I'm curious- why would you need several ender chests? I always make do with silk touching my single one. Not that I can't make more, I'm just too lazy to.
I'm the other kind of lazy - I'd rather craft a bunch of enderchests and scatter them around in useful locations than have to drop it and pick it back up every time I needed something from it. Back on the east side of this world, I have at least one enderchest in each of several villages; one in every mining hub/minecart station; and several around my house (storage room, kitchen, workshop/potions lab, library, map room, portal room, barn, and probably at least one or two more i'm forgetting). When clerics stopped selling eyes of ender I tried to get into the habit of carrying around a small stack when going out exploring, but in all the planning before setting off in search of the woodland mansion I sort of forgot. (I also hadn't planned on staying here so long; but then once I got here it seemed silly to just turn around and go right back, leaving all the loot I'd picked up on my journey behind...) Having only the one enderchest all these months has taken a lot of getting used to - I can't tell you how many times I've hopped out of a minecart after a fifteen minute ride only to realize that the enderchest full of trade goods was back at the house. And now I have *no* enderchests, which is taking a different kind of getting used to. So far, I don't like it...
Just a few days ago I created a small (136 mods) sci-fi themed modpack on Minecraft v1.11.2 and started my adventure. I made myself a modern'ish style house to start me off in my adventures, but do not have much expertise when it comes to building in all honesty, with this being one of my first attempts at making buildings that go beyond a simplistic, utilitarian style.
After finding the location and enjoying the view I built my house on the seashore and the headquarters on a nearby islet, then connected the islet to the mainland with a small bridge.
I also built a large building to serve as my headquarters and base of operations, and to host the more general-use machinery that will help me on my journey.
Neither resource pack is unmodified, however, I had to port some textures from versions of Unity for previous versions of Minecraft because they had become lost or incompatible in the transition from 1.7.10 to 1.10.2+, on top of the many textures from Zederrian Technology that required some very painstaking and time-consuming renaming to reflect the changes in texture names from v1.7.10 to v1.11.2.
Many textures used to use camelcase (itemName) type of names, but Minecraft v1.11.2 made lowercase (item_name) the standard.
It was all worth it at the end though, with the Zederrian Technology textures for GalactiCraft being among my favorites.
Killed the Wither by myself for the first time this weekend. I've always done it with at least one other person. Turns out it is easier to anticipate his movements when he is only tracking one player. However, it was after all the kids were in bed, I was alone downstairs, and afterwards I was shaking a little. It reminded me of the days when I first started playing and villagers and squid scared the bejesus out of me.
Killed the Wither by myself for the first time this weekend. I've always done it with at least one other person. Turns out it is easier to anticipate his movements when he is only tracking one player. However, it was after all the kids were in bed, I was alone downstairs, and afterwards I was shaking a little. It reminded me of the days when I first started playing and villagers and squid scared the bejesus out of me.
Just in case, some advice is to always fight it below ground, and bring a shield and a water bucket. Iron golems also help.
While underground, the Wither is much easier to keep up with, as it can't fly high up and require you to use the bow, nor can it fly away and kill every animal it sees. A shield can block the wither skulls it creates and their Wither effect, and the water bucket can help prevent explosions and even more rough terrain. Iron golems can attack the Wither, so a few would be helpful.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I did some more with Botania, making my first mana generating flowers, the Daybloom and Nightshade. Both are considered passive mana generators, which means they will die off after 3 in-game days. I made 16 of each, placing down 8 of each type at a time. Dayblooms look a lot like the potion herb from Terraria with the same name, and generate mana during the day. Nightshade generate mana at night. To collect the mana from the flowers, I made two Mana Pools, which also require Mana Spreaders. Those move mana from one point to another, such as from generating flowers to a pool, or from a pool to functional flowers, which use the mana.
The initial flowers I made gave enough mana that I was able to make 4 Endoflames, some mana infused items, a Mana Tablet, and a Runic Altar. The tablet is a portable version of a mana pool, and can be used to carry mana around. It can also be useful when encountering Primus Loci. Both of the passive generating flowers have permanent versions found at Primus Loci, which are extremely rare. The flowers at such a site cannot be harvested; doing so destroys them. The idea is to camp out at a site where they are found, and use them to collect mana. The tablet is useful for this.
Then later I had generated some more mana, and made a Beegonia. This flower is from Magic Bees, and consumes your excess drones to make mana. After some time I decided it was time to go with a more sustainable means of mana generation, so I made some more Endoflames. These flowers generate mana from combustibles. I have two dispensers on timers feeding them a piece of coal every 15 seconds. With 9 stacks of coal in the dispenser, this will last 2 hours and 24 minutes.
While those were running, I went exploring, far SW of my base. Along the way I mined into several Abyssal Meteorites from Railcraft. You can find various gems in these, lapis being the most common. I have found both diamonds and emeralds in them, while some have had nothing at all.
I've been working on fortifying a village all week and started to feel a bit bored with it. So I decided to work on something else to cleanse my pallet. It's mabe of obsidian, emerald, quartz,redstone blocks.
Just in case, some advice is to always fight it below ground, and bring a shield and a water bucket. Iron golems also help.
While underground, the Wither is much easier to keep up with, as it can't fly high up and require you to use the bow, nor can it fly away and kill every animal it sees. A shield can block the wither skulls it creates and their Wither effect, and the water bucket can help prevent explosions and even more rough terrain. Iron golems can attack the Wither, so a few would be helpful.
