I have created a survival mode and swore to Notch that I will never change the difficulty or turn on cheats. But I actually only died once (from running too fast in a snowy tundra and landing in a lava pool), despite exploring sections of the nether, mining near lava, failing to kill creepers and looting a mineshaft. Probably because I have iron armour and shield.
Not like I don't spend a lot of time playing or fighting many mobs either (I spend most of my time caving, to an extent that probably exceeds what most players ever do in a single session; for example, this was a more extreme session); these are the statistics for my last few worlds:
TMCWv3:
TMCWv4:
InfiniteCaves (this was a "caving only" world, where I spent the entire time caving):
I've also made changes that make mobs more difficult and more common, like making Hard-only effects occur on any difficulty (I play on Normal) and decreasing the (de)spawning radius from 128 to 96 blocks, which explains the increase in mobs killed per play session from the first world shown. TMCW also nerfs the protection of player armor (not mob armor), though I offset that by adding Protection IV to my boots (otherwise they only have Feather Falling IV, with Protection IV on a chestplate and leggings. The same logic would allow me to offset even the increase in damage from Normal to Hard as well as 1.9's armor penetration mechanic, hence I see little point to playing on Hard, where zombies breaking doors is an annoyance, not difficulty, and damage like creeper explosions scales up more than most mobs, making the latter relatively weaker).
Perhaps most impressive is my first world, as shown by the oldest stats I could find and the latest ones:
Even after all of this time the damage I've taken per mob killed has continued to decrease, from 1.96 to 1.69, which is equivalent to getting hit once for every 1.77 zombies killed (3 damage on Normal); it was higher in TMCW (about 2 per mob) mainly due to additional changes to mobs, but even there TMCWv4 saw a decrease from TMCWv3 (I added my own version of "anti-spam-clicking" to TMCWv4, though unlike 1.9 it is more of a penalty and has no impact unless you miss too often or hit a mob while it is damage-immune).
I’m uncomfortable about caves. The subtitles and sound keep warning me about mobs which are not even close to me. I hate that eerie cave noises so i took off my headphones and had creepers sneak up behind me. But I survived. I prefer strip mining but it’s slow and almost used up my Unbreaking 1 diamond pick axe.
I’m uncomfortable about caves. The subtitles and sound keep warning me about mobs which are not even close to me. I hate that eerie cave noises so i took off my headphones and had creepers sneak up behind me. But I survived. I prefer strip mining but it’s slow and almost used up my Unbreaking 1 diamond pick axe.
I turn cave noises off because I find them annoying. You can turn just that off if they bother you.
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I’m uncomfortable about caves. The subtitles and sound keep warning me about mobs which are not even close to me. I hate that eerie cave noises so i took off my headphones and had creepers sneak up behind me. But I survived. I prefer strip mining but it’s slow and almost used up my Unbreaking 1 diamond pick axe.
Branch-mining (the proper term, unless you really do mean this) is more efficient than caving by far - even in a world where lava was mostly removed from the lower layers (below layer 11), and there were twice as many caves as vanilla 1.6.4 (where there are already more caves and much larger cave systems than later versions, as well as more dungeons and mineshafts) with ore distribution not being changed I only averaged 9 diamond ore per hour of caving (out of a total of about 1,000 ores), while branch-mining can easily get 3 times that rate, and is also more efficient in terms of blocks mined per diamond found (assuming you mine all ores); I averaged about 150 blocks mined per diamond ore mined; in a vanilla 1.6.4 world I averaged about 269 blocks per diamond and about half the hourly rate:
This was a "caving only" world so all the blocks I mined were while caving (which is more or less true in any case; in my last world, a normal Survival world, I mined about 10000 blocks while branch-mining, less than 2% of the total):
These are from a vanilla 1.6.4 world:
For comparison, the Wiki has data that indicates that you can find as much as one diamond ore per every 59 blocks mined - an efficiency which is 4-5 times higher than what I get by caving in vanilla, and 2-3 times more efficient than what most people see because they put their tunnels too close together (I've always put them 4 blocks apart, or 3 between the tunnels, which averages about one diamond per every 111 blocks, which was also very close to what I actually got in my last mine, 91 diamond ore from about 10000 blocks mined. This will be worse when all ores are included (10000 blocks is only from the tunnels themselves) but not to the extent of caving since diamond is relatively much more common):
A maximum efficiency is reached at a spacing of around 6 blocks (that is, 6 solid blocks left in-between the tunnels). At this spacing, efficiency is about 0.017, corresponding to 1.7% of blocks removed being a diamond. At this spacing, the tunnels effectively become independent of each other and so, statistically speaking, the chance of encountering an ore are maximized because there is no chance the ore has been removed by an adjacent tunnel. Above a spacing of 6, efficiency does not increase greatly because ore collection rate is simply a function of the distribution of ores within the level.
