I have some iedeas too !
About more mobs, Mojang Should take a look at the Mo' creatures mod, because it adds really a Lot of mobs.
And I don't think minecraft needs a tutorial, but mojang should put a link to the wiki.
Also, make it easier to install mods, so people are able to change their game as they like it. That would make Minecraft a even more unique game
I do NOT like the Mo' Creatues mod. To me, it just seems to add a crap ton of mobs that have little use other than food or feathers, and most of the animals, in my opinion, don't seem to "fit in" to the Minecraft game.
Also, Insurrection, I disagree with your idea of locking the difficulty and not being able to change the difficulty. It is a FREE WORLD game, meaning, even if it detracts from realism or "reality" of the game, the player should ultimately, be in his world on, essentially, HIS rules. (Or her rules..)
However, on a different note, I think that Peaceful needs to have more threats in the "natural" world. (Food poisoning? xD) And health levels should heal much slower than on any other difficulty, and hunger should detract faster than average, also..
If facebook, Myspage, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
This is one of (or possibly the) most intelligent posts on the minecraft forums I've seen. I can see very well that your points are good ones, although there's a few slightly less positive comments I have on some of your points.
1 a&b. YES.
2 a&b. I agree with you that the "difficulties" of Minecraft are rather, as you put it, shaky, and I understand why you think that forcing the player into a few things could be good for gameplay, and for any other game I'd say you're right. The thing is, Minecraft is a sandbox game. The idea is that the player can do whatever they want however they want. Now I know your comeback will be something along the lines of "Well if it's supposed to be so free, why do we have survival at all?" Because that's what makes it actually a game instead of a plain sandbox simulator. Minecraft is so special and unique because it's fully game and sandbox; you can build anything, anywhere, but so long as you're playing survival you have to fight for it. Sorry if that wasn't put the best way, but I think you'll understand what I mean.
3 a&b. When I started to read this, my first thought was, "Mobs are fine! If you change them at all, it will take away one of those basic feelings of Minecraft!" But once I finished the first few paragraphs, I wholeheartedly agree with you on your opinions. Especially the part about skeletons shooting through windows. That way I can hate them more.
4 a&b. The ability to plant stuff to control biomes? Count me in! That's fully supports the sandbox/game of Minecraft!
5 a&b. Similarly to 3, I didn't want to like it at first, but then your point came across, and I'm wishing I had used that movement mod thing you kept talking about. The only thing here I didn't agree with was your statement about the tiered equipment, because there are reasons to not use the better ones. Wood is necessary because you can make it without any other tools. It's the start of survival, and so essential to the game. Unless, you know, you want them to add the ability to mine stone with your hand. Anyone who knows they might build a minecart railway won't be wasting their iron on tools, and only an idiot would waste their diamonds on tools like shovels and axes. Because of these things, I almost always use stone, except for swords. Gold and leather armor are still useless though.
6 a&b. I'm afraid this one is entirely a matter of opinion. It's also what we have texture packs for, and I suspect that they'll be officially supporting those with the ability to download and install them in the menu at most by the end of this year.
7 a&b. As much as every intelligent person wants this to happen, the whole of human history tells us it won't. However, I'll still wish you good luck.
TL;DR. This guy is very smart, textures and purely opinion, people are dumb.
EDIT: Wow, that turned out a lot longer than I thought it would. After reading the earlier posts, I think what we need here is a new game mode. There are and will be people who want the kind of survival we have now and the kind of survival you're proposing. Although I'm not sure what to call it ("hardcore" being already taken) I think having a different survival type that focuses more on survival would be good. It would certainly shut up a lot of trolls. (I'm not calling you a troll. Sorry if it sounds like I am.)
I was just trying to say that there is still a lot of possibillities for mobs, not that all of them should be integrated in minecraft. I don't hate Mo'creatures, but I deleted it after I wanted to play a farming map and the whole map got spammed with ostriches...
The problem about new mobs is that, to make them not boring to find/kill, there should be some new stuff they drop/use.
I think vanilla animals are good as is, but pigs should drop leather!
If facebook, Myspage, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Or stop cows from dropping beef, so pigs are for meat and cows for leather !
But actually I was talking about the hostile mobs.
More of them would be great. Now, if you now how to fight them, they are easy to kill
Oh. But, I do think Isurection's post on how to "fix" hostiles will make things challenging enough. At least, it will, in my opinion (and becaus I suck at PVP XD)
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If facebook, Myspage, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
I agree about 80%. Let me explain why.
First of all, congratulations! You have just proved yourself one of the very few people who actually portray any signs of intelligence on this forum. Good job!
Second, I read your first thread. Yeah... well, I couldn't actually reply to that for some reason, but I will have to say that your ideas are exceptional, it's just that you seemed to have misconstrued a few other people's remarks. Some were reasonable arguments in the last pages or so, I don't really remember...
Haha. Lots of people were angry about the change in difficulty thing, and I will have to say that you seemed really annoyed every time you had to explain a topic again and again to those large heaps of people who think Minecraft is a "sandbox game for only building", or that "Minecraft is only for mining or crafting", or "download a mod", or "you are a valedictorian" (where did that come from???)
And, although I could do with a bit less swearing, I feel that your point was well put out.
