My house is thief proof. The house itself is made of 2 layers of pure obsidian, with the middle layer tnt. Even the front entrance is a trap, there are 5 signs telling you where to dig, but 4 of them are traps with lava. My real house, at bedrock has a large cavern surrounding, with spider spawners from dungeons to come and get you. Even if you survive that? Well, let me tell you my house is 5 layers of obsidian thick with alternating layers of tnt. Killing you.
I'm sorry to say but your plan is ineffective. mobs are easy enough to deal with and once you get to your house, It's just begging to be stolen from. and As wadjet2 said once you detonate the TNT all you have to do is back up until it explodes and repeat, easy as pie. If you really want to hide something that badly make a dead drop in the middle of nowhere. bury it half way to bed rock and have it be composed of only a single chest (no open space around it to not only decrease the chances of detection but to ward off x-ray texture pack users too).
My house is thief proof. The house itself is made of 2 layers of pure obsidian, with the middle layer tnt. Even the front entrance is a trap, there are 5 signs telling you where to dig, but 4 of them are traps with lava. My real house, at bedrock has a large cavern surrounding, with spider spawners from dungeons to come and get you. Even if you survive that? Well, let me tell you my house is 5 layers of obsidian thick with alternating layers of tnt. Killing you.
I'm sorry to say but your plan is ineffective. mobs are easy enough to deal with and once you get to your house, It's just begging to be stolen from. and As wadjet2 said once you detonate the TNT all you have to do is back up until it explodes and repeat, easy as pie. If you really want to hide something that badly make a dead drop in the middle of nowhere. bury it half way to bed rock and have it be composed of only a single chest (no open space around it to not only decrease the chances of detection but to ward off x-ray texture pack users too).
10X as effective at a fraction of the effort...
Not to mention, how would you get walls composed of 100% TNT and 2 layers of pure obsidian?
If you just /item'd them using admin commands...why not use Bedrock?
[i]Thorgold's Journal of Gentleman Thievery[/i]
I thieve not because I have want for diamonds or iron, I have enough of those in secret storerooms to last a lifetime. Rather, I steal from others for the sheer thrill of it and the knowledge that I [i]did[/i] rip them off. Giant puzzle room? Beat it. Room full of pressure plates that trigger a 500 TNT explosion if tampered with? Dealt with it. My pride is not in the theft itself, but in the knowledge that I outwitted your security system! Most of the time, I return all or part of the loot, depending on how good the security was (chest in the roof? forget it. Indiana Jones temple? Extra!).
[i]The [u]Gentleman[/i] Thief's Code of Conduct[/i]
1. Only refined ores, diamonds, and tools may be stolen. We're high class folks, nothing else is worth the time.
2. Steal no more than necessary to prove your presence - empty a chest and leave a note!
3. Do not frame others for your work. If you're caught, you're caught.
4. Do not bypass traps by brute force if they can be passed with finesse - sure, you can cross a pressure-plate trap with a dirt bridge, but there's no pride in that!
5. Stolen goods can be returned once the theft is realized - putting them back is as difficult as stealing them. Leave proof that you returned them.
The Gentleman's Creed: I steal not for want of goods, nor out of contempt for my fellow player, but as a display of my skills at infiltration and stealth. My purpose is to prove superiority over the traps and mazes of security systems and exalt myself as the master of theft.
[i]On Hideouts[/i]
Your hideout should not be a true house. Your hideout is for function, not for form - therefore, it should have the same general appearance as a night one hovel, as to minimize space consumed and discourage interest by anyone who might stumble across it.
Several areas are perfect for constructing hideouts, and several areas are danger zones that should never be used. In particular, there are three ideal zones for construction and three primary danger zones. The first ideal zone is in the heart of civilization - under a house, for example, with tunnels extending to other homes. While fairly easy to uncover, if it is nestled in a populated enough area it will be impossible to prove anyone's guilt.
The second ideal zone is on the ocean floor. The wilderness of our world is hard enough to explore, but due to mining exploits and lighting, it is possible to discover even the best hideout eventually. The ocean floor is not only impractical to search, but it is avoided by miners and blocks light. The only difficulty of an ocean hideout is accessibility and engineering - it's difficult to build an underwater base, in addition to making it in close proximity to a target.
