Why has nobody thought of something so simple: Obsidian surrounded by a layer or two of water, then another layer of obsidian, all underwater, and only accessible from the bottom.
Think about it. If the thief can't find the source or drain quite literally everything, they're forced to try and dig through while underwater. Even if they have a diamond pick, being underwater will drag out that time immensely, meaning that a would-be thief would likely drown before they break even a single block.
Another advantage here is that any break-in attempt will not be very subtle at all, as a thief would be forced to drain a considerable portion of the surrounding water to be able to break just the outer wall without suffocating.
I'm afraid this isn't so, my friend. If I understand what you're suggesting, could I not make a small box that I fill with air on the exterior of this cube and continue my heist from there? I would not have to drain the entire pool by any means. In fact, the deeper this vault was in the water, the less conspicuous my breaking in would be. It would just means I would have to bring more pork chop with me to survive just a little bit longer underwater, a small price to pay for something as rich as whatever you have hidden inside that painstakingly built vault.
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Also, how would the entrance work? Could the thief not also find the entrance and get in? Now, were you to put this in the deepest ocean of lava, you may have a viable vault seeing as how you would have to fill it in entirely unless you wish to be burned to a crisp. Finding an ocean of lava deep enough or making one would be impractical and would draw unwanted attention to your vault. But that's just my take on it.
To protect something in Minecraft, there is only one way: secrecy.
Also, first post, decided to stop just reading and finally contribute!
@spectrrr: Curses, you're right! I found a solution, sort of. If you place a ladder next to the entrance on the back side of the wall, it appears the boat can't get through. Problem is, you can knock out the ladder. But there's a glitch in some worlds (including mine) where blocks are totally unminable on a particular vertical plane. You could theoretically use that glitch to protect the ladder. Not really satisfying, I know. I'll be looking for something better.
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
I agree. I like the idea of building a complex vault but only for artistic purposes. If someone wants to rob you blind on an SMP server all making a vault does is provide a minor challenge and slap a big "LOOK AT ME I'M VALUABLE" sign on your stash. Just hide a box near your base somewhere you won't forget it. You can still build a vault if you want to but use it as a decoy so you can laugh your ass off when someone breaks in they're rewarded with nothing but a sign and a message from you. The one I use most is "Never gonna give you up, never gonna let you down."
If you CAN'T use bedrock, then no matter what your design looks like someone can tunnel in, given enough time. However you might be able to design it such that the items can only be retrieved with the code, and breaking in will cause a mechanism to destroy the vault contents.
If you CAN use bedrock, then there actually is a way to do this... I think. It depends of if a redstone signal can travel through bedrock which I believe it can. Make a bedrock cube somewhere on the order of 16x16x16, larger for more secure combinations. It must be at the bottom of the map because of the farm tile-seed glitch. Redstone wires go to the edge of the cube and activate doors on the inside. I believe doors are the only mechanism that can be activated horizontally through one block, I'm pretty sure torches require contact from the wire.
The doors operate boat memory cells. By setting all the boats to the correct position, a circuit will activate a door-triggered minecart booster. This will send the minecart from the center of the cube to a wall. You can then right click to teleport through the wall into the minecart. Leave using the same method with a minecart placed outside.
Tada! I think that will work. That's only if you're allowed to place bedrock though, for legit materials you would want a completely different design that maximizes time to break in and has numerous traps.
@spectrrr: Curses, you're right! I found a solution, sort of. If you place a ladder next to the entrance on the back side of the wall, it appears the boat can't get through. Problem is, you can knock out the ladder. But there's a glitch in some worlds (including mine) where blocks are totally unminable on a particular vertical plane. You could theoretically use that glitch to protect the ladder. Not really satisfying, I know. I'll be looking for something better.
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
I wish I could give you some screenshots, but I'm afraid there's not much to see. In one of my mines, I get stuck 18-20 blocks into the side tunnels. It's only one face of the blocks that is glitched, and I can't attach blocks to those faces either. No idea what caused it or how to replicate it.
As a more practical solution, I think building a tiny bedrock cage around the entrance can make launching a boat or minecart impossible. I haven't tested it rigorously but some variation of it probably works. Something like this:
=Minecart track
=Storage cart
The track is in a 1 block tunnel and is significantly long causing a person trying to ride it to suffocate to death before reaching the vault. I mean VERY long but winding so it stays in the general vicinity of the person.
Then you have a intricate redstone system (encased in bedrock) to call forward your storage cart. (see storage cart vault thread)
Can I have a cookie now?
(EDIT: I guess I should have read all the posts :/.
