Eh!? 36? My world has 3 iron farms at the moment over 4 bases, and i must have 200+ villagers in my world. My current base has villagers in two places (150 blocks apart) which total 40+ on their own.
Done in creative or survival? Got three iron farms up and running in my survival world today but had to kill off the surplus villagers outside the farms so the survivors could breed....like rabbits. Still can't get more than 36 villagers though. Could be that each map (for large worlds) have their own cap each but not tested that theory.
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"Perfection is achieved not when there is nothing left to add....but when there is nothing left to take away."
Eh!? 36? My world has 3 iron farms at the moment over 4 bases, and i must have 200+ villagers in my world. My current base has villagers in two places (150 blocks apart) which total 40+ on their own.
He's on console version though. They have some different caps on mobs and such due to more limited resources.
He's on console version though. They have some different caps on mobs and such due to more limited resources.
Ahh, yeah, maybe that is the reason, musta misread his orig post as going from PS3 to PC or something.
It did occur to me afterwards there maybe a cap of 36 villagers per village in a Surivial world, in my world I was using an infinite breeder in some areas so that wouldn't have counted towards the villager cap I don't think. But I'm sure my iron farm at my mesa base had 42-44 villagers from normal breeding (limited by the number of doors only as it was a pre 1.8 build). But as you said, probs a console limitation.
I built a breeder follwoing impulseSV's design (I think it was his), and the babies weren'y going in the shoot, so I positioned a zombie pigman in a boat inside the chamber. Will the villagers still breed, or do I have to remove the pigman? Thanks in advance!
I built a breeder follwoing impulseSV's design (I think it was his), and the babies weren'y going in the shoot, so I positioned a zombie pigman in a boat inside the chamber. Will the villagers still breed, or do I have to remove the pigman? Thanks in advance!
Hi sorry for the late reply. I've just tested this and the villagers don't seem very willing to breed (as in they didn't do it at all while I let the game run for like an hour) while there's a pigman nearby, even when he is trapped in a boat. One of them did get in the boat with him, but I didn't see any love hearts the whole time I was watching and there were no extra villagers when I came back. (And there were four, so even with one in the boat there were still three of them running around who could have bred, if they wanted to. Yes, I gave out plenty of bread first, and one of them was a farmer who could have tended the crops had he not been so freaked out by the undead pig watching him all the time.)
Will trapdoors interfere with a village? Specifically if I have a creeper farm near the iron farm (use a lot of tnt I need a constant supply of gunpowder) with a door count/village size? Like will the trapdoors extend the size of the village and spawn golems elsewhere than the designated spawn pads?
Rollback Post to RevisionRollBack
Minecraft hills: Where we've all pretended to play Q-Bert
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
I'm pretty sure only wooden doors count towards a village; wooden trapdoors, wooden gates etc have no effect.
Yea, a "house" is defined as a wooden door with an "inside" and an "outside." Other types of doors/gates do not count. I recently built a creeper spawner in the center of my old iron farm and the hundreds of trapdoors have had no effect.
Have a village Q, thought i'd ask in the king of village threads ...
I have an underground village with glass blocks providing light to the doors in the appropriate manner to define houses, but i was wondering if i place fence blocks on top would it stop the light in some way? i think it would be OK, but i just wanted to ask.
Have a village Q, thought i'd ask in the king of village threads ...
I have an underground village with glass blocks providing light to the doors in the appropriate manner to define houses, but i was wondering if i place fence blocks on top would it stop the light in some way? i think it would be OK, but i just wanted to ask.
Pretty sure fences were okay, last time I checked.
Wood fences, Fence Gates, Nether Brick fences and Cobblestone walls are all fully transparent. You can place them on transparent or light producing blocks with no effect on light level. Oh, and as long as we're talking about fence-like things, Iron Bars are also fully transparent.
Just so you know in case you see this message I'm sending. I will be taking this tutorial/post and adding it to my Silver age minecraft google document for the minecraft silver age Subreddit. I'm making a Silver age (1.0–1.15) some people say (1.0–1.8.9 or 1.9)
But either way everything is getting listed by the versions in functions in for those playing the older versions of the game to help them understand how the game works in these older versions and your extensive tutorial on how villagers work will be an amazing and very appreciated addition to our collection of information for Silver Age players to follow to help them understand villager mechanics in these older versions due to the difficulty to most people trying to access tutorials and information from back when these versions were the current active version of the game.
So once again I do really appreciate your documentation of the older versions of the game and if you have any other info or anything you could help contribute to our project primarily for silver age minecraft, but hopefully we can even expand it to golden age minecraft. But either way so I stop letting this message run on, thank you so much for the amazing documentation of how the game worked back in the day, many others along with I will be using this information you have gathered from the old version of the game for a long time to come due to your diligence in record keeping.
Appreciate you so much, and I hope I hear from you about other Silver Age or Golden Age topics if you have any other posts or things you never posted from back in the day.
Just so you know in case you see this message I'm sending. I will be taking this tutorial/post and adding it to my Silver age minecraft google document for the minecraft silver age Subreddit. I'm making a Silver age (1.0–1.15) some people say (1.0–1.8.9 or 1.9)
For me "silver age" ends at 1.6.4 and not everything here applies to even 1.8-1.13 (FWIW 1.14 is when village mechanics were completely overhauled) since there were significant changes to villager mechanics in that version (trading and needing to give them food in order to breed):
Done in creative or survival? Got three iron farms up and running in my survival world today but had to kill off the surplus villagers outside the farms so the survivors could breed....like rabbits. Still can't get more than 36 villagers though. Could be that each map (for large worlds) have their own cap each but not tested that theory.
He's on console version though. They have some different caps on mobs and such due to more limited resources.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Ahh, yeah, maybe that is the reason, musta misread his orig post as going from PS3 to PC or something.
It did occur to me afterwards there maybe a cap of 36 villagers per village in a Surivial world, in my world I was using an infinite breeder in some areas so that wouldn't have counted towards the villager cap I don't think. But I'm sure my iron farm at my mesa base had 42-44 villagers from normal breeding (limited by the number of doors only as it was a pre 1.8 build). But as you said, probs a console limitation.
MC things to do ...
1) Update Mesa Base
2) Build a Sphinx at the Desert Base
3) Dolphin Statue
4) Build a base in The End
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!

