This will require TMI(Too Many Items) or another tool that allows you to save your exact inventory.
Basically, you fill your inventory with whatever you want to bring to new land, and save the inventory, then create a new world. Maybe you coud give x amount of diamonds or emeralds, but you can spawn in a new world with old things, sort of like when the old setters took their few things and traveled to new land(for a price) and settled there. This may be a little OP, but you can explore a new nether, kill the ender dragon again, and have a new world to explore.
This is a really good idea. A reason I don't like playing survival is because I hate the loooooong starting process just to get to having enough stone to build stuff.
This is a really good idea. A reason I don't like playing survival is because I hate the loooooong starting process just to get to having enough stone to build stuff.
Exactly my train of thought, and having to collect x amount of emeralds or whatever adds challenge. This woud allow a quicker start. Thanks for the fedback
Except for the dragon, you could do this without any mods, by simply grabbing a bunch of stuff and walking or donkey riding a long long ways away from your old home.
Essentially this is cheating to make early game less of a challenge. You could accomplish the same thing by opening to lan with cheats enabled and give yourself everything you wanted to take with you, but in a new world, close out of the lan game and you have yourself a new survival world with the stuff you wanted to "bring with you" but without any of the hassle of downloading anything extra.
However I don't like the idea of this, this will take away from the feeling of accomplishment you get from working your way up from punching wood to having yourself a nice base and being self sustaining.
If you want to do it than more power to you, but I'd feel like I'd cheated and the whole world would then become meaningless to me.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Essentially this is cheating to make early game less of a challenge. You could accomplish the same thing by opening to lan with cheats enabled and give yourself everything you wanted to take with you, but in a new world, close out of the lan game and you have yourself a new survival world with the stuff you wanted to "bring with you" but without any of the hassle of downloading anything extra.
However I don't like the idea of this, this will take away from the feeling of accomplishment you get from working your way up from punching wood to having yourself a nice base and being self sustaining.
If you want to do it than more power to you, but I'd feel like I'd cheated and the whole world would then become meaningless to me.
True, but if you dont like it, its cool. I understand
Except for the dragon, you could do this without any mods, by simply grabbing a bunch of stuff and walking or donkey riding a long long ways away from your old home.
Also, like the challenge idea. Not something I'm going to do, but certainly original.
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My avatar-Madison Gotha. She knows various weapons, she's a mage/sage, and is somewhat immortal. Madison has the capability of taming and communicating monsters, a genetic trait passed down by her father. 26 physically, 1400-something mentally, and a Lofty Peakian/Zenithian mix. Doesn't really like being called an elf and hates being called human..
I might be Moderator, but don't bother treating me too special. And don't make tons of Ban Hammer jokes, please. Also, I'm an Off-Topic only Mod. Don't ask me to lock a thread or something if it's not in the off-topic
Basically, you fill your inventory with whatever you want to bring to new land, and save the inventory, then create a new world. Maybe you coud give x amount of diamonds or emeralds, but you can spawn in a new world with old things, sort of like when the old setters took their few things and traveled to new land(for a price) and settled there. This may be a little OP, but you can explore a new nether, kill the ender dragon again, and have a new world to explore.
I may as well try this.
Thanks for the feedback.
Exactly my train of thought, and having to collect x amount of emeralds or whatever adds challenge. This woud allow a quicker start. Thanks for the fedback
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
However I don't like the idea of this, this will take away from the feeling of accomplishment you get from working your way up from punching wood to having yourself a nice base and being self sustaining.
If you want to do it than more power to you, but I'd feel like I'd cheated and the whole world would then become meaningless to me.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
True, but if you dont like it, its cool. I understand
Make a mule.
Also, like the challenge idea. Not something I'm going to do, but certainly original.