This isn't 100% unbreakable, and is totally unnecessary, but in theory would work nearly perfect.
You start with a redstone combo locked room that has a Nether portal in it. The room would be obsidian, and the iron door that you unlock will have Lava above it. (The door will hold the lava up unless someone breaks it.) The lava will go down and burn the player. You can use torches to hold back a suffocation trap on each side of the door to keep people from using water to get around this. This room would be in an underwater base in the middle of nowhere where only you know how to find it.
You use that portal to go to the nether, and it takes you into a room in the Nether made of bedrock. You then use the C-Booster's teleportation property's to get out of this bedrock cube (Only you will know exactly where to click.) You then walk a nice distance, through a maze made of bedrock filled with traps in the Nether, to another portal that takes you into a vault made of solid bedrock, with no doors.
Of course, throughout this entire setup you can add any number of traps or mechanisms to make it harder, and you can use multiple portals to make it more intricate.
Alternatively, you could save yourself a lot of time and just hide your **** rather than leave it in a big fancy vault that will attract griefers who want a challenge.
I agree. I like the idea of building a complex vault but only for artistic purposes. If someone wants to rob you blind on an SMP server all making a vault does is provide a minor challenge and slap a big "LOOK AT ME I'M VALUABLE" sign on your stash. Just hide a box near your base somewhere you won't forget it. You can still build a vault if you want to but use it as a decoy so you can laugh your ass off when someone breaks in they're rewarded with nothing but a sign and a message from you. The one I use most is "Never gonna give you up, never gonna let you down."
Rick Rolled,, I love it!
But that won't protect from a xray mod user. they can just scan for the chest.
And it won't protect from someone following you.
Quote from itg »
Quote from spectrrr »
Quote from itg »
@spectrrr: Curses, you're right! I found a solution, sort of. If you place a ladder next to the entrance on the back side of the wall, it appears the boat can't get through. Problem is, you can knock out the ladder. But there's a glitch in some worlds (including mine) where blocks are totally unminable on a particular vertical plane. You could theoretically use that glitch to protect the ladder. Not really satisfying, I know. I'll be looking for something better.
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
I wish I could give you some screenshots, but I'm afraid there's not much to see. In one of my mines, I get stuck 18-20 blocks into the side tunnels. It's only one face of the blocks that is glitched, and I can't attach blocks to those faces either. No idea what caused it or how to replicate it.
As a more practical solution, I think building a tiny bedrock cage around the entrance can make launching a boat or minecart impossible. I haven't tested it rigorously but some variation of it probably works. Something like this:
(side view)
[] []
[]
[]
ahhhhh ok, I know exactly what you are talking about. I've hit those errors before too. No idea what causes em or how to get around it. It would sure be :Diamond:'s to put the vault door on that block! :smile.gif:
You're anti-boat design seems like it might work, I'm gonna play with it again and see if I can hack into it.
I would lean toward a vault that the player never enters at all. Entering your redstone combination code would activate a minecart storage system to retrieve your storage cart and bring it to a 1x1 hole in the bedrock vault wall, where you can add / remove stuff.
This seems like the best answer. The OP asked for the best vault, not the best player bunker.
A bedrock cube with a few buttons and a 1x1 hole and a minecart auto-storage system built inside. The attacker could destroy the buttons, but the player can put them back easily. The only problem I see is if the attacker pours water into 1x1 hole, it could flush away redstone torches and break the mechanism, locking the goods away forever. The deposit hole would need to be designed in such a way to be water / lava safe.
you are correct, I asked for the best vault :smile.gif:
ONLY problem I see with minecart storage is that on very rare occasions in SMP I've had minecarts glitch and simply vanish on me, making me less likely to trust them for storage. Other than that, it's a damned nice system that would make breaking in a lot harder!
One way you can protect your internal workings from casual water griefers is to use a construction like this:
= tracks
-------------vault
[]
[]
entrance
This creates a one-way minecart track - minecart can go in, but outside griefers cant pour in water.
(yes, you can ride the cart in, quickly get out, destroy the track while your suffocating, then place a bucket of water... you CAN do this! but it would have to be a very determined griefer)
Or you can destroy the cart you're sitting in (instantaneous with a sword or pickaxe), dropping yourself into the block directly below and allowing you to breathe. This gives you more time to find a way to steal the loot without dying or to grief.
Or you can destroy the cart you're sitting in (instantaneous with a sword or pickaxe), dropping yourself into the block directly below and allowing you to breathe. This gives you more time to find a way to steal the loot without dying or to grief.
Seems that glitch has been fixed as far as i can tell. ??
