Yes, I'm in single player. I had no idea they had patched that minecart glitch in SMP. We're lucky it's not the other way around, since every one of the minecart-based systems, no matter how well designed, could be griefed beyond repair if not looted by dropping into the floor.
I like your solution to the boat problem, by the way. I found another alternative that might be a little more user-friendly, though. it looks like this:
[] []
[]
[]
[]
You use a ladder to climb that shaft. The catch: There's another pillar of lava encased in the corner of the shaft. Boats are destroyed instantly, even in water. Top view:
the only way to break a vault completely incased in bedrock is to break the door, so you have to remove the door in order to make it secure. the only way to get in now is minecarts.
If you use a minecart track with the tracks setup like the example below, you can make a minecart pass through a wall.
= rails
[] []
[]
[] []
you can create a minecart junction incased in obsidian that will require a code to set the track on the right direction. the redstone for the switches that are used for the code will also be incased(floors can be double thick to make sure nobody uses a torch to change the wiring inside).
If the code from the switches are not correct the junction incased in obsidian will force the minecart rider to be dunked in lava. the ceilings will be lowered enough so that if the rider gets out mid-junction they will suffocate to death with no way to get out.
with everything encased in obsidian and the floors two thick all possible ways to change the redstone lock or the junction become impossible.
I tried to make a model and upload the map but for some reason I am a failure at doing this so the save is unaccesible. (anyway I screwed the obsidian up in the model and it can't be entered. but when created correctly it becomes impossible to crack. I may at some point open up my private server after I build a working model and challenge someone to crack it, but until then all you get is my theoretical model and pictures, so enjoy!
I'm not sure if the issue has been brought up, as I am bored of reading every post, and I have better things to do :3 (we all know that's not true, Minecraft is total win), but those 1x1 cart tracks. If you have it 1x1, and you have to enter a combination to get through, it makes it impossible to get in, for anybody, as your head would be in the block above, causing your vision to be blacked out, so in turn, entering a combination while being completely blinded is virtually impossible. Impractical as well.
Too bad I can't contribute any ideas :/ But my thoughts are that this is impossible, as everything either has an entrance, or is entered by a glitch, or a combination. But, if you read the rules, the person has legally been in your vault, meaning they've either seem the combo, or know it. Either way, if your thief isn't completely incompetent, then he/she would be able to access the vault.
X-Ray Vision mod is a mod, which we can't have, as stated by the rules.
Maybe you could utilize dispenser arrow trap hallways and cart systems. Maybe. Good luck everyone!
ALL these ideas above are fail. Do you people not bother to read?
"RULES:
1) NO MODS OF ANY KIND! This has to work in stock, un-modded minecraft."
That means no placing of bedrock blocks, you can only use what is already there at the bottom when the world was generated.
If you yourself had bothered to read, you would know that the topic creator has made it perfectly clear that s/he is permitting the custom placing of bedrock, ice, and other standard blocks that exist in Minecraft.
Make a vault that people think the chest is, but really, have the chest be filled in your HUGE chest room next to all the cobble chests. No one will look through 29 double chests of cobble, and 1 of them being the actual treasure chest with all your valuables, when they think your valuables are really outside in your epicly guarded defense system, that looks like it will for sure have all your stuff. Especially when whenever you get anything to put in your secret chest, you get the item, put it in the secret 'cobble' chest, and then put some cobble in the hidden chest. Lol, thats what I do. Not to mention my SMP base is in a special area of the map that I spent a couple hours using the time super speed glitch to get to. (Hours as in 60 real life minutes).
Lol, what fun.
Rollback Post to RevisionRollBack
Official KillingToaster's () given: 1
If you earn one, you can not give it away.
I'm not sure if the issue has been brought up, as I am bored of reading every post, and I have better things to do :3 (we all know that's not true, Minecraft is total win), but those 1x1 cart tracks. If you have it 1x1, and you have to enter a combination to get through, it makes it impossible to get in, for anybody, as your head would be in the block above, causing your vision to be blacked out, so in turn, entering a combination while being completely blinded is virtually impossible. Impractical as well.