The third ideal zone is in a catacomb. Common mining patterns by players often leave networks of 1x2 tunnels crisscrossing at bedrock which are often abandoned after the area is fully cleared. Abandoned mines carry three advantages - first, people won't question any light, as torches are normally left up to prevent spawning. Second, being underground prevents casual explorers from stumbling on it - who explores strip mines? Third, no one will question the hideout if they happen to stumble upon it from another mineshaft - in fact, they'll avoid it in an attempt to circumvent an already-mined area.
The first danger zone is the surface. Never, ever, ever use an above-ground house as a den of thievery - even if it's hidden behind a painting and protected by an intricate maze of redstone traps, people will search your house quite effectively if they suspect you of theft. Except in the case of a populated area (see ideal zone one), never have your treasure den connected to your house - instant guilt.
The second danger zone is any geographical anomaly - a floating island, a large mountain or valley, any place where someone might be tempted to build. Even if your den is a 2x2x2 room in the side of a cliff, if that cliff is conspicuous enough to draw attention, someone will build there and find your den. Your hideout should NOT have a scenic view!
The third danger zone is caves. Unlike mineshafts, which are man-made and generally common, caves are enough of a novelty that an explorer will be drawn to any cave entrance they have not seen - lit or not. If you light the cave, you lead them right to your hideout - if you don't light the cave, they'll find it anyway. Building a hideout in a cave is like trying to hide in the middle of a hallway and expecting no one to come by.
[i]On Redstone Traps[/i]
Traps are often deviously deployed to keep you from harvesting your hard-earned treasure. They are, truthfully, the best part of theft - there's a certain sense of satisfaction in dodging a minefield or escaping a lava trap. However, encountering a trap means that the owner of whatever place you're breaking into intended to kill you! That's uncalled for. Therefore, whenever a trap is encountered, feel free to tamper with it - make the "safe spots" to jump trigger explosives, or make a permanently-shutting door when the owner opens his chest.
Traps can be well hidden, so look for the following warning areas:
1. Any place with furnaces used for texture decoration. A dispenser/arrow trap could easily be hidden amongst the real furnaces.
2. 1x2 hallways. Watch out here, as it's impossible to traverse pressure pads without removing them or mining around them. As well, TNT traps will be extra effective in close quarters.
3. Gravel or sand floors. These are, without exception, pitfall traps.
4. Drops in elevation. If you're walking along a hallway and, suddenly, there's a drop of one in height, don't walk over it. Pressure pads can be hidden behind ledges, and due to gravity settings you'll just barely hit them as you walk past.
thorgold, splended sum-up of propper thievery etiquette, my only disagreement is why make a base at all? you can just have dead-drop locations to store you goods that are much harder to find... ( for those who don't know, a Dead-Drop is a hidden chest, buried or hidden in a place that only you or a select few know about.)
Some basic tips for Dead-Dropping goods:
1. never place it directly under a tree, someone will chop dow that tree eventually and then they will find it
2. bury it with at least 2-3 blocks between it and the surface, or a wall (to prevent others form accidentally finding it).
3. if burying it deep underground hide it under lava so X-ray pack users can't see it
4. make sure you know how to find it again, make natural-looking indents into the ground or use F3 to help you remember.
5.instead of using 2 large chests hide 2 small ones a few blocks away from each other (this way if one is found the other might not be.
6. if hiding in the ground, make sure to bury it where you don't expect people to buld
7. when hiding it in stone ALWAYS cover it up with smooth stone, cobblestone makes your chest a dead giveaway (no pun intended)
As a student of the ways of the thief myself, I have found out that which is made of wood and can hold information wards off water. Should you ever find yourself in the need of a secret hideout, then try using it as entrance to an underwater hideout.
@Killinkyle464:
You are not a thief. You are more of a brute. Real thieves use stealth and cunning, instead of brute force.
Ladders, halfsteps, and pressure plates work as well.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/22/2011
Posts:
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Member Details
Excellent thread! I can tell this one will be much nicer than the previous one, so long as it keeps its objective point of view. In addition to what I sent to the OP in PM, I would like to suggest this mod: viewtopic.php?f=25&t=131580
Scroll down a bit and you will see the "Toggle-able Sneak" mod, which is always quickly updated and does exactly what it says on the tin. It's a life saver.
(One caveat: You will still exit sneak mode should you try to type in text or access your inventory.)
There is no such thing as a thief proof house, no fortress is Impregnable you can atmost delay professional thieves and ward off rookies completely.
T.A.C has impregnable castles. Casted from lava and filled with lava. It's pretty damn hard to enter the main tower without drowning or burning or both.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/22/2011
Posts:
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Member Details
Quote from Tactical.Arms.Core »
Quote from joe51498 »
There is no such thing as a thief proof house, no fortress is Impregnable you can atmost delay professional thieves and ward off rookies completely.
