todays system bread heals 2.5 hunger bar points which if used the right way can heal you 9.5 hearts + more. ya and for those who say the old was system was op...
Actually, one piece of bread, while restoring 11 hunger+saturation, effectively only gives you 8 as far as healing is concerned because you can only use the last two hunger points for healing; 8 points can restore 10 health points, or only 5 hearts (rounding down; healing takes 3 exhaustion and 4 exhaustion depletes 1 hunger so this is 3/4 hunger point per health point regenerated, or 10.6666...).
Also, the old food mechanic acted like Instant Health potions; in fact, bread was better because it could heal 2.5 hearts, compared to only one for Instant Health I; steak is as good as Instant health II, and even with full diamond armor it is easy to lose health faster than you can regenerate; it would take 20 seconds to regenerate 2.5 hearts - a rate so slow that even in full diamond armor a silverfish (1 HP per hit, any difficulty) can kill you; armor will let 20% of this through for 0.2 HP per hit, 2 hits can be dealt per second (limited by damage immunity period) and with 4 seconds between regeneration that is 1.6 damage inflicted over the period, meaning a net loss of 0.6 HP. For mobs that deal more damage, such as zombie pigmen (9 HP/hit on Normal) natural regeneration is practically irrelevant in the heat of a battle (9 x 0.2 = 1.8 HP/hit, x 2 x 4 = 14.4 HP over 4 seconds, compared to 1 regained, or a net loss of 13.4 HP, or 93% as much health lost as without regeneration).
Even with unstackable food you can still carry a good amount with you, especially if you know you may get into battles; the only people who really need a stack of food are people like me who spend hours at a time exploring away from home in situations where food is hard to come by (well, there are mushrooms in caves and mushrooms are stackable). In fact, speaking of mushroom stew...
Beta 1.6
Mushroom stew became easier to obtain when mushrooms were given the ability to slowly spread under certain space and light conditions. Mushroom stew heals 10 ().
That's 40 seconds of natural regeneration there, and twice as effective as bread (today mushroom stew is only slightly better, 13.2 vs 11 hunger/saturation). And you don't really need a lot of food; I can mine a dozen stacks of iron ore on a couple dozen baked potatoes - and few people need that much iron; a few should be enough to get enough iron for full armor, tools, and an anvil (if potatoes and anvils were around in Beta). Not even the best food either.
The last time I died, months ago, was also a situation when instantly regaining health would have saved me, and I had enough time to do so even if I had to open my inventory to get more food (a witch poisoned me then a creeper blew me up while I was recovering, long after I killed the witch, too bad it didn't drop an Instant Health potion, which is the only time I bother using them).
I wish I could play Minecraft 1.7.10 without the hunger bar (no mods) I want to play with all of the updates (1.7.10) except without the hunger bar. I wish I could do so.
Community: What is this Emerald crap? You can't make tools with it and villager trades are terrible! Change it!!!
Before 1.6:
Community: Mojang, we want horses! PLZ add them PLZ PLZ PLZ!!!
After 1.6:
Community: Horses are terrible, get rid of them!
This is what I really hate about the Minecraft community. Half of it whines and begs for a new feature until Mojang finally adds it, then the other half bashes them and "orders" it to be removed as if they were in charge of the game. For the last time, hunger is here to stay, and some people actually like this feature. Stop acting like your opinion is factual, and actually take into consideration what others think about the game. A gamerule might be a nice compromise, but I don't really see it happening anytime soon.
Before 1.8:
Community: Mojang please add thirst! Add red dragons! Add more mobs!
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Nothing like a good ole "Necro Post" to start my day. Don't want regen, keep your hunger under 9 meat pops. Don't want sprint. keep it under 3 meat pops or simply don't use it. Don't want to hunt/farm for food, don't. Make a chicken cooker and stock up. Just want instant heals, make potions. None of these options satisfy you, move on to a different game. No one is making you play.
Have real criticism/suggestion on a possible fix, write about that instead of complaining. L2Forum. Although, if you were born post '95, I should be a little forgiving
PLOT TWIST: Why not just agree on having a GameRule, and be done. People who don't like the hunger system don't need to have it, and those who do can have it. There. Simple as that.
