i found an 11 in bedrock with a random seed im not kidding
There is no reason to doubt that, I've found up to 12 myself, and back when there was only one vein per chunk, as opposed to since 1.18, where multiple veins generate in a single chunk (even before you could find as many as 40 diamonds in a single deposit if 4 veins (or "blobs" as the Wiki calls them now since an "ore vein" now refers to the much larger structure that iron and copper can be found in) generate at the intersection of 4 chunks):
Diamond ore generation occurs in three batches:
7 ore features of 1-4 ores per chunk, from Y=14 to Y=-63. There is a 50% chance to not generate an ore block if it is next to air.
1 ore feature of 1-12 ores every 1/9 chunks, from Y=14 to Y=-63. There is a 70% chance to not generate an ore block if it is next to air.
4 ore features of 1-8 ores per chunk. Ore blocks do not generate if they are next to air.
Add those up and there can be as many as 60 diamond ore in a single chunk, 6 times as much as could generate before 1.18 (note also that there is a 1/9 chance of a single vein of up to 12 so they don't even need to merge to get a vein of 11, before 1.18 the maximum was 10); you can even have deposits that span multiple chunks, especially if the bug mentioned here can still occur (even practically infinite in that case). On average, since 1.18 diamond is about 3 times more common, with a higher concentration in the lowest few layers above bedrock than there were between layers 5-11 (the average of about 10 also suggests that the majority of veins are only 1-2 blocks, or fail to generate due to being inside caves/air or in their walls; the Wiki says "1-4", etc but the real size is 0-4 as veins do completely fail to place anything even when there is only stone where they are, as my last post showed, which is much more likely for smaller veins).
There is no reason to doubt that, I've found up to 12 myself, and back when there was only one vein per chunk, as opposed to since 1.18, where multiple veins generate in a single chunk (even before you could find as many as 40 diamonds in a single deposit if 4 veins (or "blobs" as the Wiki calls them now since an "ore vein" now refers to the much larger structure that iron and copper can be found in) generate at the intersection of 4 chunks):
Add those up and there can be as many as 60 diamond ore in a single chunk, 6 times as much as could generate before 1.18 (note also that there is a 1/9 chance of a single vein of up to 12 so they don't even need to merge to get a vein of 11, before 1.18 the maximum was 10); you can even have deposits that span multiple chunks, especially if the bug mentioned here can still occur (even practically infinite in that case). On average, since 1.18 diamond is about 3 times more common, with a higher concentration in the lowest few layers above bedrock than there were between layers 5-11 (the average of about 10 also suggests that the majority of veins are only 1-2 blocks, or fail to generate due to being inside caves/air or in their walls; the Wiki says "1-4", etc but the real size is 0-4 as veins do completely fail to place anything even when there is only stone where they are, as my last post showed, which is much more likely for smaller veins).
I've never seen more than 10 blocks to a single ore (other than big ones like coal and quartz). It's generally a 2x2x2 cube and then two blobs on opposite corners top and bottom. 11-12 is unheard of for me.
I've never seen more than 10 blocks to a single ore (other than big ones like coal and quartz). It's generally a 2x2x2 cube and then two blobs on opposite corners top and bottom. 11-12 is unheard of for me.
It is incredibly rare, even by my standards - the last time that I can recall of finding a vein of more than 10 (2 veins merged together) was nearly 9 years ago - and coming from a person who has probably mined over 30,000 diamond ore (this is the closest I came in my most recent world, which would have been 13 if they connected; it is probably more likely than my stats indicate since virtually all the diamonds I've mined have been from caving, which makes it less likely to find intact veins. Interestingly, TMCWv5 can have 2 diamond veins per chunk due to the addition of 25% additional veins which only generate if exposed in caves, yet even then I never found a vein of more than 10 out of 8,000 ore mined, or around 2,000 individual veins).
Also, larger veins have been found since 1.18, due to the fact that multiple veins can now generate in a chunk (technically, this has always been the case because of how decorations are placed, I've seen somebody who found 3 veins in a single chunk prior to 1.18, the "chunk borders" in the chart at the end of this post are "offset chunks", at x/z 7-8 instead of 15-0):
It is incredibly rare, even by my standards - the last time that I can recall of finding a vein of more than 10 (2 veins merged together) was nearly 9 years ago - and coming from a person who has probably mined over 30,000 diamond ore (this is the closest I came in my most recent world, which would have been 13 if they connected; it is probably more likely than my stats indicate since virtually all the diamonds I've mined have been from caving, which makes it less likely to find intact veins. Interestingly, TMCWv5 can have 2 diamond veins per chunk due to the addition of 25% additional veins which only generate if exposed in caves, yet even then I never found a vein of more than 10 out of 8,000 ore mined, or around 2,000 individual veins).
