It's that time again: a massive, world-generation-changing update that will surely beckon new worlds in to creation, with new ideas. I'm sure a bunch of you have already played around with the snapshots (I unfortunately don't, I tend to get too attached to everything I make and to have a world that would become obsolete quickly is stressful.) I'm sure others have simply watched videos for all the features. (Anyone else wish that deer won the vote instead of Pandas? Vote. I'm still salty.)
Anyway, I am sure I won't be alone in starting a new world to take full advantage of the new villages, bamboo biome, and fox-filled taigas, and I'm sure a lot of you also have been plans with the new blocks and mechanics, so what are your ideas?
I plan to try generating world after world until I find a seed I really like, unlike my last survival world where I spawned in a snow biome and decided I would work with it....until I realized that it LITERALLY goes on for thousands of repetitive, snow covered blocks with no good structures around. And I have settled for worlds that didn't really work for me before just the same--so this time, I'm making sure I'm happy with my seed. From there, I will do what I always do: work with what I have around me. I think I'm going to try focusing on making a proper base with lots of redstone things again, because for the longest time I had no interest in it and now it seems like a lot of fun to have them start working, it's super satisfying actually. It's just a bit difficult for a person like me who prefers everything to be very pretty and sightly and red stone contraptions tend not to be.
How are y'all gonna start your worlds off? Even if you aren't really focusing on the new features added, tell me about your fresh start ideas.
Assuming Bad Omen can't be cleared with milk, I'm going to use a command block to instantly clear it and play a normal world. Otherwise, I'm going to create a milk outpost where I can clear it before entering any villages.
I'd also like to avoid creating another underground, stone-based base. I'm getting tired of them and they've killed countless worlds of mine, including my newest one created in the middle of 1.14 snapshots. I'm going to ban stone bricks in my world (if I have to, I'll use a command block to clear them) and try building a mansion on the surface instead. Hopefully, I can find a seed for a nice Mega Taiga since I love them so much.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Well, if you cleared all the stone from your world, wouldn't that make it easier for an underground base to be made? Careful, it's a slippery slope. But I agree, underground bases always end up....bleh. It seems fun as first but unless you've got some amazing idea to maybe carve out a large central point of the base and put massive glass roofs, or really make large expanses underground with amazing decor, it gets SO. Ugly. And repetitive. And boring. Even though it is a lot easier to hide redstone for really nice redstone contraptions and farms. It's just a matter of if its worth it.
Plus I feel like there are so many new things befitting of an above-ground, rustic natured home. Although...now that I think about it, an underground base based around a massive "meteor hole" sounds cool..... It's a slippery slope.
Back on topic though, mega taigas get a weird amount of hate by the community, but they're so cool. It just scared me to see random stone structures the first time I saw them, and then I thought they were mini structures that lead to something or did something at all, and then I got disappointed. But I still love them, and Podsol makes great path pieces.
(#3. MS/Mj should have put the effort needed to add either of these mobs into bug fixes/performance optimization/doing enough market research to realize griefing villager trading and iron farms was a bad idea )
Assuming 1.14 turns out to be playable (ie not more buggy than 1.13.2) and hasn't been made significantly more laggy, I expect to try a test run to see if the war on farming can be circumvented before converting.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I'm still not sure whether I will play 1.14 in normal survival mode at all. I will wait and see and watch all the survival tutorial videos that come out for 1.14 first.
I love the 1.14 villages, and if it turns out to be impossible for me to protect them from mobs with lighting and a simple fence, it will be peaceful mode from here on in. I like my world to have a natural pastoral look, and I don't want to have to build waves of fortifications such as some people in these forums have described. Apparently it is possible to prevent the bad omen raids by avoiding killing pillagers or drinking milk to get rid of the bad omen, but I need to know how easy this is, and how to avoid having "regular" pillagers show up in the middle of town and kill me and my villagers. I know nothing about command blocks, but if that is something that would help, I would look into them.
On my last survival 1.14 pre-release world I was surprise-attacked and killed by illagers/pillagers right in front of my little shack in broad daylight. It was very early game and I still had no armor and no weapon other than a stone axe. I am pretty inept at fighting anyway, and always try to fight mobs at a distance or from a secure location, so even a good weapon would not have been much help. I don't enjoy this kind of challenge. I only just started playing normal survival mode in 1.13 and I was getting to like it. But I enjoy having a safe space to retreat to and don't want to have to look over my shoulder 100% of the time.
