I have found a seed with a very nice forest island spawn. To the north is a few villages on the mainland and going even more north will lead you to a jungle with a temple in it. Here are some pictures of the village I am building:
The residential district:
The farming district:
Inside a standard house:
My house has a gate to prevent villagers from entering my house:
Edit 12:11PM 4/19/2019:
The Village Expands. I added a smithy:
The Farming District Expanded:
The new barn for storing crops:
Edit: 4:47 PM 4/20/2019
The village has gotten so large now that iron golems and stray cats are now spawning and the villagers are breeding on their own. The village now has 4 iron golems, and I think over 10 villagers living in it.
Buildings I plan to add:
Archer towers.
Armory (For storing excess weapons such as bows and arrows, and for storing unused armor).
Library (For enchanting).
A small fortress.
Brewery (For Potions).
An inn.
A tavern.
Several more residential homes.
The Seed: 1718626086689732879
(Please do not spoil what treasures are in this map as I want to find them on my own).
This is going to be a medieval themed village. Any suggestions as to what I should add?
Looking good so far. I suggest looking at some building tutorials for watch people build villages on youtube. Try to make your buildings more varied in shape and add interest. Maybe separate buildings for a baker, butcher, inn, etc? Some bushes and trees and maybe a pond will also make it look better. Really good start so far though. Keep it up!
Thanks for the feedback. The island had a large portion of conveniently flat land making it easy for building. The number of animals is also relatively high which will make building animal pens easy. I don't think pillager patrols spawn in forests so the island should be quite safe for villagers. The main problem I have faced so far is that when mining I have found very little iron on the island and the only way to get large amounts of iron is to go caving and expose yourself to dangerous mobs.
Looking good so far. I suggest looking at some building tutorials for watch people build villages on youtube. Try to make your buildings more varied in shape and add interest. Maybe separate buildings for a baker, butcher, inn, etc? Some bushes and trees and maybe a pond will also make it look better. Really good start so far though. Keep it up!
There will be separate buildings for bakers and butchers. I plan to add a smithy as well. I also will add defensive structures like archer towers to give the island a "well defended" look. I plan to add at least 30 different buildings (including residential homes). One thing I have to do is keep the farming district a certain distance away from the planned public facilities district. There I will build libraries (with enchanting table), taverns and other stuff. I have a lot of plans for this island village.
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Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
Docks, Fish ponds, can use Slime Blocks for quick-Descent and Soulsand with Water columns for Air Bubble columns to go-Up, Mining Underwater (Underground Underwater, even rather than just - trying to - Mine in Underwater Caves [i.e. , that are - or not - flooded /filled with Water Blocks]), "playful" buildings for Villagers (colorful and /or the Slime Blocks, just mentioned). Oh, and the Illagers will probably come I'm guessing if on the Surface (the current amidst-Snapshots and Pre-Releases, version of it), if a Villager and Bed, so your defenses might need (an) Iron Golem(s) or-whatever to help you (I use a Lot of Dogs, at my Bases, overall).
I've had issues trying to keep Dolphins (maybe ok in all-Water?), but Sea Turtles are great and slightly-more functional, as well (use Iron to Shear the Sea Grass to Breed them, but Growing-up from Baby Turtles, you can get Scutes for Turtle Shells, and twice the Breathing, Underwater, I've never gone-back to Iron-directly Helmets [which protect the same-amount while both last about-as long, total]). It helps to Mine-lower (so Underground, Underwater), anyway, because you get the most - variety of - Ore, that way, anyway.
Make it look good to you. Sure, it helps longer-term if it's more functional, but that doesn't stop you from just Walling-off stuff and then having it prettier - the more Player-artificial version - inside, and let the Endermen, Creepers, and other Dangerous and Block-changing things roam outside (can be kind of lonely without Any Hostiles) - I keep my Tree Farms external - for example.
Just aquired a villager that specializes in armor making. I leveled him up to master rank and he now sells full diamond armor with enchantments no less that protection 2. I just made an unlimited diamond armor supply.
Also I am adding a brewing station and plan to add a cleric.
Iron golems have been spawning like crazy on my island and I think there are now more than 8 of them.
Something like a market would be a good addition to this, maybe find villagers and put them inside market stalls so it'll look more aesthetic and nicer. If it's a medieval village, I'd go with some wood stalls or maybe some of those multi-coloured stalls like orange and white.
