I'm not that great at building but I have a bit of a knac with red stone I've made a working iPhone sorry pic not included but it can do anything your iPhone can do I've even made a few crudely coded games on it
MC Day 11944: Having been working at renovating and refitting my first base and its surrounds in this world for nearly 1300 MC days, I decided to add something to my base that I don’t have at any of the others; to this end I went in search of some Llamas. There were some extreme hills and a savannah plateau close by my base but they had already been generated prior to llamas being added. But as I hadn’t built anything there anyway, I decided to delete the chunks and get them to regenerate in the version I was playing, and hopefully get some llamas. I managed to find 3 of the 4 variants and have bought some back to a spare pen at the base. In keeping with my other mob pens, I carved a mob face on the outside face of their underground pen, as a supplication to the minecraft gods for my good fortune! (or something) ...
MC Day 11981: Recently, I decided to upgrade my general mob XP farm at my first base. This was the first kind of XP farm I built in this world, and basically was just an obsidian walled dark room with a door I could open and kill the mobs as they attempted to come thru after me. I couldn’t expand the size much as it had other areas built around it, but now it has a spawn floor with a flushing system to flush mobs to an enclosed kill point where I can despatch them. I also built a circuit to light the spawn floor so I can deactivate the farm if I choose.
Whilst doing the build, I heard a thunderstorm begin and raced out as I usually do to the tower in my open flat plain I created where I watch for charged creepers. This was about the 10th storm I’d had with this new setup and had had no charged creepers here so far (one near miss) but just as the storm ended I got lucky and a charged creeper was created just on the edge of the plain. I then created a temporary shelter to house him, whilst I decide what to do with him.
Not long after, again whilst working on the build, I had another storm. Got to the tower again and whilst I got no more charged creepers, I did get my first Skeleton Trap horse in this area, and the first since they lowered the spawn rate when they were first introduced.
Other pics:
Farm active
Farm drops storage
Spawn floor / collection chute
Charged Creeper No.6 overall in this world safely contained!
MC Day 11981: Recently, I decided to upgrade my general mob XP farm at my first base. This was the first kind of XP farm I built in this world, and basically was just an obsidian walled dark room with a door I could open and kill the mobs as they attempted to come thru after me. I couldn’t expand the size much as it had other areas built around it, but now it has a spawn floor with a flushing system to flush mobs to an enclosed kill point where I can despatch them. I also built a circuit to light the spawn floor so I can deactivate the farm if I choose.
Whilst doing the build, I heard a thunderstorm begin and raced out as I usually do to the tower in my open flat plain I created where I watch for charged creepers. This was about the 10th storm I’d had with this new setup and had had no charged creepers here so far (one near miss) but just as the storm ended I got lucky and a charged creeper was created just on the edge of the plain. I then created a temporary shelter to house him, whilst I decide what to do with him.
Not long after, again whilst working on the build, I had another storm. Got to the tower again and whilst I got no more charged creepers, I did get my first Skeleton Trap horse in this area, and the first since they lowered the spawn rate when they were first introduced.
Other pics:
Farm active
Farm drops storage
Spawn floor / collection chute
Charged Creeper No.6 overall in this world safely contained!
Skeleton Trap Horse
[\spoiler]
Cool, I did not know what those things could be done.
Well ill tell you the story of my world "Copy of Forge"
I spawned. I punched a tree. I got a wood pickaxe. I got stone. I got iron I saw diamonds. I had stone pickaxe. I smelted iron. I forgot about diamonds. I built a house. I remembered diamonds. I saw a slime so I got distracted. I killed the slime. It split. Than a creeper jumped on me. I blew up. I came back. I collected slimeballs. I went to get diamonds. I didn't use the diamonds yet. That's all I did yesterday. Good enough for ya?
Rollback Post to RevisionRollBack
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
I've gone back to a world I started in February 2014 named the "Podzol Home" (For want of a better name), built in a Mega taiga biome.
