Still avoiding going back to the chunk wall re-generation.
Finally got sick of the single stair entrance to my home, generally I prefer double width stairs, it's an OCD thing.
Before:
After:
This also meant moving the fountain over a block nearer the wheat farm as I extend out by a block, but also gave me the chance to tweak the fountain design.
For a long while I have also been thinking of moving my wheat farm from outside. My main Minecraft diet in this world is - potatoes, carrots and melon, I practically never grow wheat to turn into bread and eat these days. I onky really use it for the mass farming cows. So, I decided to re-use the area and move the v.small melon farm (Manual) from underground to up here using automated melon machines. (From Luclinftw.) It also means the removal of the bottom row 3-pumpkin farm.
BEFORE:
AFTER:
I'll replace the cobble with a more aesthetic block later. Underground, the pumpkin farm is now where the melon farm was and a new back room dug out for a hide-away wheat farm. The new wheat farm is going back to very basic however - block of water in the middle surrounded by dirt in a huge square, hoe'd and seeded.
Lastly, I've been avoiding putting the roof on my church extension (Vestry) for many many months now, as I now trying to get the two to join up with be a pain. Using my creative copy of the world however, I think I have solved it and come up with another solution to the other problem. That being it'll sit onto the mountain next to it:
I'm gonna flatten the mountain.
This will be my second mountain in 5 years, the other being where the pool and single tennis court currently is and once leveled it will be a nice sized cemetery. It'll also give a nice view from back home across the water of Mount DOOOOm behind it.
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Finished excavating a 70x70x90 cube for a guardian farm in my 1.2.5 main world. Thank God for Haste 2.
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Completed CTMs: Legendary, Canopy Carnage, Sea of Flame II, Spellbound Caves, Infernal Sky, Waking Up, Inferno Mines, Vinyl Fantasy II, Simulation Protocall 1, Ruins of the Mindcrackers II, Uncharted Territory III, From Ashes, Pantheon(broken by updating to 1.8)
I reached a couple major milestones in my first world:
Note the block above emerald ore at the bottom; the game does not normally show how many mob spawners have been mined, along with a few other blocks and I enabled the stats for them.
In all, I've mined 1,002,620 ore, not including Nether quartz, which if included put the milestone a couple days earlier, although I do not count it since I never return to the Nether after getting what I need from it (it has been more than two years since I last went to either the Nether or End in this world).
Not only that, I filled up an entire double chest with gold blocks, possibly the only person who has ever done so without the aid of a gold farm (in Survival without cheats of course); the amount of gold I have is greater than the ore I've mined due to gold from minecarts, which more than offsets the gold I've used for powered rails:
Even rare underground resources are not so rare with my playstyle; this tells you why I don't find Fortune to be worthwhile; even if I only used it on diamond and emerald, as I once did, I'd need another inventory slot for a Fortune pickaxe - that's 21 (almost 22) double chests filled with more than 75,000 coal blocks (some was mined with Fortune, which I only used for a short time, but still gave me enough "surplus" coal that I still have more coal in blocks than coal ore mined. If I had mined all the coal with Fortune I'd have gotten over 1.4 million pieces of coal):
As for those rare resources:
There are emerald blocks and ore since I used to mine it with Fortune, as well as diamond, but now use Silk Touch to mine emerald. This also helps differentiate between emerald ore and emeralds from villagers, of which I've gotten more (1,177 emeralds crafted, which includes getting them from villagers) from trading, but all have been traded back (I'm still buying diamond pickaxes from a villager I found a few months ago, perhaps a double chest full by now; this has roughly halved the number of diamonds I use, making it as effective as using Fortune in terms of percentage of diamonds used).
Also, I have a double chest of diamond horse armor (the only kind I take), 7 stacks of name tags, a stack of golden apples, and 1 1/2 double chests of music discs from creepers and more than half a double chest of instant health potions from witches (added at the same frequency they spawn in 1.7+, along with cave spiders spawning anywhere underground).
Some items I only take more of as I use them, like minecarts, which I keep 9 of on hand (one row in a chest) and replace with minecarts from mineshafts as I use them in my rail system.
Likewise, this is around 600 dungeons worth of mossy cobblestone (which is not craftable in 1.6.4); altogether I've found over 1,200 monster spawners (with the other half being cave spider spawners):
I also extended my storage area for rails a while back, and have now taken more than 70,000 rails from mineshafts (some used for railways, which have used only about 1/6 of this without crafting any); if you look at my hotbar you'll notice two stacks of non-vanilla blocks, which are "rail blocks" crafted with 9 rails and dropping 9 rails when mined, which I made so they don't take up so much space while caving (I've mined more than 900 in one day before, which would be 14 stacks of rails and more than half the usable space in my Ender chest) and in temporary storage, with each stack representing 576 rails (I mine them to get the rails back for permanent storage, these are the only mod block or item I use):
Also, I'm closing in on filling up the fully zoomed map to the south of the spawn map, which represents about half a year of playing with around 100 chunks explored per play session spent caving (a fully zoomed map is 16,384 chunks, this is one of three that I have and the second one that is nearly filled in, plus about half of the third):
Overall, I've played this world for more than two months straight, 61.8 days across 424 play sessions averaging almost exactly 3.5 hours each, a time which has not varied much since I started playing (how long I play is largely determined by how much I like to play, not restrictions on how much free time I have; I'll occasionally play for more or less). In terms of in-game days I recently passed 4,500 days, which would be 1,500 hours or 62.5 days if I hadn't ever slept:
Also notable is the distance I've walked - equivalent to about 60% of the distance to the Far Lands in Beta 1.7.3; of course, most of that distance has been underground, where I've explored around 40,000 chunks, representing some 15,000 individual caves, 800 ravines, and 275 mineshafts, with a combined total length of around 2,500 km, enough to cross the world (about 6 km north-south) more than 400 times.