In Large Biomes, Everything can feel like a fresh start, up to 3X /min. (because it's so Far - similar - and hard to tell the difference naturally between one place and another). That said, I've been filling-up the area nearby where AMIDST tells me there're a bunch of (probably gonna-be generated) NPC Villages with Mining operations (having already done so in a much harder Biome before), starting with Ravines and Caves and moving-on to connect-even the local AbMS's(-Underground, now).
Getting extra Stone will be necessary for Nether-side Base construction (I make a Portal that doesn't-disconnect and reconnect-randomly when Exploded or otherwise Frame-Broken, so they're easier to re-connect when necessary) as well as the Markers I use in-between to not go off the Drops and /or into the Lava. Having come up with 4X4X4 minimum interiors (the Horse-types don't Despawn or - it was more likely, they were - Suffocating, including just-after Portaling, I could-verify since-there), I really had to have Some abundant materials.
Including for Portals, so Mined Obsidian, too (and for the local Ender Chests) on the side. Meanwhile, that's my main use for All kinds of Stone (it shows-up relatively-easily - especially when Lit - in the Nether, combined-with the Markers even-on the Bases), and since I Don't spend a majority of my time in the Nether, I don't have to worry about "too much Stone."
I've Played a Lot of Worlds, before this Last World. It's just, I got lucky that 1.13 didn't change this one much, so can look-forward even to selective - generally in a more-or-less line - Exploration, using AMIDST to help verify I didn't-already Generate that part of the World (some of the New, Generation is after-all Biome-specific).
1.14 is basically just a test, to see that I don't-have to re-do anything Way too-much (I probably won't since I'd always stashed a Lot of Storage - locally, even - and otherwise kept a-little extra room where if nothing else, I could convert Farming to Building; value of local Farms: support your local farmer!). I'm planning to try to find the least-little bit of Protection-necessary for New Villages and Villagers, with the most-backup in the form of figuring-out relative values of Combat between Built Defenses, Iron Golems, Player, and the stupidity of the AI (hey, it's still there, you just have to Carefully find the areas /things one can go through, the now-Enemies can't).
And from there, make it more-productive. Then more-beautiful (will help relax between possibly frequent attax).
Well, if you cleared all the stone from your world, wouldn't that make it easier for an underground base to be made?
I meant a command to clear stone bricks from my inventory. That way I could craft 64 stone bricks and lose them all.
I agree with your other points, though. Underground bases are good with a massive plan. In my latest world lost due to underground bases, I was trying to style a cave chain around Vaults from the Fallout series. It backfired almost immediately. I can't say much about hiding redstone, though, because I'm terrible with redstone. I can copy builds and make very simple contraptions, but when it comes to creating my own, I'll drown in a sea of the-walls-are-all-made-of-redstone-I-regret-everything.
We both agree about Mega Taigas, although they seem to be for different reasons. You mentioned loving mossy stone boulders. I find it annoying to see how much they repeat and get in my way, but they're fine otherwise. Podzol is excellent, but I'd rather live in a world full of it. I love podzol and roofed forest grass because they give me the feeling that they absorb a lot of nutrients from fallen leaves, making the world seem that much more alive. I can remember my surprise when I found that podzol grows under player-grown giant spruce trees.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I can't say much about hiding redstone, though, because I'm terrible with redstone. I can copy builds and make very simple contraptions, but when it comes to creating my own, I'll drown in a sea of the-walls-are-all-made-of-redstone-I-regret-everything.
I have never read anything more relateable. We are twin souls. I like to talk about redstone a lot in a "oh look I'm a cool kid I can make an automated farm look at my cool completely automated chicken farm I'm the BEST" but in reality it's more like...... "hi I made this farm in five hours while watching a twenty minute tutorial that was an actual show of how long it took this person to make their farm. how cool am I"
I never knew that about player grown giant spruce trees! I love that. But I totally agree, I feel like dense forests more than anything need podzol. I just feel the ground textures in Minecraft need more variation in a lot of ways. More plants and natural vegetation and little texture overlays to put on them. And deer. And other basic wildlife that spawns frequently and naturally all around so you don't feel so guilty about killing them for food on your first day bc they reproduce rapidly.
