Sorry for the rather late update, life gets in its way. Nevertheless though, I did make some progress.
15/09/2013 - Automation
Time to start some proper automation, as the area will be the main farming district anyway. To start with, I've decided to go with a melon and pumpkin tower.
The redstone below it. Originally I wanted to use a daylight sensor to create a pulse everytime it turns nighttime. It turns out however, that the redstone needed to turn a permanent signal into a pulse is larger than creating an ordinary hopper clock - so that's what I did. I installed a hopper clock later on with 4 stacks of blocks inside it. (Also note I've been using a texture pack with smooth glass).
Building up the layers. I forgot to mention that the design is originally by xisumavoid, but I edited it a little bit so it's not a 1-1 copy.
The farm doesn't output much with just 5 layers, but it should do for now.
Creating the aesthetics. I wanted to go for a different style than my previous builds, but still maintain a proper block palette that fits the swamp. So, here it is. A more modern touch but with the clay-log-wood core still in place.
A look from the side. Notice I also use leaves at the bottom to add a bit more detail.
Another picture from the front. Again, it's a similar palette but a different style.
With that tower done, I decided to make another tower. Same design, but another layer to make it a bit taller.
The redstone below the tower. This time I used a hopper clock pretty much the same as the one used on the other tower. It's only different by location.
Just a great picture from the trapdoor that leads to the redstone of the second tower. I'm not done with the aesthetics yet, but I believe I should put out an update anyway.
I have a question. I created my world in 13w36a, but not too long ago (before the week 37 snapshots) I opened it up in 1.6.2 accidentaly. For those that are more technical-savy, will this break my witch hut?
Propably not. Back in 1.6.2 witch huts and stuff were based on seed and in snapshots, i believe, they're based on position and the seed, so everything should be fine.
Hmm, I asked a couple of people already and they said it should be fine, so thanks for the confirmation
Sorry for the lack of updates though, I haven't done much in this world, and I don't exactly have a good reason for it - mostly other games. I'll try to make one by tonight though.
Wew, been two weeks since my last update, sorry about that. I played a lot in my world still, but it's mostly repetitive stuff such as gathering resources, caving, etc. Not much building going on.
25/09/2013 - A little bit of Everywhere
To begin with, a picture of what the base currently looks like. If you look closely at the bottom there are small paths, as well as lamp posts. I aim to make the spawn base have this general design.
Finally decided to go and dismantled the witch hut. I want to get this up and running as fast as possible, so that I can go and build everything else around the witch farm itself.
This farm design is different from the last one I used - it is rather more efficient, but it does use quite a bit more resources (read - pistons). It doesn't use as much hoppers as the one before though. The design is by JL2579.
You have no idea how happy I was when I saw this little guy spawn. I thought that my farm broke cause I accidentaly opened it in 1.6.2, but it seems not to be the case.
..and the bottom portion is finished. It's rather bulky, which is why I decided to build this first. Since you can't move a witch hut, I decide to build all of the other farms around it, making it the center piece of the base.
Of course, we need tripwire for this farm. I need quite a bit of string for it too, it has to connect from one side to the other entirely, which I believe is about 15-16 blocks. Multiply this twice and to the side, and that equals a hell of a lot of string.
What it looks like right now. I do plan to pretty it up later on, but first I have to make the stack of hoppers required to be at the bottom of the farm. It's nothing in my old world, but in this world, it's about half of my iron supply.
New update guys. It's a bit on the fast end, but I feel like I wouldn't be able to post one in the next couple days so might as well I suppose.
03/10/2013 - Unimpressed
There goes my iron supply. I had about 3 iron left after all that. I did cave a bit later though, and got 4-5 stacks from that alone.
Even the bottom part needs some form of decoration.
What the collection room looks like. I decided to go and use the theme of quartz, red stained clay and spruce wood, just as a challenge for myself. I don't use modern palettes often, so this is a first for me I suppose.
At the very top. You can see the spawner on the right as well as a larger-than-usual nether portal on the left. It's connected directly through a short nether walk to my main base.
On other news, the witch farm is pretty close to being complete - the roof is probably the only major thing left to build. Note that I still have to do a lot of lighting up the area and caving.
