But the problem is it's so easy to just go in and light the cave up. And monsters aren't so much of a threat once you've got iron armor and sword, which you can get really quickly (again, because of caves).
Except that the game is really, really, really, REALLY easy.
You step into a cave and you'll ****ing trip over the sheer amount of iron you'll find. You get end-game armor in minutes.
Then, get a diamond sword. In fact, no. **** a diamond sword. Pimp yourself out in full iron armor and get an iron sword.
You are now a god damn killing machine.
I have to make up arbitrary, retarded challenges just to keep the game interestingly difficult.
I suppose it's just a matter of what your situations is. For example, I never use iron stuff (unless I'm mining ores), and you usually can't use armor in my No Crafting Table challenge. So I guess it all depends.
friggin ravines. I knew something was wrong when i found a ravine within seconds of getting that update.
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Are youbored of minecraft? It's not the new features. I'll give you a hint:It's the terrain generation. Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
I have a lot of things. So many things that I hardly ever go undergreound anymore. I like the surface best anyway.
But not once have I ever found a ravine. Well... actually... I've seen things underground that look like ravines. Except they are underground. So they arn't ravines...
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If you were planning on pissing me off then you already have by reading this.
I have a lot of things. So many things that I hardly ever go undergreound anymore. I like the surface best anyway.
But not once have I ever found a ravine. Well... actually... I've seen things underground that look like ravines. Except they are underground. So they arn't ravines...
According to the wiki, they're called ravines even if they are not open to the sky.
I used to view caves as an Optional thing. Then I got pissed off when I wanted to build an epic under lair, cuz there were a billion caves in the way.
The underground was, is, and will never be optional. There are no options to it. There's only a standard. And that standard started to suck ass, just like the rest of the terrain, right about the time 1.8 arrived.
I know you specifically said to not say this, but it's my honest opinion. I agree that there many, many caves that are easy to find, though I don't think there are too many. I enjoy caving, but if I get sick of it, I just go back above ground and start a new project. Revamp a room of my house, start a new farm, make a village, etc. I don't always find a lot of ore in them that easily though, so I wouldn't say that game is overly simplified.
I wouldn't mind one bit if they weren't so "messy," particularly abandoned mines. In my present SMP world that I play on with a friend, we have a serious problem with crazy overlapping mineshafts. We have spent hours upon hours exploring a mineshaft we found under an ocean, but it doubles back on itself and just goes on forever. Whenever we think we have it fully explored, cave spiders lead us to another spawner and another branch that we missed somehow. We've probably taken out thirty or so spider spawners.
If the generation was smoother, it would have been epic, but instead it is horribly chaotic and ugly, with floating pieces of mineshaft and rooms that have dozens of openings at different levels due to badly coded intersections. Many of the halls don't have floors, gravel is everywhere, many halls are partially or completely blocked by the floors of an intersecting shaft above, and overall it is just a jumbled mess. We've had fun with it, but we would have had more fun if it wasn't so clearly created by bad algorithms (just way too much floating stuff). At least the ravines are open. When mineshafts intersect with each other, things get ugly.
While the excess of caves does mean easy material gathering, I don't think it makes the game easier.
Spongified rock:is a royal pain when I'm trying to get it all lit up to stop monsters coming at me from every which way. The floor is riddled with holes and sheer drops And it's easy to get lost -- the right-wall trick doesn't really work on swiss cheese, especially when everything doubles back on itself.
I had one section that was so riddled, I just obliterated it down to bedrock with TNT and put a ladder up the side.
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Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read. (Groucho Marx)
I suppose it's just a matter of what your situations is. For example, I never use iron stuff (unless I'm mining ores), and you usually can't use armor in my No Crafting Table challenge. So I guess it all depends.
Go play a map generated in 1.7.3 or earlier, then tell me you don't agree.
But not once have I ever found a ravine. Well... actually... I've seen things underground that look like ravines. Except they are underground. So they arn't ravines...
According to the wiki, they're called ravines even if they are not open to the sky.
The underground was, is, and will never be optional. There are no options to it. There's only a standard. And that standard started to suck ass, just like the rest of the terrain, right about the time 1.8 arrived.
I hate digging down and hitting fourteen shafts and ravines. I just want empty space so I can mine.
I'm finally back. See profile for details.
But there are no creepers on peaceful!
If the generation was smoother, it would have been epic, but instead it is horribly chaotic and ugly, with floating pieces of mineshaft and rooms that have dozens of openings at different levels due to badly coded intersections. Many of the halls don't have floors, gravel is everywhere, many halls are partially or completely blocked by the floors of an intersecting shaft above, and overall it is just a jumbled mess. We've had fun with it, but we would have had more fun if it wasn't so clearly created by bad algorithms (just way too much floating stuff). At least the ravines are open. When mineshafts intersect with each other, things get ugly.
Spongified rock:is a royal pain when I'm trying to get it all lit up to stop monsters coming at me from every which way. The floor is riddled with holes and sheer drops And it's easy to get lost -- the right-wall trick doesn't really work on swiss cheese, especially when everything doubles back on itself.
I had one section that was so riddled, I just obliterated it down to bedrock with TNT and put a ladder up the side.