Also, larger veins have been found since 1.18, due to the fact that multiple veins can now generate in a chunk (technically, this has always been the case because of how decorations are placed, I've seen somebody who found 3 veins in a single chunk prior to 1.18, the "chunk borders" in the chart at the end of this post are "offset chunks", at x/z 7-8 instead of 15-0):
I’m so shocked right now everyone is saying 8 is the max but I just found 13. IN ONE SINGLE SPOT. I’m literally shaking what the hell 13?!?! Maybe it’s some extreme luck that I found 2 veins collided. And my pickaxe doesn’t even have the lucky enchantment (i forgot the name). Can someone pls say what is the chance of finding this?
I’m so shocked right now everyone is saying 8 is the max but I just found 13. IN ONE SINGLE SPOT. I’m literally shaking what the hell 13?!?! Maybe it’s some extreme luck that I found 2 veins collided. And my pickaxe doesn’t even have the lucky enchantment (i forgot the name). Can someone pls say what is the chance of finding this?
Very common since 1.18, which completely changed the way all ores, including diamond generate:
Diamond ore generation occurs in four batches:
7 blobs of 1-5 ores per chunk, from Y=14 to Y=-63. There is a 50% chance to not generate an ore block if it is next to air.
1 blob of 1-23 ores every 1⁄9 chunks, from Y=14 to Y=-63. There is a 70% chance to not generate an ore block if it is next to air.
4 blobs of 1-10 ores per chunk, from Y=14 to Y=-63. Ore blocks do not generate if they are next to air.
2 blobs of 1-10 ores per chunk, from Y=-4 to Y=-63. There is a 50% chance to not generate an ore block if it is next to air.
Not only does this include single deposits of up to 23 ores but given how many deposits generate within a single chunk (instead of just 1, or up to 4 touching from a 2x2 chunk area, thus you could previously find as many as 40 ores (and yes, the max used to be 10, not 8 like most sources claim, indeed, the size of a deposit was the same as the final two rounds mentioned above*), but in theory as many as 118 ore can generate within a single chunk!
*Interestingly, if you look at a previous reply i made I showed very different numbers (1-12 for the deposits of 1-23; 1-8 for the deposits of 1-10); those are the actual values used in the code, which are NOT how many ores can generate, as I demonstrated here (anybody looking at the code should have also figured this out, true, there is a loop which iterates "size" times but there are three more loops inside it which iterate over a 3D volume, i.e. an ore deposit is a line of smaller "blobs" whose radius is 1/8 the "size", e.g. the radius for diamond is 1, or a diameter of 2, so more than 8 blocks can be placed (most will overlap so the result is only a bit higher, the difference becomes much more pronounced as the size increases). There is/was an edit war in the Wiki ("natural generation" and "vein size debate") where people constantly changed the numbers ("no, the "spawn size" is correct", "no, these are the actual sizes based on real analysis", etc).
(also, is it only me or is the lack of knowledge about the game surprising. I haven't played any newer versions since 1.6.4, only touching up to 1.13, and barely follow updates at all, just gathering what others say about them, yet I know all of this without looking it up, I even know that they added the 4th round of ores listed in 1.20 due to complaints diamond was too rare (well yeah, when most of it can't generate exposed to air, ironically, the "cave update" just favors branch-mining even more, though there is still more ore even if only those that can be exposed count (note that even if 1.18 has a lot more cave volume the square-cube law means that the same volume of smaller tunnels have a much greater surface area than the equivalent large open cave).