I built a breeder follwoing impulseSV's design (I think it was his), and the babies weren'y going in the shoot, so I positioned a zombie pigman in a boat inside the chamber. Will the villagers still breed, or do I have to remove the pigman? Thanks in advance!
Hi sorry for the late reply. I've just tested this and the villagers don't seem very willing to breed (as in they didn't do it at all while I let the game run for like an hour) while there's a pigman nearby, even when he is trapped in a boat. One of them did get in the boat with him, but I didn't see any love hearts the whole time I was watching and there were no extra villagers when I came back. (And there were four, so even with one in the boat there were still three of them running around who could have bred, if they wanted to. Yes, I gave out plenty of bread first, and one of them was a farmer who could have tended the crops had he not been so freaked out by the undead pig watching him all the time.)
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Will trapdoors interfere with a village? Specifically if I have a creeper farm near the iron farm (use a lot of tnt I need a constant supply of gunpowder) with a door count/village size? Like will the trapdoors extend the size of the village and spawn golems elsewhere than the designated spawn pads?
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
I'm pretty sure only wooden doors count towards a village; wooden trapdoors, wooden gates etc have no effect.
MC things to do ...
1) Update Mesa Base
2) Build a Sphinx at the Desert Base
3) Dolphin Statue
4) Build a base in The End
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!

Yea, a "house" is defined as a wooden door with an "inside" and an "outside." Other types of doors/gates do not count. I recently built a creeper spawner in the center of my old iron farm and the hundreds of trapdoors have had no effect.
Have a village Q, thought i'd ask in the king of village threads ...
I have an underground village with glass blocks providing light to the doors in the appropriate manner to define houses, but i was wondering if i place fence blocks on top would it stop the light in some way? i think it would be OK, but i just wanted to ask.
MC things to do ...
1) Update Mesa Base
2) Build a Sphinx at the Desert Base
3) Dolphin Statue
4) Build a base in The End
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!

Pretty sure fences were okay, last time I checked.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Wood fences, Fence Gates, Nether Brick fences and Cobblestone walls are all fully transparent. You can place them on transparent or light producing blocks with no effect on light level. Oh, and as long as we're talking about fence-like things, Iron Bars are also fully transparent.
Just so you know in case you see this message I'm sending. I will be taking this tutorial/post and adding it to my Silver age minecraft google document for the minecraft silver age Subreddit. I'm making a Silver age (1.0–1.15) some people say (1.0–1.8.9 or 1.9)
But either way everything is getting listed by the versions in functions in for those playing the older versions of the game to help them understand how the game works in these older versions and your extensive tutorial on how villagers work will be an amazing and very appreciated addition to our collection of information for Silver Age players to follow to help them understand villager mechanics in these older versions due to the difficulty to most people trying to access tutorials and information from back when these versions were the current active version of the game.
So once again I do really appreciate your documentation of the older versions of the game and if you have any other info or anything you could help contribute to our project primarily for silver age minecraft, but hopefully we can even expand it to golden age minecraft. But either way so I stop letting this message run on, thank you so much for the amazing documentation of how the game worked back in the day, many others along with I will be using this information you have gathered from the old version of the game for a long time to come due to your diligence in record keeping.
Appreciate you so much, and I hope I hear from you about other Silver Age or Golden Age topics if you have any other posts or things you never posted from back in the day.
For me "silver age" ends at 1.6.4 and not everything here applies to even 1.8-1.13 (FWIW 1.14 is when village mechanics were completely overhauled) since there were significant changes to villager mechanics in that version (trading and needing to give them food in order to breed):
https://minecraft.wiki/w/Trading/Before_Java_Edition_1.8 (some interesting quirks/bugs as well)
https://minecraft.wiki/w/Village_mechanics?oldid=513633 (the Wiki has a page titled "Tutorial:Legacy village mechanics" but it includes changes made in 1.8 and later versions)
Some other useful articles for pre-1.8 versions:
https://minecraft.wiki/w/Anvil_mechanics/Before_1.8 (costs are very different, renaming keeps it down)
https://minecraft.wiki/w/Armor/Old (armor and Protection enchantments changed a lot in 1.9)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?