I searched for an hour for the end portal room and eventually I gave up and went into creative. I kept using eyes of ender and it literally goes to the same block in the middle of the air. The eye of ender keeps floating between a ravine that spawned in the dungeon and a library just a few blocks away. I literally tore apart the entire dungeon and there isn't an end portal room anywhere. Do I just need to spawn in some end portal blocks and make a portal ? I even have a video of the situation to help visualize if anyone thinks it could help explain.
Apparently Java should always have a portal room though the whole stronghold isn't always completely connected (but digging around should find it.)
Bedrock on the other hand apparently can fail to generate the portal room.
The Eyes of Ender don't point to the portal room, in java they should point to the spiral staircase where stronghold generation starts, in Bedrock they should point to the second room generated.
I'd either spawn in the portal blocks (they have to be placed facing the right way, standing inside the frame right in front of the block you are placing should do it.) or find another stronghold.
I am playing Java edition on Windows 10 version 1.14.4. Also, I tore apart the entire stronghold and I'm telling you there wasn't a portal room. The eye of ender was also not leading to a staircase. I was literally just sitting in mid-air not leading to anything. I can send you a video of what I mean if that would help you to understand.
If you post your seed and the position of the stronghold you have found we could help you look.
Glitches do happen.
Even if I recreate the world using your seed and find a portal that wouldn't mean that there was necessarily one in your world.
I think there was something about the Eyes of Ender, like them only pointing where they where they were supposed to if you hadn't saved the game after loading the chunk. It doesn't really matter since they aren't supposed to point to the portal room in any case.
I think there was something about the Eyes of Ender, like them only pointing where they where they were supposed to if you hadn't saved the game after loading the chunk. It doesn't really matter since they aren't supposed to point to the portal room in any case.
This used to be the case between 1.6.4 and 1.8.9 but they fixed it in 1.9 so they always point to the starting staircase; originally, they always did lead directly to the portal room but when they added structure-saving in 1.6.4 they forgot to save the link between the start and portal room (that is, within the code the class for the starting staircase has a link to the portal room object, returning the center for it instead of itself if it isn't null. This bug can also be temporarily fixed in these versions by deleting the "Stronghold.dat" file, which forces the game to regenerate the structure data; of course, this only works if you haven't updated to a version with different stronghold generation):
public class ComponentStrongholdStairs2 extends ComponentStrongholdStairs
{
public StructureStrongholdPieceWeight strongholdPieceWeight;
public ComponentStrongholdPortalRoom strongholdPortalRoom;
public List field_75026_c = new ArrayList();
public ComponentStrongholdStairs2() {}
public ComponentStrongholdStairs2(int par1, Random par2Random, int par3, int par4)
{
super(0, par2Random, par3, par4);
}
public ChunkPosition getCenter()
{
return this.strongholdPortalRoom != null ? this.strongholdPortalRoom.getCenter() : super.getCenter();
}
}
I swear I don't understand how this happened but I recreated the world and went back to the coordinates to the dungeon and where there was a ravine intersecting the dungeon, there was now a massive room that wasn't originally there and it had the end portal room in it. Then I went back to the original world and the portal room has somehow appeared there as well even though it previously wasn't there.
I searched for an hour for the end portal room and eventually I gave up and went into creative. I kept using eyes of ender and it literally goes to the same block in the middle of the air. The eye of ender keeps floating between a ravine that spawned in the dungeon and a library just a few blocks away. I literally tore apart the entire dungeon and there isn't an end portal room anywhere. Do I just need to spawn in some end portal blocks and make a portal ? I even have a video of the situation to help visualize if anyone thinks it could help explain.
Are you playing the Bedrock edition?
Apparently Java should always have a portal room though the whole stronghold isn't always completely connected (but digging around should find it.)
Bedrock on the other hand apparently can fail to generate the portal room.
The Eyes of Ender don't point to the portal room, in java they should point to the spiral staircase where stronghold generation starts, in Bedrock they should point to the second room generated.
I'd either spawn in the portal blocks (they have to be placed facing the right way, standing inside the frame right in front of the block you are placing should do it.) or find another stronghold.
Just testing.
I am playing Java edition on Windows 10 version 1.14.4. Also, I tore apart the entire stronghold and I'm telling you there wasn't a portal room. The eye of ender was also not leading to a staircase. I was literally just sitting in mid-air not leading to anything. I can send you a video of what I mean if that would help you to understand.
If you post your seed and the position of the stronghold you have found we could help you look.
Glitches do happen.
Even if I recreate the world using your seed and find a portal that wouldn't mean that there was necessarily one in your world.
I think there was something about the Eyes of Ender, like them only pointing where they where they were supposed to if you hadn't saved the game after loading the chunk. It doesn't really matter since they aren't supposed to point to the portal room in any case.
Just testing.
This used to be the case between 1.6.4 and 1.8.9 but they fixed it in 1.9 so they always point to the starting staircase; originally, they always did lead directly to the portal room but when they added structure-saving in 1.6.4 they forgot to save the link between the start and portal room (that is, within the code the class for the starting staircase has a link to the portal room object, returning the center for it instead of itself if it isn't null. This bug can also be temporarily fixed in these versions by deleting the "Stronghold.dat" file, which forces the game to regenerate the structure data; of course, this only works if you haven't updated to a version with different stronghold generation):
MC-70143 Eyes of Ender point to stairs after reloading a world
public class ComponentStrongholdStairs2 extends ComponentStrongholdStairs { public StructureStrongholdPieceWeight strongholdPieceWeight; public ComponentStrongholdPortalRoom strongholdPortalRoom; public List field_75026_c = new ArrayList(); public ComponentStrongholdStairs2() {} public ComponentStrongholdStairs2(int par1, Random par2Random, int par3, int par4) { super(0, par2Random, par3, par4); } public ChunkPosition getCenter() { return this.strongholdPortalRoom != null ? this.strongholdPortalRoom.getCenter() : super.getCenter(); } }TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I swear I don't understand how this happened but I recreated the world and went back to the coordinates to the dungeon and where there was a ravine intersecting the dungeon, there was now a massive room that wasn't originally there and it had the end portal room in it. Then I went back to the original world and the portal room has somehow appeared there as well even though it previously wasn't there.