I was mining and had died in a HUGE ravine by a witch. I was super pissed off because I lost ALL of my diamond stuff. (Tools were enchanted, armor was not, had 31 levels) I was so mad that I couldn’t take it so I switched to creative and quickly got my stuff (it was a large cave that had a ravine). I got almost everything back except my sword which is not really a big deal. Do you consider it cheating and would you do the same with your stuff? I don’t really mind that I can’t get achievements, but my world was really good and I had worked hard on it with friends. Let me know!
If you have to ask, the answer is usually, yes, it's cheating.
But, it's your game, so who cares what we think? The real question is, does it make the game more enjoyable. Games are supposed to be fun, so if cheating makes it more fun, then go for it.
It it is to get around a bug, no, but if it is to give yourself items, find where you died, etc from a normal death, then yes. For example, the game once crashed right after I went to the Nether for the first time (falling gravel caused a stack overflow error) and when I reloaded the world I was suffocating in solid Netherrack with no portal; I saved myself by using NBTExplorer (not exactly Creative but pretty much the same thing) to change my location to my spawn point and dimension back to the Overworld.
There are also other ways to get around losing items without using Creative or external editors which may or may not be seen as cheating, such as reverting to a backup (this is more likely to be seen as cheating on Hardcore worlds since the whole point is that once you die that's it), which I've done before, including a backup made right after I died so I could reload it and collect all of my items before they despawned. Of course, there are also mods; I added a "death point" to the inventory screen but I haven't had to use it so far, and previously used Rei's Minimap which had a similar feature (you can use F3 but you have to press it immediately before you die as the game doesn't let you use it on the death screen, and if you play on a server with reduced debug you can't see your coordinates without using a mod (my mod would always work since the client has to know the position of the player, which is what I track. I don't play multiplayer or on newer versions with the gamerule though).
And there is the keepInventory gamerule, which if set to true means you respawn with your inventory intact.
In order to use gamerules you have to enable cheats which is a clue that it's against the standard "rules" but, as already posted, in single player you are free to set your own rules, that's part of playing a "sandbox" game, you can change things, both things in the game and the game itself to suit you.
I alone decide what is cheating in my single player worlds because I am the boss and can make up my own game rules. My cardinal rule is to have fun, so anything that is fun is ok. I keep my inventory when I die. So you won‘t catch me telling you that you cheated.
In my single player worlds I decided that afk fishing and automated farms are off-limits (I could say „cheating“), because I enjoy working hard for my resources. Other people let the game tell them what is cheating. I don‘t care, it‘s my decision to make, not anyone else‘s.
Yes, I changed to creative/spectator mode twice when I fell into lava in the Nether, both time the first time I did was pausing the game by ESC, then I typed the command to switch to other modes somewhere, copied it to the clipboard, then got back into the game, switched to other mode through LAN, pressed T and pasted the command, then I flew to safety and switched back to Survival.
One time I also used to use spectator mode to retrieve the items from when I died when mining in a mineshaft. And another time teleporting back to the nether portal when I went too far from it when exploring the Nether, I had saved the coordinates but felt too lazy to go all the way back to that portal.
I needed to use those cheating, otherwise when dying and losing items, or spending too much time like when I travelling manually would make me very frustrated and I may lose my will to play any further. I reasoned that I just wanted to save my time when cheating in those cases and not for the purpose of gaining items my Steve couldn't get his hands on.
There are some cases where I allow myself to cheat. Collecting items after I die is one of them.
I don't really enjoy risk. Survival mode is fun because I need to collect resources, build farms and actually earn what I build. The threat of dying isn't enjoyable to me.
Here is my complete list of exceptions:
1. If I die, I can switch to creative to collect my items, but nothing else
2. I can use commands to fix items or blocks lost due to a bug
3. I can use external tools to learn information about my world, such as finding strongholds, biomes, or slime chunks.
4. I can change the mobGriefing, doFireTick, doInsomnia, and keepInventory gamerules.
5. Clientside mods such as JEI, Tape Mouse and Journeymap which are nice for quality of life but give no real gameplay advantage are allowed.
6. I'm allowed to choose a specific seed or tweak world generation to my liking
In modded Minecraft I also allow a few more:
1. I can use commands to teleport myself freely. This is mostly to accelerate the early game, because I like to play much faster in a modded environment. In vanilla I'll put time into making bridges or getting an elytra instead.
