I must say that it is a bit too easy to get ressources, and that the caves are almost always never ending. I have been able to expore caves entirely once or twice, but then I think I must have missed some exits. The main problem though is that it is too easy to get iron and coal. Diamond, redstone and gold have a well balanced rarity.
My main problem when I am in a cave should never be to know when will my inventory be full. No, my questions and worries should be: will I be lucky enough to get one full stack of iron? Will I outlive the challenge? Or will I die a horrid death?
I must say that it is a bit too easy to get ressources, and that the caves are almost always never ending. I have been able to expore caves entirely once or twice, but then I think I must have missed some exits. The main problem though is that it is too easy to get iron and coal. Diamond, redstone and gold have a well balanced rarity.
My main problem when I am in a cave should never be to know when will my inventory be full. No, my questions and worries should be: will I be lucky enough to get one full stack of iron? Will I outlive the challenge? Or will I die a horrid death?
Exactly! Whenever I'm in a cave, my biggest worry is when my inventory will be full of iron and coal. I'm not worried about finding iron, all I have to do is walk around. I'm not worried about monsters, I have a full set of iron armor and an iron sword (And who cares if I lose them? They're easily replaceable). They shouldn't be easily replaceable. Before 1.8, I rarely even made iron armor for fear of losing it. Because I knew that losing a set of iron armor would be very costly to me, and replacing it would take a chunk out of my resources.
I used stone pickaxes where possible, I usually reserved iron for digging huge areas that would take too long with stone, or digging up resources that couldn't be dug up with stone. I didn't just make iron tools willy-nilly. I had to be conservative with iron. Now, I'm not even worried about falling into lava. Okay, so I might lose 5 stacks of coal and 2 stacks of iron. Who cares? It's not like it's valuable or anything (at least not anymore).
I think the problem you're having is how common ore is. I'm pretty sure iron and coal are supposed to be common, but I may be mistaken. There's always slimes, diamonds, the end or hardcore to aim for if you find the game too easy.
ONLY RESPOND TO THE POLL if your world was created on 1.8 or later
WARNING: Long post. I'll format it better with images and such soon.
I don't know why, but there are way way way too many caves. I don't recall there being this many before 1.8. I like exploring caves, and it's cool to navigate the enormous mineshafts. But only to a certain point. After spending hours and hours in a seemingly endless cave system, it just gets boring and repetitive. Now you might say "If you're bored with the cave, just leave". But the thing is, if I see a new area of a cave that I haven't explored yet, I can't rest until I've gone in and lit the whole thing up, and taken all the ores out of it. It's kind of like OCD, I just can't let it go.
The cave system that I've been in since I started this world 3 days ago is just way too big. I dug a staircase mine type thing for a bit, just to collect a few ores to get me started. Within about 5-10 minutes I found my self in a cave system. 3 days later, I'm still in the cave system. I've seen about 3 ravines, destroyed 2 cave spider spawners, gotten lost in 2 different abandoned mineshafts and maybe 20 different caverns. I have half a chest full of coal, and the other half is iron, gold and a few diamonds.
IT NEVER ENDS. I once dug into a coal vein, and there happened to be yet another cave system on the other side of it, which is just as vast as the one I'm in already. It's getting ridiculous.
How does it make the game too easy? Well, I can just walk around or dig for 10 minutes, find a cave system, and walk out 10 minutes later with a stack of iron and 3 stacks of coal. There's no point in mining anymore, and in fact, mining would just be disrupted because you would hit caves every few minutes. Caves and ravines aren't special anymore, they're just annoying now. I look in my chest of coal and iron, and it just feels wrong. I'm not proud of having so much resources, because it doesn't feel like I actually worked for them. All I did was accidentally find a cave, and now I have more resources than I'll ever need.
So what can I do with all this iron? Making minecart tracks is useless... All I have to do is go down into the cave system and break the tracks in the mineshaft. So that's not an option.
One cave leads to a mineshaft. The mineshaft leads to a ravine and a few other caves, the ravine leads to even more caves and another mineshaft which leads to more caves and another ravine, and all these caves lead to more caves, and more ravines, and more mineshafts which lead to more and more.
I would be exaggerating if I said it was gamebreaking, because the game is definitely still playable. But this is still a fundamental problem with the game. A game should NOT be in a state where a player can get a full set of armor, tools and weapons of the second-highest tier within 20 minutes. That isn't good balance. I'm not exaggerating about 20 minutes, either.
Every time I climb down my staircase and go into the vast cave system, I will walk out with at least 3 stacks of coal and at least 1.5 stacks of iron. And it doesn't even take that long. It takes longer once you've explored most of the area around your point of entrance. But when you first enter a cave, you can leave with ridiculous amounts of high-level resources in 20 minutes tops.