I reached a couple major milestones in my first world:
Note the block above emerald ore at the bottom; the game does not normally show how many mob spawners have been mined, along with a few other blocks and I enabled the stats for them.
In all, I've mined 1,002,620 ore, not including Nether quartz, which if included put the milestone a couple days earlier, although I do not count it since I never return to the Nether after getting what I need from it (it has been more than two years since I last went to either the Nether or End in this world).
Not only that, I filled up an entire double chest with gold blocks, possibly the only person who has ever done so without the aid of a gold farm (in Survival without cheats of course); the amount of gold I have is greater than the ore I've mined due to gold from minecarts, which more than offsets the gold I've used for powered rails:
Even rare underground resources are not so rare with my playstyle; this tells you why I don't find Fortune to be worthwhile; even if I only used it on diamond and emerald, as I once did, I'd need another inventory slot for a Fortune pickaxe - that's 21 (almost 22) double chests filled with more than 75,000 coal blocks (some was mined with Fortune, which I only used for a short time, but still gave me enough "surplus" coal that I still have more coal in blocks than coal ore mined. If I had mined all the coal with Fortune I'd have gotten over 1.4 million pieces of coal):
As for those rare resources:
There are emerald blocks and ore since I used to mine it with Fortune, as well as diamond, but now use Silk Touch to mine emerald. This also helps differentiate between emerald ore and emeralds from villagers, of which I've gotten more (1,177 emeralds crafted, which includes getting them from villagers) from trading, but all have been traded back (I'm still buying diamond pickaxes from a villager I found a few months ago, perhaps a double chest full by now; this has roughly halved the number of diamonds I use, making it as effective as using Fortune in terms of percentage of diamonds used).
Also, I have a double chest of diamond horse armor (the only kind I take), 7 stacks of name tags, a stack of golden apples, and 1 1/2 double chests of music discs from creepers and more than half a double chest of instant health potions from witches (added at the same frequency they spawn in 1.7+, along with cave spiders spawning anywhere underground).
Some items I only take more of as I use them, like minecarts, which I keep 9 of on hand (one row in a chest) and replace with minecarts from mineshafts as I use them in my rail system.
Likewise, this is around 600 dungeons worth of mossy cobblestone (which is not craftable in 1.6.4); altogether I've found over 1,200 monster spawners (with the other half being cave spider spawners):
I also extended my storage area for rails a while back, and have now taken more than 70,000 rails from mineshafts (some used for railways, which have used only about 1/6 of this without crafting any); if you look at my hotbar you'll notice two stacks of non-vanilla blocks, which are "rail blocks" crafted with 9 rails and dropping 9 rails when mined, which I made so they don't take up so much space while caving (I've mined more than 900 in one day before, which would be 14 stacks of rails and more than half the usable space in my Ender chest) and in temporary storage, with each stack representing 576 rails (I mine them to get the rails back for permanent storage, these are the only mod block or item I use):
Also, I'm closing in on filling up the fully zoomed map to the south of the spawn map, which represents about half a year of playing with around 100 chunks explored per play session spent caving (a fully zoomed map is 16,384 chunks, this is one of three that I have and the second one that is nearly filled in, plus about half of the third):
Overall, I've played this world for more than two months straight, 61.8 days across 424 play sessions averaging almost exactly 3.5 hours each, a time which has not varied much since I started playing (how long I play is largely determined by how much I like to play, not restrictions on how much free time I have; I'll occasionally play for more or less). In terms of in-game days I recently passed 4,500 days, which would be 1,500 hours or 62.5 days if I hadn't ever slept:
Also notable is the distance I've walked - equivalent to about 60% of the distance to the Far Lands in Beta 1.7.3; of course, most of that distance has been underground, where I've explored around 40,000 chunks, representing some 15,000 individual caves, 800 ravines, and 275 mineshafts, with a combined total length of around 2,500 km, enough to cross the world (about 6 km north-south) more than 400 times.
You might as well start using fortune III so you can get a double chest of diamond blocks
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I went mining again in the Age of Magic, this time at the opposite end of the 3x3 main tunnel all my mineshafts branch off from. I found some more diamonds, and two features (Populators as Mystcraft calls them) I did not know this Age had: dungeons and ravines. The dungeon I found was just above my mining tunnels and was a zombie one. I found some good loot in the two chests, including 3 Iridium Ore. The ravine was a fairly large one, and the tunnel passed through one end of it near the bottom.
Later I went back and worked some more on breeding my bees, trying to get another Industrious hive going, but haven't been able to progress through the breeding/mutation process using the Soul Frames. It might be time to try some Magic Bees frames - there's one that increases the mutation chance of bees.
Also while searching for more hives in the wild outside where my northern base was started, I encountered another Hungry Aura Node over the ocean. I tried to destroy it with my Iridium Drill, but that did not work. Before it could damage me too much I opened JourneyMap and teleported back to my home base. I did not mark where it was, so I will have to watch out when I am over the ocean north and east of the new base. I should be OK if I am about a chunk or more away from it as their pulling range is only about 8-12 blocks. I did find the first one I encountered again and set a waypoint above it so I would know where it was and to avoid getting near it. It has already pulled in and destroyed quite a few blocks directly below it.