I've struggled with this world as I might of had large biomes switched on when I made it. Anyway I made it out of the giant spruce trees around me, but something didn't quite gel with it. In 2015 I changed the exterior walls to snow in March and December and that satisfied me - for a while, but still ultimatetly I wasn't sure what direction the build was going and felt stifled. In 2016 in what little I did play the world it was just concentrating on the storage basement, and although I played a couple of times in 2017, ultimatly there were no major changes.
2014:
2015:
Coming back to it, the Life HD doesn't look like it's getting updated so I switch in these next pics between r3dcraft and the new default (Jappa) textures - but I still dislike those plastic looking plank blocks.
My trouble is I always like to build huge homes, but after starting to watch a slightly modded let's play with a cabin in the woods I decided to make a drastic change an do something very uncharacteristic of me - and downsize the house. It's early days and I've gone for a completetly different plank look, and have also lopped off the kitchen extension of the back - turning it into a back porch/new back entrance.
It's basic at the moment, no detail - I'm just trying to get the main overall look done first. The other thing I did to the right of the front of the house is remove the hill going up against the side of the house - that always bothered me. So I've created this nice little walk-around:
It might be a bit claustrophobic with the walls inside but there's only one bedroom upstairs now the rest is an attic, as opposed to the half-a-dozen rooms there used to be upstairs. Next time I'll try and show the changes inside so far.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
Of course, we all like making Minecraft castles, but I do believe that in the land of Minecraft, democracy is still important, so I am also building a Parliament. Here is one of the rooms I have finished so far. Still have a lot of work to do on the exterior, though.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2017
Posts:
93
Member Details
Hello,
I am on a mission to create a 3 beacon top for my sleestack temple pyramid. I have one already, and am currently refining my wither skull farm/trap. Need two more wither skeleton heads for next Wither boss, to get next beacon. Whooo.. lots of fun work
ATTACHMENTS
2018-02-20_18.21.11
2018-02-20_18.10.21
2018-02-20_18.13.52
Rollback Post to RevisionRollBack
Vanilla Survival MC. non-modded, only Optifine and Bdcraft graphics -
MC Day 12325: After completing renovating work on my first base in the world (over nearly 2000 MC days) I’ve now moved on to my third base , located 10000 or so blocks away in an Ice Spikes biome. Although happy with the design of this base, the egg section is simply too small. So I decided to demolish it and increase the size by 33%, from a 39 block diameter to 59 blocks. It meant taking out all my storage, portal room, brewing room etc, but it defo needs more space in the bottom half. The underground section below the egg is fine, so I’ve left as is. Have just about done the base part of the egg, now starting on the ellipsoid part. And this time I will finish it and build something in the top half! Oh, and https://www.plotz.co.uk/ is a wonderful tool! J
I've spent the past week working on updating "TheMasterCaver's World" to version 5; I stopped playing on my first world on the 14th and have not actually played Minecraft since then, unless you count running it within MCP. I decided to take a break after I'd finished exploring the last map I made, which is a good stopping point (there are still 2 more maps (level 4) to explore, which would each take up to about half a year another year of daily playing before I've explored everything under/near land within 3x3 maps around the origin. After this I don't have plans as to what to do next in this world, perhaps explore all the ocean areas before adding new maps outside of the 3x3 area until the entire continent is explored).