I think the problem you're having is how common ore is. I'm pretty sure iron and coal are supposed to be common, but I may be mistaken. There's always slimes, diamonds, the end or hardcore to aim for if you find the game too easy.
It could be that, but you're forgetting that once you find a cave opening, that cave is always going to seem infinite. It's annoying. We don't like the fact that you can simply find a stack or more of iron and diamonds within the first phases of a newly created world.
Plus, I like my caves to have dead ends and actual ENDINGS. Once it ends I feel like I conquered the cave and I can explore to find another one. Now it's like I should stay in one place throughout my entire world.
Yes, these seemingly infinite caves should exist, but in smaller amounts. Why are people against smaller caves? It makes no ****ing sense.
There are just too many caves, simple fact. AND they never seem to take you where you want to go!
Notch condem it all!!
RAGE QUIT!
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GENERATION 35: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment. I like pie
I took that screenshot after seeing yet another surface cave entrance, so I decided to see how big the thing was. My fears were confirmed.
That's about how my maps end up.
I'd much rather have a number of small caves, with ravines and abandoned mineshafts actually be something *special* rather than an continent that looks like it's been infested with gophers that drink too much coffee.
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Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read. (Groucho Marx)
If any of you have played Vechs super hostile and played spellbound caves, I'd like caves to be like Rumbling caverns. Enormous open areas with lava floors and thin arches connecting the cave sides. That is a cave, my friends. Not tiny thin holes in the ground connected to others making enormous networks.
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Quote from Rufus »
Some people really need to stay away from the government propaganda department. Let the brain-washing machines have a day off, they must need maintenance by now.
This is what happens to games that stick to constant developement.
Highlevelers demand infinite difficulty cliffs because they can, the game is open to suggestions.
If a highleveler gets too experienced at the game.. they will trip over eachother trying to get the game harder in general. Not only do they want the game harder for themselves, they want it harder for everyone else as well.
A theory I have a lot of evidence to support.
DxEx∞ = The game becomes impossible for people who are not fat. The only defense depends on how merciful the devs are.
This is what happens to games that stick to constant developement.
Highlevelers demand infinite difficulty cliffs because they can, the game is open to suggestions.
If a highleveler gets too experienced at the game.. they will trip over eachother trying to get the game harder in general. Not only do they want the game harder for themselves, they want it harder for everyone else as well.
A theory I have a lot of evidence to support.
DxEx∞ = The game becomes impossible for people who are not fat. The only defense depends on how merciful the devs are.
For the last time, nobody is asking for insane difficulty, or even unreasonable difficulty. We're asking that the game not become insanely easy. The game isn't easy because I'm experienced at it, it's easy because the terrain has been changed to make resources extremely easy to get. Anyone can get these resources really quickly, all they need to do is find a cave.
Look at the image I added to the OP and then try telling me caves aren't overly abundant.
One time I didn't find a cave in my world for about 5 days. But my other worlds, there have been a decent amount of caves, I don't really mind the amount at all, it's fun to explore in them
For the last time, nobody is asking for insane difficulty, or even unreasonable difficulty. We're asking that the game not become insanely easy. The game isn't easy because I'm experienced at it, it's easy because the terrain has been changed to make resources extremely easy to get. Anyone can get these resources really quickly, all they need to do is find a cave.
Look at the image I added to the OP and then try telling me caves aren't overly abundant.
Since you are using the image in your OP as a solid example to support your argument, you are wrong. Because I don't have those caves even in my 125 world. I've been digging large holes everywhere.
Tell me, why don't my holes cut into many caves?
While we are at it, why am I scratching the bottom of the barrel for resources even in caves?
For the last time, nobody is asking for insane difficulty, or even unreasonable difficulty. We're asking that the game not become insanely easy. The game isn't easy because I'm experienced at it, it's easy because the terrain has been changed to make resources extremely easy to get. Anyone can get these resources really quickly, all they need to do is find a cave.
Look at the image I added to the OP and then try telling me caves aren't overly abundant.
What are you talking about? Resources have always been easy to get ad you don't need to spelunk to get a boat load of "easy" resources.
If you want increased difficulty either make a mod or dabble in other people's mods. I know if you get some mods you can really burn through those few stacks of iron and diamond you have laying around building the more advanced machines offered by those mods.
What are you talking about? Resources have always been easy to get ad you don't need to spelunk to get a boat load of "easy" resources.
If you want increased difficulty either make a mod or dabble in other people's mods. I know if you get some mods you can really burn through those few stacks of iron and diamond you have laying around building the more advanced machines offered by those mods.
