I think that all the faults of minecraft encourages people, like yourself, to think about things, and want to change them. Though this may not have been intentional, it is clearly shown in the texture, and modding communities. Also since the game is kind of always in developement, so suggestions can be made and, if they are not implemented, the modding community might listen. Minecraft is a community of people inspired by the challenge of a wonderful game, and even its faults. As I said, hat is my opinion.
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Look that's how YOU want the game. Perhaps others want it that way too but that's not the point. If I were to post all the things I would like to see in Minecraft then I would still be busy tomorrow.
One thing: The endermen suggestions you have are rather sub-par. The obsidian encasement thing would be a huge annoyance rather than a difficulty modification, because as soon as the player has to dismantle a few of the shells, spending a good few minutes doing so, they won't be very happy to do it again.
Yeah. Like I said somewhere in this thread, maybe end stone would be better. Or some other stone. It was a pretty rough idea haha, but hopefully the general idea is still there.
What if they were capable of phasing through blocks entirely? Perhaps slowly, that way they aren't a dominant threat, and even better they might do this faster/slower depending on difficulty? Then they become fearsome creatures, and the player can't just hide behind a wall as easily.
So... Radical Larry? I like it. I can picture it pretty well- they already have a "shaking" animation, and I could make it so they phase through 1x1 walls or something while "shaking".
Right now the only thing I see Minecraft really needing is a toggle switch to change a map from Survival to Creative to Adventure as needed before you load the game. That way you can play test while designing things and do what you want. I'm not talking a console command but an options button on the load saved game screen that lets you set the type of game mode you want for the save.
But that'd be about the same exact problem (actually, worse) of switching difficulty modes mid-game...
Perhaps instead of introducing so many new blocks, the various new "sub-biomes" could be made different from one another by their content, such as having one desert biome with low dunes and filled with those large, limbed, western-like cactii, while having another desert being mostly large dunes with no to very little vegetation...
Actually I intended for that as well- so you have two randomized variables when it comes to the actual generation of biomes (well, 3).
-The "sub-type" of the biome (Regular forest, tall tree forest, wispy forest, etc)
-The "filler block" colors/type
-The min-max height values (to a degree- they'd still have a pre-set "minimum", with extra values being added on with random levels).
With those 3 things, you'd almost never come across a very similar looking biome unless you traveled a lot.
Raising world height; I'm thinking, if both the X and Z coordinates can go in the negative values, why not do the same with Y? This could allow for more complex caves without the need to raise sea level. Of course mountains could still possibly have their overall heights increased, but increasing depth instead of raising sea levels would leave all this extra room for creation relatively intact...
Ahaha, it's a technical limitation, not a silly mis-use of numbers (like the block ID vs item ID thing... holy crap is that stupid)
Of course, this can only be accomplished if Mojang makes chunks into cubes of 16x16x16 instead of the ridiculously large rectangles chunks of 16x16x256...
I'd like that, but I think that'd make world generation a lot slower.
The problem with Minecraft is that it tries to be too many things at the same time. It wants to be a building game, and a survival game, and an RPG, and an engineering sandbox, and a simulation, and a million other things at once. But in spreading out the gameplay over so many aspects, it fails to fulfill its potential in any one of them.
Yeah. People see this as "keeping it simple", but it's not. They've outright stated they WANT to expand gameplay- it's not "intentional simplicity", although I'm sure they appreciate the fanbase rabidly defending their game as such. What Mojang doesn't realize is that hiding behind this defense makes it very hard to please those same people when they do add additional content... if they continue to alienate people outside this group, they will either be left with a game that will eventually be forgotten (as a better one will come along to dethrone it), or it will have almost no one if they wait too long. People won't sit around waiting for updates for this game, and unless they step up development heavily within the next year, I honestly can't see the remaining critical/intelligent people staying.
When you lose that userbase, you've essentially lost any hope of your games ever being truly good.
Is it a building game? Simple aesthetic blocks like corners aren't even included, and if you want to try and build something in survival, everyone says "go back to creative".
...Huh, I never looked at it that way. Minecraft DOES have a distinct lack of things to place other than blocks- it's like Mojang saw things such as signs and went "Oh, uh, I guess that's good, then! We don't need to do any more, the fanbase can figure it out for us!". So we likely won't get actual chairs with actual uses that would look both nice, and have gameplay uses.
And yeah, survival building is silly- there's virtually no point to huge structures outside of pure showoff.
Is it an engineering game? Anything of actual note is horribly overcomplicated and takes up miles of terrain in-game. In addition, the abysmal optimization and natural slowness of Minecraft causes any significant redstone machine to be inhibited by not the player, who is supposed to have "unlimited freedom", but the game itself.
I always thought it was annoying how the game lacked a like... circuit block, that essentially served as a 16x16 circuit within a 1x1 radius. I'd really like that.