Like I said before, I agree with many of your points. Yes, there absolutely should be a tutorial, for you cannot, and should not, have to rely on another source to have to figure out how to operate a game, no matter how simplistic it may seem. However, having a book may not be the very best option, as it might cause confusion for some as to where to acquire the book, how to read it, etc. It's just an idea in it's kernel, I know, but I feel that a better option might just be, perhaps, a roll down menu on the side of the crafting table that you could click on with information on basic recipes.
Second point: Difficulty. I know where you're going with this. And I like the fact that you've added in putting in the aspects of survival mode INTO creative, so that a person can build with peace, but at the same time, not fly, have infinite bricks, and basically be a god, still mining for resources, acquiring them, crafting, etc. Basically, a peaceful creative mode. Believe me, I feel the dissatisfaction that you mentioned at the idea of there being a easy way to switch to Easy mode whenever I'm playing on hard, always knowing that when a creeper's about to blow up that I can just switch it over to easy or peaceful and the threat of it vanishes.
However, it may be necessary in some cases as to what some people might prefer on their own. I mean, it may seem far-fetched, but some people actually DO find satisfaction in switching back to forth... I'm not defending these people, I'm just saying that those people exist. In addition to these people, however, are the people who have good reasons to want to switch the difficulty mid-game, just not moving to another area to do so.
Here's an example:
Say someone built a huge mansion on peaceful/easy mode, with a bunch of traps for mobs and what not. They now want more of a challenge, now that the easy part's done, but without a switch, this would not be possible. Say this person is a newbie, and thought easy mode would be all they were able to handle, but now they are ready to advance, just don't want to change worlds.
Also, let's say someone has a world on hard, but their little sibling wants to expand on their building project. However, this little sibling is a newbie and would prefer easy mode some time to implement his/her addition to the elder one's project. How would this be done?
A possible solution to this dilemma would be an option before gameplay that enables you to either be able to switch the difficulty or not. This way, people who want to stick to one thing no matter what can do that, and other people who want to be able to change it, for whatever reason, would be able to do that, too. Whether it's because they want to make gameplay easy, or if they have a sibling, or want more of a challenge but in the same area, that would be possible.
Phew. Quite a reply.
I'm not done.
For the biomes, I agree. They do need a little more... oomph. Like someone said in your previous thread (and when reading that, the entire time I was thinking "God, this guy should quit Minecraft and become a lawyer... haha"), extra mobs and unique features for each biome would be really neat. For instance, scorpions and camels in the desert, maybe pythons in the jungle, and sharks in the water which you can turn into shark fin soup, maybe this can replenish your health, also crafting spears out of their teeth maybe (which ties in with your extra weapons point). So, yeah. Biome improvement is a very strong point.
I'm not a huge fan of the idea of smart movement, actually. I don't know. It might just be me. I will admit that I'm quite a slow learner, and although that kind of does make me seem like an idiot, I still must say that smart moving seems really, really, REALLY complicated. Again, it must just be me. My preferences should not overlap those of the community, BUT, I still don't seem to quite get it. Maybe they should include a tutorial for it in your little handbook ;D
Unlike most people here, I actually like the idea of more weapons and tools. However, you failed to mention that these weapons and tools added in should have unique functions, not the exact same thing as the current ones with different looks. For instance, remember the shark-tooth spear I inquired earlier? That could maybe, I don't know, inject mobs with poison that turns them mini, then you can scoop them into a jar to use for lanterns (a really dumb idea, I know- I'm just thinking on the spot). That's just an example, though. Different weapons should have different uses. I agree with the idea. Kudos.
All right.
To the mobs.
They DEFINITELY need to be harder. Right now, it's just... no. No. Not at all. As said before, I am a slow learner, but even I, a horrible simpleton, must say that the mobs are just... no. I can't even explain it with words. It's as if someone injected every one of them with idiot poison. One time, on nyan, I was near the lava fall when like, ten zombies, five creepers and a skeleton spawned in a nearby cave (at night). I was like, "Here we go again" and got my sword out, bracing myself.
And guess what?
Every. Single. Freaking. One. Fell into the lava.
Like, they were approaching me near a really narrow part of the lava fall, when they just... fell in. I felt a tinge of disappointment because 1) I couldn't fight them, and 2) I couldn't collect their drops that I COULD of gotten if I HAD been able to fight them.
So yeah. They definitely need to be smarter, I'll say that.
A final thing.
What you said about the community.
Well, I don't agree or disagree. The Minecraft community is the Minecraft community, and yes, there are always plenty of idiots in a community. However, although maybe 50-60% of the community are idiots, only 40% of these people actually acknowledge the fact that they are idiots. Upon you merely stating this, those 40% attracted to your thread like moths to a flame. They fired off rampaged comments like "You are mean" or "You aren't respectful"... but I don't really think that. You speak the truth, even if you do a bit rudely (I.e. swear words I've never heard, considering I'm 11)
However, with your solution, being "Stop listening to those idiots," I had to ponder this for a moment. I mean, that's not really a... implementable solution, is it? We're not going to be able to make them stop listening. At least, not easily.
Here's a better idea. Instead of ALLOWING those random people who suggest adding sprinkled cookies, cake with green frosting, or albino cows to comment freely, add a suggestion board/ issues board. Here, you have to put in a title for your complaint/improvement suggestion, then type an essay no less than 300 words about what your issue is, why it needs to be fixed, how it should be fixed, and how it will make a positive impact on the game and the community. It must meet certain criteria, and must go through moderators to see if it's sensible before getting sent to the game makers. This way, they will be exposed only to intelligent, insightful thoughts rather than arbitrary comments based on one's impulse. Those idiots would never take the time to fill in that much stuff, and, if they did, at least they'd put more thought into their ideas. This would be a little more effective then asking them to merely "stop" in my opinion. Then again, that could be just me. But I don't think so.
