lol this is such a great challenge :3
my personal guidelines, after some research, as far as a rad suite goes is: leather hat, iron chest plate, leather pants and leather shoes.
the above would last you one day above ground and you must throw away the iron chest plate after a day's worth of exposure.
You don't. You will probably have to bunker down underground with whatever supplies you could bring with you. That's sort of the point. The smoothstone lining only applies to any above-ground extensions you add later on. I would build my tree farm first, and work from there...
It does need revising though. I can't think of a reliable way to tell whether it's day without compromising the shelter, which could get you (hypothetically) killed. Suggestions?
well on the first day gathering collect sand to make some windows in your bunker as thick as the walls so you'd be able to tell time
If we're gonna assume radioactive contamination, then maybe this would be a rule.
Any organic matter brought from outside has to be decontaminated just like all non-organic matter(as previously established.)
But there is still a radioactive hazard. Decontamination removes surface contaminants, but not anything that has been absorbed by the living thing.
SO, in the case of wood and saplings, the decontamination is suitable. But NOT in the case of anything you're going to ingest. Plants take in radioactive particles as part of their respiration, and from water.
So, the first generation of seeds is suitable for establishing your farm, but not ingesting. Harvest the wheat and seeds, incinerate the wheat, and plant the seeds. It's up to you to decide if the next generation can be safely consumed. I'd probably wait another generation. My justification is that it allows time for any harmful mutations to present themselves, even though I know that it would actually take many more generations.
Oh, if you want to keep it real, sand could be used as a radiation barrier, but you need a very think layer of it compared to stone. Same thing with books, etc. I have a multi-branch military survival pocket guide that goes in a survival kit. Want me to pull it out and look up numbers?
I've been playing a few survival maps and scenarios lately, this one sounds Very fun! Thanks for the idea. I think I will add a few rules for myself to keep it challenging.
I like the idea of a timer and will use it for all forays outside of a base. Maybe I will set it for 5 minutes for leather, 10 for iron, 20 for diamond (though daytime will come before that happens); with the lowest piece in a set being the determining factor. Full armor will be required. Once the time expires, I will go straight inside a base within 60 seconds or die. I will double this time for underground forays into mines and caverns outside of my clean base(s).
Note, I will use the same time limits in the Nether as I use outside and will require diamond helmet and chest armor to enter the Nether, and at least iron for legs and boots.
I will use a "clean soil" rule that outlaws all soil from outside after the first day. Regarding grass - I will probably grow it up a tunnel that I build and floor with clean soil; I will plug the tunnel with smooth stone 3m thick before opening it up to inside the base.
I will use the same clean soil rule for any food farms (wheat/cane). I will also only farm mushrooms on clean soil (they don't really grow on stone).
Regarding trees - I will outlaw wood from outside to be used for any purpose other than making charcoal. So, it will go straight into a kiln the minute it comes in. Saplings may be brought in and grown on clean soil and their wood used for crafting. Leaves may not be brought in. Grass seeds brought in and grown into wheat will be usable after the first two generations are destroyed.
I may also require all external/surface airlock doors to be made of metal. This would cause me to be locked underground for some time until I could get materials to build a proper airlock. I may also require all airlocks to have a shower/decontamination station or maybe a waterfall entrance of some sort.
Sounds like a pretty good challenge. I shall start one on my next map.
As soon as I heard about the airlock part, I immediately thought "decontamination shower"! And lo and behold, Summoner had one in his video. Great minds think alike.
However, I was thinking of something like a "water curtain", whereby you must remove your gear, toss everything allowed back into the shelter in the cleaner/conveyor, then walk through a section of falling water which provides the rinse.
I can definitely recommend the use of a fishing pond as a means of renewable food once string and sticks are obtained.
Okay, now that I've started one (and seem to be doing fairly well, considering), here are the rules I've been using.
As I've been doing things in-game, I've also been keeping a log of what I've been doing - what fortunes and failures have plagued my character.
