Remember when terrain generation oddities actually meant something?
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
The other day I found a 404 challenge in Minecraft Alpha.
There was also an extremely cool formation - in full release 1.0, I tell you - with a grass valley beneath a mountain that was so deep and dark that it was basically a wonder of the natural caving world compared to real life. I wouldn't call it super weird or scary, but it was great generation and really goes to show that "engulfed desert temple" is here because Mojang lowered the bar while noone was looking.
Give me about 24 hours to find the screenshots of that FR 1.0 world. I might just have to load it up and take new ones with the way my archives are behaving...
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
I don't find much that I'd consider abnormal since I play on modded worlds with more interesting and self-created terrain generation, so even "unusual" things are expected. However, these are some of the more interesting things I came across in my last world, some of which could also appear in vanilla to a degree:
A snow-covered jungle temple, an extremely rare sight since 1.7 (TMCW only has "climate zones" in the loosest sense, where "hot" makes "hot" biomes more common (but not exclusive) and only excludes "snowy" biomes and vice-versa, and most biomes can generate within "normal" climate zones):
Another odd combination of structures and biomes - a desert village next to an igloo (top center):
A huge Ice Mountain, which was the highest terrain that I found in this world, reaching y=165:
Floating islands high above a Winter Forest, one of which is a single block at cloud level (just to the left of center):
A Savanna Mountains (aka Savanna Plateau M) biome, which can reach up to y=190, though this one only went to 148:
I found another jungle temple while mining ore from the ceiling of a cave just below it:
The following are specific to TMCW and will never occur in vanilla:
I came across this cave opening...
Which lead to this:
Similarly, I found this ravine:
These were taken from the center, looking towards each end on Normal render distance - the overall length is so long that you'd need around 20 chunks to clearly see from one end to the other:
It was also part of a complex of 7 intersecting ravines (almost 8), the most that I've ever found, and only second to 8 ravines in the seed "Digital" in vanilla 1.6.4:
I don't find much that I'd consider abnormal since I play on modded worlds with more interesting and self-created terrain generation, so even "unusual" things are expected. However, these are some of the more interesting things I came across in my last world, some of which could also appear in vanilla to a degree:
A snow-covered jungle temple, an extremely rare sight since 1.7 (TMCW only has "climate zones" in the loosest sense, where "hot" makes "hot" biomes more common (but not exclusive) and only excludes "snowy" biomes and vice-versa, and most biomes can generate within "normal" climate zones):
Another odd combination of structures and biomes - a desert village next to an igloo (top center):
A huge Ice Mountain, which was the highest terrain that I found in this world, reaching y=165:
Floating islands high above a Winter Forest, one of which is a single block at cloud level (just to the left of center):
A Savanna Mountains (aka Savanna Plateau M) biome, which can reach up to y=190, though this one only went to 148:
I found another jungle temple while mining ore from the ceiling of a cave just below it:
The following are specific to TMCW and will never occur in vanilla:
I came across this cave opening...
Which lead to this:
Similarly, I found this ravine:
These were taken from the center, looking towards each end on Normal render distance - the overall length is so long that you'd need around 20 chunks to clearly see from one end to the other:
It was also part of a complex of 7 intersecting ravines (almost 8), the most that I've ever found, and only second to 8 ravines in the seed "Digital" in vanilla 1.6.4:
See, this is what I'm talking about. Some of these pictures and facts are amazing, such as "huge ice mountain" - but that used to be what was normal. If you only played Winter Worlds, a huge ice mountain approximately as cool as TMC's was something uncommon enough to be surprised by but common enough that you find it more than once every 6 months. Point I'm getting at is, we've been robbed. Every cool terrain we see in modern is a dying cry of Alpha, Beta, and Infdev trying to attach its soul to the game. Seriously, some of the images I see here in this thread are great, but I find it absolutely shocking that these are considered rare luxuries now. There used to be a time where you could start disposable new world after disposable new world for like 5 minutes and then find 3 of these marvels by the end of it. I don't want to change how people think or behave, but... I'm not crazy or delusional to think that awesome formations should be more common, right? Some of the images that people call "oddity" today used to make people say "Hey Lewis, look at this! I found a really good one!" to which Lewis would reply "Wow, that's the fourth one since we started playing 12 episodes ago, and they just keep improving."
Rollback Post to RevisionRollBack
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map.Until we meet again...
Basically obscure generation that occurred. I'll go first:
"Sunken" ship
River biome going through a swamp lake
Discord: Ryzen_1600#7458
Rivers seem to go through swamps a lot rather than be an abnormality.
That's one from my world (and many others are like this), and that's actually 1.2.5 generated terrain so it's been a thing for as long as I remember.
The floating ship is neat though.
I've never seen a river do that myself, so I assumed it was out of the norm.
Discord: Ryzen_1600#7458
Ocean Monument exposed gallery
Engulfed Desert Temple
Don't dig down ...
Pigs can fly ...
Y=16
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Remember when terrain generation oddities actually meant something?
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
Screenshots are our friends. Like writing, help us remember.
I'd only ever gone by Most-odd. (As in, maybe just even in a given place, if-anything. )
The other day I found a 404 challenge in Minecraft Alpha.
There was also an extremely cool formation - in full release 1.0, I tell you - with a grass valley beneath a mountain that was so deep and dark that it was basically a wonder of the natural caving world compared to real life. I wouldn't call it super weird or scary, but it was great generation and really goes to show that "engulfed desert temple" is here because Mojang lowered the bar while noone was looking.
Give me about 24 hours to find the screenshots of that FR 1.0 world. I might just have to load it up and take new ones with the way my archives are behaving...
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
I don't find much that I'd consider abnormal since I play on modded worlds with more interesting and self-created terrain generation, so even "unusual" things are expected. However, these are some of the more interesting things I came across in my last world, some of which could also appear in vanilla to a degree:
Another odd combination of structures and biomes - a desert village next to an igloo (top center):
A huge Ice Mountain, which was the highest terrain that I found in this world, reaching y=165:
Floating islands high above a Winter Forest, one of which is a single block at cloud level (just to the left of center):
A Savanna Mountains (aka Savanna Plateau M) biome, which can reach up to y=190, though this one only went to 148:
I found another jungle temple while mining ore from the ceiling of a cave just below it:
The following are specific to TMCW and will never occur in vanilla:
I came across this cave opening...
Which lead to this:
Similarly, I found this ravine:
These were taken from the center, looking towards each end on Normal render distance - the overall length is so long that you'd need around 20 chunks to clearly see from one end to the other:
It was also part of a complex of 7 intersecting ravines (almost 8), the most that I've ever found, and only second to 8 ravines in the seed "Digital" in vanilla 1.6.4:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
See, this is what I'm talking about. Some of these pictures and facts are amazing, such as "huge ice mountain" - but that used to be what was normal. If you only played Winter Worlds, a huge ice mountain approximately as cool as TMC's was something uncommon enough to be surprised by but common enough that you find it more than once every 6 months. Point I'm getting at is, we've been robbed. Every cool terrain we see in modern is a dying cry of Alpha, Beta, and Infdev trying to attach its soul to the game. Seriously, some of the images I see here in this thread are great, but I find it absolutely shocking that these are considered rare luxuries now. There used to be a time where you could start disposable new world after disposable new world for like 5 minutes and then find 3 of these marvels by the end of it. I don't want to change how people think or behave, but... I'm not crazy or delusional to think that awesome formations should be more common, right? Some of the images that people call "oddity" today used to make people say "Hey Lewis, look at this! I found a really good one!" to which Lewis would reply "Wow, that's the fourth one since we started playing 12 episodes ago, and they just keep improving."
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...