The Meaning of Life, the Universe, and Everything.
Join Date:
9/18/2010
Posts:
84
Member Details
This looks like it could be a lot of fun - and LOOOONG. Might have to give it a go! I play without any mods at all and doesn't seem like that will matter at all. Love the wiki setup for it too!
I have just started this awesome challenge a few days ago, but now the wiki says that the subscription has expired, and i am unable to view any of the pages.
is this temporary (is it being updated?), or has the Maul decided to not continue this? Does anyone have the rules/guide/challenge posted anywhere else?
I joined the wiki site and verified my email. the wiki page says:
Subscription Expired
The subscription for this wiki has expired. To reactivate the subscription, click here.
Um... Huge problem. Your wiki doesn't work period. I created a wikispaces account and clicked "renew subscription" and tried clicking around to other pages and couldn't get anything. ?????????????
Fix it, please!
Rollback Post to RevisionRollBack
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
I keep forgetting that the internet is like 60% lurkers
Teeshy--at the moment I'm working on making it vanilla-friendly, but it started as a challenge for mods, and I do want to get back to the moddy roots. But I don't want to ever make it so mod-infused that vanillaites can't do anything.
Sorry about the wiki shutting down like that, wasn't my idea. I was actually out of the country when it happened, and didn't have internet access. but I got the notification a month or two ago and did make a .pdf backup (the wikispaces was not edited after the .pdf was made)
I'm working on a complete rewrite to make things flow a bit better for people who have build styles that are different than mine. Basically most things will earn you points, and once you cross a certain threshold you can advance to the next Stage (or stick around for more points to add to your point total), but the total number of available points will be 2-4x the advancement threshold, once I finish up.
There have also been requests for a tech tree, and I will be trying to work that in, but my main focus is getting things back up and running.
The wiki may move its home to Obsidian Portal, because I know from experience their wikis are a dream to edit--wikia's is a pain, and the ads annoy the crap out of me. If I do move to OP, all existing R2R wikia pages will be set to redirect to their respective OP pages.
I'm gonna try to actively post over here a bit more, but if you ant to keep up to date I tend to post in the FTB thread this challenge stated in than over here. Bt I'll make an effort to post on the minecraft forums a bit more. Both threads need their OP edited but I'm a little busy IRL atm. I'll get to it as soon as I can.
Vapo, thanks for the offer to pay for it to be reinstated, but I'm a bit leery of paying for a wiki for something that for me is just for fun. and I'm especialy more leery about letting someone else do it for me. I'll stick to free wikis for now.
There's certainly nothing wrong with Lurking. I've done it myself many times. Didn't mean to give you a hard time about it, it was just more me rolling my eyes because I keep forgetting so many people are actually interested in the challenge on the minecraft forums.
And I quantify it like that because we're at 674 posts on the FTB forums, yet only what, 40 here? lol.
Granted, I tend to spend more time on that thread........
A spreadsheet I've called the Mastersheet. I'm basically working on formulas there, and doing some planning as I go forward, with planning for many different stages and how different thingsinteract. I eventually want the Mastersheet to be a sort of master design help for people who want it, with other spreadsheets that are individual for every stage. buuuuut that's just in the conceptual phase atm.
New page (Agriculture). Nowhere near the old page yet, but it has some interesting (to me) ideas for a few new mechanics that you may or may not want to touch. It's just a basic outline for now, but more work will be going into it ASAP, but I have family viiting for the next couple weeks. I will work on it when I can.
Agricultural "Estates"--basically farms (or the equivalent from other Disciprines) that get upgraded again and again via special buildings and Agricultural Assistants (ie Farm/Ranchhands) to massive size, but can only raise 1 crop or mob. Their max size would be capped, so 1 farm isn't able to feed an entire Empire, but can still produce significantly more than a standard farm.
Agro Nobility. Largely implemented because LastElf got me thinking about a Tech-Tree style. Agro Nobility is completely optional but adds a nice twist IMO. It gives a penalty to Settlements with Agriculture without a Specialist (the most basic of the Agro Nobles) and a penalty to Outlaw settlements that are running Agriculture (lack of Specialist expertise, smuggling costs).
Which leads into the Outlaw Specialist--who boosts production of one Disciprine up to 150% normal production--they're just more motivated than government Specialists. However, there's a limit of 1 Outlaw Specialist per Settlement, and Disciprines the Outlaw Specialist doesn't know about that operates in his Settlement operates at 25% capacity.
Ordinarily Outlaw Agriculture would run at 75% (except for Smugglers, they run at 90%. Outlaw Specialists from a crime background other than Smuggler (Pirate, etc) require a Smuggler Mini-Estate (house?) on their own Estate--which has far higher requirements than normal Specialists.
