I have been having an annoying issue with framerate lag spikes in my world which occur when I am approaching my base and just getting within chunk loading range. I had read that Open Blocks tanks were a major source of lag, so I replaced them with Railcraft Iron Tanks for the multi block ones, and Thermal Expansion Hardened Portable Tanks for the single block ones. The lag spikes cause the game to freeze up for a fraction of a second and occur every few seconds. I also get them while inside my base, though they are much less frequent, maybe only one or two a minute. I have given up for now in finding their cause, and will look into it again later. They have mostly been just an annoyance.
The larger tanks are 5x5x5 (2000 buckets each, holding Oil and Fuel), 3x3x4 (576 buckets each, holding UU Matter and Destabilized Redstone), and 3x3x5 (720 buckets, holding Creosote Oil). I have had to re-route some of the Fluiducts to allow the tanks to empty and fill properly; I also added a Wireless Transmitter and Receiver to the Redstone Engines on my Buildcraft Pump. The oil geyser it is tapping is fairly large, with a lot of oil left to pump, and 3 Refineries cannot keep up with the amount it is bringing in, so I have been turning the engines off when the oil tank is nearly full. I also added a pair of Elevators to the platform with the pump and directly below it as I did not make any access from the ground.
I connected the bottoms of the Coke Ovens to the Creosote tank so they will empty into it when needed. Next to them I added another 9 Ender Lilies to that farm, bringing the number of Ender Pearls per harvest to 90. I am not using them nearly as much for power now that I have the Heated Redstone Generators running. I am melting down more redstone every now and then, though they don't use that much of it.
My Ender Quarry finished, and has brought in a lot of ore and other things. I had set this up mainly to get more Uranium Ore; it has brought in 100. That should be plenty to run my reactor a while. If I need more I can always move it to another location. I also got around 60 Dark Iron ore, which is somewhat hard to find as it only generates near bedrock. And that is in addition to all the other ore it has brought in, a lot of which I have already processed.
trying something new, looking for a mesa to build in, in a new world.
The reason it has to be a mesa is that I'm going to build a series of Kerala homes, if you don't know what that is - look it up on Google images and you'll see the styles of houses I will be building in survival. I already created one on a server in creative (picture link), but these will all be survival builds. A small village of posh homes,
So far, after a few false starts. I have found a desert with a savanna right next to it but no mesa. Ideally One should be near a desert for all the glass or plains/mountains for basic trees for tools. Although just a bit of grass will be fine as I'm collecting sapling on the way. Currently held up at yet another village however (desert), with a full inventory.
2nd Spawn:
Headed out this way:
Came across a village, headed off again.
Desert village, blacksmith's chest and the surrounding area:
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I started a profile with version 1.3.2 that I'm playing completely vanilla.
I was digging a tunnel down into where I was going to build my usual underground base entrance hall (the rest of the base varies, but the entrance hall usually has basically the same structure) when I encountered a cave. I was initially going to find a different spot to build in, but I have decided to try to turn the cave into my home, furnishing it and gradually taking over larger and larger areas within it, claiming it from the darkness and monsters.
Since hostile mobs are my main obstacle in doing this, I am probably going to be playing mainly on easy mode (as opposed to my usual habit of mostly playing on peaceful) since I want to have the challenge of taking over a cave. It will be especially difficult because I don't have VoxelMap and therefore don't have a "mob radar" so that I can see where all of the hostile mobs (and some neutral/passive mods) around me are. Navigating the cave (and the world in general, really) will also be tough for me without VoxelMap; I get lost very easily (the main reason that I generally use a minimap mod), so learning to navigate might be a big challenge for me.
Getting around without a mount will also be a big chance for me since I'm used to having a fast-moving critter (whether it's a vanilla horse or a chocobo from ChocoCraft) for getting around quickly (albeit with the occasional need to clear out trees).
Not having TreeCapitator or any mods that specifically require coal (ie: charcoal won't work) means that coal is more viable for me. I've been surprised, however, at how much I've still been using charcoal. Farming trees requires much more effort without TreeCapitator, but I still seem to prefer making some of my wood into charcoal over mining for coal. Renewable resources appeal to me, I suppose.
