The Meaning of Life, the Universe, and Everything.
Join Date:
4/27/2012
Posts:
48
Location:
Forests, snowy forests
Member Details
What do you do when you finally find a woodland mansion in the roofed forest? Be it via a seed, a map or by pure exploration.
Personally i never got the chance to enter one on my survival world yet, but i have explored a few on creative, killed stuff inside, tested some various weapons and weapon enchantments inside, broke into hidden rooms and ofc,burn the entire thing down.
A few days ago i teleported my self to a mansion on a new world and tried to explore it with some basic gear, iron armor, some torches, iron sword and some food just to see how would i survive inside it in a "normal survival" scenario.
But then i got the idea of actually living inside one of the rooms and act like it was a HAUNTED woodland mansion.
Like, only living inside the first few rooms, or in 1 ground floor wing of the mansion and leaving the other parts of the mansion in complete darkness with its native illagers.
The occasional ghost -like vex hauntings, the footsteps from the upper floor,secret rooms,and the spooky ambiance sounds coming from somewhere in the house makes it a very interesting place to live in.
The hallways and rooms are also very spacious leaving you feeling open and vulnerable compared to MY usual housing that have much smaller rooms devided by actual 1x2 doors, or compared to the classical underground/cave base.
Yeah ,sure , we all know whats going on there and we can assume how the rooms look like but its still interesting to me to think about making your base inside a small part of the woodland mansion without fully exploring it and clearing out the mobs and grabbing all the loot.
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I don't like giving too much info about the seeds i share. I feel like its better to let others explore and find out the chest contents,dungeon places and biomes. If someone is giving me a gift i would rather not know what it is until i open it for my self.
I've started new world on 19w03a snapshot, latest to this day. Seed: 89875517873681764. And WM is near. Like…super near. Now, I've been playing on my survival world with the seed 299792458 for 20 months now (and haven't played at any other world up to this point), and WM there is 16 km ↑ and 8 km → (approx.), meaning 2 by 1 km in nether. That means that for all those 20 months, I haven't been there.
My approach to something as interesting as WM is probably bit different. Other players might just strom that place with what they have, take what they find and…IDK. Go home, I guess. I, however do things differently.
Since thanks to amidst, I know the location of that thing, I know the coordinates in nether. That becomes necessity, given the distance. But nether being nether, I'd fist have to build my highway tunnel there. That is expensive, not on resources anymore, but on time, because I have standards. Not just some pseudopath from netherrack. That being done, I'd establish station with portal at the (current) end of that path. Then go to overworld, and because it's far enough, actually the farthest I'd ever be at that point, I'd build my base. Meaning clearing about 10 by 10 chunks, leveling everything to y=64, with 1 chunk around it at y=63 as an exclusion zone (again. Standards), securing the underground, so I don't have enemies below my feet, building border wall, my regional home and probably some other buildings for crops and animals. Now I've spend like…2 to 3 months with efforts to get to WM, yet I haven't even seen it. When everything is set up, I'd build my classical highway to some station near WM itself. So I can just comfortably, using horse, get there. And then, after all of this, I can go in and do whatever I have decided I'll do. Given the rarity of this structure, it would probably be on protected list, meaning I cannot permanently change anything. Only stuff like add lights and loot the place.
You might say that this is insane amount of work. But let me tell you what I can do. Whenever I'll be back in my empire, I can just…take horse, go to nearest nether portal, there I take another horse, ride to WM portal, go to my home there and comfortably interact with WM and it's inhabitants. The path there is shortest, secure, I cannot get lost, and at my destination, I have all the comfort of my home. Plenty of storage, food, bed, furnaces, everything I might desire. It is sustainable and connected to the rest of the empire. I can basically walk with half hearth of health from my imperial home to the doorstep of WM. And I'd not get killed, because there is nothing to kill me. I can fly back and forward, carrying stuff from place to place without any disturbance. And this is why I do what I do and have my standards. It takes long? All good things do.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/27/2012
Posts:
48
Location:
Forests, snowy forests
Member Details
Wow, it does indeed take a lot.
i mean i have standards as well.
I actually live on a large snow island (like, very large, maybe 500x500 or something) and in the center of it i made a 100x101 kingdom which im still working and adding on.
