Arranged spoilers and placeholders for the modded part of the challenge. Beta testers shouldn't worry about this part for now since it will be based off their feedback and what they do and build.
Changed banner
Changed Advanced race rules so any race (except beginner) can be upgraded to an "advanced" challenge. Just add the rules from Advanced to the rules for whatever race you want to do and then you can play.
This means that no matter what race you choose, you now have to complete the ENTIRE challenge (all 20 stages)
I really haven't got much done in terms of any challenge things or whatever beyond the changes I made to my challenge and the post.
Enjoy!
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
From my experience (which is just the human challenge) the villages are large enough, but maybe expanding on the size of the city would be a good idea. Maybe have multiple villages would solve this problem?
Would millienare be of any help in such a situation?
Also: Who on earth wants to build a full, realistic town? Do you even know how many houses that would be to even have a village? No one would get through it all!
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Some people went through all of it... did you see the remakes of GoT cities? Those are MASSIVE. I mean, we don't need that scale. Currently, however, the "cities" range from hamlets to villages. They aren't even towns until they have >1,000 population, which is about 250-333 houses. That's a lot. So I'd say these are hamlets until you pass 25-30 houses, then they're villages. But I doubt anyone has the patience to make their villages into towns... so I'd say maybe a large village with 50-70 houses would be decent? I don't know... just telling you what a town would be and what the challenge settlements aren't. I guess this also applies to the modded challenge, but if you want to be realistic, you wouldn't have even the most basic technology until you reach at least a village... and then it'll be stuff like mortars and pestles and all that. You wouldn't really have much to deal with, which of course is why we don't set these requirements with the unlock rate of stuff and you can do iron stuff even if your population is less than 50.
I haven't counted the number of overall places people can live I ask people to build yet (including those in the smaller sea village). I know it's a lot (especially by the time you get to stage 20). Add to that the various building requirements (that haven't been written) for the mod segments and you get a pretty nice sized thing going. It isn't going to be a population of 1000 because we all know that no one in their right mind is willing to build enough houses to fulfill that if they're playing survival. So, we adjust the numbers to be more accomodating.
Why don't we have a scale like this:
5-6 houses (18-30 pop) - Hamlet
7-18 houses (35-90 pop) - Village
19-30 houses (95-150 pop) - Small Town
31-50 houses (155-250 pop) - Town
51-80 houses (255-400 pop) - City
Anything above "town" would range from Large Town to Megalopolis.
[EDIT] My math and reasoning is in the spoiler.
So let's assume that each house is willing and able to make 1-3 children. That makes the general population of each house range from about 3-5. I'm not including numbers above 3 children because that really only exists in situations where there's a lot of work around a farm or something to be done, so they make lots of kids to help out with the work.
Now, you'll notice that after the first population goal, I didn't use the number 3 ever again. I did that just to simplify the ranges a bit and make it a bit less teeter-totter. What I did do was multiply the lowest number of houses in the range and the highest number of houses by 5, which gave me a very rough population count. Obviously, this comes pretty close to the idea of a population of 1,000, but doesn't get us there. So why do I stop before 1,000?
I stop before 1000 because in order to even have that much population even assuming that each house has 5 occupants, you have to build 200 houses. I personally am neither willing nor able to build 200 houses, and I wouldn't expect you to be willing or able to, so I adjusted the ranges and population to something that felt a bit more comfortable. This would be stretched out along the course of a challenge so you're only building a few more houses at a time versus building them all at the same time. This is the way real-world cities have grown. One house at a time.
[EDIT] I've already added this to my OP. I figured I would post this here for everyone here to see so they can hopefully spread word because the challenge won't get done without help.
Beta testers needed: I need people willing and able to test this challenge out and help me write up the requirements for the modded parts of it. I have more than enough people testing the challenge in vanilla Minecraft. I now need people that want to try the challenge out with mods and regularly update me with information on what they're building to accommodate the mods they choose, why, and what their chosen route of progression is. Thank you!!
[EDIT 2] So I just got my first warning. The mods don't play when they tell you "don't bump old threads." The one I bumped had been inactive for several months (it's a thread about defeating builders block I found ages ago that I only just re-found). ^^; Lesson learned.
Eyy... realism ftw, right? Now on to minimum food requirements. Kept on spoilers for you boring people who just want answers.