Phew.
My fingers hurt.
Time to stop typing.
I wonder if the OP will bother to reply to this...
...
I read it. I hated it. I disagree with nearly everything.
You started out pretty good. Then it slowly got worse. And when you said that there should be a tutorial, I really wanted to hit you. Minecraft is NOT a game where everything is casually explained to you and you can just win the game by following the instructions on-screen. I didn't use a tutorial, no wiki, no nothing. I played it. I discovered it. And mainly that made me appreciate Minecraft. It's simple, yet complicated. Finding out how crafting works, how brewing works is trial and error. I've put many hours in Minecraft, building my base, building railroads to forward bases, gathering resources, but mainly finding out how the game exactly works.
Next up are your suggestions for mobs.
You suggested improving ranges. You entirely forgot the render distance. You CAN NOT increase the range without increasing the RENDER DISTANCE as chunks will NOT be loaded! Many players play with their render distance on small or even on tiny, and thus all those ranges would not apply to them, as the chunks simply aren't loaded.
Then you suggested skeletons popping up from cover and stuff. This leans towards a cover shooter. End of story.
(Also, this made me laugh, you said skeletons should be able to fight currents better, because they're made of bones, for realism's sake. But then, skeletons don't have muscles either, rendering them unable to even stand (from a realism point)).
I'll just kill your point on the graphics and end it there.
You said the graphics are limited due to hardware limitations.
1. Texture packs can be larger than 16x, I once used a 1024x texture pack without a single problem. So Notch didn't really limit that, did he?
2. The textures don't have to be any larger than 16x or even 32x. Why? Minecraft worlds are made from blocks, right? Then I think the textures should be blocky as well. That's one of the MAIN POINTS OF MINECRAFT! It's BLOCKY! I stopped using the 1024x texture pack because it was too high res, it didn't fit in the game that well.
I can't really judge your points on terrain because the terrain currently is dull and abysmal and Mojang should get some work on it done.
So yeah. I disagree with about 4/5 of your points/suggestions. Because they have very poor arguments or don't fit in the game.
Okay. Well, I respect the fact that you are smart enough to discover it on your own. That is an exception. You are a smart person, all right? And, unfortunately, I am not. I am a slow learner, simpleminded and not in the very least practical. To top it off, I am a freaking eleven year old. You may be smart. You may have figured it out yourself. But I did not. Well, I kind of did, but not before reading the Wiki page thoroughly and then watching six YouTube videos.
I need a tutorial, all right? I get that some people like the mystery and all of that in discovering everything, but I prefer to have a little before-hand knowledge on the game BEFORE setting out to play it, so I know what kind of things to expect, and I use my time not struggling and getting frustrated with the concept of crafting, but mastering with the help of an OPTIONAL aid and then using that acquired knowledge to survive and thrive, to create great things. Discovery in Minecraft isn't just about discovering how to use tools.
It's about discovering HOW you can use the tools to make infinite possibilities and creations to survive.
Other than that I generally either agree with what you say, neither agree nor disagree, or slightly disagree but will not bother to type it here since it has already been covered.
^ lol. I think Moranic might have just gotten burned by an eleven year old.
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If facebook, Myspage, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
And, to also top it off, I am a freaking 10 year old.
Does that prove anything? No.
And, if you are a slow learner, why do you need a tutorial? You’re just not gonna get all the facts after the tutorial if you’re a slow learner.
Also, watching video tutorials on a game is spoiling it. I didn’t know Sarah would die in The Last of Us. It just makes it more fun to not expect things. And Minecraft is a sandbox game. You can modify anything. Tutorials are just advice, you don’t have to do this in order for that.
But, either way…the community is full of kids who always complain. ALWAYS.
Forgive me for not reading through all of the 100's of posts on this thread to see if what I've said has been said, or if what I've suggested has been suggested. But eh, I can't do everything.
--
Anyways, I completely agree on your first section. It's fun and all telling people about the story of your first Minecraft world. Drowning in a lake because you kept tapping the space bar rather than holding it, rapidly clicking a tree for 3 minutes before finally holding down the button. But some sort of... guideline would be helpful for the most basic of things. Like you've said. Not a full-fledged tutorial, like you know how to use your hands to pick up a plate in real life. So video games ought to tell you how to pick it up in-game, rather than letting you work to find out how.
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On your difficulty section I also agree with everything but two things you've said. I know it's only suggestions, but I think if Skeletons could shoot through glass on hard then it would just be extremely annoying to stick around the walls or windows of your house at night. Enjoyment over annoyment eh? (Which isn't a word, I know.)
Edit to my above after reading a bit more^, that actually is a pretty good idea. If a skeleton shot through a window then maybe the window could break? Not just, fall down and sit there like a zombie tearing down a door. (Something that annoys me.) But an actual broken glass item. A glass pane/block with a big hole cracked through the middle of it where the arrow was flung at you! And about doors, I want "broken doors" too. Really, it is annoying when zombies de-spawn your entire village's doors.
Second, on hard if seeds only had a 50% chance of dropping from wheat that could also just cause an extreme amount of heart ache and tedium. Maybe more of a 20% chance of dropping 2 and a 90% chance of dropping 1. That way you could slowly build up your wheat farm without having to mow the lawn every time you wanted to replant your food source. I think what you suggested might just go back to working to enjoy the game. But that's just my opinion.
