 3rd attempt Hardcore world (if you're watching that series, you should be aware.) I'm at XP level 34 (12 levels wasted on my iron armor and sword, I was at XP level 45... I should build an XP farm, if only I find a dungeon.). So far I have a little house, 46 diamonds (10 wasted into a pickaxe, sword, enchantment table and jukebox, as well as a hoe, but that was very early...) an oceanside wheat farm (planning to add melon and pumpkin as well as carrot, beetroot and potato), a cacti farm, a Mooshroom farm (living in a mushroom biome LOL), fishing outposts...I'm planning to explore the abandoned mineshaft next to my base before venturing into the Nether.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
I'm kind of tempted to do that, now - I was curious, so I created a new (1.13) test world in creative with the same seed as my "real" world (which is oceany enough that i've called it Waterworld) to see what the oceans near some of my bases/villages were like; there's a really cool coral reef right near my original base (and a cluster of ruins where the first ocean monument i raided on this world used to be). Back in my "real" world, of course, it's just a plain-old regular ocean. (And if I'm going to be replacing those chunks, would it be too cheaty to also replace a bit of the nearby jungle, to encourage parrot spawning...?)
Cycle. I fenced mine in, with torches on the fenceposts (in addition to the ones already on the ground)... The fences also kept mobs out, and kept the baby turtles in - i had a 5x5 pen, half beach half water.
After updating my world, I went off in search of new oceans. After a few days of travel I found a scenic beach just filled with turtles; I decided that it was a good spot for an ocean-exploration staging area. Built a little house (and dug down to mining level - eventually i'll connect this house up to my minecart network), planted a garden, gathered up some cows and chickens, and started breeding turtles. I gathered up the first few rounds of eggs (along with some kelp and seagrass) to bring back "home"; I hatched this last batch to collect the scutes. Found some shipwrecks (including one sticking up out of the sand and dirt (with a birch tree growing out of the middle) just behind the turtles' egg-laying spot), and a buried treasure; explored a small ocean ravine. So far I've mostly encountered regular ocean, with a couple of small patches of cold ocean... I've only encountered a handful of Drowned armed with tridents, haven't had one drop yet.
Once the last baby turtle grows up and drops his scute I'm off in search of warmer seas...
Funnily enough i have the same issue with parrots i.e no new jungles; all my jungle areas are pre 1.7 and even though some of the unexplored chunks could be deleted, its probably 99.9% they wont be jungles in the newer versions ...
I deleted the lighting and the eggs started to crack shortly afterwards, but as i found out later they take a long time to hatch anyway, I wasn't sure whether deleting the light had made a difference. I also didn't consider what the baby turtles would do once hatched; when the first (and only so far) one hatched, it squeaked then proceeded to swim off at breakneck speed; I lost it within a few seconds! So now the rest are enclosed in an outer wall, at some point, i will have to design & build (or copy from YT) a small hatchery.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
In my main world of 7 & 1/2 years+, I have just finished fencing off (By that I mean log posts with planks between them as "panels" not fencing fencing) a really ugly chunk border near Mount DOOOooom, and found a nice little surprise at the beach where I started.
context of where this is:
I started in the beach front and found it not too far in:
I've been digging it out properly today and made a bit of a farm/grinder from it, manual though nothing automated or afk. Spent a while grinding to get bones/bonemeal to make bone blocks and do a little decorative entrance, it's great for getting XP up, especially when a whole bunch of skeletons cram up at where I stand to attack them.
Soon I will be flattening the area, once I move my beacon again which is temporarily at the Chunk Plaza giving that Haste II goodness. This will be so the flat side of the chunk wall facing out to sea can be made visually more enhancing.
Closed old thread
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Just added some more detail to my Hollywood Bowl creation. Now has a piano, drum set, backstage curtains and some cool music note pixel art.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
So I had an issue with Charged Aura Nodes in Thaumcraft 4.2.3.5 apparently not working (no brightening of the beams to the Vis Relays when approaching them while holding a wand that needed recharging), and attempted to correct it by restoring my last backup, which was 7/19/2017. When that did not work, I tried going back again to the current save, only to find it would not work at all.
So the villager houses, my high speed rail line to the new base, and the walls I had built there, as well as some progress in the Twilight Forest, were now gone. Inside my base, there was no longer the armors being displayed.