For perspective, about 0.12% of blocks between layers 5-12 are diamond ore, so you can effectively find 14 times more per block mined than if you simply mined all blocks within those layers, even more if you make 1x1 pokeholes in the walls and/or ceiling (in this thread they showed an increase in efficiency of 17% by doing this (with a spacing of 3 blocks and tunnels at y=6 with 1x1 pokeholes in the ceiling; this won't be as effective from y=11 since diamond is less common above layer 12); efficiency can be further increased by up to 35% (58% total) by not mining anymore within a chunk after you've found diamond in it since there is only one vein per chunk (where a chunk is a chunk-sized area offset by 8 blocks from real chunks, due to how the game adds features).
The areal efficiency of branch-mining also far exceeds that of caving; in my first world I've extracted 12,587 diamond ore from about 88,000 chunks, or about 4.6% of the diamond in those chunks, while a branch-mine that covered about 75 chunks yielded 91 diamond, or 39% of all ores within the area, meaning that I had to cover more than 8 times the area by caving, and this was again in a 1.6.4 world, with more caves than later worlds, including relatively more near diamond level (caves reach a maximum density just above lava level, while ravines and mineshafts peak around layer 30; most of the reduction in volume in 1.7 was due to a reduction in caves).
I consider diamonds so easy to find I don't consider Fortune to be worthwhile (the time needed to get it likely offsets the time needed to mine for more); you don't need that much diamond once you've made a set of gear when you can put Mending on them to indefinitely repair them with only XP (in vanilla 1.6.4, where renaming keeps the penalty down, I trade for items needed for repairs; prior to trading I found more than enough from normal gameplay).
I love locking myself into Hard and not building a base for some reason, so I die a lot. In my newest world, I'm on Day 14 and stacking on my 11th death.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Or dead-er. "Your Mileage May Vary" (YMMV, tvtropes.org).
Or, as I considered it in another Game, I found very-Fun, despite dying a lot. "I should get frequent dying miles" (as I yet-again ran before stuff-Poof in 5 min's. 'ish).
I guess if I Cared (much) about Exp. (Pt's. ), I'd change my attitude. But it's been later (heh, accidental Pun, "late'r") than sooner.
When I start a new world and only have unenchanted iron armor I die quite often, exploring caves and getting shot by skeletons, blown up by creepers, weakened by witches or cave spiders and killed by something before I have time to wall myself in to wait for it to wear off.
Once I have fully enchanted diamond armor I hardly ever die.
In a recent world I avoided doing any enchanting for quite a while to keep things exciting.
lol, if you ask me. I don't play normal and easy mode in survival. Hard mode instead. I haven't died yet, because for me Death is the end of The GAME.
even if I build a mansion. If I die, I will delete the world I am working on.. ;3
Jesus Christ!
I created my survival world and am planning on locking the difficulty to normal. I will stay loyal to that one world and will keep playing it no matter what problems I face. Death is a part of life, even though it means I will loose my iron armour and diamond tools. You will die eventually and can’t be avoided. It’s best to keep playing than starting from scratch. That’s how you go far into the game. I believe there is no end to the game, even if you beat the dragon and wither.
”GOTTA DEFLECT A FIREBALL AND FIND THE NETHER FORTRESS”
When I start a new world and only have unenchanted iron armor I die quite often, exploring caves and getting shot by skeletons, blown up by creepers, weakened by witches or cave spiders and killed by something before I have time to wall myself in to wait for it to wear off.
Once I have fully enchanted diamond armor I hardly ever die.
In a recent world I avoided doing any enchanting for quite a while to keep things exciting.
I created my survival world and am planning on locking the difficulty to normal. I will stay loyal to that one world and will keep playing it no matter what problems I face. Death is a part of life, even though it means I will loose my iron armour and diamond tools. You will die eventually and can’t be avoided. It’s best to keep playing than starting from scratch. That’s how you go far into the game. I believe there is no end to the game, even if you beat the dragon and wither.
”GOTTA DEFLECT A FIREBALL AND FIND THE NETHER FORTRESS”
Light is up. Turn on subtitles or use headphones
Reorganising everything is hard, and I hat it when you can’t get to the items in time.
when I first played Minecraft a skeleton just killed me over and over again, I used to be super risky so I died a lot( I am still risky) I have not died in a very very long time, I am like super pro now. I protect villages from mobs a lot so I cant afford to die.
