Hey! Long time ago, when i just started playing minecraft, i tried to make the perfect minecraft armor that could ever exist. Using various survival friendly bugs, glitches and exploits, i managed to do that.
However times are changed. We have much more advanced enchantements, old exploits and bugs have been patched, and lot's of mechanics changed. So im asking you to help me with making new list of perfect minecraft armor.
Here's the "rules":
1) It should be able to obtain it in survival
2) It should be actually perfect armor (all enchantements + maybe exploits for more)
3) It should be obtainable in newer versions of minecraft.
4) It should be survival friendly.
5) It should be universal in every way.
P.S. Using any type of protection (excluding actual Protection enchant) is pointless, because the situations when this enchants are useful are very specific. Thorns is also quite pointless, but you may include it in your list too.
Chest: Protection IV, Thorns III. Some people dislike Thorns cause it drains durability though.
Pants: Blast Protection IV. One of more common death causes is being knocked off a high spot or into lava by explosion. BP4 practically negates explosion knockback.
Helmet:
Protection IV, Respiration III, Aqua Affinity.
Boots: Protection IV, Feather Fall IV, Depth Strider III.
As scorrp10, but I'd skip the Thorns enchant (largely because I assidiuously attempt to avoid being swarmed which is the only circumstance in which I see thorns as worth the durability costs) and substitute FrostWalker2 when working in the nether.
Also add a Mending/Unbreaking3 shield (which I consider as an armor item even if the game technically does not).
How "survival friendly" one considers such a set is strongly dependant on one's attitude towards auto-fishing/farming and villager trading of course…
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
First of all, Protection enchantement is a combination of all protection-type enchantements, just all in one and little bit nerfed.
Second, I asked for possibility of glitching the game and getting truly an OP stuff (For example: unbreakable golden armor).
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Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
As i said, if there is 2 variants of sets, write both. As survival friendly i meant that it's possible to get in survival + without spending on it tons of time and resources, like getting double enchanted armor with thunder horses farm, where you need to kill atleast 5000 skeletons to just have a chance of something like this droping.
Rollback Post to RevisionRollBack
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
First of all, Protection enchantement is a combination of all protection-type enchantements, just all in one and little bit nerfed.
Second, I asked for possibility of glitching the game and getting truly an OP stuff (For example: unbreakable golden armor).
Probably best asked in the commands/command block section in that case…
As i said, if there is 2 variants of sets, write both. As survival friendly i meant that it's possible to get in survival + without spending on it tons of time and resources, like getting double enchanted armor with thunder horses farm, where you need to kill atleast 5000 skeletons to just have a chance of something like this droping.
Huh?
"getting double enchanted armor with thunder horses farm" sounds like you're playing a modded version, where the enchantments/maximum gear/ and potential exploits would be specific to the modded environment
At minimum, knowing what mods are involved would be needed.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Scorp's list looks decent but I'd go for fire protection on the boots as you already have protection on the chest plate. If you are switching out the chestplate for elytra then protection on the helmet and fire protection on the boots.
The Enchantment Protection Factor (EPF) is capped at 20 which gives a damage reduction of 80%
4 * Prot IV gives you a EPF of 16 for a damage reduction of 64%
So If you want the maximum protection against a particular damage type you'd want an armor piece with that particular protection.
I'm going for 3 * Prot IV + 1 * Projectile Prot IV because I like to spend a lot of time hunting drowned and want some extra protection against the trident wielders (it's also nice for protecting against skeleton arrows).
Now, with only 3 * Prot 4 (and one Projectile Prot IV) I can basically shrug off close up creeper blasts but there is the matter of knockback mentioned by scorrp10.
Again, the greatest danger of explosions is their tendency to knock one down into potentially hazardous places. For that reason, I always have one armor bit with BP4 - it negates the knockback. It is a specialty of BP. Regular protection only reduces damage a bit.
Again, the greatest danger of explosions is their tendency to knock one down into potentially hazardous places. For that reason, I always have one armor bit with BP4 - it negates the knockback. It is a specialty of BP. Regular protection only reduces damage a bit.
I did some testings.
Prot4 (H, C, L, B): - (What parts of armor being enchanted)
~2.5
BlastProt4 (H,C,L,B):
6
~2.5
No armor at all:
46HP
~2.5
Conclusion: blast protection actually reduces damage (only by 2 hearts) and completely don't affect knockback.
As player below said, half of all damage is the fall damage, so it also makes blast protection being even more pointless.
I've tested it as well now and my tests agree, a pointblank creeper blast throws me 5 blocks whether I have 4 * Blast Prot IV or 4 * Prot IV and I'm having a hard time seeing much difference in damage.
--
I noticed that half the damage occurred when the creeper blew up and half when I landed so I repeated it with Feather Falling IV and did get a 1 heart difference between Prot IV and Blast Prot IV.
I figure that Prot IV let more blast damage but less fall damage through and that canceled out when I didn't have Feather Falling.
I've tested it as well now and my tests agree, a pointblank creeper blast throws me 5 blocks whether I have 4 * Blast Prot IV or 4 * Prot IV and I'm having a hard time seeing much difference in damage.
--
I noticed that half the damage occurred when the creeper blew up and half when I landed so I repeated it with Feather Falling IV and did get a 1 heart difference between Prot IV and Blast Prot IV.
I figure that Prot IV let more blast damage but less fall damage through and that canceled out when I didn't have Feather Falling.