In the Twilight Forest (the 1.7.10 version), I had completed all of the major progression areas, but after the backup restore, the last area I had completed was the Yeti Cave and the Alpha Yeti. So I went back and defeated the Snow Queen. That boss took quite a while to defeat. I put everything I had gotten from her castle (the Aurora Palace) in my AE system, including some unique weapons, such as the Ice Bow and Glass Sword (the latter does +40 damage, but has a durability of 1). I did not use it, wanting to save it and put it on display. (At this point I have defeated all the major bosses in the vanilla game and most of those in the Twilight Forest. There are still a few bosses I have yet to encounter in the Eldritch Dimension, the only one beaten so far has been the Crimson Praetor.)
I'm thinking of giving up on the 1.7.10 version and playing the latest Direwolf20 modpack on 1.12 (which includes quite a few new mods, and the return of some well known older ones, like Thaumcraft 6).
Forgot to add: I got the Seeker Bow from the Snow Queen. I might consider enchanting it as its homing ability might be useful, though I dont' really need it as I have a Flux-Infused Bow (from the Redstone Arsenal mod) I made some time ago.
Now that I have made the first room of my base, I have decided to start with 1.13.
First, I'm not in 1.13, but in Snapshot 18w30a.
Out of Screenshots, I've been preparing things and I've got my first Trident.
I have gone to a ship to look for some treasure map.
In the first boat there was none:
In the second there was nothing either.
In the third, if there was a treasure map.
After looking for the treasure, I found the point where it was.
I thought I was in the sea, but I was on the coast.
And so, for the first time I got a Heart of Sea.
I'm sorry because in this week I did not say anything about my Survival.
I was on vacation, and I could not talk about the Survival, but in August I'll be back with more projects.
When I seek respite from whatever it is I'm doing in Minecraft, I'll fire up the old rocket booster and take to the air. Sometimes, I'll just sightsee. Other times, I'll land near my main base and delve into a cave or ravine. Yet other times, I'll soar across the sky for 10 or 15 minutes at least, travelling tens of thousands of blocks before returning home.
It was on such an occasion that I flew to an old, well-explored ravine very close to my first and main base, Castle Midgard. It's a deep, dark crevasse that I first discovered while following a drifting eye of Ender as it made its way toward the world's first stronghold not far from the castle. Well, not far by my current reckoning. Back in version 1.7.10—back when I knew very little about Minecraft, back when the world was a vast and mysterious place, back when my render distance was less than half what it is now at 32—back then, this felt a whole lot farther away from home.
I name a lot of locations, but there's nothing particularly significant about this ravine. It's medium sized in length, but cuts fairly deep into the surface of the extreme hills biome. Honestly, I didn't really explore it for the first couple years because, well, it's just another ravine.
It does have one feature that sets it apart, though: a black hole in its floor with a waterfall flowing down into it. That's a great place to start an adventure, and that's what I did several times over the course of the next couple years leading to today.
I like to leave my caves well lit enough to see, but not so well lit there are no shadows here and there for monsters to spawn. With max-enchant diamond armor, sword and bow, the monsters of Minecraft offer little threat—but sometimes things get a bit out of control. Not long ago, while still suffering from a poison potion tossed by a witch, a creeper exploded behind me, throwing me down into the lava at the bottom of a ravine for a ring of skeletons to pelt me from all directions. That's a situation. It's rare, but it can happen. All that to say, despite having god-tier equipment, on rare occasions, danger can still arise.
No screenshots, but tonight I took a little break from the grind and took a short flight. I saw the ravine and figured I'd explore the chasm in its floor. So, I flew down and then rocketed straight up to about cloud level, the hole directly below me. In mid air, I then swapped my wings for armor and plummeted some 150 meters or so back down. Death was certainly possible, but I expected to land in the water. I did, but I was going so fast that I crashed through the water onto the jagged rocks of the spillway and tumbled into a small pit. It was pitch black, of course, with no way to climb out. I couldn't really see anything and it all happened in a second.
Thankfully, there was a creeper there to greet me, so I wasn't lonely. With a loud blast, he called in a party of about half a dozen zombies. As I chopped frantically in the dark, I had to laugh, "Were you all just waiting down here for me to arrive?"
Soon, I managed to crawl out of the hole, covered in zombie gore. I had more than 20 rotten flesh, if that's a metric. I was battered, but still at more than half hearts.
But, I was in a place that I had never been. It was a dark cave leading toward light, but I soon discovered that was a lava gout, not a torch. The was a nearby vein of gold beside a glittering emerald ore, so I knew this was an unexplored tunnel. I mined for a bit then continued until I reached a ledge.
I looked out and saw a massive cavern expanding below me, big by comparison to any I'd seen, even some of the 1.6.4 stuff I recall (there's TheMasterCaver's dog whistle ). It may not be the biggest cave in Midgard, but it's right up there. Top five for sure.