Rollback Post to RevisionRollBack
Creepers are my worst enemy in Minecraft? No, that's Skeletons.
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That was the last part of my post's point. Actually take the time to make a real post of a criticism/fix, instead of starting one to complain. I mean is it really that hard to go to the right part of the forum, Post in Subject title: Suggestion on hunger bar/ Survival. In the post list a possible fix, and the reasoning?
A quick hunting trip/village crops raid solves the hunger bar problem in no time. Anyone who can't handle the hunger bar just doesn't know how to play the game right.
A quick hunting trip/village crops raid solves the hunger bar problem in no time. Anyone who can't handle the hunger bar just doesn't know how to play the game right.
hi, but i have been playing the game for close to 4 years i think? (Long time) played almost every update but i hate the hunger bar for a few reasons but the main one is its way too easy lol
Actually, one piece of bread, while restoring 11 hunger+saturation, effectively only gives you 8 as far as healing is concerned because you can only use the last two hunger points for healing; 8 points can restore 10 health points, or only 5 hearts (rounding down; healing takes 3 exhaustion and 4 exhaustion depletes 1 hunger so this is 3/4 hunger point per health point regenerated, or 10.6666...).
Also, the old food mechanic acted like Instant Health potions; in fact, bread was better because it could heal 2.5 hearts, compared to only one for Instant Health I; steak is as good as Instant health II, and even with full diamond armor it is easy to lose health faster than you can regenerate; it would take 20 seconds to regenerate 2.5 hearts - a rate so slow that even in full diamond armor a silverfish (1 HP per hit, any difficulty) can kill you; armor will let 20% of this through for 0.2 HP per hit, 2 hits can be dealt per second (limited by damage immunity period) and with 4 seconds between regeneration that is 1.6 damage inflicted over the period, meaning a net loss of 0.6 HP. For mobs that deal more damage, such as zombie pigmen (9 HP/hit on Normal) natural regeneration is practically irrelevant in the heat of a battle (9 x 0.2 = 1.8 HP/hit, x 2 x 4 = 14.4 HP over 4 seconds, compared to 1 regained, or a net loss of 13.4 HP, or 93% as much health lost as without regeneration).
Even with unstackable food you can still carry a good amount with you, especially if you know you may get into battles; the only people who really need a stack of food are people like me who spend hours at a time exploring away from home in situations where food is hard to come by (well, there are mushrooms in caves and mushrooms are stackable). In fact, speaking of mushroom stew...
That's 40 seconds of natural regeneration there, and twice as effective as bread (today mushroom stew is only slightly better, 13.2 vs 11 hunger/saturation). And you don't really need a lot of food; I can mine a dozen stacks of iron ore on a couple dozen baked potatoes - and few people need that much iron; a few should be enough to get enough iron for full armor, tools, and an anvil (if potatoes and anvils were around in Beta). Not even the best food either.
The last time I died, months ago, was also a situation when instantly regaining health would have saved me, and I had enough time to do so even if I had to open my inventory to get more food (a witch poisoned me then a creeper blew me up while I was recovering, long after I killed the witch, too bad it didn't drop an Instant Health potion, which is the only time I bother using them).
but the bigger factor is STACK-ABLE food i mean back in beta you could only have 36 food items on you at once max where as today with food stack-able i can have 64 bread in just one slot kinda OP if you ask me lol (not to mention if you have 3 or 4 slots full of 64 food in each
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
It is there to even things out. Make the game more difficult. If someone wanted to play on hardcore and make it extremely hard for them self , the hunger bar would be a factor. I do still wish though that you could somehow *switch* it off.
but the bigger factor is STACK-ABLE food i mean back in beta you could only have 36 food items on you at once max where as today with food stack-able i can have 64 bread in just one slot kinda OP if you ask me lol (not to mention if you have 3 or 4 slots full of 64 food in each
So, stack one slot with food, keep your hunger @5, use nothing but health pots.