Bad news, I just broke through your improved defenses:
So here was your boat defense design: (side view)
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It's a 3 step process to break into it.
FIRST place the water block here, and put dirt underneath to get it flowing towards the lava.
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THEN remove the dirt, walk in, wall it up behind you.
FINALLY, place a boat on the ground, hop in, float to the top and ride the current through. = boat
1: Remove visible levers, buttons, and redstone after using vault. Knowing on which blocks to place a lever could be part of the code.
2: items despawn after five minutes, so a wrong combination entered would drop an item onto a wooden pressure pad, preventing further hacking attempts for an entire 5 minutes. A very patient codebreaker would be needed... if your valuables are valuable enough, a mechanism that spits out a cart 5 minutes after entering the right combination would be brutal as well - especially if the cart has an ungreifable mechanism that returns it within a few minutes of becoming reachable.
3: use redstone delay blocks as part of code. These babies have 4 settings, not two, so if redstone wires have to mix in synch to launch a storage minecart we have a much more complex code. If delayer blocks are removed when vault is not being used, the a greifer would not know if he must place a switch, button, delayer :RFlower:, or even a redstone torch in a given spot.
4: use hidden pressure plates as part of code. Throw items onto the pressure plates, which are hidden from view by a short wall. Happy guessing greifer!
5: the final step of complexity in a combination: to open the door, a complex rapid pulsar with unique irregularities in its rythm must be built outside the vault and connected to an appropriate wire, and turned on, to activate the vault.
PS: don't forget decoy carts filled with trivial valuables to persuade greifers they have cracked the vault. Signs like "I PWND your #$*%$# vault" to indicate a vault has already been greifed and is empty would also be effective, especially if accompanied by phallic sculptures, greifed houses, and crude murals.
I believe individuals with more experience and time than myself have already built such devices. Let me know if you come up with yet another way to make a combination harder to crack.
Bad news, I just broke through your improved defenses: .......
annnnnd Looks like I may have found a solution to the boat problem:
It seems that you NEED the 3 block space to put the boat in and jump in. Maybe it was my server lag, but I could NOT place the boat on the ground in a 2 block space and then get in. the boat would be carried by the water currents into the lava too quickly.
= minecart track
Using that setup, a thief can break the minecart, fill the space with water... but cant get in the boat before it is carried away. I see this as a VERY viable alternative to the previously discussed minecart maze designs. Anyone have thoughts on how to break this method?
PS: The above 2D diagram demonstration creates a problem, an attacker can do this with a minecart and ride a minecart into the vault instead of a boat.
[]
This is fixed by approaching the vault from the side instead of from the front, so that the upwards minecart tracks cant angle for a connection.
With this setup, I don't know if it can be broken...
Quote from itg »
@spectrrr:
The glitch still works in my game. Just tried it 5 minutes ago. Huh.
How about this for a boat defense? This was actually my original design, but I hoped it wouldn't be necessary.
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Where the wood block is a boat you use to teleport in.
Are you in single player? I think it's fixed in SMP but not single player.
If you used a minecart to tele in that could be viable. ... but maybe not - I could place a boat behind me, get in, then navigate forwards and up towards the lava.
1: Remove visible levers, buttons, and redstone after using vault. Knowing on which blocks to place a lever could be part of the code.
2: items despawn after five minutes, so a wrong combination entered would drop an item onto a wooden pressure pad, preventing further hacking attempts for an entire 5 minutes. A very patient codebreaker would be needed... if your valuables are valuable enough, a mechanism that spits out a cart 5 minutes after entering the right combination would be brutal as well - especially if the cart has an ungreifable mechanism that returns it within a few minutes of becoming reachable.
3: use redstone delay blocks as part of code. These babies have 4 settings, not two, so if redstone wires have to mix in synch to launch a storage minecart we have a much more complex code. If delayer blocks are removed when vault is not being used, the a greifer would not know if he must place a switch, button, delayer :RFlower:, or even a redstone torch in a given spot.
4: use hidden pressure plates as part of code. Throw items onto the pressure plates, which are hidden from view by a short wall. Happy guessing greifer!
5: the final step of complexity in a combination: to open the door, a complex rapid pulsar with unique irregularities in its rythm must be built outside the vault and connected to an appropriate wire, and turned on, to activate the vault.
PS: don't forget decoy carts filled with trivial valuables to persuade greifers they have cracked the vault. Signs like "I PWND your #$*%$# vault" to indicate a vault has already been greifed and is empty would also be effective, especially if accompanied by phallic sculptures, greifed houses, and crude murals.