Why so many hoppers? Couldn't you have built a water funnel that drives them to one spot, where a piston suffocator is set on an automatic clock to kill them and then collect everything in one hopper :S
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Why so many hoppers? Couldn't you have built a water funnel that drives them to one spot, where a piston suffocator is set on an automatic clock to kill them and then collect everything in one hopper :S
I was going to say that. Anyways, keep working hard! Your work looks great.
Why so many hoppers? Couldn't you have built a water funnel that drives them to one spot, where a piston suffocator is set on an automatic clock to kill them and then collect everything in one hopper :S
I was going to say that. Anyways, keep working hard! Your work looks great.
I can think of a few reasons. This way will cause less lag through hoppers versus the mobs building up and then being killed, plus the running clock as well. They also get out of the spawn area quicker than a water system much quicker allowing for more spawns. Most spider spawner traps also have a tendency to clog up and this also prevents it, not to mention they only work if you're standing at the correct spot since the spiders will track you and then climb up the walls.. And it looks cool and I'm sure Voxels got a lot of resources from digging all that out.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I can think of a few reasons. This way will cause less lag through hoppers versus the mobs building up and then being killed, plus the running clock as well. They also get out of the spawn area quicker than a water system much quicker allowing for more spawns. Most spider spawner traps also have a tendency to clog up and this also prevents it, not to mention they only work if you're standing at the correct spot since the spiders will track you and then climb up the walls.. And it looks cool and I'm sure Voxels got a lot of resources from digging all that out.
Correct, it is more efficient and quite considerably faster than using a piston to suffocate them automatically. Indeed it is a lot of resources, especially early on like this but I believe it's worth it.
I didn't want the ceiling of the witch farm to be this ugly square - after all, it is the center of spawn anyway. So, a circle will suffice. It is rather massive though.
Another perspective, I think just the circle outline looks good from afar.
Marked, filled in, flooded.
With the entire thing being filled in, it is rather gloomy on the inside with the lights turned off. But that is exactly what we wanted. I forgot to take pictures in between, sorry about that.
Right below I did something different to save a bit on hoppers. Water streams lead the witches to a smaller hole in the middle.
The bottom section is the usual, with half slabs covering up hoppers connected to a chest. This of course is temporary and a storage system will be implemented later on.
I also worked on some of the aesthetics. I will not cover up the entire witch farm of course, but I will put up some 'pillars' per say.
I think the light switch looks pretty good too.
In other news, I needed to connect the hobbit hole with the main path through an underwater tunnel. This is because the top portion is below the roof of the farm and therefore must eventually be removed.
Another picture of the tunnel, all a work in progress of course.
Looks sweet dude, you ever done a tree farm? Currently redesigning mine for the 1.7.2 trees, but I've never really came up with one I like, even before the new additions.
Thanks!
I have indeed in my old world. It's a design by queenkinghappy, but it only works for oak trees. While my favourite type of wood is spruce wood, hundreds of thousands of oak is very useful when making things like chests (not to mention it looks great in structures as well).
After making the light switch I had no proper way of going there by foot. So, I made a walkway (at least the start of one).
Fenced, boarded up and fit with lights.
It turns out a massive section of my house was under the roof of the witch farm, and that's a no-go. Therefore I removed the hill first, exposing my house fully.
Redesigned a lot of it - destroyed large portions of the old staircase and the bulk chests at the bottom. Also removed one small room at the top.
With the whole thing exposed I had to design an exterior for the structure. This is what I came up with using the all new stained glass.
It actually feels even cozier on the inside.
The finished product. I think it looks great, the leaves add a lot of detail into the building as well as the black stained glass.
Other than digging down to the area, there was no proper way to get to the chest at the bottom of the witch farm either. Time for an elevator.
This is a design by MumboJumbo. It's very simple as it doesn't even require any repeaters on the redstone. It works by placing a redstone block next to the pistons and a solid block on top of it. Step on the solid block, press the button and you're on your way up.
The entrance to the witch collection area. It has the same colour scheme as the spider farm.
At the edge of the walkway on the outside, i placed a bridge. Not too sure how it looks at the moment to be honest.
On this small patch of land I want to place my villager breeding cells. However, let's get into some vegetation first. Here I extended the land a little bit by placing a small walkway.
