it's cheating because the early game is much harder with mobs until you get a bed. Also if you use it to recuperate health or hunger.
This is why I am a fan of locked difficulty and why I think it should be imposed on any world that has cheats disabled. I have my current world on normal difficulty which chaptmc plays on and I have not had a need or desire to switch the difficulty going forward for any reason and haven't.
If I wanted a world to be on peaceful I'd make a separate world for that purpose.
Oddly enough servers on bedrock edition have a default difficulty of easy, even though the default should be normal just as it is in single player and non dedicated server multiplayer. Mojang obviously intended normal difficulty to be the standard for general survival gameplay, while hardcore is meant for professional or expert level players which of course are not the majority of the playerbase.
Haha, with me it's the leaves I use for bushes that they destroy that bothers me most.
Wait, they can? Is this a bedrock only thing, or have I simply never noticed it?
It could very well be a feature exclusive to bedrock edition, you have a point, I have not tested this on Java edition, but on bedrock edition we can definitely say for sure that Sheep do indeed destroy tall grass. The workaround is to use moss blocks with grass bone mealed on top, as Sheep do not spawn on moss blocks, it gives moss blocks a legit purpose I suppose other than aesthetics for player gardens and making mossy stone blocks renewable.
it depends on what am I trying to do that makes me turn on peaceful. like if I was just trying to walk around a Minecraft world and just build a house just to have fun solo I wouldn't think that would be cheating since I wasn't trying to play the game for the hard-core experience of fighting mobs and trying to survive as long as I can but I am just trying to have fun and relax. but if I use it to get out of a sticky situation I put myself in a world where I was trying to get the classic Minecraft experience then yes, I would be cheating then.
I don't think I've ever changed to peaceful. It wouldn't occur to me. My main world isn't locked to a difficulty or anything but I almost forgot it's even an option to freely change the difficulty within a world once you've generated it.
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My main vanilla world is on Hard and always has been, but I used the open-to-LAN-gamemode-1 exploit to turn mobGriefing off. Not because I'm scared of creepers but because I have very old irreplaceable legacy weirdness especially at spawn and don't want Endermen causing block updates and breaking stuff that can't be replaced. If a creeper goes off that's my fault but there's nothing that can be done about Endermen.
I think the Gregtech New Horizons world I'm working on right now is on Normal. I just generated it and took what I was given as default, I didn't check.
Anything else like modded worlds for packs I've built I would generally turn to Hard mode.
I've never done Hardcore. I want my worlds to last a long time, not be gone from one mistake. When I die in a Minecraft world usually I build a grave and put some tools and valuables in it so there's a further sacrifice beyond xp levels and annoyance, and an in-game record too.
I don't think I've ever changed to peaceful. It wouldn't occur to me. My main world isn't locked to a difficulty or anything but I almost forgot it's even an option to freely change the difficulty within a world once you've generated it.
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My main vanilla world is on Hard and always has been, but I used the open-to-LAN-gamemode-1 exploit to turn mobGriefing off. Not because I'm scared of creepers but because I have very old irreplaceable legacy weirdness especially at spawn and don't want Endermen causing block updates and breaking stuff that can't be replaced. If a creeper goes off that's my fault but there's nothing that can be done about Endermen.
I think the Gregtech New Horizons world I'm working on right now is on Normal. I just generated it and took what I was given as default, I didn't check.
Anything else like modded worlds for packs I've built I would generally turn to Hard mode.
I've never done Hardcore. I want my worlds to last a long time, not be gone from one mistake. When I die in a Minecraft world usually I build a grave and put some tools and valuables in it so there's a further sacrifice beyond xp levels and annoyance, and an in-game record too.
I've suggested the addition of the headstone to keep a permanent record of recent deaths of individual players, where if assigned a gamer profile username, it would show what killed the player in bold text, this way we have more details on how a player died outside of just stats showing number of times a person died on a world.
So there will be consequences for dying other than lost XP and the chance to lose items, it will become viewable by anyone so they know, there would be no hiding from the fact that somebody may have screwed up, which would discourage nooby gameplay even more.
This is why I am a fan of locked difficulty and why I think it should be imposed on any world that has cheats disabled. I have my current world on normal difficulty which chaptmc plays on and I have not had a need or desire to switch the difficulty going forward for any reason and haven't.
If I wanted a world to be on peaceful I'd make a separate world for that purpose.
Oddly enough servers on bedrock edition have a default difficulty of easy, even though the default should be normal just as it is in single player and non dedicated server multiplayer. Mojang obviously intended normal difficulty to be the standard for general survival gameplay, while hardcore is meant for professional or expert level players which of course are not the majority of the playerbase.
It could very well be a feature exclusive to bedrock edition, you have a point, I have not tested this on Java edition, but on bedrock edition we can definitely say for sure that Sheep do indeed destroy tall grass. The workaround is to use moss blocks with grass bone mealed on top, as Sheep do not spawn on moss blocks, it gives moss blocks a legit purpose I suppose other than aesthetics for player gardens and making mossy stone blocks renewable.
it depends on what am I trying to do that makes me turn on peaceful. like if I was just trying to walk around a Minecraft world and just build a house just to have fun solo I wouldn't think that would be cheating since I wasn't trying to play the game for the hard-core experience of fighting mobs and trying to survive as long as I can but I am just trying to have fun and relax. but if I use it to get out of a sticky situation I put myself in a world where I was trying to get the classic Minecraft experience then yes, I would be cheating then.
I don't think I've ever changed to peaceful. It wouldn't occur to me. My main world isn't locked to a difficulty or anything but I almost forgot it's even an option to freely change the difficulty within a world once you've generated it.
---
My main vanilla world is on Hard and always has been, but I used the open-to-LAN-gamemode-1 exploit to turn mobGriefing off. Not because I'm scared of creepers but because I have very old irreplaceable legacy weirdness especially at spawn and don't want Endermen causing block updates and breaking stuff that can't be replaced. If a creeper goes off that's my fault but there's nothing that can be done about Endermen.
I think the Gregtech New Horizons world I'm working on right now is on Normal. I just generated it and took what I was given as default, I didn't check.
Anything else like modded worlds for packs I've built I would generally turn to Hard mode.
I've never done Hardcore. I want my worlds to last a long time, not be gone from one mistake. When I die in a Minecraft world usually I build a grave and put some tools and valuables in it so there's a further sacrifice beyond xp levels and annoyance, and an in-game record too.
Journals - Gregtech New Horizons | Tree Spirit Challenge [current]
I've suggested the addition of the headstone to keep a permanent record of recent deaths of individual players, where if assigned a gamer profile username, it would show what killed the player in bold text, this way we have more details on how a player died outside of just stats showing number of times a person died on a world.
So there will be consequences for dying other than lost XP and the chance to lose items, it will become viewable by anyone so they know, there would be no hiding from the fact that somebody may have screwed up, which would discourage nooby gameplay even more.
https://www.minecraftforum.net/forums/minecraft/suggestions/3162742-memorial-stone