This is my main base, and the island is my main area of exploration. Eventually i made a cool place for a cool nether portal and started working on a nether portal hub which would essentially lead me to other larger biomes in the world (this would essentially mean i have many "different" worlds connected to my main island).
This also solves the problem of loading new chunks for new features that are added with time. New bamboo forest? Find one and connect it with the main snow island.
But I only really focus on the main portal hub which is connected to my main island when it comes to decoration and "standards". My actual pathways to other portals are built as high as i can go so i can avoid holes,caves and lava as much as possible and are often full of nether rack with some occasional wall patterns for torches.
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I don't like giving too much info about the seeds i share. I feel like its better to let others explore and find out the chest contents,dungeon places and biomes. If someone is giving me a gift i would rather not know what it is until i open it for my self.
I've just conquered my first mansion, I did try once before on another world but got killed and hadn't slept in the bed I had brought so I respawned way back at spawn and never bothered going back. I explored it thoroughly to make sure I hadn't missed any hidden rooms, chopped down all the bookcases, crafted the books back into bookcases and traveled back home to my base, slightly disappointed, apart from the large number of creepers and zombies that had spawned inside it just seemed a bit too easy. I had fully enchanted diamond armor and after the experience with my first mansion I shoot most of the evokers from a distance so I never had to deal with any fangs though I did have to kill a few vexes.
I only have one Woodland Mansion located in my world so far, but it was a good sized one. I basically just turned it into an outpost, with a small area of the ground floor converted for my use, behind the main staircase, whilst leaving the rest intact. As i recall I lured some of the Vindicators into their own cell block and sealed them in, and some of the rooms have Evokers walled in. Then i just lit it up, did some repairs (there was the odd generation issue) and rebuilt the staircase from the 1st floor to the 2nd floor as it was a bit naff. Found all the secret rooms, and had fun exploring it.
Once one has killed (or preferably captured) the vindicators & evokers, I am unaware of any continuing use for WM (other than looks cool/bragging rights). [In this regard, the ocean monuments were a much better addition to the game.]
The couple of times I've found one; I've repaired 'exploration damage', lit it, and left it as a monument to itself.
(On one occassion, I did build a local mini-base/supply cache underneath as the WM served as a good marker.)
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
2. Establish a temp base on the roof. Ender chest, bed, place white shulker boxes: backup equipment; I carry three with full set of essentials that allow me to spring right back into action after getting killed. Put two or three black shulker boxes into inventory. (Empty, my loot boxes; when I return to base they are full.) Thorough inventory cleanup and resupply. Torches, water bucket, bow, axe, milk, replace elytra with breast plate, leave everything I don't need on the assault in a chest.
3. Sleep to establish spawn.
4. At dawn commence assault. Breach through a window. Circle to locate staircase, killing everything I encounter, lighting up unlit area. No mercy on spawners.
5. Systematically go from end to end of the level breaching any wall with the axe. Upon reaching the end, enter room/section next to and repeat, until the entire level was cleared, every secret room found and everything valuable is in a shulker box. I'm quite thorough. Wool, empty chests, carpets, bookcases, spider webs, rails, flower pots, melons, everything that's of some value.
6. Depending on time of day, repeat on level below, or just go to sleep and commence next morning.
7. After finishing the work, pack up all the loot into the ender chest, roll up my temp base, get flint&steel or a lava bucket and set the mansion on fire.
Yeahh.. so far (As I Know), All those "interesting sounds" are caused by the all-Hostile - some relatively-unique (used to be fully, but upcoming 1.14 Village and Pillage Update will spread the Illagers much-more evently, er evenly) - Mobs... All of which make it too-dangerous for me to inhabit. On Hard Mode /Difficulty, anyway
Gonna read some more of the above to fert'lize my 'magination and otherwise get a little-less validly paranoid about actually Dangerous stuff in the Game. "Heh."
So Edit: ah yes, Now I remember why it was so dangerous; unlike Hax, Er Hexalobular above. I don't just - ever - do the easiest thing, Especially when there's Loot and possibly even just resources, on the table.