There are some wolves near my base, so I know that the sheep in the area aren't going to be around for very long. I managed to shear enough wool for a bed, though, so finding sheep isn't as big of a priority for me as it could be. I'm going to have an underground sheep farm, but I'll just cheat to get a few sheep spawn eggs rather than trying to lead sheep into (and through) an underground structure.
I have a text file where I'm keeping track of my goals in that world. The goals include builds such as a hostile mob grinder and an underground tree farm.
I'm definitely enjoying this simpler experience, though I'm still going to play my modded 1.7.10 profile alongside this one. I'm especially surprised by the fact that I'm consistently getting a very good framerate in this thing since my modded 1.7.10 usually pulls less than 20fps (and often a single-digit framerate) on my low-end laptop (I can't afford a good computer, so this laptop my only computer ).
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The source of my intention isn't really crime prevention; my intention is prevention of the lie! Yeah, welcome to the Scatman's world!
At first glance this doesn't seem that unusual; just a deep ravine, right?
Take a closer look:
(look at the y-coordinate)
Even Feather Falling IV + Protection IV x 2 (as I wear, which maximizes damage reduction from falling) isn't guaranteed to save you if you fell down that opening (luckily slightly offset from the lowest spot, which is a lava pool, plus there was water flowing under it); needless to say, I was extra cautious when on the highest ledges just under the surface.
Note also the sandstone visible at the top, which is due to the way I modified the way caves and ravines intersect bodies of water; in vanilla a large part of this ravine wouldn't have generated at all since the behavior is to simply not generate entire segments of caves/ravines that intersect water; I also modified the generation of sand patches so they place sandstone over air. This also suggests that if there hasn't been a swamp overhead the ravine would have broken through the surface over a much larger area, directly exposing a lava lake to the sky.
Here is another view from near one end (the ravine curves around so only half of it is visible) and from near the top before I lit it up:
I may have to remove the entire roof of my house that I made out of Carpenter's Blocks. I was reading in the FTB forums looking for topics on lag, and quite a few of them pointed to Carpenter's Blocks as being a source of it. Maybe that is part of why these are not in the 1.6.4 Direwolf20 modpack, but are in the 1.7.10 version. There is also no Fastcraft mod for 1.6.4, which would likely help with the the framerate drops I get every few seconds when approaching within about 180 meters of my base, which then stop once I am within about 100 meters or so. So the entire roof will likely need to go. I will probably replace the roof with stairs and microblocks, but it will not be made from Greenheart wood as those cannot be cut with a saw.
I also got a basic Forestry machine line going, and will be getting started with bees fairly soon. Here is what I have set up so far:
From left to right I have a Tesseract, with a redstone conduit connected to a Redstone Energy Cell, then 2 Carpenters (left using water, right using Seed Oil), a Squeezer (for Seed Oil), 3 Centrifuges, another Squeezer (for Honey) and a Carpenter (will be using Honey). To the right of those is the Analyzer, a placed version of the Beealyzer. I will also be moving my Apiarist's Chest into here. The lever above the Cell is to prevent the machines from draining power when no work is being done (I am not sure yet if Forestry machines have the same bug when powered by RF as Buildcraft ones do, though I can easily test it by disabling the Tesseract.)
I also went exploring in Age 10 some more, looking for missing Symbols. This is getting very grindy now as I have most of them. I have found a few that I don't have yet, such as Dungeons, Water Block and some others. The water block one is pretty important as Mystcraft will create a random liquid type for an Age if one is not specified with the terrain type. I got lava the first time I created a mining Age, and molten Red Metal with the current one. Red Metal is the liquid form of Red Alloy ingots, but is useless to me as I do not seem to be able to collect it into buckets. It is fairly dangerous as it can set you on fire, though it is not as damaging as lava.
That's most likely because it isn't needed for 1.6.4, based on how my computer behaves on the two different versions; if only Fastcraft were available as a vanilla jar mod or even with source available that I could use as a personal mod (my own mods, aside from the most basic mods, are so incompatible with Forge it crashes even without any other mods installed, as I've been told by people who tried using them with Forge)...