I in no way expect others to do what I've done, I'm just doing show-and-tell.
You have one day and one night to collect what you can.
The dawn of Day 2 is the start of the nuclear apocalypse. It will kill anyone without a protective suit [a complete set of armour]. You must be in your underground bunker by this time.
The bunker must have an airlock - only one door must be open at a time. Anything from outside must pass through a decontamination conveyor [water conveyor] and the player must pass through a decon shower [running water] before leaving the airlock.
Used protective suits must be stored in the airlock and are not permitted inside the bunker [as they are contaminated]. It behoves a survivor to have multiple suits ready for use in case one is damaged. If your suit is breached outside, you must incinerate everything you were carrying and get back into the decon shower ASAP.
You cannot eat anything a mob drops outside after Day 1, as it will be contaminated.
Your bunker should be surrounded by walls of at least 3 thickness, except for the door leading to the airlock. You may have windows, but they must be as thick as the wall they are in [min 3 blocks].
Each room in the bunker must have one plant in it to provide oxygen.
I am thinking of getting Nandonalt's scuba mod and using the scuba suit and air tank as a hazmat suit.
In order to be considered complete, a bunker must meet the following criteria:
Airlock doors (both leading out and in) must be made of iron, and set up so that only one can be opened at a time (for example, with a redstone circuit, or by making them pressure-plate activated).
A survivalist should be to be ready to bug out. A second, emergency escape airlock should be added along with a chest holding a spare suit and some emergency supplies.
All interior rooms should have doors (wood or iron) for security reasons.
EDIT: I'm now using Xie's Mod pack for the Hunger meter and extra plants.
Hey everyone, I have made a prototype Airlock on my redstone testing world. This is the one I will be using on my challenge LP shortly. I hope you think it fits the post nuclear advanced airlock theme.
WATCH IN HD
Please leave some comments, or constructive criticism. This took me a total of 2 hours to make. Would have taken less time, but I had a problem making one of the chemical bath blocks retract. And I also spilled water all over the interior wirings(Derp...). So it slowed me down a bit.
Impressively automated. My airlock just has an iron door (button activated so both can't be open at once) with a small craft station/storage area for suit storage and contaminated crafting. I'll add a netherack incinerator when I build a portal. The water conveyor is just before the shower, which is lever-activated, and you pick up your gear after you go through the second iron door (the water conveyor has a bend in it so you don't have to go off to the side to pick the gear up, you just walk straight ahead).
Oh, and are we treating the Nether as contaminated or uncontaminated?
Cool design, Doc. I'd say that we have enough issues with the Nether as is- perhaps we have to continue to play with the 'sealed suit' decontam rules, and contain the portal behind an airlock? The Nether may be a harnessed nuclear hotbed, with mutated beasts, and materials from within that are used in the overworld must be sealed away from farms and living quarters...
On Doc's note, has anyone designed a working "Geiger Counter" yet? I'd like to integrate a design into my airlock, yet I'm not sure exactly how to start, having no experience with redstone.
Thanks for the positive opinions guys :biggrin.gif: Ross, I agree with your nether idea. As for the Geiger counter, I don't exactly know what you mean. Can you go more in-depth? I know what a gieger counter is, but I don't know how you would implement it.
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A lot of stuff in this challenge would be a lot simpler if you got more time to prepare.
Realistically speaking, if you haven't built a fallout shelter before the nuclear apocalypse then you will be dead. Giving the player something like a 10 days to prepare would both make this a bit easier and it would allow make some of the difficulties like growing clean grass underground simple to do.
A smart player would try to seal in as much clean resources as possible behind a 3 block thick dome before the 10th day.
This would also make it simpler to make the above ground structures as you would not have to find a way to decontaminate the room when the air trapped inside is clean.
The rules are open to whatever changes you guys make. I don't really mind how long you prepare, or any of the specifics. I was just proposing the idea, and it seems that it was a pretty well received one at that...