"The average American consumes about 2,175 pounds of food per person per year, which provide about 3,600 Calories of food energy per day. This daily intake contrasts with the worldwide average of 2,700 Calories." (source)
This means that the average 2,700 calorie diet requires (2175/3600)*2700 pounds of food, which is 1631.25 pounds. Now to find how many m^2 (blocks) of farmland will be needed to feed a person. I will assume wheat as a default crop.
1 loaf of bread = 1 pound of wheat
1 bushel of wheat = 60 lbs of wheat
1 acre of wheat yields = 56 bushels
1 acre = 43,560 square feet
(source)
1 acre is almost 4047 m^2 according to google convertor thingy. This means 4047 blocks produce 56 bushels, which is 3360 pounds of wheat. This means 1 block produces about 0.83 pounds of wheat. 1631.25/0.83 is almost 1965 blocks of farmland. That's how much it takes to feed 1 person for 1 year. Of course, irl wheat is only harvested once or twice a year. In game, wheat is ready in, let's say, 2 weeks. There are 52 weeks in a year, which means in minecraft you grow wheat 26x faster than irl. This means you only need 1965/26 blocks per person, which is 76 blocks per person. That's not all that much, is it? That means it's about 1 stone hoe per 2 people... which isn't that bad if you think about it. We'd assume your farms are automatically harvested by farmers or whatever to simplify the whole thing.
So through a bit of math, I figured out that it's about 76 blocks of farmland to feed a person. Use this information if you want... it can help with realism if you want.
Also, happy thread birthday! It's always fun being part of the team here!
Hey, Just finished Stage 3 of the Hobbit challenge. Took me awhile as work and family interfered a lot. But I also went back to older houses and updated some details. Also couple more pictures as the town is now growing. Might have to start posting after every couple of buildings.
As I really disagree with the challenge (hobbits don't fight or organize war/attacks therefore a barracks would be non existent) I decided that I would build a small Tavern and call it their "training ground" for future training of the bigger tavern that is to come in the next stage I believe, so sorry, altered a bit.
Created a new signature for the challenge, here it is:
These are pretty simple to make on SignatureCraft, but I guess I could make some with some photo editing software. I hope you like it... it's much better than the current one in the OP.
EDIT: Oh you might want the BB code so it actually works... not sure how to do that, but I'll try. Replace the {} with []... if there's any better way of doing this it'll be nice to know about
Small update: Ghost is alive, we're getting our work back and will start working as soon as possible. Sorry for another post about the upcoming update, but I just wanted to inform you that we're going live.
I also see nobody is using my minimum food calculations D: It's ok, though, they're kinda demanding and would be a pain to fulfill.
It's not that no one is using them, we're just all busy with other things. I spent the entire day yesterday working on the first episode of my M-FCB let's play and finally got it uploaded last night. The only thing it needs now is a fancy thumbnail, which I'll put together when I'm more awake.
Build a bazaar/marketplace that has one of every type of Villager available to you (includes mod VIllagers, if applicable). Villagers must be safe from zombies. More than one Villager of a type is allowed and encouraged. In this way, you will always have at least some Villagers always in one spot and easy to find, but if the Village is wiped out by Zombies, you will always have a protected breeding stock.
Cross-posted from the Refugee to Regent Challenge, and both Fantasy City Build threads.
I've decided to start the Advanced Human Challenge... I must be crazy.
So far I have discovered Agriculture, Mining and Animal Husbandry.
Here are the saplings and seeds that I needed to get past Agriculture.
Here are the two houses and the mineshaft entrance that I built. Obviously I couldn't get a lot of detail into the houses with only wood as a building block, but i tried to make them a bit different. The mienshaft entrance is pretty pathetic at the moment, but I can't mine stone yet so that's as good as I can do.
Here are the materials I needed to advance to the next section.
Here is the third house and the chicken coop thaat I built. Hopefully I can expand on the animal farm soon and breed some cows, although I've yet to find any.
And finally here are the drops that I needed to advance. Te bones and rotten flesh were pretty annoying to get, as I didn't have any weapons or any armour.
Hello everyone here at the Fantasy City Build Challenge! I was looking through the forums and found this challenge and it is really cool, so I decided to start the Elf Challenge. So far I've finished the first stage, and I should be done with the second stage at the end of the week. Here are some pictures of my progress.