I snapped some pictures and called it a night. As usual, the pictures don't do cave size any justice. I turned my brightness up from the default where I always leave it to "bright" just for the pictures. All pictures are of the same chamber, just taken from different spots.
More pics:
(EDIT: It's probably of very little interest to readers, but I wrote this really more as a note to myself, not that I found a big cave, but that I found really much of anything at all "within the shadow of the tower." That's the area I can see at render distance 32 standing atop Castle Midgard's highest tower, which stretches to the build limit at Y=256. With shaders, the massive tower's shadow creeps to the edges of the horizon. Looking down from there, one can see beneath the clouds for a very long way. It's a big cave, sure, but discovering anything of note in that wide area surprises me. I've been exploring its depths for more than four years. I still do make a find every now and then, but the last time would have been in late 2016 or early 2017. And, tonight! )
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
This is my new creation on survival , i got this model from a server
When I talk about "big caves" in 1.6.4 I'm referring to entire cave systems, not individual caves, which were not changed (the largest single cave can reach up to 27 blocks in diameter and get up to 84 blocks long before branching, with branches always being 4-5 blocks wide. Even wider chambers can form if the cave loops around on itself, I've found some more than 30 blocks wide), and are also only slightly less common since the changes in 1.7 mainly involved the way individual caves are distributed.
For example, this cave system consists of 174 individual caves, overlapping so much that in the lower levels there are no recognizable tunnels in the interior, which is a large semi-open area filled with random block formations:
Likewise, this is the biggest single complex of caves that I've found, consisting of around 400 individual caves in an area stretching nearly 500 blocks north-south (and interconnected to even more caves/mineshafts/etc; I actually reached the southern tip a couple years before I explored it from the northern end, not exploring it until then since it was off the edge of the map I was exploring at the time):
Here are examples, including from the cave systems shown above, of what I mean by "1.6.4" type caves:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Pretty sure the timing is just random - my first cluster of eggs cycled rapidly through the growth stages, but the last of the single eggs was stuck in the first stage *forever*. I think I'm going to stick with the temporary fencing - i'm not planning on starting a scute factory, will probably just be hatching a handful of eggs here and there. Over at Turtle Beach I'll mostly be harvesting the eggs to transport elsewhere, so definitely want to keep those beaches clear...
Waiting for Optifine for 1.13 to get finished so I started a brand new world yesterday which I will carry over to 1.13 once Optifine is finished for it.
I rarely take time to build houses, most of the time they're just wooden blocks, so I'm very proud of this one I bulit over a couple hours last night. I wanted it to resemble an old viking longhouse but I think the roof came out a little derpy but I still like it.
Come check out my youtube channel, I try to make it a pretty chill place!
Jelly Soda's Youtube Page
Explored the new oceans around my Turtle Beach house, and found several shipwrecks, two buried treasures, a large deep oceany ravine (which led to a dry cave system and a mineshaft - my inventory was already pretty full, so i just grabbed a quick stack of rails and marked the location for later), and an entire village of ocean ruins. Fought several more trident-wielding drowned, still no drops...
Made my way back home, where I got completely distracted from the ocean exploration project - when i walked into the map room to place the new maps on the map wall and file the backup copies, I took one look at the bright carpet abstract fake-map on the big table and decided that it was time to fix it. Played around a bit, decided on a level-2 map of the region around the house; crafted a stack of maps, packed a boat and a saddle and a crap-ton of paper, and set off to fill a 5x5 grid. It was actually kind of interesting re-exploring - following two-year-old trails of torches up and down steep mountains, spending the night in lit-up-but-undeveloped villages, finding lost boats (including one carrying a pair of sheep) and saddled horses...
The map table looks much better now. (i also added banner-labels to the house and village; they don't show up at all on a fully zoomed-out map, but you can read them on a level-2 one, although it's hard to see in the pics here)
As always, the first view of home after a long 'splore is always a welcome sight; usually I approach the house by water, but this time I decided to just run up and over the mountain instead of rowing around.
(it was a laggy night, the trees and mountains behind the barn were still rendering; impatient to get home, I grabbed a pic and then cannon-balled off the top of the dark oak i was standing on into the lake and started to swim across, before coming to my senses and getting back in the boat... )
Next up: hatching some turtles on the beach behind the house, maybe some work on the garden, and then once again off in search of warm(er) oceans...
Love that map room pykaxe! I'm a big fan myself of using Acacia and Dark Oak together as they contrast each other so well.
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Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only