Yes, I've always done it underground. Usually bring a bunch of milk and potions. I stand down a 1x2 tunnel from his room and shoot arrows until he can't fly and then move in with the sword. I generally use an old mining tunnel that doesn't have lava or caves nearby. I still haven't figured out the shield thing very well, so I just used my best blast protection armor. Lately, I've wanted to try and spawn him in the end to see if maybe the endermen would be a distraction for him. I might try it in a test world first, just to see what happens. I might have to try the water thing.
I created what I hope to be my 1.12 survival world, as my command modpack will not be updated. I ended up traveling over 3,000 blocks in two directions to get to a woodland mansion, only to find a third of it burned to the ground by a single underground lava block. Not exactly my luckiest find.
I, unfortunately, had to go into Creative to stop the fire and put out all the fire, not just because I wanted to use it, but also because I had spent an hour getting to that mansion and I was not going to let it go to waste, and because the lag was destroying my game.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I created what I hope to be my 1.12 survival world, as my command modpack will not be updated. I ended up traveling over 3,000 blocks in two directions to get to a woodland mansion, only to find a third of it burned to the ground by a single underground lava block. Not exactly my luckiest find.
Lucky you found one so close, anyway.
After (finally!) getting my first parrots home (and before my recent enderchest disaster), I made a lot of progress on my woodland mansion renovations.
I finally finished terraforming the land-side of the house (when I first arrived, the house was half in a lake and half growing out of a roofed-forest-covered hill - mobs could just walk across from the forest to the second floor roof, and the view from the windows on that side of the house was stone and dirt) and got to work on the landscaping. I added a stream (mostly because i wanted an excuse for a little bridge), replanted the trees, added a lava-fall and a couple of waterfalls to the now-visible mountains across the river, put in some paths, built a cocoa-bean-farm screen dividing the functional from the ornamental parts of the garden, built a fountain in the middle of the lake with a walkway around it with bridges from the front door and the barn; cut a new door and added a boat ramp/dock at the back of the house (where the lake runs into the river, which runs to the ocean).
The red-circled area used to all be mountain; since taking this screenshot, i've cleaned up some of the lines and i've extended the beach - the whole bit below the dark green line (leaf-block hedge) at the bottom edge of the red circle between those two trees is now sand, and i've added some chairs. On the house, you can see the roof deck, the skylight over the pool, the chimneys from the fireplaces, the fishing deck, and the boat ramp. The river flows down through the desert (where i planted all those cactusses and a bunch of acacia trees) to the ocean.
Front of the house, with fountain. (I added the lava-fall to that mountain, to make the view more scenic) The darkoak/jungle building is the barn - cows, pigs, chickens and sheep; I don't keep horses or llamas here, travel to/from the mansion is generally either by boat or minecart. I still haven't brought any rabbits over from the desert behind the house, when I do they'll probably get their own building.
Still need to plant more flowers, and maybe put in some benches; the grassy bits on the left edge are now all sand - looking at the above map and sorting through garden screenshots was what reminded me to finish the beach, but i apparently forgot to take the "after" pics (and i'm a 25-minute minecart ride from home at the moment), sorry.
Really, a house this size needs more than one door (especially if that door opens up into the middle of a lake ). I added a garden door at the end of a previously dead-end hallway, and (after moving some interior walls and reconfiguring the layout of that corner of the house) added another door to the new dock/boat ramp.
When working on the garden, one of the most important views I check is the view from my (temporarily open) bedroom window. This time, I forgot that Pepper was riding around on my shoulder, and when I jumped up onto the window ledge she flew off and photo-bombed my screenshot.
Inside the house, I more or less finished the main work on the ground floor. Expanded the storage room - originally one large room (which originally contained a giant wool illager), I broke through the wall to the (empty, originally a large prison) room on the other side and re-arranged all the chests; still have to finish the last of the sorting. I finished the formal dining room, and the less-formal gardeny-breakfast room.
This was originally a narrow-room, with a large room on the other side; I moved the wall, turning this into a large room and extending the hallway into the new narrow room, adding a door out to the boat ramp. (the narrow room on the other side of the hall is a little storage/kitchen area for the fishing deck; i keep a change of clothes on an armor stand - leather gear, with some basic prots but no mending - and my favorite fishing rod in an item frame on the wall)
Once I started really working on the garden, I decided that the ground floor needed more windows. Rupert (on the tree) and Pepper (on the chair) have been hanging out in here, while Rosie continues to perch on her tree in the hall.
I've basically turned the second floor into one big library. I made a lot of structural changes to the second and third floors (the biggest of which was moving the third-floor stairs), opening up the space while still trying to preserve the "feel" of the house. Still have a few more rooms to sort out, but it's mostly there...
The whole thing actually started with the stairs: the original stairs took up half of a narrow room (with the other half being wasted space), and completely blocked a window with one of the better views of what was about to be turned into the garden. One second I was thinking "i should make a note to maybe fix this the next time i'm looking for a project", the next I was swinging my axe, poking holes in the walls and ceiling. At least half of the second floor rooms were some sort of library, so it seemed only logical to move the functional library up here. Enchanting area under the stairs, book storage in the "stacks" on the landing.
While working on the library landing, I poked a hole in the wall and realized that there was a boxing ring on the other side; a small lecture hall, with a doorway leading from the library landing, seemed like a better use of the space
Extra-large reading room: the front third of the room was originally part of the hallway - one of those little open spaces leading nowhere. Functionally, I wanted to "paint" the left-hand wall to hide the backs of the chests up on the landing; but i also wanted a big space to play with glazed terracotta quilt/tapestry-type wall hangings.