If you've seen one ocean, you're an idiot for staring at a bunch of water for hours and thinking it was anything worth watching.
This one in particular angers me- oceans could totally have a lot more things to them. We could have diverse ocean life, with unique ocean related blocks, and a lot of awesome things to explore with unique, useful rewards. Instead, we get... squids. And nothing other than that since squids were introduced.
Augh. I do not consider these dungeons- they're just treasure rooms. Randomly placed, easy to get through treasure rooms. It takes less than 30 seconds to deal with the "threats".
I hope a new game comes along, with similar gameplay to Minecraft that everyone will say is "ripping off" Minecraft and that "Mojang should sue" and they go on to say what an innovative genius Notch was and how awesome it is. I want that to happen just so that game can become what Minecraft should have been: a full, finished game. I'm glad I only paid a few dollars for it.
Cube World is looking to be this- third person rather than first, but still. Also, blocks aren't as huge when compared to the player.
I think that all the faults of minecraft encourages people, like yourself, to think about things, and want to change them.
It does, but it shouldn't. It should be a fantastic and rich game in its own right. It's not Morrowind where it's already very rich in content, just lacks some technical aspects, and a few other minor tweaks and changes.
Look that's how YOU want the game. Perhaps others want it that way too but that's not the point. If I were to post all the things I would like to see in Minecraft then I would still be busy tomorrow.
...And? Are my suggestions bad for the game? You seem to be implying that because it's "what I want", it's somehow bad.
Riddle me this: If Mojang were to put an update in that's essentially the same as all of the things I suggested, would it suddenly be ok? Would that somehow change the "meaning" of what I've suggested?
See, here's the thing- when it comes to suggesting things for a game, you usually have two types of suggestions: ones which the individual personally wants, and then the ones intended to make the game better. A few of my suggestions are obviously "I'd love to see this" (like the Enderman curse thing), but those (well, all of these) I leave up for discussion, so we can figure out how to chisel each individual idea into near perfection.
Which inherently goes against the idea of "I want this so it should be put in because I want it", so even the ones that are based more in personal opinion aren't intended to be "I want this so it should be put in because I want it"...
PS: Various ideas have been put in simply because the majority want them, and it looks as though this trend will continue. So if you actually want to use the argument of "They shouldn't put things in just because people want them!", y'know, uh, feel free.
...And? Are my suggestions bad for the game? You seem to be implying that because it's "what I want", it's somehow bad.
Riddle me this: If Mojang were to put an update in that's essentially the same as all of the things I suggested, would it suddenly be ok? Would that somehow change the "meaning" of what I've suggested?
They aren't bad per se, but you really want a lot of changes.
See, here's the thing- when it comes to suggesting things for a game, you usually have two types of suggestions: ones which the individual personally wants, and then the ones intended to make the game better.
Better? In YOUR opinion. For me, mobs don't have to be more challenging, because I focus on doing stuff with my friends rather than killing mobs all night long. We fight each other, we fight the enderdragon, we make stuff, all legit and extremely fun.
Now that's I'm at it, any game can be extremely enjoyable as long as you are playing with friends.
Better? In YOUR opinion. For me, mobs don't have to be more challenging, because I focus on doing stuff with my friends rather than killing mobs all night long. We fight each other, we fight the enderdragon, we make stuff, all legit and extremely fun.
Now that's I'm at it, any game can be extremely enjoyable as long as you are playing with friends.
Agreed. People only say mobs aren't challanging because they JUST kill mobs. They have enchanted armour and weapons and ***** about the game being easy.
Wow... That is a big text and it is 95% Correct, especially the last point, there are always people that think, that they are so supah and everything that they JUST have to tell everybody their opinion.
Better? In YOUR opinion. For me, mobs don't have to be more challenging, because I focus on doing stuff with my friends rather than killing mobs all night long. We fight each other, we fight the enderdragon, we make stuff, all legit and extremely fun.
...and that's your opinion. What makes your opinion worth more than mine? I even covered this before the main content of the thread... come on.
Besides, a lot of the flaws I stated aren't just "opinion"- the suggestions might be, but can you honestly say the flaws are nonexistent? That this game is "perfect"?
Agreed. People only say mobs aren't challanging because they JUST kill mobs. They have enchanted armour and weapons and ***** about the game being easy.
What? I don't "just" kill mobs. I even explained how mobs aren't challenging, in fairly great detail. I even pointed how intentionally limiting yourself is a poor excuse.
I created a Curse account just so I can reply to this particular topic. Woo first post....
Minecraft is a multifaceted sandbox game that has no particular 'end'. The Enderdragon doesn't count.
I do not dislike minecraft... but I don't love it. In fact I wish there was more to it. More mobs, more structures, complex NPCs, and so on...