For example, jungles cause so much lag in 1.7, both freezes due to client side chunk ticking (per the warnings that spam the console) and server lag, the latter to the point of being completely unplayable. Meanwhile, a Mega Forest biome (the trees are basically modified jungle trees often soaring above cloud level) causes no issues at all unless I fly over one in Creative while generating new chunks (lagging the server, which then catches up and sends a whole bunch of updates at once) and the lag spikes I do get appear mainly due to all the gravel falling into caves (the entity count shoots up to several thousand and a few "memory connection overburdened" warnings appear due to packet overload; this also happens after generating a new world or teleporting).
Of course, I also have some weird rendering issue on versions since 1.7 where the rendering gets "stuck" every 10th rendered frame, regardless of any in-game or external (e,g. GPU control panel) settings, which I'm guessing is due to some change in rendering or possibly the update to LWJGL at the same time.
Also, Java 8, even Mojang's "special" version (mainly to prevent people from using 32 bit Java on 64 bit computers, which doesn't apply in my case), causes a significant decrease in performance on 1.6.4 for some reason, with lag spikes and stuttering affecting both the client and server, and "item entity # has no item" warnings in the log (this made me think my world was corrupted when I first saw them, but it checked out fine and I realized it started just after I installed Java 8; nope, not using it, I only updated the new launcher to remove that red notice about outdated Java but used the advanced settings to choose Java 7).
[I know i haven't acheived anything noteworthy in comparison to some posts in the last page or so, but what the heck. I haven't gotten to make a journal post in the last month or so because of my busyness with work, but i have a little more time on my hands to upload a screenshot i took in the third day or so of my progress from before i started becoming busy]
I created a 1.8 world, a while back, spawning on a tiny island in the middle of the ocean with multiple islands located around it in the distance. I Spawned with the supplies that came with the extra chest. With no other log other then a few of islands located a chunk away. i made tools to flatten the island, and harvested seeds to create a small wheat farm growing with no water. Because land was so far away, i centralized my crops to the island i spawned on, while eventually coming across a large cave beneath the island on level 13. My supplies have been limited until recently, which is the reason i've lived in a dirt hut for most of the 30 or so days [in game time] the world was generated.Now that my work schedule is easing, and i have enough recources, i'm planning on remodeling the hut into a Japanese style suburban home, or an English cottage. Thoughts?
I have tried downgrading Java to version 1.7.0.51, but this has not resolved the framerate spikes I get when I am approaching my base and am between 200 and 100 blocks away from it. When this happens, the game will freeze for a fraction of a second as the framerate drops and do this every several seconds. I also removed all of the Carpenter's Blocks from my roof, and in fact redid the entire thing, using the Greenheart Wood again. I had to cheat some of it in so I could complete the new roof, which is below. As for the lag, the only things I haven't tried yet are removing the microblocks from my base (some of the FTB forum comments pointed to these as a source of lag), or removing my IC2 machines. The reason I mention IC2 is that I suspect maybe the Semifluid Generators (and the Geothermals before them) are part of the problem, or that it is the entire experimental version of the mod. I have too much IC2 infrastructure set up in my base to try dismantling everything, so I may have to live with the lag spikes. And as for the microblocks, I have a lot of these as well. My entire base, both inside and outdoors is lit up using Glowstone Nooks, and the fences on top of my wall are also made of microblocks. Then of course are all the covers I have over conduits and pipes inside my base.
The new roof as it looks from the north and south:
North View
South View
The roof was the most recent major project I have done, since setting up my Forestry machines and Seed Oil tank in the room below them. I also explored Age 10 some more, looking for Mystcraft Symbols, in particular the UU Matter block. I did not find any I already did not have. But I did find some items in chests under Greatwood trees, such as more Ender Lily Seeds, a Portal Gun, and a piece of Iridium Ore. With the seeds I found, and those already in my AE system, I expanded the Ender Lily farm yet again, this time to 100 plants. The Portal Gun was another Bacon Gun, which brings my total to 11. This ties the record I set in my original 1.4.7 world. I have 3 of the Bacon, 3 Default, 3 P-Body's and 2 Potato Guns. I would love to be able to uncraft some of these to get back the Miniature Black Hole/Nether Star, but it is not possible.
