I would lean toward a vault that the player never enters at all. Entering your redstone combination code would activate a minecart storage system to retrieve your storage cart and bring it to a 1x1 hole in the bedrock vault wall, where you can add / remove stuff.
Have a pressure plate next to the hole which you must be standing on in order for the cart to come (add a timer to the combination lock so that you must step on the plate within a certain time after entering your code or the system resets and you have to enter the code again).
I think this is the right idea. Back before dispensers I used to see people making complex cart systems that were basically push an empty card into a hole, it started a booster reaction that eventually spit out a storage cart. Get your storage cart materials then push it back and the reaction started over again and it spit out the original empty cart. So if you encase the entire booster mechanism with bedrock other than 1x1 holes for cart access nobody could get in to grief it. After that I'm sure you could design in a lock mechanism such that the track lead into to lava or something (if you're snotty maybe to another mechanism that spits their cart back out at them or something) if the combo wasn't right and started the booster reaction when it was. A sufficiently long combo would assure nobody accidentally stumbles upon the correct one.
The only trouble I see is griefing the track area that you can reach and any of the levers needed for the combo. But the levers you run the risk of griefing regardless of the type of vault if you want what that works with a combo lock and the tracks could only be griefed as far as one could reach in a 1x1 hole (2 or 3 tracks? I'd have to try it). Either way anything they can reach to destroy, you can reach to replace. Stolen mine carts could be an issue too, but still they are replaceable. Granted it would be annoying having to replace tracks and such, but there is no way to permanently damage the vault or ever give them access to the items without knowing the combination.
Just use Bedrock. You cant break it, and if you enclose the redstone all you would need is a simple combo lock and no one could get it short of brute force guessing the combo.
If haveing a huge combo is to annoying or you dont want people guessing it you will need some form of teleport method either with a mod or maybe the Nether but of course thats not truly safe.
Someone could still break the door. you'd need a very complex mechanism that makes tnt explode and lava fall when you do it, but you'd still need to be sure that that it's gonna kill the attacker
I built a working prototype of my design. Here's the concept: The entrance is a 1x1 hole with a curtain of lava behind it and no surface to place blocks in range. interestingly, water doesn't seem to affect falling lava, so I believe there's no way to displace the lava and sneak through in a boat. 'When you enter the combination, a door releases a minecart which is boosted up a ramp and dropped past the hole. To get in, you spam right click, catch the cart, and teleport through the lava. If you miss, the cart is relaunched. Pics (sorry for the poor angles. Turns out this thing isn't easy to photograph):
top:
side:
This is more or less what the entrance will look like:
I spent a couple days testing and trying to refine a design like that. You can improve the cart tele mechanism by having the switch active 3-4 carts which get sent down one after another and end up creating a stack. saves you from having to spam click and hope you catch it on the way by. (carts will stack if they land on a door further down, below where the player can see)
fundamental flaw that I ended up not being able to overcome was this:
YES you CAN sneak a boat through, even a lava curtain.
so if you're SIDE view looks like this: ( = minecart)
[]
[] [] []
[] []
all an attacker has to do is this: ( = boat)
[]
[] []
[]
Place the dirt (can't put a boat on the block next to the lava), put the boat on the dirt block, get in, place a bucket of water anywhere indicated, and enjoy the ride. Without armor you usually survive, with something like iron armor I never died once.
The same thing could also be done with a minecart to go flying through the hole. I played with placing Bedrock around the opening and was able to keep a user from having enough space to minecart in.... but the boat still worked.
I also played with very THICK lava curtain and offset minecart, and I could STILL swim through the lava, get into an air pocket, and start building out from there.
Here's an approximation of what my TOP view looked like: ( = stacked minecarts on a door) []
(and on a side note, it was pretty damned badass to tele into a flaming minecart surrounded by pillars of lava.... and even more so when I rode a wooden boat through a lava fall!)
It would be awesome if you could figure out some way to stop me from boating in.... God knows I tried!
Is on the server a command ( like "/home") that teleports a player from a location to a a certain one (like the spawn point)?
if not you can easily make a system to trap a player in a 1x1x4 room made of bedrock.