i found an 11 in bedrock with a random seed im not kidding
There is no reason to doubt that, I've found up to 12 myself, and back when there was only one vein per chunk, as opposed to since 1.18, where multiple veins generate in a single chunk (even before you could find as many as 40 diamonds in a single deposit if 4 veins (or "blobs" as the Wiki calls them now since an "ore vein" now refers to the much larger structure that iron and copper can be found in) generate at the intersection of 4 chunks):
Add those up and there can be as many as 60 diamond ore in a single chunk, 6 times as much as could generate before 1.18 (note also that there is a 1/9 chance of a single vein of up to 12 so they don't even need to merge to get a vein of 11, before 1.18 the maximum was 10); you can even have deposits that span multiple chunks, especially if the bug mentioned here can still occur (even practically infinite in that case). On average, since 1.18 diamond is about 3 times more common, with a higher concentration in the lowest few layers above bedrock than there were between layers 5-11 (the average of about 10 also suggests that the majority of veins are only 1-2 blocks, or fail to generate due to being inside caves/air or in their walls; the Wiki says "1-4", etc but the real size is 0-4 as veins do completely fail to place anything even when there is only stone where they are, as my last post showed, which is much more likely for smaller veins).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I've never seen more than 10 blocks to a single ore (other than big ones like coal and quartz). It's generally a 2x2x2 cube and then two blobs on opposite corners top and bottom. 11-12 is unheard of for me.
i get 8 diamonds in a vein and sometimes 9!!!!!!!!!!!!!!!!!!
Piece of cake
It is incredibly rare, even by my standards - the last time that I can recall of finding a vein of more than 10 (2 veins merged together) was nearly 9 years ago - and coming from a person who has probably mined over 30,000 diamond ore (this is the closest I came in my most recent world, which would have been 13 if they connected; it is probably more likely than my stats indicate since virtually all the diamonds I've mined have been from caving, which makes it less likely to find intact veins. Interestingly, TMCWv5 can have 2 diamond veins per chunk due to the addition of 25% additional veins which only generate if exposed in caves, yet even then I never found a vein of more than 10 out of 8,000 ore mined, or around 2,000 individual veins).
Also, larger veins have been found since 1.18, due to the fact that multiple veins can now generate in a chunk (technically, this has always been the case because of how decorations are placed, I've seen somebody who found 3 veins in a single chunk prior to 1.18, the "chunk borders" in the chart at the end of this post are "offset chunks", at x/z 7-8 instead of 15-0):
https://www.reddit.com/r/Minecraft/comments/106u6p7/i_found_a_20_vein_of_diamonds_while_clearing_a/
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I have found double diamond ores before, almost once per version. They exist, it's not impossible. Double netherite I have only seen once or twice.
But this is about a single ore having over 10 blocks. I thought that was impossible.
I JUST GOT A 20 VEIN
I’m so shocked right now everyone is saying 8 is the max but I just found 13. IN ONE SINGLE SPOT. I’m literally shaking what the hell 13?!?! Maybe it’s some extreme luck that I found 2 veins collided. And my pickaxe doesn’t even have the lucky enchantment (i forgot the name). Can someone pls say what is the chance of finding this?
Very common since 1.18, which completely changed the way all ores, including diamond generate:
Not only does this include single deposits of up to 23 ores but given how many deposits generate within a single chunk (instead of just 1, or up to 4 touching from a 2x2 chunk area, thus you could previously find as many as 40 ores (and yes, the max used to be 10, not 8 like most sources claim, indeed, the size of a deposit was the same as the final two rounds mentioned above*), but in theory as many as 118 ore can generate within a single chunk!
*Interestingly, if you look at a previous reply i made I showed very different numbers (1-12 for the deposits of 1-23; 1-8 for the deposits of 1-10); those are the actual values used in the code, which are NOT how many ores can generate, as I demonstrated here (anybody looking at the code should have also figured this out, true, there is a loop which iterates "size" times but there are three more loops inside it which iterate over a 3D volume, i.e. an ore deposit is a line of smaller "blobs" whose radius is 1/8 the "size", e.g. the radius for diamond is 1, or a diameter of 2, so more than 8 blocks can be placed (most will overlap so the result is only a bit higher, the difference becomes much more pronounced as the size increases). There is/was an edit war in the Wiki ("natural generation" and "vein size debate") where people constantly changed the numbers ("no, the "spawn size" is correct", "no, these are the actual sizes based on real analysis", etc).
(also, is it only me or is the lack of knowledge about the game surprising. I haven't played any newer versions since 1.6.4, only touching up to 1.13, and barely follow updates at all, just gathering what others say about them, yet I know all of this without looking it up, I even know that they added the 4th round of ores listed in 1.20 due to complaints diamond was too rare (well yeah, when most of it can't generate exposed to air, ironically, the "cave update" just favors branch-mining even more, though there is still more ore even if only those that can be exposed count (note that even if 1.18 has a lot more cave volume the square-cube law means that the same volume of smaller tunnels have a much greater surface area than the equivalent large open cave).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?