Literally in all the time i have mined on this version ive found maybe 10 or 12 diamonds. They made it too rare on 1.13 java version. tried different layers, etc. It literally fiels like griefing when you spend an hour and all you have is 6 or less diamonds to show, tried branch mining all kinds. Whatever they did to this version they messed it up.
Was this a completely brand-new 1.13.1 world or did you play on the 1.13.0 snapshots with it? There was a ore-generation bug in the snapshots that reduced the ore generation by a lot, it wasn't fixed until one of the last RC versions. You might be in an area affected by this bug, and will have to go further afield to generate new chunks that will have the normal oregen.
A comment on this bug report claims that diamond ore is still over 40% rarer than in previous versions, with some odd findings for other ores (for example, they found nearly twice as much gold in 1.13):
According to testing I've done today with 1.13.1 vs 1.12.2, this bug does not appear to be fixed after all. Ore generation is still significantly different. Using similar methods to the above, and looking at a 181x181x64 sample from the same coordinates in the same seed, I counted every block of every overworld ore type in both versions, and here is what I found:
While the area they analyzed is not very large (about 128 chunks) the results vary to much to be explained by random chance; the results for 1.12.2 do not vary much, less than 10%, from what I found myself in 1000 chunks of a 1.8 snapshot, after I noticed changes in ore frequency (in this case, significant increases for all ores; diamond used to be around 3.1 ore per chunk while I found 3.72 and the above data shows 3.87 for 1.12.2 and only 2.27 for 1.13.1). The ratio of redstone relative to diamond (16.5:1) is also double what would be expected given that it is generated 8 times more often with the same vein size.
This is bad news. Even if I didn't do any statistical analysis I did find that I'm mining a lot less diamonds out of my strip mine, and the extra diamonds got from underwater relics aren't covering the difference.
I've noticed this too - although mine is a world started in 1.13 and then "upgraded" to 1.13.1. I think I have about a stack of diamonds in total and that was with an astonishing amount of mining.
I can see why we might want to keep them more rare though... it's pretty easy to get a stack of diamonds in 1.12... just get fortune 3 (which is easier then you think) and it's game over...
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"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
I can see why we might want to keep them more rare though... it's pretty easy to get a stack of diamonds in 1.12... just get fortune 3 (which is easier then you think) and it's game over...
Yes, the problem here is that is all up to playstyle and playtime. I restarted the game to have the new ocean biomes nearer to the location of my base; if i had been forewarned the new mineral generation gave less diamonds, I would not have restarted the world because it would be less time consuming to move the base near a newly generated ocean chunk than remine all those diamonds.
And since the lower rate of diamonds was flagged as a bug, I was really hoping 1.13.1 would fix that as reported on the bug screen.
That said, if the diamond generation is less than expected and still documented as a bug, I have no moral issues with using commands or creative to give all the players in my private world some extra diamonds.
I, too, have noticed this lack of diamonds. I started a new world in 1.13.1, began a branch mine, and after many hours of mining, came up with 15 diamonds. I recall playing the Legacy Console Edition on the PS3 and coming back with 30-50 diamonds without Fortune on my pickaxe.
I noticed the number of diamonds per ore to be really low in 1.13.1. While mining long tunnels in layers 10/11/12 in version 1.12.2 or 1.13 I could usually find 4/5 diamonds per ore, while now they are usually a single diamonds or 2 dimaonds per ore.
I had no idea this had been taken out. I'd planned to play with some of the settings in the near future. Now they're gone. What the heck Mojang?
Apparently terrain generation was rewritten again, but the feature should be coming back in the future, though it will be very different. They say it will be easier to mess with, so it probably won't be nearly as powerful.
I've been playing on a 1.13.1 vanilla server for the last few weeks and I have never had so many diamonds in my inventory. I have almost six stacks using a fortune 3 pick and mining now and then between building sessions. Most of those diamonds were found while clearing out a large area down to Y=6 looking for slime chunks.
