I don't know if anyone knows this, but I experimented with torch delays and found that 39 torches between the switch and projectile is just the right amount of time. (This is assuming that there are no torches between your propellant and your switch. Example: If you had 2 torches between your switch and your propellant, add 2 torches to your timer)
I made a SUPER long range cannon using the above and only 24 TNT for the propellant.
I use 13 TNT for 200meter shots.. What do you consider "Super long range"?
I use about 40 TNT and get about 5 meter shots... I have a theory of why though.
Rollback Post to RevisionRollBack
Quote from videofreak »
Hosting images on MediaFire? Are you high on cat urine?
I use 13 TNT for 200meter shots.. What do you consider "Super long range"?
Conundrumer managed to nearly hit 1000 meters of distance with one of his mega cannons (recorded in the "Noobcake Labs (cannon science)" thread). I'd consider that "Super Long Range". I think your cannon is a good accomplishment of a mixture of using a timer adjuster and other logic gates. I only managed to set the timer with 2 switches (reference: Imperial Avenger AX Series), but when facing the cannon in another direction, I saw a massive loss of distance but less arch.
1000 meters? Does he have video of this? I don't believe that's possible.
Edit: To elaborate on a few things...
1. All entities in the game have a velocity cap. They have a "speed limit". They will either reach this speed limit and stop accelerating, or they will reach the speed limit and the game will force them to stop... Just like what happens with MineCarts if you put them on an infinite booster. You need to "stop" them once every rotation in order to keep them in perpetual motion and at top speed.
2. The fuse on TNT is just under 5 seconds. In order to reach 1000 meters, the tnt would have to go 200 meters a second. Furthermore, not only would it have to actually go that fast.. but it would have to maintain a relatively straight trajectory. To get an object to go 1000 meters, there will be SOME arch required. Since the shortest distance between two points is a straight line, that means in order to realistically hit 1000 meters, the shell would actually have to travel over 1000 meters.. and it would have to do it in less than 5 seconds.
So, while I am not accusing the person who claims this of being a "liar", I am skeptical of his claims. I'd actually like to see him prove this.
In response to this:
If I were you, I'd definitely look into compacting it all.
In a battlefield, that cannon looks like a large mass of area to defend. Two cannon shots into your area (same direction, etc) would completely sabotage it's functionality.
I built the cannon for testing and practicing. A lot of players will be using it and a lot of them will not be very experienced with cannons at first. Hence, I made it as "idiot proof" and indestructable as possible. The idea was to create something which is reliable and user friendly so that we may remove human error from the equation when testing.
That said.. it translates into "real world" scenerios as such:
1. Find the range of your target by using render distances as a guide. If the target disappears on "far" render distance, you are at about 175-200 meters.
2. Quickly build a standard 3 rail cannon out of whatever materials you have. (2 minutes or less for someone experienced)
3. Add 15 repeaters between the propellant and the warhead. (another 2-3 minutes.. maybe?)
4. Load TNT propellant with a certain setup which has been proven time and time again to be accurate..
5. Fire and hit the target every time.
2 people setting up and operating the cannon can get it done in less than 5 minutes, and fire approximately 4-5 deadly accurate shots off in 1 minute. Each shot to 200 Meters requires 14 TNT. 14 x 5 = 70. Just over 1 stack of TNT.
Rollback Post to RevisionRollBack
You know your worth when your enemies praise your architechure of aggression.
Perhaps later today I'll get into designing some simpler cannons for the newbs about. Also I have an idea for greater cannon efficiency concerning propellants.
1. All entities in the game have a velocity cap. They have a "speed limit". They will either reach this speed limit and stop accelerating, or they will reach the speed limit and the game will force them to stop... Just like what happens with MineCarts if you put them on an infinite booster. You need to "stop" them once every rotation in order to keep them in perpetual motion and at top speed.
You're right. The speed limit is 2^2^2^2^2^2^2^2^2^2 meters per tic (1/16th of a second). It's around 10^154 if I remember correctly.