.....sorry about my last post. it's a bit more bitter than I want to be.Monarch, look no further. Link to main FTB thread--686 posts and climbing (Links on FTB OP still broken because I'm considering yet another move, this time to Obsidian Portal--no friggin' ads)
New stuff:
A short, green-skinned race of creatures with an intense curiousity about the world around them. Unfortunately, their curiousiy tends to backfire on themselves and causes disasters everywhere they go. Kerbals have an extremely high death rate, rivalled only by their prodigious birth rates. They accomplish by trial and death toll what other races accomplish by trial and error--though it can't be denied that most Kerbals have the time of their lives when they inevitably die horribly. They are generally hated by most other races, and are occasionally called (incorrectly) "G'home Gnomes"
Mini-challenges from the main FTB thread to keep you busy on a small(ish) scale:
Build a Quest setting for Adventurers.
Build an Inn (Healing) with a tavern (because all D20 campaigns start in a tavern, right? )
Build dungeon for adventurers
Leave some kind of treasure at the botom of the dungeon.
I SWEAR I had more for that when it popped into my head at work.
(Empire-wide or single Settlement)--for use with or without the Pokemob mod--or Pokemod?
Somewhere in the Empire must be:
Pokemon Colosseum/Stadium
Should have ample room for battling (may have Type Themage if desired)
Should have plenty of seating.
Colosseum/Stadium should have 4 rooms for Elite 4 and a Champion's Arena
Green Rooms/living quarters for the Elites/Champion?
Room of Succession
Must have PC, Healing Table (if using Pokemobs)--should be finely decorated, as this is where the former Champion takes the new Champion to formally pass down the title.
Each Settlement participating must have:
Pokemon Center
Have rooms for travelling trainers to stay in at night as part of their service?
Pokemon Mart
Suggestions:
Pokemon Gym (themed for a type)
Pokemon Stables (with provisions for specific types ie Grass, Fire, Water, Electric)
Electricity Generators powered by Electric Pokemon (for Electric types)
Pokemon Groomery (with provision for specific types)
Waste Management Facility (for Muks, Garbodors, et al)
Pokemon (Mini-)Challenge was written more for the folks that don't have Pokemobs but still like Pokemon, but if you have the Pokemod and like the Pokemobs, feel free to get your Pokechallenge on.
Don't forget the Pokeballs or you are Pokescrewed.
I can't Pokestop.
Basic Outline of where I want to go with Magic post-rewrite:
Hey, I just wanted to say THANK YOU for work on this and for STILL be working on it! I know it´s a lot more work, and more energy demanding, that it seems. I started the challenge once (got to stone age) and I´m starting again in a new pack, so I have not gotten far, but still, thanks for spending time on this.
I am interested. I would love it if you were to continue to work on the rules on your wiki.
I'll try it, I guess...
is this temporary (is it being updated?), or has the Maul decided to not continue this? Does anyone have the rules/guide/challenge posted anywhere else?
I joined the wiki site and verified my email. the wiki page says:
Subscription Expired
The subscription for this wiki has expired. To reactivate the subscription, click here.This wiki is pubilicly viewable, which requires account verification. You can complete this by upgrading to a Plus or Super wiki, or by verifying your account.
when i click on any of the links it tells me that i have to be an organizer to access that page.
Fix it, please!
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
[insert signature here]
[cannot compute signature]
[try using something that isn't too weird]
[cannot compute]
[signature terminated]
You will find the link here: http://forum.feed-the-beast.com/threads/challenge-refugee-to-regent-kingdom-building-challenge.18310/page-33#post-825878
Teeshy--at the moment I'm working on making it vanilla-friendly, but it started as a challenge for mods, and I do want to get back to the moddy roots. But I don't want to ever make it so mod-infused that vanillaites can't do anything.
Sorry about the wiki shutting down like that, wasn't my idea. I was actually out of the country when it happened, and didn't have internet access. but I got the notification a month or two ago and did make a .pdf backup (the wikispaces was not edited after the .pdf was made)
Old rules can be found here:
https://www.dropbox.com/s/obpnrsifqbz1sx8/refugeetoregentchallenge_20141016.pdf?dl=0
All sections are sorted alphabetically in the table of contents. Also, links do not work--they link to the defunct wiki. Sorry about that.
and the new wiki:
http://refugee-to-regent.wikia.com/wiki/Refugee_to_Regent_Challenge_Wiki
I'm working on a complete rewrite to make things flow a bit better for people who have build styles that are different than mine. Basically most things will earn you points, and once you cross a certain threshold you can advance to the next Stage (or stick around for more points to add to your point total), but the total number of available points will be 2-4x the advancement threshold, once I finish up.
There have also been requests for a tech tree, and I will be trying to work that in, but my main focus is getting things back up and running.
The wiki may move its home to Obsidian Portal, because I know from experience their wikis are a dream to edit--wikia's is a pain, and the ads annoy the crap out of me. If I do move to OP, all existing R2R wikia pages will be set to redirect to their respective OP pages.
I'm gonna try to actively post over here a bit more, but if you ant to keep up to date I tend to post in the FTB thread this challenge stated in than over here. Bt I'll make an effort to post on the minecraft forums a bit more. Both threads need their OP edited but I'm a little busy IRL atm. I'll get to it as soon as I can.