T.A.C has impregnable castles. Casted from lava and filled with lava. It's pretty damn hard to enter the main tower without drowning or burning or both.
On SMP, crouching (or sneaking, technically) removes the name from above your head. This allows you to sneak around undetected.
Also, I managed to steal from the admin on a fairly large server today. Got away with 3 stacks of diamonds. Once he noticed they were gone, I brought back two stacks and posted a sign above his chest saying, "You should seriously get some traps."
Location is an important part of choosing a den. Putting it in certain areas will make it more prone to being noticed (which is bad, by the way), and hiding it poorly will make it more prone to being investigated - even worse, someone could report it to the admins, and you could be fully exposed as a national threat.
my home is in the middle of the main town.... is that good or bad?
If a chest is behind or under lava, and you no where it is, it can be accessed easily. This is a great use for the Nether. (unlikely that enough lava will be farmed to reveal stash. Same applies to underlava base.) Even excluding the nether, a lava pool or moat with a chest (protected by signs) underneath it would be a great spot to hide loot right in the open.
Yes, the purpose of the Nether will be Hiding Stuff. This realm has a huge amount of 3d space, caves from ceiling to bedrock floor, inconspicuous sky platforms, and no valuables minerals to mine besides glowstone! To boot, it has loads of Ghasts preventing casual discovery (more defense for bases inside sky platforms). Can't wait for nether smp.
thorgold, splended sum-up of propper thievery etiquette, my only disagreement is why make a base at all? you can just have dead-drop locations to store you goods that are much harder to find... ( for those who don't know, a Dead-Drop is a hidden chest, buried or hidden in a place that only you or a select few know about.)
Some basic tips for Dead-Dropping goods:
1. never place it directly under a tree, someone will chop dow that tree eventually and then they will find it
2. bury it with at least 2-3 blocks between it and the surface, or a wall (to prevent others form accidentally finding it).
3. if burying it deep underground hide it under lava so X-ray pack users can't see it
4. make sure you know how to find it again, make natural-looking indents into the ground or use F3 to help you remember.
5.instead of using 2 large chests hide 2 small ones a few blocks away from each other (this way if one is found the other might not be.
6. if hiding in the ground, make sure to bury it where you don't expect people to buld
7. when hiding it in stone ALWAYS cover it up with smooth stone, cobblestone makes your chest a dead giveaway (no pun intended)
To which I add,
8. hide underneath or inside public buildings that are unlikely to be greifed. Alleys are good. Bonus points if hidden in a lava moat in plain sight right next to the town bank / shop / farm! If the spot is scenic enough or has a sign you could edit one could easily access chest without anyone knowing he is accessing a chest.
Also, I Have a tip. From playing on a server where thievery was allowed but there was gold bricks which would protect and area and prevent anyone else from touching anything in a 25X25X25 Zone. Of coarse there were SOME cases which were impossible however I generally found that when you break in the mines they are the most unguarded, As for sealed entrances to the mine look for sand or gravel and hit it just out of the zone physics will make it drop and give you an entrance... And they seem to enjoy putting sand or gravel on chests to prevent opening once your in... Well that can be avoided to. Destroy the chest and simply take everything you need... If you cannot place it back. Place it in the mines filled with what you do not.
Rollback Post to RevisionRollBack
~Please click these Eggs, you should try out MagiStream~ “When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice
If any of you guys know of any servers that you have found to be optimal for the practice of theft and would be willing to share the IP or even better the thread for the server it would be greatly appreciated, as my old server shut down :sad.gif:
With that out of the way, I'd like to add my two cents.
Hideouts:
-Always have several "safehouses" consisting of" a "grab-n-go" chest (which holds all the basic materials you would carry on a normal mission as well as an extra bit of food and a basic set of armor, and is intended to be broken and quickly gathered if you are in a hurry or are being pursued), and a crafting table/furnace. In each safehouse should be at least one basic trap and then a chest hidden under the house or something similar.
-Another good build is into a small hill (3-4 blocks high hill) and out of the same material, although my favorite hideout will always be the underwater base.
-To hide a non-underwater base and still keep it illuminated yet unseen, have an UNLIT curving tunnel 3 blocks high leading into the main lit base, and cover the unlit tunnel with halfblocks, which are quieter than pressure plates and will keep mobs from spawning in the dark area.
-Simple is USUALLY better.