2. The fuse on TNT is just under 5 seconds. In order to reach 1000 meters, the tnt would have to go 200 meters a second. Furthermore, not only would it have to actually go that fast.. but it would have to maintain a relatively straight trajectory. To get an object to go 1000 meters, there will be SOME arch required. Since the shortest distance between two points is a straight line, that means in order to realistically hit 1000 meters, the shell would actually have to travel over 1000 meters.. and it would have to do it in less than 5 seconds.
So, while I am not accusing the person who claims this of being a "liar", I am skeptical of his claims. I'd actually like to see him prove this.
The fuse is actually EXACTLY 5 seconds, or 80 tics. I separated the horizontal boosters with the vertical boosters to keep a constant time in the air. The Lambda cannon is essentially a "same plane" cannon, except with a ladder under the projectile to allow for vertical boosting.
The arch/angle of fire is really irrelevant, unless you're considering obstacles in the trajectory. The only variables that matter in trajectories are the vertical boost, which control the time in the air, and horizontal boost, which controls the velocity.
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
The fuse is actually EXACTLY 5 seconds, or 80 tics. I separated the horizontal boosters with the vertical boosters to keep a constant time in the air. The Lambda cannon is essentially a "same plane" cannon, except with a ladder under the projectile to allow for vertical boosting.
The arch/angle of fire is really irrelevant, unless you're considering obstacles in the trajectory. The only variables that matter in trajectories are the vertical boost, which control the time in the air, and horizontal boost, which controls the velocity.
Okay. I have faith in your numbers, but I would really like to see a CONFIRMED 1000 Meter impact. Care to demonstrate how this is done in an SMP server?
Rollback Post to RevisionRollBack
You know your worth when your enemies praise your architechure of aggression.
I think I've found the key to easy operation and integration of automatic systems.
When you press a button, there's a delay before it "unpresses" itself, right? By using pulse generators, you can harness this built-in delay to carry most of the bulk that would otherwise be done using a bunch of repeaters.
This also means that a single lever can be used for manual operation, rather than separate levers for activating the different sets of TNT.
Yowza, I see all this fancy talk, and I think "What have I gotten myself into..."
Well, I'm a cannon pioneer, but I've only been building 1 level cannons with multiple barrels. I'm looking to improve on my current design, and add multiple levels of propellant TNT to increase power... Whats the basic lay out for a multi-level cannon?
Yowza, I see all this fancy talk, and I think "What have I gotten myself into..."
Well, I'm a cannon pioneer, but I've only been building 1 level cannons with multiple barrels. I'm looking to improve on my current design, and add multiple levels of propellant TNT to increase power... Whats the basic lay out for a multi-level cannon?
A 2 or 3 rack system like the one seen in my video is pretty standard. It requires no redstone torches to relay the signal to the next level. It's easy to build. However, with some redstone knowledge you could easily build the same cannon with several more levels.
Rollback Post to RevisionRollBack
You know your worth when your enemies praise your architechure of aggression.
I have a damn good knowledge on how redstone works. Continue, I wish to know the secrets to multi level cannons. What about multi level cannons that have multiple levels of projectiles?
I am creating another cannon and have some Redstone questions:
1: I need a Redstone contraption that will do the following:
= Input (Clock)
= Output 1
= Output 2
= Output 3
1st time flashes will cause to turn on,
2nd time flashes, it will cause to be on.
3rd time flashes, it will cause to be on.
Sorry, im trying my best to explain here... I want a cannon that when the firing button is pushed it will fire 3 shots 1 right after the other using 1 barrel with 3 floors of TNT.
It would be epic if someone could discover the correct Redstone combination for me.
Rollback Post to RevisionRollBack
Gold is the money of Kings
Silver is the money of Gentlemen
Copper is the money of Peasants
Debt is the money of Slaves
"Always forgive your enemies - nothing annoys them so much."
I am creating another cannon and have some Redstone questions:
1: I need a Redstone contraption that will do the following:
= Input (Clock)
= Output 1
= Output 2
= Output 3
1st time flashes will cause to turn on,
2nd time flashes, it will cause to be on.
3rd time flashes, it will cause to be on.
Sorry, im trying my best to explain here... I want a cannon that when the firing button is pushed it will fire 3 shots 1 right after the other using 1 barrel with 3 floors of TNT.