Too bad I can't contribute any ideas :/ But my thoughts are that this is impossible, as everything either has an entrance, or is entered by a glitch, or a combination. But, if you read the rules, the person has legally been in your vault, meaning they've either seem the combo, or know it. Either way, if your thief isn't completely incompetent, then he/she would be able to access the vault.
X-Ray Vision mod is a mod, which we can't have, as stated by the rules.
Maybe you could utilize dispenser arrow trap hallways and cart systems. Maybe. Good luck everyone!
If you examined my design you would know that yes, you would be blinded for the split second you wen through the cart system, but you would also know that you would be entering the code outside of the minecart.
Yes, I'm in single player. I had no idea they had patched that minecart glitch in SMP. We're lucky it's not the other way around, since every one of the minecart-based systems, no matter how well designed, could be griefed beyond repair if not looted by dropping into the floor.
I like your solution to the boat problem, by the way. I found another alternative that might be a little more user-friendly, though. it looks like this:
[] []
[]
[]
[]
You use a ladder to climb that shaft. The catch: There's another pillar of lava encased in the corner of the shaft. Boats are destroyed instantly, even in water. Top view:
[]
LOVE IT! Try as i might, I could not get through with a boat with that addition. AND if you protect the lava column with a 2x wide wall of bedrock, then no one can get inside to grief it (I was able to get get through in boat with a 1x wall around it and then pour a bucket of water in there). I like this system a lot.
Now you ready for the bad news? I broke the protection again, this time probably for good.... it's so simple.....
[]
where = tracks
Just get place a minecart at your feet and hop in quick. You're instantly boosted through the hole. :sad.gif:
In trying to fix that flaw, I took it a step further and made something that looked like this:
[] []
The idea was to further limit the space available to the player down to just two blocks. Take the mine cart until you begin to suffocate, get out, and jump up and down while trying to click the cart through the opening. DIDN'T WORK!! All you do is place two lengths of track on the ground (while hopping up and down) and spam carts while clicking. Took me about 3 carts and I caught one before it zipped through the opening and I was in!
I'm not sure there is any way that this flaw can be patched..... I think we may have to abandon this branch of the design altogether.....
That leaves us with the long minecart tunnel to transport a person in, or a chest out....
There is no easy to get single way of stopping griefers, you can spend your entire life looking for one and never find one, the idea of doing it properly is complexity and successful stealth.
An idea is to do a Get Smart like thing with doors each having a separate combination and lava over the top to prevent griefers breaking them easily, for the vault at the end of it to be a fake (And for the real vault to be hidden in a certain patch of non-obvious, natural looking rock that unless the griefer is just randomly mining stuff, will not be found unless you know where you're looking) of course with MCEdit or similar used to destroy the bedrock to the void and then to build the vault so it looks like its normal bedrock placement, as well as on the surface having ideas from this thread as a fortress, of course with a hidden entrance for the vault and other stuff to make the fortress look like its there for every reason but as a vault.
An idea for the fort walls would be something like this:
v Repeated to Max Block Height
<normal ground outside>
^ repeated to bedrock
As with any other method of hiding ones vault, this wouldn't be impenetrable, but it's probably around the closest you could get without it having some fatal flaw, of course there would be a way inside that would be heavily guarded somehow, maybe requiring you to have to go through multiple rooms of mob spawners if you're a griefer, or with an easy but not obvious way out for the actual people who are meant to use the vault.
Rollback Post to RevisionRollBack
Notch on his twitter: "bugs that feel wrong get fixed"
Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
Yes, I'm in single player. I had no idea they had patched that minecart glitch in SMP. We're lucky it's not the other way around, since every one of the minecart-based systems, no matter how well designed, could be griefed beyond repair if not looted by dropping into the floor.