It's harder than beta. 35 slots vrs 36 total, health doesn't regen, you wont be able to heal til first trip to nether. Plus ads the factor of having to watch hunger. Make it harder by eating only cookies or melons.
I haven't read what everyone else had to say, because there are way too many posts to go through to see if any of this is mentioned.
First and foremost, it's survival, and part of surviving is preventing starvation. Second, it is in no way OP, since you have to wait for your health to regenerate. As for sprinting, the fact that it makes getting around a lot faster is enough for me. While it may be annoying to have to worry about food, it's not difficult to accomplish, nor does it take up much time or inventory to solve the issue.
Also I don't understand the point about how this makes the game easy. Personally I think it adds challenge to the game. You can't just eat mid-combat and continue fighting. You have to retreat and rest for a while. This just makes combat more strategic and forces you to be prepared before starting a fight.
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"People don't change, they're changed by the actions of others."
"In the end we're all just chalk lines on the concrete, drawn only to be washed away."
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i know i posted on this thread but am going to re-support why the hunger bar is awful.
ok for all the fan boys saying that it is great and that not having it is dumb please take this into consideration.
The hunger bar, so there are many reason why this was not a good addition to the game. for starters it changed the face of the game, it added a feature that didn't need to be added the reason why is combat/ the old health system worked fine (and at times even better)
So restoring your health gradually rather that insta-heal with pork chops is better. Fallacy. Seems you just like it because it was "easier" for you.
for example were going to use bread, back in the old system it would heal you 2.5 hearts no stacking no health re-gen. todays system bread heals 2.5 hunger bar points which if used the right way can heal you 9.5 hearts + more. ya and for those who say the old was system was op...
You wanna finish that last sentence/thought?
So your only point is because it stacks now? To correct you, it can heal you if you've got 9.5 meat stacks left, not heal 9.5 hearts. (Unless you are completely down on meat stacks and have to eat 3 - 4 loaves of bread.) Maybe you need to work on your fighting skills?
next, what really should have happened was make it OPTIONAL. example your going to start a new world you go to the game plus menu and has a button that says hunger off or hunger on. now if you selected hunger off you would have no hunger AND NO SPRINTING so you don't have to deal with the hunger bar but the down fall is there will be no sprinting (a pro for a con) but if you put hunger on you have to mange your hunger bar but you get to sprint (a pro for a con)
Hunger bars should not be optional. There's nothing worse that let's have an option box/slider for everything" people. I haven't seen one good reason that you've posted as to why it's awful.
Have fun on a constantly outdated Minecraft and not enjoying new, modern features.
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Actually, one piece of bread, while restoring 11 hunger+saturation, effectively only gives you 8 as far as healing is concerned because you can only use the last two hunger points for healing; 8 points can restore 10 health points, or only 5 hearts (rounding down; healing takes 3 exhaustion and 4 exhaustion depletes 1 hunger so this is 3/4 hunger point per health point regenerated, or 10.6666...).
Also, the old food mechanic acted like Instant Health potions; in fact, bread was better because it could heal 2.5 hearts, compared to only one for Instant Health I; steak is as good as Instant health II, and even with full diamond armor it is easy to lose health faster than you can regenerate; it would take 20 seconds to regenerate 2.5 hearts - a rate so slow that even in full diamond armor a silverfish (1 HP per hit, any difficulty) can kill you; armor will let 20% of this through for 0.2 HP per hit, 2 hits can be dealt per second (limited by damage immunity period) and with 4 seconds between regeneration that is 1.6 damage inflicted over the period, meaning a net loss of 0.6 HP. For mobs that deal more damage, such as zombie pigmen (9 HP/hit on Normal) natural regeneration is practically irrelevant in the heat of a battle (9 x 0.2 = 1.8 HP/hit, x 2 x 4 = 14.4 HP over 4 seconds, compared to 1 regained, or a net loss of 13.4 HP, or 93% as much health lost as without regeneration).
Even with unstackable food you can still carry a good amount with you, especially if you know you may get into battles; the only people who really need a stack of food are people like me who spend hours at a time exploring away from home in situations where food is hard to come by (well, there are mushrooms in caves and mushrooms are stackable). In fact, speaking of mushroom stew...