@spectrrr: Curses, you're right! I found a solution, sort of. If you place a ladder next to the entrance on the back side of the wall, it appears the boat can't get through. Problem is, you can knock out the ladder. But there's a glitch in some worlds (including mine) where blocks are totally unminable on a particular vertical plane. You could theoretically use that glitch to protect the ladder. Not really satisfying, I know. I'll be looking for something better.
( being a iron door.)
Use a redstone mechanism to make the sand fall once thief steps on the pressure plate where he thought the chest would be.
While in the ground BELOW that...
Theif has been pwnt, your treasure will be lost FOREVAH. And if found they will have to spend either 15-50 secs slashing and hacking at obsidian.When you want your treasure, just get your diamond pick(thieves want your treasure, right? Then there ought to be some diamond in der.) and break the obsidian.
Lol, I don't really have to worry about this in my server. There, if you grief or steal, instaban. They can tell its YOU because they have Big brother, a mod used to find out who stole or grieved.
Why has nobody thought of something so simple: Obsidian surrounded by a layer or two of water, then another layer of obsidian, all underwater, and only accessible from the bottom.
Think about it. If the thief can't find the source or drain quite literally everything, they're forced to try and dig through while underwater. Even if they have a diamond pick, being underwater will drag out that time immensely, meaning that a would-be thief would likely drown before they break even a single block.
Another advantage here is that any break-in attempt will not be very subtle at all, as a thief would be forced to drain a considerable portion of the surrounding water to be able to break just the outer wall without suffocating.
I'm afraid this isn't so, my friend. If I understand what you're suggesting, could I not make a small box that I fill with air on the exterior of this cube and continue my heist from there? I would not have to drain the entire pool by any means. In fact, the deeper this vault was in the water, the less conspicuous my breaking in would be. It would just means I would have to bring more pork chop with me to survive just a little bit longer underwater, a small price to pay for something as rich as whatever you have hidden inside that painstakingly built vault.
[] [] [] [] [] [] [] []
Also, how would the entrance work? Could the thief not also find the entrance and get in? Now, were you to put this in the deepest ocean of lava, you may have a viable vault seeing as how you would have to fill it in entirely unless you wish to be burned to a crisp. Finding an ocean of lava deep enough or making one would be impractical and would draw unwanted attention to your vault. But that's just my take on it.
To protect something in Minecraft, there is only one way: secrecy.
Also, first post, decided to stop just reading and finally contribute!
@spectrrr: Curses, you're right! I found a solution, sort of. If you place a ladder next to the entrance on the back side of the wall, it appears the boat can't get through. Problem is, you can knock out the ladder. But there's a glitch in some worlds (including mine) where blocks are totally unminable on a particular vertical plane. You could theoretically use that glitch to protect the ladder. Not really satisfying, I know. I'll be looking for something better.
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
@spectrrr: Curses, you're right! I found a solution, sort of. If you place a ladder next to the entrance on the back side of the wall, it appears the boat can't get through. Problem is, you can knock out the ladder. But there's a glitch in some worlds (including mine) where blocks are totally unminable on a particular vertical plane. You could theoretically use that glitch to protect the ladder. Not really satisfying, I know. I'll be looking for something better.
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
Welcome Bangoe!
Is on the server any command to teletrasport a player to a certain location (spawn point for example)?
I agree. I like the idea of building a complex vault but only for artistic purposes. If someone wants to rob you blind on an SMP server all making a vault does is provide a minor challenge and slap a big "LOOK AT ME I'M VALUABLE" sign on your stash. Just hide a box near your base somewhere you won't forget it. You can still build a vault if you want to but use it as a decoy so you can laugh your ass off when someone breaks in they're rewarded with nothing but a sign and a message from you. The one I use most is "Never gonna give you up, never gonna let you down."
If you CAN'T use bedrock, then no matter what your design looks like someone can tunnel in, given enough time. However you might be able to design it such that the items can only be retrieved with the code, and breaking in will cause a mechanism to destroy the vault contents.