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About monsters, yes. All that you have said sounds great. Skeletons should most certainly not drown, Creepers need to be creepy creatures. Rather than mindless meadow-wanderers. Zombies, I want hordes of zombies attacking and chasing me!! That could be tense, and very enjoyable..
Now, creepy Endermen do sound fun and cool. Endermen still frighten me a bit on occasion, but I'd love to really get the bejeebus scared out of me. The basic idea of the post-end thing seems great but... not quite solid. I think the curse idea may be a bit much. They could be creepy in a sense of building strange structures (but small ones) in close proximity to the player. Or they could stand partway out of the cover of a few blocks and simply stare at the player, not moving. Then once the player locks eyes they teleport away. That's just a thought of mine. Being frozen and unable to move, or encased in obsidian, meh. Maybe something a bit more intricate, but it's a good concept.
As for cave spiders and silverfish, agreed on that too.
The Enderdragon is a bit boring, I do believe Mojang will give it some more fleshing out in the future. I hope. All of your points on mobs are great.
--
Personally I'm really disappointed none of the devs have done anything much with water biomes. Honestly, they add 25k block oceans for us to simply row through for hours watching the sunset and enjoying out tedium? Tsk tsk. But hey, they're working on it.
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Terrain generation, yea... So many people want some change in this, I think Mojang MUST have heard by now. But eh, what can we do? But I aggreeeeeee, so much. Every paragraph, suggestions are great. Uniqueness in biomes would be great. Don't tell me it wouldn't be awesome to go crawling through some pitch-black jungle floor hiding from creepers and the like. (New stealth mechanics for the player, anyone?)
--
Smart moving, oh yes. Really, it is pretty amazing. The idea of armor having different affects on you is great, and should definitely be implemented. (Just like everything else.) It seems Mojang is focusing on things that are... trivial. Survival is a huge part of Minecraft, the soul of it I'd say, and more character choice and just variety in general is lacking a lot. All these points are great.
--
I was a bit scarred to read the graphics part at first, fearing another 16x16-ugly-rant-thing. But what you said makes complete sense. I never really thought about that before, Minecraft at it's core is a really awesome game made solely out of blocks and pixels. But it could, and certainly should, be improved.
--
Mojang really does need to listen to the rock solid suggestions so many people are giving, rather than doing like you've said and appeasing. What do policies of appeasements earn us, anyways? Have we not learned? Ehem. Of course Mojang has listened to a lot of popular suggestions, but there are so, so so many that they seem to simple ignore. And it is frustrating.
Now, a lot of time was obviously put into this. And props for that.
And, to also top it off, I am a freaking 10 year old.
Does that prove anything? No.
And, if you are a slow learner, why do you need a tutorial? You’re just not gonna get all the facts after the tutorial if you’re a slow learner.
Also, watching video tutorials on a game is spoiling it. I didn’t know Sarah would die in The Last of Us. It just makes it more fun to not expect things. And Minecraft is a sandbox game. You can modify anything. Tutorials are just advice, you don’t have to do this in order for that.
But, either way…the community is full of kids who always complain. ALWAYS.I also burned someone, and it was a famous Minecrafter, and I am a 10 year old.
Well, good for you.
I don't know. Whether it is my slow learning or perhaps my sheer ignorance, I for one need one. You're a ten year old, sure. You may not need one, sure. Good for you. Congrats.
But I need it.
Okay?
Is that understandable?
There should be the option at the beginning of the game whether or not you want a game with a tutorial. Playing on the computer was very difficult for me, as I did not get used to the controls so quickly nor did I get used to the crafting recipes.
The only reason I added in the part about me being eleven was that the OP constantly used "12 year olds" as a previously set example. If you're in the same age group as me, well then, cool. Join the club.
I get that it spoils it for you, so, like I said, there should be the option for a tutorial before-hand. Besides, who are you to say it's "spoiling"? HOW is it spoiling? You cannot just claim that and then not back it up with any logical reasoning. I for one do not find it spoiling. If it spoils it for you, take a challenge and learn it all by yourself. Especially if NO ONE ELSE YOU KNOW plays the game. I learned it by myself without aid except from the internet two years ago. I don't think people like me need to go through that.
You're an exception, obviously. Your brain works differently. We all have different learning styles, right?
So that's what I think.
That's what I know.
With an OPTIONAL tutorial, EVERYONE is happy. If you disagree, feel free to reply back. But this time, support your counterarguments with actual evidence.
And, to also top it off, I am a freaking 10 year old.
Does that prove anything? No.
And, if you are a slow learner, why do you need a tutorial? You’re just not gonna get all the facts after the tutorial if you’re a slow learner.
Also, watching video tutorials on a game is spoiling it. I didn’t know Sarah would die in The Last of Us. It just makes it more fun to not expect things. And Minecraft is a sandbox game. You can modify anything. Tutorials are just advice, you don’t have to do this in order for that.
But, either way…the community is full of kids who always complain. ALWAYS.I also burned someone, and it was a famous Minecrafter, and I am a 10 year old.
And I was not trying to "burn" anyone. Again, the only reason I included my age was because the OP was using "12 year olds" as a reference. If you are insulted or offended in me telling people how old I am, then I apologize with great sincerity.
If facebook, Myspage, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Alright, this is what I'm going to do. I'm going to spit out my two cents and disappear because I know from your tone (OP) that your a very hostile individual. Now, lets get this show on the road.