It's that time again: a massive, world-generation-changing update that will surely beckon new worlds in to creation, with new ideas. I'm sure a bunch of you have already played around with the snapshots (I unfortunately don't, I tend to get too attached to everything I make and to have a world that would become obsolete quickly is stressful.) I'm sure others have simply watched videos for all the features. (Anyone else wish that deer won the vote instead of Pandas? Vote. I'm still salty.)
Anyway, I am sure I won't be alone in starting a new world to take full advantage of the new villages, bamboo biome, and fox-filled taigas, and I'm sure a lot of you also have been plans with the new blocks and mechanics, so what are your ideas?
I plan to try generating world after world until I find a seed I really like, unlike my last survival world where I spawned in a snow biome and decided I would work with it....until I realized that it LITERALLY goes on for thousands of repetitive, snow covered blocks with no good structures around. And I have settled for worlds that didn't really work for me before just the same--so this time, I'm making sure I'm happy with my seed. From there, I will do what I always do: work with what I have around me. I think I'm going to try focusing on making a proper base with lots of redstone things again, because for the longest time I had no interest in it and now it seems like a lot of fun to have them start working, it's super satisfying actually. It's just a bit difficult for a person like me who prefers everything to be very pretty and sightly and red stone contraptions tend not to be.
How are y'all gonna start your worlds off? Even if you aren't really focusing on the new features added, tell me about your fresh start ideas.
Assuming Bad Omen can't be cleared with milk, I'm going to use a command block to instantly clear it and play a normal world. Otherwise, I'm going to create a milk outpost where I can clear it before entering any villages.
I'd also like to avoid creating another underground, stone-based base. I'm getting tired of them and they've killed countless worlds of mine, including my newest one created in the middle of 1.14 snapshots. I'm going to ban stone bricks in my world (if I have to, I'll use a command block to clear them) and try building a mansion on the surface instead. Hopefully, I can find a seed for a nice Mega Taiga since I love them so much.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Well, if you cleared all the stone from your world, wouldn't that make it easier for an underground base to be made? Careful, it's a slippery slope. But I agree, underground bases always end up....bleh. It seems fun as first but unless you've got some amazing idea to maybe carve out a large central point of the base and put massive glass roofs, or really make large expanses underground with amazing decor, it gets SO. Ugly. And repetitive. And boring. Even though it is a lot easier to hide redstone for really nice redstone contraptions and farms. It's just a matter of if its worth it.
Plus I feel like there are so many new things befitting of an above-ground, rustic natured home. Although...now that I think about it, an underground base based around a massive "meteor hole" sounds cool..... It's a slippery slope.
Back on topic though, mega taigas get a weird amount of hate by the community, but they're so cool. It just scared me to see random stone structures the first time I saw them, and then I thought they were mini structures that lead to something or did something at all, and then I got disappointed. But I still love them, and Podsol makes great path pieces.
Such an unbiased poll
(#3. MS/Mj should have put the effort needed to add either of these mobs into bug fixes/performance optimization/doing enough market research to realize griefing villager trading and iron farms was a bad idea )
Assuming 1.14 turns out to be playable (ie not more buggy than 1.13.2) and hasn't been made significantly more laggy, I expect to try a test run to see if the war on farming can be circumvented before converting.
I'm still not sure whether I will play 1.14 in normal survival mode at all. I will wait and see and watch all the survival tutorial videos that come out for 1.14 first.
I love the 1.14 villages, and if it turns out to be impossible for me to protect them from mobs with lighting and a simple fence, it will be peaceful mode from here on in. I like my world to have a natural pastoral look, and I don't want to have to build waves of fortifications such as some people in these forums have described. Apparently it is possible to prevent the bad omen raids by avoiding killing pillagers or drinking milk to get rid of the bad omen, but I need to know how easy this is, and how to avoid having "regular" pillagers show up in the middle of town and kill me and my villagers. I know nothing about command blocks, but if that is something that would help, I would look into them.