With the advent of a Mojang-created Modloader that will allow easier access to modifications I feel that I will be completely lost inside of these tiny worlds.
I agree with everything in the OP except for the graphics. The computer I use does not quite run games smoothly.
That being said...
Ants. There needs to be Ants. Fire Ants which go after mobs and food entities. Find these in the desert or jungle biomes. Sugar ants are just about everywhere and should go after food type entities...
Carpenter ants... they eat wood. nuff said on that.
Ants should be able to move dirt/sand just like Enderman can but pile them into mounds. They protect the queen. If killed your ant problem is solved (until a winged queen comes around and renests).
Each biome should have its own Miniboss and minions. I had a lightbulb moment when you described what should happen in the event of defeating the enderdragon... and I feel that should be applied to the BiomeBoss and its minions.
Something different should happen in each biome. Mobs can become passive/hostile, stronger/weaker, or relocate to another Biomeboss of its type.
When I get the time and my own account (I am trying out a friends account until I can shell out the cash/monies for my own) I will most likely be making my own modifications so that I may try these out.
Oh yes...
other things... Like reaching the Farlands should give you the ability to travel to another World in the same process that allows you to reach the Nether. Either a Newly created World or a pre-existing one.
There was a stargate mod that did something akin to this but I never have enough time. I kind of get booted off my friends account whenever he wants to play.
i actually agree with the most part of everything you said on the last thread (you could have said it differently) i also think that biomes should be much bigger, i feel as though, when Notch left the production, it all went to hell in a hand basket.
I do see what you are saying in this post, and like it a lot.
- I can't see mojang changing the graphics, although you may dislike it they have become "iconic", and are not going away anytime soon.
- the 360 version on minecraft has a lot of improvements over the pc game in the fields that you are talking about, the new crafting menu lets players know how to build at first. The tutorial system, the fact that you set the difficulty before you start the world.
- NPC villages are falling to the "potential" category to me at least. They seem to be turning into "trade and quest" centers instead of sim city style "become a king, lead a village" style
- I can see mobs spawning in a light level of 4. Imagine instead of mobs being sprinkled around at night, they instead came in packs, swarming out of cave systems and out of forests.
- I do agree with the need for more special type mob abilities, zombies breaking down doors are awesome, and many of your suggestions were.
- I think that also the current "easiness" of minecraft has helped to spawn the smp community. the prison servers, the faction wars, and many other things can be attributed to players looking for more challenge. Not necessarily a good thing for the devs, but it HAS helped the community.
all my thoughts for now.
I can also see the "blind defense" that you speak of in this very thread. Having fun being a "complainer?"
- I can't see mojang changing the graphics, although you may dislike it they have become "iconic", and are not going away anytime soon.
He already explained why it's bad for Mojang to continue this way.
- the 360 version on minecraft has a lot of improvements over the pc game in the fields that you are talking about, the new crafting menu lets players know how to build at first. The tutorial system, the fact that you set the difficulty before you start the world.
And yet, the 360 version has nothing to do with the PC version, which is what he's talking about.
- NPC villages are falling to the "potential" category to me at least. They seem to be turning into "trade and quest" centers instead of sim city style "become a king, lead a village" style
No one expected them to turn into "sim city"-esque villages, that's kind of a non-sequitur there...
- I think that also the current "easiness" of minecraft has helped to spawn the smp community. the prison servers, the faction wars, and many other things can be attributed to players looking for more challenge. Not necessarily a good thing for the devs, but it HAS helped the community.
I doubt that the "easiness" of minecraft contributed anything to that. Such plugins would still have been made, I have no doubt.
Besides, a lot of the flaws I stated aren't just "opinion"- the suggestions might be, but can you honestly say the flaws are nonexistent? That this game is "perfect"?
A game can't be perfect.
...and that's your opinion. What makes your opinion worth more than mine? I even covered this before the main content of the thread... come on.
I think you are just a big whiner really.
What? I don't "just" kill mobs. I even explained how mobs aren't challenging, in fairly great detail. I even pointed how intentionally limiting yourself is a poor excuse.
That's the point, mobs don't have to be challenging, this game isn't about mobs. If you want a 'one man army against the rest' game then just go to your local game store, plenty of **** there.
Also, "epic"? Really?
Yes this game is like sex, just worse. It's extremely easy to have fun if you play this with 2 - 3 friends. Honestly I can't name much other games where I've had so much fun on and MC is the #1 game to enjoy yourself.
You complain so much about this game, isn't there a way to stop it? Oh I got it, GO PLAY ANOTHER GAME IF YOU DISLIKE THIS ONE SO MUCH.
That's the point, mobs don't have to be challenging, this game isn't about mobs. If you want a 'one man army against the rest' game then just go to your local game store, plenty of **** there.