I don't really like risking to die , so i try to take the safest route to mining (like branch mining as it gives me lots of ores and have no risks as long as i have torches) i have been playing a minecraft world for like 1 week and died only 2 times (1 was because i risked fighting these op cave spiders in a mineshaft , another one i don't count is when i went afk fishing and a zombie came out of nowhere and killed me)
I hate mineshafts the cave spider noises, I cant stand the noise they make. I have not died from them though(that's because I don't go inside of mineshafts)
I hate mineshafts the cave spider noises, I cant stand the noise they make. I have not died from them though(that's because I don't go inside of mineshafts)
If you want them to stop the noise you could simply bring some torch to stop them from spawning.
mineshafts contain very rare items like enchantment books tho.
I know but there all in side of spider webs so its annoying and the cave spiders go all over the place so I have to hunt them down I might go back in one soon.
The title says it!
I have created a survival mode and swore to Notch that I will never change the difficulty or turn on cheats. But I actually only died once (from running too fast in a snowy tundra and landing in a lava pool), despite exploring sections of the nether, mining near lava, failing to kill creepers and looting a mineshaft. Probably because I have iron armour and shield.
I actually haven't died since I changed my name to TheMasterCaver; this is the last known time that I died - back in April 2014:
https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/297957-what-have-you-done-recently?comment=2478
Not like I don't spend a lot of time playing or fighting many mobs either (I spend most of my time caving, to an extent that probably exceeds what most players ever do in a single session; for example, this was a more extreme session); these are the statistics for my last few worlds:
TMCWv4:
InfiniteCaves (this was a "caving only" world, where I spent the entire time caving):
I've also made changes that make mobs more difficult and more common, like making Hard-only effects occur on any difficulty (I play on Normal) and decreasing the (de)spawning radius from 128 to 96 blocks, which explains the increase in mobs killed per play session from the first world shown. TMCW also nerfs the protection of player armor (not mob armor), though I offset that by adding Protection IV to my boots (otherwise they only have Feather Falling IV, with Protection IV on a chestplate and leggings. The same logic would allow me to offset even the increase in damage from Normal to Hard as well as 1.9's armor penetration mechanic, hence I see little point to playing on Hard, where zombies breaking doors is an annoyance, not difficulty, and damage like creeper explosions scales up more than most mobs, making the latter relatively weaker).
Perhaps most impressive is my first world, as shown by the oldest stats I could find and the latest ones:
Even after all of this time the damage I've taken per mob killed has continued to decrease, from 1.96 to 1.69, which is equivalent to getting hit once for every 1.77 zombies killed (3 damage on Normal); it was higher in TMCW (about 2 per mob) mainly due to additional changes to mobs, but even there TMCWv4 saw a decrease from TMCWv3 (I added my own version of "anti-spam-clicking" to TMCWv4, though unlike 1.9 it is more of a penalty and has no impact unless you miss too often or hit a mob while it is damage-immune).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
OMG you are a real veteran (diehard minecraft player)
I’m uncomfortable about caves. The subtitles and sound keep warning me about mobs which are not even close to me. I hate that eerie cave noises so i took off my headphones and had creepers sneak up behind me. But I survived. I prefer strip mining but it’s slow and almost used up my Unbreaking 1 diamond pick axe.
I turn cave noises off because I find them annoying. You can turn just that off if they bother you.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Branch-mining (the proper term, unless you really do mean this) is more efficient than caving by far - even in a world where lava was mostly removed from the lower layers (below layer 11), and there were twice as many caves as vanilla 1.6.4 (where there are already more caves and much larger cave systems than later versions, as well as more dungeons and mineshafts) with ore distribution not being changed I only averaged 9 diamond ore per hour of caving (out of a total of about 1,000 ores), while branch-mining can easily get 3 times that rate, and is also more efficient in terms of blocks mined per diamond found (assuming you mine all ores); I averaged about 150 blocks mined per diamond ore mined; in a vanilla 1.6.4 world I averaged about 269 blocks per diamond and about half the hourly rate:
This was a "caving only" world so all the blocks I mined were while caving (which is more or less true in any case; in my last world, a normal Survival world, I mined about 10000 blocks while branch-mining, less than 2% of the total):
These are from a vanilla 1.6.4 world:
For comparison, the Wiki has data that indicates that you can find as much as one diamond ore per every 59 blocks mined - an efficiency which is 4-5 times higher than what I get by caving in vanilla, and 2-3 times more efficient than what most people see because they put their tunnels too close together (I've always put them 4 blocks apart, or 3 between the tunnels, which averages about one diamond per every 111 blocks, which was also very close to what I actually got in my last mine, 91 diamond ore from about 10000 blocks mined. This will be worse when all ores are included (10000 blocks is only from the tunnels themselves) but not to the extent of caving since diamond is relatively much more common):
For perspective, about 0.12% of blocks between layers 5-12 are diamond ore, so you can effectively find 14 times more per block mined than if you simply mined all blocks within those layers, even more if you make 1x1 pokeholes in the walls and/or ceiling (in this thread they showed an increase in efficiency of 17% by doing this (with a spacing of 3 blocks and tunnels at y=6 with 1x1 pokeholes in the ceiling; this won't be as effective from y=11 since diamond is less common above layer 12); efficiency can be further increased by up to 35% (58% total) by not mining anymore within a chunk after you've found diamond in it since there is only one vein per chunk (where a chunk is a chunk-sized area offset by 8 blocks from real chunks, due to how the game adds features).