Changelog Update:
v 0.6
I really haven't got much done in terms of any challenge things or whatever beyond the changes I made to my challenge and the post.
Enjoy!
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
From my experience (which is just the human challenge) the villages are large enough, but maybe expanding on the size of the city would be a good idea. Maybe have multiple villages would solve this problem?
Maybe multiple human factions?
Would millienare be of any help in such a situation?
Also: Who on earth wants to build a full, realistic town? Do you even know how many houses that would be to even have a village? No one would get through it all!
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Some people went through all of it... did you see the remakes of GoT cities? Those are MASSIVE. I mean, we don't need that scale. Currently, however, the "cities" range from hamlets to villages. They aren't even towns until they have >1,000 population, which is about 250-333 houses. That's a lot. So I'd say these are hamlets until you pass 25-30 houses, then they're villages. But I doubt anyone has the patience to make their villages into towns... so I'd say maybe a large village with 50-70 houses would be decent? I don't know... just telling you what a town would be and what the challenge settlements aren't. I guess this also applies to the modded challenge, but if you want to be realistic, you wouldn't have even the most basic technology until you reach at least a village... and then it'll be stuff like mortars and pestles and all that. You wouldn't really have much to deal with, which of course is why we don't set these requirements with the unlock rate of stuff and you can do iron stuff even if your population is less than 50.
Source: https://en.wikipedia.org/wiki/Settlement_hierarchy
Blaze, I believe you may be forgetting something, just a minor detail, that this is in fact Minecraftand not 10,000BC
Haha, of course it's not going to be 100% realistic but that's ok
PM Warlock274 or I for more information.
I haven't counted the number of overall places people can live I ask people to build yet (including those in the smaller sea village). I know it's a lot (especially by the time you get to stage 20). Add to that the various building requirements (that haven't been written) for the mod segments and you get a pretty nice sized thing going. It isn't going to be a population of 1000 because we all know that no one in their right mind is willing to build enough houses to fulfill that if they're playing survival. So, we adjust the numbers to be more accomodating.
Why don't we have a scale like this:
Anything above "town" would range from Large Town to Megalopolis.
[EDIT] My math and reasoning is in the spoiler.
So let's assume that each house is willing and able to make 1-3 children. That makes the general population of each house range from about 3-5. I'm not including numbers above 3 children because that really only exists in situations where there's a lot of work around a farm or something to be done, so they make lots of kids to help out with the work.
Now, you'll notice that after the first population goal, I didn't use the number 3 ever again. I did that just to simplify the ranges a bit and make it a bit less teeter-totter. What I did do was multiply the lowest number of houses in the range and the highest number of houses by 5, which gave me a very rough population count. Obviously, this comes pretty close to the idea of a population of 1,000, but doesn't get us there. So why do I stop before 1,000?
I stop before 1000 because in order to even have that much population even assuming that each house has 5 occupants, you have to build 200 houses. I personally am neither willing nor able to build 200 houses, and I wouldn't expect you to be willing or able to, so I adjusted the ranges and population to something that felt a bit more comfortable. This would be stretched out along the course of a challenge so you're only building a few more houses at a time versus building them all at the same time. This is the way real-world cities have grown. One house at a time.
[EDIT] Swapped "city" and "town".
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Happy 2nd birthday, FCB!!
[EDIT] I've already added this to my OP. I figured I would post this here for everyone here to see so they can hopefully spread word because the challenge won't get done without help.
[EDIT 2] So I just got my first warning. The mods don't play when they tell you "don't bump old threads." The one I bumped had been inactive for several months (it's a thread about defeating builders block I found ages ago that I only just re-found). ^^; Lesson learned.
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
This means that the average 2,700 calorie diet requires (2175/3600)*2700 pounds of food, which is 1631.25 pounds. Now to find how many m^2 (blocks) of farmland will be needed to feed a person. I will assume wheat as a default crop.
1 loaf of bread = 1 pound of wheat
1 bushel of wheat = 60 lbs of wheat
1 acre of wheat yields = 56 bushels
1 acre = 43,560 square feet
(source)
1 acre is almost 4047 m^2 according to google convertor thingy. This means 4047 blocks produce 56 bushels, which is 3360 pounds of wheat. This means 1 block produces about 0.83 pounds of wheat. 1631.25/0.83 is almost 1965 blocks of farmland. That's how much it takes to feed 1 person for 1 year. Of course, irl wheat is only harvested once or twice a year. In game, wheat is ready in, let's say, 2 weeks. There are 52 weeks in a year, which means in minecraft you grow wheat 26x faster than irl. This means you only need 1965/26 blocks per person, which is 76 blocks per person. That's not all that much, is it? That means it's about 1 stone hoe per 2 people... which isn't that bad if you think about it. We'd assume your farms are automatically harvested by farmers or whatever to simplify the whole thing.