That's 40 seconds of natural regeneration there, and twice as effective as bread (today mushroom stew is only slightly better, 13.2 vs 11 hunger/saturation). And you don't really need a lot of food; I can mine a dozen stacks of iron ore on a couple dozen baked potatoes - and few people need that much iron; a few should be enough to get enough iron for full armor, tools, and an anvil (if potatoes and anvils were around in Beta). Not even the best food either.
The last time I died, months ago, was also a situation when instantly regaining health would have saved me, and I had enough time to do so even if I had to open my inventory to get more food (a witch poisoned me then a creeper blew me up while I was recovering, long after I killed the witch, too bad it didn't drop an Instant Health potion, which is the only time I bother using them).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I mean with difficulty on hard.
/gamerule allowHunger false
MCPE090REACTION.avi
-PotatOS1Gaming
Community: Mojang, we want more ores!
After 1.3:
Community: What is this Emerald crap? You can't make tools with it and villager trades are terrible! Change it!!!
Before 1.6:
Community: Mojang, we want horses! PLZ add them PLZ PLZ PLZ!!!
After 1.6:
Community: Horses are terrible, get rid of them!
This is what I really hate about the Minecraft community. Half of it whines and begs for a new feature until Mojang finally adds it, then the other half bashes them and "orders" it to be removed as if they were in charge of the game. For the last time, hunger is here to stay, and some people actually like this feature. Stop acting like your opinion is factual, and actually take into consideration what others think about the game. A gamerule might be a nice compromise, but I don't really see it happening anytime soon.
Before 1.8:
Community: Mojang please add thirst! Add red dragons! Add more mobs!
4 years later......
Have real criticism/suggestion on a possible fix, write about that instead of complaining. L2Forum. Although, if you were born post '95, I should be a little forgiving
Creepers are my worst enemy in Minecraft? No, that's Skeletons.
hi, but i have been playing the game for close to 4 years i think? (Long time) played almost every update but i hate the hunger bar for a few reasons but the main one is its way too easy lol
but the bigger factor is STACK-ABLE food i mean back in beta you could only have 36 food items on you at once max where as today with food stack-able i can have 64 bread in just one slot kinda OP if you ask me lol (not to mention if you have 3 or 4 slots full of 64 food in each
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
So, stack one slot with food, keep your hunger @5, use nothing but health pots.
It's harder than beta. 35 slots vrs 36 total, health doesn't regen, you wont be able to heal til first trip to nether. Plus ads the factor of having to watch hunger. Make it harder by eating only cookies or melons.
First and foremost, it's survival, and part of surviving is preventing starvation. Second, it is in no way OP, since you have to wait for your health to regenerate. As for sprinting, the fact that it makes getting around a lot faster is enough for me. While it may be annoying to have to worry about food, it's not difficult to accomplish, nor does it take up much time or inventory to solve the issue.
Also I don't understand the point about how this makes the game easy. Personally I think it adds challenge to the game. You can't just eat mid-combat and continue fighting. You have to retreat and rest for a while. This just makes combat more strategic and forces you to be prepared before starting a fight.
"In the end we're all just chalk lines on the concrete, drawn only to be washed away."
"Just because I'm paranoid, doesn't mean people aren't out to get me."
I only kill cows or pigs and coock them meats
Foodz4Dayz
So restoring your health gradually rather that insta-heal with pork chops is better. Fallacy. Seems you just like it because it was "easier" for you.
You wanna finish that last sentence/thought?
So your only point is because it stacks now? To correct you, it can heal you if you've got 9.5 meat stacks left, not heal 9.5 hearts. (Unless you are completely down on meat stacks and have to eat 3 - 4 loaves of bread.) Maybe you need to work on your fighting skills?
Hunger bars should not be optional. There's nothing worse that let's have an option box/slider for everything" people. I haven't seen one good reason that you've posted as to why it's awful.
Have fun on a constantly outdated Minecraft and not enjoying new, modern features.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only