I also connected the Semifluid Generators so they would be powering the MFS Unit going to my UU Matter line. This results in a net power gain when running the Mass Fab when I am also running my reactor. I have around 175 buckets of UU Matter, enough for almost 8 Iridium Ore. But I believe I already have enough to make the Gravi-Suit Chestplate. I have made all of the components except for 4 Superconductors, and have enough Iridium Plates to make 3 more of these. I have 1 currently in my AE system. I might even be able to make the Iridium Drill.
Edit: One thing I forgot to mention. I got enough Natura Redwood saplings to grow one of the trees from that mod inside my base. A total of 49 are needed, and the tree grows quite slowly, taking several days, much like the Ender Lilies do.
Went exploring to find an ice spikes biome, ended up exploring a 4000 by 1000 area before I even saw any snow. After exploring over 2000 blocks in the snow biome I found my first mushroom biome and got some mycelium. Took around another 1500 blocks before I finally found an ice spikes biome.
Took me almost 5 hours total to find and set up a nether portal to the ice spikes and mushroom biome. At least now I'll have packed ice if I want to build with it and mushroom blocks will be easier to farm. I also found out it leaves a large crater in the ground if you mine up an entire ice spike.
I went looking for a desert, found an ice spikes biome instead. Noticed that there was savanna right next to the ice spikes biome, then went one biome over and found a desert.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/3/2015
Posts:
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Location:
de_piranesi
Minecraft:
SkeletonGamer
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Member Details
if you are talking in survival I have mined 20 64 stacks of cobble and made a 30x30x20 castle
then I killed the enderdragon then the wither (it was easy because I had emerald mod)
at last I have made 2 mines to find 3 ravines
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-Pixel Format Not Accelerated Problems in Windows 10 Reasons-
1.Old Intel CPU (2nd Gen and older) and these aren't ready for Windows 10.Please downgrade to an older version
2-Slow/Intel GPU (But sometimes Intel GPU just work fine from 3rd Gen CPU or newer on Win10)
3-Update Drivers (recommended for Dedicated GPU but not always for Intel's)
[This signature isn't to critisice Intel/Microsft or any thing of this sort, I am criticising You and You idiotness for not checking the requirements for Windows 10] (If you are annoyed of the ammount of the thread with a "Pixel Format Not accelerated" problem, plz Share this signature
I ran into an issue with my "Vanilla 1.3.2" profile where the game was saving the worlds in my appdata's save folder but looking for them in the save folder in that profile's game folder (ie: ".minecraft/saves" and "Vanilla 1.3.2/saves"). Because of that, I'm going to to drop my 1.3.2 profile since I really don't feel like constantly copying worlds over.
I have started a new world in my Survival 1.7.10 profile, though, since the underground buildings in my previous "main" world have gotten really messy and arranging rooms was getting really annoying. I'm really just losing a whole bunch of digging (something I enjoy doing anyway ) so it's not a huge deal for me to start over.
I've gotten the basic structure of my underground base done (bedroom, crafting room, and storage room) as well as a room for working with Tinker's Construct tools. I've also gotten started on digging for a smeltery room (since smelteries are multi-block structures and I would have use for multiple smelteries, I'll need lots of space for them).
I've planted 36 oak trees and 16 birch trees. I'm going to be using birch planks for floors and as part of the walls, so I'll need plenty of them. Oak is just plain versatile and I like to use it for items where the type of wood used doesn't matter (such as chests and sticks) and I like how oak logs look when they are placed with planks and stone bricks/slabs. Also, TreeCapitator makes harvesting a huge oak tree farm (in my 1.6 profile, I had an oak farm with 80 trees!) really easy, so getting lots of oak logs is very easy and thus oak makes for a good charcoal wood if you have TreeCapitator (or other mods that give Terraria-style tree felling).
That's the story thus far!
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The source of my intention isn't really crime prevention; my intention is prevention of the lie! Yeah, welcome to the Scatman's world!