(And for the 99th time: Strip mining is stripping off the surface layer to remove minerals right near ground level. Wikipedia says "Surface mining, including strip mining, open-pit mining and mountaintop removal mining, is a broad category of mining in which soil and rock overlying the mineral deposit (the overburden) are removed, in contrast tounderground mining, in which the overlying rock is left in place, and the mineral is removed through shafts or tunnels." https://en.wikipedia.org/wiki/Surface_mining The word you're looking for is "Branch Mining", not "strip Mining.")
I've been playing on a 1.13.1 vanilla server for the last few weeks and I have never had so many diamonds in my inventory. I have almost six stacks using a fortune 3 pick and mining now and then between building sessions. Most of those diamonds were found while clearing out a large area down to Y=6 looking for slime chunks.
This can be the key. I feel like lava lakes being somewhat rarer, so it' possible that there are fewer caves (which would be filled with lava) and much more stone where diamonds can spawn from bedrock to layer 11, where I usually branch-mine. I could try to lower my y while mining and see if I get more diamonds 6-11.
1.13 had significantly decreased ores. 1.13.1 seems to be fine. IF you are playing in chunks generated in 1.13 the ores don't change so you might want to try mining in new chunks if applicable. If not, idk what to say, the generation seems fine to me in playing across multiple 1.13.1 worlds including ones that have been upgraded.
1.13 had significantly decreased ores. 1.13.1 seems to be fine. IF you are playing in chunks generated in 1.13 the ores don't change so you might want to try mining in new chunks if applicable. If not, idk what to say, the generation seems fine to me in playing across multiple 1.13.1 worlds including ones that have been upgraded.
This can also be an explanation. I could set up a mine far from spawn in an unexplored area and see if it's true.
If this is true I might even reset some of the already-explored chunks not very far from spawn on my server.
While the area they analyzed is not very large (about 128 chunks) the results vary to much to be explained by random chance; the results for 1.12.2 do not vary much, less than 10%, from what I found myself in 1000 chunks of a 1.8 snapshot, after I noticed changes in ore frequency (in this case, significant increases for all ores; diamond used to be around 3.1 ore per chunk while I found 3.72 and the above data shows 3.87 for 1.12.2 and only 2.27 for 1.13.1). The ratio of redstone relative to diamond (16.5:1) is also double what would be expected given that it is generated 8 times more often with the same vein size.
You must have hit a badlands with that much gold...
I've had no problems finding diamonds with a 1.13.0 virgin world. (Woodland mansions OTOH...) I'm holding over a rack of block of diamonds, more than I'll ever need. I like building railways, so gold was my issue until I found a badlands. Now I'm happy.
Literally in all the time i have mined on this version ive found maybe 10 or 12 diamonds. They made it too rare on 1.13 java version. tried different layers, etc. It literally fiels like griefing when you spend an hour and all you have is 6 or less diamonds to show, tried branch mining all kinds. Whatever they did to this version they messed it up.
They took it out of java version 1.13 you can no longer edit resource levels.
Was this a completely brand-new 1.13.1 world or did you play on the 1.13.0 snapshots with it? There was a ore-generation bug in the snapshots that reduced the ore generation by a lot, it wasn't fixed until one of the last RC versions. You might be in an area affected by this bug, and will have to go further afield to generate new chunks that will have the normal oregen.
yeah its 1.13.1 new world
A comment on this bug report claims that diamond ore is still over 40% rarer than in previous versions, with some odd findings for other ores (for example, they found nearly twice as much gold in 1.13):
While the area they analyzed is not very large (about 128 chunks) the results vary to much to be explained by random chance; the results for 1.12.2 do not vary much, less than 10%, from what I found myself in 1000 chunks of a 1.8 snapshot, after I noticed changes in ore frequency (in this case, significant increases for all ores; diamond used to be around 3.1 ore per chunk while I found 3.72 and the above data shows 3.87 for 1.12.2 and only 2.27 for 1.13.1). The ratio of redstone relative to diamond (16.5:1) is also double what would be expected given that it is generated 8 times more often with the same vein size.