Entry:
-While appealing, entry from an underground tunnel can be dangerous, especially if you have no idea regarding the interior of the target house. You could easily tunnel up under a decorative lava pool or break a piece of redstone set to prevent underground entry and set off TNT or alert a neighbor.
-My favorite way to enter a house (if it has multiple floors) is not the ever-popular and most certainly valid method of roof breaking and rappelling in with a block of water, but to grapple up to the second or maybe third floor, place a block on the wall and simply break in. While this seems and IS much more noticeable by bystanders (ideally there are none, though), it is much more practical for a quick and clean escape. It takes VERY long to swim up a stream of water, while one can jump out a hole in the wall and replace the two broken blocks, break the block underneath and rappell down in 2 or 3 seconds.
Exit:
-If the owner returns while you are still in the house, the most reliable way of escape is to dig into the bottom floor, replacing the blocks as you go, and sneak while tunneling out, using the cobblestone method to determine direction and once again replacing everything as you go on your merry way.
-If you know the owner has just returned from a mining or raiding expedition, another way (if you are OK with killing as a form of theft, as I am on occasion :tongue.gif:) to "exit" is to sneak up behind the guy as he empties his loot into a chest -CAUTION- do not attempt this if you have already emptied the chest...
or goes to the crafting table, and off him. It's fast and often rewarding, but rather unprofessional. I do not recommend this method.
once again:
If any of you guys know of any servers that you have found to be optimal for the practice of theft and would be willing to share the IP or even better the thread for the server it would be greatly appreciated, as my old server shut down :sad.gif:
Bookmarked!
This looks really interesting, but why would notch be writing a guide to stealing something!
This guide would be more helpful..if I still played a minecraft server...well, I am joining one soon(If I get accepted that is!)
The only good defense against X-ray I've come up with is to keep chests in the middle of clusters of redstone or coal ore. make sure there is coal/redstone on every side, so you'll have to dig till you find a nice large deposit. Don't leave any torches nearby. Redstone would probably be preferable, because Xrayers are more likely to turn off seeing coal, but it's harder to find a nice big cluster of it.
I'm sorry to say but your plan is ineffective. mobs are easy enough to deal with and once you get to your house, It's just begging to be stolen from. and As wadjet2 said once you detonate the TNT all you have to do is back up until it explodes and repeat, easy as pie. If you really want to hide something that badly make a dead drop in the middle of nowhere. bury it half way to bed rock and have it be composed of only a single chest (no open space around it to not only decrease the chances of detection but to ward off x-ray texture pack users too).
10X as effective at a fraction of the effort...
Not to mention, how would you get walls composed of 100% TNT and 2 layers of pure obsidian?
If you just /item'd them using admin commands...why not use Bedrock?
Dun dun dun.
< My Steam Account (add me!)
< Dragon Cave! (aid)
I'm pretty paranoid to begin with, but I've learned a lot about the way of the thief from these two pages. Forewarned is forearmed. Thanks!
well as a wise man once said, "It takes a thief to stop a thief."
:wink.gif:
I thieve not because I have want for diamonds or iron, I have enough of those in secret storerooms to last a lifetime. Rather, I steal from others for the sheer thrill of it and the knowledge that I [i]did[/i] rip them off. Giant puzzle room? Beat it. Room full of pressure plates that trigger a 500 TNT explosion if tampered with? Dealt with it. My pride is not in the theft itself, but in the knowledge that I outwitted your security system! Most of the time, I return all or part of the loot, depending on how good the security was (chest in the roof? forget it. Indiana Jones temple? Extra!).
[i]The [u]Gentleman[/i] Thief's Code of Conduct[/i]
1. Only refined ores, diamonds, and tools may be stolen. We're high class folks, nothing else is worth the time.
2. Steal no more than necessary to prove your presence - empty a chest and leave a note!
3. Do not frame others for your work. If you're caught, you're caught.
4. Do not bypass traps by brute force if they can be passed with finesse - sure, you can cross a pressure-plate trap with a dirt bridge, but there's no pride in that!
5. Stolen goods can be returned once the theft is realized - putting them back is as difficult as stealing them. Leave proof that you returned them.
The Gentleman's Creed: I steal not for want of goods, nor out of contempt for my fellow player, but as a display of my skills at infiltration and stealth. My purpose is to prove superiority over the traps and mazes of security systems and exalt myself as the master of theft.
[i]On Hideouts[/i]
Your hideout should not be a true house. Your hideout is for function, not for form - therefore, it should have the same general appearance as a night one hovel, as to minimize space consumed and discourage interest by anyone who might stumble across it.