I don't think resources have always been easy to get. Coal has always been fairly common, I almost always had more than I needed (But now it's so common that I have almost a full double chest of it, and I have very little to use it for). But I remember when I treated iron like something that needed to be used with discretion. If I lost 2 stacks of iron in lava at that time, I would have ragequit for a day or two. Now I would just think "Well at least I got rid of some of that iron" (No joke, that's honestly what I would think. I might start throwing coal in lava just for fun, to get rid of some of it. I have way too much coal).
My main problem when I am in a cave should never be to know when will my inventory be full. No, my questions and worries should be: will I be lucky enough to get one full stack of iron? Will I outlive the challenge? Or will I die a horrid death?
Exactly! Whenever I'm in a cave, my biggest worry is when my inventory will be full of iron and coal. I'm not worried about finding iron, all I have to do is walk around. I'm not worried about monsters, I have a full set of iron armor and an iron sword (And who cares if I lose them? They're easily replaceable). They shouldn't be easily replaceable. Before 1.8, I rarely even made iron armor for fear of losing it. Because I knew that losing a set of iron armor would be very costly to me, and replacing it would take a chunk out of my resources.
I used stone pickaxes where possible, I usually reserved iron for digging huge areas that would take too long with stone, or digging up resources that couldn't be dug up with stone. I didn't just make iron tools willy-nilly. I had to be conservative with iron. Now, I'm not even worried about falling into lava. Okay, so I might lose 5 stacks of coal and 2 stacks of iron. Who cares? It's not like it's valuable or anything (at least not anymore).
i think you are right there are too many caves but minecraft is a sandbox so all youve collected is material for building amazing (and big) things!
It could be that, but you're forgetting that once you find a cave opening, that cave is always going to seem infinite. It's annoying. We don't like the fact that you can simply find a stack or more of iron and diamonds within the first phases of a newly created world.
Plus, I like my caves to have dead ends and actual ENDINGS. Once it ends I feel like I conquered the cave and I can explore to find another one. Now it's like I should stay in one place throughout my entire world.
Yes, these seemingly infinite caves should exist, but in smaller amounts. Why are people against smaller caves? It makes no ****ing sense.
http://imgur.com/ohdun
I took that screenshot after seeing yet another surface cave entrance, so I decided to see how big the thing was. My fears were confirmed.
30 stacks of iron, 5 stacks of gold, 2/3 of a chest of coal, and 4 1/2 stacks of diamond from strip mining.
I only cave for iron and coal, but sometimes get gold.
Notch condem it all!!
RAGE QUIT!
GENERATION 35: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment. I like pie
P.S. I play 1.2.5
That's about how my maps end up.
I'd much rather have a number of small caves, with ravines and abandoned mineshafts actually be something *special* rather than an continent that looks like it's been infested with gophers that drink too much coffee.
Highlevelers demand infinite difficulty cliffs because they can, the game is open to suggestions.
If a highleveler gets too experienced at the game.. they will trip over eachother trying to get the game harder in general. Not only do they want the game harder for themselves, they want it harder for everyone else as well.
A theory I have a lot of evidence to support.
DxEx∞ = The game becomes impossible for people who are not fat. The only defense depends on how merciful the devs are.
I'm finally back. See profile for details.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
For the last time, nobody is asking for insane difficulty, or even unreasonable difficulty. We're asking that the game not become insanely easy. The game isn't easy because I'm experienced at it, it's easy because the terrain has been changed to make resources extremely easy to get. Anyone can get these resources really quickly, all they need to do is find a cave.
Look at the image I added to the OP and then try telling me caves aren't overly abundant.
Since you are using the image in your OP as a solid example to support your argument, you are wrong. Because I don't have those caves even in my 125 world. I've been digging large holes everywhere.
Tell me, why don't my holes cut into many caves?
While we are at it, why am I scratching the bottom of the barrel for resources even in caves?
I'm finally back. See profile for details.
What are you talking about? Resources have always been easy to get ad you don't need to spelunk to get a boat load of "easy" resources.
If you want increased difficulty either make a mod or dabble in other people's mods. I know if you get some mods you can really burn through those few stacks of iron and diamond you have laying around building the more advanced machines offered by those mods.
I don't think resources have always been easy to get. Coal has always been fairly common, I almost always had more than I needed (But now it's so common that I have almost a full double chest of it, and I have very little to use it for). But I remember when I treated iron like something that needed to be used with discretion. If I lost 2 stacks of iron in lava at that time, I would have ragequit for a day or two. Now I would just think "Well at least I got rid of some of that iron" (No joke, that's honestly what I would think. I might start throwing coal in lava just for fun, to get rid of some of it. I have way too much coal).
Same. I get lost every time I enter a cave that I have to dig up and find my way back home on land.