The latest feature that I added, dry ice, is pretty interesting; I took the idea from a suggestion that was posted a while back; it is nearly the same as mentioned there and among other things it lets you make an ice generator in the same way as a cobblestone generator except that instead of water and lava you replace the lava with dry ice (and no, do not mix dry ice with lava or place it in the Nether unless you want an explosion; I used an explosion power of 2 instead of 3 since I though it was a bit high, and no other explosions in vanilla have a power of 2). Like magma blocks, it damages players/mobs standing on it but sneaking does not prevent damage; the death message is "player was frostbitten" / "player froze whilst trying to escape mob". It naturally generates in Ice Plains Spikes in place of some of the patches of packed ice, as well as random single blocks in caves underground (otherwise, it is not craftable, making it one of the few non-ore blocks which I've added which only generate naturally):
Mining ice without Silk Touch will result in packed ice since ice turns into a water source block; it is faster to just mine the ice with Silk Touch though, 2x2 of which can be crafted into one packed ice:
Placing dry ice in water:
And lava:
Another feature I recently added is biome-specific ores which are based on non-stone blocks; I've only added coal, iron, and gold since these are the only ores that generate within biome-specific underground layers (gold currently does not but will be in mesa mineshafts, the next feature I plan to add. These are all actually the same block ID as vanilla with different data values so I did not actually add any "new" blocks; the vast majority of blocks I've added heavily rely on data values so the actual number of new IDs used is surprisingly small and I am not concerned about running out). Similar to the 1.8 stones, iron and gold only drop non-stone variants if mined with Silk Touch so they do not clog your inventory with extra stacks (the biome-specific underground layers only go down to around y=30 so at least two variants of iron and coal alway generate in these biomes):
Desert/beach/mesa edge:
Quartz desert/quartz beach:
Mesa:
Ice plains spikes:
Ice hills; I also added random blocks of snow to the floors of caves (since TMCWv4):
I've also added biome-specific undergrounds to jungle and mushroom Island; jungles have vines much deeper down and patches of grass and "cave grass", a special variant of grass which ignores light levels, generating on dirt and mushroom islands have mycelium on the floors of caves and giant mushrooms, which also now come in both variants for red and brown (previously this only applied to giant mushrooms which generated in giant cave regions, this also applied to mushrooms grown by the player) as well as two more sizes for a total of 12 different variants (the smaller size currently only generates naturally):
Jungles also have a new variant of cave which generates as an irregular cavity 10-20 blocks below the surface which is lined with cobblestone and moss stone and filled with vegetation and has a vertical skylight to the surface (it will always reach the surface no matter how high the terrain is and is also lined with cobblestone up to the dirt layer):
This jungle cave generated in a crater open to the surface (it is possible that they can be entirely overwritten by a large cave; of note, they are entirely generated during cave generation, including the vegetation inside, as opposed to during chunk population; they generate after all other caves so caves do not cut through them but similar to strongholds in vanilla they only generate walls in non-air blocks and place vegetation on grass blocks which line the bottom):
The next feature I'm going to add is mineshafts which generate near to above sea level in mesa biomes, in addition to the normal ones underground so mesas will have more mineshafts than other biomes (surface mineshafts will be smaller though; I'm considering checking that a 5x5 chunk area is all mesa and generating mineshafts which are no larger than that, which will reduce the amount of biome-checking needed). They will also have gold ore generated as part of the structure, not as normal veins, so you will only find it within mineshafts, not anywhere, and instead of using the light level to determine whether or not they generate I'll check if there are blocks above each section and only if the block above is above sea level (since 1.10 mineshafts are bugged since the check they do is applied anywhere and includes block light, resulting in missing supports and/or broken-up mineshafts where they intersect ravines and caves, and no floating mineshafts in Superflat worlds).
These are only a fraction of the features which I've added to what is going to be the largest update to my mod ever (many more are mentioned in the most recent comments on the mod's thread); I may even add underwater content and possibly new mobs (the only thing which I have never added to any of my mods, not counting changes to existing mobs). When I finish it I'll start a new world (which will be like any of my other worlds with caving taking up the majority of the time I spend on it; in my last world I took 4 months to find every type of cave, which was my goal in the world. A more ambitious goal would be to find every single biome, or at least every single biome with a unique underground, I've still never found Ice Plains Spikes or Ice Hills, despite the latter being added in the first version of the mod, and only found a Mushroom Island once, in my vanilla first world).