I've also caught a couple more butterflies, including some I did not have yet. For some reason they seem to like the Shield biome just north of my main base. That is where I have caught all of them.
Edit: the updated butterfly wall. I have added signs and 6 more species. I have a total of 20 unique species; the other 2 are in my Forestry chest. I plan to add them when I get 4 more unique ones.
The ones I do not have in the Item Frames are the Small Heath and Diana Fritillary. There are a total of 56 butterfly species in Forestry.
Yesterday morning I finished leveling the mountain beside the church which would make way not only for the new cemetery, but be able to do the roof I want to do on the church's extension. (Vestry.)
After a bit of work:
I had to haul through a lot of old photos to find pictures of the old 2011 cemetery and get those dates.
I've been work on another BIG change today. Since Alpha The back lot surrounding what is these days the single tennis court and pool, has bee surrounded by cobble walls. They've had many adjustments over the years - mossy cobble on the top layers, vines, single block width to three-block width with an air tight corridor between the inner and outer walls and it was time for a change. Initially the idea was to spruce it up - literally with spruce log columns and cobble columns and decoration and details. However, there just insn't enough room to make them grand so - it's time to bring them down.
Last look:
Works:
It's time to take advantage of the view, over the years I've gone more open plan inside the home and it's now time for the same in this area with low walls with railings, new birch tree plantings with a mixture of polished andesite. stone-brick.
NEW second entrance to the public garden as you come up the stairs!
I'll think I'll add more flowers about the place - make it look really nice. Right now though, I have to sort out the public garden because now the 3 block thick boundary walls are gone it's a little bit bigger and it needs tidying up. Which includes cutting down two massive trees!
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I recently learned that redstone repeaters could do this:
ATTACHMENTS
2015-12-22_00.26.45
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I recently learned that redstone repeaters could do this:
It's called "locking a repeater". Now the repeater that is locked cannot be powered until it is unlocked by the repeater that is locking it. And if it were powered it could not be unpowered until the repeater that is locking it is unpowered. Comparators can also lock repeaters, but that black line won't show on the repeater. Cool you found this out on your own
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It's called "locking a repeater". Now the repeater that is locked cannot be powered until it is unlocked by the repeater that is locking it. And if it were powered it could not be unpowered until the repeater that is locking it is unpowered. Comparators can also lock repeaters, but that black line won't show on the repeater. Cool you found this out on your own
I spent quite a few hours trying to figure a design that would only power the output for a specific amount of ticks. I originally tried a typical repeater clock but it was too fast for the output pistons to react. Finding that cool new function was a matter of accident actually; it didn't take long to realize that could actually be quite useful for many purposes, including what I needed it for.
Didn't know comparators could also do that, but I suppose it makes sense. Back to brainstorming!
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Have recently converted an unused Blaze Spawner (that was one of a pair close together and encased in Netherrack) into the NimsTUT Blaze farm. Much better than the other MumboJumbo one I built with the other spawner a year or so a go ... Well recommended.
Yesterday I started a new world on 1.9. I spawned in a forest biome (finally big oaks are back) and I'm just playing like normal right now. Not much to show yet, but I'll have a goodish house soon that I'll post.
Same. I'm in a Large Biomes Savanna Plateau. I walked a short distance, found a river at the base of a plateau, and burrowed into the plateau where it meets the river. Started a sheep farm outside, a wheat farm dug into the plateau, and am ready to make a little hideout in that hole. I can't think to make anything good though because I hardly got any sleep, so I'll probably just play Streets of Rage instead.
My girlfriend and I recently cleared out a large dark oak forest next to our base and used all of the wood to build a huge tree house addition to our castle. Still in the process of cleaning some things up on the buildings and walkways, and I want to add vines to get a more natural look. But other than that its pretty much done, what do you guys think? any suggestions for additions? Its in our survival world also.
My girlfriend and I recently cleared out a large dark oak forest next to our base and used all of the wood to build a huge tree house addition to our castle. Still in the process of cleaning some things up on the buildings and walkways, and I want to add vines to get a more natural look. But other than that its pretty much done, what do you guys think? any suggestions for additions? Its in our survival world also.
Needs a lot more leaves. Try placing bunches of leaves next to and on top of the buildings and think about making the leaf balls on the branches much bigger.
I've been working on a Guardian farm. Back in October of 2015 my friends and I started this monstrosity. It's been fully functional for over a month, but I decided to come back to it and make it look fabulous! So far two out of the four interior walls are finished:
I don't have a design for the wall with the Guardian head yet, but I'm working on it.
Btw, the farm was designed by the folks at ZipKrowd.
I've been working on a Guardian farm. Back in October of 2015 my friends and I started this monstrosity. It's been fully functional for over a month, but I decided to come back to it and make it look fabulous! So far two out of the four interior walls are finished:
I don't have a design for the wall with the Guardian head yet, but I'm working on it.
Btw, the farm was designed by the folks at ZipKrowd.