It would be epic if someone could discover the correct Redstone combination for me.
Why not just chain a few repeaters together?
= Input
= Redstone wire
= A full repeater (two NOT gates)
Dosnt work that way, I want it it go from Output 1, 2, and 3 depending on how fast the clock(Delay) cycles. So if the clock cycles at 4.5 seconds, I want Output 1 to activate 4.5 seconds from the time I push the firing button. Then I want Output 2 to activate 4.6 seconds later, or 9 seconds from the time I pushed the button. Lastly, I was Output 3 to activate 4.5 seconds later after Output 2 activated, or 13.5 seconds after the firing button was pushed.
Thanks,
Jumbify
Rollback Post to RevisionRollBack
Gold is the money of Kings
Silver is the money of Gentlemen
Copper is the money of Peasants
Debt is the money of Slaves
"Always forgive your enemies - nothing annoys them so much."
@NonProphet: I'll upload a screenshot and the world once my internet stops being retarded (tomorrow)
Also, I believe I made the first 360 degree cannon: viewtopic.php?f=35&t=19701&p=497710#p497710
Then again, it could be seen as 4 cannons attached to the same ignition circuit.
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Yay I made a TNT cannon that fires more than 4 feet!
The front of the cannon
The control room. Shows the mechanisms and the window.
The front of the control room. Shows the loading bays
I ran into some trouble when I spent four hours building underground wiring when I found out that Redstone torches would not work through steps. Then I found that I could drop TNT onto the steps from above. It is actually pretty cool. You can load up to five shells, and it fires pretty far. You can "aim" the cannon in two ways. One is to load one side less than the other (and find a way to get out), or to place a shell in a certain position. The center shell fires the farthest, but I think it explodes in midair.
I made it so that it would be harder for it to be set off by mistake. To fire it, you must turn off both safety switches, then press the "Prime Launchers" button, then the "Prime Projectiles" button. I haven't gone into delays yet, so this is a pretty basic one.
Rollback Post to RevisionRollBack
Quote from videofreak »
Hosting images on MediaFire? Are you high on cat urine?
I am creating another cannon and have some Redstone questions:
1: I need a Redstone contraption that will do the following:
= Input (Clock)
= Output 1
= Output 2
= Output 3
1st time flashes will cause to turn on,
2nd time flashes, it will cause to be on.
3rd time flashes, it will cause to be on.
Sorry, im trying my best to explain here... I want a cannon that when the firing button is pushed it will fire 3 shots 1 right after the other using 1 barrel with 3 floors of TNT.
It would be epic if someone could discover the correct Redstone combination for me.
Quote from bleachisback »
Also, for people that want to fire more then once with just pressing one button, use this:
By pressing the button once, it sends out 5 different signals (shoots a cannon 5 times) and automatically resets itself. You would, of course, need to make the clock on the bottom bigger, this one was for demonstration purposes.
I came up with this idea awhile ago, and even though I could make the booster TNT launch correctly, I could get the actualy projectile to work, so if anyone thinks they can do it, feel free to.
do I win? Also, the device can be adjusted to work with any odd number of shots to be fired (3,5,7,etc.)
edit: I can also post a schematic of this if you so wish.
I love TNT Cannons! It's the only reason why I still play Minecraft...
Here are some advanced ones that I made. They're ordered from simple to complicated. The more videos also seemed to be automatically ordered from entertaining to amazing.
I am creating another cannon and have some Redstone questions:
1: I need a Redstone contraption that will do the following:
= Input (Clock)
= Output 1
= Output 2
= Output 3
1st time flashes will cause to turn on,
2nd time flashes, it will cause to be on.
3rd time flashes, it will cause to be on.
Sorry, im trying my best to explain here... I want a cannon that when the firing button is pushed it will fire 3 shots 1 right after the other using 1 barrel with 3 floors of TNT.
It would be epic if someone could discover the correct Redstone combination for me.
Quote from bleachisback »
Also, for people that want to fire more then once with just pressing one button, use this:
By pressing the button once, it sends out 5 different signals (shoots a cannon 5 times) and automatically resets itself. You would, of course, need to make the clock on the bottom bigger, this one was for demonstration purposes.
