I'm wearing my boots with Feather Falling IV, but they don't seem to work as well as they used to...
I could fall from almost sky level to the ground, and barely take a heart's worth of damage, but now I seem to be taking damage from falling as if I wasn't even wearing the boots.
Did feather falling get nerfed or something?
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I have noticed a change too, when I took damage from a 5 block jump. I also have feather falling IV boots, but the protection they give is seemingly random. I made the same 22 block jump 4 times after I noticed a change. The 4 results were-
-3 damage (1.5 hearts)
-6 damage (3 hearts)
-9 damage (4.5 hearts)
-5 damage (2.5 hearts)
I have noticed a change too, when I took damage from a 5 block jump. I also have feather falling IV boots, but the protection they give is seemingly random. I made the same 22 block jump 4 times after I noticed a change. The 4 results were-
-3 damage (1.5 hearts)
-6 damage (3 hearts)
-9 damage (4.5 hearts)
-5 damage (2.5 hearts)
You mean the amount they change is random? I always thought it was a set amount.
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All of the armor enchantments can reduce damage by varying amounts even at the same enchantment level. There's a point in the damage calculation where a dice is rolled in effect.
Xisumavoid did a Myth Busting video and if you fall for 44 blocks with feather falling IV you can survive or die its inconsistant but if you fall from 43 blocks you will always survive but not with the same number of hearts.
Are you sure that isn't 33 (34) blocks? Because protection enchantments add a randomized amount of protection, up to a maximum of 80% damage reduction, but with a 50% variance, so the actual amount can be as low as 40%; of note, Feather Falling IV boots only provide 18 out of a maximum of 20 EPF points, so you want some additional protection on your armor (Protection also reduces fall damage, but has only 5 EPF per piece at level 4, this is enough to make Protection redundant on boots if you have it on at least one other piece).
To calculate how high of a fall you can survive with the maximum EPF, divide 20 (full health) by the damage that gets past your armor, 20-60% (for fall damage, only enchantments protect against it, though back when this thread was created, years ago, was around the time they nerfed armor so it no longer protected against fall damage; blocking with a sword also used to reduce it, making falls from the height limit to bedrock survivable); this results in a range of 33 to 100 effective health points; or 36 to 103 blocks of survivable fall distance. Feather Falling IV by itself provides 36-72% damage reduction or 31-71 effective health points, 34-74 blocks of survivable fall distance (numbers may vary a bit depending on how the game handles fractions, possibly only 33 blocks).
I just tested it as well - made a 36 block high pillar, put on Feather Falling IV diamond boots (though material shouldn't matter) and jumped off several times - and died.
Damage details: http://minecraft.gamepedia.com/Armor
If you have maxed out fall protect (Feather Falling IV + Protection IV x 2 let's say) then (in the calculation) the 100% damage reduction is randomized to 50%-100% and then capped at 80%, the resulting range being 50% to 80% damage reduction.
The average damage reduction from falling there would be 70%.
That would result in [almost] always surviving a 43-block fall, since you would take damage from 40 blocks and experience from 8 damage to 20 damage (4 to 10 hearts.)
Depending on exactly how the random calculation is done, a reduction of exactly 50% (leading to a fatal fall from 43 blocks) might be very rare or impossible.
Additionally, a fall from 102 blocks (with max fall protect) would be survivable half the time, but a fall from 103 blocks would never be survivable (would always inflict at least 20 damage.)
I could fall from almost sky level to the ground, and barely take a heart's worth of damage, but now I seem to be taking damage from falling as if I wasn't even wearing the boots.
Did feather falling get nerfed or something?
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-3 damage (1.5 hearts)
-6 damage (3 hearts)
-9 damage (4.5 hearts)
-5 damage (2.5 hearts)
You mean the amount they change is random? I always thought it was a set amount.
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I just read another post where the person examing the code found enchantments included a random factor.
O notch and his randomness........ .. .
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Are you sure that isn't 33 (34) blocks? Because protection enchantments add a randomized amount of protection, up to a maximum of 80% damage reduction, but with a 50% variance, so the actual amount can be as low as 40%; of note, Feather Falling IV boots only provide 18 out of a maximum of 20 EPF points, so you want some additional protection on your armor (Protection also reduces fall damage, but has only 5 EPF per piece at level 4, this is enough to make Protection redundant on boots if you have it on at least one other piece).
To calculate how high of a fall you can survive with the maximum EPF, divide 20 (full health) by the damage that gets past your armor, 20-60% (for fall damage, only enchantments protect against it, though back when this thread was created, years ago, was around the time they nerfed armor so it no longer protected against fall damage; blocking with a sword also used to reduce it, making falls from the height limit to bedrock survivable); this results in a range of 33 to 100 effective health points; or 36 to 103 blocks of survivable fall distance. Feather Falling IV by itself provides 36-72% damage reduction or 31-71 effective health points, 34-74 blocks of survivable fall distance (numbers may vary a bit depending on how the game handles fractions, possibly only 33 blocks).
I just tested it as well - made a 36 block high pillar, put on Feather Falling IV diamond boots (though material shouldn't matter) and jumped off several times - and died.
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http://minecraft.gamepedia.com/Armor
If you have maxed out fall protect (Feather Falling IV + Protection IV x 2 let's say) then (in the calculation) the 100% damage reduction is randomized to 50%-100% and then capped at 80%, the resulting range being 50% to 80% damage reduction.
The average damage reduction from falling there would be 70%.
That would result in [almost] always surviving a 43-block fall, since you would take damage from 40 blocks and experience from 8 damage to 20 damage (4 to 10 hearts.)
Depending on exactly how the random calculation is done, a reduction of exactly 50% (leading to a fatal fall from 43 blocks) might be very rare or impossible.
Additionally, a fall from 102 blocks (with max fall protect) would be survivable half the time, but a fall from 103 blocks would never be survivable (would always inflict at least 20 damage.)