While exploring a giant cave today I reached level 70 for the first time (not including killing the Ender Dragon or one time when I mined quartz) - that is enough to repair any two of the items that I carry with me, even the most expensive one, and not considering the fact that as you level up you need more and more XP; to reach level 70 in 1.6.4 (before 1.8) you need 8,765 XP, compared to 2,410 XP to go from 0-35 twice, and the 31 levels I spent to repair my pickaxe represented 8 times more XP than I'd have spent if I repaired it when I had 31 levels:
For perspective, today I got about 3,200 XP from ores and 1,300 XP from mobs, a total of about 4,500 XP; the extreme level that I reached was in part because the last time I repaired any of my gear every piece had been nearly fully repaired, and I haven't explored any mineshafts (I've found and marked a couple for exploration later) or many dungeons lately (less rails and mossy cobblestone mined, though spawners give a good amount of XP). Note also that I did not start from level 0 after the last repair of any item, as seen here I already had 40 levels by the time I stopped for the day:
When adding up XP from mobs I assumed that skeletons drop 8 XP since each piece of equipment adds 1-3 XP (average 2) so their bows increase their average XP drop to 7, plus any armor, and I likewise used 6 for zombies to account for armor and weapons (one time I recorded my XP level before and after a play session and I got around 6 XP per mob after subtracting ores), and slimes average 2 XP each (1 for tiny, 2 for medium, and 4 for large).
Also, here is a list of the gear that I use and the repair costs:
Mining Pickaxe (Efficiency V, Unbreaking III): 33 levels - 1,032 XP (fully repaired with new pickaxe; by using the pickaxe a bit before repairing I can drop the cost down a couple levels and still get a full repair due to the repair bonus of 12%, thus I only spent 31 levels, which still effectively cost 7,130 XP to repair, the difference between level 70 and level 39 - and 8 times more XP than the 887 required to go from 0-31)
Monster Slayer (Sharpness V, Knockback II, Unbreaking III): 35 levels - 1,205 XP (50% repair with 2 diamonds, 2,410 XP for a full repair)
Super Bow (Power V, Infinity I, Unbreaking III): 31 levels - 887 XP (fully repaired with new bow, in practice I repair it 25-50% at a time with bows from skeletons for 28-30 levels)
Diamond chestplate and leggings (Protection IV, Unbreaking III): 21 levels - 402 XP (50% repair with 2 diamonds, 804 XP for a full repair)
Diamond boots (Feather Falling IV, Unbreaking III): 25 levels - 560 XP (50% repair with 2 diamonds, 1,120 XP for a full repair)
Shears (Efficiency V, Unbreaking III): 18 levels - 315 XP (fully repaired with new shears)
Ender Pickaxe (Efficiency V, Silk Touch I, Unbreaking III): 39 levels - 1,635 XP (50% repair with 2 diamonds, 3,270 XP for a full repair; in practice this does not count since it can literally last for years before being depleted and I've repaired it just once with one diamond for 33 levels / 1,032 XP)
Other items (not used when caving):
Tree Killer (Efficiency V, Unbreaking III): 33 levels - 1,032 XP (fully repaired with a new axe)
Digger (Unbreaking III): 26 levels - 607 XP (fully repaired with a new shovel)
As noted, some of these items can be repaired more efficiently; armor can be repaired with 4 diamonds from zero durability for an extra 3 levels per diamond but I prefer to repair most items halfway since you don't need to worry about having enough XP when you need to repair them, and I get way more XP than needed anyway, same for wearing out anvils faster, so much I even made a mod that adds items which are purposely more expensive and rarer versions of diamond gear, with no real advantages over diamond; even the higher durability is offset by repair costs (this is no longer the case in 1.8+).
I also wouldn't consider Mending to be necessary on the last two items and I only started using enchanted shears relatively recently (around a year ago by now) and likewise they are not really necessary in vanilla (in TMCW I made cave spider spawners more exciting by increasing the spawn rates, hence faster mining was desirable; saving a couple stacks of iron, equivalent to all the shears I've made in this world, is nothing. I've even bought the last few from villagers). Similarly, the Silk Touch pickaxe is only used on Ender chests and emerald ore and would still have over half its durability left even without any repairs since I made it a few thousand in-game days ago.
By comparison, in 1.9 everything with Mending costs a flat 1 XP for every 2 durability restored (781 XP to fully repair a diamond tool, 264 for a diamond chestplate, and 192 for a bow) - I wouldn't have any issues at all keeping everything in repair (I've already seen AFK "repair farms" for repairing Mending gear), and there is no resource cost (diamonds and iron for anvils).
I did a lot of work recently. First of all, I realised that I was running out of mushrooms. That meant the construction of a farm. It's completely manual, no atomation at all cause I don't need many mushrooms anyway. So, the farm:
I also made an oreberry bush(Tinker's Construct) farm. Mainly for the xp Berry bushes.
After that, I went to make some dyed glass, and realised I didn't have any dyes. So, I made a flower farm. The floating flower in the middle is a Jaded Amaranthus, I think, from botania. It consumes mana to create flowers around it.
There is an extended piston, blocking a water source block above the jaded amaranthus. It is set to retract every 60 seconds and stay that way for extacly 1 second. The redstone:
There is a timer, set to 60 seconds, a state cell set to 1 second and a NOT gate, to keep the piston extended. The NOT gate, state cell and timer are from RojectRed.
This is what happens when the timer hits 60 seconds:
A hopperhock (botania) collects all the flowers and puts them in an ender chest, which is connected to my AE system. (applied energistics 2).
I got over 5000 of each color in about 3 hours. I'm kinda proud of this system, since I didn't look it up online. was completely my idea. (probably that's why it's not as efficient as possible)
Anyway, I wanted to work on witchery a bit, specifically I wanted to summon a demon. But, for that, I needed at least 2 ghast tears. Now, I hate the nether, I died way too many times there. So ghast hunting wasn't an option. Blood magic has a way to duplicate ghast tears but I find that too slow. So, I made ghast farm:
The lever on the wall turns on the lights, Turns of the spawner and the killer joe (which is doing the killing(obviously)) so I can go down there if needed. Note that this is the first system that I made that actually has an off switch.