If the game isn't about mobs, then why is it called survival? Why are mobs even in the game?
Yes this game is like sex, just worse. It's extremely easy to have fun if you play this with 2 - 3 friends. Honestly I can't name much other games where I've had so much fun on and MC is the #1 game to enjoy yourself.
Ok, that's multiplayer. This discussion is about singleplayer survival.
You complain so much about this game, isn't there a way to stop it? Oh I got it, GO PLAY ANOTHER GAME IF YOU DISLIKE THIS ONE SO MUCH.
OP never said he disliked the game. He and many people here are simply putting it forward that minecraft can be improved in very simple ways, and needs to be. The game is lacking a "complete" feeling and most of the content currently in it is either unfinished or does not have a big impact on gameplay.
With the advent of a Mojang-created Modloader that will allow easier access to modifications I feel that I will be completely lost inside of these tiny worlds.
Yeah. This is my worry with them basically relying on the modloader- they will rely heavily on modders making the game for them, thus causing an immense separation of their community.
I agree with everything in the OP except for the graphics. The computer I use does not quite run games smoothly.
The things I suggested that could possibly slow down your computer would be optional- you can still have 'em set to "off" if it kills your computer. The other part of the "graphics" rant was how there's a lack of art direction- which really wouldn't affect your PC's performance.
Each biome should have its own Miniboss and minions. I had a lightbulb moment when you described what should happen in the event of defeating the enderdragon... and I feel that should be applied to the BiomeBoss and its minions.
Maybe- problem with this is that there's going to be multiple biomes of the same type in any given world, so which would have the "boss" in it? That aside, I actually do plan for a "sub-boss" sorta deal in my mod- not quite a full boss, but a difficult and rare encounter.
Something different should happen in each biome. Mobs can become passive/hostile, stronger/weaker, or relocate to another Biomeboss of its type.
I've always felt that MMORPG's should do this more- when you raid an area, it has an actual effect on the world. I like the idea of there being a "nest" of mobs you can raid and take out, then those mobs spawn less in that area. Thanks for reminding me of this idea- I figure it can be put into MC pretty well, albeit differently from how you suggested.
other things... Like reaching the Farlands should give you the ability to travel to another World in the same process that allows you to reach the Nether. Either a Newly created World or a pre-existing one.
Ahaha, that'd be pretty crazy. But I like crazy, so that'd be cool. An ingame method to reach other worlds with your inventory/etc intact? Awww yeeah.
And the battle-ax having more damage than a sword is problematic as well.
How so? It'd have other balancing factors, so swords would still be just as good. Remember, I detest "same thing but better"- that is the core of gameplay imbalance.
Diamond should be about the same as chain. I know it has to have some disadvantage, but having it be the heaviest just seems wrong. Diamond is so not heavy compared to iron!
Ehh, I know it'd be more "realistic"- but then, diamond can hardly be crafted into armor, anyway, so yeah.
Now, the weight would affect how far you can jump, and your walking, sprinting and swimming speeds. Not hunger though, because that would make it way to annoying unless hunger was tweaked.
The walking and jumping thing would be massively annoying, but I do agree with swimming speed. Sprinting I already suggested.
Yeah, I agree. Or at least, have a larger minimum size- I've seen a good few times where biomes can be massive. The problem is that you also have tiny little biomes that take up like 64 blocks wide of a space.
i feel as though, when Notch left the production, it all went to hell in a hand basket.
Eh, Notch himself caused a lot of problems. Jeb has had to rework a ton of the coding- and because Notch never bothered to get an actual art person/team, the "graphics" and such have become iconic... making them less likely to change it. However, as I said, they need to disregard these worries for the game to ever truly progress.
- the 360 version on minecraft has a lot of improvements over the pc game in the fields that you are talking about, the new crafting menu lets players know how to build at first. The tutorial system, the fact that you set the difficulty before you start the world.
Yeah, but that's the 360 version. The PC version is different for a reason.
- NPC villages are falling to the "potential" category to me at least. They seem to be turning into "trade and quest" centers instead of sim city style "become a king, lead a village" style
I don't mind NPC's allowing you to trade with them, but yeah, there's a huge potential for village management that is insanely untapped. I have plans for this as well, although it'd be really difficult to implement... but I know it's conceptually possible to fit a "sim city style" of thing with villagers into the actual game.
- I can see mobs spawning in a light level of 4. Imagine instead of mobs being sprinkled around at night, they instead came in packs, swarming out of cave systems and out of forests.
This is what I planned, yeah. I'd rather them come in a bigger cluster than being sprinkled around.
- I think that also the current "easiness" of minecraft has helped to spawn the smp community. the prison servers, the faction wars, and many other things can be attributed to players looking for more challenge. Not necessarily a good thing for the devs, but it HAS helped the community.