2. Cheating in items to test things is fine, as long as I don't keep anything or gain any survival advantage.
3. I can switch to spectator mode to look at my pipes.
4. I can spawn in some items to help my get past the early game faster. I've probably made a first set of tinkers' tools twenty or thirty times over the years.
yeah, I would have to agree with these folks. Going into Creative is cheating unless it is in modded survival where a certain key item is creative only and is required for progressing with the mod. Though this is rare in most mods and is only the case if say the mod is in beta but this isn't a modding thread so yeah. Just wanted to drop in my opinion
Like everyone said... yes its your world, but i dont see the fun in survival mode if your in creative. Cheating has never been my thing (in Minecraft) but yes, its your world. do what you want.
If its survival, therefore you have to suffer. for instance, you lost your items when you died, therefore you have to craft or make a new one, That's the magic of survival mode.
Due to other members on my server, I play with keepInventory set to true. But I keep track of deaths (my personal deaths) and try to keep the number low, and avoid “stupid” deaths (like entering a desert monument with no armour and torches in the off-hand instead of the shield - boom!)
I play games to have fun and relax. If something in a game gets me frustrated, the game no longer fulfils its purpose and I will use whatever tools at my disposal to eliminate the source of frustration.
For example, in Skyrim I typically mod carry weight allowance cause I don't care for shuttling several times between town and dungeon to sell all that loot.
And there is the keepInventory gamerule, which if set to true means you respawn with your inventory intact.
In order to use gamerules you have to enable cheats which is a clue that it's against the standard "rules" but, as already posted, in single player you are free to set your own rules, that's part of playing a "sandbox" game, you can change things, both things in the game and the game itself to suit you.
Now I’m wondering if it is cheating if I am playing in creative mode and temporarily switch to survival mode. If not, why not? It is a whimsical but philosophical question.
If you died to something really unavoidable, like a skeleton spawning in front of you in darkness and knocking you into a ravine, instantly, then no, using creative isn't cheating. Minecraft is just unfair like that at times. Otherwise, I'd stay clear of creative if you want to preserve your 'legitmacy' of survival, you might get lazy and just spawn everything you want in if you use creative too often.
If you died to something really unavoidable, like a skeleton spawning in front of you in darkness and knocking you into a ravine, instantly, then no, using creative isn't cheating. Minecraft is just unfair like that at times. Otherwise, I'd stay clear of creative if you want to preserve your 'legitmacy' of survival, you might get lazy and just spawn everything you want in if you use creative too often.
Actually I think that situation is still considered fair and using creative to get out of that situation is cheating.
I was mining and had died in a HUGE ravine by a witch. I was super pissed off because I lost ALL of my diamond stuff. (Tools were enchanted, armor was not, had 31 levels) I was so mad that I couldn’t take it so I switched to creative and quickly got my stuff (it was a large cave that had a ravine). I got almost everything back except my sword which is not really a big deal. Do you consider it cheating and would you do the same with your stuff? I don’t really mind that I can’t get achievements, but my world was really good and I had worked hard on it with friends. Let me know!
If you have to ask, the answer is usually, yes, it's cheating.
But, it's your game, so who cares what we think? The real question is, does it make the game more enjoyable. Games are supposed to be fun, so if cheating makes it more fun, then go for it.
It it is to get around a bug, no, but if it is to give yourself items, find where you died, etc from a normal death, then yes. For example, the game once crashed right after I went to the Nether for the first time (falling gravel caused a stack overflow error) and when I reloaded the world I was suffocating in solid Netherrack with no portal; I saved myself by using NBTExplorer (not exactly Creative but pretty much the same thing) to change my location to my spawn point and dimension back to the Overworld.
There are also other ways to get around losing items without using Creative or external editors which may or may not be seen as cheating, such as reverting to a backup (this is more likely to be seen as cheating on Hardcore worlds since the whole point is that once you die that's it), which I've done before, including a backup made right after I died so I could reload it and collect all of my items before they despawned. Of course, there are also mods; I added a "death point" to the inventory screen but I haven't had to use it so far, and previously used Rei's Minimap which had a similar feature (you can use F3 but you have to press it immediately before you die as the game doesn't let you use it on the death screen, and if you play on a server with reduced debug you can't see your coordinates without using a mod (my mod would always work since the client has to know the position of the player, which is what I track. I don't play multiplayer or on newer versions with the gamerule though).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
And there is the keepInventory gamerule, which if set to true means you respawn with your inventory intact.
In order to use gamerules you have to enable cheats which is a clue that it's against the standard "rules" but, as already posted, in single player you are free to set your own rules, that's part of playing a "sandbox" game, you can change things, both things in the game and the game itself to suit you.
Just testing.