I did forget to do one thing though: a way to get the exp out of the killer joe. gonna have to go down there soon.
Dead ghast!
So, after doing all this work, I noticed that I also need wool of bat. Well, I'm not a fan of hunting bats in dark caves, so I build another spawner, next to the ghast spawner:
The killer joe does have an off switch, but the spawner hasn't, which will create a problem soon.
That's a lot of bat wool!
So, after I got all of that done, I summoned a demon and killed it. Apparently, It wasn't as big a deal as I thought. Also, I forgot to take pics. I'll show them next time.
After I killed the demon, I decided I wanted to start the demon invasion from blood magic. So, I did that. Took about a week to gather all the meterials.I started the invation in another dimention, since it gets to about 1000x1000 in size. Don't want anything like that in the overworld. Here is the ritual:
It just HAD to be nighttime, didn't it?
After the ritual was complete:
The pink block hovering above the glowstone in the centre is the portal.If I breake that, the invasion will stop.
The invasion, as it grows:
After this, I put a chunkloader there and left the dimension for about twenty minutes. The result when I came back:
The nether brick building is the portal. It apparently jumped phases while I was gone. I'm supposed to kill some of those demons but they are a bit too strong. One hit of them took away nearly 10 hearts, along with my runic shielding(Thaumcraft 4). And I was wearing Terrasteel armor when It happened.Terrasteel is botania's top tier armor. So, I'm making bound armor from Blood magic. That one has 90% damage reduction. I'll try killing them with that when I make it.
I also did some more work in my base, while waiting for the bound armor to be ready.
It's kinda hard to see, but there are 3 golems in the back, just at the left edge of the hole in the wall. 2 of those are fishing golems (thaumcraft 4) and there is a gather golem. The gather golem collects everything the others fish and puts it in an ender chest, which isn't yet connected to my AE system.
I also added some more molecular assemblers to my AE system:
The column of pink-black square blocks are the molecular assemblers. They let me autocraft nearly everything.
I also worked a bit on my castle. Started making a mage tower-library-royal quarters building in the back:
The huge round tower is the library-mage tower. It'll get thinner as it ascends.
The view from the forest behind the tower:
Looks rather plain now, gonna have to add some supports and such to make it look interesting.
And, the current status of my hungry node:
Getting bigger by the hour!
And, lastly, remember that blood altar room I had? with the plain ugly walls? If not, here is a pic:
I worked on those walls a bit:
I'm not done yet. But this will be the theme of room. I'll also add red candles all over the place.
Ok, that's what I have done recently. Hope those who read the whole thing enjoyed.
Still avoiding going back to the chunk wall re-generation.
Finally got sick of the single stair entrance to my home, generally I prefer double width stairs, it's an OCD thing.
After:
This also meant moving the fountain over a block nearer the wheat farm as I extend out by a block, but also gave me the chance to tweak the fountain design.
For a long while I have also been thinking of moving my wheat farm from outside. My main Minecraft diet in this world is - potatoes, carrots and melon, I practically never grow wheat to turn into bread and eat these days. I onky really use it for the mass farming cows. So, I decided to re-use the area and move the v.small melon farm (Manual) from underground to up here using automated melon machines. (From Luclinftw.) It also means the removal of the bottom row 3-pumpkin farm.
AFTER:
I'll replace the cobble with a more aesthetic block later. Underground, the pumpkin farm is now where the melon farm was and a new back room dug out for a hide-away wheat farm. The new wheat farm is going back to very basic however - block of water in the middle surrounded by dirt in a huge square, hoe'd and seeded.
Lastly, I've been avoiding putting the roof on my church extension (Vestry) for many many months now, as I now trying to get the two to join up with be a pain. Using my creative copy of the world however, I think I have solved it and come up with another solution to the other problem. That being it'll sit onto the mountain next to it:
I'm gonna flatten the mountain.
This will be my second mountain in 5 years, the other being where the pool and single tennis court currently is and once leveled it will be a nice sized cemetery. It'll also give a nice view from back home across the water of Mount DOOOOm behind it.
I may start this today.
Closed old thread
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16yrs+ only
Finished excavating a 70x70x90 cube for a guardian farm in my 1.2.5 main world. Thank God for Haste 2.
I reached a couple major milestones in my first world:
Note the block above emerald ore at the bottom; the game does not normally show how many mob spawners have been mined, along with a few other blocks and I enabled the stats for them.
In all, I've mined 1,002,620 ore, not including Nether quartz, which if included put the milestone a couple days earlier, although I do not count it since I never return to the Nether after getting what I need from it (it has been more than two years since I last went to either the Nether or End in this world).
Not only that, I filled up an entire double chest with gold blocks, possibly the only person who has ever done so without the aid of a gold farm (in Survival without cheats of course); the amount of gold I have is greater than the ore I've mined due to gold from minecarts, which more than offsets the gold I've used for powered rails:
Even rare underground resources are not so rare with my playstyle; this tells you why I don't find Fortune to be worthwhile; even if I only used it on diamond and emerald, as I once did, I'd need another inventory slot for a Fortune pickaxe - that's 21 (almost 22) double chests filled with more than 75,000 coal blocks (some was mined with Fortune, which I only used for a short time, but still gave me enough "surplus" coal that I still have more coal in blocks than coal ore mined. If I had mined all the coal with Fortune I'd have gotten over 1.4 million pieces of coal):
As for those rare resources:
There are emerald blocks and ore since I used to mine it with Fortune, as well as diamond, but now use Silk Touch to mine emerald. This also helps differentiate between emerald ore and emeralds from villagers, of which I've gotten more (1,177 emeralds crafted, which includes getting them from villagers) from trading, but all have been traded back (I'm still buying diamond pickaxes from a villager I found a few months ago, perhaps a double chest full by now; this has roughly halved the number of diamonds I use, making it as effective as using Fortune in terms of percentage of diamonds used).