I connected up a bunch of small library-type rooms, and turned them into one long, open, casual reading/sitting room. Windows look down onto the garden.
The map room. I changed up the outer edge of the table/chairs (seriously, after all these renovations i'll never need to craft another oak stair again ), and replaced the decorative bookshelves with functional map storage (each chest holds one quadrant of the map wall; maps are stored in the chest slot corresponding with their placement on the grid. when i'm out exploring, every time i add a new map i update the key with the map number, so i can reasonably easily find whichever map i need (and i have (multiple) backups in case i ever die and lose inventory, or accidentally drop a map into lava or the bottom of the ocean or something)), added the carpet and lighting, and replaced the original (small arch) doorway (where i was standing) with two larger archways (keeping the central column between them).
The third floor is very much a work in progress. I've blocked out the general layout - a central open space (basically a ring of hallway carpet around the top of the stairs) with rooms around it. The first thing I did up here was turn the last of the boxing rings into a swimming pool; then, while I was still moving walls around, I finally put in a proper bedroom (i'd been camping out in a small bedroom-with-tree-and-faux-fireplace on the second floor), and a bathroom. I already had a door out from what's now the pool to the second-floor roof (and a ladder from there up to the third-floor roof) for post-thunderstorm repairs; especially with all those windows looking out onto a flat expanse of dark oak planks, I wanted to do something more interesting with the space. I put in a rooftop garden, with a firepit, dining table, and lots of trees and flowerpots.
My first working fireplace! In a massive house built almost entirely out of wood! The purple glazed terracotta panel is covering a window - the other windows look down on the garden, but that one's visible from the second floor roof. The space on the other side of the cyan terracotta wall used to be the top of the stairs; there's a wool illager face covering the window on the opposite wall.
And a wide-angle shot of the view from the window:
When I first blocked out the rooms, a narrow room seemed like it'd make a really roomy bathroom - bath at the end with the window, archway down the center, toilet at the far end. But of course I forgot to account for the "paint"... Adding a fireplace (open to the bath side) turned a long, narrow, awkward space into two small cozy ones.
Bath side - the faux-window paintings help open up the room, and there's an actual window behind me.
There's a sink on the opposite wall (next to the door). The green on the back wall is dark green concrete, the other three walls are lime terracotta.
The pool. There's a (black glass block) skylight over the center of the ring; the windows now look out onto the roofdeck/garden.
And the roof deck. The vines have grown it a bit more, making this a really nice cozy seating area.
There's still a lot of work to do, especially on the third floor; there's a room-filling wool cat that makes no sense but I can't bring myself to rip out, there are some rooms that have defined functions but still need furnishing and/or decorating, and there are still some rooms that I haven't touched - a couple of dorm rooms, a dining room, some faux-fireplace small bedrooms. And I need to decide how logical i want the place to be - on the one hand, on a single player world i'm litereally the only person who exists; on the other hand, I've got this giant house with a massive library; i should probably have some guest bedrooms and at least one other bathroom.
I did some more exploring in my 1.7.10 world, this time on the far eastern edge of the map, starting around X 4500 and Z 1500 (the center of my base is around X 830, Z 1500) and going north and south to Z 4200 and Z -5000, then going 150 blocks further east at each end, then repeating the process.
Along the way I found another Thaumcraft Hollow Hill, and there was a Mighty Furious Zombie in there. It took around 10 - 12 hits with my Awakened Ichorium Sword with Sharpness V to kill it. Not only is this the strongest type of Champion mob, but also Furious Zombies grow in size each time they are hit, getting up to 4 blocks tall. He had the potential to do some serious damage to me, but fortunately the sword's knockback kept him from doing so. This zombie does not get spawned by the vanilla spawner that is placed on the middle level in here; the Dark Aura Node is what spawns these.
When i returned from exploring, I noticed that both of my dispensers were empty, but both Mana Pools were full or nearly full. I dropped the Mana Tablet into one of them so it could be completely filled, and it drained around 10% of the total in the pool, maybe less. With all that mana available, it is time to start making some mana infused items I will need for later crafting in Botania, as well as any Runes I would need.
Then last night I looked in Minutor for dungeons within a few hundred blocks of my branch mine. The furthest of these was around 500 blocks away from the mine.
MC day 10640: I have now finished remodelling my original base in my world, and have now moved to the surrounds. The original village nearby has been flattened/excavated, and I have built an underground 36-slot villager trading hall/iron golem farm. The surface "pods" allow me to trap & cure villager zombies (librarians mostly) to top up the semi-auto breeders I have. So far, being on the edge of a desert, it seems to be hard to get zombie villagers as I get a lot of husks spawning. So its slow going compared to the one I built at my last base which had a zombie villager spawn almost every night.
Adjacent to the hall I built an underground gold farm. I thought it would be the ideal farm for XP (topping up mending gear), rotting flesh (cleric trading) and gold for apples for zombie villager curing. Simlar to one I built at my last base, the portals can be turned on/off at the flick of a button. However, since the Max Cramming rule was introduced, I decided to expand the kill area so there was more room for the pigmen to spread out and not invoke the rule. Does the job nicely.
Finally, the base had two minecart stations, one in the overworld, one in the nether (the nether one is the only link to all my other bases). I rebuilt both stations (built 3 years ago) to my current designs, and they are now much more compact and efficient. And about half the size. The Overworld one is completely underground now ...