So I'd use a Looting III (D) Sword on the Evoker, Definitely. Which - yes, in just Iron Armor - would be suicidal, about half the time.
For that matter, I'd Try to get the - minimal, but still - Loot from the Vindicators (Enchanted Iron Axe, Emerald, meh). As isterian_imperian above, "standards" but-really, I just add-Torches to make it easiest - and Safest - to visit in a tourism-like context (which also helps - tourism - in Building inspiration, from time-to-time).
As for the Nether traveling. That's a Whole-other convo.
Meanwhile mini-Bases, mini-Forts, Lots of scattered-supplies, But re-Findable again, as the whole key thing. Re-visit(s).
I haven’t actually raided one in legit Survival mode, but if I found one I’d just raid it, pillagate all the chest loot in it (I can use Ender chests/Shulker boxes to increase mobile inventory space) and possibly burn it to the ground.
Though it may be cool to capture at least one Vindicator and transport it to your base.
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Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
I've found a couple since they were added. I do the standard looting runs then burn them down. There was one world where I tried to live in one, even going as far as clearing it out almost immediately after creating the world, but apparently a lava pool generated under it...
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I have never found one in survival, but if I did and if I were able to kill all the mobs, making it into a base sounds like a cool idea. But I wouldn’t enjoy sharing it with the original inhabitants. Even if I didn’t use it as an active permanent base I would never burn it down. I would beautify it, landscaping and gardening the area and putting up a “For Sale” sign.
We gutted one and remodeled it into a community base on a Realm. Most of the wall removal was between rooms to make larger rooms. Brewing area with an abundant netherwart farm, enchanting area, public storage/ item sharing, bedrooms, trophy room, plus a villager trading area that doubled as a zombie farm. We also made pens for sheep, cows, chickens, and horses around the mansion. Also added a farming area and an entrance to a community mine.
What do you do when you finally find a woodland mansion in the roofed forest? Be it via a seed, a map or by pure exploration.
Personally i never got the chance to enter one on my survival world yet, but i have explored a few on creative, killed stuff inside, tested some various weapons and weapon enchantments inside, broke into hidden rooms and ofc,burn the entire thing down.
A few days ago i teleported my self to a mansion on a new world and tried to explore it with some basic gear, iron armor, some torches, iron sword and some food just to see how would i survive inside it in a "normal survival" scenario.
But then i got the idea of actually living inside one of the rooms and act like it was a HAUNTED woodland mansion.
Like, only living inside the first few rooms, or in 1 ground floor wing of the mansion and leaving the other parts of the mansion in complete darkness with its native illagers.
The occasional ghost -like vex hauntings, the footsteps from the upper floor,secret rooms,and the spooky ambiance sounds coming from somewhere in the house makes it a very interesting place to live in.
The hallways and rooms are also very spacious leaving you feeling open and vulnerable compared to MY usual housing that have much smaller rooms devided by actual 1x2 doors, or compared to the classical underground/cave base.
Yeah ,sure , we all know whats going on there and we can assume how the rooms look like but its still interesting to me to think about making your base inside a small part of the woodland mansion without fully exploring it and clearing out the mobs and grabbing all the loot.
I don't like giving too much info about the seeds i share. I feel like its better to let others explore and find out the chest contents,dungeon places and biomes. If someone is giving me a gift i would rather not know what it is until i open it for my self.
Heh. Funny you ask.
I've started new world on 19w03a snapshot, latest to this day. Seed: 89875517873681764. And WM is near. Like…super near. Now, I've been playing on my survival world with the seed 299792458 for 20 months now (and haven't played at any other world up to this point), and WM there is 16 km ↑ and 8 km → (approx.), meaning 2 by 1 km in nether. That means that for all those 20 months, I haven't been there.
My approach to something as interesting as WM is probably bit different. Other players might just strom that place with what they have, take what they find and…IDK. Go home, I guess. I, however do things differently.