Several areas are perfect for constructing hideouts, and several areas are danger zones that should never be used. In particular, there are three ideal zones for construction and three primary danger zones. The first ideal zone is in the heart of civilization - under a house, for example, with tunnels extending to other homes. While fairly easy to uncover, if it is nestled in a populated enough area it will be impossible to prove anyone's guilt.
The second ideal zone is on the ocean floor. The wilderness of our world is hard enough to explore, but due to mining exploits and lighting, it is possible to discover even the best hideout eventually. The ocean floor is not only impractical to search, but it is avoided by miners and blocks light. The only difficulty of an ocean hideout is accessibility and engineering - it's difficult to build an underwater base, in addition to making it in close proximity to a target.
The third ideal zone is in a catacomb. Common mining patterns by players often leave networks of 1x2 tunnels crisscrossing at bedrock which are often abandoned after the area is fully cleared. Abandoned mines carry three advantages - first, people won't question any light, as torches are normally left up to prevent spawning. Second, being underground prevents casual explorers from stumbling on it - who explores strip mines? Third, no one will question the hideout if they happen to stumble upon it from another mineshaft - in fact, they'll avoid it in an attempt to circumvent an already-mined area.
The first danger zone is the surface. Never, ever, ever use an above-ground house as a den of thievery - even if it's hidden behind a painting and protected by an intricate maze of redstone traps, people will search your house quite effectively if they suspect you of theft. Except in the case of a populated area (see ideal zone one), never have your treasure den connected to your house - instant guilt.
The second danger zone is any geographical anomaly - a floating island, a large mountain or valley, any place where someone might be tempted to build. Even if your den is a 2x2x2 room in the side of a cliff, if that cliff is conspicuous enough to draw attention, someone will build there and find your den. Your hideout should NOT have a scenic view!
The third danger zone is caves. Unlike mineshafts, which are man-made and generally common, caves are enough of a novelty that an explorer will be drawn to any cave entrance they have not seen - lit or not. If you light the cave, you lead them right to your hideout - if you don't light the cave, they'll find it anyway. Building a hideout in a cave is like trying to hide in the middle of a hallway and expecting no one to come by.
[i]On Redstone Traps[/i]
Traps are often deviously deployed to keep you from harvesting your hard-earned treasure. They are, truthfully, the best part of theft - there's a certain sense of satisfaction in dodging a minefield or escaping a lava trap. However, encountering a trap means that the owner of whatever place you're breaking into intended to kill you! That's uncalled for. Therefore, whenever a trap is encountered, feel free to tamper with it - make the "safe spots" to jump trigger explosives, or make a permanently-shutting door when the owner opens his chest.
Traps can be well hidden, so look for the following warning areas:
1. Any place with furnaces used for texture decoration. A dispenser/arrow trap could easily be hidden amongst the real furnaces.
2. 1x2 hallways. Watch out here, as it's impossible to traverse pressure pads without removing them or mining around them. As well, TNT traps will be extra effective in close quarters.
3. Gravel or sand floors. These are, without exception, pitfall traps.
4. Drops in elevation. If you're walking along a hallway and, suddenly, there's a drop of one in height, don't walk over it. Pressure pads can be hidden behind ledges, and due to gravity settings you'll just barely hit them as you walk past.
Some basic tips for Dead-Dropping goods:
1. never place it directly under a tree, someone will chop dow that tree eventually and then they will find it
2. bury it with at least 2-3 blocks between it and the surface, or a wall (to prevent others form accidentally finding it).
3. if burying it deep underground hide it under lava so X-ray pack users can't see it
4. make sure you know how to find it again, make natural-looking indents into the ground or use F3 to help you remember.
5.instead of using 2 large chests hide 2 small ones a few blocks away from each other (this way if one is found the other might not be.
6. if hiding in the ground, make sure to bury it where you don't expect people to buld
7. when hiding it in stone ALWAYS cover it up with smooth stone, cobblestone makes your chest a dead giveaway (no pun intended)
Ladders, halfsteps, and pressure plates work as well.
viewtopic.php?f=25&t=131580
Scroll down a bit and you will see the "Toggle-able Sneak" mod, which is always quickly updated and does exactly what it says on the tin. It's a life saver.
(One caveat: You will still exit sneak mode should you try to type in text or access your inventory.)
T.A.C has impregnable castles. Casted from lava and filled with lava. It's pretty damn hard to enter the main tower without drowning or burning or both.