Also, I have a double chest of diamond horse armor (the only kind I take), 7 stacks of name tags, a stack of golden apples, and 1 1/2 double chests of music discs from creepers and more than half a double chest of instant health potions from witches (added at the same frequency they spawn in 1.7+, along with cave spiders spawning anywhere underground).
Some items I only take more of as I use them, like minecarts, which I keep 9 of on hand (one row in a chest) and replace with minecarts from mineshafts as I use them in my rail system.
Likewise, this is around 600 dungeons worth of mossy cobblestone (which is not craftable in 1.6.4); altogether I've found over 1,200 monster spawners (with the other half being cave spider spawners):
I also extended my storage area for rails a while back, and have now taken more than 70,000 rails from mineshafts (some used for railways, which have used only about 1/6 of this without crafting any); if you look at my hotbar you'll notice two stacks of non-vanilla blocks, which are "rail blocks" crafted with 9 rails and dropping 9 rails when mined, which I made so they don't take up so much space while caving (I've mined more than 900 in one day before, which would be 14 stacks of rails and more than half the usable space in my Ender chest) and in temporary storage, with each stack representing 576 rails (I mine them to get the rails back for permanent storage, these are the only mod block or item I use):
Also, I'm closing in on filling up the fully zoomed map to the south of the spawn map, which represents about half a year of playing with around 100 chunks explored per play session spent caving (a fully zoomed map is 16,384 chunks, this is one of three that I have and the second one that is nearly filled in, plus about half of the third):
Overall, I've played this world for more than two months straight, 61.8 days across 424 play sessions averaging almost exactly 3.5 hours each, a time which has not varied much since I started playing (how long I play is largely determined by how much I like to play, not restrictions on how much free time I have; I'll occasionally play for more or less). In terms of in-game days I recently passed 4,500 days, which would be 1,500 hours or 62.5 days if I hadn't ever slept:
Also notable is the distance I've walked - equivalent to about 60% of the distance to the Far Lands in Beta 1.7.3; of course, most of that distance has been underground, where I've explored around 40,000 chunks, representing some 15,000 individual caves, 800 ravines, and 275 mineshafts, with a combined total length of around 2,500 km, enough to cross the world (about 6 km north-south) more than 400 times.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You might as well start using fortune III so you can get a double chest of diamond blocks
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I went mining again in the Age of Magic, this time at the opposite end of the 3x3 main tunnel all my mineshafts branch off from. I found some more diamonds, and two features (Populators as Mystcraft calls them) I did not know this Age had: dungeons and ravines. The dungeon I found was just above my mining tunnels and was a zombie one. I found some good loot in the two chests, including 3 Iridium Ore. The ravine was a fairly large one, and the tunnel passed through one end of it near the bottom.
Later I went back and worked some more on breeding my bees, trying to get another Industrious hive going, but haven't been able to progress through the breeding/mutation process using the Soul Frames. It might be time to try some Magic Bees frames - there's one that increases the mutation chance of bees.
Also while searching for more hives in the wild outside where my northern base was started, I encountered another Hungry Aura Node over the ocean. I tried to destroy it with my Iridium Drill, but that did not work. Before it could damage me too much I opened JourneyMap and teleported back to my home base. I did not mark where it was, so I will have to watch out when I am over the ocean north and east of the new base. I should be OK if I am about a chunk or more away from it as their pulling range is only about 8-12 blocks. I did find the first one I encountered again and set a waypoint above it so I would know where it was and to avoid getting near it. It has already pulled in and destroyed quite a few blocks directly below it.
I've also caught a couple more butterflies, including some I did not have yet. For some reason they seem to like the Shield biome just north of my main base. That is where I have caught all of them.
Edit: the updated butterfly wall. I have added signs and 6 more species. I have a total of 20 unique species; the other 2 are in my Forestry chest. I plan to add them when I get 4 more unique ones.
The ones I do not have in the Item Frames are the Small Heath and Diana Fritillary. There are a total of 56 butterfly species in Forestry.
Yesterday morning I finished leveling the mountain beside the church which would make way not only for the new cemetery, but be able to do the roof I want to do on the church's extension. (Vestry.)
After a bit of work:
I had to haul through a lot of old photos to find pictures of the old 2011 cemetery and get those dates.
I've been work on another BIG change today. Since Alpha The back lot surrounding what is these days the single tennis court and pool, has bee surrounded by cobble walls. They've had many adjustments over the years - mossy cobble on the top layers, vines, single block width to three-block width with an air tight corridor between the inner and outer walls and it was time for a change. Initially the idea was to spruce it up - literally with spruce log columns and cobble columns and decoration and details. However, there just insn't enough room to make them grand so - it's time to bring them down.
Last look:
Works:
It's time to take advantage of the view, over the years I've gone more open plan inside the home and it's now time for the same in this area with low walls with railings, new birch tree plantings with a mixture of polished andesite. stone-brick.
NEW second entrance to the public garden as you come up the stairs!
