I play a lot of single-player survival Minecraft because I can play it whenever I want and I don't have to worry about something happening in the game while I am away. I can easily back up and roll back the map if I run across a game-crashing glitch, and so long as I keep the map from growing too excessively big, I can keep the Minecraft map and mod pack installation contained within a ramdisk filesystem which gives me wonderful performance.
To keep it interesting, I usually play mod packs that have been built with good survival-related mods. Currently, I am playing Sevtech:Ages, however I also occasionally jump back to Bevo's Tech Pack and FTB Unstable 1.12. There are a huge number of mod packs that offer a large number of different styles and difficulty levels. I would recommend just downloading the FTB or AT Launcher and just try a few mod packs that appear interesting to you.
I basically only play single0player because I'm power-hungry and the mere thought of having a world all to myself pleases me. That's not even an exaggeration. Plus I get to fiddle around with command blocks.
I do play the occasional multiplayer, but too many servers have excessive amounts of plugins. I understand if it's simple plugins like Lockette and Land Claim, but does every server need money auctions, freely-acquirable spawners and voting loot chests? Not in my opinion. At this point I'm basically only playing Skyblock multiplayer and everything else is in singleplayer.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Elder Scrolls series
Left 4 Dead 2
Dead Rising series
7 Days to Die
Just Cause series
Come to think of it, I mainly play fighting-based games.
In the early days (BETA) in played multiplayer and found a few cool servers, but then I stayed away for years when it became dominated by PVP and mini-games. I prefer my multiplayer to be like survival but with friends met online and for a long while I didn't get that satisfaction so stopped playing multiplayer and just kept playing survival. This year I did find a good server but being in the UK hampers my creativity being online when noone else is or having to go on extremely late to match US/Canada and other time zones.
Even then with a lot of servers I don't feel the interaction, I make my home and then what? I get bored - and it also ties n with the time zones thing.
What keeps me playing single player? Playing the same world I have for over 8 & 1/2 years, there are only maybe 3 -4 of my other worlds that I really can say I care about and am deeply connected too. I don't have to worry about plot sizes, economies, people stealing my stuff, when I can/can't sleep and only answerable to myself. You can have fun adventures in multiplayer, but I think I'd prefer that over ones with town/cities/economies and/or just PVP/mini-games obsession as they just don't interest me.
I've exclusively played singleplayer for more than 6 years, with a playstyle that many would find repetitive and boring but it is fun to me; I spend the majority of time in a world caving, just mining all the ores and killing mobs for fun with no real goals (maybe to collect as many resources as possible; I often play until I've mined at least 3000 ore in a given play session, which are displayed in "stats" I added to the inventory GUI back in 2014; in my last modded world I played until I found at least one of every underground feature, which took about 466 hours of continuous caving out of a total of 539 hours).
I do use mods to enhance the game but most of my gameplay is still pretty much vanilla, even in my more modded worlds; my first world is my largest world by far, with more playtime (and caving) than all other worlds combined, and the only modifications I use (besides bugfixes and improvements) are a couple blocks that allow me to compact rails and cobwebs into blocks, similar to minerals (prior to this I hadn't explored so far away from my main base yet that returning more often wasn't as big of a deal, and I crafted string into wool, which is the same as a "cobweb block" in its compaction efficiency; "rail blocks" are equivalent to 9 rails).
More recently, I spent far more time than planned on a recreation of an early modded world which simply had double the caves of vanilla and a double chest ender chest in addition to the aforementioned (it was mainly intended to be a side thing while I worked on updating TMCW, but I ended up exclusively playing on it for several months. The original world was played on using a backpack mod, hence the double ender chest, while I didn't use Fortune as I did back then).
I have a few single player worlds I play (one from back in version 1.8 that I've been playing for years). I also have a couple of SMP servers I run to play with a small group of friends (my Creeper Pie 1.12.2 server runs on a $35 Raspberry Pi).
I keep it interesting by playing more than one world. Sometimes I run out of ideas on one world, so I play on another, and that often results in new ideas I can use on other worlds. Having different play styles on each world can also be beneficial (single base vs nomadic, underground, underwater, main base in nether or end...).
I still play single player 1.12.2 with a mod pack i made myself but prefer multiplayer to single player. Most of the time though i only use single player as a place to test things in creative before i go build them in survival on an SMP. I do hate all the big servers with mini-games and voting and all the other but love to play on semi-vanilla SMPs with maybe 30 people max that only has a few plugins for maybe a /home command and other small stuff.