Nice advertisement.
On SMP, crouching (or sneaking, technically) removes the name from above your head. This allows you to sneak around undetected.
Also, I managed to steal from the admin on a fairly large server today. Got away with 3 stacks of diamonds. Once he noticed they were gone, I brought back two stacks and posted a sign above his chest saying, "You should seriously get some traps."
:biggrin.gif:
http://signup.leagueoflegends.com/?ref=4d19d05d98700489899285
My referral ***** link for League of Legends ^
my home is in the middle of the main town.... is that good or bad?
how come im v.3?
viewtopic.php?f=25&t=212150&p=3225212#p3225212
I've never played online before, just started Minecraft recently, but I cannot WAIT to get into PvP. I've been doing my homework... :tongue.gif:
Players can't see through lava.
If a chest is behind or under lava, and you no where it is, it can be accessed easily. This is a great use for the Nether. (unlikely that enough lava will be farmed to reveal stash. Same applies to underlava base.) Even excluding the nether, a lava pool or moat with a chest (protected by signs) underneath it would be a great spot to hide loot right in the open.
Yes, the purpose of the Nether will be Hiding Stuff. This realm has a huge amount of 3d space, caves from ceiling to bedrock floor, inconspicuous sky platforms, and no valuables minerals to mine besides glowstone! To boot, it has loads of Ghasts preventing casual discovery (more defense for bases inside sky platforms). Can't wait for nether smp.
To which I add,
8. hide underneath or inside public buildings that are unlikely to be greifed. Alleys are good. Bonus points if hidden in a lava moat in plain sight right next to the town bank / shop / farm! If the spot is scenic enough or has a sign you could edit one could easily access chest without anyone knowing he is accessing a chest.
“When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice
With that out of the way, I'd like to add my two cents.
Hideouts:
-Always have several "safehouses" consisting of" a "grab-n-go" chest (which holds all the basic materials you would carry on a normal mission as well as an extra bit of food and a basic set of armor, and is intended to be broken and quickly gathered if you are in a hurry or are being pursued), and a crafting table/furnace. In each safehouse should be at least one basic trap and then a chest hidden under the house or something similar.
-Another good build is into a small hill (3-4 blocks high hill) and out of the same material, although my favorite hideout will always be the underwater base.
-To hide a non-underwater base and still keep it illuminated yet unseen, have an UNLIT curving tunnel 3 blocks high leading into the main lit base, and cover the unlit tunnel with halfblocks, which are quieter than pressure plates and will keep mobs from spawning in the dark area.
-Simple is USUALLY better.
Entry:
-While appealing, entry from an underground tunnel can be dangerous, especially if you have no idea regarding the interior of the target house. You could easily tunnel up under a decorative lava pool or break a piece of redstone set to prevent underground entry and set off TNT or alert a neighbor.
-My favorite way to enter a house (if it has multiple floors) is not the ever-popular and most certainly valid method of roof breaking and rappelling in with a block of water, but to grapple up to the second or maybe third floor, place a block on the wall and simply break in. While this seems and IS much more noticeable by bystanders (ideally there are none, though), it is much more practical for a quick and clean escape. It takes VERY long to swim up a stream of water, while one can jump out a hole in the wall and replace the two broken blocks, break the block underneath and rappell down in 2 or 3 seconds.
Exit:
-If the owner returns while you are still in the house, the most reliable way of escape is to dig into the bottom floor, replacing the blocks as you go, and sneak while tunneling out, using the cobblestone method to determine direction and once again replacing everything as you go on your merry way.
-If you know the owner has just returned from a mining or raiding expedition, another way (if you are OK with killing as a form of theft, as I am on occasion :tongue.gif:) to "exit" is to sneak up behind the guy as he empties his loot into a chest -CAUTION- do not attempt this if you have already emptied the chest...
or goes to the crafting table, and off him. It's fast and often rewarding, but rather unprofessional.
I do not recommend this method.
once again:
If any of you guys know of any servers that you have found to be optimal for the practice of theft and would be willing to share the IP or even better the thread for the server it would be greatly appreciated, as my old server shut down :sad.gif:
Thanks :biggrin.gif:
This looks really interesting, but why would notch be writing a guide to stealing something!
This guide would be more helpful..if I still played a minecraft server...well, I am joining one soon(If I get accepted that is!)
Impregnable and Impenetrable are synonyms bro.
And there is a distinct line between griefing and stealing, and the OP only discusses stealing so I'm not sure where you came up with that line.