I came up with this idea awhile ago, and even though I could make the booster TNT launch correctly, I could get the actualy projectile to work, so if anyone thinks they can do it, feel free to.
do I win? Also, the device can be adjusted to work with any odd number of shots to be fired (3,5,7,etc.)
edit: I can also post a schematic of this if you so wish.
<3 Thanks so much! =D<br/>
Ill start building this, and if you can... post a schematic please. =D
Have a
EDIT: Its too confusing! D= Maby the schematic is more understandable?
Rollback Post to RevisionRollBack
Gold is the money of Kings
Silver is the money of Gentlemen
Copper is the money of Peasants
Debt is the money of Slaves
"Always forgive your enemies - nothing annoys them so much."
I use about 40 TNT and get about 5 meter shots... I have a theory of why though.
1000 meters? Does he have video of this? I don't believe that's possible.
Edit: To elaborate on a few things...
1. All entities in the game have a velocity cap. They have a "speed limit". They will either reach this speed limit and stop accelerating, or they will reach the speed limit and the game will force them to stop... Just like what happens with MineCarts if you put them on an infinite booster. You need to "stop" them once every rotation in order to keep them in perpetual motion and at top speed.
2. The fuse on TNT is just under 5 seconds. In order to reach 1000 meters, the tnt would have to go 200 meters a second. Furthermore, not only would it have to actually go that fast.. but it would have to maintain a relatively straight trajectory. To get an object to go 1000 meters, there will be SOME arch required. Since the shortest distance between two points is a straight line, that means in order to realistically hit 1000 meters, the shell would actually have to travel over 1000 meters.. and it would have to do it in less than 5 seconds.
So, while I am not accusing the person who claims this of being a "liar", I am skeptical of his claims. I'd actually like to see him prove this.
In response to this:
I built the cannon for testing and practicing. A lot of players will be using it and a lot of them will not be very experienced with cannons at first. Hence, I made it as "idiot proof" and indestructable as possible. The idea was to create something which is reliable and user friendly so that we may remove human error from the equation when testing.
That said.. it translates into "real world" scenerios as such:
1. Find the range of your target by using render distances as a guide. If the target disappears on "far" render distance, you are at about 175-200 meters.
2. Quickly build a standard 3 rail cannon out of whatever materials you have. (2 minutes or less for someone experienced)
3. Add 15 repeaters between the propellant and the warhead. (another 2-3 minutes.. maybe?)
4. Load TNT propellant with a certain setup which has been proven time and time again to be accurate..
5. Fire and hit the target every time.
2 people setting up and operating the cannon can get it done in less than 5 minutes, and fire approximately 4-5 deadly accurate shots off in 1 minute. Each shot to 200 Meters requires 14 TNT. 14 x 5 = 70. Just over 1 stack of TNT.
Perhaps later today I'll get into designing some simpler cannons for the newbs about. Also I have an idea for greater cannon efficiency concerning propellants.
Its a 360 degree cannon.
Thought I'd share it here.
viewtopic.php?f=35&t=19701&start=690#p1175012
Scroll down to screenshot. I never got around to recording videos. Also, I've already done extensive research with TNT: viewtopic.php?f=35&t=100206
You're right. The speed limit is 2^2^2^2^2^2^2^2^2^2 meters per tic (1/16th of a second). It's around 10^154 if I remember correctly.
The fuse is actually EXACTLY 5 seconds, or 80 tics. I separated the horizontal boosters with the vertical boosters to keep a constant time in the air. The Lambda cannon is essentially a "same plane" cannon, except with a ladder under the projectile to allow for vertical boosting.
The arch/angle of fire is really irrelevant, unless you're considering obstacles in the trajectory. The only variables that matter in trajectories are the vertical boost, which control the time in the air, and horizontal boost, which controls the velocity.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Okay. I have faith in your numbers, but I would really like to see a CONFIRMED 1000 Meter impact. Care to demonstrate how this is done in an SMP server?
When you press a button, there's a delay before it "unpresses" itself, right? By using pulse generators, you can harness this built-in delay to carry most of the bulk that would otherwise be done using a bunch of repeaters.