Some before & after shots:
Village
Minecart Station
Nether Minecart Station
Other pics:
Villager Trading Area
Villager Trading Hall mechanics and iron farm section
I didn't find it by accident. I spent ages creating Customized terrain worlds to try finding one I liked, but most of them lagged. I then saw a seed for a Woodland Mansion so and so away from spawn, so I took that world and simply lowered the Height Stretch for slightly more varied terrain.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Doing some things around my base. One of these was to run the Slaughterhouse a while, and this is what I got:
There is an EnderIO Powered Spawner for cows in front of the Slaughterhouse. It occasionally spawns them in the room to the right, which is where I have been spawning Crimson Knights.
Outside, I expanded my pumpkin and melon farm, doubling the number of plants. More of their seeds per harvest for Seed Oil would be nice.
I did not want to chop down that tree, so I left it where it was. It doesn't interfere with the growth of the plants.
Related to this is my work at getting a 2nd Alveary going. I have enough of the ingredients needed for the Alveary blocks to complete it. The one item I was somewhat short on was Pollen Clusters. I have the last 88 of the Scented Paneling being crafted, but will need another 2 of the Impregnated Casings.
Once I get the remaining blocks placed and the Alveary is ready, I will have another Industrious Queen waiting to go in it. I currently have an Unweary Queen in one of the Apiaries behind it (the furthest right on the back row). The Forestry Frames used in the Apiaries I have been repairing in one of my Alchemical Chests with a Repair Talisman in it. This restores the durability of most items at 1 per second.
While collecting eggs from my chicken farm, I found a pink sheep that had glitched through my outer wall and had almost suffocated. I tried to grab it with a Portal Gun, but it would not pick it up - I suspect because it was not at full health. A single use Safari net worked, though. I threw 2 Splash Potions of Healing at it and put it in the pen with the other cows, pigs and sheep:
I built an automated cane/reed farm in my mushroom island peninsula world. In keeping with my theme of building everything above ground either in, or out of huge mushrooms, I built the farm out of mushroom blocks. No, not the lame silk touched blocks with the canopy texture on all six sides, real mushroom stem and canopy blocks with the proper textures.
So how is that possible in vanilla survival? Pistons! I grew huge mushrooms then used pistons and slime blocks to push/pull the mushroom blocks where I needed them to build the farm. It was a lot of work, but I'm pretty happy with the result.
It certainly looks more at home on the mushroom island than my old farm.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/13/2015
Posts:
43
Minecraft:
MJWitski
Member Details
After taking a break since around the time 1.10 came out I've returned to Minecraft with the release of 1.12. I deleted my one world and started over because I'm lame like that. I'm determined, for the moment, to stick with this one. The early game chores/jobs of getting yourself establish are getting a little old. I really would like to work on some ideas I've had brewing. First up a treehouse in my jungle spawn. Then a minecart station that departs North, South, East, West, and underground.
I did some more things with Botania, such as make all of the elementary (Water, Earth, Air, Fire) and intermediate Runes (Spring, Summer, Autumn, Winter). I made a total of 64 of each of the lowest tier ones, and 32 of the middle tier ones. There are also 7 Runes based on the 7 Deadly Sins (Wrath, Envy, Greed, Gluttony, Lust, Sloth, Pride), and a Mana Rune. Making all of them used most of the Mana in one Pool, so I had to add a second Mana Spreader to act as a backup.
I also made some Sparks, which are a lossless and more efficient way of moving mana from pools to things that can use it, like the Terrestrial Agglomeration Plate (used to make Terrasteel, a late game metal in the the mod). A single Terrasteel ingot needs half a pool's worth of mana to craft, and Mana Spreaders are too slow and inefficient at moving enough mana to craft it, so Sparks are recommended. Terrasteel is also used in the Portal to Alfheim. 3 Terrasteel Nuggets are used in the Elven Gateway Core used in the portal.
The portal uses a lot of mana to open, and a much smaller amount to maintain, so I am looking into better ways of generating it than the Endoflames I am currently using. I will continue to use those for the Runic Altar, but for other uses, I am thinking of going with either the Gourmaryllis (consumes food items to generate mana) or the Thermalilly (generates mana from lava). For the latter, I tested a small system using an Autonomous Activator with a Volcanite Amulet and a Klein Star Zwei in it to power the amulet.
The button, when pressed, sends a redstone signal through the Red Alloy Wire which turns on the Autonomous Activator. A single source block of lava is then placed in the hole behind it. The Thermalilly would then consume the lava and generate mana for 45 seconds, after which there is a 5 minute cooldown period where it does not produce mana, but will still consume lava. This also resets the cooldown timer, and the flower still needs the full 5 minutes before it can generate mana again. The final build will be at ground level (the lava and flower need to be at the same height), and consist of 4 or so of these, each feeding a separate Mana Pool.
I also expanded this area to 64x40 blocks. It was originally 40x40, but I wanted some more space in the area. I may move the tree farm to the back of the area a bit more.
Edit; The completed Terrestrial Agglomeration Plate build:
I'm using two types of flowers here. The red ones are the Thermalillies, being fed lava from the Autonomous Activators with the Volcanite Amulets in them. The yellow flowers are Gourmaryllises, and they get steak from each dispenser once every 10 seconds. A 1x3 Mk II solar flower is duplicating steak from the EMC it generates.
I've spent a lot of time repairing my Woodland Mansion from the damage that one lava source caused. Before, in a massive area there was no floor at all. Now, the first two floors actually exist. The third is still in progress, and I'm marking out walls and making plans on the first floor. I already know where a fish farm will go, where my enchantment table will go, and where an XP farm will be going, as my mansion spawned in with a spider spawner room.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
The Meaning of Life, the Universe, and Everything.