Unfortunately, this has made the devs almost afraid to make it difficult now- as though they want people to keep regurgitating "tutorials" and such all over youtube...
Adding mobs that can get to your shelter in a variety of ways would help to shake things up a bit.
I actually agree- so long as they're sensible, and not "NOWHERE IS SAFE NO MATTER WHAT". If someone reeeally hates this, there should be ways to avoid/prevent it still- contrary to popular belief, I don't want to turn Minecraft into HARDCURR DURP DURF, haha.
The majority of combat in MC is done on a flat plane (perhaps with the exception of looking up or down at an enemy in a cave), vertical combat would be very nice.
Vertical combat? Not sure what you mean- I do agree that making use of all 3 dimensions would be really useful, though.
Also, as long as you light it up properly, an underground home is also impregnable, perhaps tunnelling mobs would be a nice way to add variety. I don't mean that they'd just mine straight through your house, tearing it to shreds, but that you could hear some sort of tunnel beast making it's way through the caverns so you're able to prepare before the beast does come crashing into your abode.
I like this idea a lot- things like sandworms, and such. After recently (re)watching that one episode of Courage the Cowardly Dog, I am convinced that a Weremole would be nothing but an awesome idea for Minecraft.
Though there should still be prevention methods- like, stone can still block these mobs, but they can travel through dirt/sand/etc still.
However I do think that 5 tiers is too few, yes adding 'sidegrade' tiers like you suggested would be cool, but I do think that we need another tier or 2, simply to add more variety.
"Tiers" are a fundementally flawed idea for variety, though- it causes lower tier items to be obsolete, which creates imbalance. Which is a bad thing.
Perhaps they could be acquired in slightly different ways, for example, steel could be a combination of iron and another ore. Steel could perhaps be stronger and more durable than iron but, as you said with the weight system, slow you down and restrict movement abilities more.
I'm not quite so against that kind of stuff, yeah. As long as it's not better in every single way, I don't really mind "stronger" stuff. Pros and cons, etc.
Also, the sidegrade weapons/armour with different 'powers' (such as fire damage or bleeding effect) could apply to arrows as well, arrowhead made out of different materials could be very cool.
Yeah, I don't mind that- as long as it's balanced so the different arrow types have pros and cons compared to the regular arrows.
1: That's still just your opinion, and doesn't serve as an argument against the things I pointed out, nor why your opinion is worth more than mine.
2: How am I a "whiner"? Someone who "whines" just complains without any substance or basis for their complaints. Can you really say my massive wall of text has no substance or basis? That everything I said is basically wrong, therefore not valid to be considered? I know you didn't say this, but by saying I'm a "whiner", you're (intentionally or unintentionally) implying almost all of my points are worthless. Otherwise, it wouldn't be "whining"... unless you don't get what "whining" actually means. In which case, well, now you know.
That's the point, mobs don't have to be challenging, this game isn't about mobs.
...Then why are they in the game? Why did Notch spend time working various mobs intended to kill you that can kill you (despite being bad at their jobs)?
Just because they aren't challenging doesn't mean they weren't meant to be. And if they weren't meant to be challenging, then that in of itself is bad game design- again, it goes back to the "gameplay imbalance" thing (essentially, wasted development).
Yes this game is like sex, just worse. It's extremely easy to have fun if you play this with 2 - 3 friends. Honestly I can't name much other games where I've had so much fun on and MC is the #1 game to enjoy yourself.
"Fun" isn't a very valid argument, though- it's purely subjective. I've already covered why subjective opinions don't really matter.
You complain so much about this game, isn't there a way to stop it? Oh I got it, GO PLAY ANOTHER GAME IF YOU DISLIKE THIS ONE SO MUCH.
Yes, I've complained, but I'm also offering discussion and etc for how to improve the game. Again, if it can be improved (which you've yet to say it can't be- probably because you realize that's incredibly false, like any reasonable human being would), then why not improve it?
But it isn't. It's stating facts, making some opinions on how to improve the game, then discussing said opinions and throwing around ideas to figure out what would objectively work best to improve the game.
And yet, the 360 version has nothing to do with the PC version, which is what he's talking about.
That doesn't mean that the PC version can't learn from what the Xbox version is doing right. I did already proposed something very similar to fix the dependence on the wiki and community instead of his book idea which could be easily lost/stolen/destroyed...
Yeah. Like I said somewhere in this thread, maybe end stone would be better. Or some other stone. It was a pretty rough idea haha, but hopefully the general idea is still there.
So... Radical Larry? I like it. I can picture it pretty well- they already have a "shaking" animation, and I could make it so they phase through 1x1 walls or something while "shaking".
But that'd be about the same exact problem (actually, worse) of switching difficulty modes mid-game...