Here is a (very long) list of every block/item/biome/etc that I've added so far (including vanilla blocks which are obtainable, such as bark logs; biomes include all Overworld biomes, the Nether and End are unaltered):
I'm not that great at building but I have a bit of a knac with red stone I've made a working iPhone sorry pic not included but it can do anything your iPhone can do I've even made a few crudely coded games on it
The Force is strong with this one
I got a girlfriend for my pet charged creeper. She's only a commoner, but they seem to be getting along.
MC Day 11944: Having been working at renovating and refitting my first base and its surrounds in this world for nearly 1300 MC days, I decided to add something to my base that I don’t have at any of the others; to this end I went in search of some Llamas. There were some extreme hills and a savannah plateau close by my base but they had already been generated prior to llamas being added. But as I hadn’t built anything there anyway, I decided to delete the chunks and get them to regenerate in the version I was playing, and hopefully get some llamas. I managed to find 3 of the 4 variants and have bought some back to a spare pen at the base. In keeping with my other mob pens, I carved a mob face on the outside face of their underground pen, as a supplication to the minecraft gods for my good fortune! (or something) ...
Other Images
View from Minutor mapping utility
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
MC Day 11981: Recently, I decided to upgrade my general mob XP farm at my first base. This was the first kind of XP farm I built in this world, and basically was just an obsidian walled dark room with a door I could open and kill the mobs as they attempted to come thru after me. I couldn’t expand the size much as it had other areas built around it, but now it has a spawn floor with a flushing system to flush mobs to an enclosed kill point where I can despatch them. I also built a circuit to light the spawn floor so I can deactivate the farm if I choose.
Whilst doing the build, I heard a thunderstorm begin and raced out as I usually do to the tower in my open flat plain I created where I watch for charged creepers. This was about the 10th storm I’d had with this new setup and had had no charged creepers here so far (one near miss) but just as the storm ended I got lucky and a charged creeper was created just on the edge of the plain. I then created a temporary shelter to house him, whilst I decide what to do with him.
Not long after, again whilst working on the build, I had another storm. Got to the tower again and whilst I got no more charged creepers, I did get my first Skeleton Trap horse in this area, and the first since they lowered the spawn rate when they were first introduced.
Other pics:
Farm active
Farm drops storage
Spawn floor / collection chute
Charged Creeper No.6 overall in this world safely contained!
Skeleton Trap Horse
[\spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I built this house in my quite recently made survival world
I wanted it themed for a mage/wizard so
There is also a well in the cellar (to have an infinite water source for the brewing) and a small nether wart farm.
PMC's Pumpkin Carving Solo Contest Entry
made blaze farm in my new world....quite satisfied with how it turned up.
Today I moved the table of enchantments.
To the new basement of my house, which will serve as a rock quarry and enchantment room.
I have finally finished the first floor of my house, but soon I will make new projects and enlarge the house.
Bye
Cool, I did not know what those things could be done.
Well ill tell you the story of my world "Copy of Forge"
I spawned. I punched a tree. I got a wood pickaxe. I got stone. I got iron I saw diamonds. I had stone pickaxe. I smelted iron. I forgot about diamonds. I built a house. I remembered diamonds. I saw a slime so I got distracted. I killed the slime. It split. Than a creeper jumped on me. I blew up. I came back. I collected slimeballs. I went to get diamonds. I didn't use the diamonds yet. That's all I did yesterday. Good enough for ya?
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
I've gone back to a world I started in February 2014 named the "Podzol Home" (For want of a better name), built in a Mega taiga biome.
I've struggled with this world as I might of had large biomes switched on when I made it. Anyway I made it out of the giant spruce trees around me, but something didn't quite gel with it. In 2015 I changed the exterior walls to snow in March and December and that satisfied me - for a while, but still ultimatetly I wasn't sure what direction the build was going and felt stifled. In 2016 in what little I did play the world it was just concentrating on the storage basement, and although I played a couple of times in 2017, ultimatly there were no major changes.
2014:
2015:
Coming back to it, the Life HD doesn't look like it's getting updated so I switch in these next pics between r3dcraft and the new default (Jappa) textures - but I still dislike those plastic looking plank blocks.