This also means that a single lever can be used for manual operation, rather than separate levers for activating the different sets of TNT.
Example video:
wow. the best cannon i've seen yet. ethos is a badass.
Well, I'm a cannon pioneer, but I've only been building 1 level cannons with multiple barrels. I'm looking to improve on my current design, and add multiple levels of propellant TNT to increase power... Whats the basic lay out for a multi-level cannon?
A 2 or 3 rack system like the one seen in my video is pretty standard. It requires no redstone torches to relay the signal to the next level. It's easy to build. However, with some redstone knowledge you could easily build the same cannon with several more levels.
1: I need a Redstone contraption that will do the following:
= Input (Clock)
= Output 1
= Output 2
= Output 3
1st time flashes will cause to turn on,
2nd time flashes, it will cause to be on.
3rd time flashes, it will cause to be on.
Sorry, im trying my best to explain here... I want a cannon that when the firing button is pushed it will fire 3 shots 1 right after the other using 1 barrel with 3 floors of TNT.
It would be epic if someone could discover the correct Redstone combination for me.
Silver is the money of Gentlemen
Copper is the money of Peasants
Debt is the money of Slaves
"Always forgive your enemies - nothing annoys them so much."
Why not just chain a few repeaters together?
= Input
= Redstone wire
= A full repeater (two NOT gates)
[] [] [] [] [] [] []
[] [] [] [] [] [] []
= Input
= Redstone wire
= A full repeater (two NOT gates)
[] [] [] [] [] [] []
[] [] [] [] [] [] [] [/quote]
Dosnt work that way, I want it it go from Output 1, 2, and 3 depending on how fast the clock(Delay) cycles. So if the clock cycles at 4.5 seconds, I want Output 1 to activate 4.5 seconds from the time I push the firing button. Then I want Output 2 to activate 4.6 seconds later, or 9 seconds from the time I pushed the button. Lastly, I was Output 3 to activate 4.5 seconds later after Output 2 activated, or 13.5 seconds after the firing button was pushed.
Thanks,
Jumbify
Silver is the money of Gentlemen
Copper is the money of Peasants
Debt is the money of Slaves
"Always forgive your enemies - nothing annoys them so much."
Also, I believe I made the first 360 degree cannon: viewtopic.php?f=35&t=19701&p=497710#p497710
Then again, it could be seen as 4 cannons attached to the same ignition circuit.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
The front of the cannon
The control room. Shows the mechanisms and the window.
The front of the control room. Shows the loading bays
I ran into some trouble when I spent four hours building underground wiring when I found out that Redstone torches would not work through steps. Then I found that I could drop TNT onto the steps from above. It is actually pretty cool. You can load up to five shells, and it fires pretty far. You can "aim" the cannon in two ways. One is to load one side less than the other (and find a way to get out), or to place a shell in a certain position. The center shell fires the farthest, but I think it explodes in midair.
I made it so that it would be harder for it to be set off by mistake. To fire it, you must turn off both safety switches, then press the "Prime Launchers" button, then the "Prime Projectiles" button. I haven't gone into delays yet, so this is a pretty basic one.
do I win? Also, the device can be adjusted to work with any odd number of shots to be fired (3,5,7,etc.)
edit: I can also post a schematic of this if you so wish.
Here are some advanced ones that I made. They're ordered from simple to complicated. The more videos also seemed to be automatically ordered from entertaining to amazing.
The last one is my favorite.
http://www.youtube.com/user/humanvegetable
[tnt] http://www.youtube.com/watch?v=67hNPFnL5EM
1,200 TNT (A) Cannon
4 Levels, 50 barrels per level, 6 Ammo TNT/4 ammo TNT per barrel
120 TNT Cannon Save : http://www.mediafire.com/?74tf2s4h8gmzitx
<3 Thanks so much! =D<br/> Ill start building this, and if you can... post a schematic please. =D
Have a
EDIT: Its too confusing! D= Maby the schematic is more understandable?
Silver is the money of Gentlemen
Copper is the money of Peasants
Debt is the money of Slaves
"Always forgive your enemies - nothing annoys them so much."
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346