If you CAN use bedrock, then there actually is a way to do this... I think. It depends of if a redstone signal can travel through bedrock which I believe it can. Make a bedrock cube somewhere on the order of 16x16x16, larger for more secure combinations. It must be at the bottom of the map because of the farm tile-seed glitch. Redstone wires go to the edge of the cube and activate doors on the inside. I believe doors are the only mechanism that can be activated horizontally through one block, I'm pretty sure torches require contact from the wire.
The doors operate boat memory cells. By setting all the boats to the correct position, a circuit will activate a door-triggered minecart booster. This will send the minecart from the center of the cube to a wall. You can then right click to teleport through the wall into the minecart. Leave using the same method with a minecart placed outside.
Tada! I think that will work. That's only if you're allowed to place bedrock though, for legit materials you would want a completely different design that maximizes time to break in and has numerous traps.
@spectrrr: Curses, you're right! I found a solution, sort of. If you place a ladder next to the entrance on the back side of the wall, it appears the boat can't get through. Problem is, you can knock out the ladder. But there's a glitch in some worlds (including mine) where blocks are totally unminable on a particular vertical plane. You could theoretically use that glitch to protect the ladder. Not really satisfying, I know. I'll be looking for something better.
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
I wish I could give you some screenshots, but I'm afraid there's not much to see. In one of my mines, I get stuck 18-20 blocks into the side tunnels. It's only one face of the blocks that is glitched, and I can't attach blocks to those faces either. No idea what caused it or how to replicate it.
As a more practical solution, I think building a tiny bedrock cage around the entrance can make launching a boat or minecart impossible. I haven't tested it rigorously but some variation of it probably works. Something like this:
I would lean toward a vault that the player never enters at all. Entering your redstone combination code would activate a minecart storage system to retrieve your storage cart and bring it to a 1x1 hole in the bedrock vault wall, where you can add / remove stuff.
This seems like the best answer. The OP asked for the best vault, not the best player bunker.
A bedrock cube with a few buttons and a 1x1 hole and a minecart auto-storage system built inside. The attacker could destroy the buttons, but the player can put them back easily. The only problem I see is if the attacker pours water into 1x1 hole, it could flush away redstone torches and break the mechanism, locking the goods away forever. The deposit hole would need to be designed in such a way to be water / lava safe.
Rollback Post to RevisionRollBack
[ulr=https://github.com/Kroc/McMaps]McMaps: PHP code to make custom map images / write books in Minecraft![/url]
[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] =Minecart track =Storage cart
The track is in a 1 block tunnel and is significantly long causing a person trying to ride it to suffocate to death before reaching the vault. I mean VERY long but winding so it stays in the general vicinity of the person.
Then you have a intricate redstone system (encased in bedrock) to call forward your storage cart. (see storage cart vault thread)
Can I have a cookie now?
(EDIT: I guess I should have read all the posts :/.
This isn't 100% unbreakable, and is totally unnecessary, but in theory would work nearly perfect.
You start with a redstone combo locked room that has a Nether portal in it. The room would be obsidian, and the iron door that you unlock will have Lava above it. (The door will hold the lava up unless someone breaks it.) The lava will go down and burn the player. You can use torches to hold back a suffocation trap on each side of the door to keep people from using water to get around this. This room would be in an underwater base in the middle of nowhere where only you know how to find it.
You use that portal to go to the nether, and it takes you into a room in the Nether made of bedrock. You then use the C-Booster's teleportation property's to get out of this bedrock cube (Only you will know exactly where to click.) You then walk a nice distance, through a maze made of bedrock filled with traps in the Nether, to another portal that takes you into a vault made of solid bedrock, with no doors.
Of course, throughout this entire setup you can add any number of traps or mechanisms to make it harder, and you can use multiple portals to make it more intricate.
Alternatively, you could save yourself a lot of time and just hide your **** rather than leave it in a big fancy vault that will attract griefers who want a challenge.