The areal efficiency of branch-mining also far exceeds that of caving; in my first world I've extracted 12,587 diamond ore from about 88,000 chunks, or about 4.6% of the diamond in those chunks, while a branch-mine that covered about 75 chunks yielded 91 diamond, or 39% of all ores within the area, meaning that I had to cover more than 8 times the area by caving, and this was again in a 1.6.4 world, with more caves than later worlds, including relatively more near diamond level (caves reach a maximum density just above lava level, while ravines and mineshafts peak around layer 30; most of the reduction in volume in 1.7 was due to a reduction in caves).
I consider diamonds so easy to find I don't consider Fortune to be worthwhile (the time needed to get it likely offsets the time needed to mine for more); you don't need that much diamond once you've made a set of gear when you can put Mending on them to indefinitely repair them with only XP (in vanilla 1.6.4, where renaming keeps the penalty down, I trade for items needed for repairs; prior to trading I found more than enough from normal gameplay).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I love locking myself into Hard and not building a base for some reason, so I die a lot. In my newest world, I'm on Day 14 and stacking on my 11th death.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
A lot. "The more the merrier."
Or dead-er. "Your Mileage May Vary" (YMMV, tvtropes.org).
Or, as I considered it in another Game, I found very-Fun, despite dying a lot. "I should get frequent dying miles" (as I yet-again ran before stuff-Poof in 5 min's. 'ish).
I guess if I Cared (much) about Exp. (Pt's. ), I'd change my attitude. But it's been later (heh, accidental Pun, "late'r") than sooner.
"Death is a part of life." And Respawn.
I die at least once every time I log on, I'm very careless, Jump off mountains, High buildings etc, I don't care about dying, once I get my items back
When I start a new world and only have unenchanted iron armor I die quite often, exploring caves and getting shot by skeletons, blown up by creepers, weakened by witches or cave spiders and killed by something before I have time to wall myself in to wait for it to wear off.
Once I have fully enchanted diamond armor I hardly ever die.
In a recent world I avoided doing any enchanting for quite a while to keep things exciting.
Just testing.
lol, if you ask me. I don't play normal and easy mode in survival. Hard mode instead. I haven't died yet, because for me Death is the end of The GAME.
even if I build a mansion. If I die, I will delete the world I am working on.. ;3
Jesus Christ!
I created my survival world and am planning on locking the difficulty to normal. I will stay loyal to that one world and will keep playing it no matter what problems I face. Death is a part of life, even though it means I will loose my iron armour and diamond tools. You will die eventually and can’t be avoided. It’s best to keep playing than starting from scratch. That’s how you go far into the game. I believe there is no end to the game, even if you beat the dragon and wither.
”GOTTA DEFLECT A FIREBALL AND FIND THE NETHER FORTRESS”
Light is up. Turn on subtitles or use headphones
Reorganising everything is hard, and I hat it when you can’t get to the items in time.
well.. that wont change my mind at all.
when I first played Minecraft a skeleton just killed me over and over again, I used to be super risky so I died a lot( I am still risky) I have not died in a very very long time, I am like super pro now. I protect villages from mobs a lot so I cant afford to die.
so pro now!!!!!!!!!!!!!
Join in the Chaos
Well, we always have our own ways how we play the game.
I don't really like risking to die , so i try to take the safest route to mining (like branch mining as it gives me lots of ores and have no risks as long as i have torches) i have been playing a minecraft world for like 1 week and died only 2 times (1 was because i risked fighting these op cave spiders in a mineshaft , another one i don't count is when i went afk fishing and a zombie came out of nowhere and killed me)
In mining its best to pack our Combat items especially shield because It will block almost every damage you take from mobs.
caves, ravine and mineshaft are almost one of the hardest places to stay because Mobs there are hard to spot.
I hate mineshafts the cave spider noises, I cant stand the noise they make. I have not died from them though(that's because I don't go inside of mineshafts)
Join in the Chaos
If you want them to stop the noise you could simply bring some torch to stop them from spawning.
mineshafts contain very rare items like enchantment books tho.
I know but there all in side of spider webs so its annoying and the cave spiders go all over the place so I have to hunt them down I might go back in one soon.
Join in the Chaos