I believe individuals with more experience and time than myself have already built such devices. Let me know if you come up with yet another way to make a combination harder to crack.
I really like some of those ideas redpine... I'm going to have my work cut out for me summing everything up in the OP.
I'm afraid this isn't so, my friend. If I understand what you're suggesting, could I not make a small box that I fill with air on the exterior of this cube and continue my heist from there? I would not have to drain the entire pool by any means. In fact, the deeper this vault was in the water, the less conspicuous my breaking in would be. It would just means I would have to bring more pork chop with me to survive just a little bit longer underwater, a small price to pay for something as rich as whatever you have hidden inside that painstakingly built vault.
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Also, how would the entrance work? Could the thief not also find the entrance and get in? Now, were you to put this in the deepest ocean of lava, you may have a viable vault seeing as how you would have to fill it in entirely unless you wish to be burned to a crisp. Finding an ocean of lava deep enough or making one would be impractical and would draw unwanted attention to your vault. But that's just my take on it.
To protect something in Minecraft, there is only one way: secrecy.
Also, first post, decided to stop just reading and finally contribute!
all of these designs rely on using glitches to make em work, so I find the exploitation of a glitch VERY satisfying!
I don't know how to do the glitch you're describing, I would be very keen to learn it
Welcome Bangoe!
You can beat that version, try making the lava thicker than you can place blocks.
I agree. I like the idea of building a complex vault but only for artistic purposes. If someone wants to rob you blind on an SMP server all making a vault does is provide a minor challenge and slap a big "LOOK AT ME I'M VALUABLE" sign on your stash. Just hide a box near your base somewhere you won't forget it. You can still build a vault if you want to but use it as a decoy so you can laugh your ass off when someone breaks in they're rewarded with nothing but a sign and a message from you. The one I use most is "Never gonna give you up, never gonna let you down."
If you CAN use bedrock, then there actually is a way to do this... I think. It depends of if a redstone signal can travel through bedrock which I believe it can. Make a bedrock cube somewhere on the order of 16x16x16, larger for more secure combinations. It must be at the bottom of the map because of the farm tile-seed glitch. Redstone wires go to the edge of the cube and activate doors on the inside. I believe doors are the only mechanism that can be activated horizontally through one block, I'm pretty sure torches require contact from the wire.
The doors operate boat memory cells. By setting all the boats to the correct position, a circuit will activate a door-triggered minecart booster. This will send the minecart from the center of the cube to a wall. You can then right click to teleport through the wall into the minecart. Leave using the same method with a minecart placed outside.
Tada! I think that will work. That's only if you're allowed to place bedrock though, for legit materials you would want a completely different design that maximizes time to break in and has numerous traps.
I wish I could give you some screenshots, but I'm afraid there's not much to see. In one of my mines, I get stuck 18-20 blocks into the side tunnels. It's only one face of the blocks that is glitched, and I can't attach blocks to those faces either. No idea what caused it or how to replicate it.
As a more practical solution, I think building a tiny bedrock cage around the entrance can make launching a boat or minecart impossible. I haven't tested it rigorously but some variation of it probably works. Something like this:
(side view)
[] []
[]
[]
because i'm pretty sure it's impossible to make a vault like that. or a piece of anti-virus software like that.
or an actual security system in real life. there will always be a way to break in...
[] [] [] [] [] [] [] [] [] [] []
[] [] [] [] [] [] [] [] [] [] []
=Minecart track
=Storage cart
The track is in a 1 block tunnel and is significantly long causing a person trying to ride it to suffocate to death before reaching the vault. I mean VERY long but winding so it stays in the general vicinity of the person.
Then you have a intricate redstone system (encased in bedrock) to call forward your storage cart. (see storage cart vault thread)
Can I have a cookie now?
(EDIT: I guess I should have read all the posts :/.
You start with a redstone combo locked room that has a Nether portal in it. The room would be obsidian, and the iron door that you unlock will have Lava above it. (The door will hold the lava up unless someone breaks it.) The lava will go down and burn the player. You can use torches to hold back a suffocation trap on each side of the door to keep people from using water to get around this. This room would be in an underwater base in the middle of nowhere where only you know how to find it.
You use that portal to go to the nether, and it takes you into a room in the Nether made of bedrock. You then use the C-Booster's teleportation property's to get out of this bedrock cube (Only you will know exactly where to click.) You then walk a nice distance, through a maze made of bedrock filled with traps in the Nether, to another portal that takes you into a vault made of solid bedrock, with no doors.
Of course, throughout this entire setup you can add any number of traps or mechanisms to make it harder, and you can use multiple portals to make it more intricate.