My first ever custom tree. I based this off one I found on planet minecraft, but not too sure how it looks still. The leaves look rather awkward.
As a bonus, I found a mesa biome! Look at the coordinates. It's very very far from my home base. However, I did make a portal and connect the two together. It still takes two minutes with speed II potions to get there from my spawn though.
To get you an idea of how far this actually is, here's the map in AMIDST. The coordinates shown are in 1024 block increments.
OLD USERNAME WAS HOWBABYSRBRN!!!! I AM THE SAME PERSON
ヽ(*・ω・)ノ Be Happy
15/09/2013 - Automation
Time to start some proper automation, as the area will be the main farming district anyway. To start with, I've decided to go with a melon and pumpkin tower.
The redstone below it. Originally I wanted to use a daylight sensor to create a pulse everytime it turns nighttime. It turns out however, that the redstone needed to turn a permanent signal into a pulse is larger than creating an ordinary hopper clock - so that's what I did. I installed a hopper clock later on with 4 stacks of blocks inside it. (Also note I've been using a texture pack with smooth glass).
Building up the layers. I forgot to mention that the design is originally by xisumavoid, but I edited it a little bit so it's not a 1-1 copy.
The farm doesn't output much with just 5 layers, but it should do for now.
Creating the aesthetics. I wanted to go for a different style than my previous builds, but still maintain a proper block palette that fits the swamp. So, here it is. A more modern touch but with the clay-log-wood core still in place.
A look from the side. Notice I also use leaves at the bottom to add a bit more detail.
Another picture from the front. Again, it's a similar palette but a different style.
With that tower done, I decided to make another tower. Same design, but another layer to make it a bit taller.
The redstone below the tower. This time I used a hopper clock pretty much the same as the one used on the other tower. It's only different by location.
Just a great picture from the trapdoor that leads to the redstone of the second tower. I'm not done with the aesthetics yet, but I believe I should put out an update anyway.
I have a question. I created my world in 13w36a, but not too long ago (before the week 37 snapshots) I opened it up in 1.6.2 accidentaly. For those that are more technical-savy, will this break my witch hut?
Journal of a NEW Survival World
Voxel's Guide to Building
Hmm, I asked a couple of people already and they said it should be fine, so thanks for the confirmation
Sorry for the lack of updates though, I haven't done much in this world, and I don't exactly have a good reason for it - mostly other games. I'll try to make one by tonight though.
Journal of a NEW Survival World
Voxel's Guide to Building
25/09/2013 - A little bit of Everywhere
To begin with, a picture of what the base currently looks like. If you look closely at the bottom there are small paths, as well as lamp posts. I aim to make the spawn base have this general design.
Finally decided to go and dismantled the witch hut. I want to get this up and running as fast as possible, so that I can go and build everything else around the witch farm itself.
This farm design is different from the last one I used - it is rather more efficient, but it does use quite a bit more resources (read - pistons). It doesn't use as much hoppers as the one before though. The design is by JL2579.
You have no idea how happy I was when I saw this little guy spawn. I thought that my farm broke cause I accidentaly opened it in 1.6.2, but it seems not to be the case.
..and the bottom portion is finished. It's rather bulky, which is why I decided to build this first. Since you can't move a witch hut, I decide to build all of the other farms around it, making it the center piece of the base.
Of course, we need tripwire for this farm. I need quite a bit of string for it too, it has to connect from one side to the other entirely, which I believe is about 15-16 blocks. Multiply this twice and to the side, and that equals a hell of a lot of string.
What it looks like right now. I do plan to pretty it up later on, but first I have to make the stack of hoppers required to be at the bottom of the farm. It's nothing in my old world, but in this world, it's about half of my iron supply.
Journal of a NEW Survival World
Voxel's Guide to Building
Please never stop playing!
03/10/2013 - Unimpressed
There goes my iron supply. I had about 3 iron left after all that. I did cave a bit later though, and got 4-5 stacks from that alone.
Even the bottom part needs some form of decoration.
What the collection room looks like. I decided to go and use the theme of quartz, red stained clay and spruce wood, just as a challenge for myself. I don't use modern palettes often, so this is a first for me I suppose.
At the very top. You can see the spawner on the right as well as a larger-than-usual nether portal on the left. It's connected directly through a short nether walk to my main base.