My trouble is I always like to build huge homes, but after starting to watch a slightly modded let's play with a cabin in the woods I decided to make a drastic change an do something very uncharacteristic of me - and downsize the house. It's early days and I've gone for a completetly different plank look, and have also lopped off the kitchen extension of the back - turning it into a back porch/new back entrance.
It's basic at the moment, no detail - I'm just trying to get the main overall look done first. The other thing I did to the right of the front of the house is remove the hill going up against the side of the house - that always bothered me. So I've created this nice little walk-around:
It might be a bit claustrophobic with the walls inside but there's only one bedroom upstairs now the rest is an attic, as opposed to the half-a-dozen rooms there used to be upstairs. Next time I'll try and show the changes inside so far.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only
Of course, we all like making Minecraft castles, but I do believe that in the land of Minecraft, democracy is still important, so I am also building a Parliament. Here is one of the rooms I have finished so far. Still have a lot of work to do on the exterior, though.
i’ve been working on a replica of my own house, my goal is to build my entire neighborhood
Revisited Alpha Minecraft and making a 100 episode series. It's actually quite entertaining and taking up most of my time.
PVP Legend
Committing to a survival world, trying to put as much love as I can into it. I want to put it up for download eventally!
PMC's Pumpkin Carving Solo Contest Entry
Hey, that is original! I like the atmosphere
PMC's Pumpkin Carving Solo Contest Entry
Hello,
I am on a mission to create a 3 beacon top for my sleestack temple pyramid. I have one already, and am currently refining my wither skull farm/trap. Need two more wither skeleton heads for next Wither boss, to get next beacon. Whooo.. lots of fun work
Vanilla Survival MC. non-modded, only Optifine and Bdcraft graphics -
Very very cool!
Vanilla Survival MC. non-modded, only Optifine and Bdcraft graphics -
MC Day 12325: After completing renovating work on my first base in the world (over nearly 2000 MC days) I’ve now moved on to my third base , located 10000 or so blocks away in an Ice Spikes biome. Although happy with the design of this base, the egg section is simply too small. So I decided to demolish it and increase the size by 33%, from a 39 block diameter to 59 blocks. It meant taking out all my storage, portal room, brewing room etc, but it defo needs more space in the bottom half. The underground section below the egg is fine, so I’ve left as is. Have just about done the base part of the egg, now starting on the ellipsoid part. And this time I will finish it and build something in the top half! Oh, and https://www.plotz.co.uk/ is a wonderful tool! J
Other pics
Inside
Chests of stuff from the demolition ...
Before
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
The latest feature that I added, dry ice, is pretty interesting; I took the idea from a suggestion that was posted a while back; it is nearly the same as mentioned there and among other things it lets you make an ice generator in the same way as a cobblestone generator except that instead of water and lava you replace the lava with dry ice (and no, do not mix dry ice with lava or place it in the Nether unless you want an explosion; I used an explosion power of 2 instead of 3 since I though it was a bit high, and no other explosions in vanilla have a power of 2). Like magma blocks, it damages players/mobs standing on it but sneaking does not prevent damage; the death message is "player was frostbitten" / "player froze whilst trying to escape mob". It naturally generates in Ice Plains Spikes in place of some of the patches of packed ice, as well as random single blocks in caves underground (otherwise, it is not craftable, making it one of the few non-ore blocks which I've added which only generate naturally):
Mining ice without Silk Touch will result in packed ice since ice turns into a water source block; it is faster to just mine the ice with Silk Touch though, 2x2 of which can be crafted into one packed ice:
Placing dry ice in water:
And lava:
Another feature I recently added is biome-specific ores which are based on non-stone blocks; I've only added coal, iron, and gold since these are the only ores that generate within biome-specific underground layers (gold currently does not but will be in mesa mineshafts, the next feature I plan to add. These are all actually the same block ID as vanilla with different data values so I did not actually add any "new" blocks; the vast majority of blocks I've added heavily rely on data values so the actual number of new IDs used is surprisingly small and I am not concerned about running out). Similar to the 1.8 stones, iron and gold only drop non-stone variants if mined with Silk Touch so they do not clog your inventory with extra stacks (the biome-specific underground layers only go down to around y=30 so at least two variants of iron and coal alway generate in these biomes):
Desert/beach/mesa edge:
Quartz desert/quartz beach:
Mesa:
Ice plains spikes:
Ice hills; I also added random blocks of snow to the floors of caves (since TMCWv4):
I've also added biome-specific undergrounds to jungle and mushroom Island; jungles have vines much deeper down and patches of grass and "cave grass", a special variant of grass which ignores light levels, generating on dirt and mushroom islands have mycelium on the floors of caves and giant mushrooms, which also now come in both variants for red and brown (previously this only applied to giant mushrooms which generated in giant cave regions, this also applied to mushrooms grown by the player) as well as two more sizes for a total of 12 different variants (the smaller size currently only generates naturally):
Jungles also have a new variant of cave which generates as an irregular cavity 10-20 blocks below the surface which is lined with cobblestone and moss stone and filled with vegetation and has a vertical skylight to the surface (it will always reach the surface no matter how high the terrain is and is also lined with cobblestone up to the dirt layer):
This jungle cave generated in a crater open to the surface (it is possible that they can be entirely overwritten by a large cave; of note, they are entirely generated during cave generation, including the vegetation inside, as opposed to during chunk population; they generate after all other caves so caves do not cut through them but similar to strongholds in vanilla they only generate walls in non-air blocks and place vegetation on grass blocks which line the bottom):
The next feature I'm going to add is mineshafts which generate near to above sea level in mesa biomes, in addition to the normal ones underground so mesas will have more mineshafts than other biomes (surface mineshafts will be smaller though; I'm considering checking that a 5x5 chunk area is all mesa and generating mineshafts which are no larger than that, which will reduce the amount of biome-checking needed). They will also have gold ore generated as part of the structure, not as normal veins, so you will only find it within mineshafts, not anywhere, and instead of using the light level to determine whether or not they generate I'll check if there are blocks above each section and only if the block above is above sea level (since 1.10 mineshafts are bugged since the check they do is applied anywhere and includes block light, resulting in missing supports and/or broken-up mineshafts where they intersect ravines and caves, and no floating mineshafts in Superflat worlds).
These are only a fraction of the features which I've added to what is going to be the largest update to my mod ever (many more are mentioned in the most recent comments on the mod's thread); I may even add underwater content and possibly new mobs (the only thing which I have never added to any of my mods, not counting changes to existing mobs). When I finish it I'll start a new world (which will be like any of my other worlds with caving taking up the majority of the time I spend on it; in my last world I took 4 months to find every type of cave, which was my goal in the world. A more ambitious goal would be to find every single biome, or at least every single biome with a unique underground, I've still never found Ice Plains Spikes or Ice Hills, despite the latter being added in the first version of the mod, and only found a Mushroom Island once, in my vanilla first world).