I like your solution to the boat problem, by the way. I found another alternative that might be a little more user-friendly, though. it looks like this:
[] []
[]
[]
[]
You use a ladder to climb that shaft. The catch: There's another pillar of lava encased in the corner of the shaft. Boats are destroyed instantly, even in water. Top view:
[]
LOVE IT! Try as i might, I could not get through with a boat with that addition. AND if you protect the lava column with a 2x wide wall of bedrock, then no one can get inside to grief it (I was able to get get through in boat with a 1x wall around it and then pour a bucket of water in there). I like this system a lot.
Now you ready for the bad news? I broke the protection again, this time probably for good.... it's so simple.....
[]
where = tracks
Just get place a minecart at your feet and hop in quick. You're instantly boosted through the hole. :sad.gif:
In trying to fix that flaw, I took it a step further and made something that looked like this:
[] []
The idea was to further limit the space available to the player down to just two blocks. Take the mine cart until you begin to suffocate, get out, and jump up and down while trying to click the cart through the opening. DIDN'T WORK!! All you do is place two lengths of track on the ground (while hopping up and down) and spam carts while clicking. Took me about 3 carts and I caught one before it zipped through the opening and I was in!
I'm not sure there is any way that this flaw can be patched..... I think we may have to abandon this branch of the design altogether.....
Gah! So close! I think I can beat the minecarts, though. The solution? a piece of track embedded in the wall. The idea is to take advantage of the fact minetracks always curve when they can to make it impossible to properly place the track. I can't think of a good way to diagram this, so here's a screenshot of the principle at work:
=Minecart track
=Storage cart
The track is in a 1 block tunnel and is significantly long causing a person trying to ride it to suffocate to death before reaching the vault. I mean VERY long but winding so it stays in the general vicinity of the person.
This MIGHT work. If you filled your inventory with 36 golden apples, then -
Golden apples heal 10 hearts, so 360 health + 10 = 370 health - 36 halves = 352 hearts then you can't live but if you kept suffocating long enough for exactly 351.5 hearts then you might make it.
Of course, bringing 36 legit golden apples with you to break into the vault is really dumb anyway.
Gah! So close! I think I can beat the minecarts, though. The solution? a piece of track embedded in the wall. The idea is to take advantage of the fact minetracks always curve when they can to make it impossible to properly place the track. I can't think of a good way to diagram this, so here's a screenshot of the principle at work:
mmmm, hadn't thought of that one, Very good solution! Almost perfect.... except that I got through it :smile.gif:
Just tried it - I embedded a track in the wall and sure enough, it curved away from the opening. So I hopped on the minecart for shits and giggles and it simply got me phased into the block to the side where I embedded the track. Once I get on a minecart, I'm "phased" so I can walk one block in any direction... any direction like say, the lava flow... into the lava, out the other side, and I was on my merry way!
So in other words, the problem isn't the destination of the minecart, its the fact that I could get in the minecart at all. Only solution I can see would be to prevent the minecart from being placed....
I tried placing pressure plates and signs to block those two squares so you cant lay track. No track, no minecart! But while it was true that I could not destroy either of the plates/signs while jumping, all i had to do was stop jumping, aim my pick upwards, and I could kill the plate/sign above my head. Then I placed a track, placed a mine cart, got in the cart, and now I was standing 2 levels higher, completely trapped. But I could kill the other sign. no way to escape, DEATH... then come back, signs are gone, lay the other piece of track and I was home free again.
back down to where we were :sad.gif:
Quote from spectrrr »
I'm not sure there is any way that this flaw can be patched..... I think we may have to abandon this branch of the design altogether.....