The Lack of Introduction
Alright, this I can understand. Minecraft does sorta leave you at a loss in the department of learning. However, the achievement system already sort of provides a tutorial. All it really needs is crafting recipes which, yes we need an in-game resource for.
The Difficulty
Now, whenever I hear this I sorta think of it as a taboo word, because all-in-all Minecraft's difficulty system is much of a Mesa. However people seem to not understand that this is with any open world game where skills and resources both play an equal roll. For example, in Skyrim after you've reached a specific level the difficulty sorta peaks out, and soon when you get the maximum stats and such it stops being difficult. Grand Theft Auto has always had a huge fall-off in difficult once you complete the story, sure you can run around killing cops, but that isn't really difficult in the same way the story line is.
These sort of things are MEANT to quit being difficult, because their meant to be replayed. They aren't like Simulation games or regular RPGs which either don't have an actually difficulty curve or who's game ends and then you are forced to quit (Hardcore mod does this.).
Mobs
I'm not gonna say anything on this because my opinion on this is simply put: The mobs feel unfinished.
Terrain and Biomes
There is a fat thread for this, and you should have just linked to it, because it provides a longer and better argument than yours but with the same position, and I agree with it and yours except that I do feel that biomes should be the very last thing to be considered.
Graphic Design
I agree with you on this, but I also can't fully agree because the truth is, the options for graphical enhancement and use is just far too low. Most games allow you to enable literally every feature, from animations to using every CPU core. Minecraft does pretty much none of this. It allows you to change the texture pack, trigger transparency, decrease lighting quality, and enable Advanced OpenGL. That's it. Those are the only graphic modifiers outside of non-taxing use.
Community
Every time I hear people moan about this, and I always gotta think the same thing. "The game does not, nor should it ever, equate to its community." A great example of this is Roblox. Sure, the community there is filled with seemingly terrible people, but in truth the game itself is expertly created and in almost every way deserves a high rating. As you said though, a community can wreck a game. If the community whines and moans about getting certain things that would increase current appeal but ultimately kill longevity, the game is going to suffer. Sadly, this is how the gaming industry has worked almost since its incarnation. The only time this doesn't happen is when the fan-base as a whole is ignored.
And, to also top it off, I am a freaking 10 year old.
Does that prove anything? No.
And, if you are a slow learner, why do you need a tutorial? You’re just not gonna get all the facts after the tutorial if you’re a slow learner.
Also, watching video tutorials on a game is spoiling it. I didn’t know Sarah would die in The Last of Us. It just makes it more fun to not expect things. And Minecraft is a sandbox game. You can modify anything. Tutorials are just advice, you don’t have to do this in order for that.
But, either way…the community is full of kids who always complain. ALWAYS.I also burned someone, and it was a famous Minecrafter, and I am a 10 year old.
And, by the way, you're not ten according to your profile. I'm assuming that's a privacy thing, right? Or...
And, while we're at it, WHICH famous Minecrafter did you burn, exactly?
No, but seriously. OP should drop the gaming system and become a flipping lawyer.
If you read through the pages of this thread, you can see how he effortlessly dodges every argument, which is really a desirable skill. I've learned a lot about arguing now- attack the innacurate things about the opposing argument and build off of there, direct your opponent's focus on a different thing favoring your perspective, and back up your argument with lots of facts.
Even to people who point out how he supposedly "dismisses everyone's idea" and "doesn't get to the straight point", he either provides an accurate counterargument or apologizes for his mistakes, eliminating any more cause for fight on that topic. He even has a reason for swearing- to get his point out to the public. He's got a way with stringing words together to turn people his way.
And by the way, so I'm not misunderstood, that was a compliment.
That would make them the best mob ever
I do NOT like the Mo' Creatues mod. To me, it just seems to add a crap ton of mobs that have little use other than food or feathers, and most of the animals, in my opinion, don't seem to "fit in" to the Minecraft game.
Also, Insurrection, I disagree with your idea of locking the difficulty and not being able to change the difficulty. It is a FREE WORLD game, meaning, even if it detracts from realism or "reality" of the game, the player should ultimately, be in his world on, essentially, HIS rules. (Or her rules..)
However, on a different note, I think that Peaceful needs to have more threats in the "natural" world. (Food poisoning? xD) And health levels should heal much slower than on any other difficulty, and hunger should detract faster than average, also..
~TweetPixel~:P
~TweetPixel~
haha
lol mee too
~TweetPixel~:P
~TweetPixel~
I think vanilla animals are good as is, but pigs should drop leather!
Oh. But, I do think Isurection's post on how to "fix" hostiles will make things challenging enough. At least, it will, in my opinion (and becaus I suck at PVP XD)
First of all, congratulations! You have just proved yourself one of the very few people who actually portray any signs of intelligence on this forum. Good job!
Second, I read your first thread. Yeah... well, I couldn't actually reply to that for some reason, but I will have to say that your ideas are exceptional, it's just that you seemed to have misconstrued a few other people's remarks. Some were reasonable arguments in the last pages or so, I don't really remember...
Haha. Lots of people were angry about the change in difficulty thing, and I will have to say that you seemed really annoyed every time you had to explain a topic again and again to those large heaps of people who think Minecraft is a "sandbox game for only building", or that "Minecraft is only for mining or crafting", or "download a mod", or "you are a valedictorian" (where did that come from???)