Location:
East Coast US
Join Date:
1/14/2017
Posts:
59
Member Details
Still of a beginner mind, I started a 1.12 world, which so far has been unremarkable. I am undecided about the Crafting Book. On the one hand I do like not needing to laboriously drag each item to the grid when crafting common items and it's nice to learn about making Andesite from other stones combined (I hadn't realized that!). But the rotating through various wood types or stone types is annoying, and it's difficult to craft a whole lot of an item using the Book, for example, torches are something I use a whole lot of and crafting just 4 or 8 at a time is more a pain than it's worth.
I still have to learn about enchanting, but, I did manage to trade with some villagers (I had mined a LOT of emeralds) and get one enchanted tool, a shovel. So I guess this is my nudge from the game to get a move on to some enchanting of my own.
I'm the other kind of lazy - I'd rather craft a bunch of enderchests and scatter them around in useful locations than have to drop it and pick it back up every time I needed something from it. Back on the east side of this world, I have at least one enderchest in each of several villages; one in every mining hub/minecart station; and several around my house (storage room, kitchen, workshop/potions lab, library, map room, portal room, barn, and probably at least one or two more i'm forgetting). When clerics stopped selling eyes of ender I tried to get into the habit of carrying around a small stack when going out exploring, but in all the planning before setting off in search of the woodland mansion I sort of forgot. (I also hadn't planned on staying here so long; but then once I got here it seemed silly to just turn around and go right back, leaving all the loot I'd picked up on my journey behind...) Having only the one enderchest all these months has taken a lot of getting used to - I can't tell you how many times I've hopped out of a minecart after a fifteen minute ride only to realize that the enderchest full of trade goods was back at the house. And now I have *no* enderchests, which is taking a different kind of getting used to. So far, I don't like it...
Just a few days ago I created a small (136 mods) sci-fi themed modpack on Minecraft v1.11.2 and started my adventure. I made myself a modern'ish style house to start me off in my adventures, but do not have much expertise when it comes to building in all honesty, with this being one of my first attempts at making buildings that go beyond a simplistic, utilitarian style.
After finding the location and enjoying the view I built my house on the seashore and the headquarters on a nearby islet, then connected the islet to the mainland with a small bridge.
I also built a large building to serve as my headquarters and base of operations, and to host the more general-use machinery that will help me on my journey.
Resource Pack used in the screenshots is a mixture of the Unity Resource Pack by CyanideX and the Unity-Styled Zederrian Technology Resource Pack by Zerrens in an attempt to provide the maximum possible coverage available to me (I am not a texture artist) for the mods in the modpack.
Neither resource pack is unmodified, however, I had to port some textures from versions of Unity for previous versions of Minecraft because they had become lost or incompatible in the transition from 1.7.10 to 1.10.2+, on top of the many textures from Zederrian Technology that required some very painstaking and time-consuming renaming to reflect the changes in texture names from v1.7.10 to v1.11.2.
Many textures used to use camelcase (itemName) type of names, but Minecraft v1.11.2 made lowercase (item_name) the standard.
It was all worth it at the end though, with the Zederrian Technology textures for GalactiCraft being among my favorites.
- Front (House):
- Living Room (1st Half):
- Living Room (2nd Half):
- Dining Room (1st Half):
- Dining Room (2nd Half):
- Kitchen:
- Entomology Studio (1st Half):
- Entomology Studio (2nd Half):
- Bathroom:
- Beekeeping Room:
- Bedroom:
- Headquarters:
- Mekanism Machines Room:
- GalactiCraft Machines Room:
Killed the Wither by myself for the first time this weekend. I've always done it with at least one other person. Turns out it is easier to anticipate his movements when he is only tracking one player. However, it was after all the kids were in bed, I was alone downstairs, and afterwards I was shaking a little. It reminded me of the days when I first started playing and villagers and squid scared the bejesus out of me.
Just in case, some advice is to always fight it below ground, and bring a shield and a water bucket. Iron golems also help.
While underground, the Wither is much easier to keep up with, as it can't fly high up and require you to use the bow, nor can it fly away and kill every animal it sees. A shield can block the wither skulls it creates and their Wither effect, and the water bucket can help prevent explosions and even more rough terrain. Iron golems can attack the Wither, so a few would be helpful.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I did some more with Botania, making my first mana generating flowers, the Daybloom and Nightshade. Both are considered passive mana generators, which means they will die off after 3 in-game days. I made 16 of each, placing down 8 of each type at a time. Dayblooms look a lot like the potion herb from Terraria with the same name, and generate mana during the day. Nightshade generate mana at night. To collect the mana from the flowers, I made two Mana Pools, which also require Mana Spreaders. Those move mana from one point to another, such as from generating flowers to a pool, or from a pool to functional flowers, which use the mana.
The initial flowers I made gave enough mana that I was able to make 4 Endoflames, some mana infused items, a Mana Tablet, and a Runic Altar. The tablet is a portable version of a mana pool, and can be used to carry mana around. It can also be useful when encountering Primus Loci. Both of the passive generating flowers have permanent versions found at Primus Loci, which are extremely rare. The flowers at such a site cannot be harvested; doing so destroys them. The idea is to camp out at a site where they are found, and use them to collect mana. The tablet is useful for this.