Here is a (very long) list of every block/item/biome/etc that I've added so far (including vanilla blocks which are obtainable, such as bark logs; biomes include all Overworld biomes, the Nether and End are unaltered):
Granite (1:1)
Polished Granite (1:2)
Diorite (1:3)
Polished Diorite (1:4)
Andesite (1:5)
Polished Andesite (1:6)
Coarse Dirt (3:1)
Podzol (3:2)
Quartz Sand (12:1)
Sandstone Gold Ore (14:1)
Quartz Sandstone Gold Ore (14:2)
Hardened Clay Gold Ore (14:3)
Snow Gold Ore (14:4)
Packed Ice Gold Ore (14:5)
Sandstone Iron Ore (15:1)
Quartz Sandstone Iron Ore (15:2)
Hardened Clay Iron Ore (15:3)
Snow Iron Ore (15:4)
Packed Ice Iron Ore (15:5)
Sandstone Coal Ore (16:1)
Quartz Sandstone Coal Ore (16:2)
Hardened Clay Coal Ore (16:3)
Snow Coal Ore (16:4)
Packed Ice Coal Ore (16:5)
Cave Grass (31:3)
Cave Fern (31:4)
Rose Bush (37:1)
Peony (37:2)
Lilac (37:3)
Allium (37:4)
Blue Orchid (37:5)
Oxeye Daisy (37:6)
Paeonia (37:7)
Poppy (37:8)
Red Tulip (37:9)
Pink Tulip (37:10)
Orange Tulip (37:11)
Yellow Tulip (37:12)
White Tulip (37:13)
Cyan Rose (37:14)
Azure Bluet (37:15)
Smooth Stone (43:8)
Full Smooth Sandstone (43:9)
Smooth Quartz Block (43:15)
Amethyst Ore (49:1)
Block of Amethyst (49:2)
Reinforced Quartz Sandstone (49:3)
Spruce Fence (85:1)
Birch Fence (85:2)
Jungle Fence (85:3)
Mossy Stone Brick Monster Egg (97:3)
Cracked Stone Brick Monster Egg (97:4)
Chiseled Stone Brick Monster Egg (97:5)
Granite Monster Egg (97:6)
Diorite Monster Egg (97:7)
Andesite Monster Egg (97:8)
Quartz Sandstone (160:0)
Chiseled Quartz Sandstone (160:1)
Smooth Quartz Sandstone (160:2)
Full Smooth Quartz Sandstone (160:3)
Quartz Sandstone Stairs (161)
Magma Block (162)
Dry Ice (163)
Packed Ice (174)
Tallgrass (175:0 + 175:1)
Large Fern (175:2 + 175:3)
Large Rose Bush (175:4 + 175:5)
Sunflower (175:6 + 175:7)
Large Peony (175:8 + 175:9)
Large Lilac (175:10 + 175:11)
Large Blue Orchid (175:12 + 175:13)
Diamond Ender Chest (176)
Cobweb block (177)
Empty Monster Spawner (178)
Lit Empty Monster Spawner (179)
Bone Block (180)
Ruby Ore (181)
Ruby Block (182)
Rail Block (183:0)
Activator Rail Block (183:1)
Detector Rail Block (183:2)
Powered Rail Block (183:3)
**************************************** Items ****************************************
Amethyst (422)
Amethyst Hoe (423)
Amethyst Shovel (424)
Amethyst Pickaxe (425)
Amethyst Axe (426)
Amethyst Sword (427)
Amethyst Helmet (428)
Amethyst Chestplate (429)
Amethyst Leggings (430)
Amethyst Boots (431)
Ruby (432)
Wooden Hammer (433)
Stone Hammer (434)
Iron Hammer (435)
Diamond Hammer (436)
Gold Hammer (437)
Amethyst Hammer (438)
************************************* Enchantments *************************************
Mending (70)
Smelting (71)
Vein Miner (72)
**************************************** Biomes ****************************************
Ocean (0)
- Frozen Ocean (10)
Plains (1)
- Forest (4)
- Forest Hills (18)
Desert (2)
- Desert Hills (17)
- Desert Beach (57)
- Desert River (60)
- Desert Riverbank (92)
Extreme Hills (3)
- Extreme Hills Edge (20)
- Extreme Mountains (53)
- Gravel Beach (75)
Forest (4)
- Plains (1)
