Most of my builds require terraforming, as i usally have a large base on top, and then a load of underground stuff. I think 3/4 of my main bases (Desert, Roofed Forest and Mesa are at ground level (Y=63), only my Ice Spikes base is on a higher level, but that and the Mesa required considerable flattening, the desert less so and the roofed forest was basically tree felling.
Most of my bases are usually underground, so I suppose digging it out counts. One time however I was playing on a Towny server, and I completely flattened a 250X250 block mountainous area. It took a few days, but eff. 5 and two other players helping made it seem not so bad. Here's what I built on that land, until the server eventually lost its playerbase.
OK, let's start with the obvious. In MC, you don't terraform. It means forming terra, which…you already are on one. If you'd be on MC's version of Mars or Moon, then there you'd terraform.
What players do, would be just some terrain shaping, leveling, and so on.
Yeah. I am fun at parties. And I hate incorrect usage of terms.
For me, there are categories. My imperial land is at y=64 (meaning one above water – you wouldn't be able to get out of water (but that is just for clarification, none of my land is directly next to water). Every cave below that and above 48, is filled, will be filled or I don't know about it. Yeah, it require a lot of stuff. Older parts of the empire have only illuminated (illuminati confirmed) caves. Below that, if I was there, it's lit up, and if not, then…well… :-D
Around my land is granitum wall. 3 thick, and because of the highway system, 6 tall (from inside). Outside of that is exclusion zone. Somewhere between 2 to 13 m width of land at y=63. So if I do some landgrab, like I just did (and finally finished with conditioning it, so it's up to specs), I have some land area, rounded down on chunks, which will be mine, for example 5×5 chunks. Around it 1 chunk for EZ. Meaning I flatten 7×7 area, but use only 5×5 But I don't do langrabs that small. It's usually much bigger, so the ratio is better.
Back in the wild procedure-less and standard-less days, I've flatten everything I wanted. Some hills, mountains, I didn't care. Now, I at least try to leave some nature alone, because…environment.
There is one interesting area, however. The westland mine. As the name suggests, it's a mine. In extreme mountains (+ or M, or whatever modificator there is). It started as area with unrestricted mining. Because, if I mine below my empire, I create possibility for hostile mobs to spawn. I don't want that. And even more, I don't want to have holes in the ground. So…westlands. I was mining everything. And it ended with me deciding, I will trully mine everything. Meaning from the surface down to the bedrock level, 6×7 chunks, from y about 70 to 80 to 4, or wherever bedrock starts. And it ended up with me building there my regional home (even though it's closer to my (old) home than the newly finished land) and after mining everything, I've cultivated the space. There is grass at layer 7 (I think). Yes, slimes spawn, but slimes are awesome, so I don't mind, besides, finally, I got some slime out of them. I will build walls (except on west side) around it, so it looks nice(r), and then, some day, I will continue expanding this area westward.
I haven’t really been into terraforming, but if I didn’t I would do so with a Mushroom Island by replacing the mycelium with grass blocks so I could grow some trees, grass, etc. As for the Mushroom Island shores, replace all the mycelium and dirt with sand so it look a like a beach.
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
I only do enough to make a flat area for my bases, which are often located in relatively flat areas to begin with (all of my main bases have been in plains biomes, while secondary bases have been just about anywhere, but are also much smaller).