Then later I had generated some more mana, and made a Beegonia. This flower is from Magic Bees, and consumes your excess drones to make mana. After some time I decided it was time to go with a more sustainable means of mana generation, so I made some more Endoflames. These flowers generate mana from combustibles. I have two dispensers on timers feeding them a piece of coal every 15 seconds. With 9 stacks of coal in the dispenser, this will last 2 hours and 24 minutes.
While those were running, I went exploring, far SW of my base. Along the way I mined into several Abyssal Meteorites from Railcraft. You can find various gems in these, lapis being the most common. I have found both diamonds and emeralds in them, while some have had nothing at all.
I've been working on fortifying a village all week and started to feel a bit bored with it. So I decided to work on something else to cleanse my pallet. It's mabe of obsidian, emerald, quartz,redstone blocks.
Yes, I've always done it underground. Usually bring a bunch of milk and potions. I stand down a 1x2 tunnel from his room and shoot arrows until he can't fly and then move in with the sword. I generally use an old mining tunnel that doesn't have lava or caves nearby. I still haven't figured out the shield thing very well, so I just used my best blast protection armor. Lately, I've wanted to try and spawn him in the end to see if maybe the endermen would be a distraction for him. I might try it in a test world first, just to see what happens. I might have to try the water thing.
I created what I hope to be my 1.12 survival world, as my command modpack will not be updated. I ended up traveling over 3,000 blocks in two directions to get to a woodland mansion, only to find a third of it burned to the ground by a single underground lava block. Not exactly my luckiest find.
I, unfortunately, had to go into Creative to stop the fire and put out all the fire, not just because I wanted to use it, but also because I had spent an hour getting to that mansion and I was not going to let it go to waste, and because the lag was destroying my game.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Lucky you found one so close, anyway.
After (finally!) getting my first parrots home (and before my recent enderchest disaster), I made a lot of progress on my woodland mansion renovations.
I finally finished terraforming the land-side of the house (when I first arrived, the house was half in a lake and half growing out of a roofed-forest-covered hill - mobs could just walk across from the forest to the second floor roof, and the view from the windows on that side of the house was stone and dirt) and got to work on the landscaping. I added a stream (mostly because i wanted an excuse for a little bridge), replanted the trees, added a lava-fall and a couple of waterfalls to the now-visible mountains across the river, put in some paths, built a cocoa-bean-farm screen dividing the functional from the ornamental parts of the garden, built a fountain in the middle of the lake with a walkway around it with bridges from the front door and the barn; cut a new door and added a boat ramp/dock at the back of the house (where the lake runs into the river, which runs to the ocean).
Front of the house, with fountain. (I added the lava-fall to that mountain, to make the view more scenic) The darkoak/jungle building is the barn - cows, pigs, chickens and sheep; I don't keep horses or llamas here, travel to/from the mansion is generally either by boat or minecart. I still haven't brought any rabbits over from the desert behind the house, when I do they'll probably get their own building.
Still need to plant more flowers, and maybe put in some benches; the grassy bits on the left edge are now all sand - looking at the above map and sorting through garden screenshots was what reminded me to finish the beach, but i apparently forgot to take the "after" pics (and i'm a 25-minute minecart ride from home at the moment), sorry.
Really, a house this size needs more than one door (especially if that door opens up into the middle of a lake ). I added a garden door at the end of a previously dead-end hallway, and (after moving some interior walls and reconfiguring the layout of that corner of the house) added another door to the new dock/boat ramp.
When working on the garden, one of the most important views I check is the view from my (temporarily open) bedroom window. This time, I forgot that Pepper was riding around on my shoulder, and when I jumped up onto the window ledge she flew off and photo-bombed my screenshot.
Inside the house, I more or less finished the main work on the ground floor. Expanded the storage room - originally one large room (which originally contained a giant wool illager), I broke through the wall to the (empty, originally a large prison) room on the other side and re-arranged all the chests; still have to finish the last of the sorting. I finished the formal dining room, and the less-formal gardeny-breakfast room.
Once I started really working on the garden, I decided that the ground floor needed more windows. Rupert (on the tree) and Pepper (on the chair) have been hanging out in here, while Rosie continues to perch on her tree in the hall.
I've basically turned the second floor into one big library. I made a lot of structural changes to the second and third floors (the biggest of which was moving the third-floor stairs), opening up the space while still trying to preserve the "feel" of the house. Still have a few more rooms to sort out, but it's mostly there...
While working on the library landing, I poked a hole in the wall and realized that there was a boxing ring on the other side; a small lecture hall, with a doorway leading from the library landing, seemed like a better use of the space
Extra-large reading room: the front third of the room was originally part of the hallway - one of those little open spaces leading nowhere. Functionally, I wanted to "paint" the left-hand wall to hide the backs of the chests up on the landing; but i also wanted a big space to play with glazed terracotta quilt/tapestry-type wall hangings.
I connected up a bunch of small library-type rooms, and turned them into one long, open, casual reading/sitting room. Windows look down onto the garden.
The map room. I changed up the outer edge of the table/chairs (seriously, after all these renovations i'll never need to craft another oak stair again ), and replaced the decorative bookshelves with functional map storage (each chest holds one quadrant of the map wall; maps are stored in the chest slot corresponding with their placement on the grid. when i'm out exploring, every time i add a new map i update the key with the map number, so i can reasonably easily find whichever map i need (and i have (multiple) backups in case i ever die and lose inventory, or accidentally drop a map into lava or the bottom of the ocean or something)), added the carpet and lighting, and replaced the original (small arch) doorway (where i was standing) with two larger archways (keeping the central column between them).
