So I built my breeder at y 5 up to y 20, my base itself is a massive 227x227 dig out to bedrock for main creeper farm in center. However I notice my baby villagers don't fall off the edges of the farm and well 10 villagers at top overnight will turn into 30-40 with only 4 making it down below to the collection area. The farm still has direct sunlight though so it doesn't make any sense as to why its not working. I did however have an old one built the same way above ground which worked fine. only reason I moved it to being below ground was because of how I am doing my current build with having all the farms n such at y5 and max height of y24.
Also made a golem farm based at y10 and it doesn't function at all, expanded it to being 64 block up above and that one functions properly. Doing the farms that low doesn't make sense that it doesn't work if there's still direct sunlight. Anyone got any ideas as to what to do?
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Some more detailed picture of the specific problem areas would be useful. That breeder is a little different from the configuration I'm used to so I'm not positive how its set up inside or what the slime blocks are for but when I zoom in on your first image and look closesly at he stonebrick ring around the breeder I'm not seeing any evidence of trapdoors. I can see the lower half of 1/2 the farmland blocks and if they have trapdoors then they must be in the closed position and same with the inside of the stonebrick for the other half. If you didn't put trap doors around the ring for the baby villagers to try to walk on then their AI will cause them to try avoiding the drop into the water rather than seeing the open trapdoor as a block that can be walked on and dropping into the water. As far as the golem spawning goes: in the third picture you provided it looks like you have a stack of golems stored right next to the iron farm cell you're saying doesn't work. The max spawn limit for golems in villages is 2 so I would suspect that keeping those guys housed there is preventing the lowest tier from working. Check the trapdoors have been done properly for your breeder and try moving/killing those golems to see if golem spawning starts in the golem farm. Hope this helps.
If the villagers in the golem farm are all in that square box on one side then they aren't going to be seeing the doors on the opposite side and probably not all the doors on the adjacent sides. It should still work but the center would be off so golems wouldn't spawn on the whole platforms.
How far apart are the golem farm and the villager breeder?
They might be interfering with each other, if so the breeder will be raising the golem spawning area so the bottom spawning floor will no longer work.
The bottom section you see in the golem farm is instant kill zones with lava, the back side to which looks like a holding cell isn't one is a backup in case a few decide to spawn outside the spawning platform itself. someone else on the server did there's the same way however works fine above ground. So far I have 4 of the farms stacked above each other (obviously max you could possibly make tbh) and the other 3 floors work perfectly fine its just the bottom floor that has issues. Also the Golem Farm bottom floor is bout 80 blocks away from edge of breeder so that shouldn't be an issue.
Regarding the breeder, I'm using signs not trapdoors as same person on the server is doing it that way with no issues, is it possible that because I have it wayyy below ground that I should instead use trapdoors? oh, and the slime blocks are there as I am also covering up the ground area at y25, they were temporarily removed above the farm to figure out the issues it was having however still cannot figure it out yet. doing slime block roof with black carpet for mega bouncy house effect lmao.
Pics below for more detailed on both breeder and golem farms. Ignore the fact that theres a few villagers down below in the collection area, its the farm up top that concerns me.
Wait a second, would the Iron golems in the Slime farm there be interfering the iron farm then?
Seems quite possible.
I'd try replacing the signs in the breeder with open trapdoors.
The level you are building at would have nothing to do with whether signs work or not but is it possible that the other person has a lower drop under the signs?
Wait a second, would the Iron golems in the Slime farm there be interfering the iron farm then?
If that's what the stack of iron golems is in the stained green glass then I would think so, they looked WAY too close to that village to me which is why I was saying the villages only have a total golem limit of 2. I haven't used signs to try to encourage mobs to drop before but since entities can't actually stand on them I always assumed mobs would treat them similarly to a torch or sapling(something than can be walked through). Trying to replace the signs with trapdoors would be an easy thing to test and Hexalobular's reasoning that the other drop may be shorter would explain why his would work and not yours if signs are not seen as a solid block that can be walked on since they may then see your fall as far enough to cause damage. The only other possible contributing factor could be the number of villagers used to breed more. I usually stick to 4 and while adding more makes more villagers spawn faster I could see the entity collision and max entity cramming for an area causing problems with baby villagers being able to freely run to the perimeter if too many villagers are obstructing the way. In that case determining exactly how many villagers your farm size can support would be a trial/error thing.
thanks for the input fellows, ill reply later on with an update to it, i just know with it being as low as it is, anything could factor in. Results will be posted after todays stream then
So I have replaced the signs with trapdoors and am now really just thinking its just because of how low the farm is. main portion is at y18. But thanks anyways for your guys' help
There's no height restrictions on farms involving villagers, other than the range the doors must be at for the villagers to actually see them. You can build your breeder or golem farm at the top or bottom of the world and they'll function just fine.