I recommend you to first teleport yourself with a command on exact position, and then spawn creeper next to you with this command: "/summon creeper ~1 ~ ~ {Fuse:-1}". Creeper will explode instantly. Then quickly pause the game and measure the health damage. After falling on ground, simply count distance beetween explosion (creeper) and your landing position.
Rollback Post to RevisionRollBack
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
Hey! Long time ago, when i just started playing minecraft, i tried to make the perfect minecraft armor that could ever exist. Using various survival friendly bugs, glitches and exploits, i managed to do that.
However times are changed. We have much more advanced enchantements, old exploits and bugs have been patched, and lot's of mechanics changed. So im asking you to help me with making new list of perfect minecraft armor.
Here's the "rules":
1) It should be able to obtain it in survival
2) It should be actually perfect armor (all enchantements + maybe exploits for more)
3) It should be obtainable in newer versions of minecraft.
4) It should be survival friendly.
5) It should be universal in every way.
P.S. Using any type of protection (excluding actual Protection enchant) is pointless, because the situations when this enchants are useful are very specific. Thorns is also quite pointless, but you may include it in your list too.
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
Fairly easy.
All diamond. All Unbreaking III/Mending
Chest: Protection IV, Thorns III. Some people dislike Thorns cause it drains durability though.
Pants: Blast Protection IV. One of more common death causes is being knocked off a high spot or into lava by explosion. BP4 practically negates explosion knockback.
Helmet:
Protection IV, Respiration III, Aqua Affinity.
Boots: Protection IV, Feather Fall IV, Depth Strider III.
As scorrp10, but I'd skip the Thorns enchant (largely because I assidiuously attempt to avoid being swarmed which is the only circumstance in which I see thorns as worth the durability costs) and substitute FrostWalker2 when working in the nether.
Also add a Mending/Unbreaking3 shield (which I consider as an armor item even if the game technically does not).
How "survival friendly" one considers such a set is strongly dependant on one's attitude towards auto-fishing/farming and villager trading of course…
First of all, Protection enchantement is a combination of all protection-type enchantements, just all in one and little bit nerfed.
Second, I asked for possibility of glitching the game and getting truly an OP stuff (For example: unbreakable golden armor).
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
As i said, if there is 2 variants of sets, write both. As survival friendly i meant that it's possible to get in survival + without spending on it tons of time and resources, like getting double enchanted armor with thunder horses farm, where you need to kill atleast 5000 skeletons to just have a chance of something like this droping.
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
Probably best asked in the commands/command block section in that case…
Huh?
"getting double enchanted armor with thunder horses farm" sounds like you're playing a modded version, where the enchantments/maximum gear/ and potential exploits would be specific to the modded environment
At minimum, knowing what mods are involved would be needed.
1) Time-code: 2:35
2) Not sure if that's still unfixed.
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
Scorp's list looks decent but I'd go for fire protection on the boots as you already have protection on the chest plate. If you are switching out the chestplate for elytra then protection on the helmet and fire protection on the boots.
I think the best solution is just to stick with prot4 on everything cuz protection enchant is already protecting equaly from everything.
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
The Enchantment Protection Factor (EPF) is capped at 20 which gives a damage reduction of 80%
4 * Prot IV gives you a EPF of 16 for a damage reduction of 64%
So If you want the maximum protection against a particular damage type you'd want an armor piece with that particular protection.
I'm going for 3 * Prot IV + 1 * Projectile Prot IV because I like to spend a lot of time hunting drowned and want some extra protection against the trident wielders (it's also nice for protecting against skeleton arrows).
https://minecraft.gamepedia.com/Armor
Now, with only 3 * Prot 4 (and one Projectile Prot IV) I can basically shrug off close up creeper blasts but there is the matter of knockback mentioned by scorrp10.
Just testing.
I want as universal set as possible, not just for specific type of player or enviroment.
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
Again, the greatest danger of explosions is their tendency to knock one down into potentially hazardous places. For that reason, I always have one armor bit with BP4 - it negates the knockback. It is a specialty of BP. Regular protection only reduces damage a bit.
I did some testings.
Prot4 (H, C, L, B): - (What parts of armor being enchanted)
10 - (Damage taken)
~2.5 - (Knockback)
Prot 4 (H,C,L) BlastProt 4 (B):
6
~2.5
Prot 4 (H,C) BlastProt 4 (L,B):
6
~2.5
Prot 4 (H) BlastProt 4 (C,L,B):
6
~2.5
BlastProt4 (H,C,L,B):
6
~2.5
No armor at all:
46HP
~2.5
Conclusion: blast protection actually reduces damage (only by 2 hearts) and completely don't affect knockback.
As player below said, half of all damage is the fall damage, so it also makes blast protection being even more pointless.
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.
I've tested it as well now and my tests agree, a pointblank creeper blast throws me 5 blocks whether I have 4 * Blast Prot IV or 4 * Prot IV and I'm having a hard time seeing much difference in damage.
--
I noticed that half the damage occurred when the creeper blew up and half when I landed so I repeated it with Feather Falling IV and did get a 1 heart difference between Prot IV and Blast Prot IV.
I figure that Prot IV let more blast damage but less fall damage through and that canceled out when I didn't have Feather Falling.
Just testing.
I recommend you to first teleport yourself with a command on exact position, and then spawn creeper next to you with this command: "/summon creeper ~1 ~ ~ {Fuse:-1}". Creeper will explode instantly. Then quickly pause the game and measure the health damage. After falling on ground, simply count distance beetween explosion (creeper) and your landing position.
Casually teleporting behind you with a Bloodyscarf and then smacking your head with a Casey.