Example of what I'm speaking about.
ATTACHMENTS
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Rollback Post to RevisionRollBack
If a group of mouse is called mice, then is a group of houses called hice?
I have found a seed with a very nice forest island spawn. To the north is a few villages on the mainland and going even more north will lead you to a jungle with a temple in it. Here are some pictures of the village I am building:
The residential district:
The farming district:
Inside a standard house:
My house has a gate to prevent villagers from entering my house:
Edit 12:11PM 4/19/2019:
The Village Expands. I added a smithy:
The Farming District Expanded:
The new barn for storing crops:
Edit: 4:47 PM 4/20/2019
The village has gotten so large now that iron golems and stray cats are now spawning and the villagers are breeding on their own. The village now has 4 iron golems, and I think over 10 villagers living in it.
Buildings I plan to add:
Archer towers.
Armory (For storing excess weapons such as bows and arrows, and for storing unused armor).
Library (For enchanting).
A small fortress.
Brewery (For Potions).
An inn.
A tavern.
Several more residential homes.
The Seed: 1718626086689732879
(Please do not spoil what treasures are in this map as I want to find them on my own).
This is going to be a medieval themed village. Any suggestions as to what I should add?
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
Looking good so far. I suggest looking at some building tutorials for watch people build villages on youtube. Try to make your buildings more varied in shape and add interest. Maybe separate buildings for a baker, butcher, inn, etc? Some bushes and trees and maybe a pond will also make it look better. Really good start so far though. Keep it up!
Thanks for the feedback. The island had a large portion of conveniently flat land making it easy for building. The number of animals is also relatively high which will make building animal pens easy. I don't think pillager patrols spawn in forests so the island should be quite safe for villagers. The main problem I have faced so far is that when mining I have found very little iron on the island and the only way to get large amounts of iron is to go caving and expose yourself to dangerous mobs.
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
There will be separate buildings for bakers and butchers. I plan to add a smithy as well. I also will add defensive structures like archer towers to give the island a "well defended" look. I plan to add at least 30 different buildings (including residential homes). One thing I have to do is keep the farming district a certain distance away from the planned public facilities district. There I will build libraries (with enchanting table), taverns and other stuff. I have a lot of plans for this island village.
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
Docks, Fish ponds, can use Slime Blocks for quick-Descent and Soulsand with Water columns for Air Bubble columns to go-Up, Mining Underwater (Underground Underwater, even rather than just - trying to - Mine in Underwater Caves [i.e. , that are - or not - flooded /filled with Water Blocks]), "playful" buildings for Villagers (colorful and /or the Slime Blocks, just mentioned). Oh, and the Illagers will probably come I'm guessing if on the Surface (the current amidst-Snapshots and Pre-Releases, version of it), if a Villager and Bed, so your defenses might need (an) Iron Golem(s) or-whatever to help you (I use a Lot of Dogs, at my Bases, overall).
I've had issues trying to keep Dolphins (maybe ok in all-Water?), but Sea Turtles are great and slightly-more functional, as well (use Iron to Shear the Sea Grass to Breed them, but Growing-up from Baby Turtles, you can get Scutes for Turtle Shells, and twice the Breathing, Underwater, I've never gone-back to Iron-directly Helmets [which protect the same-amount while both last about-as long, total]). It helps to Mine-lower (so Underground, Underwater), anyway, because you get the most - variety of - Ore, that way, anyway.
Make it look good to you. Sure, it helps longer-term if it's more functional, but that doesn't stop you from just Walling-off stuff and then having it prettier - the more Player-artificial version - inside, and let the Endermen, Creepers, and other Dangerous and Block-changing things roam outside (can be kind of lonely without Any Hostiles) - I keep my Tree Farms external - for example.
Just aquired a villager that specializes in armor making. I leveled him up to master rank and he now sells full diamond armor with enchantments no less that protection 2. I just made an unlimited diamond armor supply.
Also I am adding a brewing station and plan to add a cleric.
Iron golems have been spawning like crazy on my island and I think there are now more than 8 of them.
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
Something like a market would be a good addition to this, maybe find villagers and put them inside market stalls so it'll look more aesthetic and nicer. If it's a medieval village, I'd go with some wood stalls or maybe some of those multi-coloured stalls like orange and white.
Example of what I'm speaking about.
If a group of mouse is called mice, then is a group of houses called hice?
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