The third floor is very much a work in progress. I've blocked out the general layout - a central open space (basically a ring of hallway carpet around the top of the stairs) with rooms around it. The first thing I did up here was turn the last of the boxing rings into a swimming pool; then, while I was still moving walls around, I finally put in a proper bedroom (i'd been camping out in a small bedroom-with-tree-and-faux-fireplace on the second floor), and a bathroom. I already had a door out from what's now the pool to the second-floor roof (and a ladder from there up to the third-floor roof) for post-thunderstorm repairs; especially with all those windows looking out onto a flat expanse of dark oak planks, I wanted to do something more interesting with the space. I put in a rooftop garden, with a firepit, dining table, and lots of trees and flowerpots.
And a wide-angle shot of the view from the window:
When I first blocked out the rooms, a narrow room seemed like it'd make a really roomy bathroom - bath at the end with the window, archway down the center, toilet at the far end. But of course I forgot to account for the "paint"... Adding a fireplace (open to the bath side) turned a long, narrow, awkward space into two small cozy ones.
Bath side - the faux-window paintings help open up the room, and there's an actual window behind me.
There's a sink on the opposite wall (next to the door). The green on the back wall is dark green concrete, the other three walls are lime terracotta.
The pool. There's a (black glass block) skylight over the center of the ring; the windows now look out onto the roofdeck/garden.
And the roof deck. The vines have grown it a bit more, making this a really nice cozy seating area.
There's still a lot of work to do, especially on the third floor; there's a room-filling wool cat that makes no sense but I can't bring myself to rip out, there are some rooms that have defined functions but still need furnishing and/or decorating, and there are still some rooms that I haven't touched - a couple of dorm rooms, a dining room, some faux-fireplace small bedrooms. And I need to decide how logical i want the place to be - on the one hand, on a single player world i'm litereally the only person who exists; on the other hand, I've got this giant house with a massive library; i should probably have some guest bedrooms and at least one other bathroom.
I did some more exploring in my 1.7.10 world, this time on the far eastern edge of the map, starting around X 4500 and Z 1500 (the center of my base is around X 830, Z 1500) and going north and south to Z 4200 and Z -5000, then going 150 blocks further east at each end, then repeating the process.
Along the way I found another Thaumcraft Hollow Hill, and there was a Mighty Furious Zombie in there. It took around 10 - 12 hits with my Awakened Ichorium Sword with Sharpness V to kill it. Not only is this the strongest type of Champion mob, but also Furious Zombies grow in size each time they are hit, getting up to 4 blocks tall. He had the potential to do some serious damage to me, but fortunately the sword's knockback kept him from doing so. This zombie does not get spawned by the vanilla spawner that is placed on the middle level in here; the Dark Aura Node is what spawns these.
When i returned from exploring, I noticed that both of my dispensers were empty, but both Mana Pools were full or nearly full. I dropped the Mana Tablet into one of them so it could be completely filled, and it drained around 10% of the total in the pool, maybe less. With all that mana available, it is time to start making some mana infused items I will need for later crafting in Botania, as well as any Runes I would need.
Then last night I looked in Minutor for dungeons within a few hundred blocks of my branch mine. The furthest of these was around 500 blocks away from the mine.
MC day 10640: I have now finished remodelling my original base in my world, and have now moved to the surrounds. The original village nearby has been flattened/excavated, and I have built an underground 36-slot villager trading hall/iron golem farm. The surface "pods" allow me to trap & cure villager zombies (librarians mostly) to top up the semi-auto breeders I have. So far, being on the edge of a desert, it seems to be hard to get zombie villagers as I get a lot of husks spawning. So its slow going compared to the one I built at my last base which had a zombie villager spawn almost every night.
Adjacent to the hall I built an underground gold farm. I thought it would be the ideal farm for XP (topping up mending gear), rotting flesh (cleric trading) and gold for apples for zombie villager curing. Simlar to one I built at my last base, the portals can be turned on/off at the flick of a button. However, since the Max Cramming rule was introduced, I decided to expand the kill area so there was more room for the pigmen to spread out and not invoke the rule. Does the job nicely.
Finally, the base had two minecart stations, one in the overworld, one in the nether (the nether one is the only link to all my other bases). I rebuilt both stations (built 3 years ago) to my current designs, and they are now much more compact and efficient. And about half the size. The Overworld one is completely underground now ...
Some before & after shots:
Village
Minecart Station
Nether Minecart Station
Other pics:
Villager Trading Area
Villager Trading Hall mechanics and iron farm section
Gold Farm (run time was 40 mins)
Minecart Station
Nether Minecart Station
[\spoiler]
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Im officially doing a lets play on Project Ozone 2 Reloaded on 6/10/17
I didn't find it by accident. I spent ages creating Customized terrain worlds to try finding one I liked, but most of them lagged. I then saw a seed for a Woodland Mansion so and so away from spawn, so I took that world and simply lowered the Height Stretch for slightly more varied terrain.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Doing some things around my base. One of these was to run the Slaughterhouse a while, and this is what I got:
There is an EnderIO Powered Spawner for cows in front of the Slaughterhouse. It occasionally spawns them in the room to the right, which is where I have been spawning Crimson Knights.
Outside, I expanded my pumpkin and melon farm, doubling the number of plants. More of their seeds per harvest for Seed Oil would be nice.
I did not want to chop down that tree, so I left it where it was. It doesn't interfere with the growth of the plants.
