Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
One caveate to the above reply if the nether is considered as a biome; iron farms will not work there as there is no skyview to allow a village to form. The reply is true for all overworld biomes.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
One caveate to the above reply if the nether is considered as a biome; iron farms will not work there as there is no skyview to allow a village to form. The reply is true for all overworld biomes.
Unless things have changed in recent versions I don't think that's true.
As I understand things the upper bedrock and naturally generated netherrack are treated as transparent for this purpose.
Player placed netherrack supposedly blocks the view of "the sky".
I'm not sure about quartz ore, gravel and soulsand, probably best to remove them.
--
Currently testing but it doesn't seem ti be working so maybe I missunderstood something.
Unless things have changed in recent versions I don't think that's true.
As I understand things the upper bedrock and naturally generated netherrack are treated as transparent for this purpose.
Player placed netherrack supposedly blocks the view of "the sky".
I'm not sure about quartz ore, gravel and soulsand, probably best to remove them.
--
Currently testing but it doesn't seem ti be working so maybe I missunderstood something.
More proof that the player is destroying the fabric of the world just by existing in it. After all, zombies don't ambiently spawn without players nearby, do they?
Funnily enough just took a look at mine and its actually not in the mushroom biome but in the ocean biome next to it. I forgot I put it over the sea. My breeder is on the mushroom island itself.
I wouldn't describe the mushroom biome as nice though - I grassed mine over completely and then built multiple structures on it including a railway going all the way round just so I could try my hand at making a proper suspension bridge.
Grass is everywhere. That stuff on those islands isn't. That's why I would never do anything there. Those islands look almost alien, and that is another reason why I'll not build anything there. Except nether portal, if I'd like to visit. But no killing, no block breaking, no anything.
Grass is everywhere. That stuff on those islands isn't. That's why I would never do anything there. Those islands look almost alien, and that is another reason why I'll not build anything there. Except nether portal, if I'd like to visit. But no killing, no block breaking, no anything.
Well, YMMV, but I think they're an obvious place to start a mine or go spelunking since no hostile mobs means you can skimp on lighting and just turn your brightness up. Also, I'm not great at mushroom farming so they're convenient for me.
That's the thing about Minecraft - we each get our own worlds to play with. I originally built my iron farm on it thinking that would mean no hostile spawns but it seems that if you have a large number of doors "swarms" of zombies do spawn - even there. That's why I moved iron production to the ocean.
Funny isn't it - I did all this just a few years ago on another minecraft world but had forgotten all about the trials and tribulations there till this thread made it all come back to me.
I had the breeder on the island - the iron farm over the ocean and the automated storage back on the island underneath the breeder (which was the iron farm initially). I had water streams ferrying iron back into the sorter and rail networks to carry villagers out there in the first place.
As a side note I don't think I'll ever use rails to move villagers again. The new water elevator mechanic makes moving large numbers of villagers so easy. Individually they travel slower but you can just keep pushing them in one after another. Its also hilarious to watch a long line of villagers bobbing up and down on a stately trip to wherever (usually the iron farm for me).
Yeah, that's what I like. I have my onw world, my own set of laws, morals, procedures on which my empire is build. And that why I don't get people who play on someone's server, with others. Like…why would I want to deal with other people?
Everything in my empire is nicely organized. However, I don't see others even closing doors. :-D
Regarding villagers: I'd just get thete couple and then breed them on the spot. I have this problem now, however with sheep. Sure, sheep are easy, you might say. OK. I have 9 colors of them. Each color has 16 sheeps (already pretty nice numbers), and I need to get them to new facility, specifically designed to host sheep. The problem is: get sheep from their current space (some part of some level in one building), which involves getting them through doors, to the highway system. There it's easy, get them about 100 m far. And then…go with them to specific level, to specific room. While not burst into anger and killing them. :-D
Transporting any mob is nightmare. Even with leads. Transport the least amount of them and breed them on the spot, really. Or, if it is something what can be repopulated from eggs, go for that.
Moving mobs is still tricky but its much easier than it used to be. We have more options. I have built sealed tunnels through the nether. Long rail lines. Taken them by boat, by water stream, pushed them, pulled them and once even dumped them one at a time into a flying machine (just to see if it worked - which it did if the villagers were in a minecart).
The big change is water streams now being able to take mobs upwards - something that was always tricky.
With leads - stop regularly and wait for the animal to catch up - particularly when ascending. Try to keep the mob within about 6 blocks and the lead shouldn't break ever. Also for things like cows - have wheat in your other hand, carrots for pigs and so on.
I led a train of 6 Llamas over a mountain not long ago - very slowly - one on the lead and the other 5 following along. Didn't lose one. Patience is key.
If possible go by sea, unless things have changed the last few versions, I once towed 3 cows behind a boat at full speed with no problems.
(If you don't have leads on the other hand you should avoid water like the plague, cows at least, probably other animals as well, move VERY slowly through water under their own steam.)
Imagine you have to go about 30 times, about 128 blocks, there and back again, to transport all the animals to their new area. :-D And stairs. Stairs everywhere (in endpoint buildings). :-D
?
They work no matter the biome you’re in.
Just figured out that when I'd turn 8 years old, the 23th of November 2011, my parents could have offered me Minecraft as a birthday gift. Sigh...