Damn.... and I just figured out how to crack the vault design using minecarts to enter.
it's late, I need to sleep.. but I'll try to give you the gist of it:
The design relies on one simple principle - switch minecart tracks. put the code in wrong, and you'll ride along for a while until you get to fork, which won't be activated and it will send you into lava or wherever (just not into the vault). Anyone who hits F5 while on their journey can SORT OF see whats going on around them. So when you get to a junction, just hop out of the minecart. Look at where the track is pointing. Destroy that track and the track leading to the lava. Replace the T junction track and it instantly becomes a normal curve, since there's no where else for it to go. Die, come back, rinse and repeat.
I suppose one could design a really really complex web of interlocking tracks that you weave back and forth through, making it very difficult to figure out where to make your moves... but it makes it humanly doable (an 8 digit redstone sequence lock is NOT reasonably doable by any human.... but this minecart maze would be).
the only viable option left may be to have it send the chest cart out to you... but anything that comes OUT to you must then be sent back IN.... and we just established that the entrance can eventually be hacked. The treasure room where the cart got stored could easily be filled up so cramped that the would be thief would NEVER escape the vault with his life... but he could certainly grief all your treasure before he died!
So what do people think? I'll remind you that the goal was to use bedrock & glitches to make a totally secure and unbreakable spot for treasure, and so far we've broken all three theories. anyone have thoughts one which of the three theories would be the hardest to break?
(with the assumption that a redstone lock is unbreakable, which for the intents and purposes here, it is. 6 digit pin, 4096 possibilities, 5 minute timer on each wrong answer with the pressure plate item dispenser, that's over 300 hours to break it. Can't think of anything you could put in there worth 300 hours of effort!!!!!!!)
It's impossible, every single block in the game can be broken with your fist (Y'know, eventually) and faster with picks - even bedrock.
So my way of breaking into any vault whatsoever that is guaranteed to work is 'Dig through the wall'.
The wiki seems to indicate that it is hard coded to be absolutely indestructible with mining. Apparently notch confirmed that 360,000 TNT would do it, but then your computer would just die :smile.gif: http://www.minecraftwiki.net/wiki/Bedrock
Apparently bedrock has a "hardness" of -1 ... and when you start swinging your fist the game counts UP from 0... so it will never get there!
hehe... and you know how much us minecraftians like the word "impossible"... if we wanted "impossible" and "limits" we'd be playing ANY of the other games out there.... I for one like building what other people say can't be built and breaking what other people say can't be broken... there's always a way to improve upon a design and strive to make it just a little more efficient or effective or perfect.
No, the OP did not say that at all. Once again, I suggest YOU go and read what was written. In #2 they said that you could use any standard Mojang block - there was no mention anywhere of "permitting the custom placing" of those blocks, ie. you can use bedrock as placed by the program when your world was generated but you cannot inv edit the blocks in yourself, hence the "NO MODS OF ANY KIND! This has to work in stock, un-modded minecraft". Which version of Minecraft can you place your own bedrock blocks in? Hmm, yes, I think we might be waiting a long time for the answer to that one............
So the discussion so far is moot because every suggestion thus far is based on using a modded version of Minecraft or inv edit.
Did you read the post?
Quote from spectrrr »
2) You can use any block that ships standard from Mojang. Bedrock, Ice, whatever.
Quoted from the OP.
Nor did you obviously read every post, mine wasn't, sure, it'd take a hell of a long time to mine, but you can make it all legit if you really want to.
Rollback Post to RevisionRollBack
Notch on his twitter: "bugs that feel wrong get fixed"
Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
Yes people, in standard un-modded SMP, any op can /give a player a stack or two of bedrock. That's fair for this.
You need to be able to bring things in and out of the vault, or it is useless.
Given beds as individual spawn points, which we will have in the very near future, I think the best solution would be a drowning trap* to kill a player and carry his stuff to him when he respawns at the bed set up in the vault, and a one-way minecart teleport to exit the vault once done. No doors, no lava, no redstone. Only a player with a spawn set in the vault can get in.
The problem then is that you can never use a bed other than the one in the vault, and you need to make certain your exit can be made functional from within the vault if someone sabotages that.