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That doesn't make sense because there is nothing that would cause a villagers AI to change at a certain depth, not in vanilla MC anyway https://minecraft.gamepedia.com/Villager#Movement_patterns . To test it I created a superflat world and built my normal breeder with my control villager at y=4 and the main portion up around y=10 and the first thing the baby villager did upon spawning was run over and stand on top of the trapdoors in the corner. The baby villager then ran along the length of the trapdoors and at the time I logged out the baby villager hadn't stepped off the trapdoors since it had spawned. Did you try reducing the number of villagers to 4 or 6 and stood there to watch what the babies do when they spawn? Something has to be preventing them reaching the edge and/or seeing the trapdoor/sign location as being somewhere they can stand. If it isn't the number of villagers then the only thing I can think of would be the rules governing mobs wandering. Mobs only wander within a certain range or the player so part of me wonders if the farm is being kept loaded enough for the villagers to breed and spawn but with you not being close enough to trigger their movements, sadly it's difficult for me to locate precisely how close you need to be to a villager for them to be loaded vs how close for them moving but if you have them close enough to each other to breed without moving then I could see this happening. The other reason to reduce the number of villagers is, if you read the page I posted, it has been observed that when in large groups a villager's socializing AI has a tendency to override their wandering AI resulting in portions of villages being overcrowded while other parts remain empty. Reducing the number of breeding villagers and watching the behavior of newly spawned villagers would be my next move.
I dropped it down to only 4 of them up top, didn't really watch them but i did afk within like 20 blocks from them and they still didn't drop. what I will end up doing is record it on my cam account and see what is actually going on with wandering and such. With how my base is setup, my breeder is within 50 blocks of my afk spot for my creeper farm, idk if thats out of range or not, but I know I am within range to keep them breeding. For the most part its alright as I have the selection of villagers that I need/want. the rest are just gonna be used for the other iron farms that are going to be built. Also removed the golems stacked at the slime farm and that fixed the iron farm bottom floor
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It's so weird that they won't fall down because mine seem to be almost magnetically attracted to the trap doors. If you absolutely can't figure out how to make them fall there are 2 things you may be able to do to 'coerce' then into the drop. You could always try housing a name tagged zombie near the villagers, since villagers try to flee from zombies you may be able to create a situation where the baby villagers fall due to the fleeing- not sure if this would effect their breeding though if the other villagers are 'scared' all the time. The second would be to put and iron golem with a poppy in it's hand somewhere by the chamber in such a way that the babies can see it but would fall into the water before they can get to it. Babies will occasionally try to take the poppy out of a golems hand so this may be another way to lure them out of the spawning chamber. Beyond that I'll all out of ideas. I'd be interested to know if you ever get it figured out.
So I built my breeder at y 5 up to y 20, my base itself is a massive 227x227 dig out to bedrock for main creeper farm in center. However I notice my baby villagers don't fall off the edges of the farm and well 10 villagers at top overnight will turn into 30-40 with only 4 making it down below to the collection area. The farm still has direct sunlight though so it doesn't make any sense as to why its not working. I did however have an old one built the same way above ground which worked fine. only reason I moved it to being below ground was because of how I am doing my current build with having all the farms n such at y5 and max height of y24.
Also made a golem farm based at y10 and it doesn't function at all, expanded it to being 64 block up above and that one functions properly. Doing the farms that low doesn't make sense that it doesn't work if there's still direct sunlight. Anyone got any ideas as to what to do?
Some more detailed picture of the specific problem areas would be useful. That breeder is a little different from the configuration I'm used to so I'm not positive how its set up inside or what the slime blocks are for but when I zoom in on your first image and look closesly at he stonebrick ring around the breeder I'm not seeing any evidence of trapdoors. I can see the lower half of 1/2 the farmland blocks and if they have trapdoors then they must be in the closed position and same with the inside of the stonebrick for the other half. If you didn't put trap doors around the ring for the baby villagers to try to walk on then their AI will cause them to try avoiding the drop into the water rather than seeing the open trapdoor as a block that can be walked on and dropping into the water. As far as the golem spawning goes: in the third picture you provided it looks like you have a stack of golems stored right next to the iron farm cell you're saying doesn't work. The max spawn limit for golems in villages is 2 so I would suspect that keeping those guys housed there is preventing the lowest tier from working. Check the trapdoors have been done properly for your breeder and try moving/killing those golems to see if golem spawning starts in the golem farm. Hope this helps.
If the villagers in the golem farm are all in that square box on one side then they aren't going to be seeing the doors on the opposite side and probably not all the doors on the adjacent sides. It should still work but the center would be off so golems wouldn't spawn on the whole platforms.
How far apart are the golem farm and the villager breeder?
They might be interfering with each other, if so the breeder will be raising the golem spawning area so the bottom spawning floor will no longer work.
Just testing.
The bottom section you see in the golem farm is instant kill zones with lava, the back side to which looks like a holding cell isn't one is a backup in case a few decide to spawn outside the spawning platform itself. someone else on the server did there's the same way however works fine above ground. So far I have 4 of the farms stacked above each other (obviously max you could possibly make tbh) and the other 3 floors work perfectly fine its just the bottom floor that has issues. Also the Golem Farm bottom floor is bout 80 blocks away from edge of breeder so that shouldn't be an issue.