And, although I could do with a bit less swearing, I feel that your point was well put out.
Like I said before, I agree with many of your points. Yes, there absolutely should be a tutorial, for you cannot, and should not, have to rely on another source to have to figure out how to operate a game, no matter how simplistic it may seem. However, having a book may not be the very best option, as it might cause confusion for some as to where to acquire the book, how to read it, etc. It's just an idea in it's kernel, I know, but I feel that a better option might just be, perhaps, a roll down menu on the side of the crafting table that you could click on with information on basic recipes.
Second point: Difficulty. I know where you're going with this. And I like the fact that you've added in putting in the aspects of survival mode INTO creative, so that a person can build with peace, but at the same time, not fly, have infinite bricks, and basically be a god, still mining for resources, acquiring them, crafting, etc. Basically, a peaceful creative mode. Believe me, I feel the dissatisfaction that you mentioned at the idea of there being a easy way to switch to Easy mode whenever I'm playing on hard, always knowing that when a creeper's about to blow up that I can just switch it over to easy or peaceful and the threat of it vanishes.
However, it may be necessary in some cases as to what some people might prefer on their own. I mean, it may seem far-fetched, but some people actually DO find satisfaction in switching back to forth... I'm not defending these people, I'm just saying that those people exist. In addition to these people, however, are the people who have good reasons to want to switch the difficulty mid-game, just not moving to another area to do so.
Here's an example:
Say someone built a huge mansion on peaceful/easy mode, with a bunch of traps for mobs and what not. They now want more of a challenge, now that the easy part's done, but without a switch, this would not be possible. Say this person is a newbie, and thought easy mode would be all they were able to handle, but now they are ready to advance, just don't want to change worlds.
Also, let's say someone has a world on hard, but their little sibling wants to expand on their building project. However, this little sibling is a newbie and would prefer easy mode some time to implement his/her addition to the elder one's project. How would this be done?
A possible solution to this dilemma would be an option before gameplay that enables you to either be able to switch the difficulty or not. This way, people who want to stick to one thing no matter what can do that, and other people who want to be able to change it, for whatever reason, would be able to do that, too. Whether it's because they want to make gameplay easy, or if they have a sibling, or want more of a challenge but in the same area, that would be possible.
Phew. Quite a reply.
I'm not done.
For the biomes, I agree. They do need a little more... oomph. Like someone said in your previous thread (and when reading that, the entire time I was thinking "God, this guy should quit Minecraft and become a lawyer... haha"), extra mobs and unique features for each biome would be really neat. For instance, scorpions and camels in the desert, maybe pythons in the jungle, and sharks in the water which you can turn into shark fin soup, maybe this can replenish your health, also crafting spears out of their teeth maybe (which ties in with your extra weapons point). So, yeah. Biome improvement is a very strong point.
I'm not a huge fan of the idea of smart movement, actually. I don't know. It might just be me. I will admit that I'm quite a slow learner, and although that kind of does make me seem like an idiot, I still must say that smart moving seems really, really, REALLY complicated. Again, it must just be me. My preferences should not overlap those of the community, BUT, I still don't seem to quite get it. Maybe they should include a tutorial for it in your little handbook ;D
Unlike most people here, I actually like the idea of more weapons and tools. However, you failed to mention that these weapons and tools added in should have unique functions, not the exact same thing as the current ones with different looks. For instance, remember the shark-tooth spear I inquired earlier? That could maybe, I don't know, inject mobs with poison that turns them mini, then you can scoop them into a jar to use for lanterns (a really dumb idea, I know- I'm just thinking on the spot). That's just an example, though. Different weapons should have different uses. I agree with the idea. Kudos.
All right.
To the mobs.
They DEFINITELY need to be harder. Right now, it's just... no. No. Not at all. As said before, I am a slow learner, but even I, a horrible simpleton, must say that the mobs are just... no. I can't even explain it with words. It's as if someone injected every one of them with idiot poison. One time, on nyan, I was near the lava fall when like, ten zombies, five creepers and a skeleton spawned in a nearby cave (at night). I was like, "Here we go again" and got my sword out, bracing myself.
And guess what?
Every. Single. Freaking. One. Fell into the lava.
Like, they were approaching me near a really narrow part of the lava fall, when they just... fell in. I felt a tinge of disappointment because 1) I couldn't fight them, and 2) I couldn't collect their drops that I COULD of gotten if I HAD been able to fight them.
So yeah. They definitely need to be smarter, I'll say that.
A final thing.
What you said about the community.
Well, I don't agree or disagree. The Minecraft community is the Minecraft community, and yes, there are always plenty of idiots in a community. However, although maybe 50-60% of the community are idiots, only 40% of these people actually acknowledge the fact that they are idiots. Upon you merely stating this, those 40% attracted to your thread like moths to a flame. They fired off rampaged comments like "You are mean" or "You aren't respectful"... but I don't really think that. You speak the truth, even if you do a bit rudely (I.e. swear words I've never heard, considering I'm 11)
However, with your solution, being "Stop listening to those idiots," I had to ponder this for a moment. I mean, that's not really a... implementable solution, is it? We're not going to be able to make them stop listening. At least, not easily.