Actually I intended for that as well- so you have two randomized variables when it comes to the actual generation of biomes (well, 3).
-The "sub-type" of the biome (Regular forest, tall tree forest, wispy forest, etc)
-The "filler block" colors/type
-The min-max height values (to a degree- they'd still have a pre-set "minimum", with extra values being added on with random levels).
With those 3 things, you'd almost never come across a very similar looking biome unless you traveled a lot.
Ahaha, it's a technical limitation, not a silly mis-use of numbers (like the block ID vs item ID thing... holy crap is that stupid)
I'd like that, but I think that'd make world generation a lot slower.
Yeah. People see this as "keeping it simple", but it's not. They've outright stated they WANT to expand gameplay- it's not "intentional simplicity", although I'm sure they appreciate the fanbase rabidly defending their game as such. What Mojang doesn't realize is that hiding behind this defense makes it very hard to please those same people when they do add additional content... if they continue to alienate people outside this group, they will either be left with a game that will eventually be forgotten (as a better one will come along to dethrone it), or it will have almost no one if they wait too long. People won't sit around waiting for updates for this game, and unless they step up development heavily within the next year, I honestly can't see the remaining critical/intelligent people staying.
When you lose that userbase, you've essentially lost any hope of your games ever being truly good.
...Huh, I never looked at it that way. Minecraft DOES have a distinct lack of things to place other than blocks- it's like Mojang saw things such as signs and went "Oh, uh, I guess that's good, then! We don't need to do any more, the fanbase can figure it out for us!". So we likely won't get actual chairs with actual uses that would look both nice, and have gameplay uses.
And yeah, survival building is silly- there's virtually no point to huge structures outside of pure showoff.
I always thought it was annoying how the game lacked a like... circuit block, that essentially served as a 16x16 circuit within a 1x1 radius. I'd really like that.
This one in particular angers me- oceans could totally have a lot more things to them. We could have diverse ocean life, with unique ocean related blocks, and a lot of awesome things to explore with unique, useful rewards. Instead, we get... squids. And nothing other than that since squids were introduced.
I didn't mind this so much- they were cool, but due to a glitch.
I would, however, have liked a similar "oh god what is going on" type land- like another dimension, or something.
Augh. I do not consider these dungeons- they're just treasure rooms. Randomly placed, easy to get through treasure rooms. It takes less than 30 seconds to deal with the "threats".
Cube World is looking to be this- third person rather than first, but still. Also, blocks aren't as huge when compared to the player.
It does, but it shouldn't. It should be a fantastic and rich game in its own right. It's not Morrowind where it's already very rich in content, just lacks some technical aspects, and a few other minor tweaks and changes.
...And? Are my suggestions bad for the game? You seem to be implying that because it's "what I want", it's somehow bad.
Riddle me this: If Mojang were to put an update in that's essentially the same as all of the things I suggested, would it suddenly be ok? Would that somehow change the "meaning" of what I've suggested?
See, here's the thing- when it comes to suggesting things for a game, you usually have two types of suggestions: ones which the individual personally wants, and then the ones intended to make the game better. A few of my suggestions are obviously "I'd love to see this" (like the Enderman curse thing), but those (well, all of these) I leave up for discussion, so we can figure out how to chisel each individual idea into near perfection.
Which inherently goes against the idea of "I want this so it should be put in because I want it", so even the ones that are based more in personal opinion aren't intended to be "I want this so it should be put in because I want it"...
PS: Various ideas have been put in simply because the majority want them, and it looks as though this trend will continue. So if you actually want to use the argument of "They shouldn't put things in just because people want them!", y'know, uh, feel free.
They aren't bad per se, but you really want a lot of changes.
Better? In YOUR opinion. For me, mobs don't have to be more challenging, because I focus on doing stuff with my friends rather than killing mobs all night long. We fight each other, we fight the enderdragon, we make stuff, all legit and extremely fun.
Now that's I'm at it, any game can be extremely enjoyable as long as you are playing with friends.
Agreed. People only say mobs aren't challanging because they JUST kill mobs. They have enchanted armour and weapons and ***** about the game being easy.
Yes, I do. And...? Is there a point? I know I'm asking for a "lot of changes".
...and that's your opinion. What makes your opinion worth more than mine? I even covered this before the main content of the thread... come on.
Besides, a lot of the flaws I stated aren't just "opinion"- the suggestions might be, but can you honestly say the flaws are nonexistent? That this game is "perfect"?
What? I don't "just" kill mobs. I even explained how mobs aren't challenging, in fairly great detail. I even pointed how intentionally limiting yourself is a poor excuse.
"Complainers"? Why are "we" all one group suddenly? Because "we" dislike Minecraft in its current state?
Also, "epic"? Really?