On my last survival 1.14 pre-release world I was surprise-attacked and killed by illagers/pillagers right in front of my little shack in broad daylight. It was very early game and I still had no armor and no weapon other than a stone axe. I am pretty inept at fighting anyway, and always try to fight mobs at a distance or from a secure location, so even a good weapon would not have been much help. I don't enjoy this kind of challenge. I only just started playing normal survival mode in 1.13 and I was getting to like it. But I enjoy having a safe space to retreat to and don't want to have to look over my shoulder 100% of the time.
In Large Biomes, Everything can feel like a fresh start, up to 3X /min. (because it's so Far - similar - and hard to tell the difference naturally between one place and another). That said, I've been filling-up the area nearby where AMIDST tells me there're a bunch of (probably gonna-be generated) NPC Villages with Mining operations (having already done so in a much harder Biome before), starting with Ravines and Caves and moving-on to connect-even the local AbMS's(-Underground, now).
Getting extra Stone will be necessary for Nether-side Base construction (I make a Portal that doesn't-disconnect and reconnect-randomly when Exploded or otherwise Frame-Broken, so they're easier to re-connect when necessary) as well as the Markers I use in-between to not go off the Drops and /or into the Lava. Having come up with 4X4X4 minimum interiors (the Horse-types don't Despawn or - it was more likely, they were - Suffocating, including just-after Portaling, I could-verify since-there), I really had to have Some abundant materials.
Including for Portals, so Mined Obsidian, too (and for the local Ender Chests) on the side. Meanwhile, that's my main use for All kinds of Stone (it shows-up relatively-easily - especially when Lit - in the Nether, combined-with the Markers even-on the Bases), and since I Don't spend a majority of my time in the Nether, I don't have to worry about "too much Stone."
I've Played a Lot of Worlds, before this Last World. It's just, I got lucky that 1.13 didn't change this one much, so can look-forward even to selective - generally in a more-or-less line - Exploration, using AMIDST to help verify I didn't-already Generate that part of the World (some of the New, Generation is after-all Biome-specific).
1.14 is basically just a test, to see that I don't-have to re-do anything Way too-much (I probably won't since I'd always stashed a Lot of Storage - locally, even - and otherwise kept a-little extra room where if nothing else, I could convert Farming to Building; value of local Farms: support your local farmer!). I'm planning to try to find the least-little bit of Protection-necessary for New Villages and Villagers, with the most-backup in the form of figuring-out relative values of Combat between Built Defenses, Iron Golems, Player, and the stupidity of the AI (hey, it's still there, you just have to Carefully find the areas /things one can go through, the now-Enemies can't).
And from there, make it more-productive. Then more-beautiful (will help relax between possibly frequent attax).
I meant a command to clear stone bricks from my inventory. That way I could craft 64 stone bricks and lose them all.
I agree with your other points, though. Underground bases are good with a massive plan. In my latest world lost due to underground bases, I was trying to style a cave chain around Vaults from the Fallout series. It backfired almost immediately. I can't say much about hiding redstone, though, because I'm terrible with redstone. I can copy builds and make very simple contraptions, but when it comes to creating my own, I'll drown in a sea of the-walls-are-all-made-of-redstone-I-regret-everything.
We both agree about Mega Taigas, although they seem to be for different reasons. You mentioned loving mossy stone boulders. I find it annoying to see how much they repeat and get in my way, but they're fine otherwise. Podzol is excellent, but I'd rather live in a world full of it. I love podzol and roofed forest grass because they give me the feeling that they absorb a lot of nutrients from fallen leaves, making the world seem that much more alive. I can remember my surprise when I found that podzol grows under player-grown giant spruce trees.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I have never read anything more relateable. We are twin souls. I like to talk about redstone a lot in a "oh look I'm a cool kid I can make an automated farm look at my cool completely automated chicken farm I'm the BEST" but in reality it's more like...... "hi I made this farm in five hours while watching a twenty minute tutorial that was an actual show of how long it took this person to make their farm. how cool am I"
I never knew that about player grown giant spruce trees! I love that. But I totally agree, I feel like dense forests more than anything need podzol. I just feel the ground textures in Minecraft need more variation in a lot of ways. More plants and natural vegetation and little texture overlays to put on them.
And deer. And other basic wildlife that spawns frequently and naturally all around so you don't feel so guilty about killing them for food on your first day bc they reproduce rapidly.