I got my desktop working again (for the most part--it'll run Minecraft, so hey) and am trying to get a world with Modsauce modpack up and running. I'm thrilled that Underground Biomes Construct works will with the modpack (I'm using the 16x16 version because i am just used to the older textures). And the newly update Hunger Overhaul is working fine with it as well. I plan to add Spice of Life but I ran into some issues with the ATLauncher freezing up on me when I was trying to edit the modpack. If anyone could tell where to find te Minefactory Reloaded config file I'd appreciate it (I have looked and looked in the config folder and if it's there it must be under a weird name).
I haven't played on any of my previous modded worlds for over 3 months and I think it'll be better to just create a new world and move on, especially now that we have Hunger Overhaul for 1.7.10 and I can stop whining about not having hunger in peaceful in 1.7!!!! Not sure what my plan is--I want to mainly do tech, farming and automation right now, although there were a few projects that I wanted to do in my older worlds that I never finished, like redoing a village in a role-playing fashion with shops and other buildings with items I have crafted with the mods.
Finished construction of my mansion, added an elevator down to what will be a massive item sorter, finalized the design for my personal subway system which will connect bases miles apart, and just opened my world up to multiplayer server. You are all invited, if you are interested, by the way.
Welp, apparently Modsauce is a bit of a mess. I can see why a lot of the Hermits stopped their Modsauce series. Broken recipes. missing recipes, recipes not showing up in NEI, screwy IDs (even the IDs for vanilla fish are messed up), awful lag spikes. And I wasn't even running the full pack--I had disabled a number of mods. And then it crashed on me as I was trying to figure out if I could craft Natura barley flour at all (the recipe wasn't in NEI nor was the recipe working in the crafting grid). So, I ran Natura alone in 1.7.10 and the recipes are all there and that all works. So it's a conflict in the pack--r soemthing they did to resolve another problem in the pack--and i have no idea where to start looking (and I so hope it's not an issue with the new Hunger Overhaul). But it's late here, I'm tired, I just want to actually do some gaming tonight and so I'm going go over to Steam and I'll deal with this mod mess in the morning. I think I'll just pick out my most favorite mods from the pack and add them to the Vanilla pack on the ATLauncher and see how that works.
But for the time I played I had some fun. Just ran around trying not to starve and punched some crocodiles.
I am building the modded lengthy survival map resembling Amnesia custom story.
That's pretty cool. I love survival maps based on worlds in other games. I have that game on Steam but I bought it during a sale with a slew of others--just haven't gotten around to playing it yet.
As for me, I'm fiddling, fiddling, fiddling with mods, trying to resolve some issues and not getting much actual survivaling done. And Hunger Overhaul appears to be creating some of these issues but I did not wait this long for HO 1.7 to just to quit. But for now, enjoy these cool world gen screenshots from one of my test worlds of what happens when vanilla extreme hills meets Natura and Underground Biomes Constructs (16x16 texture for 1.7.10):
The larger tanks are 5x5x5 (2000 buckets each, holding Oil and Fuel), 3x3x4 (576 buckets each, holding UU Matter and Destabilized Redstone), and 3x3x5 (720 buckets, holding Creosote Oil). I have had to re-route some of the Fluiducts to allow the tanks to empty and fill properly; I also added a Wireless Transmitter and Receiver to the Redstone Engines on my Buildcraft Pump. The oil geyser it is tapping is fairly large, with a lot of oil left to pump, and 3 Refineries cannot keep up with the amount it is bringing in, so I have been turning the engines off when the oil tank is nearly full. I also added a pair of Elevators to the platform with the pump and directly below it as I did not make any access from the ground.
I connected the bottoms of the Coke Ovens to the Creosote tank so they will empty into it when needed. Next to them I added another 9 Ender Lilies to that farm, bringing the number of Ender Pearls per harvest to 90. I am not using them nearly as much for power now that I have the Heated Redstone Generators running. I am melting down more redstone every now and then, though they don't use that much of it.