Here's a better idea. Instead of ALLOWING those random people who suggest adding sprinkled cookies, cake with green frosting, or albino cows to comment freely, add a suggestion board/ issues board. Here, you have to put in a title for your complaint/improvement suggestion, then type an essay no less than 300 words about what your issue is, why it needs to be fixed, how it should be fixed, and how it will make a positive impact on the game and the community. It must meet certain criteria, and must go through moderators to see if it's sensible before getting sent to the game makers. This way, they will be exposed only to intelligent, insightful thoughts rather than arbitrary comments based on one's impulse. Those idiots would never take the time to fill in that much stuff, and, if they did, at least they'd put more thought into their ideas. This would be a little more effective then asking them to merely "stop" in my opinion. Then again, that could be just me. But I don't think so.
Phew.
My fingers hurt.
Time to stop typing.
I wonder if the OP will bother to reply to this...
Okay. Well, I respect the fact that you are smart enough to discover it on your own. That is an exception. You are a smart person, all right? And, unfortunately, I am not. I am a slow learner, simpleminded and not in the very least practical. To top it off, I am a freaking eleven year old. You may be smart. You may have figured it out yourself. But I did not. Well, I kind of did, but not before reading the Wiki page thoroughly and then watching six YouTube videos.
I need a tutorial, all right? I get that some people like the mystery and all of that in discovering everything, but I prefer to have a little before-hand knowledge on the game BEFORE setting out to play it, so I know what kind of things to expect, and I use my time not struggling and getting frustrated with the concept of crafting, but mastering with the help of an OPTIONAL aid and then using that acquired knowledge to survive and thrive, to create great things. Discovery in Minecraft isn't just about discovering how to use tools.
It's about discovering HOW you can use the tools to make infinite possibilities and creations to survive.
Other than that I generally either agree with what you say, neither agree nor disagree, or slightly disagree but will not bother to type it here since it has already been covered.
Does that prove anything? No.
And, if you are a slow learner, why do you need a tutorial? You’re just not gonna get all the facts after the tutorial if you’re a slow learner.
Also, watching video tutorials on a game is spoiling it. I didn’t know Sarah would die in The Last of Us. It just makes it more fun to not expect things. And Minecraft is a sandbox game. You can modify anything. Tutorials are just advice, you don’t have to do this in order for that.
But, either way…the community is full of kids who always complain. ALWAYS.I also burned someone, and it was a famous Minecrafter, and I am a 10 year old.
lol/Rant/Whatever of the…!: Beyond: Two Souls is a sad/depressing game. Not like the ending of Mother 3 isn’t more sad.
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Anyways, I completely agree on your first section. It's fun and all telling people about the story of your first Minecraft world. Drowning in a lake because you kept tapping the space bar rather than holding it, rapidly clicking a tree for 3 minutes before finally holding down the button. But some sort of... guideline would be helpful for the most basic of things. Like you've said. Not a full-fledged tutorial, like you know how to use your hands to pick up a plate in real life. So video games ought to tell you how to pick it up in-game, rather than letting you work to find out how.
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On your difficulty section I also agree with everything but two things you've said. I know it's only suggestions, but I think if Skeletons could shoot through glass on hard then it would just be extremely annoying to stick around the walls or windows of your house at night. Enjoyment over annoyment eh? (Which isn't a word, I know.)
Edit to my above after reading a bit more^, that actually is a pretty good idea. If a skeleton shot through a window then maybe the window could break? Not just, fall down and sit there like a zombie tearing down a door. (Something that annoys me.) But an actual broken glass item. A glass pane/block with a big hole cracked through the middle of it where the arrow was flung at you! And about doors, I want "broken doors" too. Really, it is annoying when zombies de-spawn your entire village's doors.
Second, on hard if seeds only had a 50% chance of dropping from wheat that could also just cause an extreme amount of heart ache and tedium. Maybe more of a 20% chance of dropping 2 and a 90% chance of dropping 1. That way you could slowly build up your wheat farm without having to mow the lawn every time you wanted to replant your food source. I think what you suggested might just go back to working to enjoy the game. But that's just my opinion.
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About monsters, yes. All that you have said sounds great. Skeletons should most certainly not drown, Creepers need to be creepy creatures. Rather than mindless meadow-wanderers. Zombies, I want hordes of zombies attacking and chasing me!! That could be tense, and very enjoyable..
Now, creepy Endermen do sound fun and cool. Endermen still frighten me a bit on occasion, but I'd love to really get the bejeebus scared out of me. The basic idea of the post-end thing seems great but... not quite solid. I think the curse idea may be a bit much. They could be creepy in a sense of building strange structures (but small ones) in close proximity to the player. Or they could stand partway out of the cover of a few blocks and simply stare at the player, not moving. Then once the player locks eyes they teleport away. That's just a thought of mine. Being frozen and unable to move, or encased in obsidian, meh. Maybe something a bit more intricate, but it's a good concept.
As for cave spiders and silverfish, agreed on that too.
The Enderdragon is a bit boring, I do believe Mojang will give it some more fleshing out in the future. I hope. All of your points on mobs are great.
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Personally I'm really disappointed none of the devs have done anything much with water biomes. Honestly, they add 25k block oceans for us to simply row through for hours watching the sunset and enjoying out tedium? Tsk tsk. But hey, they're working on it.
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Terrain generation, yea... So many people want some change in this, I think Mojang MUST have heard by now. But eh, what can we do? But I aggreeeeeee, so much. Every paragraph, suggestions are great. Uniqueness in biomes would be great. Don't tell me it wouldn't be awesome to go crawling through some pitch-black jungle floor hiding from creepers and the like. (New stealth mechanics for the player, anyone?)