This solution does not work at the moment, but it will, possibly as soon as next week.
*Lava is faster, but you don't want to risk losing stuff.
in the vault entry room (where the combo lock circuit is) there is a 1X1 hole going down 50ish blocks with the vault entrance at 1 block above the bottom. a far enough fall to kill any would be intruder at full health with diamond armor. about 5 or 6 blocks down the shaft there is a sign that is protected from destruction by a hidden c-booster forcefield. at the bottom of the pit is a redstone powered water gate. (saw a post on the forums somewhere on how to make one that can be turned on and off) if any intruder wants to try to break in, the only way to to that is to jump down the hole, but if the correct code is not entered, the water pump will be off and the intruder will fall to their doom. entering the code turns the water on and allows a player to jump and live. if the attacker attempts to fill the hole with sand, the blocks will break when they hit the sign. if they try water, the water will stop at the sign that can't be broken due to the force field. a button at the bottom of the shaft resets the code and water pump.
Rollback Post to RevisionRollBack
"Here it is standing ... atoms with consciousness... matter with curiosity." -Richard Feynman-
Sleekcraft! Check it out!
hence the existence of this thread - creating a redstone controlled door mechanism that cannot be broken.
So far we 2 viable designs to transport a player and 1 design to transport a cart without a rider.
Yes, I'm in single player. I had no idea they had patched that minecart glitch in SMP. We're lucky it's not the other way around, since every one of the minecart-based systems, no matter how well designed, could be griefed beyond repair if not looted by dropping into the floor.
I like your solution to the boat problem, by the way. I found another alternative that might be a little more user-friendly, though. it looks like this:
[] []
[]
[]
[]
You use a ladder to climb that shaft. The catch: There's another pillar of lava encased in the corner of the shaft. Boats are destroyed instantly, even in water. Top view:
[]
If you use a minecart track with the tracks setup like the example below, you can make a minecart pass through a wall.
= rails
[] []
[]
[] []
you can create a minecart junction incased in obsidian that will require a code to set the track on the right direction. the redstone for the switches that are used for the code will also be incased(floors can be double thick to make sure nobody uses a torch to change the wiring inside).
If the code from the switches are not correct the junction incased in obsidian will force the minecart rider to be dunked in lava. the ceilings will be lowered enough so that if the rider gets out mid-junction they will suffocate to death with no way to get out.
with everything encased in obsidian and the floors two thick all possible ways to change the redstone lock or the junction become impossible.
I tried to make a model and upload the map but for some reason I am a failure at doing this so the save is unaccesible. (anyway I screwed the obsidian up in the model and it can't be entered. but when created correctly it becomes impossible to crack. I may at some point open up my private server after I build a working model and challenge someone to crack it, but until then all you get is my theoretical model and pictures, so enjoy!
Here are the photos of my vault,
http://www.flickr.com/photos/58122706@N08/sets/72157626344171510/
Too bad I can't contribute any ideas :/ But my thoughts are that this is impossible, as everything either has an entrance, or is entered by a glitch, or a combination. But, if you read the rules, the person has legally been in your vault, meaning they've either seem the combo, or know it. Either way, if your thief isn't completely incompetent, then he/she would be able to access the vault.
X-Ray Vision mod is a mod, which we can't have, as stated by the rules.
Maybe you could utilize dispenser arrow trap hallways and cart systems. Maybe. Good luck everyone!
If you yourself had bothered to read, you would know that the topic creator has made it perfectly clear that s/he is permitting the custom placing of bedrock, ice, and other standard blocks that exist in Minecraft.
Lol, what fun.
Official KillingToaster's () given: 1
If you earn one, you can not give it away.
If you examined my design you would know that yes, you would be blinded for the split second you wen through the cart system, but you would also know that you would be entering the code outside of the minecart.