Vapo, thanks for the offer to pay for it to be reinstated, but I'm a bit leery of paying for a wiki for something that for me is just for fun. and I'm especialy more leery about letting someone else do it for me. I'll stick to free wikis for now.
But thanks for the offer.
And I quantify it like that because we're at 674 posts on the FTB forums, yet only what, 40 here? lol.
Granted, I tend to spend more time on that thread........
A spreadsheet I've called the Mastersheet. I'm basically working on formulas there, and doing some planning as I go forward, with planning for many different stages and how different thingsinteract. I eventually want the Mastersheet to be a sort of master design help for people who want it, with other spreadsheets that are individual for every stage. buuuuut that's just in the conceptual phase atm.
New page (Agriculture). Nowhere near the old page yet, but it has some interesting (to me) ideas for a few new mechanics that you may or may not want to touch. It's just a basic outline for now, but more work will be going into it ASAP, but I have family viiting for the next couple weeks. I will work on it when I can.
Agricultural "Estates"--basically farms (or the equivalent from other Disciprines) that get upgraded again and again via special buildings and Agricultural Assistants (ie Farm/Ranchhands) to massive size, but can only raise 1 crop or mob. Their max size would be capped, so 1 farm isn't able to feed an entire Empire, but can still produce significantly more than a standard farm.
Agro Nobility. Largely implemented because LastElf got me thinking about a Tech-Tree style. Agro Nobility is completely optional but adds a nice twist IMO. It gives a penalty to Settlements with Agriculture without a Specialist (the most basic of the Agro Nobles) and a penalty to Outlaw settlements that are running Agriculture (lack of Specialist expertise, smuggling costs).
Which leads into the Outlaw Specialist--who boosts production of one Disciprine up to 150% normal production--they're just more motivated than government Specialists. However, there's a limit of 1 Outlaw Specialist per Settlement, and Disciprines the Outlaw Specialist doesn't know about that operates in his Settlement operates at 25% capacity.
Ordinarily Outlaw Agriculture would run at 75% (except for Smugglers, they run at 90%. Outlaw Specialists from a crime background other than Smuggler (Pirate, etc) require a Smuggler Mini-Estate (house?) on their own Estate--which has far higher requirements than normal Specialists.
I don't mean to be unapproachable. I accept critiques and suggestions well, so please, by all means, make as many suggestions as you would like.
New stuff:
A short, green-skinned race of creatures with an intense curiousity about the world around them. Unfortunately, their curiousiy tends to backfire on themselves and causes disasters everywhere they go. Kerbals have an extremely high death rate, rivalled only by their prodigious birth rates. They accomplish by trial and death toll what other races accomplish by trial and error--though it can't be denied that most Kerbals have the time of their lives when they inevitably die horribly. They are generally hated by most other races, and are occasionally called (incorrectly) "G'home Gnomes"
+50% food consumption
+50% Housing Required
-80% Magic Requirements
+60% Technology Requirements
Can Access Galacticraft earlier than other races.
Heroes:
Jebediah Kerman
Bill Kerman
Bob Kerman
Pre-requisites (for all Heroes): None. They are the Eternally Starting Trio.
Stockpiles page--filler atm, will be filled out. Will eventually be a source of bonus points for all you/we MC hoarders out there.
Tech Tree has some interesting stuff on it.
Some Mini-Challenges to keep you busy.
Mini-challenges from the main FTB thread to keep you busy on a small(ish) scale:
Build an Inn (Healing) with a tavern (because all D20 campaigns start in a tavern, right? )
Build dungeon for adventurers
Leave some kind of treasure at the botom of the dungeon.
I SWEAR I had more for that when it popped into my head at work.
Somewhere in the Empire must be:
Pokemon Colosseum/Stadium
Should have ample room for battling (may have Type Themage if desired)
Should have plenty of seating.
Colosseum/Stadium should have 4 rooms for Elite 4 and a Champion's Arena
Green Rooms/living quarters for the Elites/Champion?
Room of Succession
Must have PC, Healing Table (if using Pokemobs)--should be finely decorated, as this is where the former Champion takes the new Champion to formally pass down the title.
Each Settlement participating must have:
Pokemon Center
Have rooms for travelling trainers to stay in at night as part of their service?
Pokemon Mart
Suggestions:
Pokemon Gym (themed for a type)
Pokemon Stables (with provisions for specific types ie Grass, Fire, Water, Electric)
Electricity Generators powered by Electric Pokemon (for Electric types)
Pokemon Groomery (with provision for specific types)
Waste Management Facility (for Muks, Garbodors, et al)
Pokemon (Mini-)Challenge was written more for the folks that don't have Pokemobs but still like Pokemon, but if you have the Pokemod and like the Pokemobs, feel free to get your Pokechallenge on.
Don't forget the Pokeballs or you are Pokescrewed.
I can't Pokestop.
Basic Outline of where I want to go with Magic post-rewrite:
http://refugee-to-regent.wikia.com/wiki/Magic
Your wiki isn't working any more. Can you PLEASE pay the money? I was halfway through and then I couldn't get on. PLEASE.
Check the FTB thread, this one is never updated