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This is bad news. Even if I didn't do any statistical analysis I did find that I'm mining a lot less diamonds out of my strip mine, and the extra diamonds got from underwater relics aren't covering the difference.
I've noticed this too - although mine is a world started in 1.13 and then "upgraded" to 1.13.1. I think I have about a stack of diamonds in total and that was with an astonishing amount of mining.
Just to be as precise as I can, my world started anew in 1.13.1.
Same feeling here, but at least i'm glad the issue should be fixed soon (Tm)
I can see why we might want to keep them more rare though... it's pretty easy to get a stack of diamonds in 1.12... just get fortune 3 (which is easier then you think) and it's game over...
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
Yes, the problem here is that is all up to playstyle and playtime. I restarted the game to have the new ocean biomes nearer to the location of my base; if i had been forewarned the new mineral generation gave less diamonds, I would not have restarted the world because it would be less time consuming to move the base near a newly generated ocean chunk than remine all those diamonds.
And since the lower rate of diamonds was flagged as a bug, I was really hoping 1.13.1 would fix that as reported on the bug screen.
That said, if the diamond generation is less than expected and still documented as a bug, I have no moral issues with using commands or creative to give all the players in my private world some extra diamonds.
I, too, have noticed this lack of diamonds. I started a new world in 1.13.1, began a branch mine, and after many hours of mining, came up with 15 diamonds. I recall playing the Legacy Console Edition on the PS3 and coming back with 30-50 diamonds without Fortune on my pickaxe.
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I noticed the number of diamonds per ore to be really low in 1.13.1. While mining long tunnels in layers 10/11/12 in version 1.12.2 or 1.13 I could usually find 4/5 diamonds per ore, while now they are usually a single diamonds or 2 dimaonds per ore.
Apparently terrain generation was rewritten again, but the feature should be coming back in the future, though it will be very different. They say it will be easier to mess with, so it probably won't be nearly as powerful.
I've been playing on a 1.13.1 vanilla server for the last few weeks and I have never had so many diamonds in my inventory. I have almost six stacks using a fortune 3 pick and mining now and then between building sessions. Most of those diamonds were found while clearing out a large area down to Y=6 looking for slime chunks.
(And for the 99th time: Strip mining is stripping off the surface layer to remove minerals right near ground level. Wikipedia says "Surface mining, including strip mining, open-pit mining and mountaintop removal mining, is a broad category of mining in which soil and rock overlying the mineral deposit (the overburden) are removed, in contrast to underground mining, in which the overlying rock is left in place, and the mineral is removed through shafts or tunnels." https://en.wikipedia.org/wiki/Surface_mining The word you're looking for is "Branch Mining", not "strip Mining.")
This can be the key. I feel like lava lakes being somewhat rarer, so it' possible that there are fewer caves (which would be filled with lava) and much more stone where diamonds can spawn from bedrock to layer 11, where I usually branch-mine. I could try to lower my y while mining and see if I get more diamonds 6-11.
Thank you.
1.13 had significantly decreased ores. 1.13.1 seems to be fine. IF you are playing in chunks generated in 1.13 the ores don't change so you might want to try mining in new chunks if applicable. If not, idk what to say, the generation seems fine to me in playing across multiple 1.13.1 worlds including ones that have been upgraded.
This can also be an explanation. I could set up a mine far from spawn in an unexplored area and see if it's true.
If this is true I might even reset some of the already-explored chunks not very far from spawn on my server.
You must have hit a badlands with that much gold...
I've had no problems finding diamonds with a 1.13.0 virgin world. (Woodland mansions OTOH...) I'm holding over a rack of block of diamonds, more than I'll ever need. I like building railways, so gold was my issue until I found a badlands. Now I'm happy.
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