For example, this is what I did in my previous world:
After I cleared a flat area (the cliffs left behind were smoothed out afterwards; in the background you can see part of my starting base, which was mostly underground, with a branch-mine leading down from it):
The completed base:
I just built this secondary base right on top of a frozen lake between two mountains, close to the location that I chose beforehand (0, 1024; I dug a rail tunnel most of the way to this location before coming up to see what the terrain was like so I could make any adjustments if needed to minimize how much terraforming I'd have to do):
I built another secondary base near 1024, 0, which happened to be at or near the edge of a mesa biome (a jungle was just to the west so I'd rather have placed it a bit further east than build in the jungle); I used the stained clay that I got from terraforming, as well as digging out a room for a farm underneath, to build the base itself (this is the only time I've used stained clay so far, and in much the same way that I might use cobblestone):
In my current world I didn't have to do any terraforming at all; the entire area I built on was level and my main base is smaller than usual since this is one of my "caving only" worlds where that is the only thing that I do, as opposed to a "normal" world where I start out from nothing, make all of my gear, defeat the Ender Dragon, and build a base before I start caving (it is a recreation of an old world I had, where I originally used MCEdit to copy a base over from another world; I just built this in Creative):
If you extend the definition to include any changes made to a world, then I might fit under the "terraform entire continents" definition; in my first world I've mined/placed millions of blocks in the process of exploring underground, directly affecting over 88,000 chunks (80% of all generated terrain):
I guess the closest I come is the Nether, Underground Mining, and smaller islands. Because it really-Is "Creating Surviving Terrain," in the Nether - I don't, for-example Build There with Wood, or Dirt (except in Stone) or use any Sand products (at all) - basically Stone-based stuff to-Mark also I've been /inhabit there.
I don't use a Cobblestone Generator, Ever. So, if you can wrap your mind around that, it means that in Underground Mining, I Mine-around Everything but - the most common - Coal, of Ore deposits (to make sure I get them /it all).
Making some relatively-big cuts, especially when you factor in them connecting-to other - then later-found - Ore deposits, Caves, et. al. All get Torches (that's gotta count for something, too)!
For safety! And basically the same for small islands, giving them Food and Tree Farming, both (not getting-stranded and wanting to " /tp " off for Time-saving).
So I just Build with the natural Terrain, otherwise: I even make it look like it's - my Building is - more-"Decayed," in more-kinked Land; Build-differently by not-touching Wood to Grass /Dirt (and so on), have Limits on the Size - without further "reinforcing" Blocks (I use less-used Blocks that take more-effort, for this but still look good and similar) - of my Builds (of like 5-10 Blocks or-less). Basically, I do Difficult things (unusually), but it makes my Entire Build - more-or-less - "un-do-able," if I should ever-so choose to tear it down and re-move it elsewhere (not-even replacing Tall Grass, et. al. Vegetation when possible).
Edit: which is really helpful when I want to Edit. And /or add-on.
I want to have attractive bases with nice views, and I often have to do some earth-moving to fix them to my liking. I even out the ground where there are holes. I always close up open ravines near villages or near my base to prevent allies (or myself) from falling into them. If I have a lot of sand I close up the ravine partly with glass blocks so I can look down into it.
The Meaning of Life, the Universe, and Everything.
I have a constant habit of going to a jungle and completely leveling it... I just love the texture it gives Grass lol. Otherwise, I like draining rivers and ponds... digging them out... putting walls, a floor, glowstone lights, then filling it back up. lol
I prefer not to alter the terrain. I might flatten out a place for a particular structure, but I generally prefer if things look sorta growing out of the land. I will cut in paths to facilitate easier moving around, and in places where path cuts into landscape, it will be a tunnel or have retaining walls. If it goes above landscape level, it gets support pillars and railings. But since most of my transport network is in nether, (or I use elytra) this is just for moving within bases.
Usually not too much but in my latest world I have decided to use a half-buried desert temple as a storage/crafting/mine entrance building so that will need digging out and the terrain around it leveling. I think (although this still early stages) as the temple is not too far from the coast I might build living accomodation/library etc in another building on the coast and link the two buildings somehow so that will likely mean more terrain "improvements".
When I first began playing I would often build bases. Elevated, cantilevered structures in extreme hills, floating islands and other dramatic structures. Then I'd get bored with the area, go exploring, establish a new base and the old one would become more or less disused. Nowadays I mainly make camps in villages as I explore the map. The only extreme terraforming I consistently make is a Superstudio inspired structure somewhere on the map, usually in desert terrain.
Yep, that was a handful. I believe I made it two-thirds through placing the framework before I shelved the project for later and inevitably misplaced my backup.
I honestly can't recall if it was 12k or 120k so I listed them both. I know it's somewhere in the "What have you done recently" thread, though, but I can't be bothered to check. I actually remembered it was its own thread, titled "Project Permafrost". According to the thread, my ice farm was meant to contain 16,384 source blocks.