I think this is the right idea. Back before dispensers I used to see people making complex cart systems that were basically push an empty card into a hole, it started a booster reaction that eventually spit out a storage cart. Get your storage cart materials then push it back and the reaction started over again and it spit out the original empty cart. So if you encase the entire booster mechanism with bedrock other than 1x1 holes for cart access nobody could get in to grief it. After that I'm sure you could design in a lock mechanism such that the track lead into to lava or something (if you're snotty maybe to another mechanism that spits their cart back out at them or something) if the combo wasn't right and started the booster reaction when it was. A sufficiently long combo would assure nobody accidentally stumbles upon the correct one.
The only trouble I see is griefing the track area that you can reach and any of the levers needed for the combo. But the levers you run the risk of griefing regardless of the type of vault if you want what that works with a combo lock and the tracks could only be griefed as far as one could reach in a 1x1 hole (2 or 3 tracks? I'd have to try it). Either way anything they can reach to destroy, you can reach to replace. Stolen mine carts could be an issue too, but still they are replaceable. Granted it would be annoying having to replace tracks and such, but there is no way to permanently damage the vault or ever give them access to the items without knowing the combination.
Someone could still break the door. you'd need a very complex mechanism that makes tnt explode and lava fall when you do it, but you'd still need to be sure that that it's gonna kill the attacker
I spent a couple days testing and trying to refine a design like that. You can improve the cart tele mechanism by having the switch active 3-4 carts which get sent down one after another and end up creating a stack. saves you from having to spam click and hope you catch it on the way by. (carts will stack if they land on a door further down, below where the player can see)
fundamental flaw that I ended up not being able to overcome was this:
YES you CAN sneak a boat through, even a lava curtain.
so if you're SIDE view looks like this: (
[]
[]
[]
all an attacker has to do is this: (
[]
[]
[]
Place the dirt (can't put a boat on the block next to the lava), put the boat on the dirt block, get in, place a bucket of water anywhere indicated, and enjoy the ride. Without armor you usually survive, with something like iron armor I never died once.
The same thing could also be done with a minecart to go flying through the hole. I played with placing Bedrock around the opening and was able to keep a user from having enough space to minecart in.... but the boat still worked.
I also played with very THICK lava curtain and offset minecart, and I could STILL swim through the lava, get into an air pocket, and start building out from there.
Here's an approximation of what my TOP view looked like: (
(and on a side note, it was pretty damned badass to tele into a flaming minecart surrounded by pillars of lava.... and even more so when I rode a wooden boat through a lava fall!)
It would be awesome if you could figure out some way to stop me from boating in.... God knows I tried!
if not you can easily make a system to trap a player in a 1x1x4 room made of bedrock.
(
Use a redstone mechanism to make the sand fall once thief steps on the pressure plate where he thought the chest would be.
While in the ground BELOW that...
Theif has been pwnt, your treasure will be lost FOREVAH. And if found they will have to spend either 15-50 secs slashing and hacking at obsidian.When you want your treasure, just get your diamond pick(thieves want your treasure, right? Then there ought to be some diamond in der.) and break the obsidian.
Lol, I don't really have to worry about this in my server. There, if you grief or steal, instaban. They can tell its YOU because they have Big brother, a mod used to find out who stole or grieved.
You you yoooouuuu!!!!! Yes, you!!! You are freaking awshome!!! Yeshyou are! Yoooouuuuu are awshomez!
<-outside
needs to go till heaven so people can not climb up
I'm afraid this isn't so, my friend. If I understand what you're suggesting, could I not make a small box that I fill with air on the exterior of this cube and continue my heist from there? I would not have to drain the entire pool by any means. In fact, the deeper this vault was in the water, the less conspicuous my breaking in would be. It would just means I would have to bring more pork chop with me to survive just a little bit longer underwater, a small price to pay for something as rich as whatever you have hidden inside that painstakingly built vault.
Also, how would the entrance work? Could the thief not also find the entrance and get in? Now, were you to put this in the deepest ocean of lava, you may have a viable vault seeing as how you would have to fill it in entirely unless you wish to be burned to a crisp. Finding an ocean of lava deep enough or making one would be impractical and would draw unwanted attention to your vault. But that's just my take on it.
