Your stronghold and village portals don't look well enough lit around them to keep mobs from spawning and wandering into the portal. Especially the village portal.
True, however the village portal doesn't link in to the original nether side portal - which is where all the explosions are happening. The stronghold one does link to that one but the explosion happened on the initial activation and immediate travel through, so nothing had time to spawn and move through it.
True, however the village portal doesn't link in to the original nether side portal - which is where all the explosions are happening. The stronghold one does link to that one but the explosion happened on the initial activation and immediate travel through, so nothing had time to spawn and move through it.
It sounds like you don't understand that chunks with no player nearby are not loaded. What this means is that for example in your situation lets say you're at the stronghold exploring it. While you're doing that a creeper spawns near the portal and wanders into the portal and gets transported to the other side. No player is in the nether at the other side for the chunks to be loaded so the creeper is stored as being there. You get done doing whatever you had been doing at the stronghold and go to head home. As soon as you enter the portal the nether chunks around the nether side of the portal load along with said creeper. Mr Creeper sees you and begins his blow up cycle before you even finish loading. BOOM!..as soon as you load.
It sounds like you don't understand that chunks with no player nearby are not loaded. What this means is that for example in your situation lets say you're at the stronghold exploring it. While you're doing that a creeper spawns near the portal and wanders into the portal and gets transported to the other side. No player is in the nether at the other side for the chunks to be loaded so the creeper is stored as being there. You get done doing whatever you had been doing at the stronghold and go to head home. As soon as you enter the portal the nether chunks around the nether side of the portal load along with said creeper. Mr Creeper sees you and begins his blow up cycle before you even finish loading. BOOM!..as soon as you load.
This seems to be the only conceivable answer, in my opinion.
It sounds like you don't understand that chunks with no player nearby are not loaded. What this means is that for example in your situation lets say you're at the stronghold exploring it. While you're doing that a creeper spawns near the portal and wanders into the portal and gets transported to the other side. No player is in the nether at the other side for the chunks to be loaded so the creeper is stored as being there. You get done doing whatever you had been doing at the stronghold and go to head home. As soon as you enter the portal the nether chunks around the nether side of the portal load along with said creeper. Mr Creeper sees you and begins his blow up cycle before you even finish loading. BOOM!..as soon as you load.
This seems like a good explanation, except that the stronghold portal has only been used twice - when it was built (and I traveled through it immediately afterwards so there is no way anything could have spawned and traveled through before I did) - this is when the explosion happened; and when I took the screenshot. I haven't been to the stronghold any other time since this happened.
As I've been unable to re-create the issue and it hasn't happened since building the stronghold portal the first time, it can't really be a glitch. So, the only explanation would be a creeper somehow spawning at the original portal and moving through - though how that happens at the light level we keep our safehouse I'm not sure but that's easier than a non-recurring, random explosion bug.
Thanks for all your input - how about another question: As my stronghold portal is more than 1024 blocks from the original portal, can anyone tell me why it connects to the original nether exit? And how to fix it?
Thanks for your replies. The only mod I have installed is Enchantview but it's not active on our server.
I am playing on a vanilla server with a friend, so there's no hijinks involved.
The obsidian isn't exploding. What happens is this: I step into the portal, the loading terrain screen comes up and as soon as the nether loads there is a TNT explosion sound and I'm thrown forward with about 4 hearts of damage. Wen I turn around the portal is out and there is explosion damage to the blocks surrounding the portal.
It's not a ghast as we have our portal surrounded in a stone brick enclosure.
The last time it happened, after the explosion there was an overworld zombie in with me, apparently spawned after the explosion as he was undamaged.
Thanks for all your input - how about another question: As my stronghold portal is more than 1024 blocks from the original portal, can anyone tell me why it connects to the original nether exit? And how to fix it?
Your stronghold portal is at (x,z) of (-812, -263). Dividing these coordinates by 8, we find that your "entry point" within the nether is then (-102, -33). The game will then search +/- 128 blocks on the x and z axes for any active portals and, if it finds any within this range, will warp you to the nearest one. You don't give coordinates for your original nether-side portal, but judging from the picture (coordinates are given in the picture, you're facing west, and you're a few blocks away from the portal) I'd estimate that it's at roughly (25, 39), just barely within range on the x axis (and still well within range on the z). Therefore, since there is already an active portal within range, the game simply warps you there instead of creating a new one at your entry point. To fix it, just build another portal in the nether that's closer to your entry point at (-102, -33) than the existing one already is. It doesn't even have to be all that close, just so long as the distance from the entry point to the new portal is shorter than it is from the entry point to the old one.
can you post a video on here to show us A 'nether portal goes boom' thing
No, I don't think so. He's already told us that he's unable to reliably recreate the situation, that's why it's so much of a head-scratcher to begin with.
IronMagus, thank you very much for the info on the portals. This will actually make things a lot simpler - right now I have a railway connecting the original portal with the auto-generated village portal. All I would have to do is make one closer to the village than the original and we can do away with the train ride? That is excellent!
I tried to follow what was being said in the wiki about connectivity but it confused me apparently.
srat23, I really wish I could but as IronMagus says, I haven't been able to get it to happen again. The last time was the initial travel through the new stronghold portal.
Well, that didn't work... Looks like I need to adjust where the portal in the stronghold is in order for it to generate it's own anchor point in the nether.