My Ender Quarry finished, and has brought in a lot of ore and other things. I had set this up mainly to get more Uranium Ore; it has brought in 100. That should be plenty to run my reactor a while. If I need more I can always move it to another location. I also got around 60 Dark Iron ore, which is somewhat hard to find as it only generates near bedrock. And that is in addition to all the other ore it has brought in, a lot of which I have already processed.
The reason it has to be a mesa is that I'm going to build a series of Kerala homes, if you don't know what that is - look it up on Google images and you'll see the styles of houses I will be building in survival. I already created one on a server in creative (picture link), but these will all be survival builds. A small village of posh homes,
So far, after a few false starts. I have found a desert with a savanna right next to it but no mesa. Ideally One should be near a desert for all the glass or plains/mountains for basic trees for tools. Although just a bit of grass will be fine as I'm collecting sapling on the way. Currently held up at yet another village however (desert), with a full inventory.
2nd Spawn:
Headed out this way:
Came across a village, headed off again.
Desert village, blacksmith's chest and the surrounding area:
Closed old thread
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16yrs+ only
I was digging a tunnel down into where I was going to build my usual underground base entrance hall (the rest of the base varies, but the entrance hall usually has basically the same structure) when I encountered a cave. I was initially going to find a different spot to build in, but I have decided to try to turn the cave into my home, furnishing it and gradually taking over larger and larger areas within it, claiming it from the darkness and monsters.
Since hostile mobs are my main obstacle in doing this, I am probably going to be playing mainly on easy mode (as opposed to my usual habit of mostly playing on peaceful) since I want to have the challenge of taking over a cave. It will be especially difficult because I don't have VoxelMap and therefore don't have a "mob radar" so that I can see where all of the hostile mobs (and some neutral/passive mods) around me are. Navigating the cave (and the world in general, really) will also be tough for me without VoxelMap; I get lost very easily (the main reason that I generally use a minimap mod), so learning to navigate might be a big challenge for me.
Getting around without a mount will also be a big chance for me since I'm used to having a fast-moving critter (whether it's a vanilla horse or a chocobo from ChocoCraft) for getting around quickly (albeit with the occasional need to clear out trees).
Not having TreeCapitator or any mods that specifically require coal (ie: charcoal won't work) means that coal is more viable for me. I've been surprised, however, at how much I've still been using charcoal. Farming trees requires much more effort without TreeCapitator, but I still seem to prefer making some of my wood into charcoal over mining for coal. Renewable resources appeal to me, I suppose.
There are some wolves near my base, so I know that the sheep in the area aren't going to be around for very long. I managed to shear enough wool for a bed, though, so finding sheep isn't as big of a priority for me as it could be. I'm going to have an underground sheep farm, but I'll just cheat to get a few sheep spawn eggs rather than trying to lead sheep into (and through) an underground structure.
I have a text file where I'm keeping track of my goals in that world. The goals include builds such as a hostile mob grinder and an underground tree farm.
I'm definitely enjoying this simpler experience, though I'm still going to play my modded 1.7.10 profile alongside this one. I'm especially surprised by the fact that I'm consistently getting a very good framerate in this thing since my modded 1.7.10 usually pulls less than 20fps (and often a single-digit framerate) on my low-end laptop (I can't afford a good computer, so this laptop my only computer ).
The source of my intention isn't really crime prevention; my intention is prevention of the lie! Yeah, welcome to the Scatman's world!
Take a closer look:
Even Feather Falling IV + Protection IV x 2 (as I wear, which maximizes damage reduction from falling) isn't guaranteed to save you if you fell down that opening (luckily slightly offset from the lowest spot, which is a lava pool, plus there was water flowing under it); needless to say, I was extra cautious when on the highest ledges just under the surface.
Note also the sandstone visible at the top, which is due to the way I modified the way caves and ravines intersect bodies of water; in vanilla a large part of this ravine wouldn't have generated at all since the behavior is to simply not generate entire segments of caves/ravines that intersect water; I also modified the generation of sand patches so they place sandstone over air. This also suggests that if there hasn't been a swamp overhead the ravine would have broken through the surface over a much larger area, directly exposing a lava lake to the sky.