To protect something in Minecraft, there is only one way: secrecy.
Also, first post, decided to stop just reading and finally contribute!
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
Welcome Bangoe!
Is on the server any command to teletrasport a player to a certain location (spawn point for example)?
You can beat that version, try making the lava thicker than you can place blocks.
I agree. I like the idea of building a complex vault but only for artistic purposes. If someone wants to rob you blind on an SMP server all making a vault does is provide a minor challenge and slap a big "LOOK AT ME I'M VALUABLE" sign on your stash. Just hide a box near your base somewhere you won't forget it. You can still build a vault if you want to but use it as a decoy so you can laugh your ass off when someone breaks in they're rewarded with nothing but a sign and a message from you. The one I use most is "Never gonna give you up, never gonna let you down."
If you CAN use bedrock, then there actually is a way to do this... I think. It depends of if a redstone signal can travel through bedrock which I believe it can. Make a bedrock cube somewhere on the order of 16x16x16, larger for more secure combinations. It must be at the bottom of the map because of the farm tile-seed glitch. Redstone wires go to the edge of the cube and activate doors on the inside. I believe doors are the only mechanism that can be activated horizontally through one block, I'm pretty sure torches require contact from the wire.
The doors operate boat memory cells. By setting all the boats to the correct position, a circuit will activate a door-triggered minecart booster. This will send the minecart from the center of the cube to a wall. You can then right click to teleport through the wall into the minecart. Leave using the same method with a minecart placed outside.
Tada! I think that will work. That's only if you're allowed to place bedrock though, for legit materials you would want a completely different design that maximizes time to break in and has numerous traps.
I wish I could give you some screenshots, but I'm afraid there's not much to see. In one of my mines, I get stuck 18-20 blocks into the side tunnels. It's only one face of the blocks that is glitched, and I can't attach blocks to those faces either. No idea what caused it or how to replicate it.
As a more practical solution, I think building a tiny bedrock cage around the entrance can make launching a boat or minecart impossible. I haven't tested it rigorously but some variation of it probably works. Something like this:
(side view)
This seems like the best answer. The OP asked for the best vault, not the best player bunker.
A bedrock cube with a few buttons and a 1x1 hole and a minecart auto-storage system built inside. The attacker could destroy the buttons, but the player can put them back easily. The only problem I see is if the attacker pours water into 1x1 hole, it could flush away redstone torches and break the mechanism, locking the goods away forever. The deposit hole would need to be designed in such a way to be water / lava safe.
because i'm pretty sure it's impossible to make a vault like that. or a piece of anti-virus software like that.
or an actual security system in real life. there will always be a way to break in...
The track is in a 1 block tunnel and is significantly long causing a person trying to ride it to suffocate to death before reaching the vault. I mean VERY long but winding so it stays in the general vicinity of the person.
Then you have a intricate redstone system (encased in bedrock) to call forward your storage cart. (see storage cart vault thread)
Can I have a cookie now?
(EDIT: I guess I should have read all the posts :/.
You start with a redstone combo locked room that has a Nether portal in it. The room would be obsidian, and the iron door that you unlock will have Lava above it. (The door will hold the lava up unless someone breaks it.) The lava will go down and burn the player. You can use torches to hold back a suffocation trap on each side of the door to keep people from using water to get around this. This room would be in an underwater base in the middle of nowhere where only you know how to find it.
You use that portal to go to the nether, and it takes you into a room in the Nether made of bedrock. You then use the C-Booster's teleportation property's to get out of this bedrock cube (Only you will know exactly where to click.) You then walk a nice distance, through a maze made of bedrock filled with traps in the Nether, to another portal that takes you into a vault made of solid bedrock, with no doors.
Of course, throughout this entire setup you can add any number of traps or mechanisms to make it harder, and you can use multiple portals to make it more intricate.
Alternatively, you could save yourself a lot of time and just hide your **** rather than leave it in a big fancy vault that will attract griefers who want a challenge.
This could work.
Black blocks = Obsidine
Orange = Lava
Blue = Water
Green Star = Treasure