Alternatively, you could save yourself a lot of time and just hide your **** rather than leave it in a big fancy vault that will attract griefers who want a challenge.
This could work.
Black blocks = Obsidine
Orange = Lava
Blue = Water
Green Star = Treasure
Rick Rolled,, I love it!
But that won't protect from a xray mod user. they can just scan for the chest.
And it won't protect from someone following you.
ahhhhh ok, I know exactly what you are talking about. I've hit those errors before too. No idea what causes em or how to get around it. It would sure be :Diamond:'s to put the vault door on that block! :smile.gif:
You're anti-boat design seems like it might work, I'm gonna play with it again and see if I can hack into it.
you are correct, I asked for the best vault :smile.gif:
ONLY problem I see with minecart storage is that on very rare occasions in SMP I've had minecarts glitch and simply vanish on me, making me less likely to trust them for storage. Other than that, it's a damned nice system that would make breaking in a lot harder!
One way you can protect your internal workings from casual water griefers is to use a construction like this:
= tracks
-------------vault
[]
[]
entrance
This creates a one-way minecart track - minecart can go in, but outside griefers cant pour in water.
(yes, you can ride the cart in, quickly get out, destroy the track while your suffocating, then place a bucket of water... you CAN do this! but it would have to be a very determined griefer)
Seems that glitch has been fixed as far as i can tell. ??
Bad news, I just broke through your improved defenses:
So here was your boat defense design:
(side view)
[] []
[]
[]
It's a 3 step process to break into it.
FIRST place the water block here, and put dirt underneath to get it flowing towards the lava.
[]
[]
[] []
THEN remove the dirt, walk in, wall it up behind you.
FINALLY, place a boat on the ground, hop in, float to the top and ride the current through. = boat
1: Remove visible levers, buttons, and redstone after using vault. Knowing on which blocks to place a lever could be part of the code.
2: items despawn after five minutes, so a wrong combination entered would drop an item onto a wooden pressure pad, preventing further hacking attempts for an entire 5 minutes. A very patient codebreaker would be needed... if your valuables are valuable enough, a mechanism that spits out a cart 5 minutes after entering the right combination would be brutal as well - especially if the cart has an ungreifable mechanism that returns it within a few minutes of becoming reachable.
3: use redstone delay blocks as part of code. These babies have 4 settings, not two, so if redstone wires have to mix in synch to launch a storage minecart we have a much more complex code. If delayer blocks are removed when vault is not being used, the a greifer would not know if he must place a switch, button, delayer :RFlower:, or even a redstone torch in a given spot.
4: use hidden pressure plates as part of code. Throw items onto the pressure plates, which are hidden from view by a short wall. Happy guessing greifer!
5: the final step of complexity in a combination: to open the door, a complex rapid pulsar with unique irregularities in its rythm must be built outside the vault and connected to an appropriate wire, and turned on, to activate the vault.
PS: don't forget decoy carts filled with trivial valuables to persuade greifers they have cracked the vault. Signs like "I PWND your #$*%$# vault" to indicate a vault has already been greifed and is empty would also be effective, especially if accompanied by phallic sculptures, greifed houses, and crude murals.
I believe individuals with more experience and time than myself have already built such devices. Let me know if you come up with yet another way to make a combination harder to crack.
The glitch still works in my game. Just tried it 5 minutes ago. Huh.
How about this for a boat defense? This was actually my original design, but I hoped it wouldn't be necessary.
[] []
Where the wood block is a boat you use to teleport in.
annnnnd Looks like I may have found a solution to the boat problem:
It seems that you NEED the 3 block space to put the boat in and jump in. Maybe it was my server lag, but I could NOT place the boat on the ground in a 2 block space and then get in. the boat would be carried by the water currents into the lava too quickly.
= minecart track
Using that setup, a thief can break the minecart, fill the space with water... but cant get in the boat before it is carried away. I see this as a VERY viable alternative to the previously discussed minecart maze designs. Anyone have thoughts on how to break this method?
PS: The above 2D diagram demonstration creates a problem, an attacker can do this with a minecart and ride a minecart into the vault instead of a boat.
[]
This is fixed by approaching the vault from the side instead of from the front, so that the upwards minecart tracks cant angle for a connection.
With this setup, I don't know if it can be broken...
Are you in single player? I think it's fixed in SMP but not single player.
If you used a minecart to tele in that could be viable. ... but maybe not - I could place a boat behind me, get in, then navigate forwards and up towards the lava.
I really like some of those ideas redpine... I'm going to have my work cut out for me summing everything up in the OP.