I've been playing single player for 8 years. The only thing I've ever played is single player...
I am a retired Vietnam era USAF MSgt (20 years 2 months and 27 days not that I kept track)... Playing at combat is not something I am willing to do!!! I suspect anyone returning from the middle east feels the same.
Not quite the same as the - "combat" - "vet(eran)." above, but for similar-enough reasons. People are people, and it's generally more-fun for me to interact with people I(n) R(eal) L(ife) than via Gaming, howsoever-Fun the particular Game is.
It's not that I'm avoiding people - just found a relative that likes to Play it, and friends got me there /here in the first place, 7 1 /2 Years ago, we Played a Year or-so - it's just that generally Online - again "Online Interactions Not Rated" (by the E[ntertainment]S[afety]R[atings]B[oard] [I think]) one'll see often, of late - people are-Different from how they are in (In?) Reality. Getting to know them - over Years - only to have them almost-inevitably go-their own-ways, amidst-Gaming - whether Chatted-about or-not - is always going to feel like a "mutual 'stakeout'" (better than "M.A.D. ," of course), 'til it's over / "over," at which point, "what's done is done," and one Really feels like they'd done Much Virtually, only to not-Actually have anything in the Real World, to be-able to show-others, much, about for it.
It's a similar issue - related, if possibly at right-angles from one-another - to "'social' 'media'." Again, Online(-basically).
'Net's not the issue, as much as just - already limited - contact /engagement people Can have, with what's on 'Net /Online / "'electronic' comm'n(s) . ," as-opposed to telephones-before, were pretty-much considered "electrical" ("pagers"-since are more this other way ["'exclusive' 'comm'n. '," again un-like Online Forums]). Not having it - fully - public, even - this "woo, minecraftforum!" ("splash," like: "Look, mum, I'm in a splash!" ; being-Removed, not just, "the work of Notch!" - 1 guy - before) is itself being taken-out, after this all-but taken-down - also tends to keep not-just people in (their) little boxes, but not even let-anyone else have any hint (Anonymity, all-but "enforced"), who those other people are.
Just check out: "the 'G.I.F.T. ' theory, of the Internet" ; basically, how 'Net's created / "created" (destroyed?) from (the) Internet(-before). Just try not to get caught-up in oneself, and /or 'it.
Oh. And the beginning: I keep it interesting, because I know that I can decide if - what - (it) matters, or not; SSP of course is more-interesting to me, but really, I tend to attempt-to get it closer-to just-Exploring, Building, Surviving, and /or Adventuring.
"It's not who 'wins' or 'loses' ; it's how one Plays the Game." "The journey is more important than the destination" (and /or "the means matter more than the end").
I've played largely alone for 8 years. My dad's mined for me a bit, and I let a few people in to look around, but that's been it. I would appreciate help but I don't trust people to follow the building style that I built the main base in. I think most servers look a little messy and I'm hoping to expand in the same style. When I play on Xbox I have some help, but I end up building the same type of structures. I don't like giving up the many advantages I have on PC, like turning cheats on and summoning villagers. Then again, I've already made it to the End on Xbox, which is a lot easier with help.
It's funny because, in my experience, people who loves multiplayer usually don't see the appeal of survival and the other way around.
Personally, I can't see the point of multiplayer. Yes, it's fun to invite friends and share your constructions, but in 80% of the time it's just people roleplaying, fooling around, or using way too much mods, to the point of not even looking like Minecraft anymore. What's the fun on that?
There's some rare nice maps to play, that does not revolve around "LOL I TROLLED U" puzzles, but when you are inside it, the core mechanism of the game induces the players to rebuild everything on the map, making the whole experience pointless again.
Unless it's some sort of co-op, I do not see the appeal...
You know, playing Minecraft without the Mine and the Craft.
Without access to ESC (aka the kid key) the number of hours available for play each week is minimal, the time rarely occurs in blocks, and is often at peculiar hours (ping times to servers on other continents can be an issue)…
With the kid key available my available playtime goes up dramatically as there are large blocks where I need to be immediately available, but am rarely actually needed.
As much of my interest is exploring variations of builds and the [lower levels] of the technical side of the game, maintaining interest is not at issue.
(It also helps that – if one gets bored or stymied – one may leave a partly finished build for as long as one wishes without incurring complaints or requests to finish…)
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.