Since thanks to amidst, I know the location of that thing, I know the coordinates in nether. That becomes necessity, given the distance. But nether being nether, I'd fist have to build my highway tunnel there. That is expensive, not on resources anymore, but on time, because I have standards. Not just some pseudopath from netherrack. That being done, I'd establish station with portal at the (current) end of that path. Then go to overworld, and because it's far enough, actually the farthest I'd ever be at that point, I'd build my base. Meaning clearing about 10 by 10 chunks, leveling everything to y=64, with 1 chunk around it at y=63 as an exclusion zone (again. Standards), securing the underground, so I don't have enemies below my feet, building border wall, my regional home and probably some other buildings for crops and animals. Now I've spend like…2 to 3 months with efforts to get to WM, yet I haven't even seen it. When everything is set up, I'd build my classical highway to some station near WM itself. So I can just comfortably, using horse, get there. And then, after all of this, I can go in and do whatever I have decided I'll do. Given the rarity of this structure, it would probably be on protected list, meaning I cannot permanently change anything. Only stuff like add lights and loot the place.
You might say that this is insane amount of work. But let me tell you what I can do. Whenever I'll be back in my empire, I can just…take horse, go to nearest nether portal, there I take another horse, ride to WM portal, go to my home there and comfortably interact with WM and it's inhabitants. The path there is shortest, secure, I cannot get lost, and at my destination, I have all the comfort of my home. Plenty of storage, food, bed, furnaces, everything I might desire. It is sustainable and connected to the rest of the empire. I can basically walk with half hearth of health from my imperial home to the doorstep of WM. And I'd not get killed, because there is nothing to kill me. I can fly back and forward, carrying stuff from place to place without any disturbance. And this is why I do what I do and have my standards. It takes long? All good things do.
Wow, it does indeed take a lot.
i mean i have standards as well.
I actually live on a large snow island (like, very large, maybe 500x500 or something) and in the center of it i made a 100x101 kingdom which im still working and adding on.
This is my main base, and the island is my main area of exploration. Eventually i made a cool place for a cool nether portal and started working on a nether portal hub which would essentially lead me to other larger biomes in the world (this would essentially mean i have many "different" worlds connected to my main island).
This also solves the problem of loading new chunks for new features that are added with time. New bamboo forest? Find one and connect it with the main snow island.
But I only really focus on the main portal hub which is connected to my main island when it comes to decoration and "standards". My actual pathways to other portals are built as high as i can go so i can avoid holes,caves and lava as much as possible and are often full of nether rack with some occasional wall patterns for torches.
I don't like giving too much info about the seeds i share. I feel like its better to let others explore and find out the chest contents,dungeon places and biomes. If someone is giving me a gift i would rather not know what it is until i open it for my self.
That does sound sorta interesting.
I've just conquered my first mansion, I did try once before on another world but got killed and hadn't slept in the bed I had brought so I respawned way back at spawn and never bothered going back. I explored it thoroughly to make sure I hadn't missed any hidden rooms, chopped down all the bookcases, crafted the books back into bookcases and traveled back home to my base, slightly disappointed, apart from the large number of creepers and zombies that had spawned inside it just seemed a bit too easy. I had fully enchanted diamond armor and after the experience with my first mansion I shoot most of the evokers from a distance so I never had to deal with any fangs though I did have to kill a few vexes.
Just testing.
I only have one Woodland Mansion located in my world so far, but it was a good sized one. I basically just turned it into an outpost, with a small area of the ground floor converted for my use, behind the main staircase, whilst leaving the rest intact. As i recall I lured some of the Vindicators into their own cell block and sealed them in, and some of the rooms have Evokers walled in. Then i just lit it up, did some repairs (there was the odd generation issue) and rebuilt the staircase from the 1st floor to the 2nd floor as it was a bit naff. Found all the secret rooms, and had fun exploring it.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I explore them, then go back home.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Actually… not much
Once one has killed (or preferably captured) the vindicators & evokers, I am unaware of any continuing use for WM (other than looks cool/bragging rights). [In this regard, the ocean monuments were a much better addition to the game.]
The couple of times I've found one; I've repaired 'exploration damage', lit it, and left it as a monument to itself.
(On one occassion, I did build a local mini-base/supply cache underneath as the WM served as a good marker.)
Make it your mansion!