I'll think I'll add more flowers about the place - make it look really nice. Right now though, I have to sort out the public garden because now the 3 block thick boundary walls are gone it's a little bit bigger and it needs tidying up. Which includes cutting down two massive trees!
Closed old thread
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16yrs+ only
I recently learned that redstone repeaters could do this:
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
It's called "locking a repeater". Now the repeater that is locked cannot be powered until it is unlocked by the repeater that is locking it. And if it were powered it could not be unpowered until the repeater that is locking it is unpowered. Comparators can also lock repeaters, but that black line won't show on the repeater. Cool you found this out on your own
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I spent quite a few hours trying to figure a design that would only power the output for a specific amount of ticks. I originally tried a typical repeater clock but it was too fast for the output pistons to react. Finding that cool new function was a matter of accident actually; it didn't take long to realize that could actually be quite useful for many purposes, including what I needed it for.
Didn't know comparators could also do that, but I suppose it makes sense. Back to brainstorming!
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
That is modded redstone, no?
No. That is not modded.
As for me, I'm simply trying to update to 1.9. It won't finish loading.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Have recently converted an unused Blaze Spawner (that was one of a pair close together and encased in Netherrack) into the NimsTUT Blaze farm. Much better than the other MumboJumbo one I built with the other spawner a year or so a go ... Well recommended.
Other pics:
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Yesterday I started a new world on 1.9. I spawned in a forest biome (finally big oaks are back) and I'm just playing like normal right now. Not much to show yet, but I'll have a goodish house soon that I'll post.
Same. I'm in a Large Biomes Savanna Plateau. I walked a short distance, found a river at the base of a plateau, and burrowed into the plateau where it meets the river. Started a sheep farm outside, a wheat farm dug into the plateau, and am ready to make a little hideout in that hole. I can't think to make anything good though because I hardly got any sleep, so I'll probably just play Streets of Rage instead.
My girlfriend and I recently cleared out a large dark oak forest next to our base and used all of the wood to build a huge tree house addition to our castle. Still in the process of cleaning some things up on the buildings and walkways, and I want to add vines to get a more natural look. But other than that its pretty much done, what do you guys think? any suggestions for additions? Its in our survival world also.
Needs a lot more leaves. Try placing bunches of leaves next to and on top of the buildings and think about making the leaf balls on the branches much bigger.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I've been working on a Guardian farm. Back in October of 2015 my friends and I started this monstrosity. It's been fully functional for over a month, but I decided to come back to it and make it look fabulous! So far two out of the four interior walls are finished:
I don't have a design for the wall with the Guardian head yet, but I'm working on it.
Btw, the farm was designed by the folks at ZipKrowd.
The signature is a lost art.
Looks great! I never would have thought of this.
.............mcf isnt gone???????????????
While exploring a giant cave today I reached level 70 for the first time (not including killing the Ender Dragon or one time when I mined quartz) - that is enough to repair any two of the items that I carry with me, even the most expensive one, and not considering the fact that as you level up you need more and more XP; to reach level 70 in 1.6.4 (before 1.8) you need 8,765 XP, compared to 2,410 XP to go from 0-35 twice, and the 31 levels I spent to repair my pickaxe represented 8 times more XP than I'd have spent if I repaired it when I had 31 levels:
For perspective, today I got about 3,200 XP from ores and 1,300 XP from mobs, a total of about 4,500 XP; the extreme level that I reached was in part because the last time I repaired any of my gear every piece had been nearly fully repaired, and I haven't explored any mineshafts (I've found and marked a couple for exploration later) or many dungeons lately (less rails and mossy cobblestone mined, though spawners give a good amount of XP). Note also that I did not start from level 0 after the last repair of any item, as seen here I already had 40 levels by the time I stopped for the day:
When adding up XP from mobs I assumed that skeletons drop 8 XP since each piece of equipment adds 1-3 XP (average 2) so their bows increase their average XP drop to 7, plus any armor, and I likewise used 6 for zombies to account for armor and weapons (one time I recorded my XP level before and after a play session and I got around 6 XP per mob after subtracting ores), and slimes average 2 XP each (1 for tiny, 2 for medium, and 4 for large).
Also, here is a list of the gear that I use and the repair costs:
Monster Slayer (Sharpness V, Knockback II, Unbreaking III): 35 levels - 1,205 XP (50% repair with 2 diamonds, 2,410 XP for a full repair)
Super Bow (Power V, Infinity I, Unbreaking III): 31 levels - 887 XP (fully repaired with new bow, in practice I repair it 25-50% at a time with bows from skeletons for 28-30 levels)
Diamond chestplate and leggings (Protection IV, Unbreaking III): 21 levels - 402 XP (50% repair with 2 diamonds, 804 XP for a full repair)
Diamond boots (Feather Falling IV, Unbreaking III): 25 levels - 560 XP (50% repair with 2 diamonds, 1,120 XP for a full repair)
Shears (Efficiency V, Unbreaking III): 18 levels - 315 XP (fully repaired with new shears)
Ender Pickaxe (Efficiency V, Silk Touch I, Unbreaking III): 39 levels - 1,635 XP (50% repair with 2 diamonds, 3,270 XP for a full repair; in practice this does not count since it can literally last for years before being depleted and I've repaired it just once with one diamond for 33 levels / 1,032 XP)
Other items (not used when caving):
Tree Killer (Efficiency V, Unbreaking III): 33 levels - 1,032 XP (fully repaired with a new axe)
Digger (Unbreaking III): 26 levels - 607 XP (fully repaired with a new shovel)
As noted, some of these items can be repaired more efficiently; armor can be repaired with 4 diamonds from zero durability for an extra 3 levels per diamond but I prefer to repair most items halfway since you don't need to worry about having enough XP when you need to repair them, and I get way more XP than needed anyway, same for wearing out anvils faster, so much I even made a mod that adds items which are purposely more expensive and rarer versions of diamond gear, with no real advantages over diamond; even the higher durability is offset by repair costs (this is no longer the case in 1.8+).