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Smart moving, oh yes. Really, it is pretty amazing. The idea of armor having different affects on you is great, and should definitely be implemented. (Just like everything else.) It seems Mojang is focusing on things that are... trivial. Survival is a huge part of Minecraft, the soul of it I'd say, and more character choice and just variety in general is lacking a lot. All these points are great.
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I was a bit scarred to read the graphics part at first, fearing another 16x16-ugly-rant-thing. But what you said makes complete sense. I never really thought about that before, Minecraft at it's core is a really awesome game made solely out of blocks and pixels. But it could, and certainly should, be improved.
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Mojang really does need to listen to the rock solid suggestions so many people are giving, rather than doing like you've said and appeasing. What do policies of appeasements earn us, anyways? Have we not learned? Ehem. Of course Mojang has listened to a lot of popular suggestions, but there are so, so so many that they seem to simple ignore. And it is frustrating.
Now, a lot of time was obviously put into this. And props for that.
Now to see if Mojang ever notices it... Hah...
Well, good for you.
I don't know. Whether it is my slow learning or perhaps my sheer ignorance, I for one need one. You're a ten year old, sure. You may not need one, sure. Good for you. Congrats.
But I need it.
Okay?
Is that understandable?
There should be the option at the beginning of the game whether or not you want a game with a tutorial. Playing on the computer was very difficult for me, as I did not get used to the controls so quickly nor did I get used to the crafting recipes.
The only reason I added in the part about me being eleven was that the OP constantly used "12 year olds" as a previously set example. If you're in the same age group as me, well then, cool. Join the club.
I get that it spoils it for you, so, like I said, there should be the option for a tutorial before-hand. Besides, who are you to say it's "spoiling"? HOW is it spoiling? You cannot just claim that and then not back it up with any logical reasoning. I for one do not find it spoiling. If it spoils it for you, take a challenge and learn it all by yourself. Especially if NO ONE ELSE YOU KNOW plays the game. I learned it by myself without aid except from the internet two years ago. I don't think people like me need to go through that.
You're an exception, obviously. Your brain works differently. We all have different learning styles, right?
So that's what I think.
That's what I know.
With an OPTIONAL tutorial, EVERYONE is happy. If you disagree, feel free to reply back. But this time, support your counterarguments with actual evidence.
And I was not trying to "burn" anyone. Again, the only reason I included my age was because the OP was using "12 year olds" as a reference. If you are insulted or offended in me telling people how old I am, then I apologize with great sincerity.
The Lack of Introduction
Alright, this I can understand. Minecraft does sorta leave you at a loss in the department of learning. However, the achievement system already sort of provides a tutorial. All it really needs is crafting recipes which, yes we need an in-game resource for.
The Difficulty
Now, whenever I hear this I sorta think of it as a taboo word, because all-in-all Minecraft's difficulty system is much of a Mesa. However people seem to not understand that this is with any open world game where skills and resources both play an equal roll. For example, in Skyrim after you've reached a specific level the difficulty sorta peaks out, and soon when you get the maximum stats and such it stops being difficult. Grand Theft Auto has always had a huge fall-off in difficult once you complete the story, sure you can run around killing cops, but that isn't really difficult in the same way the story line is.
These sort of things are MEANT to quit being difficult, because their meant to be replayed. They aren't like Simulation games or regular RPGs which either don't have an actually difficulty curve or who's game ends and then you are forced to quit (Hardcore mod does this.).
Mobs
I'm not gonna say anything on this because my opinion on this is simply put: The mobs feel unfinished.
Terrain and Biomes
There is a fat thread for this, and you should have just linked to it, because it provides a longer and better argument than yours but with the same position, and I agree with it and yours except that I do feel that biomes should be the very last thing to be considered.
Graphic Design
I agree with you on this, but I also can't fully agree because the truth is, the options for graphical enhancement and use is just far too low. Most games allow you to enable literally every feature, from animations to using every CPU core. Minecraft does pretty much none of this. It allows you to change the texture pack, trigger transparency, decrease lighting quality, and enable Advanced OpenGL. That's it. Those are the only graphic modifiers outside of non-taxing use.
Community
Every time I hear people moan about this, and I always gotta think the same thing. "The game does not, nor should it ever, equate to its community." A great example of this is Roblox. Sure, the community there is filled with seemingly terrible people, but in truth the game itself is expertly created and in almost every way deserves a high rating. As you said though, a community can wreck a game. If the community whines and moans about getting certain things that would increase current appeal but ultimately kill longevity, the game is going to suffer. Sadly, this is how the gaming industry has worked almost since its incarnation. The only time this doesn't happen is when the fan-base as a whole is ignored.
And, by the way, you're not ten according to your profile. I'm assuming that's a privacy thing, right? Or...
And, while we're at it, WHICH famous Minecrafter did you burn, exactly?
Thanks!
If you read through the pages of this thread, you can see how he effortlessly dodges every argument, which is really a desirable skill. I've learned a lot about arguing now- attack the innacurate things about the opposing argument and build off of there, direct your opponent's focus on a different thing favoring your perspective, and back up your argument with lots of facts.
Even to people who point out how he supposedly "dismisses everyone's idea" and "doesn't get to the straight point", he either provides an accurate counterargument or apologizes for his mistakes, eliminating any more cause for fight on that topic. He even has a reason for swearing- to get his point out to the public. He's got a way with stringing words together to turn people his way.
And by the way, so I'm not misunderstood, that was a compliment.