Fun but frustrating platformer. Saves me of boredom when I don't feel like playing Minecraft. Knowledge of 8-bit old-school videogames is optional tho'.
http://iwbtg.kayin.moe
Words of Warning: - You need a software (Clickteam Fusion 2) to run this game.
- The game will probably crash a lot.
- You will rage so much.
- This game is too easy for me. \_(^_^)_/
Yes to mushroom islands.
One caveate to the above reply if the nether is considered as a biome; iron farms will not work there as there is no skyview to allow a village to form. The reply is true for all overworld biomes.
Unless things have changed in recent versions I don't think that's true.
As I understand things the upper bedrock and naturally generated netherrack are treated as transparent for this purpose.
Player placed netherrack supposedly blocks the view of "the sky".
I'm not sure about quartz ore, gravel and soulsand, probably best to remove them.
--
Currently testing but it doesn't seem ti be working so maybe I missunderstood something.
Just testing.
More proof that the player is destroying the fabric of the world just by existing in it. After all, zombies don't ambiently spawn without players nearby, do they?
Iron farms definitely work fine in Mushroom biomes - I have one.
Now, why would you destroy such nice biome by building this there, that goes beyond my understanding.
No mobs interfering with your operation? You can secure any area.
Funnily enough just took a look at mine and its actually not in the mushroom biome but in the ocean biome next to it. I forgot I put it over the sea. My breeder is on the mushroom island itself.
I wouldn't describe the mushroom biome as nice though - I grassed mine over completely and then built multiple structures on it including a railway going all the way round just so I could try my hand at making a proper suspension bridge.
Grass is everywhere. That stuff on those islands isn't. That's why I would never do anything there. Those islands look almost alien, and that is another reason why I'll not build anything there. Except nether portal, if I'd like to visit. But no killing, no block breaking, no anything.
Well, YMMV, but I think they're an obvious place to start a mine or go spelunking since no hostile mobs means you can skimp on lighting and just turn your brightness up. Also, I'm not great at mushroom farming so they're convenient for me.
That's the thing about Minecraft - we each get our own worlds to play with. I originally built my iron farm on it thinking that would mean no hostile spawns but it seems that if you have a large number of doors "swarms" of zombies do spawn - even there. That's why I moved iron production to the ocean.
Funny isn't it - I did all this just a few years ago on another minecraft world but had forgotten all about the trials and tribulations there till this thread made it all come back to me.
I had the breeder on the island - the iron farm over the ocean and the automated storage back on the island underneath the breeder (which was the iron farm initially). I had water streams ferrying iron back into the sorter and rail networks to carry villagers out there in the first place.
As a side note I don't think I'll ever use rails to move villagers again. The new water elevator mechanic makes moving large numbers of villagers so easy. Individually they travel slower but you can just keep pushing them in one after another. Its also hilarious to watch a long line of villagers bobbing up and down on a stately trip to wherever (usually the iron farm for me).
Yeah, that's what I like. I have my onw world, my own set of laws, morals, procedures on which my empire is build. And that why I don't get people who play on someone's server, with others. Like…why would I want to deal with other people?
Everything in my empire is nicely organized. However, I don't see others even closing doors. :-D
Regarding villagers: I'd just get thete couple and then breed them on the spot. I have this problem now, however with sheep. Sure, sheep are easy, you might say. OK. I have 9 colors of them. Each color has 16 sheeps (already pretty nice numbers), and I need to get them to new facility, specifically designed to host sheep. The problem is: get sheep from their current space (some part of some level in one building), which involves getting them through doors, to the highway system. There it's easy, get them about 100 m far. And then…go with them to specific level, to specific room. While not burst into anger and killing them. :-D
Transporting any mob is nightmare. Even with leads. Transport the least amount of them and breed them on the spot, really. Or, if it is something what can be repopulated from eggs, go for that.
Moving mobs is still tricky but its much easier than it used to be. We have more options. I have built sealed tunnels through the nether. Long rail lines. Taken them by boat, by water stream, pushed them, pulled them and once even dumped them one at a time into a flying machine (just to see if it worked - which it did if the villagers were in a minecart).
The big change is water streams now being able to take mobs upwards - something that was always tricky.
Yeah, I'm stuck with 1.12.2 until forge for 1.13 will be released. So everyone will be playing 1.14, when I for the "first" time will be in 1.13…
I supposed we the lead is great, but…sometimes the animal just detach. Because it's too far, it goes in the other way, often happen on staircases…
Best approach to this is just semi-watch some movie on other monitor, while trying to transport entities. :-D
With leads - stop regularly and wait for the animal to catch up - particularly when ascending. Try to keep the mob within about 6 blocks and the lead shouldn't break ever. Also for things like cows - have wheat in your other hand, carrots for pigs and so on.
I led a train of 6 Llamas over a mountain not long ago - very slowly - one on the lead and the other 5 following along. Didn't lose one. Patience is key.
If possible go by sea, unless things have changed the last few versions, I once towed 3 cows behind a boat at full speed with no problems.
(If you don't have leads on the other hand you should avoid water like the plague, cows at least, probably other animals as well, move VERY slowly through water under their own steam.)
Just testing.
Yeah, I know, I do that, but still. :-D
Imagine you have to go about 30 times, about 128 blocks, there and back again, to transport all the animals to their new area. :-D And stairs. Stairs everywhere (in endpoint buildings). :-D
I did something similar. 6 rabbits, from desert. 3 km far. Couldn't find any of them closer.
Oh, yes, the move insanely slow. It's painful.