On other news, the witch farm is pretty close to being complete - the roof is probably the only major thing left to build. Note that I still have to do a lot of lighting up the area and caving.
Journal of a NEW Survival World
Voxel's Guide to Building
I was going to say that. Anyways, keep working hard! Your work looks great.
Play minecraft.
NOW
I can think of a few reasons. This way will cause less lag through hoppers versus the mobs building up and then being killed, plus the running clock as well. They also get out of the spawn area quicker than a water system much quicker allowing for more spawns. Most spider spawner traps also have a tendency to clog up and this also prevents it, not to mention they only work if you're standing at the correct spot since the spiders will track you and then climb up the walls.. And it looks cool and I'm sure Voxels got a lot of resources from digging all that out.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Correct, it is more efficient and quite considerably faster than using a piston to suffocate them automatically. Indeed it is a lot of resources, especially early on like this but I believe it's worth it.
Journal of a NEW Survival World
Voxel's Guide to Building
17/10/2013 - Woo, Progress!
I didn't want the ceiling of the witch farm to be this ugly square - after all, it is the center of spawn anyway. So, a circle will suffice. It is rather massive though.
Another perspective, I think just the circle outline looks good from afar.
Marked, filled in, flooded.
With the entire thing being filled in, it is rather gloomy on the inside with the lights turned off. But that is exactly what we wanted. I forgot to take pictures in between, sorry about that.
Right below I did something different to save a bit on hoppers. Water streams lead the witches to a smaller hole in the middle.
The bottom section is the usual, with half slabs covering up hoppers connected to a chest. This of course is temporary and a storage system will be implemented later on.
I also worked on some of the aesthetics. I will not cover up the entire witch farm of course, but I will put up some 'pillars' per say.
I think the light switch looks pretty good too.
In other news, I needed to connect the hobbit hole with the main path through an underwater tunnel. This is because the top portion is below the roof of the farm and therefore must eventually be removed.
Another picture of the tunnel, all a work in progress of course.
Journal of a NEW Survival World
Voxel's Guide to Building
Minecraft [Alpha] 1.7.3 had blocks that you can use to build with.
Minecraft now has blocks that you can use to build with.
Nothing has changed in my opinion." That is all.
Thanks!
I have indeed in my old world. It's a design by queenkinghappy, but it only works for oak trees. While my favourite type of wood is spruce wood, hundreds of thousands of oak is very useful when making things like chests (not to mention it looks great in structures as well).
Journal of a NEW Survival World
Voxel's Guide to Building
After making the light switch I had no proper way of going there by foot. So, I made a walkway (at least the start of one).
Fenced, boarded up and fit with lights.
It turns out a massive section of my house was under the roof of the witch farm, and that's a no-go. Therefore I removed the hill first, exposing my house fully.
Redesigned a lot of it - destroyed large portions of the old staircase and the bulk chests at the bottom. Also removed one small room at the top.
With the whole thing exposed I had to design an exterior for the structure. This is what I came up with using the all new stained glass.
It actually feels even cozier on the inside.
The finished product. I think it looks great, the leaves add a lot of detail into the building as well as the black stained glass.
Other than digging down to the area, there was no proper way to get to the chest at the bottom of the witch farm either. Time for an elevator.
This is a design by MumboJumbo. It's very simple as it doesn't even require any repeaters on the redstone. It works by placing a redstone block next to the pistons and a solid block on top of it. Step on the solid block, press the button and you're on your way up.
The entrance to the witch collection area. It has the same colour scheme as the spider farm.
At the edge of the walkway on the outside, i placed a bridge. Not too sure how it looks at the moment to be honest.
On this small patch of land I want to place my villager breeding cells. However, let's get into some vegetation first. Here I extended the land a little bit by placing a small walkway.
My first ever custom tree. I based this off one I found on planet minecraft, but not too sure how it looks still. The leaves look rather awkward.
As a bonus, I found a mesa biome! Look at the coordinates. It's very very far from my home base. However, I did make a portal and connect the two together. It still takes two minutes with speed II potions to get there from my spawn though.
To get you an idea of how far this actually is, here's the map in AMIDST. The coordinates shown are in 1024 block increments.
Journal of a NEW Survival World
Voxel's Guide to Building