Really depends on the world I made. I make usually a small base with alot of chests and then gather a ton of resources. I usually make little things around my house and connect them with minecarts and other transportation systems. Then I make a house around 50x50 in area.
I find the best houses are made underground. Why? Because its much safer (no creeper explosions), you get tons of materials from mining it out, You can make it in any shape you want, Adding rooms isn't hard, and its cool!
The Meaning of Life, the Universe, and Everything.
Join Date:
8/16/2012
Posts:
105
Minecraft:
HockeyLegend87
Member Details
Most of the time, I build a medium sized house on my first/second day (15 by 15 blocks is about medium for me)
After I gather necessary resources and such, I usually find some good terrain and start building a very big house (But not as big as the awesome one above, lol)
I made a large house at my base, a little hut at the spawn point (with provisions, of course), and then a medium house in a village or other cool place on my map I find.
Always good to have a summer retreat.
I make a 9x9 base house, and then add under ground tunnels from there, leading to portals, strip mines, and storage. Except in hardcore.In hardcore, I make a 2x4x5 wall surrounding my 7x7 house, and storage, and use 4 iron doors in a row to make it safe. I'm usually all set in there.
For me, it depends on where I'm going to build. If it's just in the middle of the plains with nothing around it, I usually build a pretty big house. In my singleplayer world right now, I had to build a smaller house because I built it in a village and I didn't want it to stick out too much, so it depends.
I usually make a medium-sized, 5x7 (7x9 externally) wood and cobble house. Usually only one above-ground floor, but I usually have at least 2 basement levels, for storage and furnaces (and in more extreme biomes, farming).
However, when I have excess materials, I sometimes add extra rooms, or potion/magic towers.
Well I usually build a small dirt house for the first night. then the next day I go mine lots of cobblestone and then make about a 10x10 cobblestone house. And after about a week or so I expand the rooms from left right and top.
I make huge elaborate bases that have everything you'll ever need (except for mob farms as I have no need for them), going back to my first main world with little change in building style:
I usually just stick to small, but then again, I'm the farthest I've ever made it in survival, and I had more than 3 full double chests of cobblestone, so I turned a whole chest into stone bricks and am beginning to make a mansion.
On my first and second worlds, I made a basic house off the get-go and added on to it when I needed to. This is good for noobs, but the problem is that your house often isn't put together logically or efficiently. On my third and current world, I made my residence in a village and expanded one of the naturally spawned houses so it had about 2x the floor space. When I needed something (especially farms), I would make a little shop in my village so my house wouldn't turn into a sprawling mess. Finally, after my house was so packed with chests that I essentially had no windows anymore, I built a MASSIVE house just outside the village with space for anything. Below is a picture of the inside of my new house.
In most of my houses I have one main tower, usually a good 15x10, with at least 5 floors containing different stuff like my enchanting room or potion room. My towers are flanked by adjacent 1 floor buildings that contains my storage area. Surrounding the main building would be the farms and stuff. I have a basement downstairs where I place my nether portal and other stuff and its where go down to do branch mining.
Mostly I just dig a hole in the ground for the first day, and spend the first night tunnelling down for building materials. I usually only start building above ground after I have a safe and cozy space underground.
Once I start building, a like to keep my base completely inside my spawn chunk, 16x16, but as high and deep as I like. That way my wheat is always growing, my iron golems are always spawning, and my redstone item sorters are always running. My goal is to someday have a base that fills my spawn chunk from bedrock to the top of the sky.
Most often I build into a mountain, and end up with a sprawling empire when all is said and done. A few days ago I started a new world and made this weird house similar to split-level housing. Now I have a four-story home with water elevator, turret, and rooftop farm. It's not complete, though.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/22/2014
Posts:
295
Minecraft:
stashalee
Member Details
I'm pretty sure I tore a whole forest down to have as much wood for my 20x35 house (That's only the first floor though), Not exactly good for the MineCraft environment.
I find the best houses are made underground. Why? Because its much safer (no creeper explosions), you get tons of materials from mining it out, You can make it in any shape you want, Adding rooms isn't hard, and its cool!
After I gather necessary resources and such, I usually find some good terrain and start building a very big house (But not as big as the awesome one above, lol)
Always good to have a summer retreat.
build a base. Or i just dig in a mountain a decorate that.
However, when I have excess materials, I sometimes add extra rooms, or potion/magic towers.
Hope this helped:SPA:
First main world; part of it is underground:
Current world; just finished:
Same base as above with the top removed:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You can just call me Canary.
How not to look like a total fool in the forum games
On my first and second worlds, I made a basic house off the get-go and added on to it when I needed to. This is good for noobs, but the problem is that your house often isn't put together logically or efficiently. On my third and current world, I made my residence in a village and expanded one of the naturally spawned houses so it had about 2x the floor space. When I needed something (especially farms), I would make a little shop in my village so my house wouldn't turn into a sprawling mess. Finally, after my house was so packed with chests that I essentially had no windows anymore, I built a MASSIVE house just outside the village with space for anything. Below is a picture of the inside of my new house.
In most of my houses I have one main tower, usually a good 15x10, with at least 5 floors containing different stuff like my enchanting room or potion room. My towers are flanked by adjacent 1 floor buildings that contains my storage area. Surrounding the main building would be the farms and stuff. I have a basement downstairs where I place my nether portal and other stuff and its where go down to do branch mining.
Mostly I just dig a hole in the ground for the first day, and spend the first night tunnelling down for building materials. I usually only start building above ground after I have a safe and cozy space underground.
Once I start building, a like to keep my base completely inside my spawn chunk, 16x16, but as high and deep as I like. That way my wheat is always growing, my iron golems are always spawning, and my redstone item sorters are always running. My goal is to someday have a base that fills my spawn chunk from bedrock to the top of the sky.
Most often I build into a mountain, and end up with a sprawling empire when all is said and done. A few days ago I started a new world and made this weird house similar to split-level housing. Now I have a four-story home with water elevator, turret, and rooftop farm. It's not complete, though.
All my stuff is underground. No idea how large the footprint is, but a lot.
I'm pretty sure I tore a whole forest down to have as much wood for my 20x35 house (That's only the first floor though), Not exactly good for the MineCraft environment.