Here is another view from near one end (the ravine curves around so only half of it is visible) and from near the top before I lit it up:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I also got a basic Forestry machine line going, and will be getting started with bees fairly soon. Here is what I have set up so far:
From left to right I have a Tesseract, with a redstone conduit connected to a Redstone Energy Cell, then 2 Carpenters (left using water, right using Seed Oil), a Squeezer (for Seed Oil), 3 Centrifuges, another Squeezer (for Honey) and a Carpenter (will be using Honey). To the right of those is the Analyzer, a placed version of the Beealyzer. I will also be moving my Apiarist's Chest into here. The lever above the Cell is to prevent the machines from draining power when no work is being done (I am not sure yet if Forestry machines have the same bug when powered by RF as Buildcraft ones do, though I can easily test it by disabling the Tesseract.)
I also went exploring in Age 10 some more, looking for missing Symbols. This is getting very grindy now as I have most of them. I have found a few that I don't have yet, such as Dungeons, Water Block and some others. The water block one is pretty important as Mystcraft will create a random liquid type for an Age if one is not specified with the terrain type. I got lava the first time I created a mining Age, and molten Red Metal with the current one. Red Metal is the liquid form of Red Alloy ingots, but is useless to me as I do not seem to be able to collect it into buckets. It is fairly dangerous as it can set you on fire, though it is not as damaging as lava.
That's most likely because it isn't needed for 1.6.4, based on how my computer behaves on the two different versions; if only Fastcraft were available as a vanilla jar mod or even with source available that I could use as a personal mod (my own mods, aside from the most basic mods, are so incompatible with Forge it crashes even without any other mods installed, as I've been told by people who tried using them with Forge)...
For example, jungles cause so much lag in 1.7, both freezes due to client side chunk ticking (per the warnings that spam the console) and server lag, the latter to the point of being completely unplayable. Meanwhile, a Mega Forest biome (the trees are basically modified jungle trees often soaring above cloud level) causes no issues at all unless I fly over one in Creative while generating new chunks (lagging the server, which then catches up and sends a whole bunch of updates at once) and the lag spikes I do get appear mainly due to all the gravel falling into caves (the entity count shoots up to several thousand and a few "memory connection overburdened" warnings appear due to packet overload; this also happens after generating a new world or teleporting).
Of course, I also have some weird rendering issue on versions since 1.7 where the rendering gets "stuck" every 10th rendered frame, regardless of any in-game or external (e,g. GPU control panel) settings, which I'm guessing is due to some change in rendering or possibly the update to LWJGL at the same time.
Also, Java 8, even Mojang's "special" version (mainly to prevent people from using 32 bit Java on 64 bit computers, which doesn't apply in my case), causes a significant decrease in performance on 1.6.4 for some reason, with lag spikes and stuttering affecting both the client and server, and "item entity # has no item" warnings in the log (this made me think my world was corrupted when I first saw them, but it checked out fine and I realized it started just after I installed Java 8; nope, not using it, I only updated the new launcher to remove that red notice about outdated Java but used the advanced settings to choose Java 7).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I created a 1.8 world, a while back, spawning on a tiny island in the middle of the ocean with multiple islands located around it in the distance. I Spawned with the supplies that came with the extra chest. With no other log other then a few of islands located a chunk away. i made tools to flatten the island, and harvested seeds to create a small wheat farm growing with no water. Because land was so far away, i centralized my crops to the island i spawned on, while eventually coming across a large cave beneath the island on level 13. My supplies have been limited until recently, which is the reason i've lived in a dirt hut for most of the 30 or so days [in game time] the world was generated.Now that my work schedule is easing, and i have enough recources, i'm planning on remodeling the hut into a Japanese style suburban home, or an English cottage. Thoughts?
The new roof as it looks from the north and south:
North View
South View
The roof was the most recent major project I have done, since setting up my Forestry machines and Seed Oil tank in the room below them. I also explored Age 10 some more, looking for Mystcraft Symbols, in particular the UU Matter block. I did not find any I already did not have. But I did find some items in chests under Greatwood trees, such as more Ender Lily Seeds, a Portal Gun, and a piece of Iridium Ore. With the seeds I found, and those already in my AE system, I expanded the Ender Lily farm yet again, this time to 100 plants. The Portal Gun was another Bacon Gun, which brings my total to 11. This ties the record I set in my original 1.4.7 world. I have 3 of the Bacon, 3 Default, 3 P-Body's and 2 Potato Guns. I would love to be able to uncraft some of these to get back the Miniature Black Hole/Nether Star, but it is not possible.