LOVE IT! Try as i might, I could not get through with a boat with that addition. AND if you protect the lava column with a 2x wide wall of bedrock, then no one can get inside to grief it (I was able to get get through in boat with a 1x wall around it and then pour a bucket of water in there). I like this system a lot.
Now you ready for the bad news? I broke the protection again, this time probably for good.... it's so simple.....
[]
where = tracks
Just get place a minecart at your feet and hop in quick. You're instantly boosted through the hole. :sad.gif:
In trying to fix that flaw, I took it a step further and made something that looked like this:
[] []
The idea was to further limit the space available to the player down to just two blocks. Take the mine cart until you begin to suffocate, get out, and jump up and down while trying to click the cart through the opening. DIDN'T WORK!! All you do is place two lengths of track on the ground (while hopping up and down) and spam carts while clicking. Took me about 3 carts and I caught one before it zipped through the opening and I was in!
I'm not sure there is any way that this flaw can be patched..... I think we may have to abandon this branch of the design altogether.....
That leaves us with the long minecart tunnel to transport a person in, or a chest out....
An idea is to do a Get Smart like thing with doors each having a separate combination and lava over the top to prevent griefers breaking them easily, for the vault at the end of it to be a fake (And for the real vault to be hidden in a certain patch of non-obvious, natural looking rock that unless the griefer is just randomly mining stuff, will not be found unless you know where you're looking) of course with MCEdit or similar used to destroy the bedrock to the void and then to build the vault so it looks like its normal bedrock placement, as well as on the surface having ideas from this thread as a fortress, of course with a hidden entrance for the vault and other stuff to make the fortress look like its there for every reason but as a vault.
An idea for the fort walls would be something like this:
v Repeated to Max Block Height
<normal ground outside>
^ repeated to bedrock
As with any other method of hiding ones vault, this wouldn't be impenetrable, but it's probably around the closest you could get without it having some fatal flaw, of course there would be a way inside that would be heavily guarded somehow, maybe requiring you to have to go through multiple rooms of mob spawners if you're a griefer, or with an easy but not obvious way out for the actual people who are meant to use the vault.
Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
Gah! So close! I think I can beat the minecarts, though. The solution? a piece of track embedded in the wall. The idea is to take advantage of the fact minetracks always curve when they can to make it impossible to properly place the track. I can't think of a good way to diagram this, so here's a screenshot of the principle at work:
Dang, I was thinking of a dispenser idea for the vault.
This MIGHT work. If you filled your inventory with 36 golden apples, then -
Golden apples heal 10 hearts, so 360 health + 10 = 370 health - 36 halves = 352 hearts then you can't live but if you kept suffocating long enough for exactly 351.5 hearts then you might make it.
Of course, bringing 36 legit golden apples with you to break into the vault is really dumb anyway.
mmmm, hadn't thought of that one, Very good solution! Almost perfect.... except that I got through it :smile.gif:
Just tried it - I embedded a track in the wall and sure enough, it curved away from the opening. So I hopped on the minecart for shits and giggles and it simply got me phased into the block to the side where I embedded the track. Once I get on a minecart, I'm "phased" so I can walk one block in any direction... any direction like say, the lava flow... into the lava, out the other side, and I was on my merry way!
So in other words, the problem isn't the destination of the minecart, its the fact that I could get in the minecart at all. Only solution I can see would be to prevent the minecart from being placed....
I tried placing pressure plates and signs to block those two squares so you cant lay track. No track, no minecart! But while it was true that I could not destroy either of the plates/signs while jumping, all i had to do was stop jumping, aim my pick upwards, and I could kill the plate/sign above my head. Then I placed a track, placed a mine cart, got in the cart, and now I was standing 2 levels higher, completely trapped. But I could kill the other sign. no way to escape, DEATH... then come back, signs are gone, lay the other piece of track and I was home free again.
back down to where we were :sad.gif:
it's late, I need to sleep.. but I'll try to give you the gist of it:
The design relies on one simple principle - switch minecart tracks. put the code in wrong, and you'll ride along for a while until you get to fork, which won't be activated and it will send you into lava or wherever (just not into the vault). Anyone who hits F5 while on their journey can SORT OF see whats going on around them. So when you get to a junction, just hop out of the minecart. Look at where the track is pointing. Destroy that track and the track leading to the lava. Replace the T junction track and it instantly becomes a normal curve, since there's no where else for it to go. Die, come back, rinse and repeat.