Minecraft is a multifaceted sandbox game that has no particular 'end'. The Enderdragon doesn't count.
I do not dislike minecraft... but I don't love it. In fact I wish there was more to it. More mobs, more structures, complex NPCs, and so on...
With the advent of a Mojang-created Modloader that will allow easier access to modifications I feel that I will be completely lost inside of these tiny worlds.
I agree with everything in the OP except for the graphics. The computer I use does not quite run games smoothly.
That being said...
Ants. There needs to be Ants. Fire Ants which go after mobs and food entities. Find these in the desert or jungle biomes. Sugar ants are just about everywhere and should go after food type entities...
Carpenter ants... they eat wood. nuff said on that.
Ants should be able to move dirt/sand just like Enderman can but pile them into mounds. They protect the queen. If killed your ant problem is solved (until a winged queen comes around and renests).
Each biome should have its own Miniboss and minions. I had a lightbulb moment when you described what should happen in the event of defeating the enderdragon... and I feel that should be applied to the BiomeBoss and its minions.
Something different should happen in each biome. Mobs can become passive/hostile, stronger/weaker, or relocate to another Biomeboss of its type.
When I get the time and my own account (I am trying out a friends account until I can shell out the cash/monies for my own) I will most likely be making my own modifications so that I may try these out.
Oh yes...
other things... Like reaching the Farlands should give you the ability to travel to another World in the same process that allows you to reach the Nether. Either a Newly created World or a pre-existing one.
There was a stargate mod that did something akin to this but I never have enough time. I kind of get booted off my friends account whenever he wants to play.
- I can't see mojang changing the graphics, although you may dislike it they have become "iconic", and are not going away anytime soon.
- the 360 version on minecraft has a lot of improvements over the pc game in the fields that you are talking about, the new crafting menu lets players know how to build at first. The tutorial system, the fact that you set the difficulty before you start the world.
- NPC villages are falling to the "potential" category to me at least. They seem to be turning into "trade and quest" centers instead of sim city style "become a king, lead a village" style
- I can see mobs spawning in a light level of 4. Imagine instead of mobs being sprinkled around at night, they instead came in packs, swarming out of cave systems and out of forests.
- I do agree with the need for more special type mob abilities, zombies breaking down doors are awesome, and many of your suggestions were.
- I think that also the current "easiness" of minecraft has helped to spawn the smp community. the prison servers, the faction wars, and many other things can be attributed to players looking for more challenge. Not necessarily a good thing for the devs, but it HAS helped the community.
all my thoughts for now.
I can also see the "blind defense" that you speak of in this very thread. Having fun being a "complainer?"
And yet, the 360 version has nothing to do with the PC version, which is what he's talking about.
No one expected them to turn into "sim city"-esque villages, that's kind of a non-sequitur there...
I doubt that the "easiness" of minecraft contributed anything to that. Such plugins would still have been made, I have no doubt.
A game can't be perfect.
I think you are just a big whiner really.
That's the point, mobs don't have to be challenging, this game isn't about mobs. If you want a 'one man army against the rest' game then just go to your local game store, plenty of **** there.
Yes this game is like sex, just worse. It's extremely easy to have fun if you play this with 2 - 3 friends. Honestly I can't name much other games where I've had so much fun on and MC is the #1 game to enjoy yourself.
You complain so much about this game, isn't there a way to stop it? Oh I got it, GO PLAY ANOTHER GAME IF YOU DISLIKE THIS ONE SO MUCH.
No, it can't, but minecraft can be better.
Personal attacks don't really have a good argument.
If the game isn't about mobs, then why is it called survival? Why are mobs even in the game?
Ok, that's multiplayer. This discussion is about singleplayer survival.
OP never said he disliked the game. He and many people here are simply putting it forward that minecraft can be improved in very simple ways, and needs to be. The game is lacking a "complete" feeling and most of the content currently in it is either unfinished or does not have a big impact on gameplay.
Yeah. This is my worry with them basically relying on the modloader- they will rely heavily on modders making the game for them, thus causing an immense separation of their community.
The things I suggested that could possibly slow down your computer would be optional- you can still have 'em set to "off" if it kills your computer. The other part of the "graphics" rant was how there's a lack of art direction- which really wouldn't affect your PC's performance.
I think you mean giant ants.
unf, yes please.
Maybe- problem with this is that there's going to be multiple biomes of the same type in any given world, so which would have the "boss" in it? That aside, I actually do plan for a "sub-boss" sorta deal in my mod- not quite a full boss, but a difficult and rare encounter.
I've always felt that MMORPG's should do this more- when you raid an area, it has an actual effect on the world. I like the idea of there being a "nest" of mobs you can raid and take out, then those mobs spawn less in that area. Thanks for reminding me of this idea- I figure it can be put into MC pretty well, albeit differently from how you suggested.