1. Fly or climb to the top.
2. Establish a temp base on the roof. Ender chest, bed, place white shulker boxes: backup equipment; I carry three with full set of essentials that allow me to spring right back into action after getting killed. Put two or three black shulker boxes into inventory. (Empty, my loot boxes; when I return to base they are full.) Thorough inventory cleanup and resupply. Torches, water bucket, bow, axe, milk, replace elytra with breast plate, leave everything I don't need on the assault in a chest.
3. Sleep to establish spawn.
4. At dawn commence assault. Breach through a window. Circle to locate staircase, killing everything I encounter, lighting up unlit area. No mercy on spawners.
5. Systematically go from end to end of the level breaching any wall with the axe. Upon reaching the end, enter room/section next to and repeat, until the entire level was cleared, every secret room found and everything valuable is in a shulker box. I'm quite thorough. Wool, empty chests, carpets, bookcases, spider webs, rails, flower pots, melons, everything that's of some value.
6. Depending on time of day, repeat on level below, or just go to sleep and commence next morning.
7. After finishing the work, pack up all the loot into the ender chest, roll up my temp base, get flint&steel or a lava bucket and set the mansion on fire.
8. Watch it burn.
Yeahh.. so far (As I Know), All those "interesting sounds" are caused by the all-Hostile - some relatively-unique (used to be fully, but upcoming 1.14 Village and Pillage Update will spread the Illagers much-more evently, er evenly) - Mobs... All of which make it too-dangerous for me to inhabit. On Hard Mode /Difficulty, anyway
Gonna read some more of the above to fert'lize my 'magination and otherwise get a little-less validly paranoid about actually Dangerous stuff in the Game. "Heh."
So Edit: ah yes, Now I remember why it was so dangerous; unlike Hax, Er Hexalobular above. I don't just - ever - do the easiest thing, Especially when there's Loot and possibly even just resources, on the table.
So I'd use a Looting III (D) Sword on the Evoker, Definitely. Which - yes, in just Iron Armor - would be suicidal, about half the time.
For that matter, I'd Try to get the - minimal, but still - Loot from the Vindicators (Enchanted Iron Axe, Emerald, meh). As isterian_imperian above, "standards" but-really, I just add-Torches to make it easiest - and Safest - to visit in a tourism-like context (which also helps - tourism - in Building inspiration, from time-to-time).
As for the Nether traveling. That's a Whole-other convo.
Meanwhile mini-Bases, mini-Forts, Lots of scattered-supplies, But re-Findable again, as the whole key thing. Re-visit(s).
Burn them after looting them.
I've actually never encountered a WM before... Not even in Creative Mode. I guess I better start looking because they sound really cool
This is a generic signature for a guy with a generic username.
I tried building a base in one, but it took too much effort and I felt limited by the palette and space given. So I usually burn them down.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I haven’t actually raided one in legit Survival mode, but if I found one I’d just raid it, pillagate all the chest loot in it (I can use Ender chests/Shulker boxes to increase mobile inventory space) and possibly burn it to the ground.
Though it may be cool to capture at least one Vindicator and transport it to your base.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
I've found a couple since they were added. I do the standard looting runs then burn them down. There was one world where I tried to live in one, even going as far as clearing it out almost immediately after creating the world, but apparently a lava pool generated under it...
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I have never found one in survival, but if I did and if I were able to kill all the mobs, making it into a base sounds like a cool idea. But I wouldn’t enjoy sharing it with the original inhabitants. Even if I didn’t use it as an active permanent base I would never burn it down. I would beautify it, landscaping and gardening the area and putting up a “For Sale” sign.
Getting to a mansion, even if it is far, is quite easy once you have an enchanted elytra and a good supply of rockets.
Someday if I find one close to spawn, I want to clear it out, light it up, then turn it into a massive village, around 150 - 200 doors.
I normally steal all of the carpet lmao
We gutted one and remodeled it into a community base on a Realm. Most of the wall removal was between rooms to make larger rooms. Brewing area with an abundant netherwart farm, enchanting area, public storage/ item sharing, bedrooms, trophy room, plus a villager trading area that doubled as a zombie farm. We also made pens for sheep, cows, chickens, and horses around the mansion. Also added a farming area and an entrance to a community mine.
Explore, then I build a TNT cannon and point it to the mansion or I simply burn it.