I suppose one could design a really really complex web of interlocking tracks that you weave back and forth through, making it very difficult to figure out where to make your moves... but it makes it humanly doable (an 8 digit redstone sequence lock is NOT reasonably doable by any human.... but this minecart maze would be).
the only viable option left may be to have it send the chest cart out to you... but anything that comes OUT to you must then be sent back IN.... and we just established that the entrance can eventually be hacked. The treasure room where the cart got stored could easily be filled up so cramped that the would be thief would NEVER escape the vault with his life... but he could certainly grief all your treasure before he died!
So what do people think? I'll remind you that the goal was to use bedrock & glitches to make a totally secure and unbreakable spot for treasure, and so far we've broken all three theories. anyone have thoughts one which of the three theories would be the hardest to break?
(with the assumption that a redstone lock is unbreakable, which for the intents and purposes here, it is. 6 digit pin, 4096 possibilities, 5 minute timer on each wrong answer with the pressure plate item dispenser, that's over 300 hours to break it. Can't think of anything you could put in there worth 300 hours of effort!!!!!!!)
The wiki seems to indicate that it is hard coded to be absolutely indestructible with mining. Apparently notch confirmed that 360,000 TNT would do it, but then your computer would just die :smile.gif:
http://www.minecraftwiki.net/wiki/Bedrock
Apparently bedrock has a "hardness" of -1 ... and when you start swinging your fist the game counts UP from 0... so it will never get there!
hehe... and you know how much us minecraftians like the word "impossible"... if we wanted "impossible" and "limits" we'd be playing ANY of the other games out there.... I for one like building what other people say can't be built and breaking what other people say can't be broken... there's always a way to improve upon a design and strive to make it just a little more efficient or effective or perfect.
Did you read the post?
Quoted from the OP.
Nor did you obviously read every post, mine wasn't, sure, it'd take a hell of a long time to mine, but you can make it all legit if you really want to.
Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
You need to be able to bring things in and out of the vault, or it is useless.
Given beds as individual spawn points, which we will have in the very near future, I think the best solution would be a drowning trap* to kill a player and carry his stuff to him when he respawns at the bed set up in the vault, and a one-way minecart teleport to exit the vault once done. No doors, no lava, no redstone. Only a player with a spawn set in the vault can get in.
The problem then is that you can never use a bed other than the one in the vault, and you need to make certain your exit can be made functional from within the vault if someone sabotages that.
This solution does not work at the moment, but it will, possibly as soon as next week.
*Lava is faster, but you don't want to risk losing stuff.
in the vault entry room (where the combo lock circuit is) there is a 1X1 hole going down 50ish blocks with the vault entrance at 1 block above the bottom. a far enough fall to kill any would be intruder at full health with diamond armor. about 5 or 6 blocks down the shaft there is a sign that is protected from destruction by a hidden c-booster forcefield. at the bottom of the pit is a redstone powered water gate. (saw a post on the forums somewhere on how to make one that can be turned on and off) if any intruder wants to try to break in, the only way to to that is to jump down the hole, but if the correct code is not entered, the water pump will be off and the intruder will fall to their doom. entering the code turns the water on and allows a player to jump and live. if the attacker attempts to fill the hole with sand, the blocks will break when they hit the sign. if they try water, the water will stop at the sign that can't be broken due to the force field. a button at the bottom of the shaft resets the code and water pump.
"Here it is standing ... atoms with consciousness... matter with curiosity." -Richard Feynman-