I alone decide what is cheating in my single player worlds because I am the boss and can make up my own game rules. My cardinal rule is to have fun, so anything that is fun is ok. I keep my inventory when I die. So you won‘t catch me telling you that you cheated.
In my single player worlds I decided that afk fishing and automated farms are off-limits (I could say „cheating“), because I enjoy working hard for my resources. Other people let the game tell them what is cheating. I don‘t care, it‘s my decision to make, not anyone else‘s.
pro.
You have a right to change the game mode because who cares? it's your world.
con.
Survival doesn't have a point anymore after you change the game mode to creative.
Yes, I changed to creative/spectator mode twice when I fell into lava in the Nether, both time the first time I did was pausing the game by ESC, then I typed the command to switch to other modes somewhere, copied it to the clipboard, then got back into the game, switched to other mode through LAN, pressed T and pasted the command, then I flew to safety and switched back to Survival.
One time I also used to use spectator mode to retrieve the items from when I died when mining in a mineshaft. And another time teleporting back to the nether portal when I went too far from it when exploring the Nether, I had saved the coordinates but felt too lazy to go all the way back to that portal.
I needed to use those cheating, otherwise when dying and losing items, or spending too much time like when I travelling manually would make me very frustrated and I may lose my will to play any further. I reasoned that I just wanted to save my time when cheating in those cases and not for the purpose of gaining items my Steve couldn't get his hands on.
There are some cases where I allow myself to cheat. Collecting items after I die is one of them.
I don't really enjoy risk. Survival mode is fun because I need to collect resources, build farms and actually earn what I build. The threat of dying isn't enjoyable to me.
Here is my complete list of exceptions:
1. If I die, I can switch to creative to collect my items, but nothing else
2. I can use commands to fix items or blocks lost due to a bug
3. I can use external tools to learn information about my world, such as finding strongholds, biomes, or slime chunks.
4. I can change the mobGriefing, doFireTick, doInsomnia, and keepInventory gamerules.
5. Clientside mods such as JEI, Tape Mouse and Journeymap which are nice for quality of life but give no real gameplay advantage are allowed.
6. I'm allowed to choose a specific seed or tweak world generation to my liking
In modded Minecraft I also allow a few more:
1. I can use commands to teleport myself freely. This is mostly to accelerate the early game, because I like to play much faster in a modded environment. In vanilla I'll put time into making bridges or getting an elytra instead.
2. Cheating in items to test things is fine, as long as I don't keep anything or gain any survival advantage.
3. I can switch to spectator mode to look at my pipes.
4. I can spawn in some items to help my get past the early game faster. I've probably made a first set of tinkers' tools twenty or thirty times over the years.
yeah, I would have to agree with these folks. Going into Creative is cheating unless it is in modded survival where a certain key item is creative only and is required for progressing with the mod. Though this is rare in most mods and is only the case if say the mod is in beta but this isn't a modding thread so yeah. Just wanted to drop in my opinion
Like everyone said... yes its your world, but i dont see the fun in survival mode if your in creative. Cheating has never been my thing (in Minecraft) but yes, its your world. do what you want.
-me
Simple answer. Cheats mode is on, therefore it is cheating.
If its survival, therefore you have to suffer. for instance, you lost your items when you died, therefore you have to craft or make a new one, That's the magic of survival mode.
-I never die and I never will.
Due to other members on my server, I play with keepInventory set to true. But I keep track of deaths (my personal deaths) and try to keep the number low, and avoid “stupid” deaths (like entering a desert monument with no armour and torches in the off-hand instead of the shield - boom!)
I put cheats on because I like /give
Join in the Chaos
I play games to have fun and relax. If something in a game gets me frustrated, the game no longer fulfils its purpose and I will use whatever tools at my disposal to eliminate the source of frustration.
For example, in Skyrim I typically mod carry weight allowance cause I don't care for shuttling several times between town and dungeon to sell all that loot.
I only use creative like if I am travelling I go to creative to get back there fast, it my be cheating.
that's what I do.
Join in the Chaos
Now I’m wondering if it is cheating if I am playing in creative mode and temporarily switch to survival mode. If not, why not? It is a whimsical but philosophical question.
I make a map to do in creative then go to survival:)
Join in the Chaos
If you died to something really unavoidable, like a skeleton spawning in front of you in darkness and knocking you into a ravine, instantly, then no, using creative isn't cheating. Minecraft is just unfair like that at times. Otherwise, I'd stay clear of creative if you want to preserve your 'legitmacy' of survival, you might get lazy and just spawn everything you want in if you use creative too often.
Actually I think that situation is still considered fair and using creative to get out of that situation is cheating.