Regarding the breeder, I'm using signs not trapdoors as same person on the server is doing it that way with no issues, is it possible that because I have it wayyy below ground that I should instead use trapdoors? oh, and the slime blocks are there as I am also covering up the ground area at y25, they were temporarily removed above the farm to figure out the issues it was having however still cannot figure it out yet. doing slime block roof with black carpet for mega bouncy house effect lmao.
Pics below for more detailed on both breeder and golem farms. Ignore the fact that theres a few villagers down below in the collection area, its the farm up top that concerns me.
Wait a second, would the Iron golems in the Slime farm there be interfering the iron farm then?
Seems quite possible.
I'd try replacing the signs in the breeder with open trapdoors.
The level you are building at would have nothing to do with whether signs work or not but is it possible that the other person has a lower drop under the signs?
Just testing.
If that's what the stack of iron golems is in the stained green glass then I would think so, they looked WAY too close to that village to me which is why I was saying the villages only have a total golem limit of 2. I haven't used signs to try to encourage mobs to drop before but since entities can't actually stand on them I always assumed mobs would treat them similarly to a torch or sapling(something than can be walked through). Trying to replace the signs with trapdoors would be an easy thing to test and Hexalobular's reasoning that the other drop may be shorter would explain why his would work and not yours if signs are not seen as a solid block that can be walked on since they may then see your fall as far enough to cause damage. The only other possible contributing factor could be the number of villagers used to breed more. I usually stick to 4 and while adding more makes more villagers spawn faster I could see the entity collision and max entity cramming for an area causing problems with baby villagers being able to freely run to the perimeter if too many villagers are obstructing the way. In that case determining exactly how many villagers your farm size can support would be a trial/error thing.
thanks for the input fellows, ill reply later on with an update to it, i just know with it being as low as it is, anything could factor in. Results will be posted after todays stream then
So I have replaced the signs with trapdoors and am now really just thinking its just because of how low the farm is. main portion is at y18. But thanks anyways for your guys' help
There's no height restrictions on farms involving villagers, other than the range the doors must be at for the villagers to actually see them. You can build your breeder or golem farm at the top or bottom of the world and they'll function just fine.
That doesn't make sense because there is nothing that would cause a villagers AI to change at a certain depth, not in vanilla MC anyway https://minecraft.gamepedia.com/Villager#Movement_patterns . To test it I created a superflat world and built my normal breeder with my control villager at y=4 and the main portion up around y=10 and the first thing the baby villager did upon spawning was run over and stand on top of the trapdoors in the corner. The baby villager then ran along the length of the trapdoors and at the time I logged out the baby villager hadn't stepped off the trapdoors since it had spawned. Did you try reducing the number of villagers to 4 or 6 and stood there to watch what the babies do when they spawn? Something has to be preventing them reaching the edge and/or seeing the trapdoor/sign location as being somewhere they can stand. If it isn't the number of villagers then the only thing I can think of would be the rules governing mobs wandering. Mobs only wander within a certain range or the player so part of me wonders if the farm is being kept loaded enough for the villagers to breed and spawn but with you not being close enough to trigger their movements, sadly it's difficult for me to locate precisely how close you need to be to a villager for them to be loaded vs how close for them moving but if you have them close enough to each other to breed without moving then I could see this happening. The other reason to reduce the number of villagers is, if you read the page I posted, it has been observed that when in large groups a villager's socializing AI has a tendency to override their wandering AI resulting in portions of villages being overcrowded while other parts remain empty. Reducing the number of breeding villagers and watching the behavior of newly spawned villagers would be my next move.
I dropped it down to only 4 of them up top, didn't really watch them but i did afk within like 20 blocks from them and they still didn't drop. what I will end up doing is record it on my cam account and see what is actually going on with wandering and such. With how my base is setup, my breeder is within 50 blocks of my afk spot for my creeper farm, idk if thats out of range or not, but I know I am within range to keep them breeding. For the most part its alright as I have the selection of villagers that I need/want. the rest are just gonna be used for the other iron farms that are going to be built. Also removed the golems stacked at the slime farm and that fixed the iron farm bottom floor
It's so weird that they won't fall down because mine seem to be almost magnetically attracted to the trap doors. If you absolutely can't figure out how to make them fall there are 2 things you may be able to do to 'coerce' then into the drop. You could always try housing a name tagged zombie near the villagers, since villagers try to flee from zombies you may be able to create a situation where the baby villagers fall due to the fleeing- not sure if this would effect their breeding though if the other villagers are 'scared' all the time. The second would be to put and iron golem with a poppy in it's hand somewhere by the chamber in such a way that the babies can see it but would fall into the water before they can get to it. Babies will occasionally try to take the poppy out of a golems hand so this may be another way to lure them out of the spawning chamber. Beyond that I'll all out of ideas. I'd be interested to know if you ever get it figured out.