- Forest Hills (18)
- Lake (46)
Winter Taiga (5)
- Winter Taiga Hills (19)
- Frozen Lake (47)
- Gravel Beach (75)
Swampland (6)
- Swamp River (58)
River (7)
- Riverbank (90)
- generates in most biomes unless indicated
Frozen River (11)
- Frozen Riverbank (91)
- generates in most snowy/frozen biomes unless indicated
Ice Plains (12)
- Ice Mountains (13)
- Frozen Lake (47)
- Ice Hills (48)
- Ice Plains Spikes (73)
- Gravel Beach (75)
Mushroom Island (14)
- Mushroom Island Shore (15)
Beach (16)
- generates between most biomes and ocean unless indicated
Jungle (21)
- Jungle Hills (22)
- Jungle River (59)
- Quartz Beach (99)
Hilly Plains (23)
- Plains (1)
- Hilly Plains Hills (24)
- Lake (46)
Forest Mountains 1(25)
- Extreme Forest Mountains (27)
Forest Mountains 2 (26)
Mountainous Desert (28)
- Desert (2)
- Mountainous Desert Hills (29)
- Desert Beach (57)
- Desert River (60)
- Desert Riverbank (92)
Tropical Swamp (30)
- Quartz Beach (99)
Mixed Forest (31)
- Plains (1)
- Mixed Forest Hills (32)
- Lake (46)
Bushlands (33)
- Lake (46)
Mega Tree Plains (34)
- Spruce Hills (35)
- Lake (46)
Mesa (36)
- Mesa Plateau (37)
- Mesa Edge (38)
- Desert Beach (57)
- Desert River (60)
- Mesa River (61)
- Desert Riverbank (92)
- Mesa Riverbank (93)
Birch Forest (39)
- Plains (1)
- Birch Forest Hills (40)
- Lake (46)
- Poplar Grove (77)
Mega Forest (41)
- Mega Forest Hills (42)
- Lake (46)
Taiga (43)
- Taiga Hills (44)
- Lake (46)
Volcanic Wasteland (45
- Volcano (94)
- Volcanic Peak (95)
- Volcanic Wasteland Beach (76)
Lake (46)
- Plains (1)
- Desert (2)
- Forest (4)
- Jungle (21)
- Taiga (43)
Frozen Lake (47)
- Winter Taiga (5)
- Ice Plains (12)
- Winter Taiga Hills (19)
- Ice Hills (48)
- Winter Forest (54)
- Winter Forest Hills (55)
- Ice Plains Spikes (73)
Ice Hills (48)
- Ice Plains (12)
- Ice Plains Spikes (73)
- Gravel Beach (75)
TMCW Mega Taiga (49)
- TMCW Mega Taiga Hills (50)
Big Oak Forest (51)
- Lake (46)
- Big Oak Forest Hills (52)
Winter Forest (54)
- Frozen Lake (47)
- Winter Forest Hills (55)
- Winter Forest Mountains (56)
- Gravel Beach (75)
Savanna (62)
Savanna Plateau (63)
- Savanna (62)
Savanna Mountains (64)
- Savanna (62)
- Extreme Savanna Mountains (65)
Roofed Forest (66)
- Plains (1)
- Roofed Forest Hills (67)
Mega Taiga (68)
- Mega Taiga Hills (69)
Mega Spruce Taiga (70)
- Mega Spruce Taiga Hills (71)
Flower Forest (72)
- Plains (1)
- Forest (4)
Ice Plains Spikes (73)
- Ice Plains (12)
- Gravel Beach (75)
- Ice Plains Spikes River (102)
Mega Mixed Forest (74)
Poplar Grove (77)
- Birch Forest (39)
- Lake (46)
- Poplar Grove Hills (78)
Desert M (79)
- Desert Beach (57)
- Desert River (60)
- Oasis (80)
- Desert Riverbank (92)
Meadow (81)
- Lake (46)
- Meadow Forest (82)
Rocky Mountains (83)
- Swamp River (58)
- Rocky Mountains Edge (84)
- Rocky Mountains Peak 1 (85)
- Rocky Mountains Peak 2 (86)
- Rocky Mountains Summit (87)
Great Forest (88)
- Great Forest Hills (89)
Quartz Desert (97)
- Quartz Desert Hills (98)
- Quartz Desert Beach (100)
- Quartz Desert River (101)
- Quartz Desert Riverbank (102)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?