So through a bit of math, I figured out that it's about 76 blocks of farmland to feed a person. Use this information if you want... it can help with realism if you want.
Also, happy thread birthday! It's always fun being part of the team here!
Hey, Just finished Stage 3 of the Hobbit challenge. Took me awhile as work and family interfered a lot. But I also went back to older houses and updated some details. Also couple more pictures as the town is now growing. Might have to start posting after every couple of buildings.
As I really disagree with the challenge (hobbits don't fight or organize war/attacks therefore a barracks would be non existent) I decided that I would build a small Tavern and call it their "training ground" for future training of the bigger tavern that is to come in the next stage I believe, so sorry, altered a bit.
Created a new signature for the challenge, here it is:
These are pretty simple to make on SignatureCraft, but I guess I could make some with some photo editing software. I hope you like it... it's much better than the current one in the OP.
EDIT: Oh you might want the BB code so it actually works... not sure how to do that, but I'll try. Replace the {} with []... if there's any better way of doing this it'll be nice to know about
{p}{color=rgb(0, 0, 0)}{color=rgb(0, 0, 255)}{size=12pt}{url=http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/297904-challenges-fantasy-city-build}{img}http://signaturecraft.us/signatures/eJxzS8wrSSyuVHDOLKlUcCrNzElRcM5IzMlJzUtP5XLDkMzMS1fQ1UUoyUzLTE3h4vLNzEtNLkpMK-EKz0hNLFFwSyzKVdBVcMvJL0rNK-YyMjWFYwMA7YMlEA~~.png{/img}{/p}
EDIT2: The SignatureCraft servers are down... so you can't see the signature banners :/
Looks good fear! Keep it up
PM Warlock274 or I for more information.
Small update: Ghost is alive, we're getting our work back and will start working as soon as possible. Sorry for another post about the upcoming update, but I just wanted to inform you that we're going live.
I also see nobody is using my minimum food calculations D: It's ok, though, they're kinda demanding and would be a pain to fulfill.
It's not that no one is using them, we're just all busy with other things. I spent the entire day yesterday working on the first episode of my M-FCB let's play and finally got it uploaded last night. The only thing it needs now is a fancy thumbnail, which I'll put together when I'm more awake.
You can find my YouTube channel here.
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Nice video monarch
PM Warlock274 or I for more information.
Thanks! I've already completed stage 1 though you guys won't see that happen till Episode 3.
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
Villager Bazaar Sub-Challenge:
Build a bazaar/marketplace that has one of every type of Villager available to you (includes mod VIllagers, if applicable). Villagers must be safe from zombies. More than one Villager of a type is allowed and encouraged. In this way, you will always have at least some Villagers always in one spot and easy to find, but if the Village is wiped out by Zombies, you will always have a protected breeding stock.
Cross-posted from the Refugee to Regent Challenge, and both Fantasy City Build threads.
Looks amazing! I particularly like the nobles houses, very well done!
PM Warlock274 or I for more information.
Here are the two houses and the mineshaft entrance that I built. Obviously I couldn't get a lot of detail into the houses with only wood as a building block, but i tried to make them a bit different. The mienshaft entrance is pretty pathetic at the moment, but I can't mine stone yet so that's as good as I can do.
Here are the materials I needed to advance to the next section.
Here is the third house and the chicken coop thaat I built. Hopefully I can expand on the animal farm soon and breed some cows, although I've yet to find any.
And finally here are the drops that I needed to advance. Te bones and rotten flesh were pretty annoying to get, as I didn't have any weapons or any armour.
Hello everyone here at the Fantasy City Build Challenge! I was looking through the forums and found this challenge and it is really cool, so I decided to start the Elf Challenge. So far I've finished the first stage, and I should be done with the second stage at the end of the week. Here are some pictures of my progress.
Querstion: On the Angel challenge how are you supposed to make beds in the first stages if you can't use anything from passive mobs?