Related to this is my work at getting a 2nd Alveary going. I have enough of the ingredients needed for the Alveary blocks to complete it. The one item I was somewhat short on was Pollen Clusters. I have the last 88 of the Scented Paneling being crafted, but will need another 2 of the Impregnated Casings.
Once I get the remaining blocks placed and the Alveary is ready, I will have another Industrious Queen waiting to go in it. I currently have an Unweary Queen in one of the Apiaries behind it (the furthest right on the back row). The Forestry Frames used in the Apiaries I have been repairing in one of my Alchemical Chests with a Repair Talisman in it. This restores the durability of most items at 1 per second.
While collecting eggs from my chicken farm, I found a pink sheep that had glitched through my outer wall and had almost suffocated. I tried to grab it with a Portal Gun, but it would not pick it up - I suspect because it was not at full health. A single use Safari net worked, though. I threw 2 Splash Potions of Healing at it and put it in the pen with the other cows, pigs and sheep:
I built an automated cane/reed farm in my mushroom island peninsula world. In keeping with my theme of building everything above ground either in, or out of huge mushrooms, I built the farm out of mushroom blocks. No, not the lame silk touched blocks with the canopy texture on all six sides, real mushroom stem and canopy blocks with the proper textures.
So how is that possible in vanilla survival? Pistons! I grew huge mushrooms then used pistons and slime blocks to push/pull the mushroom blocks where I needed them to build the farm. It was a lot of work, but I'm pretty happy with the result.
It certainly looks more at home on the mushroom island than my old farm.
I posted a build thread with more pictures:
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/2828800-how-to-make-an-easy-build-hard
This reminds me of a villain from a cartoon I used to watch years ago, Samurai Jack.
After taking a break since around the time 1.10 came out I've returned to Minecraft with the release of 1.12. I deleted my one world and started over because I'm lame like that. I'm determined, for the moment, to stick with this one. The early game chores/jobs of getting yourself establish are getting a little old. I really would like to work on some ideas I've had brewing. First up a treehouse in my jungle spawn. Then a minecart station that departs North, South, East, West, and underground.
I did some more things with Botania, such as make all of the elementary (Water, Earth, Air, Fire) and intermediate Runes (Spring, Summer, Autumn, Winter). I made a total of 64 of each of the lowest tier ones, and 32 of the middle tier ones. There are also 7 Runes based on the 7 Deadly Sins (Wrath, Envy, Greed, Gluttony, Lust, Sloth, Pride), and a Mana Rune. Making all of them used most of the Mana in one Pool, so I had to add a second Mana Spreader to act as a backup.
I also made some Sparks, which are a lossless and more efficient way of moving mana from pools to things that can use it, like the Terrestrial Agglomeration Plate (used to make Terrasteel, a late game metal in the the mod). A single Terrasteel ingot needs half a pool's worth of mana to craft, and Mana Spreaders are too slow and inefficient at moving enough mana to craft it, so Sparks are recommended. Terrasteel is also used in the Portal to Alfheim. 3 Terrasteel Nuggets are used in the Elven Gateway Core used in the portal.
The portal uses a lot of mana to open, and a much smaller amount to maintain, so I am looking into better ways of generating it than the Endoflames I am currently using. I will continue to use those for the Runic Altar, but for other uses, I am thinking of going with either the Gourmaryllis (consumes food items to generate mana) or the Thermalilly (generates mana from lava). For the latter, I tested a small system using an Autonomous Activator with a Volcanite Amulet and a Klein Star Zwei in it to power the amulet.
The button, when pressed, sends a redstone signal through the Red Alloy Wire which turns on the Autonomous Activator. A single source block of lava is then placed in the hole behind it. The Thermalilly would then consume the lava and generate mana for 45 seconds, after which there is a 5 minute cooldown period where it does not produce mana, but will still consume lava. This also resets the cooldown timer, and the flower still needs the full 5 minutes before it can generate mana again. The final build will be at ground level (the lava and flower need to be at the same height), and consist of 4 or so of these, each feeding a separate Mana Pool.
I also expanded this area to 64x40 blocks. It was originally 40x40, but I wanted some more space in the area. I may move the tree farm to the back of the area a bit more.
Edit; The completed Terrestrial Agglomeration Plate build:
I'm using two types of flowers here. The red ones are the Thermalillies, being fed lava from the Autonomous Activators with the Volcanite Amulets in them. The yellow flowers are Gourmaryllises, and they get steak from each dispenser once every 10 seconds. A 1x3 Mk II solar flower is duplicating steak from the EMC it generates.
I've spent a lot of time repairing my Woodland Mansion from the damage that one lava source caused. Before, in a massive area there was no floor at all. Now, the first two floors actually exist. The third is still in progress, and I'm marking out walls and making plans on the first floor. I already know where a fish farm will go, where my enchantment table will go, and where an XP farm will be going, as my mansion spawned in with a spider spawner room.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Still of a beginner mind, I started a 1.12 world, which so far has been unremarkable. I am undecided about the Crafting Book. On the one hand I do like not needing to laboriously drag each item to the grid when crafting common items and it's nice to learn about making Andesite from other stones combined (I hadn't realized that!). But the rotating through various wood types or stone types is annoying, and it's difficult to craft a whole lot of an item using the Book, for example, torches are something I use a whole lot of and crafting just 4 or 8 at a time is more a pain than it's worth.
I still have to learn about enchanting, but, I did manage to trade with some villagers (I had mined a LOT of emeralds) and get one enchanted tool, a shovel. So I guess this is my nudge from the game to get a move on to some enchanting of my own.