Ahaha, that'd be pretty crazy. But I like crazy, so that'd be cool. An ingame method to reach other worlds with your inventory/etc intact? Awww yeeah.
Pbbtt, I'd not let it be overpowered if I were in charge of balancing. A few ideas I'd try out to balance out spears:
1: Slow attack speed, so that you can't easily kite people.
2: No knockback, barehanded damage when the target is right next to you (because you're just hitting them with the pole part of the spear)
3: Low knockback ability, making it easier to approach a spear user.
If necessary, all 3 of those should balance 'em out quite a bit.
How so? It'd have other balancing factors, so swords would still be just as good. Remember, I detest "same thing but better"- that is the core of gameplay imbalance.
I already said that attack speed would be a pretty useful stat for balancing purposes, though. So, yeah, I agree.
Also suggested this...
Ehh, I know it'd be more "realistic"- but then, diamond can hardly be crafted into armor, anyway, so yeah.
The walking and jumping thing would be massively annoying, but I do agree with swimming speed. Sprinting I already suggested.
Yeah, I agree. Or at least, have a larger minimum size- I've seen a good few times where biomes can be massive. The problem is that you also have tiny little biomes that take up like 64 blocks wide of a space.
Eh, Notch himself caused a lot of problems. Jeb has had to rework a ton of the coding- and because Notch never bothered to get an actual art person/team, the "graphics" and such have become iconic... making them less likely to change it. However, as I said, they need to disregard these worries for the game to ever truly progress.
I know. This is a problem.
Yeah, but that's the 360 version. The PC version is different for a reason.
I don't mind NPC's allowing you to trade with them, but yeah, there's a huge potential for village management that is insanely untapped. I have plans for this as well, although it'd be really difficult to implement... but I know it's conceptually possible to fit a "sim city style" of thing with villagers into the actual game.
This is what I planned, yeah. I'd rather them come in a bigger cluster than being sprinkled around.
Unfortunately, this has made the devs almost afraid to make it difficult now- as though they want people to keep regurgitating "tutorials" and such all over youtube...
Ugh, yeah. Apologism is annoying.
I actually agree- so long as they're sensible, and not "NOWHERE IS SAFE NO MATTER WHAT". If someone reeeally hates this, there should be ways to avoid/prevent it still- contrary to popular belief, I don't want to turn Minecraft into HARDCURR DURP DURF, haha.
Yeah. The lack of flying mobs in the overworld saddens me.
Vertical combat? Not sure what you mean- I do agree that making use of all 3 dimensions would be really useful, though.
I like this idea a lot- things like sandworms, and such. After recently (re)watching that one episode of Courage the Cowardly Dog, I am convinced that a Weremole would be nothing but an awesome idea for Minecraft.
Though there should still be prevention methods- like, stone can still block these mobs, but they can travel through dirt/sand/etc still.
"Tiers" are a fundementally flawed idea for variety, though- it causes lower tier items to be obsolete, which creates imbalance. Which is a bad thing.
I'm not quite so against that kind of stuff, yeah. As long as it's not better in every single way, I don't really mind "stronger" stuff. Pros and cons, etc.
Yeah, I don't mind that- as long as it's balanced so the different arrow types have pros and cons compared to the regular arrows.
Precisely. Therefore, it can be better.
1: That's still just your opinion, and doesn't serve as an argument against the things I pointed out, nor why your opinion is worth more than mine.
2: How am I a "whiner"? Someone who "whines" just complains without any substance or basis for their complaints. Can you really say my massive wall of text has no substance or basis? That everything I said is basically wrong, therefore not valid to be considered? I know you didn't say this, but by saying I'm a "whiner", you're (intentionally or unintentionally) implying almost all of my points are worthless. Otherwise, it wouldn't be "whining"... unless you don't get what "whining" actually means. In which case, well, now you know.
...Then why are they in the game? Why did Notch spend time working various mobs intended to kill you that can kill you (despite being bad at their jobs)?
Just because they aren't challenging doesn't mean they weren't meant to be. And if they weren't meant to be challenging, then that in of itself is bad game design- again, it goes back to the "gameplay imbalance" thing (essentially, wasted development).
Where did I state that I wanted the game to turn into a "one man army against the rest"?
"Fun" isn't a very valid argument, though- it's purely subjective. I've already covered why subjective opinions don't really matter.
Yes, I've complained, but I'm also offering discussion and etc for how to improve the game. Again, if it can be improved (which you've yet to say it can't be- probably because you realize that's incredibly false, like any reasonable human being would), then why not improve it?
But it isn't. It's stating facts, making some opinions on how to improve the game, then discussing said opinions and throwing around ideas to figure out what would objectively work best to improve the game.