I also wouldn't consider Mending to be necessary on the last two items and I only started using enchanted shears relatively recently (around a year ago by now) and likewise they are not really necessary in vanilla (in TMCW I made cave spider spawners more exciting by increasing the spawn rates, hence faster mining was desirable; saving a couple stacks of iron, equivalent to all the shears I've made in this world, is nothing. I've even bought the last few from villagers). Similarly, the Silk Touch pickaxe is only used on Ender chests and emerald ore and would still have over half its durability left even without any repairs since I made it a few thousand in-game days ago.
By comparison, in 1.9 everything with Mending costs a flat 1 XP for every 2 durability restored (781 XP to fully repair a diamond tool, 264 for a diamond chestplate, and 192 for a bow) - I wouldn't have any issues at all keeping everything in repair (I've already seen AFK "repair farms" for repairing Mending gear), and there is no resource cost (diamonds and iron for anvils).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I did a lot of work recently. First of all, I realised that I was running out of mushrooms. That meant the construction of a farm. It's completely manual, no atomation at all cause I don't need many mushrooms anyway. So, the farm:
I also made an oreberry bush(Tinker's Construct) farm. Mainly for the xp Berry bushes.
After that, I went to make some dyed glass, and realised I didn't have any dyes. So, I made a flower farm. The floating flower in the middle is a Jaded Amaranthus, I think, from botania. It consumes mana to create flowers around it.
There is an extended piston, blocking a water source block above the jaded amaranthus. It is set to retract every 60 seconds and stay that way for extacly 1 second. The redstone:
There is a timer, set to 60 seconds, a state cell set to 1 second and a NOT gate, to keep the piston extended. The NOT gate, state cell and timer are from RojectRed.
This is what happens when the timer hits 60 seconds:
A hopperhock (botania) collects all the flowers and puts them in an ender chest, which is connected to my AE system. (applied energistics 2).
I got over 5000 of each color in about 3 hours. I'm kinda proud of this system, since I didn't look it up online. was completely my idea. (probably that's why it's not as efficient as possible)
Anyway, I wanted to work on witchery a bit, specifically I wanted to summon a demon. But, for that, I needed at least 2 ghast tears. Now, I hate the nether, I died way too many times there. So ghast hunting wasn't an option. Blood magic has a way to duplicate ghast tears but I find that too slow. So, I made ghast farm:
The lever on the wall turns on the lights, Turns of the spawner and the killer joe (which is doing the killing(obviously)) so I can go down there if needed. Note that this is the first system that I made that actually has an off switch.
I did forget to do one thing though: a way to get the exp out of the killer joe. gonna have to go down there soon.
Dead ghast!
So, after doing all this work, I noticed that I also need wool of bat. Well, I'm not a fan of hunting bats in dark caves, so I build another spawner, next to the ghast spawner:
The killer joe does have an off switch, but the spawner hasn't, which will create a problem soon.
That's a lot of bat wool!
So, after I got all of that done, I summoned a demon and killed it. Apparently, It wasn't as big a deal as I thought. Also, I forgot to take pics. I'll show them next time.
After I killed the demon, I decided I wanted to start the demon invasion from blood magic. So, I did that. Took about a week to gather all the meterials.I started the invation in another dimention, since it gets to about 1000x1000 in size. Don't want anything like that in the overworld. Here is the ritual:
It just HAD to be nighttime, didn't it?
After the ritual was complete:
The pink block hovering above the glowstone in the centre is the portal.If I breake that, the invasion will stop.
The invasion, as it grows:
After this, I put a chunkloader there and left the dimension for about twenty minutes. The result when I came back:
The nether brick building is the portal. It apparently jumped phases while I was gone. I'm supposed to kill some of those demons but they are a bit too strong. One hit of them took away nearly 10 hearts, along with my runic shielding(Thaumcraft 4). And I was wearing Terrasteel armor when It happened.Terrasteel is botania's top tier armor. So, I'm making bound armor from Blood magic. That one has 90% damage reduction. I'll try killing them with that when I make it.
I also did some more work in my base, while waiting for the bound armor to be ready.
It's kinda hard to see, but there are 3 golems in the back, just at the left edge of the hole in the wall. 2 of those are fishing golems (thaumcraft 4) and there is a gather golem. The gather golem collects everything the others fish and puts it in an ender chest, which isn't yet connected to my AE system.
I also added some more molecular assemblers to my AE system:
The column of pink-black square blocks are the molecular assemblers. They let me autocraft nearly everything.
I also worked a bit on my castle. Started making a mage tower-library-royal quarters building in the back:
The huge round tower is the library-mage tower. It'll get thinner as it ascends.
The view from the forest behind the tower:
Looks rather plain now, gonna have to add some supports and such to make it look interesting.
And, the current status of my hungry node:
Getting bigger by the hour!
And, lastly, remember that blood altar room I had? with the plain ugly walls? If not, here is a pic:
I worked on those walls a bit:
I'm not done yet. But this will be the theme of room. I'll also add red candles all over the place.
Ok, that's what I have done recently. Hope those who read the whole thing enjoyed.