I also connected the Semifluid Generators so they would be powering the MFS Unit going to my UU Matter line. This results in a net power gain when running the Mass Fab when I am also running my reactor. I have around 175 buckets of UU Matter, enough for almost 8 Iridium Ore. But I believe I already have enough to make the Gravi-Suit Chestplate. I have made all of the components except for 4 Superconductors, and have enough Iridium Plates to make 3 more of these. I have 1 currently in my AE system. I might even be able to make the Iridium Drill.
Edit: One thing I forgot to mention. I got enough Natura Redwood saplings to grow one of the trees from that mod inside my base. A total of 49 are needed, and the tree grows quite slowly, taking several days, much like the Ender Lilies do.
Took me almost 5 hours total to find and set up a nether portal to the ice spikes and mushroom biome. At least now I'll have packed ice if I want to build with it and mushroom blocks will be easier to farm. I also found out it leaves a large crater in the ground if you mine up an entire ice spike.
then I killed the enderdragon then the wither (it was easy because I had emerald mod)
at last I have made 2 mines to find 3 ravines
Me Too Jeffreym23 - But, I am more like 100% Addicted!
I have started a new world in my Survival 1.7.10 profile, though, since the underground buildings in my previous "main" world have gotten really messy and arranging rooms was getting really annoying. I'm really just losing a whole bunch of digging (something I enjoy doing anyway ) so it's not a huge deal for me to start over.
I've gotten the basic structure of my underground base done (bedroom, crafting room, and storage room) as well as a room for working with Tinker's Construct tools. I've also gotten started on digging for a smeltery room (since smelteries are multi-block structures and I would have use for multiple smelteries, I'll need lots of space for them).
I've planted 36 oak trees and 16 birch trees. I'm going to be using birch planks for floors and as part of the walls, so I'll need plenty of them. Oak is just plain versatile and I like to use it for items where the type of wood used doesn't matter (such as chests and sticks) and I like how oak logs look when they are placed with planks and stone bricks/slabs. Also, TreeCapitator makes harvesting a huge oak tree farm (in my 1.6 profile, I had an oak farm with 80 trees!) really easy, so getting lots of oak logs is very easy and thus oak makes for a good charcoal wood if you have TreeCapitator (or other mods that give Terraria-style tree felling).
That's the story thus far!
The source of my intention isn't really crime prevention; my intention is prevention of the lie! Yeah, welcome to the Scatman's world!
I haven't played on any of my previous modded worlds for over 3 months and I think it'll be better to just create a new world and move on, especially now that we have Hunger Overhaul for 1.7.10 and I can stop whining about not having hunger in peaceful in 1.7!!!! Not sure what my plan is--I want to mainly do tech, farming and automation right now, although there were a few projects that I wanted to do in my older worlds that I never finished, like redoing a village in a role-playing fashion with shops and other buildings with items I have crafted with the mods.
Formerly known as ORabbit around these parts.
http://www.minecraftforum.net/forums/servers/pc-servers/survival-servers/2350627-thede-24-7-whitelist-freebuild-survival-build
But for the time I played I had some fun. Just ran around trying not to starve and punched some crocodiles.
Formerly known as ORabbit around these parts.
That's pretty cool. I love survival maps based on worlds in other games. I have that game on Steam but I bought it during a sale with a slew of others--just haven't gotten around to playing it yet.
As for me, I'm fiddling, fiddling, fiddling with mods, trying to resolve some issues and not getting much actual survivaling done. And Hunger Overhaul appears to be creating some of these issues but I did not wait this long for HO 1.7 to just to quit. But for now, enjoy these cool world gen screenshots from one of my test worlds of what happens when vanilla extreme hills meets Natura and Underground Biomes Constructs (16x16 texture for 1.7.10):
Formerly known as ORabbit around these parts.