So in my world my indoor wheat farm is working well except for couple of spots that simply would not grow... some of it im fine with it since it still produces a lot of wheat anyway
but some spots which are like two blocks away from my glowstone claims to have a light level of 8 when i checked in on debug screen using F3?
and furthermore, it changes as i rotate around that spot in particular.... funny thing is that when my character is supposed to be blocking the light it shows a light level of 12 but when im not blocking at all its 8
What version is this occuring in? (AFAIK the player/character does not block light, so your position relative to the block an source should have no effect.)
Lighting glitches are a longstanding issue (and one that MAY [finally] be being addressed by the new lighting engine being touted as part of 1.14).
An anomolous level of 8 is new to me; the typical glitch is a full block (tilled land, bottom slabs, and stair always show a block light level of 0) that visually appears to be at the proper light level but is reported by the f3 screen (and considered by the mob spawn routines) as having a light level of zero.
[This is how creepers can spawn outside, at noon, next to a torch. ]
As to a fix, you might try adding additional light sources. (Empirical evidence suggests that Ye Olde Glitche Monster can be foiled by an additional [and – by the rules – entirely unnecessary] light source.)
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Additional light sources would merely update the light map. This would suggest that merely breaking and replacing a specific light would be able to accomplish the same fix. If it doesn't, that probably means you're not counting blocks correctly and have an actual dark spot caused by a misplaced light somewhere.
Additional light sources would merely update the light map. This would suggest that merely breaking and replacing a specific light would be able to accomplish the same fix. If it doesn't, that probably means you're not counting blocks correctly and have an actual dark spot caused by a misplaced light somewhere.
How can i possibly count 2 blocks wrongly?
there must be something horribly wrong with my game
Additional light sources would merely update the light map. This would suggest that merely breaking and replacing a specific light would be able to accomplish the same fix. If it doesn't, that probably means you're not counting blocks correctly and have an actual dark spot caused by a misplaced light somewhere.
Typically breaking/replacing will work… but this may only be temporary.
I had one instance where a particular line of blocks kept reverting to zero light level over [comparitively short periods of ] time, adding another light source [seems to have] fixed the problem. (I've yet to see a repeat of the zero light glitch with a particular block after adding another local light.)
(I have some concern that particular configurations may be more inclined to produce glitching and am more interested in mob-proofing than providing an unresponsive system more instances of a known problem that can be labeled "resolved" when the proper description should be 'UNresolved, appears to duplicate another unresolved report')
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
So I had a similar issue, I had lights that should have been enough to prevent mob spawning in my garden but somehow mobs still ended up... "creeping" up on me. My beautiful garden -_-"...
One thing that I noticed is that I had the "brightness" setting up. By setting it all the way down to "moody" I was able to see the darker areas better, add lights, and stayed in the garden a few nights (not in a row, 'cause I didn't want phantoms to spawn), but no mob spawned anymore.
So it's not logical because I should have had enough lights sources in the beginning but adding more light did fix the mob spawning issue. As for the F3 screen I don't trust it for that anymore, fooled me only once!..
So I had a similar issue, I had lights that should have been enough to prevent mob spawning in my garden but somehow mobs still ended up... "creeping" up on me. My beautiful garden -_-"...
One thing that I noticed is that I had the "brightness" setting up. By setting it all the way down to "moody" I was able to see the darker areas better, add lights, and stayed in the garden a few nights (not in a row, 'cause I didn't want phantoms to spawn), but no mob spawned anymore.
So it's not logical because I should have had enough lights sources in the beginning but adding more light did fix the mob spawning issue. As for the F3 screen I don't trust it for that anymore, fooled me only once!..
dang if the debug screen cant be trusted idk what to trust anymore lmao
anyway for roleplay reasons i dont want to modify and rebuild my farm so i have to add jack o lanterns instead then... but its still gonna be ugly now :/
So in my world my indoor wheat farm is working well except for couple of spots that simply would not grow... some of it im fine with it since it still produces a lot of wheat anyway
but some spots which are like two blocks away from my glowstone claims to have a light level of 8 when i checked in on debug screen using F3?
and furthermore, it changes as i rotate around that spot in particular.... funny thing is that when my character is supposed to be blocking the light it shows a light level of 12 but when im not blocking at all its 8
dafug is this?
What version is this occuring in? (AFAIK the player/character does not block light, so your position relative to the block an source should have no effect.)
Lighting glitches are a longstanding issue (and one that MAY [finally] be being addressed by the new lighting engine being touted as part of 1.14).
An anomolous level of 8 is new to me; the typical glitch is a full block (tilled land, bottom slabs, and stair always show a block light level of 0) that visually appears to be at the proper light level but is reported by the f3 screen (and considered by the mob spawn routines) as having a light level of zero.
[This is how creepers can spawn outside, at noon, next to a torch. ]
As to a fix, you might try adding additional light sources. (Empirical evidence suggests that Ye Olde Glitche Monster can be foiled by an additional [and – by the rules – entirely unnecessary] light source.)
Additional light sources would merely update the light map. This would suggest that merely breaking and replacing a specific light would be able to accomplish the same fix. If it doesn't, that probably means you're not counting blocks correctly and have an actual dark spot caused by a misplaced light somewhere.
How can i possibly count 2 blocks wrongly?
there must be something horribly wrong with my game
although i forgot to add that im using optifine
Typically breaking/replacing will work… but this may only be temporary.
I had one instance where a particular line of blocks kept reverting to zero light level over [comparitively short periods of ] time, adding another light source [seems to have] fixed the problem. (I've yet to see a repeat of the zero light glitch with a particular block after adding another local light.)
(I have some concern that particular configurations may be more inclined to produce glitching and am more interested in mob-proofing than providing an unresponsive system more instances of a known problem that can be labeled "resolved" when the proper description should be 'UNresolved, appears to duplicate another unresolved report')
So I had a similar issue, I had lights that should have been enough to prevent mob spawning in my garden but somehow mobs still ended up... "creeping" up on me. My beautiful garden -_-"...
One thing that I noticed is that I had the "brightness" setting up. By setting it all the way down to "moody" I was able to see the darker areas better, add lights, and stayed in the garden a few nights (not in a row, 'cause I didn't want phantoms to spawn), but no mob spawned anymore.
So it's not logical because I should have had enough lights sources in the beginning but adding more light did fix the mob spawning issue. As for the F3 screen I don't trust it for that anymore, fooled me only once!..
dang if the debug screen cant be trusted idk what to trust anymore lmao
anyway for roleplay reasons i dont want to modify and rebuild my farm so i have to add jack o lanterns instead then... but its still gonna be ugly now :/
For that specific purpose, I prefer to check carefully for myself ! But it still displays useful info otherwise =)
There are many ways to add light, some are pretty ! But You can flood jack'o'lanterns, that works ^^