Actually, “xisumavoid” has made a myth busting video 5 years ago, in which he determines which of dirt/grass or sand is more effective in growing sugar cane. And it turns out that there’s no difference. (I still use sand, because I think it makes it look good.)
The most important thing in growing sugar cane is that your chunks stay loaded into memory, which mean you have to stay within range of it, so it grows faster as well.
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
I can confirm that sugar cane does not grow faster on sand, and your example is a very poor one since the sample size is so small - you'd need dozens, if not more, to see any difference, sort of like if you mined a couple diamond ore with Fortune III and got 4 diamonds each time, then assumed that you'd always get that many (the average is 2.2):
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
if (worldIn.getBlockState(pos.down()).getBlock() == Blocks.REEDS || this.checkForDrop(worldIn, pos, state))
for (i = 1; worldIn.getBlockState(pos.down(i)).getBlock() == this; ++i)
if (i < 3)
int j = ((Integer)state.getValue(AGE)).intValue();
if (j == 15)
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(0)), 4);
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(j + 1)), 4);
This is from the game's code itself - it doesn't check what block it is on other than to check if it can stay on it, otherwise, the growth rate is solely determined by random block ticks, with a given block being ticked once every 68.27 seconds on average but there can anywhere from 3 in a single game tick (the default value of randomTickSpeed of 3 means that 3 blocks per chunk section receive a random tick, which can possibly be the same block for 2 or more) to none for many minutes (theoretically, forever, but a PRNG doesn't have an infinite state). Since there are 16 growth stages this helps average out the growth but there is still significant variability. Here are the results, in ticks per block grown, for 1 million runs:
Took an average of 21842.865 ticks to grow
Minimum time was 5395 ticks and maximum time was 52446 ticks
This means that while it takes an average of about 18.2 minutes (ticks / 20 / 60) for one block to grow the actual time can range from 4.5 to 43.7 minutes - a range of about 10:1, with the range becoming even larger as more and more runs are performed (I simply took the code shown above and put it inside of a loop which looped until a block "grew", with a 1/4096 chance of the stage being increased up to 3 times per "tick").
The Meaning of Life, the Universe, and Everything.
That is a good idea. Though, I think the only reason gravel is required to craft coarse dirt is so you can't just simply duplicate dirt.
I looked around on the interwebs and found a video showcasing a duplication glitch that works in 1.13.2 and it seems pretty easy to set up, but I'd prefer just crafting coarse dirt and tilling it, like you said.