Looks like I need to adjust where the portal in the stronghold is in order for it to generate it's own anchor point in the nether.
Or just build it yourself in the proper location (x/8, y-ish, z/8). I'm not sure i understand what you mean in the previous post about eliminating the train ride. You still have to get from point a to point b, going through the nether just lets you do faster. With some clever positioning of portals, you can sort of bypass some of this "traveling" nonsense, but it by necessity only works in one direction, and you have to make up for it by getting back the hard way (i.e. overground, no shortcuts.) Better, in my opinion, to just make corresponding pairs of portals that work both ways, with no funny business, and just be glad that the nether route cuts down your travel time by a factor of 8 already. Asking to reduce that even more is just being greedy, if you ask me.
This just happened for me, while playing 1.14 Java edition.
Fortunately, I was both recording and had subtitles on, otherwise I wouldn't have a clue what happened.
"Creeper hiss"
"Explosion"
I need to protect my overworld portal more!
Based on the screenshots provided, I'm going to suggest that this case above (6 years ago now) was likely also a creeper. There's high likelihood for a creeper to just walk into the portals and then wait on the nether side for someone to appear.
Someone already mentioned the possibility of a creeper above, as well.
If anyone else reaches this thread after facing a similar issue, I recommend you put a fence and torches around your overworld portal.
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True, however the village portal doesn't link in to the original nether side portal - which is where all the explosions are happening. The stronghold one does link to that one but the explosion happened on the initial activation and immediate travel through, so nothing had time to spawn and move through it.
It sounds like you don't understand that chunks with no player nearby are not loaded. What this means is that for example in your situation lets say you're at the stronghold exploring it. While you're doing that a creeper spawns near the portal and wanders into the portal and gets transported to the other side. No player is in the nether at the other side for the chunks to be loaded so the creeper is stored as being there. You get done doing whatever you had been doing at the stronghold and go to head home. As soon as you enter the portal the nether chunks around the nether side of the portal load along with said creeper. Mr Creeper sees you and begins his blow up cycle before you even finish loading. BOOM!..as soon as you load.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
This seems to be the only conceivable answer, in my opinion.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
This seems like a good explanation, except that the stronghold portal has only been used twice - when it was built (and I traveled through it immediately afterwards so there is no way anything could have spawned and traveled through before I did) - this is when the explosion happened; and when I took the screenshot. I haven't been to the stronghold any other time since this happened.
As I've been unable to re-create the issue and it hasn't happened since building the stronghold portal the first time, it can't really be a glitch. So, the only explanation would be a creeper somehow spawning at the original portal and moving through - though how that happens at the light level we keep our safehouse I'm not sure but that's easier than a non-recurring, random explosion bug.
Thanks for all your input - how about another question: As my stronghold portal is more than 1024 blocks from the original portal, can anyone tell me why it connects to the original nether exit? And how to fix it?
Your stronghold portal is at (x,z) of (-812, -263). Dividing these coordinates by 8, we find that your "entry point" within the nether is then (-102, -33). The game will then search +/- 128 blocks on the x and z axes for any active portals and, if it finds any within this range, will warp you to the nearest one. You don't give coordinates for your original nether-side portal, but judging from the picture (coordinates are given in the picture, you're facing west, and you're a few blocks away from the portal) I'd estimate that it's at roughly (25, 39), just barely within range on the x axis (and still well within range on the z). Therefore, since there is already an active portal within range, the game simply warps you there instead of creating a new one at your entry point. To fix it, just build another portal in the nether that's closer to your entry point at (-102, -33) than the existing one already is. It doesn't even have to be all that close, just so long as the distance from the entry point to the new portal is shorter than it is from the entry point to the old one.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
No, I don't think so. He's already told us that he's unable to reliably recreate the situation, that's why it's so much of a head-scratcher to begin with.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I tried to follow what was being said in the wiki about connectivity but it confused me apparently.
srat23, I really wish I could but as IronMagus says, I haven't been able to get it to happen again. The last time was the initial travel through the new stronghold portal.
Thanks for all the help everyone!!
Or just build it yourself in the proper location (x/8, y-ish, z/8). I'm not sure i understand what you mean in the previous post about eliminating the train ride. You still have to get from point a to point b, going through the nether just lets you do faster. With some clever positioning of portals, you can sort of bypass some of this "traveling" nonsense, but it by necessity only works in one direction, and you have to make up for it by getting back the hard way (i.e. overground, no shortcuts.) Better, in my opinion, to just make corresponding pairs of portals that work both ways, with no funny business, and just be glad that the nether route cuts down your travel time by a factor of 8 already. Asking to reduce that even more is just being greedy, if you ask me.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
This just happened for me, while playing 1.14 Java edition.
Fortunately, I was both recording and had subtitles on, otherwise I wouldn't have a clue what happened.
"Creeper hiss"
"Explosion"
I need to protect my overworld portal more!
Based on the screenshots provided, I'm going to suggest that this case above (6 years ago now) was likely also a creeper. There's high likelihood for a creeper to just walk into the portals and then wait on the nether side for someone to appear.
Someone already mentioned the possibility of a creeper above, as well.
If anyone else reaches this thread after facing a similar issue, I recommend you put a fence and torches around your overworld portal.